﻿###################################
# Hardcoded
###################################
culture_tradition_power = {
	game_data = {
		category = country
	}

	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

culture_influence_power = {
	game_data = {
		category = country
	}
	diplomatic_reputation = 2
}


mercenaries_abandoned = {
	game_data = {
		category = country
	}
	hire_mercenary_premium_cost_modifier = 0.1
}



mercenaries_rescued = {
	game_data = {
		category = country
	}

	hire_mercenary_premium_cost_modifier = -0.04
	diplomatic_reputation = 2
}

ruler_primary_culture = {
	game_data = {
		category = country
	}

	monthly_legitimacy = 0.1
	monthly_tribal_cohesion = 0.1
	monthly_devotion = 0.1
	monthly_horde_unity = 0.1
	monthly_republican_tradition = 0.1
}

ruler_accepted_culture = {
	game_data = {
		category = country
	}

	monthly_legitimacy = 0.05
	monthly_tribal_cohesion = 0.05
	monthly_devotion = 0.05
	monthly_horde_unity = 0.05
	monthly_republican_tradition = 0.05
}

ruler_tolerated_culture = {
	game_data = {
		category = country
	}

	monthly_legitimacy = -0.05
	monthly_tribal_cohesion = -0.05
	monthly_devotion = -0.05
	monthly_horde_unity = -0.05
	monthly_republican_tradition = -0.05
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}

ruler_foreign_culture = {
	game_data = {
		category = country
	}

	monthly_legitimacy = -0.1
	monthly_tribal_cohesion = -0.1
	monthly_devotion = -0.1
	monthly_horde_unity = -0.1
	monthly_republican_tradition = -0.1
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

is_bankrupt = {
	game_data = {
		category = country
	}
	
	total_loan_capacity_modifier = -0.5
	
	
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	
	global_crown_estate_power = -0.9
	
	
	global_pop_promotion_speed = -0.05
	global_pop_demotion_speed = 0.20
	
	land_morale_modifier = -0.9
	naval_morale_modifier = -0.9
	
	
	research_speed_modifier = -0.9
	global_construction_speed = -0.9

	monthly_towards_traditional_economy = societal_value_huge_monthly_move
}

is_subject = {
	game_data = {
		category = country
	}

	pop_join_rebel_threshold = -0.1
	global_estate_target_satisfaction = large_permanent_target_satisfaction
	global_pop_assimilation_speed_modifier = -0.5
	global_pop_conversion_speed_modifier = -0.5

}


#mulitplied with amount of threatening countries that have set you as their rival
threatening_enemies = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.05
	monthly_complacency = -0.01
	global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}


#mulitplied with amount of rivals that are a threat.
threatening_rivals = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.025
	diplomatic_reputation = 1
	monthly_complacency = -0.01
}

#mulitplied with amount of rival slots that are NOT a threat.
non_threatening_rivals = {
	game_data = {
		category = country
	}
	monthly_complacency = 0.015
	monthly_prestige = -0.025
}


# mulitplied by 0-1 from total share of art in the world.  expect it to be multiplied by 0.001 at best or maybe 0.05 if its like Tuscany in the renaissance
country_art = {
	game_data = {
		category = country
	}
	monthly_prestige = 5
	# cultural_tradition removed: tradition/influence are now computed per-WoA type in C++ (Phase B)

	monthly_karma = 1

	monthly_towards_innovative = 2
}

average_development = {
	game_data = {
		category = country
	}
	monthly_towards_centralization = societal_value_large_monthly_move
}

average_control_50 = {
	game_data = {
		category = country
	}

	monthly_complacency = -0.2

	research_speed_modifier = 0.5
	crown_power_from_population = 0.25
}

average_control = {
	game_data = {
		category = country
	}
	monthly_towards_centralization = societal_value_monthly_move
}


relative_subject_power = {
	game_data = {
		category = country
	}

	nobles_estate_target_satisfaction = 0.1
	global_nobles_estate_power = 0.25
	crown_power_from_population = -0.05
}

subject_territory_connectivity = {
	game_data = {
		category = country
	}

	loyalty_to_overlord = 20
}


num_of_market_centers_in_country = {
	game_data = {
		category = country
	}
	burghers_estate_target_satisfaction = one_satisfaction_per_each
	destroy_market_cost_modifier = -0.1
	monthly_towards_mercantilism = societal_value_minor_monthly_move
}


country_coastal_population = {
	game_data = {
		category = country
	}
	expected_navy_size = 0.05
}

army_experience = {
	game_data = {
		category = country
	}
	monthly_army_tradition = 0.2
	monthly_towards_quality = societal_value_large_monthly_move
}

navy_experience = {
	game_data = {
		category = country
	}
	monthly_navy_tradition = 0.2
	monthly_towards_naval = societal_value_minor_monthly_move
}

average_literacy = {
	game_data = {
		category = country
	}
	research_speed_modifier = 1
	monthly_towards_innovative = societal_value_monthly_move
	skill_of_new_artists = 0.1
}

community_schools = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.03
}

literacy_drive = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.03
}



inflation_impact = {
	game_data = {
		category = country
	}

	court_spending_efficiency = -1
	diplomatic_spending_cost = 1.0
	fort_maintenance_efficiency = -1.0
	building_upkeep_efficiency = -1.0
	food_purchase_efficiency = -1
	stability_cost_efficiency = -1
}

foreign_debt_impact = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_penalty
}

debt_to_estates_impact = {
	game_data = {
		category = country
	}

	global_crown_estate_power = -0.0025
	monthly_doom = 0.005
	monthly_righteousness = -0.001
}

current_bonds_impact = {
	game_data = {
		category = country
	}

	prestige_decay = 0.001
}

total_debt_impact = {
	game_data = {
		category = country
	}

	creditworthiness_bonus = -0.2
}

army_maintenance_mod = {
	game_data = {
		category = country
	}
	monthly_towards_land = societal_value_minor_monthly_move
	monthly_towards_offensive = societal_value_monthly_move
}
#multiplied by 1-maintenance
army_maintenance_reverse_mod = {
	game_data = {
		category = country
	}
	siege_ability = -1.0
	monthly_prestige = -0.05
}

navy_maintenance_mod = {
	game_data = {
		category = country
	}
	monthly_towards_naval = societal_value_minor_monthly_move
}
#multiplied by 1-maintenance
navy_maintenance_reverse_mod = {
	game_data = {
		category = country
	}
	global_maritime_presence_modifier = -1.0
	monthly_prestige = -0.05
}

fort_maintenance_mod = {
	game_data = {
		category = country
	}
	monthly_towards_defensive = societal_value_monthly_move
}

#multiplied by 1-maintenance
fort_maintenance_reverse_mod = {
	game_data = {
		category = country
	}
	global_garrison_size_modifier = -0.5
	global_defensive = -2.0
	monthly_prestige = -0.05
}



colonial_maintenance_mod = {
	game_data = {
		category = country
	}
	colonial_migration_size = 0.05
}

exploration_maintenance_mod = {
	game_data = {
		category = country
	}
	exploration_mission_speed_modifier = 1.0
}


diplomatic_maintenance_mod = {
	game_data = {
		category = country
	}
	monthly_diplomats = 0.4
	max_diplomats = 3
	subject_loyalty = 30
	annexation_speed_base = 0.5
	diplomatic_reputation = 3
	monthly_complacency = -0.1
	counter_espionage = 0.5
	
}



recovery_motivation = {
	game_data = {
		category = country
	}
	global_defensive = 0.25
	monthly_navy_tradition = 0.2
	monthly_army_tradition = 0.2
	bank_interest = -0.02
	stability_investment = large_stability_investment
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
	monthly_war_exhaustion = -0.1
	levy_recovery_modifier = 1.0
	monthly_complacency = -0.2
}

religious_tolerance = {
	game_data = {
		category = country
	}
	
	monthly_towards_humanist = societal_value_min_scaling_monthly_move
}

religious_intolerance = {
	game_data = {
		category = country
	}
	
	monthly_towards_spiritualist = societal_value_min_scaling_monthly_move
}


call_for_peace = {
	game_data = {
		category = country
	}
	monthly_war_exhaustion = 0.008
	monthly_diplomats = 0.025
}

total_occupied = {
	game_data = {
		category = country
	}
	monthly_war_exhaustion = 0.4
}

total_blockaded = {
	game_data = {
		category = country
	}
	monthly_war_exhaustion = 0.4
	global_merchant_power = -0.5
}

# multiplied by how many slots above limit
unsupported_cultures = {
	game_data = {
		category = country
	}
	
	cultural_tradition_modifier = -0.25
	cultural_influence_modifier = -0.25
	country_cabinet_efficiency = -0.1

}


annexing_countries = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
	antagonism_monthly_change_modifier = -0.01
}

annexing_countries_scaled = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.1
 
}

spy_networks = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
}

is_great_power = {
	game_data = {
		category = country
	}
	monthly_diplomats = 0.2
	power_projection = 10
	monthly_prestige = 0.1
	mercenary_range_modifier = 0.5
	creditworthiness_bonus = 0.1
	max_bonds = 2

	allowed_enforce_peace = yes
	allowed_intervene_in_war = yes
	allowed_threaten_war = yes

	alliance_weight = 1.0
	union_weight = 0.75
}

is_regional_power = {
	game_data = {
		category = country
	}
	monthly_diplomats = 0.1
	power_projection = 5
	monthly_prestige = 0.05
	mercenary_range_modifier = 0.25
	creditworthiness_bonus = 0.1
	max_bonds = 1

	allowed_enforce_peace = yes
	allowed_intervene_in_war = yes
	allowed_threaten_war = yes

	alliance_weight = 0.5
	union_weight = 0.25
}

is_losing_war = {
	game_data = {
		category = country
	}
	creditworthiness_bonus = -0.1
}


num_embraced_institutions = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
}

num_hegemonies = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.1
	monthly_prestige = 0.01
	antagonism_received_modifier = 0.20
}

power_relative_to_overlord = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -50
}

forced_us_to_use_their_court_language = {
	game_data = {
		category = country
		decaying = yes
	}
	loyalty_to_overlord = -15
	prevented_from_changing_court_language_by_overlord = yes
}

parliament_recently_changed_court_language = {
	game_data = {
		category = country
		decaying = yes
	}
	prevented_from_changing_court_language_by_overlord = yes
}

forced_us_to_use_their_policy = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -20
}

percent_liturgical_speakers_in_country = {
	game_data = {
		category = country
	}
	stability_cost_efficiency = 0.2
}

liturgical_language_power = {
	game_data = {
		category = country
	}
	research_speed = 0.2
}

powerful_court_language = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
court_language_is_common = {
	game_data = {
		category = country
	}
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
	cultural_influence_modifier = 0.1
}
other_court_language = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
court_language_is_market_language = {
	game_data = {
		category = country
	}
	
	selling_efficiency = small_trade_efficiency_bonus
}

liturgical_language_is_court = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_institution_growth_modifier = 0.05
}

religious_unity = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction
	monthly_karma = 0.1
}


trade_vs_tax = {
	game_data = {
		category = country
	}
	global_burghers_estate_power = 1.0
	monthly_towards_capital_economy = societal_value_monthly_move
	estate_enrichment = 0.1
	global_trade_center_power = 0.05
}

wealth = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.1
	stability_cost_efficiency = -0.1
}

parliament_in_session = {
	game_data = {
		category = country
	}
	
	global_estate_satisfaction_recovery = 0.01
	court_spending_efficiency = -0.1
}

#multiplied by 1 for each month over 10 years - this can be set with PARLIAMENT_MONTHS_NOT_CALLED_THRESHOLD
parliament_not_called = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_satisfaction_penalty_scaled
}

#multiplied by number invited
invited_religious_figures = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.05
}

#for each, but double if enemy
non_accepted_religious_figures = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}


num_cardinals = {
	game_data = {
		category = country
	}
	cardinal_price_cost_modifier = 0.25
	clergy_estate_target_satisfaction = tiny_permanent_target_satisfaction
}

total_cardinals_in_religion = {
	game_data = {
		category = country
	}
	cardinal_price_cost_modifier = 0.20
}

#scaled by all saint abilities vs total in the world.
saints_from_country = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction
}

relation_improvements = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.05
}


current_army_size = {
	game_data = {
		category = country
	}

	monthly_towards_land = societal_value_monthly_move
}

current_navy_size = {
	game_data = {
		category = country
	}

	monthly_towards_naval = societal_value_monthly_move
}

refused_favors = {
	game_data = {
		category = country
		decaying = yes
	}
	diplomatic_reputation = diplomatic_reputation_weak_penalty # Scaled by code
}

professed_trust = {
	game_data = {
		category = country
		decaying = yes
	}
}

war_declared_on_us = {
	game_data = {
		category = country
	}
	
	levy_recovery_modifier = 0.33
	monthly_complacency = -0.05
	global_levy_recruitment_speed_modifier = 0.25
}

unconditionally_surrendered = {
	game_data = {
		category = country
	}

	monthly_war_exhaustion = -0.1
}

sold_core_territory = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_rebel_growth = 0.005 # Scaled by code by number of cores sold
}

societal_value_push_centralization = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_centralization = societal_value_huge_monthly_move
}
societal_value_push_decentralization = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_decentralization = societal_value_huge_monthly_move
}
societal_value_push_traditionalist = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_traditionalist = societal_value_huge_monthly_move
}
societal_value_push_innovative = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_innovative = societal_value_huge_monthly_move
}
societal_value_push_spiritualist = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_spiritualist = societal_value_huge_monthly_move
}
societal_value_push_humanist = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_humanist = societal_value_huge_monthly_move
}
societal_value_push_aristocracy = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_aristocracy = societal_value_huge_monthly_move
}
societal_value_push_plutocracy = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_plutocracy = societal_value_huge_monthly_move
}
societal_value_push_serfdom = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_serfdom = societal_value_huge_monthly_move
}
societal_value_push_free_subjects = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_free_subjects = societal_value_huge_monthly_move
}
societal_value_push_mercantilism = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_mercantilism = societal_value_huge_monthly_move
}
societal_value_push_free_trade = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_free_trade = societal_value_huge_monthly_move
}
societal_value_push_belligerent = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_belligerent = societal_value_huge_monthly_move
}
societal_value_push_conciliatory = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_conciliatory = societal_value_huge_monthly_move
}
societal_value_push_quality = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_quality = societal_value_huge_monthly_move
}
societal_value_push_quantity = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_quantity = societal_value_huge_monthly_move
}
societal_value_push_offensive = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_offensive = societal_value_huge_monthly_move
}
societal_value_push_defensive = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_defensive = societal_value_huge_monthly_move
}
societal_value_push_land = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_land = societal_value_huge_monthly_move
}
societal_value_push_naval = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_naval = societal_value_huge_monthly_move
}
societal_value_push_capital_economy = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_capital_economy = societal_value_huge_monthly_move
}
societal_value_push_traditional_economy = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_traditional_economy = societal_value_huge_monthly_move
}
societal_value_push_individualism = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_individualism = societal_value_huge_monthly_move
}
societal_value_push_communalism = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_communalism = societal_value_huge_monthly_move
}
societal_value_push_outward = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_outward = societal_value_huge_monthly_move
}
societal_value_push_inward = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_inward = societal_value_huge_monthly_move
}
societal_value_push_sinicized = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_sinicized = societal_value_huge_monthly_move
}
societal_value_push_unsinicized = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_unsinicized = societal_value_huge_monthly_move
}
societal_value_push_absolutism = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_absolutism = societal_value_huge_monthly_move
}
societal_value_push_liberalism = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_liberalism = societal_value_huge_monthly_move
}

###################################
# Scripted Diplomacy
###################################
receiving_guarantee = {
	game_data = {
		category = country
	}
	
	monthly_prestige = -0.1
}

receiving_corrupt_officials = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = -0.1
}

receiving_sow_discontent = {
	game_data = {
		category = country
	}
	stability_investment = large_stability_investment_penalty
}

receiving_agitate_for_liberty = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -25
}

giving_support_military = {
	game_data = {
		category = country
	}
	army_tradition_decay = 0.001
}

receiving_support_military = {
	game_data = {
		category = country
	}
	monthly_army_tradition = 0.05
	experience_decay = -0.01
	monthly_diplomats = -0.1
}

receiving_scutage = {
	game_data = {
		category = country
	}
	subject_not_obligated_to_join_war = yes
	payment_to_overlord_modifier = 0.2
}

receiving_rein_in_junior_diplomacy = {
	game_data = {
		category = country
	}
	union_blocked_from_declaring_war = yes
	hostile_diplomatic_annexation_efficiency = -0.5
}

giving_support_loyalists = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
}

receiving_support_loyalists = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 20
}

giving_strengthen_family_ties = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
	monthly_prestige = 0.1
}

receiving_strengthen_family_ties = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 20
	country_cabinet_efficiency = 0.1
}

giving_curb_pronoia_military_action = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
}

receiving_curb_pronoia_military_action = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -15
	blocked_from_declaring_war = yes
}

receiving_divert_trade = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -33
}

giving_send_officers = {
	game_data = {
		category = country
	}
	army_tradition_decay = 0.002
}

receiving_send_officers = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.1
	loyalty_to_overlord = 5
}

receiving_knowledge_sharing = {
	game_data = {
		category = country
	}
	global_institution_growth_modifier = 0.1
}

giving_military_sponsorship = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.05
	monthly_religious_influence = 0.03
}

receiving_military_sponsorship = {
	game_data = {
		category = country
	}
	monthly_army_tradition = 0.01
}

giving_wako_sponsorship = {
	game_data = {
		category = country
	}
	global_pirate_spawn_chance = 0.01
}

receiving_wako_sponsorship = {
	game_data = {
		category = country
	}
	monthly_gold_income = 5
}

receiving_appanage_grant_admin_autonomy = {
	game_data = {
		category = country
	}
	payment_to_overlord_modifier = -0.25
	loyalty_to_overlord = 25
	french_subject_prevented_from_call_to_war = yes
}

giving_appanage_grant_admin_autonomy = {
	game_data = {
		category = country
	}
	monthly_towards_decentralization = societal_value_tiny_monthly_move
	monthly_diplomats = -0.05	
}

our_court_resources_seized = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -25
	country_cabinet_efficiency = -0.33
}

court_resources_seized_weak = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.05
}

court_resources_seized_mild = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.08
}

court_resources_seized_severe = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.12
	monthly_towards_centralization = societal_value_tiny_monthly_move
}

court_resources_seized_extreme = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.20
	monthly_towards_centralization = societal_value_tiny_monthly_move
}

union_of_crowns_pact_modifier = {
	game_data = {
		category = country
	}
	monthly_legitimacy = 0.05
}

parliament_approved_extra_taxes = {
	game_data = {
		category = country
	}
	global_estate_max_tax = 0.25

}


parliament_approved_extra_levies = {
	game_data = {
		category = country
	}
	global_levy_size_modifier = 0.25
}

parliament_approved_militarization = {
	game_data = { category = country decaying = yes }

	global_manpower_modifier = 0.2
}

parliament_approved_law_changes = {
	game_data = {
		category = country
	}
	change_policy_cost_modifier = -0.66
}

recently_negotiated_succession_law = {
	game_data = {
		category = country
	}
	blocked_from_changing_heir_selection = yes
}

parliament_declared_holidays = {
	game_data = {
		category = country
	}
	pop_leave_rebels_threshold = -0.05
	pop_join_rebel_threshold = -0.05
}

# Estate emergency interactions — extraordinary taxes (per-estate type)
estate_emergency_taxes_nobles = {
	game_data = {
		category = country
	}
	nobles_estate_max_tax = 0.10
}

estate_emergency_taxes_burghers = {
	game_data = {
		category = country
	}
	burghers_estate_max_tax = 0.10
}

estate_emergency_taxes_clergy = {
	game_data = {
		category = country
	}
	clergy_estate_max_tax = 0.10
}

estate_emergency_taxes_peasants = {
	game_data = {
		category = country
	}
	peasants_estate_max_tax = 0.10
}

estate_emergency_taxes_tribes = {
	game_data = {
		category = country
	}
	tribes_estate_max_tax = 0.10
}

estate_emergency_taxes_dhimmi = {
	game_data = {
		category = country
	}
	dhimmi_estate_max_tax = 0.10
}

estate_emergency_taxes_cossacks = {
	game_data = {
		category = country
	}
	cossacks_estate_max_tax = 0.10
}
# === ЧРЕЗВЫЧАЙНЫЕ НАЛОГИ — Политические последствия (убывающий) ===

# Обида сословия от поборов: начальное значение -0.20, убывает до 0 за 5 лет
estate_forced_taxation_resentment = {
	game_data = {
		category = country
		decaying = yes
	}
	global_estate_target_satisfaction = -0.20
}

# Обида в оборонительной войне: начальное значение -0.10, убывает до 0 за 5 лет
estate_forced_taxation_resentment_defensive = {
	game_data = {
		category = country
		decaying = yes
	}
	global_estate_target_satisfaction = -0.10
}

# Потеря политического влияния: начальное значение -0.10, убывает до 0 за 5 лет
estate_forced_taxation_weakened = {
	game_data = {
		category = country
		decaying = yes
	}
	global_estate_power = -0.10
}

# Тревога остальных сословий: начальное значение -0.05, убывает до 0 за 5 лет
estate_taxation_anxiety = {
	game_data = {
		category = country
		decaying = yes
	}
	global_estate_target_satisfaction = -0.05
}

# Estate emergency interactions — extra levies
estate_emergency_extra_levies = {
	game_data = {
		category = country
	}
	global_army_levy_size_modifier = 0.15
}
###################################
# From Events
###################################
new_colonial_nation_founded = {
	game_data = {
		category = country
		decaying = yes
	}
	
	monthly_rebel_growth = -0.01
	global_pop_promotion_speed_modifier = 1.0
	global_population_growth = 0.005
}


excellent_diplomacy = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_bonus
}

appeased_estates = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction
}

reduced_trade_investments = {
	game_data = {
		category = country
	}
	import_efficiency = small_trade_efficiency_penalty
}

passive_in_political_crisis = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = -0.25
}

ignoring_corrupt_institutions = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = -0.25
}

nobles_priviledged = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}

reduced_taxes_off = {
	game_data = {
		category = country
	}
	global_estate_max_tax = -0.1
}

nobles_export_licenses = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

italian_siege_engineer = {
	game_data = {
		category = country
	}
	global_defensive = 0.2
}

foreign_drill_instructor = {
	game_data = {
		category = country
	}
	monthly_army_tradition = 0.05
}

reform_of_law = { #For very influental advisors
	game_data = {
		category = country
	}
	change_policy_cost_modifier = -0.75
}


# muslim_flavor

banned_alcohol_tobacco_coffee = {
	game_data = {
		category = country
	}
	tolerance_own = 1
	global_clergy_estate_power = 0.10
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

tax_alcohol_tobacco_coffee = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
	global_clergy_estate_power = 0.05

	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

muslim_hajj = {
	game_data = {
		category = country
	}
	stability_cost_efficiency = 0.1
}

repaired_masjid_al_haram = {
	game_data = {
		category = country
	}
	tolerance_own = 1
}


celestial_globe = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.1
	global_monthly_literacy = 0.01
}

celestial_decree_maintenance = {
	game_data = {
		category = country
	}
	monthly_celestial_authority = -0.1
}


mian_mir = {
	game_data = {
		category = country
	}
	global_max_literacy = 5
}

est_val_sharia = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = 0.10
}

baha_al_din_al_amili = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.1
}

muslim_madrassa = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	global_clergy_estate_power = 0.10
}

serafeddin_sabuncuoglu = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	global_population_growth = 0.001
}

growing_families = {
	game_data = {
		category = country
	}
	global_population_growth = 0.001
}


generic_urbanization_attraction = {
	game_data = {
		category = country
	}
	non_rural_migration_attraction = 1.0
}

generic_ruralization_attraction = {
	game_data = {
		category = country
	}
	rural_migration_attraction = 1.0
}

al_birjandi = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	global_pop_promotion_speed = 0.001
}

friday_prayers = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}

talented_mufti = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.05
}

talented_qadi = {
	game_data = {
		category = location
	}
	local_build_buildings_efficiency = 0.3
	local_unrest = -0.1
	local_distance_from_capital_speed_propagation = 0.1
}

true_mahdi = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.01
	tolerance_heretic = -1
	tolerance_heathen = -1
}

ghazis_from_abroad = {
	game_data = {
		category = country
	}
	army_reinforce_efficiency = 0.10
}

upkeep_of_holy_cities = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
}

sought_sufi_sheikh = {
	game_data = {
		category = country
	}
	tolerance_own = 1
	tolerance_heretic = 1
}

ruler_not_favoring_sufis = {
	game_data = {
		category = country
	}
	monthly_legitimacy = 0.1
	research_speed_modifier = 0.025
}

corrupt_sadrs = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
}

ulema_displeased = {
	game_data = {
		category = country
	}
	tolerance_own = -1
}

est_val_neo_sufism = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = 0.10
}

dhimmi_building_restrictions = {
	game_data = {
		category = country
	}
	tolerance_own = 1
	tolerance_heathen = -1
}

purification_of_tax_laws = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = tiny_permanent_target_satisfaction
	tax_income_efficiency = small_tax_income_efficiency_penalty
}

loss_of_legal_competence = {
	game_data = {
		category = country
	}
	legislative_efficiency = -0.10
}

ahi_bureaucrats = {
	game_data = {
		category = country
	}
	selling_efficiency = tiny_trade_efficiency_bonus
	legislative_efficiency = 0.1
}

chi_clamped_down_on_eight_tigers = {
	game_data = {
		category = country
	}
	
	eunuch_power = -0.5
	stability_cost_efficiency = 0.1
}	

yua_purge_of_han_bureaucrats = {
	game_data = {
		category = country
	}

	global_max_control = -0.1
	pop_join_rebel_threshold = -0.05
}

yua_hostile_court = {
	game_data = {
		category = country
	}

	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	country_cabinet_efficiency = -0.1
}

yua_troop_rotation = {
	game_data = {
		category = country
	}

	army_light_infantry_power = -0.1
	pop_join_rebel_threshold = -0.05
}

yua_hyperinflation = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_inflation = 0.005
	army_heavy_infantry_maintenance_cost_modifier = -0.15
}

yua_shortages = {
	game_data = {
		category = country
	}

	regiment_reinforcement_speed = -0.1
}

chi_palace_branch = {
	game_data = {
		category = country
	}

	estate_enrichment = -0.1
	global_estate_power = -0.1
}

chi_admonishment_branch = {
	game_data = {
		category = country
	}

	tolerance_own = 1
	harmony_stability = yes
	monthly_righteousness = 0.1
}

chi_touring_censors = {
	game_data = {
		category = country
	}

	pop_join_rebel_threshold = -0.05
}

chi_eastern_bureau = {
	game_data = {
		category = country
	}

	spy_network_construction = 0.25
	set_cabinet_member_cost_modifier = -0.33
	eunuch_power = 0.25
}

chi_western_bureau = {
	game_data = {
		category = country
	}

	legislative_efficiency = 0.1
	estate_power_from_cabinet = -0.1
	eunuch_power = 0.25
}

chi_eunuchs = {
	game_data = {
		category = country
	}
	
	eunuch_power = 0.25
}

chi_more_eunuchs = {
	game_data = {
		category = country
		decaying = yes
	}
	
	eunuch_power = 0.25
}

chi_educated_eunuchs = {
	game_data = {
		category = country
	}
	
	eunuch_power = 0.25
}

chi_powerful_eunuch = {
	game_data = {
		category = country
	}
	
	head_of_cabinet_promotion_cost_modifier = 1
	eunuch_power = 0.5
	legislative_efficiency = -0.1
}

chi_reverse_eunuch_powers = {
	game_data = {
		category = country
	}
	
	eunuch_power = -0.25
}

chi_eunuch_excesses = {
	game_data = {
		category = country
	}
	
	eunuch_power = 0.5
	set_cabinet_member_cost_modifier = 1
}

chi_eunuch_government = {
	game_data = {
		category = country
	}
	
	global_crown_estate_power = -0.25
}

chi_eunuch_purges = {
	game_data = {
		category = country
	}
	
	eunuch_power = -0.5
}

chi_stood_up_to_eunuchs = {
	game_data = {
		category = country
	}

	eunuch_power = -0.25
}

chi_army_reforms = {
	game_data = {
		category = country
	}

	army_food_gathering_modifier = 0.2
	regiment_reinforcement_speed = 0.1
}

chi_grand_pronouncements = {
	game_data = {
		category = country
	}
	
	tax_income_efficiency = large_tax_income_efficiency_bonus 
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

chi_grand_encyclopedia = {
	game_data = {
		category = country
	}
	
	research_speed_modifier = 0.05
}

chi_compiling_grand_encyclopedia = {
	game_data = {
		category = country
	}
	
	court_spending_efficiency = -0.05
	research_speed_modifier = 0.05
}

chi_army_reform_cost = {
	game_data = {
		category = country
		decaying = yes
	}
	
	regiment_reinforcement_speed = -0.25
	army_maintenance_efficiency = -0.1
	
}

chi_large_tributary_envoy = {
	game_data = {
		category = country
	}
	
	tribute_payment_received_modifier = 0.5
}

chi_supporting_tributary_system = {
	game_data = {
		category = country
	}
	
	subject_loyalty = 10
}

chi_taiwan_exile = {
	game_data = {
		category = country
	}

	colonial_maintenance_efficiency = 0.40
	colonial_migration_size_modifier = 0.25
}

chi_red_turban_propaganda = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = -0.02
}

chi_death_of_emperor_without_capture = {
	game_data = {
		category = country
	}
	
	monthly_legitimacy = -0.15
	global_crown_estate_power = -0.25
}

chi_capture_of_beijing = {
	game_data = {
		category = country
	}
	
	siege_ability = 0.1
	global_war_score_efficiency = -0.1
}

chi_loss_of_confidence_in_army = {
	game_data = {
		category = country
	}
	
	monthly_legitimacy = -0.05
}

chi_li_zicheng_rebellion = {
	game_data = {
		category = country
	}
	
	land_morale_modifier = 0.1
	peasants_estate_levy_size = 0.25
}

chi_mandate_of_heaven_claimant = {
	game_data = {
		category = country
	}
	
	cultural_influence_modifier = 0.25
	monthly_prestige = 0.1
}

chi_tumu_crisis_benefit = {
	game_data = {
		category = country
	}
	
	land_morale = 0.1
}

chi_yellow_river_works = {
	game_data = {
		category = country
	}
	
	court_spending_efficiency = -0.25
}

chi_judicial_reforms = {
	game_data = {
		category = country
	}
	
	estate_enrichment = -0.1
	global_estate_power = -0.1
}

chi_ho_quy_ly_reforms = {
	game_data = {
		category = country
	}
	
	change_policy_cost_modifier = -0.25
	revoke_privilege_cost_modifier = -0.25
}

chi_huolongjing = {
	game_data = {
		category = country
	}
	
	army_artillery_power = 0.1
}

chi_support_of_court_factions = {
	game_data = {
		category = country
	}
	
	country_cabinet_efficiency = 0.05
	stability_cost_efficiency = 0.2
}

chi_nanyang_terror = {
	game_data = {
		category = country
	}
	
	privateer_maintenance_cost_modifier = -0.25
	slave_raid_efficiency = 0.1
}

chi_cruel_punishment = {
	game_data = {
		category = country
	}
	
	global_estate_target_satisfaction = -0.05
	pop_join_rebel_threshold = 0.02
}

chi_maganimous_permission = {
	game_data = {
		category = country
	}
	
	diplomatic_reputation = diplomatic_reputation_mild_bonus
}

chi_grand_fleet_for_voyages = {
	game_data = {
		category = country
	}
	
	treasure_voyage_cargo_size_modifier = 0.5
}


chi_giraffe_qilin = {
	game_data = {
		category = country
	}
	
	monthly_legitimacy = 0.1
	change_policy_cost_modifier = 0.5
}

chi_giraffe = {
	game_data = {
		category = country
	}

	monthly_prestige = 0.05
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}

chi_persian_blue_pottery = {
	game_data = {
		category = country
	}

	global_pottery_output_modifier = 0.1
}

chi_cloves = {
	game_data = {
		category = country
	}

	global_estate_target_satisfaction = small_permanent_target_satisfaction
}

chi_chinese_rule = {
	game_data = {
		category = country
	}
	
	selling_efficiency = small_trade_efficiency_bonus
	loyalty_to_overlord = 10
}

chi_beloved_by_expedition = {
	game_data = {
		category = country
	}

	tribute_payment_received_modifier = 1
	monthly_towards_outward = societal_value_monthly_move
}

chi_favored_by_expedition = {
	game_data = {
		category = country
	}

	tribute_payment_received_modifier = 0.25
	monthly_towards_outward = societal_value_minor_monthly_move
}

chi_resisting_subjugation = {
	game_data = {
		category = country
	}

	monthly_towards_inward = societal_value_minor_monthly_move
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
	subject_loyalty = 10
}

chi_arrogant_attitude_towards_expedition = {
	game_data = {
		category = country
	}

	monthly_towards_inward = societal_value_monthly_move
	power_projection = 5
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
	subject_loyalty = 25
}

pap_spanish_inquisition = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.05
	tolerance_heretic = -3
}

pap_moderate_inquisition = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.02
}

pap_burned_heretic = {
	game_data = {
		category = country
	}
	tolerance_own = 1
}

sublimis_deus_not_iberia = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.03
}

sublimis_deus_iberia = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.03
}

sublimis_deus_not_enforced = {
	game_data = {
		category = country
	}
	global_raw_material_output = 0.05
}

borgia_pope = {
	game_data = {
		category = country
	}
	tax_income_efficiency = small_tax_income_efficiency_penalty
	cardinal_price_cost_modifier = -0.5
}

scandalized_papacy = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_penalty
}

borgia_diplomacy = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}

pap_passetto_di_borgo_timer = {
	game_data = {
		category = country
	}
}

pap_rome_loot_timer = {
	game_data = {
		category = country
	}
}

bible_translations_banned = {
	game_data = {
		category = country
	}
	global_pop_assimilation_speed_modifier = 0.10
}

importing_cocoa = {
	game_data = {
		category = country
	}
	global_monthly_prosperity = 0.001
}

importing_coffee = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
}

importing_tea = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.02
}

trusted_merchants = {
	game_data = {
		category = country
	}
	global_merchant_power = 0.1
}
honest_administrators = {
	game_data = {
		category = country
	}
	global_distance_from_capital_speed_propagation = 0.05
}
recruited_smugglers = {
	game_data = {
		category = country
	}
	spy_network_construction = 0.25
}
smugglers_dominating = {
	game_data = {
		category = country
	}
	import_efficiency = small_trade_efficiency_penalty
}

distrusted_merchants = {
	game_data = {
		category = country
	}
	global_merchant_power = -0.1
}
minor_trade_crisis = {
	game_data = {
		category = country
	}
	merchant_maintenance_efficiency = -0.1
}


illegitimate_ruler = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	monthly_legitimacy = -0.1
}
adopted_heir = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.1
}
relief_from = {
	game_data = {
		category = country
	}
	monthly_legitimacy = 0.05
}

colonial_rush = {
	game_data = {
		category = country
	}
	colonial_migration_size_modifier = 0.10
}

colonial_benefits = {
	game_data = {
		category = country
	}
	colonial_maintenance_efficiency = 0.20
}

rush_of_merchants = {
	game_data = {
		category = country
	}
	global_trades_per_burgher = 0.25
}

merchant_benefits = {
	game_data = {
		category = country
	}
	global_merchant_power = 0.2
}

monetary_reforms = {
	game_data = {
		category = country
	}
	monthly_inflation = -0.001
	burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}


nobles_in_power = {
	game_data = {
		category = country
	}
	global_nobles_estate_power = 0.25
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
}


clergy_in_power = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = 0.25
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
}


burghers_in_power = {
	game_data = {
		category = country
	}
	global_burghers_estate_power = 0.25
	burghers_estate_target_satisfaction = small_permanent_target_satisfaction
}

peasants_in_power = {
	game_data = {
		category = country
	}
	global_peasants_estate_power = 0.25
	peasants_estate_target_satisfaction = small_permanent_target_satisfaction
}

generation_of_cowards = {
	game_data = {
		category = country
	}
	land_morale_modifier = -0.10
}

fortification_expert = {
	game_data = {
		category = country
	}

	global_fort_build_buildings_efficiency = 0.2
}

compromised_counter_espionage = {
	game_data = {
		category = country
	}
	counter_espionage = -0.5
}


competent_diplomacy = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_bonus
	monthly_diplomats = 0.1
}

incompetent_diplomacy = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_severe_penalty
	monthly_diplomats = -0.1
}


extra_merchant_support = {
	game_data = {
		category = country
	}
	merchant_maintenance_efficiency = -0.1
}

just_settlement_modifier = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.05
}

true_republican_virtues_modifier = {
	game_data = {
		category = country
	}
	tax_income_efficiency = tiny_tax_income_efficiency_bonus
}
tolerance_backlash = {
	game_data = {
		category = country
	}
	counter_espionage = -0.1
	tolerance_own = -1
}
intolerant_tolerance = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	tolerance_heretic = -1
	tolerance_heathen = -1
}

inspiring_spiritual_guide = {
	game_data = {
		category = country
	}
	monthly_towards_innovative =  societal_value_monthly_move
}
secretive_new_cipher = {
	game_data = {
		category = country
	}
	tax_income_efficiency = tiny_tax_income_efficiency_bonus
	counter_espionage = 0.2
}
silver_tongued_leverage = {
	game_data = {
		category = country
	}
	global_war_score_efficiency = -0.05
}

corrupted_incorruptible_ruler = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
}
conquerors_presence = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.1
}
the_beating_of_the_drums = {
	game_data = {
		category = country
	}
	siege_ability = 0.15
}
hosting_tournament = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.05
	global_manpower_modifier = 0.075
}
drilling_troops = {
	game_data = {
		category = country
	}
	monthly_experience_gain = 0.2
}
renegotiated_loans = {
	game_data = {
		category = country
	}
	bank_interest = -0.01
}
naive_employer = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.05
}

well_connected_cabinet = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.10
}

bad_discipline = {
	game_data = {
		category = country
	}
	discipline = -0.05
}
si_state_smuggling = {
	game_data = {
		category = country
	}
	selling_efficiency = tiny_trade_efficiency_bonus
}
si_scutage_unwilling_vassals = {
	game_data = {
		category = country
	}
	subject_income_modifier = -0.05
}


si_better_exports = {
	game_data = {
		category = country
	}
	export_efficiency = tiny_trade_efficiency_bonus
	global_merchant_power = 0.05
}
si_enchanced_production = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_bonus
}
loyal_subjects = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_bonus
	annexation_speed_modifier = 0.3
}
disloyal_subjects = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_penalty
	annexation_speed_modifier = -0.15
}



commedia_dellarte = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.1
}


enlightenment_movement = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
	burghers_estate_target_satisfaction = small_permanent_target_satisfaction
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty

	research_speed_modifier = 0.05
}
byzantine_influx = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.1
}

florentine_school = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.1
	work_of_art_sell_value_modifier = 0.1
}

the_last_joust = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.1
	monthly_army_tradition = 0.1
	monthly_prestige = 0.05
}
guild_of_st_luke = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.05
	num_possible_artists = 1
	work_of_art_sell_value_modifier = 0.1
}

dutch_masters = {
	game_data = {
		category = country
	}
	global_monthly_art_start_chance = 0.2
	num_possible_artists = 2
	cultural_influence_modifier = 0.1
	work_of_art_sell_value_modifier = 0.15
}
diwani_script = {
	game_data = {
		category = country
	}
	monthly_legitimacy = 0.1
	cultural_influence_modifier = 0.2
	court_spending_efficiency = -0.05
}

way_of_tea = {
	game_data = {
		category = country
	}
	cultural_tradition = 0.2
}

blooming_renaissance = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	cultural_influence_modifier = 0.1
}
south_german_organ_tradition = {
	game_data = {
		category = country
	}
	cultural_influence_modifier = 0.1
	cultural_tradition_modifier = 0.1
}
the_sound_of_music = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.1
}

military_funding = {
	game_data = {
		category = country
	}
	army_maintenance_efficiency = 0.5
	research_speed_modifier = -0.20
}
debt_funding_plan = {
	game_data = {
		category = country
	}
	bank_interest = -0.01
}
tax_reform = {
	game_data = {
		category = country
	}
	tax_income_efficiency = small_tax_income_efficiency_bonus
}

mor_andalucian_moors = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	global_institution_growth_modifier = 0.2
}

more_merchants = {
	game_data = {
		category = country
	}
	global_merchant_capacity_modifier = 0.05
}
efficienct_merchants = {
	game_data = {
		category = country
	}
	merchant_maintenance_efficiency = 0.20
}

trade_and_production_cutbacks = {
	game_data = {
		category = country
	}
	import_efficiency = small_trade_efficiency_penalty
	global_production_efficiency = medium_production_efficiency_penalty
}
military_cutbacks = {
	game_data = {
		category = country
	}
	land_morale_modifier = -0.1
	naval_morale_modifier = -0.1
}

short_term_boost = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	tax_income_efficiency = large_tax_income_efficiency_bonus
}
long_term_boost = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	tax_income_efficiency = medium_tax_income_efficiency_bonus
}

decreased_military_funding = {
	game_data = {
		category = country
	}
	land_morale_modifier = -0.1
	army_maintenance_efficiency = 0.20
}


severe_trade_crisis = {
	game_data = {
		category = country
	}
	import_efficiency = medium_trade_efficiency_penalty
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}


bad_free_trade_merchants = {
	game_data = {
		category = country
	}
	import_efficiency = small_trade_efficiency_penalty
}


reckless_privateer = {
	game_data = {
		category = country
	}
	privateer_durability = -0.01
	privateer_maintenance_cost_modifier = -0.1
}
curtailed_privateer = {
	game_data = {
		category = country
	}
	privateer_durability = 0.01
	privateer_maintenance_cost_modifier = 0.10
}



dev_fort_maintenance = {
	game_data = {
		category = country
	}
	fort_maintenance_efficiency = -0.1
}

kor_veritable_record_maintenance = {
	game_data = {
		category = country
		decaying = yes
	}

	court_spending_efficiency = -0.05
}

kor_sungkyunkwan = {
	game_data = {
		category = country
	}

	global_clergy_max_literacy = 5
	global_burghers_max_literacy = 5
}

kor_hangul_spread_halted = {
	game_data = {
		category = country
	}

	global_slaves_max_literacy = -5
	global_burghers_max_literacy = -5
	global_peasants_max_literacy = -5
}

kor_solidarity_against_adversity = {
	game_data = {
		category = country
	}
	
	monthly_war_exhaustion = -0.1	
}

kor_diplomatic_issues = {
	game_data = {
		category = country
	}
	
	monthly_diplomats = -0.1
}

kor_sayeogwon = {
	game_data = {
		category = country
	}
	
	diplomatic_reputation = diplomatic_reputation_severe_bonus
}

dev_modern_forts = {
	game_data = {
		category = country
	}
	fort_maintenance_efficiency = -0.1
	global_defensive = 0.25
}

ai_force_annexation = {
	game_data = {
		category = country
	}
	ai_force_annexation_modifier = 1
	aggressiveness_modifier = 2.5
}

ai_stability_target_peasant_wars_disaster = {
	game_data = {
		category = country
	}
	ai_stability_target_modifier = 31
}

ai_succession_disaster_targets = {
	game_data = {
		category = country
	}
	ai_stability_target_modifier = 26
	ai_government_power_target_modifier = 61
}

dev_jubilee = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}

dev_confiscated_reformed_church = {
	game_data = {
		category = location
	}
	local_unrest = 0.25
}

dev_educated_women = {
	game_data = {
		category = country
	}
	global_max_literacy = 2
}

dev_mutaween = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.20
	research_speed_modifier = -0.1
}

nap_exposed_papacy = {
	game_data = {
		category = country
	}
	war_on_same_religion_cb_cost_modifier = -0.25
	monthly_legitimacy = 0.25
	research_speed_modifier = 0.1
}

nap_donation_of_contantine_exposed = {
	game_data = {
		category = country
	}
	casus_belli_creation_speed_modifier = -0.2
}

nap_fraticelli_sympathy = {
	game_data = {
		category = country
	}
	non_rural_migration_attraction = 0.1
	global_clergy_estate_power = -0.2
}

nap_heavy_taxation = {
	game_data = {
		category = country
	}
	peasants_estate_max_tax = 0.15
	peasants_estate_min_tax = 0.15
}

nap_insufficient_funds = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = -0.25
}

nap_struggle_for_independence = {
	game_data = {
		category = country
	}
	discipline = 0.1
	global_levy_size_modifier = 1
}

nap_favor_monarchy = {
	game_data = {
		category = country
	}
	monthly_towards_aristocracy = societal_value_large_monthly_move
}

nap_favor_republic = {
	game_data = {
		category = country
	}
	monthly_towards_plutocracy = societal_value_large_monthly_move
}


johan_friedrich_bottger = {
	game_data = {
		category = location
	}
	local_porcelain_output_modifier = 1.0
}


cotton_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_cotton = yes
}

eruption_of_huaynaputina = {
	game_data = {
		category = country
	}
	global_monthly_food_modifier = -0.25
}

the_little_ice_age = {
	game_data = {
		category = country
	}
	global_monthly_food_modifier = -0.1
}


a_moving_city = {
	game_data = {
		category = country
	}
	monthly_horde_unity = 0.05
	army_movement_speed = 0.10
	merchant_maintenance_efficiency = 0.10
}

not_so_moving_city = {
	game_data = {
		category = country
	}
	stability_investment = tiny_stability_investment
	monthly_towards_centralization = societal_value_minor_monthly_move
}

blue_dragon = {
	game_data = {
		category = country
	}
	amount_looted_modifier = 0.33
	army_light_cavalry_power = 0.10
}
white_tiger = {
	game_data = {
		category = country
	}
	amount_looted_modifier = 0.33
	siege_ability = 0.20
}
the_silence_of_the_lambs = {
	game_data = {
		category = country
	}
	global_nobles_food_consumption = 0.5
	food_consumption_modifier = 0.1
	global_livestock_output_modifier = -0.1
}

contact_modifier = {
	game_data = {
		category = country
	}
	diplomatic_reputation = -2
	diplomatic_capacity = -1
}

the_elephant_man = {
	game_data = {
		category = country
	}
	monthly_prestige = -0.1
	monthly_gold_expense = 2
}

taming_provinces = {
	game_data = {
		category = country
	}
	monthly_horde_unity = 0.1
	subject_loyalty = 10
	army_movement_speed = 0.15
}

diplomatic_approach = {
	game_data = {
		category = country
	}
	diplomatic_reputation = 1
	monthly_prestige = 0.5
}

its_not_gold = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.25
	tolerance_heretic = -1
}

research_is_unholy = {
	game_data = {
		category = country
	}

	research_speed_modifier = -0.05
	tolerance_heretic = -1
	global_monthly_prosperity = 0.001
	land_cost_on_distance_from_capital_speed_propagation = 0.1
	global_monthly_control = 0.001
}

the_rule_of_god = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.05
	discipline = 0.05
}
avert_thy_mortal_eyes = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.10
}
the_dying_of_the_light = {
	game_data = {
		category = country
	}
	land_morale_modifier = -0.05
	discipline = -0.05
}
an_eye_for_an_eye = {
	game_data = {
		category = country
	}
	global_manpower_modifier = -0.10
}

promised_land = {
	game_data = {
		category = country
	}
	fort_maintenance_efficiency = 0.2
	global_defensive = 0.25
}

lo_and_behold = {
	game_data = {
		category = country
	}
	army_light_infantry_build_cost_modifier = -0.1
	army_heavy_infantry_build_cost_modifier = -0.1
	army_light_cavalry_build_cost_modifier = -0.1
	army_heavy_cavalry_build_cost_modifier = -0.1
}




serf_exploitation = {
	game_data = {
		category = country
	}
	global_raw_material_output = 0.1
}
mercenaries_to_the_standard = {
	game_data = {
		category = country
	}
	hire_mercenary_premium_cost_modifier = -0.25
}

for_freedom = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.1
}


agricultural_boom = {
	game_data = {
		category = country
	}
	global_monthly_food_modifier = 0.05
	global_wheat_output_modifier = 0.10
	global_rice_output_modifier = 0.10
	global_maize_output_modifier = 0.10
}


tolerance_for_all = {
	game_data = {
		category = country
	}
	tolerance_heretic = 2
	tolerance_heathen = 2
}




innovation_wave = {
	game_data = {
		category = country
	}
	monthly_towards_innovative = societal_value_large_monthly_move
	research_speed_modifier = 0.1
	global_institution_growth_modifier = 0.25
}

burst_of_administrative_thought = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.10
}


religious_deviants = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = -0.50
}

missionary_zeal = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.25
}

enhanced_spies = {
	game_data = {
		category = country
	}
	spy_network_construction = 0.2
}
spy_defections = {
	game_data = {
		category = country
	}
	spy_network_construction = -0.5
}

hidden_agents = {
	game_data = {
		category = country
	}
	casus_belli_creation_speed_modifier = 0.1
}

focus_on_covert_actions = {
	game_data = {
		category = country
	}
	
	diplomatic_capacity_modifier = -0.1
}

cabinet_dynamism = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.10
}


incompetent_diplomats = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
	antagonism_received_modifier = 0.05
}

brilliant_diplomat = {
	game_data = {
		category = country
	}
	diplomatic_capacity = 1
	monthly_diplomats = 0.1
}

improved_dip_reputation = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}
reduced_dip_reputation = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_penalty
}

recruits_flock = {
	game_data = {
		category = country
	}
	regiment_recruit_speed = 0.3
	army_light_infantry_maintenance_cost_modifier = -0.25
}
resist_conscription = {
	game_data = {
		category = country
	}
	regiment_recruit_speed = -0.3
	army_light_infantry_maintenance_cost_modifier = 0.25
}


full_elan = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.10
}

finest_infantry = {
	game_data = {
		category = country
	}
	army_heavy_infantry_power = 0.05
	army_light_infantry_power = 0.05
}
cavalry_companions = {
	game_data = {
		category = country
	}
	army_heavy_cavalry_power = 0.05
	army_light_cavalry_power = 0.05
}

military_improvements = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.05
}
military_complacency = {
	game_data = {
		category = country
	}
	land_morale_modifier = -0.2
	monthly_complacency = 0.15
}

relentless_drill = {
	game_data = {
		category = country
	}
	monthly_experience_gain = 0.25
}
regimental_pride = {
	game_data = {
		category = country
	}
	army_maintenance_efficiency = 0.2
}

prepared_defence = {
	game_data = {
		category = country
	}
	global_hostile_attrition = 0.5
}
to_the_last_man = {
	game_data = {
		category = country
	}
	military_tactics = 0.10
}
regimental_spirit = {
	game_data = {
		category = country
	}
	food_consumption_modifier = -0.2
}

black_death_austerity_movement = {
	game_data = {
		category = country
	}
	global_pop_food_consumption = -0.1
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

business_booming = {
	game_data = {
		category = country
	}
	selling_efficiency = small_trade_efficiency_bonus
}

out_of_date_commerce = {
	game_data = {
		category = country
	}
	import_efficiency = small_trade_efficiency_penalty
}
adventuring_merchants = {
	game_data = {
		category = country
	}
	trade_range_modifier = 0.25
	merchant_maintenance_efficiency = 0.2
}
poor_merchants = {
	game_data = {
		category = country
	}
	merchant_maintenance_efficiency = -0.1
}

trade_policy_working = {
	game_data = {
		category = country
	}
	global_merchant_power = 0.1
}
trade_policy_failing = {
	game_data = {
		category = country
	}
	global_merchant_power = -0.25
}
competitive_advantage = {
	game_data = {
		category = country
	}
	merchant_maintenance_efficiency = 0.10
}
cooperation_with_merchant_class = {
	game_data = {
		category = country
	}
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
	tax_income_efficiency = tiny_tax_income_efficiency_bonus
}
trade_collapse = {
	game_data = {
		category = country
	}
	import_efficiency = medium_trade_efficiency_penalty
}

faster_ships = {
	game_data = {
		category = country
	}
	ship_build_speed = 0.20
}
slower_ships = {
	game_data = {
		category = country
	}
	ship_build_speed = -0.20
}
naval_developments = {
	game_data = {
		category = country
	}
	monthly_navy_tradition = 0.01
}
naval_hubris = {
	game_data = {
		category = country
	}
	navy_tradition_decay = 0.002
}
blockade_tactics = {
	game_data = {
		category = country
	}
	blockade_efficiency = 0.2
}
slipping_standards = {
	game_data = {
		category = country
	}
	blockade_efficiency = -0.25
}

production_improvements = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_bonus
}
production_improvements_generic = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_bonus
}

production_stifled = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_penalty
}

production_stifled_generic = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_penalty
}

successful_bureaucracy = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_bonus
}
corrupt_bureaucracy = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
}


iron_ships = {
	game_data = {
		category = country
	}
	navy_heavy_ship_power = 0.05
}
protected_commerce = {
	game_data = {
		category = country
	}
	navy_light_ship_power = 0.05
	merchant_maintenance_efficiency = 0.10
}
power_of_the_fleet = {
	game_data = {
		category = country
	}
	naval_morale_recovery = 0.01
}
good_discipline = {
	game_data = {
		category = country
	}
	discipline = 0.025
}
back_to_the_front = {
	game_data = {
		category = country
	}
	land_morale_recovery = 0.01
}


horse_population_boom = {
	game_data = {
		category = country
	}
	global_horses_output_modifier = 0.25
}


surplus_equipment = {
	game_data = {
		category = country
	}
	global_weaponry_output_modifier = 0.25

}
timber_shortage = {
	game_data = {
		category = country
	}
	global_lumber_output_modifier = -0.1
}

admin_problems = {
	game_data = {
		category = country
	}
	army_maintenance_efficiency = -0.1
}

centralized_state = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_bonus
	global_monthly_control = 0.0025
}

trust_from_mercs = {
	game_data = {
		category = country
	}
	mercenary_maintenance_efficiency = 0.1
}

generous_terms = {
	game_data = {
		category = country
	}
	bank_interest = -0.01
}

good_advise = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.10
}


hardened_oak = {
	game_data = {
		category = country
	}
	naval_damage_taken = -0.10
}

patriotic_curriculum = {
	game_data = {
		category = country
	}
	naval_morale_modifier = 0.05
}
maintenance_curriculum = {
	game_data = {
		category = country
	}
	naval_damage_taken = -0.05
}

galley_veterans = {
	game_data = {
		category = country
	}
	navy_galley_power = 0.1
}
heavy_ship_veterans = {
	game_data = {
		category = country
	}
	navy_heavy_ship_power = 0.05
}


repairing_decayed_ships = {
	game_data = {
		category = country
	}
	navy_maintenance_efficiency = -0.1
}
rotting_wood = {
	game_data = {
		category = country
	}
	naval_damage_taken = 0.05
}



skilled_diplomat = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_bonus
}
just_causes = {
	game_data = {
		category = country
	}
	antagonism_received_modifier = -0.2
}
popular_noble = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}

vassals_feel_safe = {
	game_data = {
		category = country
	}
	subject_loyalty = 10
}

firm_hand = {
	game_data = {
		category = country
	}
	subject_income_modifier = 0.05
}
emissary_authority = {
	game_data = {
		category = country
	}
	antagonism_monthly_change_modifier = 0.02
}
suspected_diplomats = {
	game_data = {
		category = country
	}
	improve_relation_impact = -0.33
}
slow_negotiations = {
	game_data = {
		category = country
	}
	annexation_speed_modifier = -0.1
}
hostile_rhetoric = {
	game_data = {
		category = country
	}
	antagonism_received_modifier = 0.05
}



free_freethinkers = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.15
}
fair_laws = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = tiny_permanent_target_satisfaction
	tax_income_efficiency = small_tax_income_efficiency_bonus
}


defensive_stance = {
	game_data = {
		category = country
	}
	counter_espionage = 0.15
	global_defensive = 0.15
}
peace_kept = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction
}
disrespecting_the_ancestors = {
	game_data = {
		category = country
	}
	tolerance_own = -1
}
overconfidence = {
	game_data = {
		category = country
	}
	prestige_from_land_battle = 1
	military_tactics = -0.2
}

foreign_veterans = {
	game_data = {
		category = country
	}
	military_tactics = 0.2
	discipline = -0.015
}

colonial_enthusiasm = {
	game_data = {
		category = country
	}
	colonial_migration_size_modifier = 0.20
}

excellent_administration = {
	game_data = {
		category = country
	}
	subject_pays_colonial_cost_modifier = 0.2
}
corrupt_viceroys = {
	game_data = {
		category = country
	}
	subject_pays_colonial_cost_modifier = -0.1
	tax_income_efficiency = medium_tax_income_efficiency_penalty
}
encomienda_system = {
	game_data = {
		category = location
	}
	local_raw_material_output = 1
}

diplomatic_moves = {
	game_data = {
		category = country
	}
	diplomatic_capacity = 1
}
ship_building_boom = {
	game_data = {
		category = country
	}
	ship_build_speed = 0.1
}
enhanced_reputation = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}
trade_success = {
	game_data = {
		category = country
	}
	selling_efficiency = tiny_trade_efficiency_bonus
}
trade_failure = {
	game_data = {
		category = country
	}
	import_efficiency = small_trade_efficiency_penalty
}
ship_building_problems = {
	game_data = {
		category = country
	}
	ship_build_speed = -0.5
}
diplo_fuax_pas = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_penalty
}


grain_for_the_poor = {
	game_data = {
		category = country
	}
	global_rice_output_modifier = 0.05
	global_wheat_output_modifier = 0.05
	global_estate_target_satisfaction = small_permanent_target_satisfaction
}
food_reserves = {
	game_data = {
		category = country
	}
	global_pop_food_consumption = -0.1
	stability_cost_efficiency = 0.2
}

political_rival_crushed = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.10
}

tibetan_lama = {
	game_data = {
		category = country
	}
	tolerance_own = 1
	monthly_legitimacy = 0.1
}

influx_of_tibetan_monks = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.25
}
destruction_of_idols = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.10
	tolerance_heathen = -2
}


supporting_local_monastic_traditions = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
}
monks_from_ceylon = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.05
	tolerance_own = 1
}

lacking_monastic_discipline = {
	game_data = {
		category = country
	}
	monthly_prestige = -0.1
	global_production_efficiency = medium_production_efficiency_penalty
}

strict_punishment_of_monks = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	clergy_estate_max_tax = 0.1
}

cleansing_of_monasteries = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

wedge_throw = {
	game_data = {
		category = country
	}
	peasants_estate_max_tax = -0.10
}
poor_rice_harvests = {
	game_data = {
		category = country
	}
	global_rice_output_modifier = -0.1
}

classics_translated = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.01
	monthly_righteousness = 0.05
}

classics_defended = {
	game_data = {
		category = country
	}
	stability_cost_efficiency = -0.1
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
}
	
converted_minister = {
	game_data = {
		category = country
	}
	tolerance_own = -2
	global_institution_growth_modifier = 0.1
}

banned_novel = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}

allowed_critical_novel = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.01
	monthly_righteousness = -0.05
}
	
	
hiding_from_black_death = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

control_the_food_market = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_traditional_economy = societal_value_huge_monthly_move
}

close_the_borders = {
	game_data = {
		category = country
	}
	trade_isolation = yes
	burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_traditional_economy = societal_value_huge_monthly_move
	monthly_towards_traditionalist = societal_value_huge_monthly_move
}

no_contact_with_outsiders = {
	game_data = {
		category = country
	}
	trade_isolation = yes
	diplomatic_reputation = -3
	monthly_diplomats = -3
	monthly_towards_traditional_economy = societal_value_huge_monthly_move
	monthly_towards_inward = societal_value_huge_monthly_move
}

segregate_the_infected = {
	game_data = {
		category = country
	}
	global_disease_resistance = 0.15
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_communalism = societal_value_large_monthly_move
}

strict_quarantines = {
	game_data = {
		category = country
	}
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_communalism = societal_value_huge_monthly_move
	enable_pest_house = yes
}

procure_remedies = {
	game_data = {
		category = country
	}
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
	monthly_towards_traditionalist = societal_value_large_monthly_move
}

procure_remedies_cost = {
	game_data = {
		category = country
	}
	monthly_gold_expense = 1
}

sponsor_sin_forgiveness_bonus = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_clergy_estate_power = 0.10
	monthly_towards_spiritualist = societal_value_large_monthly_move
	global_disease_resistance = -0.10
}

sponsor_sin_forgiveness_cost = {
	game_data = {
		category = country
	}
	monthly_gold_expense = 1
}

sponsor_spiritual_protection_bonus = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_clergy_estate_power = 0.10
	monthly_doom = -0.05
	monthly_towards_spiritualist = societal_value_large_monthly_move
	global_disease_resistance = -0.10
}

sponsor_spiritual_protection_cost = {
	game_data = {
		category = country
	}
	monthly_gold_expense = 1
}

blame_the_minorities = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	tolerance_heathen = -2
	tolerance_heretic = -2
	tolerance_own = 1
	global_pop_conversion_speed = 0.02
	monthly_towards_traditionalist = societal_value_large_monthly_move
}


###################


religious_court_life = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = 0.50
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}



brahmin_orthodoxy_enforced = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_clergy_estate_power = 0.25
}

kni_smyrniote_crusade = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	naval_morale_modifier = 0.1
}

kni_cession_of_anatolia_to_holy_order = {
	game_data = {
		category = country
	}
	tolerance_own = 1
	monthly_prestige = 0.25
}

nonbrahmin_movements = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	global_clergy_estate_power = -0.50

}


civil_war_looming = {
	game_data = {
		category = country
		transfer = no	#modifier will not be transferred to the winning civil war country
	}
	monthly_rebel_growth = 0.02
	global_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
}

civil_war_pretender_victor = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.1
}


disloyal_noble_officer = {
	game_data = {
		category = character
	}
	blocked_from_being_leader = yes
}


increased_levies_from_shogun_court = {
	game_data = {
		category = country
	}
	nobles_estate_levy_size = 0.5
}

increased_tax_income_from_shogun_court = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

increased_literacy_from_religious_sects = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.05
	research_speed_modifier = 0.05
	global_max_literacy = 5
}

favoring_buddhism_schools = {
	game_data = {
		category = country
	}
	favoring_buddhism = yes
	global_clergy_estate_power = 0.3
	monthly_purity = -0.1
	monthly_honor = -0.5
}

favoring_kami_worship = {
	game_data = {
		category = country
	}
	monthly_purity = 0.2
	monthly_honor = 1
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

limited_kirishitan_movement = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.1
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}

ikko_ikki_crushed = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = 0.1
	global_monthly_control = 0.005
}

ikko_ikki_temple_towns = {
	game_data = {
		category = country
	}
	megalopolis_upgrade_cost_modifier = -0.1
	city_upgrade_cost_modifier = -0.1
	town_upgrade_cost_modifier = -0.1
}

support_of_ikko_ikki = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.05
	global_manpower_modifier = 0.075
}

shinto_converted_to_mahayana = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.05
}

endorsing_za = {
	game_data = {
		category = country
	}
	global_burghers_estate_power = 0.1
	global_merchant_power = 0.1
}

curtailed_za = {
	game_data = {
		category = country
	}
	burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	global_merchant_capacity_modifier = 0.1
}

movement_restrictions = {
	game_data = {
		category = country
	}
	tax_income_efficiency = small_tax_income_efficiency_penalty
	stability_cost_efficiency = 0.2
}

self_made_men = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.025
}
	
rational_administration = {
	game_data = {
		category = country
	}
	replace_cabinet_member_cost_modifier = -0.1
	global_monthly_control = 0.005
}

supported_loyal_retainers = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = -0.05
}

cadastral_survey_modifier = {
	game_data = {
		category = country
	}
	tax_income_efficiency = small_tax_income_efficiency_penalty
	global_monthly_control = 0.005
}

nanban_trade_restrictions = {
	game_data = {
		category = country
	}
	global_merchant_power = 0.05
}
	
rangaku_incident_modifier = {
	game_data = {
		category = country
	}
	counter_espionage = -0.25
	tolerance_own = -2
	global_institution_growth_modifier = 0.1
}

nanban_dependent_on_imports = {
	game_data = {
		category = country
	}
	import_efficiency = tiny_trade_efficiency_penalty
}
nanban_production_investments = {
	game_data = {
		category = country
	}
	global_raw_material_output = 0.05
	research_speed_modifier = 0.025
}
	
firearm_restrictions = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.1
	global_manpower_modifier = -0.075
}

shinto_harsh_initial_stance_on_christianity = {
	game_data = {
		category = country
	}
	tolerance_own = 1
}
shinto_religious_tensions = {
	game_data = {
		category = country
	}
	selling_efficiency = small_trade_efficiency_bonus
	tolerance_own = -1
}

shinto_strengthened_local_traders = {
	game_data = {
		category = country
	}
	selling_efficiency = small_trade_efficiency_bonus
}
	
shinto_converted_to_christianity = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.05
}

shinto_kirishitan_realm = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.05
}

christianity_opposed = {
	game_data = {
		category = country
	}
	tolerance_own = 3
}

significant_christian_presence = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.01
}

sengoku_incrementing_recruitment = {
	game_data = {
		category = country
	}
	global_manpower_modifier = 0.2
}

major_discovery = {
	game_data = {
		category = country
		decaying = yes
	}
	research_speed_modifier = 0.15
	monthly_towards_innovative = societal_value_monthly_move
}


subject_to_the_requirements_of_the_service = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_navy_tradition = 0.1
}

destroying_heretic_autocephalous_patriarchate = {
	game_data = {
		category = country
		decaying = yes
	}
	tolerance_heretic = -2
}

destroying_heathen_autocephalous_patriarchate = {
	game_data = {
		category = country
		decaying = yes
	}
	tolerance_heathen = -1
}

maintaining_heretic_autocephalous_patriarchate = {
	game_data = {
		category = country
		decaying = yes
	}
	tolerance_heretic = 1
}

maintaining_heathen_autocephalous_patriarchate = {
	game_data = {
		category = country
		decaying = yes
	}
	tolerance_heathen = 1
}


flo_harsh_economic_policies = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

flo_economic_downturn = {
	game_data = {
		category = country
	}
	monthly_inflation = -0.001
	tax_income_efficiency = large_tax_income_efficiency_penalty
}

flo_medici_giraffe_renown = {
	game_data = {
		category = country
	}
	diplomatic_reputation = 3
	monthly_prestige = 0.5
}

flo_lack_of_financial_credibility = {
	game_data = {
		category = country
	}
	diplomatic_reputation = -1
}

construction_wages = {
	game_data = {
		category = country
	}
	global_build_buildings_efficiency = 0.2
}

infrastructure_focus = {
	game_data = {
		category = country
	}
	global_build_buildings_efficiency = 0.1
}

enhanced_colonial_militia = {
	game_data = {
		category = country
	}
	global_levy_size_modifier = 0.1
}

restrict_fur_trade = {
	game_data = {
		category = country
	}
	global_fur_output_modifier = -0.1
}

banned_tobacco_planting = {
	game_data = {
		category = country
	}
	global_tobacco_output_modifier = -0.1
}

oriental_press = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.20
}



eth_mil_aid_from_portugal = {
	game_data = {
		category = country
	}
	global_weaponry_output_modifier = 0.1
	global_firearms_output_modifier = 0.1
	global_cannons_output_modifier = 0.1
	land_morale_modifier = 0.05
}

sicily_in_safe_hands = {
	game_data = {
		category = country
	}
	global_integration_speed_modifier = 0.20
}

fra_end_of_the_guilds = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.2
	global_production_efficiency = medium_production_efficiency_bonus
}

fra_academie_francaise = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.10 
}	

fra_colbertism = {
	game_data = {
		category = country
	}
	navy_light_ship_build_cost_modifier = -0.25
	monthly_towards_mercantilism = societal_value_minor_monthly_move
	selling_efficiency = tiny_trade_efficiency_bonus
	monthly_navy_tradition = 0.5
}	

fra_colbertism_economic_focus = {
	game_data = {
		category = country
	}
	monthly_towards_mercantilism = societal_value_tiny_monthly_move
	export_efficiency = small_trade_efficiency_bonus
}

fra_commissioning_of_versailles = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.25
	monthly_legitimacy = 0.25
	power_projection = 5
}

fra_la_secret_roy_network = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.15
	spy_network_construction = 0.20	
	power_projection = 5
}

fra_eden_agreement = {
	game_data = {
		category = country
	}
	global_merchant_capacity_modifier = 0.1
	selling_efficiency = small_trade_efficiency_bonus
}

fra_eden_agreement_eng = {
	game_data = {
		category = country
	}
	global_merchant_capacity_modifier = 0.15
	global_merchant_power = 0.1
	selling_efficiency = tiny_trade_efficiency_bonus
}

fra_la_secret_roy_network_reduced = {
	game_data = {
		category = country
	}
	spy_network_construction = 0.10	
}

fra_robert_redeeming_himself_court = {
	game_data = {
		category = character
	}
	character_cabinet_efficiency = 0.15
	blocked_from_being_leader = yes
}
eng_hyw_invasion_preparation = {
	game_data = {
		category = country
	}
	ship_build_speed = 0.33
	army_movement_speed = 0.10
}

exploiting_the_franc_coinage = {
	game_data = {
		category = country
	}
	minting_inflation_threshold = -0.02
	minting_income_factor = 0.15	
}

minting_of_the_franc = {
	game_data = {
		category = country
	}
	minting_inflation_threshold = -0.01
	minting_income_factor = 0.05
}

fra_sco_expanded_support_for_david = {
	game_data = {
		category = country
	}
	monthly_gold_income = 10
	monthly_legitimacy = 0.10
}	

french_court_education_large = {
	game_data = {
		category = character
	}
	character_child_education = 0.50
}	

french_court_education_medium = {
	game_data = {
		category = character
	}
	character_child_education = 0.33
}	

fra_scottish_exiles_upkeep = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.025
	monthly_prestige = 0.10
}	

french_advisor_to_david_ii = {
	game_data = {
		category = character
	}
	character_cabinet_efficiency = 0.15	
}

sbl_david_is_prisoner = {
	game_data = {
		category = country	
	}
	siege_ability = 0.15
	monthly_legitimacy = 0.10
}

david_ii_is_prisoner = {
	game_data = {
		category = country	
	}
	global_defensive = -0.2
	monthly_prestige = -0.20
}

david_ii_has_been_executed = {
	game_data = {
		category = country	
	}
	land_morale_modifier = -0.10
}

balliol_claims_to_scotland = {
	game_data = {
		category = country
	}
	monthly_war_exhaustion = -0.05
}

fra_sided_with_antipope = {
	game_data = {
		category = country	
	}
	monthly_religious_influence = -0.25
	monthly_prestige = 0.5
	tolerance_own = 1
}

fra_accepted_italian_pope = {
	game_data = {
		category = country
	}
	monthly_religious_influence = 0.10
    clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	tolerance_own = 0.5	
}

fra_raids_against_english_ports_supply_debuff = {
	game_data = {
		category = country
		decaying = yes	
	}
	global_supply_limit_modifier = -0.33
}

fra_nrm_seeking_support_abroad = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_severe_bonus
	monthly_diplomats = 0.3
}

fra_disloyal_norman_lords = {
	game_data = {
		category = country
		decaying = yes
	}
	loyalty_to_overlord = -20
}

fra_appeasing_norman_lords = {
	game_data = {
		category = country
		decaying = yes
	}
	court_spending_efficiency = -0.1
}

fra_disloyal_norman_lords_appeased = {
	game_data = {
		category = country
		decaying = yes
	}
	loyalty_to_overlord = -10
}

fra_loyal_nrm_lands = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 50	
	global_monthly_control = 0.005
	global_monthly_development = 0.002
	global_monthly_prosperity = 0.001
	global_build_buildings_efficiency = 0.4
}

fra_success_of_the_praguerie_faction = {
	game_data = {
		category = country
	}
	global_crown_estate_power = 0.10	
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_nobles_estate_power = 0.1	
}

fra_royal_expenditure_managed = {
	game_data = {
		category = country
	}
	court_spending_efficiency = 0.2
}

fra_enterprising_nobles = {
	game_data = {
		category = country
	}
	selling_efficiency = tiny_trade_efficiency_bonus
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}

fra_louis_legal_reforms = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
	change_policy_cost_modifier = -0.50
	country_cabinet_efficiency = 0.1
}

fra_introduce_new_fashion_to_europe = {
	game_data = {
		category = country
	}
	power_projection = 5
}

fra_rule_by_four_council = {
	game_data = {
		category = country
	}
	legislative_efficiency = 0.25
	power_projection = 10
}

fra_birth_of_college_de_france = {
	game_data = {
		category = country
	}
	skill_of_new_artists = 0.25
	research_speed_modifier = 0.10
}

fra_estates_general_halts_support = {
	game_data = {
		category = country
	}
	parliament_base_support = -1
	parliament_abolished = yes
}

fra_recognized_marcel_in_parliament = {
	game_data = {
		category = country
		decaying = yes	
	}
	parliament_base_support = 0.20
	burghers_estate_target_satisfaction = large_permanent_target_satisfaction
	global_crown_estate_power = -0.10  	
}

fra_marcel_tax_embargo = {
	game_data = {
		category = country	
	}
	burghers_estate_max_tax	= -1    	
}

fra_lavish_gifts_to_cadet_branches = {
	game_data = {
		category = country
	}
	subject_loyalty = 10
	court_spending_efficiency = -0.1
}

fra_hyw_contested_succession = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.5
	global_max_control = -0.05	
}

fra_hyw_contested_succession_appeasing_english = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.25
	global_max_control = -0.025	
	monthly_prestige = -0.5	
}

fra_avenge_joan_of_arc = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.05
}

fra_return_of_joan_of_arc = {
	game_data = {
		category = country
	}
	monthly_war_exhaustion = -0.03
}

fra_traditional_warfare = {
	game_data = {
		category = country
	}
	army_heavy_infantry_power = 0.1
}	

fra_compagnie_d_ordonnance = {
	game_data = {
		category = country
	}
	discipline = 0.05
	global_manpower_modifier = 0.10
	army_heavy_infantry_build_cost_modifier = -0.1	
}

fra_scaled_back_company = {
	game_data = {
		category = country
	}
	global_manpower_modifier = 0.20
	army_heavy_infantry_build_cost_modifier = -0.15
}

fra_renewed_levy_focus = {
	game_data = {
		category = country
	}
	global_levy_recruitment_speed_modifier = 0.20
	levy_recovery_modifier = 0.1 
	global_levy_size_modifier = 0.15	
}

fra_fiscal_tax_reforms = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
	legislative_efficiency = 0.15
}

fra_royal_postal_roads_expansion = {
	game_data = {
		category = country
	}
	global_road_building_time = -0.33
	build_gravel_road_cost_modifier = -0.1
	build_paved_road_cost_modifier = -0.1
	build_modern_road_cost_modifier = -0.1
}

fra_cheaper_roads_expansion = {
	game_data = {
		category = country
	}
	build_gravel_road_cost_modifier = -0.175
	build_paved_road_cost_modifier = -0.175
	build_modern_road_cost_modifier = -0.175
}

fra_coaching_inns = {
	game_data = {
		category = country
	}
	global_monthly_control = 0.015
}

fra_coaching_inns_with_spys = {
	game_data = {
		category = country
	}
	spy_network_construction = 0.15
	global_monthly_control = 0.005
	war_no_cb_cost_modifier = -0.15	
}

fra_neutral_policy_towards_italy = {
	game_data = {
		category = country
	}
	antagonism_monthly_change_modifier = 0.02
	monthly_diplomats = 0.1	
}

fra_aligned_neapolitan_court = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.05
	legislative_efficiency = -0.10
	monthly_prestige = 0.33	
}

nap_aligned_neapolitan_court = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 20	
	global_monthly_control = 0.01
	legislative_efficiency = 0.10	
}

fra_tight_grip_over_neapolitan_court = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.1
	legislative_efficiency = -0.05
	monthly_prestige = 0.33	
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

nap_tight_grip_over_neapolitan_court = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = -20	
	global_monthly_control = -0.002
	tax_income_efficiency = huge_tax_income_efficiency_penalty
	legislative_efficiency = -0.1
	monthly_rebel_growth = -0.0005	
}

fra_neapolitan_court_autonomy = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.15
	legislative_efficiency = -0.10
	monthly_prestige = 0.33
}

nap_neapolitan_court_autonomy = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 45	
	global_monthly_control = 0.005
	legislative_efficiency = 0.05
	monthly_rebel_growth = -0.0015	
}

mlo_french_governance = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 25	
	legislative_efficiency = -0.10
}

appanage_league_of_weal_victory = {
	game_data = {
		category = country
	}
	global_crown_estate_power = 0.20	
	counter_espionage = 0.50	
	global_levy_size_modifier = 0.20	
    french_subject_prevented_from_call_to_war = yes		
}

fra_renaissance_patronage = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.10
	monthly_towards_innovative = societal_value_minor_monthly_move
	court_spending_efficiency = -0.05
}

fra_renaissance_patronage_local_artists = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	monthly_towards_innovative = societal_value_tiny_monthly_move
	court_spending_efficiency = -0.025
}

fra_renaissance_patronage_end_fixation = {
	game_data = {
		category = country
	}
	monthly_prestige = -0.1
	court_spending_efficiency = 0.2
}

fra_colonial_ventures = {
	game_data = {
		category = country
	}
	exploration_preparation_time_modifier = -0.8
	exploration_maintenance_efficiency = 0.20
}

fra_interior_focus = {
	game_data = {
		category = country
	}
	court_spending_efficiency = 0.2
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
	tax_income_efficiency = medium_tax_income_efficiency_bonus
}	

fra_early_canadian_colonial_efforts = {
	game_data = {
		category = country
	}
	colonial_migration_size_modifier = 0.08
	create_colonial_charter_cost_modifier = -0.20
	colonial_maintenance_efficiency = 0.40
	court_spending_efficiency = -0.2

}

fra_rejected_chateaubriant = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	global_crown_estate_power = -0.20
}	

fra_concessions_to_huguenots = {
	game_data = {
		category = country
		decaying = yes
	}

	clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	tolerance_heretic = 2	
}

fra_wor_declining_crown_authority = {
	game_data = {
		category = country
		decaying = yes
	}
	global_crown_estate_power = -0.20	
	tax_income_efficiency = large_tax_income_efficiency_penalty
	
}

fra_wor_declining_crown_authority_concessions= {
	game_data = {
		category = country
		decaying = yes
	}
	clergy_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
	nobles_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
	global_crown_estate_power = -0.33
	tolerance_own = -3
	tolerance_heretic = 5		

}

fra_treaty_of_public_weal = {
	game_data = {
		category = country	
	}
	global_integration_speed_modifier = -0.50	
	global_distance_from_capital_speed_propagation = -0.1
}

appanage_greater_autonomy = {
	game_data = {
		category = country
	}
	payment_to_overlord_modifier = -1
    french_subject_prevented_from_call_to_war = yes		
}

fra_royalist_victory_over_the_league_of_weal = {
	game_data = {
		category = country
	}
	global_integration_speed_modifier = 0.20
	subject_loyalty = 20	
}	

fra_richelieu_central_efforts = {
	game_data = {
		category = country
		decaying = yes
	}
	global_crown_estate_power = 0.10	
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_nobles_estate_power = -0.05
	legislative_efficiency = 0.05
	monthly_towards_centralization = societal_value_monthly_move
}

fra_richelieu_central_efforts_curtailed = {
	game_data = {
		category = country
		decaying = yes
	}
	global_crown_estate_power = 0.03
	legislative_efficiency = -0.05
	monthly_towards_centralization = societal_value_tiny_monthly_move
}

fra_richelieu_nobility_influence_reduced = {
	game_data = {
		category = country
	}
	global_crown_estate_power = 0.05	
	nobles_estate_max_tax = 0.10
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_nobles_estate_power = -0.08
	monthly_nobles_estate_rebel_growth = 0.03
}

fra_richelieu_compromise = {
	game_data = {
		category = country
	}
	global_crown_estate_power = -0.05	
	nobles_estate_max_tax = 0.05
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	global_nobles_estate_power = -0.03
}

fra_richelieu_banished_supression = {
	game_data = {
		category = country
	}
	global_crown_estate_power = -0.10	
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_nobles_estate_power = 0.05
	stability_investment = small_stability_investment
	monthly_towards_decentralization = societal_value_minor_monthly_move
}

fra_richelieu_peace_of_ales = {
	game_data = {
		category = country
	}
	peasants_estate_max_tax = 0.05
	global_production_efficiency = medium_production_efficiency_bonus
	monthly_towards_humanist = societal_value_tiny_monthly_move
	tolerance_heretic = 1
}

fra_richelieu_nantes_maintained = {
	game_data = {
		category = country
	}
	stability_investment = small_stability_investment
}


fra_richelieu_gabelle_taille_tax = {
	game_data = {
		category = country
	}
	peasants_estate_max_tax	= 0.10
	burghers_estate_max_tax	= 0.1
	army_reinforce_efficiency = 0.30
	army_maintenance_efficiency = 0.25
	monthly_peasants_estate_rebel_growth = 0.035
	monthly_burghers_estate_rebel_growth = 0.035
}

fra_modest_tax_reform = {
	game_data = {
		category = country
	}
	peasants_estate_max_tax	= 0.05
	burghers_estate_max_tax	= 0.05
	army_maintenance_efficiency = 0.1
	monthly_peasants_estate_rebel_growth = 0.005
	monthly_burghers_estate_rebel_growth = 0.005
}

fra_heretical_diplomacy = {
	game_data = {
		category = country
	}
	monthly_diplomats = 0.2
	country_cabinet_efficiency = -0.1
	improve_relation_impact = 0.15
	tolerance_own = -0.5
}

fra_favoring_court_allies = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.10
	court_spending_efficiency = 0.1
	tolerance_heretic = -0.5
	country_cabinet_efficiency = 0.1
}

fra_richelieu_colonial_ordinance = {
	game_data = {
		category = country
	}
	colonial_migration_size_modifier = 0.33
	tax_income_efficiency = medium_tax_income_efficiency_penalty
	global_population_growth = 0.003
}

fra_richelieu_ordinance_governors = {
	game_data = {
		category = country
	}
	colonial_migration_size_modifier = 0.25
	colonial_maintenance_efficiency = 0.10
	subject_pays_colonial_cost_modifier = 0.15
}

fra_fouquet_corruption = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_penalty
	monthly_legitimacy = -0.1
}

fra_limited_code_louis = {
	game_data = {
		category = country
	}
	global_monthly_control = 0.001
	global_distance_from_capital_speed_propagation = 0.225
	legislative_efficiency = 0.05
	stability_investment = tiny_stability_investment
}


fra_ordonnance_of_slavery = {
	game_data = {
		category = country
	}
	global_population_growth = 0.0004
	tolerance_own = 1
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
	monthly_towards_humanist = societal_value_minor_monthly_move
	global_pop_conversion_speed = 0.02
}

fra_ordonnance_of_slavery_limited = {
	game_data = {
		category = country
	}
	global_population_growth = 0.0003
	tolerance_own = 1
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
	colonial_maintenance_efficiency = 0.25
	monthly_towards_humanist = societal_value_minor_monthly_move
	global_pop_conversion_speed = 0.01
}

fra_belligerent_policy = {
	game_data = {
		category = country
	}
	declaring_war_cost_modifier = -0.2
	antagonism_received_modifier = -0.1
	discipline = 0.005
	power_projection = 10
}

fra_versailles_royals_only = {
	game_data = {
		category = country
	}
	court_spending_efficiency = 0.2
}

fra_edict_of_nantes_rescinded = {
	game_data = {
		category = country
	}
	tolerance_heretic = -1
	global_pop_conversion_speed_modifier = 0.15
	global_pop_assimilation_speed_modifier = 0.20
	pop_join_rebel_threshold = 0.1
	global_crown_estate_power = 0.10
}

fra_reliance_on_nantes = {
	game_data = {
		category = country
	}
	tolerance_heretic = 0.5
	global_pop_conversion_speed_modifier = -0.10
	pop_join_rebel_threshold = -0.2
	global_crown_estate_power = -0.05
}

fra_tellier_reforms = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.1
	army_maintenance_efficiency = 0.20
	monthly_army_tradition = 0.33
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

fra_tellier_reforms_partial = {
	game_data = {
		category = country
	}
	land_morale_modifier = 0.075
	army_maintenance_efficiency = 0.1
	monthly_army_tradition = 0.15
}

fra_fallout_from_end_of_nantes = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_penalty
	legislative_efficiency = -0.05
	research_speed_modifier = -0.20
	global_production_efficiency = medium_production_efficiency_penalty	
}

fra_quartering_of_the_dragoons = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = 0.25
	tolerance_heretic = -1
	monthly_rebel_growth = -0.001
	army_maintenance_efficiency = -0.25
}

fra_academie_francaise_revitalized = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.15 
	global_monthly_literacy = 0.05
	court_spending_efficiency = -0.1
}	

fra_clamped_down_on_opera = {
	game_data = {
		category = country
	}
	court_spending_efficiency = 0.2
	monthly_prestige = -0.25
}	

indochina_french_advisors = {
	game_data = {
		category = country
	}
	discipline = 0.05
	land_morale = 0.10
	research_speed_modifier = 0.15
	monthly_prestige = -0.25
	monthly_legitimacy = -0.25
}

fra_vauban_fortification = {
	game_data = {
		category = country
	}
	global_fort_build_buildings_efficiency = 0.66
	artillery_bonus_vs_fort = 1
	fort_maintenance_efficiency = 0.4
}

fra_favoring_offense_over_vauban_defense = {
	game_data = {
		category = country
	}
	military_tactics = 0.10
	possible_frontage_modifier = 0.10
	combat_speed_modifier = 0.10
}

fra_fleury_ministry = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.1
	country_child_education = 0.1
	stability_investment = standard_stability_investment
}

fra_college_de_france = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.1
}

fra_yielded_absolutist_power = {
	game_data = {
		category = country
	}
	monthly_legitimacy = 0.10
	global_crown_estate_power = -0.1
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

fra_strengthen_absolutist_grip = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.20
	global_crown_estate_power = 0.1
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	parliament_base_support = -0.66
}

fra_john_law_stimulus = {
	game_data = {
		category = country
	}
	monthly_inflation = -0.0025
	tax_income_efficiency = large_tax_income_efficiency_bonus
	stability_investment = standard_stability_investment
}

fra_late_stagnant_economy = {
	game_data = {
		category = country
	}
	monthly_inflation = 0.004
	tax_income_efficiency = large_tax_income_efficiency_penalty
	stability_investment = small_stability_investment_penalty
	change_policy_cost_modifier = 0.59
}

fra_john_law_national_bank = {
	game_data = {
		category = country
	}
	global_paper_output_modifier = 0.10
	selling_efficiency = tiny_trade_efficiency_bonus
	monthly_legitimacy = -0.05	
}

fra_caution_national_bank = {
	game_data = {
		category = country
	}
	global_paper_output_modifier = 0.05
	monthly_legitimacy = 0.10	
}

fra_john_law_mississippi_company  = {
	game_data = {
		category = country
	}
	global_fur_output_modifier = 0.2
	export_efficiency = small_trade_efficiency_bonus
	colonial_maintenance_efficiency = 0.15
}

fra_john_law_mississippi_company_limit = {
	game_data = {
		category = country
	}
	global_fur_output_modifier = 0.05
	stability_investment = small_stability_investment_penalty
}

fra_general_private_bank_benefits = {
	game_data = {
		category = country
	}
	tax_income_efficiency = huge_tax_income_efficiency_bonus
	global_production_efficiency = huge_production_efficiency_bonus
}

fra_general_private_bank_collapse_full_negatives = {
	game_data = {
		category = country
	}
	tax_income_efficiency = huge_tax_income_efficiency_penalty
	global_production_efficiency = large_production_efficiency_penalty
	global_fur_output_modifier = -0.1
	global_paper_output_modifier = -0.1
	monthly_inflation = 0.009
	global_distance_from_capital_speed_propagation = -0.2
}

fra_general_private_bank_collapse_colonies_bankrupted = {
	game_data = {
		category = country
	}
	tax_income_efficiency = huge_tax_income_efficiency_penalty
	global_production_efficiency = medium_production_efficiency_penalty
	global_fur_output_modifier = -0.1
	monthly_inflation = 0.003
}

fra_general_private_bank_collapse_overeliance_penalty = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_penalty
	global_production_efficiency = medium_production_efficiency_penalty
	global_paper_output_modifier = -0.1
	monthly_inflation = 0.005
}

fra_general_private_bank_collapse_partial_negation = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
	global_production_efficiency = medium_production_efficiency_penalty
	global_paper_output_modifier = -0.10
	monthly_inflation = 0.003
}

fra_jansenism_unigenitus_conflict = {
	game_data = {
		category = country
	}
	stability_investment = stability_investment_penalty
	global_crown_estate_power = -0.05
}

fra_gallicans_allies = {
	game_data = {
		category = country
	}
	clergy_estate_satisfaction_decay = 0.01
	stability_investment = small_stability_investment_penalty
}

fra_gallicans_ire = {
	game_data = {
		category = country
	}
	clergy_estate_satisfaction_decay = 0.02
	stability_investment = stability_investment_penalty
}

fra_unigenitus_implementation = {
	game_data = {
		category = country
	}
	peasants_estate_target_satisfaction = small_permanent_target_satisfaction
	monthly_peasants_estate_rebel_growth = -0.001
	parliament_base_support = 0.10
}

fra_fleury_naval_reallocation = {
	game_data = {
		category = country
	}
	monthly_navy_tradition = -0.75
	global_naval_supplies_output_modifier = -0.1
	global_fine_cloth_output_modifier = 0.10
	global_trade_center_power = 0.15
	selling_efficiency = small_trade_efficiency_bonus
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

fra_maintain_the_navy = {
	game_data = {
		category = country
	}
	monthly_navy_tradition = 0.5
	global_naval_supplies_output_modifier = 0.10
	monthly_towards_naval = societal_value_minor_monthly_move
}

fra_dixieme_tax_levied = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_estate_max_tax = 0.08
	global_estate_min_tax = 0.08
	stability_investment = stability_investment_penalty
}

fra_dixieme_financial_woes = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction
	monthly_inflation = 0.006
	tax_income_efficiency = large_tax_income_efficiency_penalty
}

fra_fleury_national_road_project = {
	game_data = {
		category = country
	}
	global_road_building_time = -0.20
	build_gravel_road_cost_modifier = -0.25
	build_paved_road_cost_modifier = -0.25
	build_modern_road_cost_modifier = -0.25
	tax_income_efficiency = large_tax_income_efficiency_penalty
}

fra_fleury_national_road_project_legacy = {
	game_data = {
		category = country
	}
	global_road_building_time = -0.10
	build_gravel_road_cost_modifier = -0.125
	build_paved_road_cost_modifier = -0.125
	build_modern_road_cost_modifier = -0.125
	tax_income_efficiency = large_tax_income_efficiency_penalty
}

fra_fleury_road_road_project_scorned = {
	game_data = {
		category = country
	}
	global_road_building_time = 0.15
	tax_income_efficiency = large_tax_income_efficiency_bonus
	stability_investment = small_stability_investment
}

fra_fleury_maritime_bonus = {
	game_data = {
		category = country
	}
	export_efficiency = small_trade_efficiency_bonus
	global_raw_material_output = 0.05
	global_production_efficiency = small_production_efficiency_bonus
	monthly_towards_capital_economy = societal_value_tiny_monthly_move
	trade_range_modifier = 0.25
}

fra_fleury_france_land_prosperity = {
	game_data = {
		category = country
	}
	selling_efficiency = small_trade_efficiency_bonus
	global_monthly_prosperity = 0.001
	monthly_towards_capital_economy = societal_value_tiny_monthly_move
	merchant_maintenance_efficiency = 0.20
	global_merchant_power = 0.1		
}

fra_ecole_royale_mezieres = {
	game_data = {
		category = country
	}
	siege_ability = 0.1
	artillery_bonus_vs_fort = 1
	army_artillery_build_cost_modifier = -0.1
}

fra_ecole_militaire = {
	game_data = {
		category = country
	}
	monthly_army_tradition = 0.1
	monthly_towards_quality = societal_value_minor_monthly_move
}

fra_reinforce_existing_army = {
	game_data = {
		category = country
	}
	army_reinforce_efficiency = 0.40
	army_maintenance_efficiency = 0.25
}

fra_province_parliaments_closed = {
	game_data = {
		category = country
	}
	parliament_base_support = 0.25
	change_policy_cost_modifier = -0.25
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	monthly_peasants_estate_rebel_growth = 0.02
}

fra_jesuits_banned_bonus = {
	game_data = {
		category = country
		decaying = yes
	}
	global_clergy_estate_power = -0.15
	monthly_towards_centralization = societal_value_tiny_monthly_move
	global_crown_estate_power = 0.05
	tolerance_heretic = 0.5
}

fra_jesuit_order_allowed_bonus = {
	game_data = {
		category = country
		decaying = yes
	}
	global_clergy_estate_power = 0.1
	global_crown_estate_power = -0.05
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
	monthly_religious_influence = 0.1
}

fra_royal_house_feuds = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.33
	global_crown_estate_power = -0.05
}

fra_royal_house_feuds_compromise = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.10
	global_crown_estate_power = -0.08
	global_clergy_estate_power = 0.10
}

colonist_incentives = {
	game_data = {
		category = country
	}
	global_population_growth = 0.005
	tolerance_own = 1
	tolerance_heretic = 1
	tolerance_heathen = 1
}

turgots_economic_reforms = {
	game_data = {
		category = country
	}
	revoke_privilege_cost_modifier = -0.10
	global_peasants_migration_allowed = yes
	global_laborers_migration_allowed = yes
	monthly_inflation = -0.0015
}

necker_reforms = {
	game_data = {
		category = country
	}
	nobles_estate_max_tax = 0.1
	nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}

sco_civil_war_aggressive = {
	game_data = {
		category = country
	}
	monthly_gold_income = 5
	siege_ability = 0.25
	army_movement_speed = 0.1
	parliament_base_support = -1
	parliament_abolished = yes	
}	

sco_civil_war_defensive = {
	game_data = {
		category = country
	}
	monthly_gold_income = 5
	global_defensive = 0.25
	global_hostile_attrition = 1
	parliament_base_support = -1
	parliament_abolished = yes	
}	

sbl_english_backing = {
	game_data = {
		category = country
	}
	monthly_gold_income = 10
	global_defensive = 0.10
	levy_combat_efficiency_modifier = 0.10
	monthly_legitimacy = -0.15
	stability_investment = small_stability_investment
}	

sco_desertion_among_balliol = {
	game_data = {
		category = country 
	}
	global_defensive = -0.25
	siege_ability = -0.25
	army_movement_speed = -0.25
	discipline = -0.10
}	

sco_advance_into_england = {
	game_data = {
		category = country 
	}
	siege_ability = 0.15
	army_movement_speed = 0.10
	discipline = 0.05
	antagonism_monthly_change_modifier = 0.15
}	

sco_auld_alliance_funding_fra = {
	game_data = {
		category = country 
	}
	monthly_gold_income = -6.5
	monthly_prestige = 0.50
	monthly_army_tradition = 0.5
}	

sco_fra_receiving_auld_funding = {
	game_data = {
		category = country 
	}
	monthly_gold_income = 6.5
	monthly_army_tradition = 0.5
}	

sco_fortifying_against_england = {
	game_data = {
		category = country 
	}
	global_defensive = 0.33
	fort_maintenance_efficiency = 0.50
}

sco_independence_from_england = {
	game_data = {
		category = country 
	}
	monthly_prestige = 0.5
	monthly_legitimacy = 0.5
	stability_investment = standard_stability_investment
	global_monthly_control = 0.005
}

sco_focus_on_peace = {
	game_data = {
		category = country 
	}
	global_monthly_control = 0.005
	global_monthly_development = 0.002
	war_no_cb_cost_modifier = 1
	declaring_war_cost_modifier = 1
	global_monthly_prosperity = 0.001
	global_build_buildings_efficiency = 0.4
}

sco_strong_wool_trade = {
	game_data = {
		category = country 
	}
	global_wool_output_modifier = 0.75
	global_monthly_development = 0.001
	export_efficiency = huge_trade_efficiency_bonus
	peasants_estate_target_satisfaction = small_permanent_target_satisfaction
}

sco_royal_purse_wool_trade = {
	game_data = {
		category = country 
	}
	global_wool_output_modifier = 1
	global_monthly_development = 0.003	
	tax_income_efficiency = large_tax_income_efficiency_penalty
	monthly_gold_income = -4
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
}

sco_purging_enclaves = {
	game_data = {
		category = country 
	}
	antagonism_received_modifier = 0.05
	declaring_war_cost_modifier = -0.2
	army_heavy_infantry_power = 0.10
	monthly_towards_offensive = societal_value_minor_monthly_move
	monthly_towards_belligerent = societal_value_minor_monthly_move
}

sco_introduction_of_artillery = {
	game_data = {
		category = country
	}
	army_tradition_from_battle = 0.5
	artillery_bonus_vs_fort = 1
	army_artillery_build_cost_modifier = -0.33 
}

sco_traditional_warfare_preferred = {
	game_data = {
		category = country 
	}
	army_tradition_decay = 0.002
	army_heavy_infantry_maintenance_cost_modifier = -0.25
	army_heavy_infantry_power = 0.15
}

sco_decline_of_parliament = {
	game_data = {
		category = country
	}
	parliament_abolished = yes
	global_crown_estate_power = 0.2
	legislative_efficiency = 0.10		
}

sco_summoning_of_parliament = {
	game_data = {
		category = country 
	}
	global_crown_estate_power = -0.05
	monthly_legitimacy = 0.25
	parliament_base_support = 0.33	
}

sco_highland_clan_tax = {
	game_data = {
		category = country 
	}
	cultural_influence_modifier = 0.25
	nobles_estate_max_tax = 0.1
	nobles_estate_min_tax = 0.12
	tribes_estate_max_tax = 0.1
	tribes_estate_min_tax = 0.12
}

sco_did_not_press_highlands_issue = {
	game_data = {
		category = country 
	}
	cultural_influence_modifier = -0.25
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
}

sco_seeking_new_alliances = {
	game_data = {
		category = country 
	}
	diplomatic_reputation = diplomatic_reputation_severe_bonus
	monthly_diplomats = 0.5
}

sco_royal_navy_expansion = {
	game_data = {
		category = country 
	}
	monthly_navy_tradition = 1
	ship_build_speed = 0.33
	navy_heavy_ship_build_cost_modifier = -0.33
	monthly_towards_naval = societal_value_monthly_move
}

sco_army_focus = {
	game_data = {
		category = country 
	}
	monthly_army_tradition = 0.5
	army_maintenance_efficiency = 0.3
	discipline = 0.05
	monthly_towards_land = societal_value_minor_monthly_move
}

sco_knox_religious_turmoil = {
	game_data = {
		category = country 
	}
	tolerance_own = -1 
	tolerance_heretic = 3
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_pop_conversion_speed_modifier = -0.2
}

sco_reformation_adopted = {
	game_data = {
		category = country 
	}
	tolerance_own = 2
	tolerance_heretic = -3
	global_pop_conversion_speed_modifier = 0.33
}

sco_fight_the_heretics = {
	game_data = {
		category = country 
	}
	tolerance_heretic = -3
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	monthly_religious_influence = 0.33
}

sco_focus_on_interior = {
	game_data = {
		category = country 
	}
	monthly_diplomats = -0.2
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

sco_focus_on_exterior_enemies = {
	game_data = {
		category = country
	}
	fort_maintenance_efficiency = 0.4
	global_defensive = 0.25
	army_heavy_infantry_power = 0.10
}

sco_on_the_defensive = {
	game_data = {
		category = country
	}
	fort_maintenance_efficiency = 0.66
	global_defensive = 0.33
	global_hostile_attrition = 1
}	

sco_the_first_congregation = {
	game_data = {
		category = country
	}
	monthly_towards_humanist = societal_value_large_monthly_move
	tolerance_heretic = 2
}	

sco_no_east_india = {
	game_data = {
		category = country
	}
	global_build_buildings_efficiency = 0.2
	global_monthly_development = 0.002
	stability_investment = standard_stability_investment
}	

sco_global_road_construction = {
	game_data = {
		category = country
	}
	global_road_building_time = -0.20
	build_gravel_road_cost_modifier = -0.20
	build_paved_road_cost_modifier = -0.20
	build_modern_road_cost_modifier = -0.20
}	

sco_darien_scheme = {
	game_data = {
		category = country
	}
	exploration_preparation_time_modifier = -0.2
	exploration_mission_speed = 0.2
	colonial_range_modifier = 0.2
	monthly_gold_expense = 4
}	

wool_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_wool = yes
}

wine_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_wine = yes
}

fur_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_fur = yes
}

tobacco_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_tobacco = yes
}

tea_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_tea = yes
}


calvinist_work_ethic = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_bonus
}

kingdom_of_god_slot_modifier = {
	game_data = {
		category = country
	}
	government_reform_slots = 1
}

hussite_heresy_modifier = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	monthly_religious_influence = -0.1
}

working_from_within = {
	game_data = {
		category = country
	}
	global_crown_estate_power = 0.1
	legislative_efficiency = 0.25
}

tax_tobacco = {
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

great_contract = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.05
	nobles_estate_max_tax = 0.1
	global_crown_estate_power = -0.2

}

great_contract_compromise = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.025
	nobles_estate_max_tax = 0.05
	global_crown_estate_power = -0.1

}

lack_of_agreement = {
	game_data = {
		category = country
	}
	court_spending_efficiency = 0.1
	bank_interest = 0.03
}

cotswold_olimpick_games = {
	game_data = {
		category = country
	}
	monthly_gold_expense = 5
}

#Meissen
meissen_groschen = { #Same as trade_success
	game_data = {
		category = country
	}
	selling_efficiency = tiny_trade_efficiency_bonus
}

bohemian_aggression_modifier = { 
	game_data = {
		category = country
		decaying = yes
	}

	war_score_vs_other_religion_efficiency = 0.25
	global_integration_speed_modifier = 0.25
}

orthodox_clerical_proceedings_modifier = {	
	game_data = {
		category = country	
	}
	
	tolerance_own = 1 
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
}

orthodox_clerical_taxation_modifier = { 
	game_data = {
		category = country
	}

	clergy_estate_max_tax = 0.1
	tax_income_efficiency = medium_tax_income_efficiency_bonus
}

orthodox_conversion_efforts_modifier = { 
	game_data = {
		category = country
	}

	global_pop_conversion_speed_modifier = 0.2
	cultural_influence_modifier = 0.2
}

orthodox_spiritual_literature_and_understanding_modifier = {
	game_data = {
		category = country
	}

	tolerance_heretic = 1
	tolerance_heathen = 1
}

orthodox_cabinet_examinations_modifier = { 
	game_data = {
		category = country
	}

	monthly_towards_centralization = societal_value_large_monthly_move
	change_policy_cost_modifier = -0.2
	set_cabinet_member_cost_modifier = -0.25
}

orthodox_cabinet_eff_modifier = { 
	game_data = {
		category = country
	}

	country_cabinet_efficiency = 0.05
	set_cabinet_member_cost_modifier = -0.25
	replace_cabinet_member_cost_modifier = -0.5
}

orthodox_protect_the_faith_modifier = { 
	game_data = {
		category = country
	}

	war_score_vs_other_religion_efficiency = -0.1
	global_integration_speed_modifier = 0.1
}

patriarch_increase_baptism_modifier = { 
	game_data = {
		category = country
	}

	global_pop_conversion_speed_modifier = 0.25
	monthly_religious_influence = 0.05
}

patriarch_sponsors_monasteries_modifier = { 
	game_data = {
		category = country
	}

	orthodox_monastery_building_cost_modifier = -0.5
}

patriarch_improved_relations_modifier = { 
	game_data = {
		category = country
	}

	diplomatic_reputation = diplomatic_reputation_mild_bonus
	improve_relation_impact = 0.2
}

patriarch_rally_population_modifier = { 
	game_data = {
		category = country
	}

	global_manpower_modifier = 0.10
}

patriarch_peace_modifier = { 
	game_data = {
		category = country
	}

	monthly_war_exhaustion = -0.05
	stability_investment = standard_stability_investment
}

pious_prosperity_modifier = { 
	game_data = {
		category = country
	}

	global_monthly_prosperity = 0.001
	global_monthly_control = 0.0025
}

cornish_rebellion = { 
	game_data = {
		category = country
	}

	monthly_nationalist_rebel_growth = 0.025
}

pilgrimage_of_grace_rebellion = { 
	game_data = {
		category = country
	}

	monthly_peasants_estate_rebel_growth = 0.025
}

renewal_of_life = {
	game_data = {
		category = country
	}
	
	monthly_doom = -0.05
	
}

ned_bank_crisis = {
	game_data = {
		category = country
	}
	bank_interest = 0.02
}

#hidden
accumalating_acllas = {
	game_data = {
		category = country
	}
}

fortification_works_modifier = {
	game_data = {
		category = country
	}
	fort_maintenance_efficiency = 0.4
}

bolstered_crown_authority_modifier = {
	game_data = {
		category = country
	}
	revoke_privilege_cost_modifier = -0.1
	global_crown_estate_power = 0.2
}

bolstered_state_authority = {
	game_data = {
		category = country
	}
	change_policy_cost_modifier = -0.1
	global_crown_estate_power = 0.2
}

bolstered_divine_authority = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.1
	global_crown_estate_power = 0.2
}

bolstered_tribal_authority = {
	game_data = {
		category = country
	}
	global_monthly_prosperity = 0.001
	global_crown_estate_power = 0.2
}

bolstered_khan_authority = {
	game_data = {
		category = country
	}
	monthly_war_exhaustion = -0.05
	global_crown_estate_power = 0.2
}

hundred_years_war_impact = {
	game_data = {
		category = country
	}
	blocks_country_formation = yes
}
rise_of_timur_impact = {
	game_data = {
		category = country
	}
	blocks_country_formation = yes
	aggressiveness_modifier = 0.5
}
grand_remonstrance_refused = {
	game_data = {
		category = country
	}

	monthly_legitimacy = -0.5
	parliament_base_support = -0.5
}

grand_remonstrance_compromise = {
	game_data = {
		category = country
	}

	parliament_base_support = 0.25
	global_crown_estate_power = -0.25
}

samuel_pepys_diligence = {
	game_data = {
		category = country
	}

	monthly_towards_naval = societal_value_monthly_move
	legislative_efficiency = 0.05
}

braganca_rebellion = { 
	game_data = {
		category = country
	}

	monthly_nobles_estate_rebel_growth = 0.025
	monthly_pretender_rebel_growth = 0.025
}

opposed_parliament = {
	game_data = {
		category = country
	}

	parliament_base_support = -0.50
}

philosophical_transactions = {
	game_data = {
		category = country
	}

	research_speed_modifier = 0.1
	global_monthly_literacy = 0.05
}

absense_of_influential_figurine = {
	game_data = {
		category = country
	}

	artist_salary_modifier = -0.05
}

south_sea_bubble = {
	game_data = {
		category = country
	}

	import_efficiency = medium_trade_efficiency_penalty
	global_monthly_prosperity = -0.005
}

restructuring = {
	game_data = {
		category = country
	}

	payment_to_overlord_modifier = -1
	import_efficiency = large_trade_efficiency_penalty
}

parliament_influenced = {
	game_data = {
		category = country
	}

	parliament_base_support = -0.25
}

parliament_desires_change = {
	game_data = {
		category = country
	}

	parliament_base_support = -0.50
}

infrastructure_funds_modifier = {
	game_data = {
		category = country 
	}

	global_build_buildings_efficiency = 0.2
	town_upgrade_cost_modifier = -0.1
	city_upgrade_cost_modifier = -0.1
	megalopolis_upgrade_cost_modifier = -0.1
}

warrior_banners_modifier = {
	game_data = {
		category = country 
	}
	
	global_levy_size_modifier = 0.05
	army_maintenance_efficiency = 0.3
	expected_army_size_modifier = 0.1
}

foreign_donations_modifier = {
	game_data = {
		category = country 
	}

	country_cabinet_efficiency = 0.1
	monthly_diplomats = 0.2
	diplomatic_reputation = diplomatic_reputation_mild_bonus
}

jerusalem_resurgent_modifier = {
	game_data = {
		category = country 
	}
	
	war_score_vs_other_religion_efficiency = -0.25
	global_crown_estate_power = 0.2
	clergy_estate_levy_size = 0.33
}


orbans_bombard_modifier = {
	game_data = {
		category = country
	}

	siege_ability = 0.3
	artillery_bonus_vs_fort = 3
	army_movement_speed = -0.1
}

efficient_customs_dues_modifier = {
	game_data = {
		category = country 
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
	global_burghers_estate_power = 0.25
}

foodstuffs_exports_banned = {
	game_data = {
		category = country
	}
	ban_exports_of_wheat = yes
	ban_exports_of_fish = yes
	ban_exports_of_tea = yes
	ban_exports_of_potato = yes
	ban_exports_of_maize = yes
	ban_exports_of_wine = yes
	ban_exports_of_rice = yes
	ban_exports_of_millet = yes
	ban_exports_of_legumes = yes
	ban_exports_of_livestock = yes
	ban_exports_of_olives = yes
	ban_exports_of_fruit = yes
	ban_exports_of_beer = yes
	ban_exports_of_liquor = yes
}

wheat_exports_banned = {
	game_data = {
		category = country
	}
	ban_exports_of_wheat = yes
}
cloth_exports_banned = {
	game_data = {
		category = country
	}
	ban_exports_of_cloth = yes
}
fine_cloth_exports_banned = {
	game_data = {
		category = country
	}
	ban_exports_of_fine_cloth = yes
}

pirate_shipwrights_modifier = {
	game_data = {
		category = country 
	}
	navy_galley_build_cost_modifier = -0.2
	navy_light_ship_build_cost_modifier = -0.2
}

shameless_privateering_modifier = {
	game_data = {
		category = country
	}
	privateer_durability = 0.01
}

deaf_mute_servants_modifier = {
	game_data = {
		category = country 
	}

	counter_espionage = 0.1
	spy_network_construction = 0.2
}

maps_of_piri_reis_modifier = {
	game_data = {
		category = country
	}

	exploration_preparation_time_modifier = -0.1
	exploration_mission_speed = 0.1
	colonial_range_modifier = 0.2
}

rein_in_bashi_bazouks_modifier = {
	game_data = {
		category = country
	}

	fort_maintenance_efficiency = -0.1
}

prolific_architects_modifier = {
	game_data = {
		category = country
	}
	global_build_buildings_efficiency = 0.2
}

executed_a_ruler = {
	game_data = {
		category = country 
	}
	diplomatic_reputation = diplomatic_reputation_severe_penalty
}

assassinated_character = {
	game_data = {
		category = country 
	}
	
	diplomatic_reputation = diplomatic_reputation_mild_penalty
}
assassinated_heir = {
	game_data = {
		category = country 
	}
	
	diplomatic_reputation = diplomatic_reputation_extreme_penalty
}
assassinated_ruler = {
	game_data = {
		category = country 
	}
	
	diplomatic_reputation = diplomatic_reputation_ultimate_penalty
}

ser_reduced_taxation_obligation_modifier = {
	game_data = {
		category = country 
	}
	
	tax_income_efficiency = huge_tax_income_efficiency_penalty
	nobles_estate_max_tax = -0.5
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
}

ser_noble_borderlands_modifier = {
	game_data = {
		category = country 
	}

	monthly_towards_aristocracy = societal_value_monthly_move
	global_monthly_control = -0.0025
	global_nobles_estate_power = 0.5
}

ser_burgher_borderlands_modifier = {
	game_data = {
		category = country 
	}
	
	monthly_towards_plutocracy = societal_value_monthly_move
	global_monthly_control = -0.0025
	global_burghers_estate_power = 0.5
}

ser_clergy_borderlands_modifier = {
	game_data = {
		category = country 
	}
	
	monthly_towards_traditionalist = societal_value_monthly_move
	global_monthly_control = -0.0025
	global_clergy_estate_power = 0.5
}

improved_working_conditions_silk_weavers = {
	game_data = {
		category = country
	}

	global_fine_cloth_output_modifier = -0.1
}

regulated_gin_production = {
	game_data = {
		category = country
	}

	global_liquor_output_modifier = -0.1
}

heavily_restricted_gin_production = {
	game_data = {
		category = country
	}

	global_liquor_output_modifier = -0.1
}

obstructing_industrialization = {
	game_data = {
		category = country
	}

	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	parliament_base_support = -0.5
}

fine_cloth_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_fine_cloth = yes
}

liquor_imports_banned = {
	game_data = {
		category = country
	}
	ban_imports_of_liquor = yes
}

improved_working_conditions_cloth_makers = {
	game_data = {
		category = country
	}

	global_cloth_output_modifier = -0.1
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
}

temporary_income_tax = {
	game_data = {
		category = country
	}

}

no_market_for_goods = {
	game_data = {
		category = country
	}

	import_efficiency = large_trade_efficiency_penalty
	global_tea_output_modifier = -0.1
}

eng_disgruntled_factory_workers_rebellion = { 
	game_data = {
		category = country
	}

	monthly_peasants_estate_rebel_growth = 0.025
}

rus_decembrist_movement = { 
	game_data = {
		category = country
	}

	monthly_burghers_estate_rebel_growth = 0.025
	monthly_peasants_estate_rebel_growth = 0.025
}

invested_in_textile_production = { 
	game_data = {
		category = country
	}

	global_cloth_output_modifier = 0.1
}

invested_in_farming_output = { 
	game_data = {
		category = country
	}

	global_monthly_food_modifier = 0.1
}

eng_gordon_riots = { 
	game_data = {
		category = country
	}

	monthly_clergy_estate_rebel_growth = 0.025
	diplomatic_reputation = diplomatic_reputation_mild_penalty
}

committees_of_correspondence = { 
	game_data = {
		category = country
	}

	payment_to_overlord_modifier = -0.5
	loyalty_to_overlord = -10
}

blue_stockings_society = { 
	game_data = {
		category = country
	}

	global_monthly_literacy = 0.05
	global_monthly_art_start_chance = 0.1
	global_peasants_max_literacy = 5
	global_soldiers_max_literacy = 5
	global_laborers_max_literacy = 5
}


tolerant_court_modifier = {
	game_data = {
		category = country
	}
	
	country_cabinet_efficiency = 0.1
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_humanist = societal_value_monthly_move
}

#Institutions
development_of_the_artillery = {
	game_data = {
		category = country
	}
	army_artillery_build_cost_modifier = 0.1
	army_artillery_reinforce_cost_modifier = 0.1
	army_artillery_maintenance_cost_modifier = 0.1
	global_institution_growth_modifier = 0.15
}
siege_artillery_model = {
	game_data = {
		category = country
	}
	siege_ability = 0.15
}
battle_artillery_model = {
	game_data = {
		category = country
	}
	army_artillery_power = 0.15
}
artillery_advantage = {
	game_data = {
		category = country
	}
	army_artillery_power = 0.1
	siege_ability = 0.1
	army_artillery_maintenance_cost_modifier = -0.1
}

investing_in_the_science = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	global_monthly_literacy = 0.01
	
	global_estate_max_tax = -0.1
}

aftermath_of_the_scientific_revolution = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.01
	research_speed_modifier = 0.05
	global_max_literacy = 5
}

generic_minor_research_bonus = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.01
}

nor_hollendertiden = {
	game_data = {
		category = country
	}
	global_naval_supplies_output_modifier = 0.1
	global_lumber_output_modifier = 0.1
}

japanese_jokamachi = {
	game_data = {
		category = country 
	}

	town_upgrade_cost_modifier = -0.5
	city_upgrade_cost_modifier = -0.5
	megalopolis_upgrade_cost_modifier = -0.25
}

jap_nanbokuchou = {
	game_data = {
		category = country
	}

	monthly_prestige = -0.1
	monthly_legitimacy = -0.2
}

jap_gokaido = {
	game_data = {
		category = country 
	}
	
	global_road_building_time = -0.25
	build_gravel_road_cost_modifier = -0.33
	build_paved_road_cost_modifier = -0.33
	build_modern_road_cost_modifier = -0.33
}

jap_proclamation_of_ashikaga_shogunate = {
	game_data = {
		category = country 
	}

	monthly_honor = -0.2 # Installment of the North Court
	monthly_prestige = 0.10
	monthly_legitimacy = 0.1
	power_projection = 10
}

jap_moronao_shitsuji = {
	game_data = {
		category = country 
	}

	legislative_efficiency = 0.10
	court_spending_efficiency = 0.1
	regiment_recruit_speed = -0.1
}

jap_lower_court_shitsuji = {
	game_data = {
		category = country 
	}

	legislative_efficiency = 0.03
	court_spending_efficiency = 0.04
	monthly_legitimacy = 0.05
}

jap_tadayoshi_arrival_to_stc = {
	game_data = {
		category = country 
		decaying = yes
	}

	monthly_gold_income = 15
	army_heavy_infantry_power = 0.15
	land_morale_modifier = 0.15
}

jap_integration_of_the_shugo_into_court = {
	game_data = {
		category = country 
	}

	monthly_gold_expense = 5
	monthly_prestige = 0.20
	court_spending_efficiency = -0.08
	change_policy_cost_modifier = 0.20
}

jap_integration_of_the_shugo_into_court_pragmatic = {
	game_data = {
		category = country 
	}

	monthly_gold_expense = 8
	monthly_prestige = 0.15
	change_policy_cost_modifier = 0.25
	court_spending_efficiency = -0.12
	diplomatic_reputation = 1
	monthly_diplomats = 0.25
}

jap_senior_kanrei_clan_member = {
	game_data = {
		category = country 
	}

	monthly_gold_income = 5
	monthly_prestige = 0.25
	diplomatic_reputation = 2
}

jap_senior_kanrei_clan_member_weakened = {
	game_data = {
		category = country 
	}

	monthly_gold_income = 3
	monthly_prestige = 0.10
	diplomatic_reputation = 1
	court_spending_efficiency = -0.05
}

jap_kanrei_shukuro_kaigi_clan = {
	game_data = {
		category = country 
	}

	monthly_gold_income = 2.5
	monthly_prestige = 0.10
	spy_network_construction = 0.2
}

jap_shukuro_kaigi_expansion = {
	game_data = {
		category = country 
	}

	diplomatic_reputation = 1
	stability_investment = small_stability_investment
	monthly_legitimacy = 0.10
	monthly_towards_aristocracy = societal_value_monthly_move
}

jap_board_of_retainers = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_rebel_growth = -0.0003
	pop_join_rebel_threshold = -0.1
	pop_leave_rebels_threshold = -0.1
}

jap_samurai_dokoro_holder = {
	game_data = {
		category = country 
	}

	declaring_war_cost_modifier = -0.2
	antagonism_received_modifier = -0.1
	spy_network_construction = 0.3
	monthly_gold_income = 3
}

jap_shugo_autonomy_for_submission = {
	game_data = {
		category = country
	}

	global_build_buildings_efficiency = 0.2
	monthly_gold_income = 3
	global_manpower_modifier = 0.15
}

jap_new_kanrei_leader = {
	game_data = {
		category = country 
	}

	monthly_prestige = 0.25
	diplomatic_reputation = 2
}

jap_punitive_authority = {
	game_data = {
		category = country 
		decaying = yes
	}

	antagonism_received_modifier = -0.20
	subject_pays_vassal_cost_modifier = 0.25
	subject_loyalty = 25
	global_crown_estate_power = 0.25
}

jap_half_tax_decree = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.15
	global_estate_max_tax = 0.08
	global_estate_min_tax = 0.08
}

jap_half_tax_decree_dishonor = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.15
	global_estate_max_tax = 0.12
	global_estate_min_tax = 0.12
	monthly_honor = -0.33
	stability_investment = stability_investment_penalty	
}

jap_shugo_tandai_of_kyushu = {
	game_data = {
		category = country 
	}

	monthly_gold_income = 5
	global_manpower_modifier = 0.15
	monthly_prestige = 0.25
}

jap_shogunal_army = {
	game_data = {
		category = country 
	}

	land_morale_modifier = 0.05
	army_heavy_infantry_power = 0.10
	army_tradition_decay = 0.002
	global_levy_size_modifier = 0.10
	army_maintenance_efficiency = 0.20
}

jap_shogunal_army_levy_focus = {
	game_data = {
		category = country 
	}

	land_morale_modifier = -0.05
	army_light_infantry_power = 0.05
	army_tradition_decay = 0.005
	global_levy_size_modifier = 0.25
	army_maintenance_efficiency = 0.25
}

jap_required_shugo_residence_in_kyoto = {
	game_data = {
		category = country 
	}

	court_spending_efficiency = -0.05
	subject_loyalty = -10
	monthly_prestige = 0.25
	monthly_towards_centralization = societal_value_monthly_move
}

jap_taxing_of_the_sakaya_doso = {
	game_data = {
		category = country 
	}

	burghers_estate_max_tax = 0.05
	burghers_estate_min_tax = 0.12
}

jap_conversion_lockdown = {
	game_data = {
		category = country 
	}

	global_pop_conversion_speed_modifier = -0.33
}

jap_kano_school = {
	game_data = {
		category = country 
		decaying = yes
	}

	monthly_prestige = 0.10
	cultural_tradition_modifier = 0.25
	cultural_influence_modifier = 0.25
}

jap_noh_theatre_patronage = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.10
	monthly_legitimacy = 0.20
	cultural_tradition_modifier = 0.10
}

jap_shoin_zukuri = {
	game_data = {
		category = country
		decaying = yes
	}

	global_build_buildings_efficiency = 0.3
	monthly_legitimacy = 0.10
}

jap_way_of_tea = {
	game_data = {
		category = country 
	}

	monthly_prestige = 0.25
	cultural_tradition_modifier = 0.10
	cultural_influence_modifier = 0.10
	global_tea_output_modifier = 0.1
}

jap_kyoto_shoshidai = {
	game_data = {
		category = country 
	}

	global_monthly_control = 0.003
	improve_relation_impact = 0.15
}

jap_restricted_imperial_family = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.15
}

jap_ymt_restricted_imperial_family = {
	game_data = {
		category = country 
	}
	
	global_crown_estate_power = -0.25
}

jap_kansei_reforms = {
	game_data = {
		category = country 
	}
	
	global_monthly_food_modifier = 0.25
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	stability_investment = standard_stability_investment
}

demoralised_by_loss_of_capital = {
	game_data = {
		category = country 
	}
	
	land_morale_modifier = -0.1
}



promised_spoils_modifier = {
	game_data = {
		category = country
	}

	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	monthly_tribal_cohesion = 0.03
	stability_investment = small_stability_investment
}

kept_spoils_modifier = {
	game_data = {
		category = country
	}

	amount_looted_modifier = 0.33
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	global_crown_estate_power = 0.2
}

embracing_sinicization_modifier = {
	game_data = {
		category = country
	}

	monthly_towards_sinicized = societal_value_large_monthly_move
	monthly_legitimacy = -0.05
	monthly_republican_tradition = -0.03
	monthly_devotion = -0.05
	monthly_tribal_cohesion = -0.05
}

struggle_against_china_modifier = {
	game_data = {
		category = country
	}
	
	monthly_towards_unsinicized = societal_value_large_monthly_move
	
}

interdict = {
	game_data = {
		category = country
	}
	monthly_religious_influence = -0.5
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

chi_factional_strife = {
	game_data = {
		category = country
	}
	global_crown_estate_power = -0.33
	army_tradition_decay = 0.001
	global_levy_size_modifier = -0.5
	army_maintenance_efficiency = -0.75
	mercenary_maintenance_efficiency = -0.75
}

chi_administration_in_disarray = {
	game_data = {
		category = country
	}
	blocked_from_creating_subjects = yes
}

chi_yuan_religious_stability = {
	game_data = {
		category = country
	}
	monthly_religious_rebel_growth = -0.15
}


vij_astadiggajas_modifier = {
	game_data = {
		category = country
	}
	cultural_tradition_modifier = 0.25
	cultural_influence_modifier = 0.25
	global_monthly_prosperity = 0.001
}

nobles_estate_less_tax_burden = {
	game_data = {
		category = country
	}
	nobles_estate_max_tax = -0.2
}

clergy_estate_less_tax_burden = {
	game_data = {
		category = country
	}
	clergy_estate_max_tax = -0.2
}

burghers_estate_less_tax_burden = {
	game_data = {
		category = country
	}
	burghers_estate_max_tax = -0.2
}

peasants_estate_less_tax_burden = {
	game_data = {
		category = country
	}

	peasants_estate_max_tax = -0.1
}

nobles_estate_less_levy_obligations = {
	game_data = {
		category = country
	}
	nobles_estate_levy_size = -0.5
}

clergy_estate_less_levy_obligations = {
	game_data = {
		category = country
	}
	clergy_estate_levy_size = -0.5
}

burghers_estate_less_levy_obligations = {
	game_data = {
		category = country
	}
	burghers_estate_levy_size = -0.5
}

peasants_estate_less_levy_obligations = {
	game_data = {
		category = country
	}
	peasants_estate_levy_size = -0.15
}

sco_hostile_dunbar_castle = {
	game_data = {
		category = country
	}
	global_supply_limit_modifier = -0.1
}

symbol_of_power_modifier = {
	game_data = {
		category = country
	}

	monthly_legitimacy = 0.05
	monthly_republican_tradition = 0.05
	legislative_efficiency = 0.25
}

high_era_of_countryname_modifier = {
	game_data = {
		category = country
	}

	global_monthly_prosperity = 0.001
	global_estate_max_tax = 0.05
}


saint_peter_basilica_being_built = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.1
}

saint_peter_basilica_being_built_with_own_money = {
	game_data = {
		category = country
	}
	monthly_gold_expense = 30
	monthly_prestige = 0.3
}

nationwide_witch_hunts = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.25
	global_estate_target_satisfaction = small_permanent_target_satisfaction
	monthly_towards_spiritualist = societal_value_large_monthly_move
	tolerance_heretic = -2
}

forbade_witch_hunts = {
	game_data = {
		category = country
	}
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_humanist = societal_value_large_monthly_move
	tolerance_heretic = 2
}

pozhiloye = { 
	game_data = {
		category = country
	}

	rural_migration_attraction = -0.25
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

territorial_aggrandizement = { 
	game_data = {
		category = country
	}

	monthly_towards_centralization = societal_value_monthly_move
	global_institution_growth_modifier = -0.10
	cultural_tradition = -0.1
}

curtailed_ambitions = { 
	game_data = {
		category = country
	}

	monthly_towards_decentralization = societal_value_monthly_move
	global_institution_growth_modifier = 0.10
	cultural_tradition = 0.1
}

the_apostle_wide_distribution = { 
	game_data = {
		category = country
	}

	cultural_influence_modifier = 0.05
	global_pop_conversion_speed_modifier = 0.03
}

unattended_crops = {
	game_data = {
		category = country 
	}
	
	global_monthly_food_modifier = -0.25
}

bustling_trade_hub = {
	game_data = {
		category = country
	}

	trade_sea_efficiency = medium_trade_sea_efficiency_bonus
	monthly_towards_outward = societal_value_monthly_move
}

disruption_of_agricultural_activities = {
	game_data = {
		category = country
	}

	global_monthly_food_modifier = -0.15
	global_population_growth = -0.005
}

displaced_farmers = {
	game_data = {
		category = country
	}

	global_monthly_food_modifier = -0.15
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}

by_grace_of_national_assembly = {
	game_data = {
		category = country
	}

	parliament_base_support = 0.25
}

national_assembly_opposed = {
	game_data = {
		category = country
	}

	parliament_base_support = -0.25
}

fine_tuned_diplomacy = {
	game_data = {
		category = country
	}

	diplomatic_reputation = diplomatic_reputation_mild_bonus
	annexation_speed_modifier = 0.5

}

stringent_fasting_and_prayer = {
	game_data = {
		category = country
	}

	food_consumption_modifier = -0.1
	religious_icon_power_modifier = 0.05

}

enforced_central_control_modifier = {
	game_data = {
		category = country 
	}

	global_monthly_control = 0.002
	monthly_rebel_growth = 0.0025
	global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}

open_silk_trade_modifier = {
	game_data = {
		category = country 
	}

	global_merchant_capacity_modifier = 0.1
	global_disease_resistance = -0.1
	global_trade_center_power = 0.05
}

dlh_outside_interference_modifier = {
	game_data = {
		category = country
	}

	subject_loyalty = -50
	global_estate_target_satisfaction = big_permanent_target_satisfaction_penalty
	monthly_rebel_growth = 0.01
}

dlh_heirs_of_delhi_modifier = {
	game_data = {
		category = country 
	}
	
	global_integration_speed_modifier = 0.1
	monthly_war_exhaustion = -0.05
}

dlh_situation_modifier = {
	game_data = {
		category = country 
	}
	
	declaring_war_cost_modifier = -0.33
	global_integration_speed_modifier = 0.1
	antagonism_received_modifier = -0.2
}

dlh_slaves_in_cabinet = {
	game_data = {
		category = country
	}
	
	country_cabinet_efficiency = 0.1
}

dlh_iqta_holder_appeasement = {
	game_data = {
		category = country
	}
	
	global_nobles_estate_power = 0.25
}

delhi_embassies_modifier = {
	game_data = {
		category = country 
	}

	diplomatic_reputation = 3
	monthly_diplomats = 0.25
}

delhi_loyal_governors_modifier = {
	game_data = {
		category = country 
	}

	monthly_rebel_growth = -0.001
	global_monthly_control = 0.01
	global_distance_from_capital_speed_propagation = 0.2
}

delhi_reaffirm_vassal_relations_modifier = {
	game_data = {
		category = country 
	}

	subject_pays_vassal_cost_modifier = 0.2
	subject_loyalty = 25
}

delhi_appeased_the_nobles_modifier = {
	game_data = {
		category = country 
	}

	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}

silver_famine_modifier = {
	game_data = {
		category = country 
	}

	global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	monthly_legitimacy = -0.1
}

allowed_provincial_barter_markets = {
	game_data = {
		category = country 
	}

	monthly_inflation = 0.002
	tax_income_efficiency = large_tax_income_efficiency_penalty
	stability_investment = standard_stability_investment
}

dlh_coinage_reforms_modifier = {
	game_data = {
		category = country 
	}

	monthly_inflation = -0.002
}

dlh_restored_authority_modifier = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.25
	global_integration_speed_modifier = 0.1
	government_size = 1
}

bra_waldemar_rallies_nobility = {
	game_data = {
		category = country
	}
	monthly_legitimacy = -0.05
	pop_leave_rebels_threshold = 0.1
	nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}

bra_revoked_clergy_power = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = -0.35
}

bra_overcome_the_turmoil = {
	game_data = {
		category = country
	}
	monthly_towards_centralization = societal_value_monthly_move
	change_policy_cost_modifier = -0.5
	revoke_privilege_cost_modifier = -0.25
}

byz_relinquish_taxes_for_nobles_modifier = {
	game_data = {
		category = country 
	}

	nobles_estate_max_tax = -0.25
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}

expanded_assembly_powers_modifier = {
	game_data = {
		category = country 
	}

	global_estate_max_tax = 0.1
	parliament_base_support = 0.2
}

byz_reliance_on_italian_navies = {
	game_data = {
		category = country 
	}

	ship_build_speed = 0.1
	navy_galley_build_cost_modifier = -0.1
	monthly_legitimacy = -0.05
	import_efficiency = tiny_trade_efficiency_penalty
}

byz_mercantile_self_reliance_modifier = {
	game_data = {
		category = country 
	}

	selling_efficiency = tiny_trade_efficiency_bonus
	monthly_legitimacy = 0.1
}

BYZ_violated_agreement = {
	game_data = {
		category = country
	}

	diplomatic_reputation = diplomatic_reputation_severe_penalty
}

anti_genoese_pact_modifier = {
	game_data = {
		category = country
	}

	global_sailors_modifier = 0.05
	naval_damage_done = 0.05
}

BYZ_lacking_jewels = {
	game_data = {
		category = country
	}

	monthly_legitimacy = -0.1
}

BYZ_courtly_intrigues = {
	game_data = {
		category = country
	}

	monthly_legitimacy = -0.1
	counter_espionage = -0.25
}

BYZ_cracking_down_on_nobility = {
	game_data = {
		category = country
	}

	global_nobles_estate_power = -0.5
}

BYZ_underhanded_techniques = {
	game_data = {
		category = country
	}

	spy_network_construction = 0.25
}

BYZ_co_emperor_country = {
	game_data = {
		category = country
	}

	estate_power_from_cabinet = 1
}

mfa_elevation_modifier = {
	game_data = {
		category = country
	}

	monthly_prestige = 0.15
	monthly_legitimacy = 0.1
	global_integration_speed_modifier = 0.25
}

mfa_honored_claim = {
	game_data = {
		category = country
	}
	
	diplomatic_reputation = 4
}

teu_lizard_league = {
	game_data = {
		category = country
	}

	global_nobles_estate_power = 0.25
	monthly_towards_aristocracy = societal_value_monthly_move
}

teu_papal_resolution = {
	game_data = {
		category = country
	}

	antagonism_monthly_change_modifier = 0.1
}

teu_anchoress_visions = {
	game_data = {
		category = country
	}
	
	clergy_estate_target_satisfaction = estate_satisfaction_weak_bonus
	monthly_devotion = 0.15
	monthly_towards_spiritualist = societal_value_minor_monthly_move
}

teu_extra_taxes_on_bailwicks = {
	game_data = {
		category = country
	}
	
	nobles_estate_target_satisfaction = small_privilege_target_satisfaction_penalty
}

teu_fervor_st_georges_night_uprising = {
	game_data = {
		category = country
	}

	land_morale_modifier = 0.15
}

teu_wrath_of_the_pirates = {
	game_data = {
		category = country
	}

	import_efficiency = large_trade_efficiency_penalty
}

reduced_government_expenses = {
	game_data = {
		category = country
	}

	government_size = -1.0
	global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty

}

briefed_on_current_events = {
	game_data = {
		category = country
	}

	diplomacy_importance_modifier = 0.1
	peace_offer_negotiation_power = 0.1

}

beard_tax = {
	game_data = {
		category = country
	}

	monthly_gold_income = 5
	monthly_towards_spiritualist = societal_value_monthly_move

	no_beards = yes
}

growth_of_the_cattle_trade = {
	game_data = {
		category = country 
	}
	global_livestock_output_modifier = 0.3
	global_wheat_output_modifier = 0.3
	monthly_towards_serfdom = societal_value_monthly_move
	monthly_towards_aristocracy = societal_value_monthly_move
	expand_rgo_farming_cost_modifier = -0.1
}

pol_prosperity_works_modifier = {
	game_data = {
		category = country
	}
	town_upgrade_cost_modifier = -0.15
	global_fort_build_buildings_efficiency = 0.4
	fort_maintenance_efficiency = 0.4
}

por_esmeraldo_do_situ_orbis_modifier = {
	game_data = {
		category = country
	}

	exploration_mission_speed = 0.02
	start_exploration_sea_cost_modifier = -0.1
}

por_interpreters = {
	game_data = {
		category = country
	}
	
	max_diplomats = 1
	diplomatic_reputation = 1
}

por_refused_ordinances = {
	game_data = {
		category = country
		decaying = yes
	}
	
	legislative_efficiency = -0.1
}

por_castro_family_influences = {
	game_data = {
		category = country
	}
	
	diplomatic_reputation = -2
	diplomatic_spending_cost = 0.01
}

por_misericordia = {
	game_data = {
		category = country
	}
	
	global_devastation_recovery = 0.001
	global_monthly_prosperity = 0.001
}

por_focusing_on_own_buildings = {
	game_data = {
		category = country
	}

	global_rural_build_buildings_efficiency = 0.3
}

por_patronage_of_navigator = {
	game_data = {
		category = country
	}
	
	start_exploration_sea_cost_modifier = -0.25
	recruit_explorer_cost_modifier = -0.25
	monthly_legitimacy = -0.15
}

piotrokow_wislica_statutes_impact_modifier = {
	game_data = {
		category = country 
	}

	global_levy_size_modifier = 0.1
	global_crown_estate_power = 0.2
	country_cabinet_efficiency = 0.1
}

pol_attempts_consolidation_modifier = {
	game_data = {
		category = country 
	}
	
	revoke_privilege_cost_modifier = -0.05
	global_crown_estate_power = 0.1
}

szlachta_backing_modifier = {
	game_data = {
		category = country
	}
	
	parliament_base_support = 0.03
	global_nobles_estate_power = 0.25
	monthly_towards_aristocracy = societal_value_minor_monthly_move
}

burghers_backing_modifier = {
	game_data = {
		category = country
	}

	parliament_base_support = 0.03
	global_burghers_estate_power = 0.25
	monthly_towards_plutocracy = societal_value_minor_monthly_move
}

pol_supremacy_over_the_nobles_modifier = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.5
	monthly_towards_centralization = societal_value_monthly_move
	change_policy_cost_modifier = -0.33
}

pol_levy_support_modifier = {
	game_data = {
		category = country
	}

	global_levy_size_modifier = 0.05
	global_manpower_modifier = 0.05
}

pol_sobieski_crown_authority_modifier = {
	game_data = {
		category = country
	}

	global_crown_estate_power = 0.4
	change_policy_cost_modifier = -0.3
	monthly_towards_centralization = societal_value_monthly_move
}

pol_saxon_administration_modifier = {
	game_data = {
		category = country
	}

	global_crown_estate_power = 0.2
	country_cabinet_efficiency = 0.15
	global_levy_size_modifier = 0.05
}

pol_enlightenment_reforms_modifier = {
	game_data = {
		category = country
	}

	global_crown_estate_power = 0.15
	monthly_towards_centralization = societal_value_minor_monthly_move
	country_cabinet_efficiency = 0.1
}

pol_may_constitution_modifier = {
	game_data = {
		category = country
	}

	global_crown_estate_power = 0.3
	change_policy_cost_modifier = -0.2
	parliament_base_support = 0.02
}

PRU_justifying_conquest_of_royal_prussia = {
	game_data = {
		category = country 
	}

	max_diplomats = -1 
	monthly_diplomats = -0.1
}

PRU_fabrication = {
	game_data = {
		category = country 
	}

	max_diplomats = -1 
	monthly_diplomats = -0.1
}

PRU_toleranzedikt = {
	game_data = {
		category = country 
	}

	monthly_towards_humanist = societal_value_monthly_move
}

PRU_end_of_robber_barons = {
	game_data = {
		category = country 
	}

	global_crown_estate_power = 0.2
}
PRU_crisis_of_the_theocracy = {
	game_data = {
		category = country 
	}

	monthly_devotion = -0.25
	monthly_prestige = -0.25
}
PRU_increase_power_projection_rating = {
	game_data = {
		category = country 
	}

	power_projection = 10
	monthly_prestige = 0.25
}

parliament_in_capital = {
	game_data = {
		category = country
	}
	monthly_towards_centralization = societal_value_monthly_move
}

parliament_outside_capital = {
	# multiplied by 1-proximity
	game_data = {
		category = country
	}
	monthly_towards_decentralization = societal_value_large_monthly_move
}

crown_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_crown_estate_power = 0.25
	monthly_legitimacy = 0.02
	monthly_republican_tradition = 0.01
	monthly_devotion = 0.02
	monthly_horde_unity = 0.02
	monthly_tribal_cohesion = 0.02
}
nobles_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_nobles_estate_power = 0.25
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
burghers_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_burghers_estate_power = 0.25
	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
}
clergy_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = 0.25
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
}
peasants_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_peasants_estate_power = 0.25
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
}
dhimmi_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_dhimmi_estate_power = 0.25
	dhimmi_estate_target_satisfaction = medium_permanent_target_satisfaction
}
tribes_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_tribes_estate_power = 0.25
	tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
}
cossacks_estate_head_of_cabinet_influence = {
	game_data = {
		category = country
	}
	global_cossacks_estate_power = 0.25
	cossacks_estate_target_satisfaction = medium_permanent_target_satisfaction
}

exodus_of_artists = {
	game_data = {
		category = country 
	}
	
	cultural_tradition_modifier = -0.25
	global_monthly_art_start_chance = -0.5
}

posolsky_prikaz_excelling = {
	game_data = {
		category = country
	}
	
	antagonism_received_modifier = -0.1
	max_diplomats = 1
}

brilliant_diplomacy = {
	game_data = {
		category = country
	}
	diplomatic_capacity = 1
	monthly_diplomats = 0.1
}

artistic_encouragement = {
	game_data = {
		category = country
	}
	
	skill_of_new_artists = 0.1
	global_monthly_art_start_chance = 0.15
}

military_influencer = {
	game_data = {
		category = country
	}
	
	monthly_army_tradition = 0.5
	monthly_towards_quality = societal_value_monthly_move
}

accomplished_overseeing = {
	game_data = {
		category = country
	}
	
	country_cabinet_efficiency = 0.1
	legislative_efficiency = 0.2
}

potato_varieties_introduced = {
	game_data = {
		category = country 
	}
	
	global_potato_output_modifier = 0.25
}

grey_support = { 
	game_data = {
		category = country
	}

	monthly_pretender_rebel_growth = 0.025
}

northern_rebellion = { 
	game_data = {
		category = country
	}

	monthly_religious_rebel_growth = 0.025
}

rtr_red_turban_rebellions = {
	game_data = {
		category = country
	}
	monthly_rebel_growth = -0.05	#Rebels are created via events anyway
	stability_investment = stability_investment_penalty
	monthly_legitimacy = -0.05
	country_cabinet_efficiency = -0.2
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_levy_size_modifier = -0.45
	global_mercenaries_modifier = -0.75
}

rtr_appeased_the_court = {
	game_data = {
		category = country 
	}
	global_estate_max_tax = -0.25
	global_estate_target_satisfaction = large_permanent_target_satisfaction
}

peranakan_trading_rights_restriction = {
	game_data = {
		category = country
	}
	monthly_towards_inward = societal_value_large_monthly_move
	monthly_towards_traditional_economy = societal_value_large_monthly_move
	import_efficiency = medium_trade_efficiency_penalty
	tolerance_heathen = -2
}

maj_weathered_the_storm = {
	game_data = {
		category = country 
	}
	power_projection = 5
	stability_cost_efficiency = 0.2
}

maj_muslim_aid = {
	game_data = {
		category = country
	}
	selling_efficiency = tiny_trade_efficiency_bonus
	monthly_towards_humanist = societal_value_minor_monthly_move
	tolerance_heathen = 1
}

adipati_conversion_ban = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = -0.1
	tolerance_heathen = -1
}

chi_new_dynasty = {
	game_data = {
		category = country
	}
	global_integration_speed_modifier = 0.25
	monthly_legitimacy = 0.1
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

mch_manchu_identity = {
	game_data = {
		category = country
	}
	
	monthly_towards_sinicized = societal_value_tiny_monthly_move
	monthly_legitimacy = 0.15
}

MLO_recent_diplomatic_play = {
	game_data = {
		category = country
	}
	monthly_diplomats = -0.15
}

comuneros_rebellion = {
	game_data = {
		category = country
	}

	monthly_burghers_estate_rebel_growth = 0.025
}

read_the_book_of_good_love = {
	game_data = {
		category = country
	}

	global_population_growth = 0.0005
}

the_book_of_hunting = {
	game_data = {
		category = country
	}

	global_wild_game_output_modifier = 0.2
}

seal_of_hansa_modifier = {
	game_data = {
		category = country
	}

	monthly_republican_tradition = 0.1
	parliament_base_support = 0.2
	monthly_diplomats = 0.1
}

ubv_philipp_apian_map = {
	game_data = {
		category = country
	}
	global_monthly_control = 0.001
	land_cost_on_distance_from_capital_speed_propagation = 0.1
}

iw_victory_in_the_italian_wars_modifier = {
	game_data = {
		category = country
	}

	crown_power_from_population = 0.1
	num_italian_administrations = 1
}

iw_france_victory_modifier = {
	game_data = { category = country  decaying = yes }
	global_estate_target_satisfaction = large_permanent_target_satisfaction
	monthly_prestige = 0.2
}

iw_iberia_victory_modifier = {
	game_data = { category = country  decaying = yes }
	global_manpower_modifier = 0.2
	stability_cost_efficiency = 0.25
}

iw_rom_byz_latin_victory_dlc_modifier = {
	game_data = { category = country }

	num_of_legionaries_modifier = 0.2
}

iw_byz_hellenic_victory_dlc_modifier = {
	game_data = { category = country }
	num_of_cataphracts_modifier = 0.2
}

iw_balkan_victory_no_dlc_modifier = {
	game_data = { category = country  decaying = yes }
	global_integration_speed_modifier = 0.1
}

iw_balkan_victory_cabinet_modifier = {
	game_data = { category = country }
	government_size = 1
}

iw_siege_engineer_modifier = {
	game_data = { category = country }
	siege_ability = 0.2
}

rome_reborn = {
	game_data = {
		category = country
	}
	blocked_from_forming_countries = yes
	monthly_prestige = 0.5
	global_manpower_modifier = 0.2
	global_integration_speed_modifier = 0.10
	tolerance_own = 0.5
	diplomatic_reputation = diplomatic_reputation_weak_bonus
	diplomatic_capacity = 1
	max_diplomats = 2
	diplomatic_range = 500
	fort_limit = 1
	num_possible_artists = 1 
	cultures_capacity = 1
	government_size = 1
}

rot_legacy_islam = {
	game_data = {
		category = country
	}
	tolerance_own = 1
	monthly_towards_mysticism = societal_value_minor_monthly_move
	land_morale_modifier = 0.15
}
rot_legacy_borjigin = {
	game_data = {
		category = country
	}
	monthly_horde_unity = 0.1
	monthly_legitimacy = 0.1
	global_separatism = -0.05
	land_morale_modifier = 0.15
}
rot_legacy_fallback = {
	game_data = {
		category = country
	}
	auto_conquer_at_war = yes
	antagonism_received_modifier = -0.1
	land_morale_modifier = 0.15
}
cuspinian_educator = {
	game_data = {
		category = country
	}
	country_child_education = 0.2
	global_monthly_literacy = 0.05
}

cuspinian_diplomacy = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_bonus
	monthly_diplomats = 0.1
}

sovereign_of_anatolia = {
	game_data = {
		category = country 
	}

	global_integration_speed_modifier = 0.1
	monthly_legitimacy = 0.1
}

rebellious_subjects_modifier = {
	game_data = {
		category = country
	}

	monthly_war_exhaustion = 0.15
	global_levy_size_modifier = -0.1
}

mam_political_instability_modifier = {
	game_data = {
		category = country
	}

	global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	
}

pol_blocked_from_marriage_betrothal = {
	game_data = {
		category = character
	}

	blocked_from_marriage = yes
}
pol_cracovian_salt_mines = {
	game_data = {
		category = location
	}

	local_max_rgo_size_modifier = 0.25
	local_salt_output_modifier = 0.33
}
pol_honored_agreement = {
	game_data = {
		category = country
	}

	diplomatic_reputation = 1
}

plc_polish_commission = {
	game_data = {
		category = country
	}
	global_paper_output_modifier = 0.15
	research_speed_modifier = 0.1
	court_spending_efficiency = -0.1
}

plc_blackmail_of_the_nobles = {
	game_data = {
		category = country
	}
	
	nobles_estate_agenda_impact = -0.5
	nobles_estate_levy_size = -0.25
	nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	nobles_estate_max_tax = -0.1
}

plc_strive_for_reform = {
	game_data = {
		category = country
	}
	revoke_privilege_cost_modifier = -0.1
	global_nobles_estate_power = -0.25
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty	
}

plc_diplomatic_efforts_to_unify_churches = {
	game_data = {
		category = country
	}
	diplomatic_capacity = -0.5
}

pol_excellent_noble_education = {
	game_data = {
		category = country
	}
	global_nobles_max_literacy = 0.1
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
}

plc_kurland_colonial_ambitions = {
	game_data = {
		category = country 
	}
	
	colonial_migration_size_modifier = 0.5
	colonial_maintenance_efficiency = 1.0
}

plc_zaluski_library_modifier = {
	game_data = {
		category = country
	}
	
	global_max_literacy = 10
	research_speed_modifier = 0.1
}

plc_school_of_chivalry_burghers_modifier = {
	game_data = {
		category = country
	}
	burghers_estate_allowed_leading_military = yes
	discipline = 0.05
}

plc_school_of_chivalry_modifier = {
	game_data = {
		category = country
	}
	discipline = 0.05
	global_nobles_estate_power = 0.1
}

plc_capital_change_modifier = {
	game_data = {
		category = country
	}
	global_monthly_control = 0.001
}

ned_secured_baltic_grain = {
	game_data = {
		category = country
	}

	global_population_growth = 0.005
	
}


#QA DEBUG MODIFIERS
qa_debug_modifier_combat = {
	game_data = {
		category = country
	}

	discipline = 0.25
	military_tactics = 0.25
	possible_frontage_modifier = 0.25
	army_initiative = 0.25
	combat_speed_modifier = 0.25

	army_artillery_power = 0.25
	army_auxiliary_power = 0.25
	army_heavy_cavalry_power = 0.25
	army_light_cavalry_power = 0.25
	army_heavy_infantry_power = 0.25
	army_light_infantry_power = 0.25

	land_morale = 1
	land_morale_modifier = 0.25
}
qa_debug_modifier_siege = {
	game_data = {
		category = country
	}

	assault_ability = 1
	siege_ability = 1
	artillery_bonus_vs_fort = 2
}

melantrichs_efforts = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.1
}

mam_division_of_egypt_modifier = {
	game_data = {
		category = country
	}
	
	cultures_capacity = 1
	monthly_legitimacy = 0.05
}

restoration_of_the_mongol_empire = {
	game_data = {
		category = country
	}
	monthly_horde_unity = 0.1
	amount_looted_modifier = 0.5
	global_separatism = -0.05
	army_reinforce_efficiency = 0.66
}

reformation_of_the_horde = {
	game_data = {
		category = country
	}
	monthly_horde_unity = -0.05
	land_morale_recovery = -0.01
	army_reinforce_efficiency = -0.25
	subject_loyalty = -20
}

ser_novo_brdo_code = {
	game_data = {
		category = country
	}
	global_production_efficiency = medium_production_efficiency_bonus
}

ira_abbas_advisors = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.2
}
ira_shia_conversion_policy = {
	game_data = {
		category = country
	}
	tolerance_heretic = -3
	global_pop_conversion_speed = 0.02
	global_pop_conversion_speed_modifier = 0.2
}
ira_pragmatic_ulema = {
	game_data = {
		category = country
	}
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction
}
ira_conversion_of_the_clergy = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.1
}
ira_shiite_immigration = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.025
	global_monthly_literacy = 0.005
	global_institution_growth_modifier = 0.05
}

ira_self_sufficiency = {
	game_data = {
		category = country
	}
	stability_investment = tiny_stability_investment
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

ira_rug_monopoly = {
	game_data = {
		category = country
	}
	global_silk_output_modifier = 0.1
	global_dyes_output_modifier = 0.1
	global_fine_cloth_output_modifier = 0.1
}

ira_increased_rug_trade = {
	game_data = {
		category = country
	}
	global_merchant_power = 0.1
}

ira_steady_rug_production = {
	game_data = {
		category = country
	}
	global_production_efficiency = small_production_efficiency_bonus
}

ira_the_emerald_lion = {
	game_data = {
		category = country
	}
	power_projection = 10
}

ira_sponsorship_of_christian_armenians_modifier = {
	game_data = {
		category = country
	}
	tolerance_heathen = 1
	tribes_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_manpower_modifier = 0.05
}
ira_elitist_caste_modifier = {
	game_data = {
		category = country
	}
	tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
}

ira_selective_horse_breeding = {
	game_data = {
		category = country
	}
	army_light_cavalry_power = 0.2
	army_light_cavalry_build_cost_modifier = 0.05
}

ira_intensive_horse_breeding = {
	game_data = {
		category = country
	}
	army_light_cavalry_build_cost_modifier = -0.05
	global_horses_output_modifier = 0.1
}

period_of_instability_modifier = {
	game_data = {
		category = country
	}

	monthly_legitimacy = -0.25
	stability_cost_efficiency = -0.33
	monthly_rebel_growth = 0.02
}

viziernomics_modifier = {
	game_data = {
		category = country 
	}

	nobles_estate_max_tax = -0.5
}

ven_mare_nostrum = {
	game_data = {
		category = country
	}
	naval_morale_modifier = 0.2
	global_naval_supplies_output_modifier = 0.1
	monthly_towards_naval = societal_value_large_monthly_move
}

cossacks_expanded_power = {
	game_data = {
		category = country
	}

	global_cossacks_estate_power = 0.1
}

cossacks_declining_power = {
	game_data = {
		category = country
	}

	global_cossacks_estate_power = -0.1
}

cossacks_supplied = {
	game_data = {
		category = country
	}

	global_cossacks_estate_power = 0.1
	global_tribesmen_food_consumption = 0.1
}

cossacks_fending_for_themselves = {
	game_data = {
		category = country
	}

	global_cossacks_estate_power = -0.1
	cossacks_estate_levy_size = -0.1
}

cossacks_supported = {
	game_data = {
		category = country
	}
	global_cossacks_estate_power = 0.1
	global_burghers_estate_power = -0.1
}

cossacks_burghers_supported = {
	game_data = {
		category = country
	}
	global_burghers_estate_power = 0.1
	global_cossacks_estate_power = -0.1
}

lit_conversion_efforts_modifier = {
	game_data = {
		category = country
	}

	monthly_religious_rebel_growth = 0.02
	monthly_clergy_estate_rebel_growth = 0.02
	global_pop_conversion_speed_modifier = 0.3
	blocked_from_conversion = yes
}

sultanate_of_women = {
	game_data = {
		category = country
	}

	global_build_buildings_efficiency = 0.2
	stability_cost_efficiency = 0.2
}

grand_vizier_hegemony = {
	game_data = {
		category = country
	}

	country_cabinet_efficiency = 0.1
   	head_of_cabinet_promotion_cost_modifier = 0.25
   	global_crown_estate_power = 0.25
   	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

conciliatory_court_faction = {
	game_data = {
		category = country
	}

	monthly_towards_conciliatory = societal_value_large_monthly_move
}

war_at_court = {
	game_data = {
		category = country
		decaying = yes
	}

	country_cabinet_efficiency = -0.1
	stability_cost_efficiency = -0.1
}

dan_defeated_hansa = {
	game_data = {
		category = country
	}

	selling_efficiency = tiny_trade_efficiency_bonus
	power_projection = 10
}

dan_lion_from_the_north = {
	game_data = {
		category = country
	}

	land_morale_modifier = 0.1
	diplomatic_reputation = 1
}

dan_dominium_maris_baltici = {
	game_data = {
		category = country
	}
	naval_morale_modifier = 0.1
	selling_efficiency = tiny_trade_efficiency_bonus
}

dai_latinization_of_the_alphabet = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.1
	global_monthly_literacy = 0.01
}

janissary_custodianship = {
	game_data = {
		category = country
	}
	stability_cost_efficiency = 0.5
	land_morale_modifier = 0.1
	country_cabinet_efficiency = -0.10
}

supremacy_over_rival_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	power_projection = 10
	global_crown_estate_power = 0.25
}

infiltration_efforts_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_diplomats = 0.2
	spy_network_construction = 0.25
}

mal_searching_lost_expedition = {
	game_data = {
		category = country
	}

	import_efficiency = tiny_trade_efficiency_penalty
	exploration_preparation_time_modifier = -0.1
	exploration_mission_speed = 0.1
	colonial_range_modifier = 0.2
}

mal_power_to_the_council = {
	game_data = {
		category = country
		decaying = yes
	}

	global_crown_estate_power = -0.5
	global_estate_max_tax = -0.1
}

rev_chaos_religious_intolerance = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.01
	tolerance_heretic = -1
	tolerance_heathen = -1
	monthly_towards_spiritualist = societal_value_minor_monthly_move
}

rev_chaos_religious_tolerance = {
	game_data = {
		category = country
	}
	stability_cost_efficiency = 0.2
	tolerance_own = -1
	tolerance_heretic = 0.5
	tolerance_heathen = 0.5
	monthly_towards_humanist = societal_value_minor_monthly_move
}

guillotine_chop_chop = {
	game_data = {
		category = country
	}
	stability_investment = tiny_stability_investment
}

rev_chaos_sided_with_revolution = {
	game_data = {
		category = country
	}
	monthly_republican_tradition = 0.05
	stability_investment = large_stability_investment_penalty
	monthly_towards_free_subjects = societal_value_minor_monthly_move
}
rev_chaos_sided_with_monarchists = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = 0.05
	monthly_towards_aristocracy = societal_value_monthly_move
	global_monthly_control = -0.0025
}

restrict_serfdom = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = -0.05
	global_manpower_modifier = -0.125
	monthly_towards_free_subjects = societal_value_minor_monthly_move
}

enforce_serfdom = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = 0.05
	global_manpower_modifier = 0.125
	monthly_towards_serfdom = societal_value_minor_monthly_move
}

sweeping_governmental_reformation = {
	game_data = {
		category = country
	}
	change_policy_cost_modifier = -0.75
	remove_government_reform_cost_modifier = -0.75
	legislative_efficiency = 0.2
	nobles_estate_target_satisfaction = insane_permanent_target_satisfaction_penalty
}

kor_hall_of_worthies_modifier = {
	game_data = {
		category = country
	}

	research_speed_modifier = 0.05
	court_spending_efficiency = -0.05
}

kor_support_sarim_modifier = {
	game_data = {
		category = country
	}

	tolerance_own = 1
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	monthly_towards_spiritualist = societal_value_monthly_move
}

kor_support_hungu_modifier = {
	game_data = {
		category = country
	}
	
	global_crown_estate_power = 0.1
	monthly_towards_centralization = societal_value_monthly_move
}

kor_support_gwan_hak_modifier = {
	game_data = {
		category = country
	}
	
	country_cabinet_efficiency = 0.1
	monthly_towards_innovative = societal_value_monthly_move
}

kor_support_jeol_eui_modifier = {
	game_data = {
		category = country
	}
	
	stability_cost_efficiency = 0.2
	monthly_towards_traditionalist = societal_value_monthly_move
}

opposed_reforms = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = large_permanent_target_satisfaction
	change_policy_cost_modifier = 0.25
	remove_government_reform_cost_modifier = 0.25
	legislative_efficiency = -0.1
}

suppress_free_thinkers = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = -0.05
	monthly_towards_traditionalist = societal_value_minor_monthly_move
}
bureaucratic_reduction = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_penalty
	pop_join_rebel_threshold = -0.05
	monthly_towards_decentralization = societal_value_monthly_move
}
bureaucratic_expansion = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = 0.05
	tax_income_efficiency = medium_tax_income_efficiency_bonus
	monthly_towards_centralization = societal_value_monthly_move
}

the_reign_of_terror = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = -0.05
	global_production_efficiency = medium_production_efficiency_penalty
	tax_income_efficiency = small_tax_income_efficiency_penalty
	global_monthly_control = -0.005
}

the_counter_revolution = {
	game_data = {
		category = country
	}
	pop_join_rebel_threshold = 0.05
	global_production_efficiency = medium_production_efficiency_penalty
	tax_income_efficiency = small_tax_income_efficiency_penalty
	global_monthly_control = 0.005
}

reduced_central_authority = {
	game_data = {
		category = country
	}
	global_max_control = -0.1
	global_crown_estate_power = -0.2
}

terrified_peasants_modifier = {
	game_data = {
		category = country
	}
	global_peasants_estate_power = -0.3
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

fiscal_responsibility = {
	game_data = {
		category = country
	}
	tax_income_efficiency = medium_tax_income_efficiency_bonus
}

recruiting_scribes = {
	game_data = {
		category = country
	}
	legislative_efficiency = 0.1
	global_monthly_literacy = 0.03
}

illiterate_bureaucracy = {
	game_data = {
		category = country
	}
	legislative_efficiency = -0.1
}

printing_boom = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.03
	research_speed_modifier = 0.1
	monthly_towards_innovative = societal_value_monthly_move
}


eth_reduced_clergy_power = {
	game_data = {
		category = country
	}
	global_clergy_estate_power = -0.4
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}



livestock_suffers_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	global_livestock_output_modifier = -0.1
}

wineries_suffering_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_wine_output_modifier = -0.1
}

great_frost_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	global_monthly_food_modifier = -1
	global_wheat_output_modifier = -1
	global_rice_output_modifier = -1
	global_maize_output_modifier = -1
	land_unit_attrition = 0.5
	naval_unit_attrition = 0.5
	global_population_growth = -0.02
}

public_libraries = {
	game_data = {
		category = country
	}

	research_speed_modifier = 0.15
	global_monthly_literacy = 0.03
}

foreign_coinage_ban = {
	game_data = {
		category = country 
	}

	import_efficiency = medium_trade_efficiency_penalty
	global_merchant_power = -0.1
}

ottoman_artillery_reform =  {
	game_data = {
		category = country
	}

	army_artillery_power = 0.1
}

noble_concessions_modifier = {
	game_data = {
		category = country
	}
	nobles_estate_max_tax = -0.2
}

clergy_concessions_modifier = {
	game_data = {
		category = country
	}
	clergy_estate_max_tax = -0.2
}

burghers_concessions_modifier = {
	game_data = {
		category = country
	}
	burghers_estate_max_tax = -0.2
}

peasants_concessions_modifier = {
	game_data = {
		category = country
	}

	peasants_estate_max_tax = -0.2
}

dhimmi_concessions_modifier = {
	game_data = {
		category = country 
	}

	dhimmi_estate_max_tax = -0.2
}

religious_concessions_modifier = {
	game_data = {
		category = country
	}

	tolerance_own = -2
	clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	global_clergy_estate_power = -0.5
}

chi_disaster_reform_taxation_modifier = {
	game_data = {
		category = country
		decaying = yes
	}
	
	global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	stability_investment = stability_investment_penalty
}

chi_renewed_taxation_system_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	tax_income_efficiency = large_tax_income_efficiency_bonus
}

ben_restored_nobles_rights = {
	game_data = {
		category = country
	}
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	nobles_estate_max_tax = -0.1
	global_nobles_estate_power = 0.4
}
mam_bedoin_warfare_severe = {
	game_data = {
		category = country
	}
	import_efficiency = large_trade_efficiency_penalty
	global_merchant_power = -0.1
}

mam_bedoin_warfare = {
	game_data = {
		category = country
	}
	import_efficiency = medium_trade_efficiency_penalty
}

supreme_authority_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	global_crown_estate_power = 0.3
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

no_nobles_parliament_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	nobles_estate_blocked_from_parliament = yes
	parliament_base_support = 0.15
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

curbed_noble_power_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	global_nobles_estate_power = -0.25
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

curbed_burghers_power_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	global_burghers_estate_power = -0.2
	burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

no_burghers_parliament_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	burghers_estate_blocked_from_parliament = yes
	parliament_base_support = 0.15
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

curbed_clergy_power_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	global_clergy_estate_power = -0.2
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

no_clergy_parliament_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	clergy_estate_blocked_from_parliament = yes
	parliament_base_support = 0.15
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

curbed_peasants_power_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_peasants_estate_power = -0.2
	peasants_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
	monthly_towards_absolutism = societal_value_minor_monthly_move
}

reinstated_the_parliament_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_crown_estate_power = -1
	global_estate_power = 1
}

decreased_morale_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	land_morale_modifier = -0.1
	naval_morale_modifier = -0.1
}

reduced_war_expenditures = {
	game_data = {
		category = country
		decaying = yes
	}

	regiment_reinforcement_speed = -0.33
	monthly_war_exhaustion = 0.2
}

# multiplied by amount % of slots above limit
unsupported_diplomatic_capacity = {
	game_data = {
		category = country
	}

	# Reduce prestige a bit
	monthly_prestige = -0.2
	subject_loyalty = -25
	antagonism_received_modifier = 0.5
	country_cabinet_efficiency = -0.5
	global_crown_estate_power = -0.5

	# This is important as it effectively puts a cap on how many relations you can have
	# It can also be justified as saying your obligations become less credible the more of them you have
	
	diplomatic_spending_cost = 0.1
	diplomatic_reputation = diplomatic_reputation_mild_penalty
}

wave_of_great_explorers_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	start_exploration_land_cost_modifier = -0.1
	start_exploration_sea_cost_modifier = -0.1
}

focus_on_land_exploration_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_army_tradition = 0.5
}

focus_on_sea_exploration_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_navy_tradition = 0.5
}

era_of_overseas_expansion_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	exploration_maintenance_efficiency = 0.10
	create_colonial_charter_cost_modifier = -0.05
}

ori_decline_of_trade = {
	game_data = {
		category = country
		decaying = yes
	}
	
	import_efficiency = large_trade_efficiency_penalty
	global_merchant_power = -0.15
}

islamic_titles = {
	game_data = {
		category = country
	}

	country_cabinet_efficiency = 0.05
	tolerance_own = -2
}
defended_traditional_kingship = {
	game_data = {
		category = country
	}

	tolerance_own = 2
	tolerance_heathen = -1
	monthly_legitimacy = 0.1
}

rejection_of_syncretism = {
	game_data = {
		category = country
	}
	
	global_pop_conversion_speed_modifier = 0.01
	tolerance_own = 1
}
	
violate_treaty_of_tordesillas = {
	game_data = {
		category = country
	}
	monthly_prestige = -0.2
	ignore_same_religion_colonial_claim = yes
}

hab_recatholicization = {
	game_data = {
		category = country
	}
	global_pop_conversion_speed_modifier = 0.1
	tolerance_own = 1
	tolerance_heretic = -1
}

geheimer_konferenz = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.1
}

abolished_the_geheimer_rat = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = -0.1
}

austere_court = {
	game_data = {
		category = country
	}
	court_spending_efficiency = 0.2
	monthly_towards_jurisprudence = societal_value_monthly_move
	cultural_tradition_modifier = -0.1
}

ostentatious_court = {
	game_data = {
		category = country
	}
	court_spending_efficiency = -0.2
	monthly_prestige = 0.1
	cultural_tradition_modifier = 0.1
}

parliamentarists_victorious_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_republican_tradition = 0.1
	monthly_towards_centralization = societal_value_large_monthly_move
}

fewer_demands_from_subjects_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	subject_income_modifier = -0.1
	global_manpower_modifier = -0.2
	subject_loyalty = 15
}

fra_religious_league_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_clergy_estate_power = 1
	global_pop_conversion_speed_modifier = 0.1
	tolerance_own = 0.5
}

fra_religious_league_consolidated_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	global_crown_estate_power = -0.25
	tolerance_heretic = -1
}

end_of_the_smuta_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_devastation_recovery = 0.05
	monthly_towards_absolutism = societal_value_large_monthly_move
	monthly_towards_serfdom = societal_value_monthly_move
}

new_libraries_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_towards_innovative = societal_value_tiny_monthly_move
}

new_madrasas_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	
	monthly_towards_jurisprudence = societal_value_significant_monthly_move
}

shared_enrichment_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_production_efficiency = medium_production_efficiency_bonus
}

#IO Agendas
pa_hre_lessen_tax_burden_modifier = {
	game_data = {
		category = country
	}
	imperial_contribution_price_cost_modifier = -0.75
	imperial_treasury_contribution_price_cost_modifier = -0.75
}

#IO Issues
pi_hre_increased_imperial_tax_modifier = {
	game_data = {
		category = country
	}
	imperial_contribution_price_cost_modifier = 3
	imperial_treasury_contribution_price_cost_modifier = 3
}

#
prepare_for_katun = {
	game_data = {
		category = country
	}
	global_estate_max_tax = -0.1
	monthly_prestige = 0.05
	monthly_religious_influence = 0.03
	tolerance_own = 0.25
}

katun_celebration = {
	game_data = {
		category = country
	}
	
	monthly_prestige = 0.1
	tolerance_own = 1
	country_cabinet_efficiency = 0.1
	land_morale_modifier = 0.1
	naval_morale_modifier = 0.1
	diplomacy_importance_modifier = 0.1
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

katun_celebration_bad = {
	game_data = {
		category = country
	}
	
	monthly_prestige = -0.05
	country_cabinet_efficiency = -0.05
	land_morale_modifier = -0.05
	naval_morale_modifier = -0.05
	diplomacy_importance_modifier = -0.05
	tax_income_efficiency = medium_tax_income_efficiency_penalty
}

neglected_peasantry = {
	game_data = {
		category = country
	}

	global_monthly_prosperity = -0.002
}

abuses_by_estates = {
	game_data = {
		category = country
	}

	estate_enrichment = 0.20
}

cas_converted_behetrias = {
	game_data = {
		category = country
	}
	
	global_nobles_estate_power = 0.25
	monthly_towards_serfdom = societal_value_minor_monthly_move
}

cas_rights_of_behetrias = {
	game_data = {
		category = country
	}

	global_peasants_estate_power = 0.25
	monthly_towards_free_subjects = societal_value_minor_monthly_move
}

cas_magellan_expedition = {
	game_data = {
		category = country
	}

	exploration_preparation_time_modifier = -0.5
	exploration_maintenance_efficiency = 0.20
}

efficient_jurisprudence_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	tax_income_efficiency = large_tax_income_efficiency_bonus
	country_cabinet_efficiency = 0.1
}

last_stand_of_granada_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_defensive = 0.5
}

cas_herreras_innovation = {
	game_data = {
		category = country
	}

	global_monthly_food_modifier = 0.1
	global_production_efficiency = medium_production_efficiency_bonus
}

hussite_military_reform_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_army_tradition = 0.1
}

bav_renaissance_patronage = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.05
	skill_of_new_artists = 0.05
	monthly_towards_innovative = societal_value_minor_monthly_move
	court_spending_efficiency = -0.02
}

bav_reinheitsgebot = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.01
	cultural_tradition_modifier = 0.05
}

cas_azpilicuetas_theory = {
	game_data = {
		category = country
	}

	monthly_inflation = -0.002
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

consolidated_trade_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	selling_efficiency = medium_trade_efficiency_bonus
}

fortress_forger = {
	game_data = {
		category = country
	}

	global_fort_build_buildings_efficiency = 0.5
}

siege_artillery_engineer = {
	game_data = {
		category = country
	}
	siege_ability = 0.15
}

cas_spanish_dollar = {
	game_data = {
		category = country
	}
	monthly_inflation = -0.001
}

cas_spanish_dollar_not_adopted = {
	game_data = {
		category = country
	}
	minting_inflation_threshold = -0.01
	minting_income_factor = 0.05
}

promoted_moderates_modifier = {
	game_data = {
		category = country
	}

	diplomatic_reputation = diplomatic_reputation_mild_bonus
	tolerance_heretic = 3
	tolerance_own = -1
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	monthly_towards_conciliatory = societal_value_huge_monthly_move
}

promoted_radicals_modifier = {
	game_data = {
		category = country
	}

	diplomatic_reputation = diplomatic_reputation_extreme_penalty
	damage_done_versus_heretics_modifier = 0.1
	global_pop_conversion_speed_modifier = 0.05
	monthly_towards_belligerent = societal_value_huge_monthly_move
}

in_defense_of_hussitism_modifier = {
	game_data = {
		category = country
	}

	monthly_religious_influence = 0.3
	monthly_war_exhaustion = -0.03
	land_morale_modifier = 0.1
}

forbidden_from_joining_unions = {
	game_data = {
		category = country
	}
	monthly_towards_plutocracy = societal_value_monthly_move
}

smugglers_struggling_modifier = {
	game_data = {
		category = country
	}

	import_efficiency = small_trade_efficiency_penalty
	global_estate_max_tax = -0.05
}

free_trade_of_goods = {
	game_data = {
		category = country
	}

	export_efficiency = small_trade_efficiency_bonus
	global_production_efficiency = medium_production_efficiency_penalty
}
strong_guild = {
	game_data = {
		category = country
	}

	burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
	merchant_maintenance_efficiency = -0.1
}

influential_guild_members = {
	game_data = {
		category = country
	}

	global_production_efficiency = medium_production_efficiency_bonus
}
influential_nobles = {
	game_data = {
		category = country
	}

	global_nobles_estate_power = 0.1
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}

paranoid_recruitment = {
	game_data = {
		category = country
	}

	country_cabinet_efficiency = -0.075
}

foreign_guild_infiltrated = {
	game_data = {
		category = country
	}

	spy_network_construction = 0.25
}
guilds_compromised = {
	game_data = {
		category = country
	}

	counter_espionage = -0.25
}
suspended_diplomat = {
	game_data = {
		category = country
	}

	diplomatic_capacity_modifier = -0.05
	monthly_diplomats = -0.1
	max_diplomats = -1
}

trade_with_neighbor = {
	game_data = {
		category = country
	}

	global_merchant_power = 0.1
	selling_efficiency = small_trade_efficiency_bonus
}

guilds_cooperating = {
	game_data = {
		category = country
	}

	global_production_efficiency = medium_production_efficiency_bonus
	global_merchant_power = 0.05
}

traders_look_abroad = {
	game_data = {
		category = country
	}

	selling_efficiency = medium_trade_efficiency_bonus
	global_merchant_power = 0.05
}

aristocracy_united = {
	game_data = {
		category = country
	}

	pop_join_rebel_threshold = -0.05
	discipline = 0.05
}

guilds_obstruct_trade = {
	game_data = {
		category = country
	}

	global_merchant_power = -0.5
	global_merchant_capacity_modifier = -0.2
}

usa_postal_roads_expansion = {
	game_data = {
		category = country
	}
	global_road_building_time = -0.33
	build_gravel_road_cost_modifier = -0.1
	build_paved_road_cost_modifier = -0.1
	build_modern_road_cost_modifier = -0.1
}

diplomatic_betrayal_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	french_subject_prevented_from_call_to_war = yes
	loyalty_to_overlord = -25
}

strong_diplomacy_modifier = {
	game_data = {
		category = country
	}
	loyalty_to_overlord = 15
}

aggressive_planning = {
	game_data = {
		category = country
	}
	aggressiveness_modifier = 0.1
}

reduced_payment_obligations = {
	game_data = {
		category = country
		decaying = yes
	}

	payment_to_overlord_modifier = -0.5
}

invest_in_members_economy_modifier = {
	game_data = {
		category = country
		decaying = yes
	}
	global_build_buildings_efficiency = 1.0
	global_rgo_build_time = -0.5
}
invest_in_members_administration_modifier = {
	game_data = {
		category = country
		decaying = yes
	}
	stability_investment = large_stability_investment
	global_integration_speed_modifier = 0.20
}
invest_in_members_military_modifier = {
	game_data = {
		category = country
		decaying = yes
	}
	army_maintenance_efficiency = 0.5
	navy_maintenance_efficiency = 0.5
}

courting_dervishes_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	monthly_towards_mysticism = societal_value_monthly_move
	country_cabinet_efficiency = 0.1
	court_spending_efficiency = -0.02
}

influx_of_anatolian_scholars_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
	monthly_towards_centralization = societal_value_large_monthly_move
	research_speed_modifier = 0.05
}

reshaped_bureaucracy = {
	game_data = {
		category = country
	}
	government_size = 1
	country_cabinet_efficiency = 0.15
}

strengthened_ministry_of_rites = { #If changed, change too the modifier in the policy in six_ministries law
	game_data = {
		category = country
	}
	stability_investment = small_stability_investment
	global_pop_conversion_speed_modifier = 0.1
}

strengthened_ministry_of_personnel = { #If changed, change too the modifier in the policy in six_ministries law
	game_data = {
		category = country
	}
	government_size = 1
	country_cabinet_efficiency = 0.2
}

strengthened_ministry_of_revenue = { #If changed, change too the modifier in the policy in six_ministries law
	game_data = {
		category = country
	}
	minting_income_factor = 0.1
	minting_inflation_threshold = 0.01
	global_estate_max_tax = 0.1
}

strengthened_ministry_of_war = { #If changed, change too the modifier in the policy in six_ministries law
	game_data = {
		category = country
	}
	army_maintenance_efficiency = 0.2
	fort_maintenance_efficiency = 0.2
	army_logistics_distance_modifier = 0.1
}

strengthened_ministry_of_justice = { #If changed, change too the modifier in the policy in six_ministries law
	game_data = {
		category = country
	}
	monthly_rebel_growth = -0.0005
	pop_join_rebel_threshold = -0.05
	pop_leave_rebels_threshold = -0.05
}

strengthened_ministry_of_works = { #If changed, change too the modifier in the policy in six_ministries law
	game_data = {
		category = country
	}
	build_gravel_road_cost_modifier = -0.1
	build_paved_road_cost_modifier = -0.1
	build_modern_road_cost_modifier = -0.1
	build_railroad_cost_modifier = -0.1
	global_build_buildings_efficiency = 0.2
}

expanded_palace_bureaucracy = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
	game_data = {
		category = country
	}
	country_cabinet_efficiency = 0.15
}

conducted_population_census = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
	game_data = {
		category = country
	}
	tax_income_efficiency = large_tax_income_efficiency_bonus
	global_monthly_control = 0.001
}

increased_tariff_control = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
	game_data = {
		category = country
	}
	selling_efficiency = small_trade_efficiency_bonus
}

issued_great_warnings = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
	game_data = {
		category = country
	}
	revoke_privilege_cost_modifier = -0.1
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

commenced_infrastructure_works = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
	game_data = {
		category = country
	}
	global_road_building_time = -0.05
	build_gravel_road_cost_modifier = -0.15
	build_paved_road_cost_modifier = -0.15
	build_modern_road_cost_modifier = -0.15
}

reinforced_fortifications = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
	game_data = {
		category = country
	}
	global_fort_build_buildings_efficiency = 0.2
}

divergence_in_traditional_norms_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	monthly_towards_centralization = societal_value_large_monthly_move
	monthly_towards_innovative = societal_value_large_monthly_move
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

open_trade_markets_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_towards_free_trade = societal_value_significant_monthly_move
	trade_sea_efficiency = medium_trade_sea_efficiency_bonus
}

wave_of_spiritualism_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	monthly_towards_spiritualist = societal_value_significant_monthly_move
}

wave_of_humanism_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	monthly_towards_humanist = societal_value_significant_monthly_move
}

conversion_efforts_modifier = {
	game_data = {
		category = country 
		decaying = yes
	}

	global_pop_conversion_speed_modifier = 0.2
}

great_pirate_state_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_navy_tradition = 0.2
	naval_morale_modifier = 0.15
	monthly_republican_tradition = 0.5
}

spa_inspiring_heroism = {
	game_data = {
		category = country
	}

	naval_morale_modifier = 0.1
}

spa_improved_cartography = {
	game_data = {
		category = country
	}

	exploration_preparation_time_modifier = -0.25
	exploration_maintenance_efficiency = 0.20
}

spa_reform_momentum = {
	game_data = {
		category = country
	}
	legislative_efficiency = 0.10
}

spa_royal_tobacco_factory = {
	game_data = {
		category = country
	}
	global_tobacco_output_modifier = 0.2
}

spa_castrato_of_ensenada = {
	game_data = {
		category = country
	}
	global_estate_max_tax = 0.1
	tax_income_efficiency = large_tax_income_efficiency_bonus
}


additional_tribute = {
	game_data = {
		category = country
	}
	payment_to_overlord_modifier = 0.25
}

trusting_old_guard = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_legitimacy = -0.15
	court_spending_efficiency = 0.2
}

granted_autonomy_to_expand_modifier = {
	game_data = {
		category = country
	}

	antagonism_received_modifier = -0.05
}

fra_noble_crushing_rebellions = {
	game_data = {
		category = country
	}

	subject_loyalty = -10
	nobles_estate_target_satisfaction = small_permanent_target_satisfaction
	monthly_rebel_growth = 0.001
	monthly_towards_serfdom = societal_value_monthly_move
}

iro_memory_of_the_great_peacemaker = {
	game_data = {
		category = country
	}
	monthly_tribal_cohesion = 0.25
	stability_investment = small_stability_investment
	monthly_gold_income = 4
}

iro_earn_tribal_trust = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_bonus
}

iro_seek_to_integrate = {
	game_data = {
		category = country
	}
	improve_relation_impact = 0.25
	antagonism_monthly_change_modifier = 0.01
}

iro_too_aggressive_consolidation = {
	game_data = {
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_mild_penalty
	improve_relation_impact = -0.33
	antagonism_monthly_change_modifier = 0.02	
}

iro_shikellamy_missionaries_connections = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.10
	tolerance_heathen = 1
	global_monthly_development = 0.001
}

iro_expelled_shikellamy = {
	game_data = {
		category = country
	}
	monthly_tribal_cohesion = 0.25
	tolerance_heathen = -2
	global_pop_conversion_speed_modifier = -0.2
}

iro_strong_tribal_unity = {
	game_data = {
		category = country
	}
	army_light_infantry_power = 0.20
	global_defensive = 0.15
	stability_investment = large_stability_investment
	global_estate_target_satisfaction = medium_permanent_target_satisfaction	
}

iro_welcoming_to_outsiders = {
	game_data = {
		category = country	
	}
	research_speed_modifier = 0.10
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}

iro_forbade_foreign_contact = {
	game_data = {
		category = country	
	}
	stability_investment = large_stability_investment
	monthly_tribal_cohesion = 0.25
	global_max_control = 0.1
}

iro_sharing_of_three_sisters_harvest = {
	game_data = {
		category = country	
	}
	global_monthly_prosperity = 0.005
	monthly_tribal_cohesion = 0.10
}

iro_trading_of_furs = {
	game_data = {
		category = country	
	}
	global_fur_output_modifier = 0.33
}

iro_beavers_depleted = {
	game_data = {
		category = country	
	}
	global_fur_output_modifier = -0.25
}

iro_assertive_council_of_fifty = {
	game_data = {
		category = country	
	}
	improve_relation_impact = -0.15
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_crown_estate_power = -0.1
}

iro_disregarded_council_of_fifty_diplomacy = {
	game_data = {
		category = country	
	}
	global_crown_estate_power = 0.1
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

iro_champlain_aided_the_hurons = {
	game_data = {
		category = country	
	}
	army_light_infantry_power = 0.1
}

iro_merged_tribe = {
	game_data = {
		category = country	
		decaying = yes
	}
	diplomatic_reputation = diplomatic_reputation_extreme_penalty
}

trading_in_firearms_iro = {
	game_data = {
		category = country	
	}
	army_heavy_infantry_power = 0.15
}

iro_matriarchal_agriculture = {
	game_data = {
		category = country	
	}
	global_food_capacity_modifier = 0.25
	global_monthly_development = 0.002
}


chk_exodus_of_cahokia = {
	game_data = {
		category = country
	}

	monthly_gold_income = 6.5
	monthly_prestige = -0.25
	rural_migration_attraction = 0.33
	global_max_control = -0.1
	government_size = 2
}

chk_preservation_of_cahokia = {
	game_data = {
		category = country
	}

	monthly_gold_income = 4.5
	stability_investment = small_stability_investment
	cultural_influence_modifier = 0.10
	global_max_control = -0.1
	stability_cost_efficiency = -0.1
	government_size = 2
	prestige_decay = -0.0025
}

chk_funding_woodhenge_restoration = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_gold_expense = 1
}

chk_funding_new_woodhenge_expansion = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_gold_expense = 2
}

chk_return_of_political_elite = {
	game_data = {
		category = country
	}

	monthly_prestige = 0.33
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
}

chk_warbands_for_food_aggression = {
	game_data = {
		category = country
	}

	antagonism_received_modifier = 0.1
	land_morale_modifier = 0.1
}

chk_reintroduction_of_nixtamalization = {
	game_data = {
		category = country
	}

	global_population_growth = 0.001
	global_maize_output_modifier = -0.10
	global_monthly_development = 0.001
	global_pop_food_consumption = -0.1
}

chk_over_reliance_on_maize = {
	game_data = {
		category = country
	}

	global_population_growth = -0.002
	global_maize_output_modifier = 0.10
	global_pop_food_consumption = 0.1
}

chk_maize_cravings_mod = {
	game_data = {
		category = country
	}

	global_population_growth = -0.004
	global_maize_output_modifier = 0.25
	global_monthly_development = -0.002
	global_pop_food_consumption = 0.2
}

chk_new_golden_age = {
	game_data = {
		category = country
	}

	monthly_towards_innovative = societal_value_large_monthly_move
	research_speed_modifier = 0.1
	land_cost_on_distance_from_capital_speed_propagation = 0.1
	global_urban_build_buildings_efficiency = 0.20
	global_monthly_development = 0.003
	stability_investment = large_stability_investment	
	government_size = 1
	monthly_gold_income = 6
}

chk_restricted_construction = {
	game_data = {
		category = country
	}
	global_build_buildings_efficiency = -0.33
	monthly_gold_income = 4
}

chk_new_urban_planning = {
	game_data = {
		category = country
	}
	global_monthly_development = 0.001
	monthly_gold_income = -1
	global_urban_build_buildings_efficiency = 0.20
}

chk_shadow_of_cahokia = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_prestige = -0.25
}

pue_return_to_mesa_verde = {
	game_data = {
		category = country	
	}
	global_build_buildings_efficiency = -0.2
	stability_investment = small_stability_investment
	global_food_capacity_modifier = -0.25
}

pue_unifying_campaign = {
	game_data = {
		category = country	
	}
	stability_investment = small_stability_investment_penalty
	antagonism_monthly_change_modifier = 0.03
	land_morale_modifier = 0.15
	war_no_cb_cost_modifier = -0.5
	declaring_war_cost_modifier = -0.5
}

pue_maintain_inner_tribal_peace = {
	game_data = {
		category = country	
	}
	monthly_tribal_cohesion = 0.25
	stability_investment = small_stability_investment
	monthly_gold_income = 6
	global_integration_speed_modifier = 0.20
	war_no_cb_cost_modifier = 1
	declaring_war_cost_modifier = 1
}

pue_unification_of_the_ancestral_puebloans = {
	game_data = {
		category = country	
	}
	monthly_tribal_cohesion = 0.25
	monthly_prestige = 0.25
	cultural_tradition = 0.05
	stability_investment = large_stability_investment
	global_integration_speed_modifier = 0.20
	global_population_growth = 0.001
}

nov_benefits_of_peterhof = {
	game_data = {
		category = country	
	}
	import_efficiency = tiny_trade_efficiency_bonus
	global_merchant_power = 0.1
}

nov_financing_ushkuyniks_pirates = {
	game_data = {
		category = country	
	}
	privateer_durability = 0.02
	hire_privateer_cost_modifier = -0.33
	burghers_estate_target_satisfaction = medium_privilege_target_satisfaction
}

nov_further_posadnik_reforms = {
	game_data = {
		category = country	
	}
	country_cabinet_efficiency = 0.10
	estate_power_from_cabinet = 0.15
	global_nobles_estate_power = 0.10
	global_peasants_estate_power = -0.10
}

nov_ushkuiniks_dissolved = {
	game_data = {
		category = country
		decaying = yes
	}
	privateer_maintenance_cost_modifier = 0.15
	privateer_durability = -0.02
	antagonism_received_modifier = -0.10
}

nov_increased_fees_on_ivans_hundred = {
	game_data = {
		category = country
	}
	burghers_estate_max_tax = 0.15
	global_nobles_estate_power = 0.10
}

###################################
# Italian Wars
###################################

conflict_yields_military_advances_modifier = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.1
}

iw_army_tradition_momentum_modifier = {
	game_data = {
		category = country
	}
	monthly_army_tradition = 0.33
}

iw_quality_push_modifier = {
	game_data = {
		category = country
	}
	monthly_towards_quality = societal_value_large_monthly_move
	combined_bonus_per_type = 0.01
}

nov_expand_central_influence = {
	game_data = {
		category = country
	}
	global_monthly_control = 0.003
	global_distance_from_capital_speed_propagation = 0.225
	legislative_efficiency = 0.10
	colonial_maintenance_efficiency = 0.20
	monthly_towards_centralization = societal_value_minor_monthly_move
}

nov_allow_self_governance = {
	game_data = {
		category = country	
	}
	global_distance_from_capital_speed_propagation = -0.05
	legislative_efficiency = -0.05
	global_monthly_development = 0.002
	monthly_towards_decentralization = societal_value_minor_monthly_move
}

nov_minting_of_novgorodka = {
	game_data = {
		category = country
	}

	minting_income_factor = 0.15
}

nov_reliance_on_other_currencies = {
	game_data = {
		category = country
	}

	global_merchant_power = 0.10
	selling_efficiency = medium_trade_efficiency_bonus
}

nov_study_of_gunpowder = {
	game_data = {
		category = country
	}

	army_heavy_infantry_power = 0.05
	research_speed_modifier = 0.10
}

nov_beeswax_and_fur_trade = {
	game_data = {
		category = country
		decaying = yes
	}

	global_fur_output_modifier = 0.33
	global_beeswax_output_modifier = 0.33
	export_efficiency = medium_trade_efficiency_bonus
}

mission_development_projects_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_monthly_prosperity = 0.001
}



silver_based_coinage = {
	game_data = {
		category = country
	}
	global_silver_output_modifier = 0.1
	global_copper_output_modifier = -0.2
}

slash_and_burn_foresting = {
	game_data = {
		category = country
	}
	global_tar_output_modifier = 0.1
	global_lumber_output_modifier = 0.1
}

integration_efforts_modifier = {
	game_data = {
		category = country
	}

	annexation_speed_modifier = 0.1
}

taxation_reforms_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	
	tax_income_efficiency = large_tax_income_efficiency_bonus
	monthly_towards_centralization = 0.1
}

PRU_noble_reconciliation = {
	game_data = {
		category = country
	}

	global_nobles_estate_power = 0.1
	monthly_towards_decentralization = societal_value_minor_monthly_move
}

PRU_mild_suppression = {
	game_data = {
		category = country
	}
	
	global_nobles_estate_power = -0.1
	monthly_towards_centralization = societal_value_minor_monthly_move
}

PRU_harsh_suppression = {
	game_data = {
		category = country
	}
	
	global_nobles_estate_power = -0.25
	monthly_towards_centralization = societal_value_monthly_move
}

parliament_favor_merchants_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	burghers_estate_agenda_impact = 0.33
	global_burghers_estate_power = 0.5
}

empowered_burghers_modifier = {
	game_data = {
		category = country
		decaying = yes
	}


	global_burghers_estate_power = 1
	monthly_towards_plutocracy = societal_value_large_monthly_move
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

maritime_lanes_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_navy_tradition = 0.3
	sea_cost_on_distance_from_capital_when_maritime = -1
}

expanded_trade_capacity = {
	game_data = {
		category = country
	}

	global_merchant_capacity_modifier = 0.1
	trade_land_efficiency = medium_trade_land_efficiency_bonus
	trade_sea_efficiency = medium_trade_sea_efficiency_bonus
}

foreign_destabilization_efforts_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	diplomatic_reputation = diplomatic_reputation_mild_penalty
	monthly_diplomats = -0.1
	stability_investment = large_stability_investment_penalty
}

matters_of_the_nobles_modifier = {
	game_data = {
		category = country
	}

	nobles_estate_agenda_impact = 0.2
	monthly_towards_aristocracy = societal_value_monthly_move
	global_nobles_estate_power = 0.5
}

matters_of_the_burghers_modifier = {
	game_data = {
		category = country
	}

	burghers_estate_agenda_impact = 0.2
	monthly_towards_plutocracy = societal_value_monthly_move
	global_burghers_estate_power = 0.5
}

matters_of_the_peasants_modifier = {
	game_data = {
		category = country
	}

	peasants_estate_agenda_impact = 0.2
	monthly_towards_free_subjects = societal_value_monthly_move
	global_peasants_estate_power = 0.5
}

matters_of_the_crown_modifier = {
	game_data = {
		category = country
	}
	
	global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_crown_estate_power = 0.15
}

fervor_of_the_faithful_modifier = {
	game_data = {
		category = country
	}

	global_manpower_modifier = 0.15
	damage_done_versus_heathens_modifier = 0.05
	monthly_towards_belligerent = societal_value_monthly_move
}

studying_jurisprudence_modifier = {
	game_data = {
		category = country
	}

	tolerance_own = 1
	stability_investment = large_stability_investment
	monthly_towards_traditionalist = societal_value_monthly_move
}

buildings_sabotaged = {
	game_data = {
		category = country
	}

	global_manpower_modifier = -0.05
	monthly_gold_income = -2
}

mission_trade_focus_modifier = {
	game_data = {
		category = country
	}

	selling_efficiency = medium_trade_efficiency_bonus
	global_merchant_capacity_modifier = 0.05
}

mission_industry_focus_modifier = {
	game_data = {
		category = country
	}

	global_production_efficiency = medium_production_efficiency_bonus
	non_rural_migration_attraction = 2
}

surge_of_materials_modifier = {
	game_data = {
		category = country
	}

	global_pop_promotion_speed_modifier = 0.1
	global_construction_speed = 0.1
}

strained_textile_industry_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	global_cloth_output_modifier = -0.2
	global_fine_cloth_output_modifier = -0.2

}

mexica_period_of_expansion_modifier = {
	game_data = {
		category = country
		#decaying = yes
	}


	global_crown_estate_power = 0.5
	annexation_speed_modifier = 0.2
	monthly_towards_centralization = societal_value_monthly_move
}

mexica_period_of_stability_modifier = {
	game_data = {
		category = country
		#decaying = yes
	}


	global_estate_target_satisfaction = large_permanent_target_satisfaction
	monthly_towards_traditionalist = societal_value_monthly_move
}

mexica_period_of_passive_growth_modifier = {
	game_data = {
		category = country
		#decaying = yes
	}


	country_cabinet_efficiency = 0.05
	global_monthly_development = 0.001
	monthly_towards_inward = societal_value_monthly_move
}

yua_dictator_powers = {
	game_data = {
		category = country
	}
	
	change_policy_cost_modifier = 0.2
	global_crown_estate_power = 0.15
}

lessors_from_the_port_of_martaban_modifier = {
	game_data = {
		category = country
	}

	selling_efficiency = medium_trade_efficiency_bonus
	global_merchant_capacity_modifier = 0.15
}

angkor_architecture_modifier = {
	game_data = {
		category = country
	}

	global_build_buildings_efficiency = 0.2
	monthly_prestige = 0.25
}

application_of_chinese_legal_practices_modifier = {
	game_data = {
		category = country
	}

	country_cabinet_efficiency = 0.05
	government_size = 1
}

functional_government_modifier = {
	game_data = {
		category = country
		decaying = yes
	}
	global_crown_estate_power = 0.1
}

strongest_pirate_modifier = {
	game_data = { category = country }

	global_sailors_modifier = 0.33
	naval_damage_done = 0.1
	monthly_prestige = 0.2
}

profitable_exports_modifier = {
	game_data = { category = country }

	trade_income = 0.05
}

advances_in_production_modifier = {
	game_data = { category = country }

	global_production_efficiency = medium_production_efficiency_bonus
}

new_capital_economy = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	monthly_towards_capital_economy = societal_value_significant_monthly_move
	selling_efficiency = medium_trade_efficiency_bonus
	bank_interest = -0.025
}

profit_dividents_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	trade_income = 0.1
	export_efficiency = medium_trade_efficiency_bonus
}

stronger_relations_with_china_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	monthly_towards_sinicized = societal_value_huge_monthly_move
	tribute_payment_received_modifier = 0.25
}

distanced_from_china_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	monthly_towards_unsinicized = societal_value_significant_monthly_move
	cultural_tradition_modifier = 0.2
}

enforced_sinicization_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	monthly_towards_sinicized = societal_value_significant_monthly_move
	global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}

imposed_sanctions_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	monthly_prestige = -0.15
	tribute_payment_received_modifier = -0.5
	monthly_towards_unsinicized = societal_value_large_monthly_move
}

beaurocratic_improvements_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	country_cabinet_efficiency = 0.05
	monthly_towards_sinicized = societal_value_large_monthly_move
}

merchant_advantage_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	merchant_maintenance_efficiency = 0.2
	burghers_estate_target_satisfaction = huge_permanent_target_satisfaction
	monthly_towards_sinicized = societal_value_monthly_move
}

dysfunctional_cabinet_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	country_cabinet_efficiency = -0.2
}

sinicized_learnings_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	research_speed_modifier = 0.1
}

strengthened_local_traditions_modifier  = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	global_estate_satisfaction_recovery = 0.005
}

refused_tributes_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	tribute_payment_received_modifier = -0.25
	monthly_legitimacy = 0.2
}

chinese_architectural_influences_modifier = {
	game_data = { 
		category = country 
		decaying = yes 
	}

	global_build_buildings_efficiency = 0.2
	monthly_towards_sinicized = societal_value_significant_monthly_move
}

coins_in_our_name_modifier = {
	game_data = { 
		category = country
		decaying = yes
	}

	minting_inflation_threshold = 0.05
	monthly_legitimacy = 0.25

}

absolutist_influences_government_modifier = {
	game_data = { 
		category = country
		decaying = yes
	}

	monthly_towards_absolutism = societal_value_large_monthly_move
	global_estate_target_satisfaction = larger_permanent_target_satisfaction_penalty
}

liberal_influences_government_modifier = {
	game_data = { 
		category = country
		decaying = yes
	}

	monthly_towards_liberalism = societal_value_large_monthly_move
	global_estate_satisfaction_recovery = 0.001
}

victory_in_the_hyw_modifier = {
	game_data = { 
		category = country
		decaying = yes
	}

	subject_loyalty = 20
	global_crown_estate_power = 0.2
}

pentarch_constantinople = {
	game_data = { 
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_very_weak_bonus
}
pentarch_rome = {
	game_data = { 
		category = country
	}
	court_spending_efficiency = 0.1
}
pentarch_jerusalem = {
	game_data = { 
		category = country
	}
	monthly_prestige = monthly_prestige_weak_bonus
}
pentarch_antioch = {
	game_data = { 
		category = country
	}
	global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}
pentarch_alexandria = {
	game_data = { 
		category = country
	}
	research_speed_modifier = 0.025
}
pentarch_constantinople_upgraded = {
	game_data = { 
		category = country
	}
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}
pentarch_rome_upgraded = {
	game_data = { 
		category = country
	}
	court_spending_efficiency = 0.2
}
pentarch_jerusalem_upgraded = {
	game_data = { 
		category = country
	}
	monthly_prestige = monthly_prestige_mild_bonus
}
pentarch_antioch_upgraded = {
	game_data = { 
		category = country
	}
	global_estate_target_satisfaction = small_permanent_target_satisfaction
}
pentarch_alexandria_upgraded = {
	game_data = { 
		category = country
	}
	research_speed_modifier = 0.05
}

mended_schism = {
	game_data = { 
		category = country
	}
	clergy_estate_target_satisfaction = small_permanent_target_satisfaction
	tolerance_heretic = 2
	monthly_legitimacy = 0.1
	monthly_devotion = 0.1
	monthly_republican_tradition = 0.1
	global_heretic_pop_conversion_speed_modifier = 0.10
}

bureaucratic_spending_reform_modifier = {
	game_data = {
		category = country
		decaying = yes
	}
	global_bureaucracy_maintenance_efficiency = 0.2
	global_bureaucracy_removal_efficiency = 0.1
}


# Frankokratia

ach_sale_of_albania = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_gold_income = 15
}

ach_focus_on_rule = {
	game_data = {
		category = country
	}
	parliament_base_support = 0.20
	global_monthly_control = 0.0025
	pop_join_rebel_threshold = -0.25
	stability_investment = large_stability_investment
}

ach_focus_on_diplomacy = {
	game_data = {
		category = country
	}
	monthly_diplomats = 0.3
	improve_relation_impact = 0.25
	diplomatic_spending_cost = -0.25
	diplomatic_reputation = diplomatic_reputation_mild_bonus
}

ach_focus_on_restoration = {
	game_data = {
		category = country
	}
	declaring_war_cost_modifier = -0.2
	casus_belli_creation_speed_modifier = 0.2
	spy_network_construction = 0.33
}

ach_crush_the_purple_phoenix = {
	game_data = {
		category = country
	}
	global_war_score_efficiency = 0.10
	siege_ability = 0.1
	antagonism_received_modifier = 0.10
}

ach_avoided_byzantine_civil_war = {
	game_data = {
		category = country
	}
	monthly_towards_conciliatory = societal_value_large_monthly_move
	tolerance_heretic = 2
	stability_investment = large_stability_investment
}

ach_favored_the_french = {
	game_data = {
		category = country
	}
	cultural_influence_modifier = 0.25
	country_cabinet_efficiency = 0.1
	global_pop_assimilation_speed_modifier = 0.15
	global_pop_conversion_speed_modifier = 0.20
	nobles_estate_levy_size = 1
}

ach_compromise_wth_the_greeks = {
	game_data = {
		category = country
		decaying = yes
	}
	nobles_estate_levy_size = -0.25
	peasants_estate_levy_size = 0.25
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

ach_crowning_of_a_new_emperor = {
	game_data = {
		category = country
	}
	monthly_prestige = 0.20
	subject_loyalty = 15
	improve_relation_impact = 0.25
	global_crown_estate_power = 0.10
}

ach_bolster_calls_for_restoration = {
	game_data = {
		category = country
		decaying = yes
	}
	antagonism_received_modifier = -0.10
	mercenary_maintenance_efficiency = 0.10
	hire_mercenary_premium_cost_modifier = -0.15
	global_levy_size_modifier = 0.25
	levy_maintenance_modifier = -0.25
	monthly_towards_belligerent = societal_value_monthly_move
}

ach_leverage_latin_title_political = {
	game_data = {
		category = country
	}
	global_estate_satisfaction_recovery = 0.010
	parliament_base_support = 0.15
	monthly_legitimacy = 0.15
	monthly_gold_income = 2
	global_estate_target_satisfaction = large_permanent_target_satisfaction
}

lat_support_from_the_papacy = {
	game_data = {
		category = country
	}
	stability_investment = large_stability_investment
	monthly_war_exhaustion = -0.05
	levy_recovery_modifier = 0.20
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	monthly_religious_influence = 0.25
}

ath_tax_catalan_appeasement = {
	game_data = {
		category = country
		decaying = yes
	}
	tax_income_efficiency = huge_tax_income_efficiency_penalty
	monthly_prestige = -0.20
	global_estate_max_tax = -0.05
}

ath_estate_power_catalan_appeasement = {
	game_data = {
		category = country
		decaying = yes
	}
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	global_nobles_estate_power = 1
	global_peasant_enfranchisment = -0.15
	monthly_legitimacy = -0.10
}

ath_expulsion_of_the_catalan_company = {
	game_data = {
		category = country
		decaying = yes
	}
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
	global_nobles_estate_power = -0.20
	stability_investment = stability_investment_penalty
	global_levy_size_modifier = -0.33
}

ath_strike_into_thessaly = {
	game_data = {
		category = country
	}
	siege_ability = 0.1
	global_war_score_efficiency = 0.10
}

ath_favored_latin_elite = {
	game_data = {
		category = country
	}
	nobles_estate_min_tax = 0.10
	global_peasant_enfranchisment = -0.05
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}

ath_placated_the_greek_populace = {
	game_data = {
		category = country
	}
	global_peasant_enfranchisment = 0.15
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction
	stability_investment = standard_stability_investment
}

ath_rewarded_catalans_greek_lands = {
	game_data = {
		category = country
	}
	nobles_estate_levy_size = 1
	nobles_estate_min_tax = 0.05
	global_peasant_enfranchisment = -0.10
	global_pop_assimilation_speed_modifier = 0.2
	stability_investment = tiny_stability_investment_penalty
}

ath_encroached_rule_of_the_catalan_company = {
	game_data = {
		category = country
		decaying = yes 
	}
	global_crown_estate_power = -0.25
	pop_join_rebel_threshold = -0.2
	global_max_control = -0.05
	land_morale_modifier = 0.1
}

ath_wary_of_the_catalan_company = {
	game_data = {
		category = country
		decaying = yes 
	}
	global_nobles_estate_power = -0.25
	global_max_control = -0.02
	stability_investment = standard_stability_investment
	monthly_legitimacy = 0.10
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

lat_a_distinct_latin_bureaucracy = {
	game_data = {
		category = country
		decaying = yes 
	}
	change_policy_cost_modifier = -0.20
	legislative_efficiency = 0.20
	global_integration_speed_modifier = 0.20
	global_max_control = 0.05
	global_monthly_control = 0.003
}


lat_catalan_inspired_bureaucracy = {
	game_data = {
		category = country
		decaying = yes 
	}
	change_policy_cost_modifier = -0.25
	legislative_efficiency = 0.10
	global_levy_recruitment_speed_modifier = 0.25
	tax_income_efficiency = huge_tax_income_efficiency_bonus
	global_monthly_control = 0.0025
}

lat_neapolitan_inspired_bureaucracy = {
	game_data = {
		category = country
		decaying = yes 
	}
	change_policy_cost_modifier = -0.10
	legislative_efficiency = 0.25
	global_estate_satisfaction_decay = estate_satisfaction_mild_bonus
	stability_cost_efficiency = 0.5
	global_integration_speed_modifier = 0.20
}

lat_byzantine_inspired_bureaucracy = {
	game_data = {
		category = country
		decaying = yes 
	}
	change_policy_cost_modifier = -0.15
	legislative_efficiency = 0.15
	court_spending_efficiency = 0.02
	monthly_legitimacy = 0.25
	country_child_education = 0.25
	cultural_influence = 3
}

lat_crusader_inspired_bureaucracy = {
	game_data = {
		category = country
		decaying = yes 
	}
	change_policy_cost_modifier = -0.10
	legislative_efficiency = 0.10
	war_score_vs_other_religion_efficiency = 0.15
	global_integration_speed_modifier = 0.15
	tolerance_own = 0.5
	global_pop_conversion_speed_modifier = 0.40
}


lat_strike_the_beyliks = {
	game_data = {
		category = country
	}
	monthly_towards_belligerent = societal_value_monthly_move
	monthly_towards_offensive = societal_value_large_monthly_move
	siege_ability = 0.20
	army_tradition_from_battle = 0.5
}

lat_defensive_approach_to_anatolia = {
	game_data = {
		category = country
	}
	global_fort_build_buildings_efficiency = 0.5
	fort_maintenance_efficiency = 0.4
	monthly_towards_defensive = societal_value_large_monthly_move
	land_morale_recovery = 0.01
}

lat_avoided_bulgaria_serbia_campaigns = {
	game_data = {
		category = country
		decaying = yes 
	}
	global_integration_speed_modifier = 0.20
	global_monthly_control = 0.003
	global_monthly_development = 0.002
	monthly_towards_conciliatory = societal_value_large_monthly_move
	global_monthly_prosperity = 0.001
	global_build_buildings_efficiency = 0.20
}

lat_leveraged_patriarchate_for_estate_gain = {
	game_data = {
		category = country
		decaying = yes 
	}
	clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
	clergy_estate_min_tax = 0.1
}

lat_refused_to_restore_patriarchate = {
	game_data = {
		category = country
		decaying = yes 
	}
	tolerance_heretic = 2
	tolerance_own = -0.25
}

lat_end_of_byzantine_culture = {
	game_data = {
		category = country
	}
	cultural_tradition_modifier = 0.25
	cultural_influence_modifier = 0.25
	court_spending_efficiency = 0.1
	global_pop_assimilation_speed_modifier = 0.25
}


lat_legacy_of_rome = {
	game_data = {
		category = country
	}
	cultural_tradition_modifier = 0.10
	court_spending_efficiency = -0.05
	country_cabinet_efficiency = 0.15
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	skill_of_new_artists = 0.10
}

# Frankokratia end

enforced_peace = {
	game_data = {
		category = country
		decaying = yes
	}
	diplomatic_reputation = diplomatic_reputation_severe_penalty
}

victory_over_china = {
	game_data = {
		category = country
		decaying = yes
	}
	monthly_towards_unsinicized = societal_value_huge_monthly_move
	global_crown_estate_power = 0.33
	country_cabinet_efficiency = 0.2
}

rome_reclaimed_modifier = {
	game_data = { category = country }

	tolerance_own = 1
	monthly_religious_influence = 0.25
}

rome_lost_modifier = {
	game_data = { category = country }

	tolerance_own = -1
	global_pop_conversion_speed_modifier = -0.33
}

push_for_religious_reformation_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_nahualt_reform_progress = 0.2
}

architect_of_felicity_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	land_cost_on_distance_from_capital_speed_propagation = 0.2
}

hindered_shipbuilding_research_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	monthly_navy_tradition = -0.2
	research_speed_modifier = -0.05
}

maj_sumpah_palapa_modifier = {
	game_data = {
		category = country
		decaying = yes 
	}

	discipline = 0.05
	land_morale_modifier = 0.2
	siege_ability = 0.1
}

favored_hellenic_ways = {
	game_data = {
		category = country
	}

	monthly_towards_hellenization = societal_value_minor_monthly_move
	cultural_tradition_modifier = 0.25
}

favored_latin_ways = {
	game_data = {
		category = country
	}

	monthly_towards_latinization = societal_value_minor_monthly_move
	skill_of_new_artists = 0.15
}

greek_culture_new_generation = {
	game_data = {
		category = character
		decaying = yes
	}

	research_speed_modifier = 0.05
	stability_investment = small_stability_investment_penalty
}

greek_culture_allowed_corrupt_cabinet = {
	game_data = {
		category = character
	}
	country_cabinet_efficiency = -0.1
}

italian_culture_push_for_ancient_greek_rediscovery = {
	game_data = {
		category = country
	}

	monthly_towards_humanist = societal_value_monthly_move
	research_speed_modifier = 0.05
	num_possible_artists = 1
}

italian_culture_patronage_of_new_arts = {
	game_data = {
		category = country
	}

	tax_income_efficiency = small_tax_income_efficiency_penalty
	monthly_towards_innovative = societal_value_monthly_move
	monthly_prestige = monthly_prestige_severe_bonus
}

italian_culture_employ_condottieri = {
	game_data = {
		category = country
	}
	global_crown_estate_power = -0.05
	hire_mercenary_leader_cost_modifier = -0.20
	hire_mercenary_premium_cost_modifier = -0.20
	mercenary_maintenance_efficiency = 0.10
}

italian_culture_expansion_of_influence = {
	game_data = {
		category = country
	}

	antagonism_received_modifier = -0.15
	monthly_prestige = monthly_prestige_mild_bonus
}

italian_culture_spread_of_florentine_culture = {
	game_data = {
		category = country
	}
	cultural_tradition_modifier = -0.10
	monthly_prestige = monthly_prestige_severe_bonus
	global_institution_growth_modifier = 0.15
}

italian_culture_neglected_peasants_for_art = {
	game_data = {
		category = country
	}
	cultural_influence_modifier = 0.1
	global_monthly_art_start_chance = 0.25
	hire_artist_cost_modifier = 0.25
	burghers_estate_target_satisfaction = large_permanent_target_satisfaction
	peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}

italian_culture_aid_the_peasantry = {
	game_data = {
		category = country
	}
	global_monthly_literacy = 0.05
	hire_artist_cost_modifier = 0.25
	global_monthly_art_start_chance = -0.66
	global_population_growth = 0.001
	peasants_estate_target_satisfaction = large_permanent_target_satisfaction
	global_life_expectancy = 3
}

italian_culture_renowned_architect = {
	game_data = {
		category = country
	}
	global_build_buildings_efficiency = 0.1
}

italian_culture_funded_artist_resources = {
	game_data = {
		category = country
		decaying = yes
	}
	court_spending_efficiency = 0.10
}

italian_culture_scale_back_on_patronage_of_arts = {
	game_data = {
		category = country
	}
	skill_of_new_artists = -0.25
	global_monthly_art_start_chance = -0.25
	court_spending_efficiency = 0.10
}

italian_culture_continue_patronage_of_arts = {
	game_data = {
		category = country
		decaying = yes
	}
	court_spending_efficiency = -0.05
	skill_of_new_artists = 0.10
	global_monthly_art_start_chance = 0.10
}

italian_culture_coluccio_salutati_in_the_court = {
	game_data = {
		category = country
	}
	country_cabinet_efficiency = -0.10
	monthly_towards_humanist = societal_value_monthly_move
	research_speed_modifier = 0.05
	stability_investment = 0.10
}

italian_culture_luomo_universale = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.10
	monthly_towards_humanist = societal_value_monthly_move
	country_child_education = 0.2
}

italian_culture_translation_works_of_guarino = {
	game_data = {
		category = country
	}
	research_speed_modifier = 0.15
	monthly_towards_humanist = societal_value_monthly_move
}

affirmation_of_biljno_polje = {
	game_data = { 
		category = country 
	}
	
	antagonism_religion_influence = -0.1
	monthly_diplomats = 0.1	
}

promoted_hesychastic_influences_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	orthodox_synod_cost_modifier = 0.25
	invite_patriarch_delegation_cost_modifier = 0.25
	tolerance_own = 1
}

suppressed_hesychastic_influences_modifier = {
	game_data = {
		category = country
		decaying = yes
	}

	tolerance_own = -1
	monthly_religious_influence = 0.2
}

greek_culture_polis_influence_in_court = {
	game_data = {
		category = country
		decaying = yes
	}

	parliament_base_support = -0.05
}

greek_culture_allowed_translations_of_old_latin_works = {
	game_data = {
		category = country
		decaying = yes
	}

	global_monthly_literacy = 0.02
	monthly_towards_hellenization = societal_value_monthly_move
}

surge_in_naval_expansion_modifier = {
	game_data = { category = country }
	
	monthly_towards_naval = societal_value_large_monthly_move
	navy_heavy_ship_build_cost_modifier = -0.2
	navy_maintenance_efficiency = 0.33

}

textile_monopolies_modifier = {
	game_data = { category = country }
	
	global_burghers_estate_power = 1
	global_peasant_enfranchisment = -0.1
	monthly_towards_serfdom = societal_value_huge_monthly_move
}

quality_arms_modifier = {
	game_data = { category = country }
	
	discipline = 0.03
	global_weaponry_output_modifier = 0.15
	monthly_towards_capital_economy = societal_value_huge_monthly_move
}

quality_artisan_craftsmanship_modifier = {
	game_data = { category = country }
	
	army_maintenance_efficiency = 0.1
	diplomatic_spending_cost = -0.03
	court_spending_efficiency = 0.1
}

standardized_brewing_practices_modifier = {
	game_data = { category = country }
	
	monthly_rebel_growth = -0.0025
	monthly_prestige = 0.2
	diplomatic_reputation = diplomatic_reputation_mild_bonus

}

advanced_masonry_techniques_modifier = {
	game_data = { category = country }

	global_build_buildings_efficiency = 0.2
	global_construction_speed = 0.25
}

bul_unrecognized_imperial_title = {
	game_data = { category = country }
	
	max_diplomats = -1
	diplomatic_range = -500
	
	num_possible_rivals = -1
	
	num_possible_artists = -1
	
	monthly_prestige = -0.1
	
	cultures_capacity = -1
	government_size = -1
	
	diplomatic_capacity = -1

	mercenary_range_modifier = -0.5
	
}

hre_internal_peace_enforced = {
	game_data = { category = country }
}

##############################################
## Parliament Issue Expansion Modifiers (1.2)
##############################################

parl_royal_monopoly_mod = {
	game_data = { category = country }
	trade_income = 0.10
}

parl_charter_governors_mod = {
	game_data = { category = country }
	subject_loyalty = 3
	subject_income_modifier = 0.05
}

parl_colonial_admin_mod = {
	game_data = { category = country }
	subject_income_modifier = 0.10
	export_efficiency = tiny_trade_efficiency_bonus
}

parl_royal_treasury_mod = {
	game_data = { category = country }
	minting_income_factor = 0.10
	monthly_inflation = -0.003
}

parl_royal_censure_mod = {
	game_data = { category = country }
	antagonism_monthly_change_modifier = 0.05
	diplomatic_reputation = 1
}

parl_emergency_levies_mod = {
	game_data = { category = country }
	global_army_levy_size_modifier = 0.15
}

parl_royal_art_patronage_mod = {
	game_data = { category = country }
	global_monthly_art_start_chance = 0.1
	monthly_prestige = 0.5
}

parl_feudal_levies_mod = {
	game_data = { category = country }
	army_heavy_cavalry_power = 0.05
	army_heavy_cavalry_reinforce_cost_modifier = -0.10
	wrong_culture_levy_size = 0.10
}

parl_military_exercises_mod = {
	game_data = { category = country }
	land_morale_modifier = 0.10
	army_tradition_from_battle = 0.5
	monthly_army_tradition = 0.1
}

parl_heralds_college_mod = {
	game_data = { category = country }
	diplomatic_reputation = 1
}

parl_chivalric_orders_mod = {
	game_data = { category = country }
	nobles_estate_levy_size = 0.1
	prestige_from_land_battle = 0.5
	monthly_army_tradition = 0.2
}

parl_noble_privateers_mod = {
	game_data = { category = country }
	privateer_maintenance_cost_modifier = -0.2
	privateer_durability = 0.02
}

parl_land_trade_mod = {
	game_data = { category = country }
	trade_land_efficiency = small_trade_land_efficiency_bonus
	global_trade_through_owned_territory_efficiency = 1.2
}

parl_noble_colonization_mod = {
	game_data = { category = country }
	colonial_migration_size_modifier = 0.15
	colonial_maintenance_efficiency = 0.20
	create_colonial_charter_cost_modifier = -0.15
}

parl_hunting_rights_mod = {
	game_data = { category = country }
	expand_rgo_hunting_cost_modifier = -0.2
}

parl_garrison_law_mod = {
	game_data = { category = country }
	global_garrison_size_modifier = 0.25
}

parl_garrison_law_failure_mod = {
	game_data = { category = country }
	monthly_rebel_growth = 0.0005
}

parl_clergy_charity_mod = {
	game_data = { category = country }
	global_life_expectancy = 2
	pop_leave_rebels_threshold = -0.05
	global_pop_food_consumption = -0.15
}

parl_religious_missions_mod = {
	game_data = { category = country }
	monthly_religious_influence = 1
	building_missionary_effort_modifier = 0.5
}

parl_canonical_law_mod = {
	game_data = { category = country }
	stability_investment = 0.10
	global_monthly_control = 0.05
}

parl_inquisition_courts_mod = {
	game_data = { category = country }
	monthly_religious_rebel_growth = -0.25
	pop_leave_rebels_threshold = 0.05
}

parl_inquisition_failure_mod = {
	game_data = { category = country }
	monthly_religious_rebel_growth = 0.20
}

parl_religious_tolerance_mod = {
	game_data = { category = country }
	tolerance_heretic = 1
	tolerance_heathen = 1
	pop_leave_rebels_threshold = -0.10
}

parl_monastery_network_mod = {
	game_data = { category = country }
	global_monthly_control = 0.10
}

parl_pilgrimage_routes_mod = {
	game_data = { category = country }
	cultural_tradition_modifier = 0.10
	diplomatic_reputation = 1
	global_monthly_prosperity = 0.002
}

parl_tithe_collection_mod = {
	game_data = { category = country }
	clergy_estate_target_satisfaction = huge_permanent_target_satisfaction
	tax_income_efficiency = large_tax_income_efficiency_bonus
}

parl_theological_seminaries_mod = {
	game_data = { category = country }
	research_speed_modifier = 0.10
	global_monthly_literacy = 0.01
}

parl_export_trade_mod = {
	game_data = { category = country }
	export_efficiency = small_trade_efficiency_bonus
}

parl_import_controls_mod = {
	game_data = { category = country }
	import_efficiency = small_trade_efficiency_bonus
	foreign_export_from_market_efficiency = -0.05
}

parl_trade_expeditions_mod = {
	game_data = { category = country }
	trade_range_modifier = 0.25
	export_efficiency = tiny_trade_efficiency_bonus
}

parl_commodity_exchange_mod = {
	game_data = { category = country }
	selling_efficiency = small_trade_efficiency_bonus
	merchant_maintenance_efficiency = 0.05
}

parl_maritime_trade_mod = {
	game_data = { category = country }
	trade_sea_efficiency = medium_trade_sea_efficiency_bonus
	merchant_power_from_maritime = 0.025
}

parl_trading_companies_mod = {
	game_data = { category = country }
	global_trades_per_burgher = 1
	export_efficiency = tiny_trade_efficiency_bonus
}

parl_customs_houses_mod = {
	game_data = { category = country }
	import_efficiency = small_trade_efficiency_bonus
	foreign_export_from_market_efficiency = 0.1
}

parl_artisan_guilds_mod = {
	game_data = { category = country }
	global_production_efficiency = 0.10
	raw_material_in_province_impact = 0.05
}

parl_trade_insurance_mod = {
	game_data = { category = country }
	trust_recovery = 0.10
	bank_interest = -0.01
}

parl_postal_relay_mod = {
	game_data = { category = country }
	merchant_maintenance_efficiency = 0.10
	global_road_building_time = -0.1
}

parl_common_food_stores_mod = {
	game_data = { category = country }
	global_food_capacity_modifier = 0.15
	global_monthly_food_modifier = 0.10
}

parl_farming_innovation_mod = {
	game_data = { category = country }
	global_monthly_food_modifier = 0.10
	global_food_capacity_modifier = 0.15
	expand_rgo_farming_cost_modifier = -0.10
}

parl_irrigation_projects_mod = {
	game_data = { category = country }
	expand_rgo_farming_cost_modifier = -0.25
	global_monthly_prosperity = 0.003
}

parl_reduce_serfdom_mod = {
	game_data = { category = country }
	pop_leave_rebels_threshold = 0.10
	global_pop_promotion_speed_modifier = 0.10
}

parl_serfdom_slave_fail_mod = {
	game_data = { category = country }
	monthly_slave_rebel_growth = 0.0003
}

parl_serfdom_peasant_fail_mod = {
	game_data = { category = country }
	monthly_peasants_estate_rebel_growth = 0.0003
}

parl_village_councils_mod = {
	game_data = { category = country }
	global_monthly_control = 0.10
	global_separatism = -2
}

parl_artisan_guild_charters_mod = {
	game_data = { category = country }
	peasants_estate_target_satisfaction = huge_permanent_target_satisfaction
	global_pop_promotion_speed_modifier = 0.10
	global_life_expectancy = 1
}

parl_grain_imports_mod = {
	game_data = { category = country }
	food_purchase_efficiency = 0.3
	import_efficiency = tiny_trade_efficiency_bonus
	global_pop_food_consumption = -0.05
}

parl_rural_crafts_mod = {
	game_data = { category = country }
	expand_rgo_forestry_cost_modifier = -0.2
	expand_rgo_gathering_cost_modifier = -0.2
}

parl_noble_enclosure_mod = {
	game_data = { category = country }
	expand_rgo_farming_cost_modifier = -0.15
	pop_leave_rebels_threshold = 0.05
}

parl_war_taxes_mod = {
	game_data = { category = country }
	tax_income_efficiency = large_tax_income_efficiency_bonus
	monthly_war_exhaustion = -0.01
}

parl_cavalry_reserve_mod = {
	game_data = { category = country }
	army_heavy_cavalry_reinforce_cost_modifier = -0.20
	levy_combat_efficiency_modifier = 0.10
}

parl_frontier_passes_mod = {
	game_data = { category = country }
	global_hostile_attrition = 0.5
}

parl_military_chaplaincy_mod = {
	game_data = { category = country }
	land_morale_recovery = 0.05
	land_unit_attrition = -0.10
}

parl_field_hospitals_mod = {
	game_data = { category = country }
	regiment_reinforcement_speed = 0.10
	land_unit_attrition = -0.05
}

parl_naval_supply_mod = {
	game_data = { category = country }
	navy_maintenance_efficiency = 0.15
	naval_unit_attrition = -0.05
}

parl_siege_engineers_mod = {
	game_data = { category = country }
	siege_ability = 0.05
}

parl_harvest_pooling_mod = {
	game_data = { category = country }
	global_supply_limit_modifier = 0.20
	global_monthly_food_modifier = 0.05
}

parl_supply_labor_mod = {
	game_data = { category = country }
	army_reinforce_efficiency = 0.30
	global_hostile_attrition = 0.20
}

parl_supply_labor_fail_mod = {
	game_data = { category = country }
	monthly_peasants_estate_rebel_growth = 0.0003
}

parl_royal_roads_mod = {
	game_data = { category = country }
	road_cost_on_distance_from_capital = -2
	global_distance_from_capital_speed_propagation = 0.10
}

parl_mountain_passes_mod = {
	game_data = { category = country }
	land_cost_on_distance_from_capital = -2
	global_distance_from_capital_speed_propagation = 0.05
}

parl_parish_waypoints_mod = {
	game_data = { category = country }
	land_cost_on_distance_from_capital = -2
	global_distance_from_capital_speed_propagation = 0.10
}

parl_coastal_posts_mod = {
	game_data = { category = country }
	sea_cost_on_distance_from_capital = -3
	port_cost_distance_from_capital = -3
}

parl_road_corvee_mod = {
	game_data = { category = country }
	land_cost_on_distance_from_capital = -2
	global_distance_from_capital_speed_propagation = 0.05
}

parl_standing_regiments_mod = {
	game_data = { category = country }
	land_morale_modifier = 0.05
	monthly_army_tradition = 0.10
	army_tradition_decay = -0.001
}

parl_wartime_conscription_mod = {
	game_data = { category = country }
	global_army_levy_size_modifier = 0.15
}

parl_industrial_workshops_mod = {
	game_data = { category = country }
	global_production_efficiency = 0.10
	raw_material_in_province_impact = 0.05
}

parl_wartime_officer_corps_mod = {
	game_data = { category = country }
	monthly_army_tradition = 0.20
	prestige_from_land_battle = 0.10
	land_morale_modifier = 0.05
}

anglican_vestments_modifier = {
	game_data = { category = country }
	global_fine_cloth_pop_demand = 1.0
}

por_printing_ordinances_modifier = {
	game_data = { category = country }
	global_paper_pop_demand = 1.0
}

rebel_country_slave = {
	game_data = { category = country }
	global_garrison_size_modifier = -0.9
}

rebel_country_nationalist = {
	game_data = { category = country }
	global_garrison_size_modifier = -0.8
}

rebel_country_religious = {
	game_data = { category = country }
	global_garrison_size_modifier = -0.8
}

rebel_country_pretender = {
	game_data = { category = country }
	global_garrison_size_modifier = -0.7
}

rebel_country_estate = {
	game_data = { category = country }
	global_garrison_size_modifier = -0.7
}

bul_diplomatic_reintegration = {
	game_data = { category = country }

	annexation_speed_modifier = 0.2
	monthly_towards_centralization = societal_value_monthly_move
}

bul_mutineers_in_the_army = {
	game_data = { category = country }
	
	land_morale_modifier = -0.1
	land_morale_recovery = -0.01
}

pis_condottieri_contracts = {
	game_data = { category = country }

	mercenary_maintenance_efficiency = 0.25
}

luc_expansion_of_borders = {
	game_data = {
		category = country
	}

	siege_ability = 0.1
	casus_belli_creation_speed_modifier = 0.25
}

# -------------------------------------------------------------------------
# Imperial Circles modifiers
# -------------------------------------------------------------------------

distributed_circle_levy = {
	game_data = { category = country }
	diplomatic_reputation = 1
}

circle_landfriede_enforcer = {
	game_data = { category = country }
	diplomatic_reputation = 1
	monthly_prestige = monthly_prestige_weak_bonus
}

received_imperial_circle_grant = {
	game_data = { category = country }
	monthly_prestige = monthly_prestige_weak_bonus
}

distributed_imperial_circle_grant = {
	game_data = { category = country }
	diplomatic_reputation = diplomatic_reputation_weak_bonus
}

pressured_circle_loyalty = {
	game_data = { category = country }
	monthly_prestige = monthly_prestige_weak_penalty
}

imposed_circle_authority = {
	game_data = { category = country }
	monthly_prestige = monthly_prestige_mild_bonus
	diplomatic_reputation = 1
}

granted_circle_privilege = {
	game_data = { category = country }
	tax_income_efficiency = small_tax_income_efficiency_bonus
	global_levy_size_modifier = 0.1
	global_manpower_modifier = 0.1
}

imperial_intervention = {
	game_data = { category = country }
	monthly_prestige = monthly_prestige_weak_penalty
	diplomatic_reputation = diplomatic_reputation_weak_penalty
}

consolidating_circle_leadership = {
	game_data = { category = country }
	monthly_prestige = monthly_prestige_weak_bonus
}

granted_circle_infrastructure_expansion = {
	game_data = { category = country }
	nobles_estate_allowed_to_build_roads = yes
	global_build_buildings_efficiency = 0.2
	global_levy_size_modifier = -0.1
	global_manpower_modifier = -0.1
}

granted_new_circle_titles = {
	game_data = { category = country }
	nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
	court_spending_efficiency = 0.1
}

reformed_circle_coinage_leader = {
	game_data = { category = country }
	minting_income_factor = -0.2
	monthly_inflation = -0.0025
}

reformed_circle_coinage_member = {
	game_data = { category = country }
	monthly_inflation = -0.0025
	bank_interest = -0.01
}

reduction_of_circle_titles = {
	game_data = { category = country }
	court_spending_efficiency = 0.2
	legislative_efficiency = 0.2
}

#

sovereign_realm_modifier = {
	game_data = { category = country }

	global_crown_estate_power = 0.33
	revoke_privilege_cost_modifier = -0.25
	parliament_base_support = 0.25
	global_estate_target_satisfaction = medium_permanent_target_satisfaction
}

gag_winner_timer = {
	game_data = {
		category = country
		decaying = yes
	}

	prestige_decay = -0.001
}

estate_bureaucrats_maintenance_audit = {
    icon = gfx/interface/icons/timed_modifiers/estate_bureaucrats.dds
    category = mixed
    
    # Положительный эффект (экономия на зданиях)
    building_upkeep_efficiency = 0.1
    
    # Негативные эффекты (побочки от оптимизации)
    country_cabinet_efficiency = -0.25
    global_construction_speed = -0.25
}
