bureaucrats_estate_target_satisfaction={
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_satisfaction_decay={
color=neutral
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_satisfaction_recovery={
color=neutral
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_can_participate_in_parliament={
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_blocked_from_cabinet={
color=bad
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_blocked_from_parliament={
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_allowed_leading_military={
color=neutral
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_blocked_from_leading_military={
color=bad
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_max_tax={
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_min_tax={
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_levy_size={
percent=yes
game_data={
category=country
}
}
local_bureaucrats_estate_power={
color=bad
percent=yes
game_data={
category=location
}
}
global_bureaucrats_estate_power={
color=bad
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_cannot_marry={
color=bad
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_agenda_impact={
percent=yes
game_data={
category=country
}
}
bureaucrats_estate_allowed_to_build_rgo={
boolean=yes
game_data={
category=country
}
}
monthly_bureaucrats_estate_rebel_growth={
color=bad
percent=yes
game_data={
category=country
}
}
local_bureaucrats_estate_unrest = {
color=bad
percent=yes
game_data={
category=location
}
}
bureaucrats_estate_allowed_to_build_roads={
boolean=yes
game_data={
category=country
}
}
bureaucrats_estate_allowed_in_cabinet={
boolean=yes
game_data={
category=country
}
}
local_bureaucrats_desired_pop_scaled={
	percent=yes
	game_data={
		category=location
		scale_with_pop=yes
	}
}

local_bureaucrats_desired_pop={
	decimals=0
	game_data={
		category=location
		format="FormatPopCaps"
	}
}

global_bureaucrats_city_desired_pop_scaled={
	percent=yes
	game_data={
		category=location
		scale_with_pop=yes
	}
}
estate_emergency_action_cost_modifier={
    color=bad
    percent=yes
    game_data={
        category=country
    }
}