#cvegvegchange
#to make sure you cant build 2 different types of veg changes at the same time
cveg_is_changing_vegetation = {
	any_buildings_in_location = {
		building_levels_under_construction > 0
		OR = {
			building_type = building_type:cveg_clear_forest_for_construction
			building_type = building_type:cveg_drain_wetlands_for_construction
		}
	}
}
