﻿
# GALLEY
canoe_construction = {
	lumber = 1.0
	category = ship_construction
}
canoe_maintenance = {
	lumber = 0.1
	category = ship_maintenance
}
galley_0_construction = {
	naval_supplies = 0.5
	tools = 0.5
	weaponry = 0.5
	lumber = 3.0
	category = ship_construction
}
galley_0_maintenance = {
	naval_supplies = 0.05
	weaponry = 0.05
	liquor = 0.01
	salt = 0.01
	category = ship_maintenance
}
galley_1_construction = {
	naval_supplies = 1.0
	tools = 1.0
	weaponry = 1.0
	lumber = 6.0
	cloth = 0.3
	category = ship_construction
}
galley_1_maintenance = {
	naval_supplies = 0.1
	weaponry = 0.1
	liquor = 0.02
	salt = 0.02
	cloth = 0.03
	category = ship_maintenance
}
#
galley_2_construction = {
	naval_supplies = 1.0
	tools = 1.0
	weaponry = 1.1
	lumber = 7.0
	cloth = 0.4
	category = ship_construction
}
galley_2_maintenance = {
	naval_supplies = 0.18
	weaponry = 0.2
	liquor = 0.036
	salt = 0.036
	cloth = 0.04
	category = ship_maintenance
}
#
galley_3_construction = {
	naval_supplies = 1.0
	tools = 1.0
	cannons = 1.5
	lumber = 8.0
	cloth = 0.4
	category = ship_construction
}
galley_3_maintenance = {
	naval_supplies = 0.26
	cannons = 0.2
	liquor = 0.052
	salt = 0.052
	cloth = 0.04
	category = ship_maintenance
}
#
galley_4_construction = {
	naval_supplies = 1.0
	tools = 1.0
	cannons = 2.0
	lumber = 10.0
	cloth = 0.5
	category = ship_construction
}
galley_4_maintenance = {
	naval_supplies = 0.34
	cannons = 0.2
	liquor = 0.068
	salt = 0.068
	cloth = 0.05
	category = ship_maintenance
}
cakradonya_construction = {
	naval_supplies = 3.0
	tools = 2.0
	cannons = 4.0
	lumber = 12.0
	cloth = 0.6
	category = ship_construction
}
cakradonya_maintenance = {
	naval_supplies = 0.3
	cannons = 0.4
	liquor = 0.04
	salt = 0.04
	cloth = 0.06
	category = ship_maintenance
}
#
galley_5_construction = {
	naval_supplies = 1.0
	tools = 1.0
	cannons = 3.0
	lumber = 16.0
	cloth = 0.8
	category = ship_construction
}
galley_5_maintenance = {
	naval_supplies = 0.42
	cannons = 0.3
	liquor = 0.084
	salt = 0.084
	cloth = 0.08
	category = ship_maintenance
}
#
galley_6_construction = {
	naval_supplies = 1.0
	tools = 1.0
	cannons = 3.7
	lumber = 20.0
	cloth = 1.0
	category = ship_construction
}
galley_6_maintenance = {
	naval_supplies = 0.5
	cannons = 0.4
	liquor = 0.1
	salt = 0.1
	cloth = 0.1
	category = ship_maintenance
}




# LIGHT SHIP
light_ship_1_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 4.0
	weaponry = 0.5
	copper = 0.5
	tin = 0.05
	cloth = 0.4
	category = ship_construction
}
light_ship_1_maintenance = {
	naval_supplies = 0.1
	liquor = 0.02
	weaponry = 0.05
	salt = 0.02
	cloth = 0.04
	category = ship_maintenance
}
#
light_ship_2_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 6.0
	weaponry = 1.0
	copper = 0.5
	tin = 0.05
	cloth = 0.6
	category = ship_construction
}
light_ship_2_maintenance = {
	naval_supplies = 0.18
	liquor = 0.036
	weaponry = 0.1
	salt = 0.036
	cloth = 0.06
	category = ship_maintenance
}
#
light_ship_3_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 8.0
	cannons = 1.3
	copper = 0.5
	tin = 0.05
	cloth = 0.8
	category = ship_construction
}
light_ship_3_maintenance = {
	naval_supplies = 0.26
	liquor = 0.052
	cannons = 0.2
	salt = 0.052
	cloth = 0.08
	category = ship_maintenance
}
#
light_ship_4_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 10.0
	cannons = 1.5
	copper = 0.5
	tin = 0.05
	cloth = 1.0
	category = ship_construction
}
light_ship_4_maintenance = {
	naval_supplies = 0.34
	liquor = 0.068
	cannons = 0.2
	salt = 0.068
	cloth = 0.1
	category = ship_maintenance
}
#
light_ship_5_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 16.0
	cannons = 2.5
	copper = 0.5
	tin = 0.05
	cloth = 1.6
	category = ship_construction
}
light_ship_5_maintenance = {
	naval_supplies = 0.42
	liquor = 0.084
	cannons = 0.3
	salt = 0.084
	cloth = 0.2
	category = ship_maintenance
}
#
light_ship_6_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 20.0
	cannons = 3.0
	copper = 0.5
	tin = 0.05
	cloth = 2.0
	category = ship_construction
}
light_ship_6_maintenance = {
	naval_supplies = 0.5
	liquor = 0.1
	cannons = 0.3
	salt = 0.1
	cloth = 0.2
	category = ship_maintenance
}

# TRANSPORT
fishing_boat_construction = {
	naval_supplies = 0.2
	lumber = 4.0
	category = ship_construction
}
fishing_boat_maintenance = {
	naval_supplies = 0.02
	lumber = 0.4
	category = ship_maintenance
}
#
transport_1_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 9.0
	weaponry = 0.4
	cloth = 0.9
	category = ship_construction
}
transport_1_maintenance = {
	naval_supplies = 0.1
	weaponry = 0.04
	liquor = 0.02
	salt = 0.02
	cloth = 0.09
	category = ship_maintenance
}
#
transport_2_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 12.0
	weaponry = 0.5
	cloth = 1.2
	category = ship_construction
}
transport_2_maintenance = {
	naval_supplies = 0.18
	weaponry = 0.05
	liquor = 0.036
	salt = 0.036
	cloth = 0.2
	category = ship_maintenance
}
#
transport_3_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 15.0
	cannons = 0.6
	cloth = 1.5
	category = ship_construction
}
transport_3_maintenance = {
	naval_supplies = 0.26
	cannons = 0.06
	liquor = 0.052
	salt = 0.052
	cloth = 0.2
	category = ship_maintenance
}
#
transport_4_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 18.0
	cannons = 0.8
	cloth = 1.8
	category = ship_construction
}
transport_4_maintenance = {
	naval_supplies = 0.34
	cannons = 0.08
	liquor = 0.068
	salt = 0.068
	cloth = 0.2
	category = ship_maintenance
}
#
transport_5_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 30.0
	cannons = 1.3
	cloth = 3.0
	category = ship_construction
}
transport_5_maintenance = {
	naval_supplies = 0.42
	cannons = 0.2
	liquor = 0.084
	salt = 0.084
	cloth = 0.3
	category = ship_maintenance
}
#
transport_6_construction = {
	naval_supplies = 1.0
	tools = 1.0
	lumber = 36.0
	cannons = 1.5
	cloth = 3.6
	category = ship_construction
}
transport_6_maintenance = {
	naval_supplies = 0.5
	cannons = 0.2
	liquor = 0.1
	salt = 0.1
	cloth = 0.4
	category = ship_maintenance
}

# HEAVY SHIP
heavy_ship_1_construction = {
	naval_supplies = 2.0
	tools = 1.0
	lumber = 15.0
	weaponry = 3.8
	copper = 2.5
	tin = 0.2
	cloth = 1.5
	category = ship_construction
}
heavy_ship_1_maintenance = {
	naval_supplies = 0.2
	weaponry = 0.4
	liquor = 0.02
	salt = 0.02
	cloth = 0.2
	category = ship_maintenance
}
#
heavy_ship_2_construction = {
	naval_supplies = 2.0
	tools = 1.0
	lumber = 20.0
	weaponry = 5.0
	copper = 2.5
	tin = 0.2
	cloth = 2.0
	category = ship_construction
}
heavy_ship_2_maintenance = {
	naval_supplies = 0.36
	weaponry = 0.5
	liquor = 0.036
	salt = 0.036
	cloth = 0.2
	category = ship_maintenance
}
#
heavy_ship_3_construction = {
	naval_supplies = 2.0
	tools = 1.0
	lumber = 25.0
	cannons = 6.3
	copper = 2.5
	tin = 0.2
	cloth = 2.5
	category = ship_construction
}
heavy_ship_3_maintenance = {
	naval_supplies = 0.52
	cannons = 0.7
	liquor = 0.052
	salt = 0.052
	cloth = 0.3
	category = ship_maintenance
}
#
heavy_ship_4_construction = {
	naval_supplies = 2.0
	tools = 1.0
	lumber = 30.0
	cannons = 7.5
	copper = 2.5
	tin = 0.2
	cloth = 3.0
	category = ship_construction
}
heavy_ship_4_maintenance = {
	naval_supplies = 0.68
	cannons = 0.8
	liquor = 0.068
	salt = 0.068
	cloth = 0.3
	category = ship_maintenance
}
#
heavy_ship_5_construction = {
	naval_supplies = 2.0
	tools = 1.0
	lumber = 50.0
	cannons = 12.5
	copper = 2.5
	tin = 0.2
	cloth = 5.0
	category = ship_construction
}
heavy_ship_5_maintenance = {
	naval_supplies = 0.84
	cannons = 1.3
	liquor = 0.084
	salt = 0.084
	cloth = 0.5
	category = ship_maintenance
}
#
heavy_ship_6_construction = {
	naval_supplies = 2.0
	tools = 1.0
	lumber = 60.0
	cannons = 15.0
	copper = 2.5
	tin = 0.2
	cloth = 6.0
	category = ship_construction
}
heavy_ship_6_maintenance = {
	naval_supplies = 1.0
	cannons = 1.5
	liquor = 0.1
	salt = 0.1
	cloth = 0.6
	category = ship_maintenance
}
ship_of_the_line_construction = {
	naval_supplies = 4.0
	tools = 2.0
	lumber = 120.0
	cannons = 30.0
	copper = 5.0
	tin = 0.4
	cloth = 12.0
	category = ship_construction
}
ship_of_the_line_maintenance = {
	naval_supplies = 1.2
	cannons = 3.0
	liquor = 0.2
	salt = 0.2
	cloth = 1.2
	category = ship_maintenance
}
