﻿horse_breeders_construction = {
	masonry = 0.5
	lumber = 0.2
	wheat = 0.25
	horses = 0.15
	
	category = building_construction
}

farm_constructions = {
	lumber = 0.2

	category = building_construction
}

soldier_building_construction = {
	leather = 1
	masonry = 1
	lumber = 1
	weaponry = 1
	
	category = building_construction
}

early_soldier_building_construction = {
	leather = 1
	masonry = 0.4
	lumber = 1
	weaponry = 1
	
	category = building_construction
}

nahuatl_warrior_building_construction = {
	lumber = 1
	masonry = 0.8
	weaponry = 1
	
	category = building_construction
}

village_construction = {
	masonry = 0.25

	category = building_construction
}


mercury_patio_construction = {
	lumber = 0.5
	tools = 0.5
	masonry = 0.5
	
	category = building_construction
}

incamisana_construction = {
	stone = 0.5
	tools = 0.2
	
	category = building_construction
}

tambo_construction = {
	stone = 0.3
	wool = 0.2
	
	category = building_construction
}

terraces_construction = {
	stone = 0.5

	category = building_construction
}


school_construction = {
	paper = 2
	books = 1
	masonry = 1
	
	category = building_construction
}

academy_construction = {
	paper = 2
	masonry = 2
	books = 1
	tools = 1
	
	category = building_construction
}

university_construction = {
	masonry = 2
	paper = 2
	lumber = 1
	books = 2
	tools = 1
	
	category = building_construction
}

opera_house_construction = {
	cloth = 2
	masonry = 2
	lumber = 2
	tools = 1
	
	category = building_construction
}

library_construction = {
	masonry = 2
	paper = 1
	books = 2
	tools = 1
	
	category = building_construction
}
theater_construction = {
	cloth = 2
	masonry = 2
	lumber = 2
	tools = 1
	
	category = building_construction
}

venetian_palaces_construction = {
	masonry = 2
	stone = 1
	paper = 1
	books = 2
	tools = 1
	jewelry = 0.15
	category = building_construction
}

art_school_construction = {
	cloth = 1
	masonry = 1
	lumber = 1
	
	category = building_construction
}







guild_construction = {
	masonry = 0.5
	category = building_construction
}


workshop_construction = {
	masonry = 1.0
	category = building_construction
}

manufactory_construction = {
	tools = 0.25
	masonry = 2
	category = building_construction

}

hippodrome_construction = {
	masonry = 2.5
	stone = 2
	glass = 1
	lumber = 1
	marble = 0.5
	category = building_construction
}



mill_construction = {
	tools = 0.5
	masonry = 4

	category = building_construction

}

cathedral_construction = {
	masonry = 0.1
	stone = 0.1
	glass = 0.1
	lumber = 0.2
	marble = 0.25
	category = building_construction
}

minting_office_construction = {
	masonry = 0.1
	glass = 0.1
	lumber = 0.2
	marble = 0.25
	category = building_construction
}

town_building_construction = {
	masonry = 0.75
	glass = 0.2
	category = building_construction

}

aqueduct_system_construction = {
	masonry = 0.3
	lumber = 0.25
	tools = 0.15
	stone = 0.3
	category = building_construction

}

granary_construction = {
	lumber = 0.5
	masonry = 0.5
	category = building_construction
}

qullqa_construction = {
	masonry = 1
	category = building_construction
}


sofa_stockade_construction = {
	clay = 2.5
	
	category = building_construction
}

stockade_construction = {
	lumber = 2.0
	
	category = building_construction
}

peel_towers_construction = {
	masonry = 1.0
	lumber = 0.5
	category = building_construction
}

dun_fort_construction = {
	masonry = 1.5
	category = building_construction
}


ostrog_construction = {
	lumber = 2.5
	category = building_construction
}

fortress_church_construction = {
	masonry = 1.5
	category = building_construction
}

merchant_guild_chapel_construction = {
	masonry = 1
	lumber = 1
	glass = 0.5
	category = building_construction
}

fortress_granary_construction = {
	masonry = 1.5
	category = building_construction
}

pukara_construction = {
	stone = 1
	category = building_construction
}

fort_construction = {
	stone = 2.0
	
	category = building_construction
}

castle_construction = {
	stone = 2.0
	
	category = building_construction
}

city_walls_construction = {
	stone = 5.0
	
	category = building_construction
}

ruined_great_wall_of_china_construction = {
	lumber = 2.5
	clay = 2
	category = building_construction
}

repaired_great_wall_of_china_construction = {
	lumber = 2
	clay = 0.5
	stone = 2
	category = building_construction
}

korean_gunnery_construction = {
	firearms = 0.5
	masonry = 0.5
	category = building_construction
}



port_building_construction = {
	masonry = 0.1
	naval_supplies = 0.2
	tools = 0.2
	lumber = 1.0
	category = building_construction
}




plantation_construction = {
	masonry = 0.1
	naval_supplies = 0.2
	tools = 0.2
	lumber = 1.0
	category = building_construction
}

kontor_construction = {
	lumber = 0.2
	masonry = 0.2
	tools = 0.2
	glass = 0.2
	paper = 0.2
	category = building_construction
}

fondaco_construction = {
	lumber = 0.2
	masonry = 0.2
	glass = 0.2
	paper = 0.1
	category = building_construction
}


market_center_building_construction = {
	lumber = 0.2
	masonry = 0.2
	tools = 0.2
	glass = 0.2
	paper = 0.2
	category = building_construction
}


caravanserai_building_construction = {
	lumber = 0.3
	masonry = 0.1
	livestock = 0.3
	horses = 0.2
	category = building_construction
}

funduq_building_construction = {
	lumber = 0.3
	masonry = 0.1
	goods_gold = 0.05
	tools = 0.2
	paper = 0.1
	category = building_construction
}

caravan_stop_building_construction = {
	salt = 0.1
	goods_gold = 0.05
	livestock = 0.3
	category = building_construction
}


warehouse_construction = {
	lumber = 0.2
	masonry = 0.2
	tools = 0.2
	category = building_construction
}


early_capital_building_construction = {
	lumber = 2
	tools = 2
	glass = 2
	fine_cloth = 2
	goods_gold = 2
	category = building_construction
}

early_capital_building_silver_construction = {
	lumber = 2
	tools = 2
	glass = 2
	fine_cloth = 2
	silver = 2
	category = building_construction
}





admiralty_construction = {
	masonry = 5
	tools = 4
	naval_supplies = 1
	glass = 1
	fine_cloth = 1
	marble = 2
	category = building_construction
}


important_building_construction = {
	masonry = 5
	tools = 4
	glass = 1
	fine_cloth = 1
	marble = 1
	category = building_construction
}


capital_building_construction = {
	lumber = 2
	tools = 2
	glass = 2
	fine_cloth = 2
	goods_gold = 2
	marble = 2
	category = building_construction
}

local_governor_construction = {
	masonry = 5
	tools = 5
	glass = 5
	fine_cloth = 2
	goods_gold = 2
	category = building_construction
}

prestige_building_construction = {
	masonry = 3
	tools = 2
	glass = 2
	copper = 2
	tin = 2
	goods_gold = 2
	marble = 5
	category = building_construction
}

grand_apartment_construction = {
	lumber = 1
	tools = 1
	glass = 1
	marble = 1
	category = building_construction
}


cardinal_construction = {
	masonry = 0.25
	books = 0.1
	fine_cloth = 0.1
	lumber = 0.5
	glass = 0.4
	
	category = building_construction
}


simple_colony_construction = {
	masonry = 0.5
	lumber = 0.5
	category = building_construction
}

colony_construction = {
	masonry = 0.5
	lumber = 0.5
	category = building_construction
}


missionary_construction = {
	masonry = 0.5
	lumber = 0.5
	paper = 0.5
	category = building_construction
}

order_stronghold_construction = {
	masonry = 0.1
	weaponry = 0.25
	paper = 0.2
	
	category = building_construction
}

order_commandery_construction = {
	masonry = 0.1
	weaponry = 0.1
	lumber = 0.2
	
	category = building_construction
}



bank_construction = {
	lumber = 0.2
	masonry = 0.2
	tools = 0.2
	glass = 0.2
	paper = 0.2
	category = building_construction
}

basic_construction_needs = {
		#No Demands so the economy can not hardlock itself
		category = building_construction
}



estate_construct_building = {
	
	category = building_construction
}

bridge_construction = {
	masonry = 2.0
	lumber = 2.0
	
	category = building_construction
}

pound_lock_canal_infrastructure_construction = {
	masonry = 0.5
	lumber = 0.5
	tools = 0.25

	category = building_construction
}

pomor_outpost_construction = {
	lumber = 1.5
	category = building_construction
}

woodhenge_of_cahokia_construction = {
	lumber = 2
	clay = 1.0
	category = building_construction
}

polders_construction = {
	masonry = 3.0
	lumber = 1.0
	category = building_construction
}

globe_construction = {
	lumber = 5
	masonry = 1
	glass = 0.25
	tools = 0.5
	
	category = building_construction
}

kremlin_building_construction = {
	clay = 0.10
	masonry = 0.10
	weaponry = 0.25
	
	category = building_construction
}

novodevichy_building_construction = {
	lumber = 1
	masonry = 3
	weaponry = 1
	
	category = building_construction
}

ibadat_khana_construction = {
	paper = 2
	lumber = 1
	books = 1
	masonry = 1
	glass = 2
	
	category = building_construction
}

bolshoi_construction = {
	lumber = 2
	masonry = 3
	marble = 1
	glass = 1
	goods_gold = 0.5
	
	category = building_construction
}

sukharev_tower_construction = {
	masonry = 2
	lumber = 0.5
	category = building_construction
}

hanseatic_town_hall_construction = {
	lumber = 2
	masonry = 2
	tools = 2
	glass = 2
	fine_cloth = 2
	goods_gold = 2
	marble = 2
	category = building_construction
}

college_of_poets_construction = {
	lumber = 2
	masonry = 3
	marble = 1
	glass = 2
	books = 2
	
	category = building_construction
}

swi_collegium_helveticum_construction = {
	lumber = 2
	masonry = 3
	glass = 1
	books = 2
	
	category = building_construction
}

hexamilion_wall_construction = {
	masonry = 6
	category = building_construction
}

khmer_baray_construction = {
	masonry = 3
	lumber = 2
	tools = 2

	category = building_construction
}

eghabho_nore_mansion_construction = {
	masonry = 2
	lumber = 4
	paper = 1

	category = building_construction
}

por_feitoria_building_construction = {
	masonry = 3
	lumber = 3
	naval_supplies = 3

	category = building_construction
}

rahdar_construction = {
	lumber = 1
	masonry = 1
	weaponry = 1

	category = building_construction
}

herrenchiemsee_abbey_construction = {
	lumber = 2
	masonry = 3
	marble = 1
	glass = 2
	books = 2
	
	category = building_construction
}

zhixian_construction = {
	paper = 2
	tools = 1
	masonry = 1
	
	category = building_construction
}

tur_kodjabashi_office_construction = {
	paper = 4
	lumber = 2
	masonry = 2
	
	category = building_construction
}

phanariot_district_construction = {
	lumber = 2
	masonry = 2
	sand = 2
	
	category = building_construction
}

jewish_district_construction = {
	lumber = 2
	masonry = 2
	sand = 2
	
	category = building_construction
}

japanese_clan_building_construction = {
	masonry = 0.1
	lumber = 0.5

	category = building_construction
}


###########################################################################
# code will use the following as default if no scripted in the building
##########################################################################


default_construct_building = {
	masonry = 0.5
	lumber = 0.5
	
	category = building_construction
}








