﻿tar = {
	category = produced
	color = goods_tar
	default_market_price = 1
}

porcelain = {
	category = produced
	color = goods_porcelain
	default_market_price = 1.5
	transport_cost = 0.5
	
	demand_add = {
		upper = 0.0135
		burghers = 0.0045
	}
	demand_multiply = {
		nobles = 2
	}
	
	development_threshold = 20

	wealth_impact_threshold = {
		all = 0.75
	}


}

naval_supplies = { #All things required for ships to run
	category = produced
	color = goods_naval_supplies
	default_market_price = 2.5
	
	
}

firearms = { #Guns, Gunpowder, Grenades
	category = produced
	color = goods_firearms
	default_market_price = 3
	transport_cost = 1.0
	
	demand_add = {
		nobles = 0.4
		soldiers = 0.002
	}
	
	wealth_impact_threshold = {
		all = 0.75
	}
}

cannons = { #Cannons, Cannon Ammunition
	category = produced
	color = goods_cannons
	default_market_price = 4
	transport_cost = 1.0
	
}

weaponry = { #Swords, clubs, spears, halberds, bows, crossbows, etc
	category = produced
	color = goods_weaponry
	default_market_price = 3	
	
	demand_add = {
		nobles = 0.2
		soldiers = 0.05
		laborers = 0.001
		peasants = 0.001
	}
	
	wealth_impact_threshold = {
		all = 0.75
	}
	
}
glass = {	#Everything from beads and bottles to fine Lenses
	category = produced
	color = goods_glass
	default_market_price = 3
	transport_cost = 0.5

	demand_add = {
		nobles = 0.2
		burghers = 0.05
		clergy = 0.02
	}

	development_threshold = 20

}

steel = { 	#Late Game Steel - Needs a purpose. How about railroads? Eh?
	category = produced
	color = goods_steel
	default_market_price = 4
	transport_cost = 1
	
}

cloth = {		#Daily clothing, Canvas, Uniforms, Course table cloth, etc
	category = produced
	color = goods_cloth
	default_market_price = 3
	transport_cost = 0.5

	demand_add = {
		peasants = 0.00375
		soldiers = 0.0135
		laborers = 0.01014
		slaves = 0.00339
		burghers = 0.135
		clergy = 0.27
	}

	wealth_impact_threshold = {
		all = 0.75
	}

	winter_demand_modifier = {
		none = 0.5
		mild = 1
		normal = 1.5
		severe = 2
	}
}

fine_cloth = {	#Embroidery, Silks, Luxury Clothing, etc
	category = produced
	color = goods_fine_cloth
	default_market_price = 5
	transport_cost = 0.5
	
	demand_add = {
		nobles = 0.375
		burghers = 0.045
		clergy = 0.06
	}
	
	
	development_threshold = 20
	
	wealth_impact_threshold = {
		all = 1
	}
	
}

liquor = { 		#What it says
	category = produced
	color = goods_liquor
	default_market_price = 2.5
	transport_cost = 0.5

	demand_add = {
		all = 0.00144
	}

	demand_multiply = {
		upper = 5
		nobles = 2

		slaves = 0
		tribesmen = 0
	}

	wealth_impact_threshold = {
		all = 0.25
	}

	region_demand_modifier = {
		iberia_region = 0.5
		italy_region = 0.5
		balkan_region = 0.5
		scandinavian_region = 2
		ural_region = 2
		russian_region = 2
	}
}

beer = { 		#the nectar of the gods
	category = produced
	color = goods_beer
	default_market_price = 2
	transport_cost = 0.5

	demand_add = {
		all = 0.0048
	}

	demand_multiply = {
		upper = 5
		nobles = 2
		clergy = 2
		burghers = 2
		laborers = 2
		soldiers = 3
		slaves = 0
		tribesmen = 0
	}

	wealth_impact_threshold = {
		all = 0.50
	}

	region_demand_modifier = {
		iberia_region = 0.5
		italy_region = 0.5
		balkan_region = 0.5
	}
}

paper = {		#Paper
	category = produced
	color = goods_paper
	default_market_price = 2

	transport_cost = 0.5

	demand_add = {
		nobles = 0.034
		burghers = 0.068
		clergy = 0.134
	}

	development_threshold = 20

	literacy_demand_factor = 1

	wealth_impact_threshold = {
		all = 0.8
	}

}

books = { #books, newspapers, booklets, pamphlets, etc
	category = produced
	color = goods_books
	default_market_price = 3

	transport_cost = 0.5

	demand_add = {
		nobles = 0.03
		burghers = 0.06
		clergy = 0.12
	}

	development_threshold = 30

	literacy_demand_factor = 1

	wealth_impact_threshold = {
		all = 0.8
	}

}


jewelry = {
	category = produced
	color = goods_jewelry
	default_market_price = 4
	transport_cost = 0.5
	
	demand_add = {
		nobles = 0.15
		burghers = 0.0075
	}
	
	wealth_impact_threshold = {
		all = 0.75
	}
	
}

leather = {
	category = produced
	color = goods_leather
	default_market_price = 2

	demand_add = {
		nobles = 0.05
		soldiers = 0.01
		laborers = 0.005
		peasants = 0.0005
	}

}

tools = {		
	category = produced
	color = goods_tools
	default_market_price = 2.5
	
	transport_cost = 0.5
	
	demand_add = {
		laborers = 0.005
	}	
	
	wealth_impact_threshold = {
		all = 0.5
	}
	
}

masonry = {		# basically bricks etc..
	category = produced
	color = goods_masonry
	default_market_price = 0.5
	
	demand_add = {
		all = 0.00002
		laborers = 0.0006
		peasants = 0.0004
	}
	demand_multiply = {
		upper = 1.5
		slaves = 0
		tribesmen = 0
	}
	
	wealth_impact_threshold = {
		all = 0.5
	}
	
	
	ai_rgo_expansion_priority = 0.25
}

lacquerware = {
	category = produced
	color = goods_lacquerware
	default_market_price = 4
	
	transport_cost = 0.5
	demand_add = {
		nobles =  0.075
		burghers =  0.03
	}	
	
	development_threshold = 20
	wealth_impact_threshold = {
		all = 0.5
	}

}

pottery  = {
	category = produced
	color = goods_pottery
	default_market_price = 1

	transport_cost = 0.5

	demand_add = {
		all = 0.004
	}
	demand_multiply = {
		laborers = 1.5
		burghers = 2.0
		slaves = 0
		tribesmen = 0
	}
}

furniture  = {
	category = produced
	color = goods_furniture
	default_market_price = 2

	transport_cost = 0.5

	demand_add = {
		all = 0.0018
	}
	demand_multiply = {
		upper = 10
		nobles = 2
		slaves = 0
		tribesmen = 0
	}
	
	wealth_impact_threshold = {
		all = 0.5
	}
}
