﻿#Land Units

#Recruitment:

infantry_construction = {
	firearms = 0.2
	weaponry = 0.2
	leather = 0.1
	category = regiment_construction
}

heavy_infantry_construction = {
	firearms = 0.2
	weaponry = 0.2
	leather = 0.1
	tools = 0.1
	category = regiment_construction
}
early_infantry_construction = {
	weaponry = 0.2
	leather = 0.1
	category = regiment_construction
}
early_heavy_infantry_construction = {
	weaponry = 0.4
	leather = 0.1
	tools = 0.2
	category = regiment_construction
}
archer_infantry_construction = {
	weaponry = 0.1
	leather = 0.1
	lumber = 0.1
	category = regiment_construction
}

pikemen_construction = {
	weaponry = 0.2
	lumber = 0.2
	leather = 0.2
	tools = 0.1
	category = regiment_construction
}
rifle_infantry_construction = {
	firearms = 1.2 # 6x more expensive than muskets
	weaponry = 0.2
	leather = 0.1
	category = regiment_construction
}

cavalry_construction = {
	leather = 0.2
	cloth = 0.2
	horses = 1.0
	weaponry = 0.2
	category = regiment_construction
}
heavy_cavalry_construction = {
	leather = 0.4
	cloth = 0.2
	horses = 2.0
	weaponry = 0.4
	tools = 0.4
	category = regiment_construction
}
expensive_heavy_cavalry_construction = {
	leather = 0.6
	cloth = 0.4
	horses = 2.4
	weaponry = 1.0
	tools = 0.8
	category = regiment_construction
}

steppe_horse_archers_construction = {
	leather = 0.2
	horses = 2.0
	weaponry = 0.2
	category = regiment_construction
}

steppe_auxiliary_construction = {
	horses = 2.0
	leather = 0.2
	category = regiment_construction
}


artillery_construction = {
	cannons = 2.0
	copper = 2.0
	tin = 0.2
	category = regiment_construction
}

auxuliary_construction = {
	tools = 0.2
	leather = 0.1
	copper = 0.2
	category = regiment_construction
}

elephant_auxiliary_construction = {
	tools = 0.3
	leather = 0.3
	copper = 0.5
	tin = 0.3
	elephants = 2.0
	category = regiment_construction
}

elephant_cavalry_construction = {
	leather = 0.2
	cloth = 0.2
	elephants = 2.0
	weaponry = 0.2
	category = regiment_construction
}

elephant_infantry_construction = {
	leather = 0.2
	cloth = 0.4
	elephants = 2.0
	weaponry = 0.4
	category = regiment_construction
}

a_tribesmen_construction = {
	weaponry = 0.1
	category = regiment_construction
}
a_warriors_construction = {
	weaponry = 0.2
	leather = 0.2
	category = regiment_construction
}
a_champions_construction = {
	weaponry = 0.4
	leather = 0.4
	category = regiment_construction
}
a_chieftains_construction = {
	weaponry = 0.4
	leather = 0.4
	jewelry = 0.2
	category = regiment_construction
}

clan_retainers_construction = {
	leather = 0.04
	weaponry = 0.02
	category = regiment_construction
}

clan_retainer_cavalry_construction = {
	leather = 0.04
	weaponry = 0.02
	horses = 0.2
	category = regiment_construction
}

#Maintenance:

infantry_maintenance = {
	firearms = 0.1
	weaponry = 0.1
	leather = 0.06
	category = regiment_maintenance
}


heavy_infantry_maintenance = {
	firearms = 0.1
	weaponry = 0.1
	leather = 0.06
	tools = 0.04
	category = regiment_maintenance
}
early_infantry_maintenance = {
	weaponry = 0.1
	leather = 0.06
	category = regiment_maintenance
}
early_heavy_infantry_maintenance = {
	weaponry = 0.1
	leather = 0.06
	category = regiment_maintenance
}
archer_infantry_maintenance = {
	weaponry = 0.06
	leather = 0.06
	lumber = 0.06
	category = regiment_maintenance
}

pikemen_maintenance = {
	weaponry = 0.08
	leather = 0.08
	lumber = 0.08
	tools = 0.08
	category = regiment_maintenance
}

steppe_horse_archers_maintenance  = {
	leather = 0.02
	horses = 0.4
	weaponry = 0.02
	category = regiment_maintenance
}
rifle_infantry_maintenance = {
	firearms = 0.60 # 6x more expensive than muskets
	weaponry = 0.1
	leather = 0.06
	category = regiment_maintenance
}


steppe_horse_auxiliary_maintenance = {
	leather = 0.02
	horses = 1.0
	salt = 0.02
	category = regiment_maintenance
}

cavalry_maintenance  = {
	leather = 0.08
	cloth = 0.08
	horses = 0.5
	weaponry = 0.1
	category = regiment_maintenance
}
heavy_cavalry_maintenance = {
	leather = 0.1
	weaponry = 0.2
	cloth = 0.1
	horses = 1.0
	tools = 0.2
	category = regiment_maintenance
}
expensive_heavy_cavalry_maintenance = {
	leather = 0.2
	weaponry = 0.4
	cloth = 0.2
	horses = 2.0
	tools = 0.4
	category = regiment_maintenance
}

artillery_maintenance = {
	cannons = 1.0 #Ammunition
	copper = 0.2
	tin = 0.1

	category = regiment_maintenance
}

auxuliary_maintenance = {
	paper = 0.04
	medicaments = 0.04
	tools = 0.04
	leather = 0.04
	salt = 0.05
	category = regiment_maintenance
}

elephant_auxiliary_maintenance = {
	paper = 0.1
	medicaments = 0.1
	tools = 0.1
	leather = 0.1
	cloth = 0.1
	salt = 0.05
	elephants = 0.4
	category = regiment_maintenance
}

elephant_cavalry_maintenance = {
	leather = 0.1
	cloth = 0.1
	elephants = 2.0
	weaponry = 0.1
	category = regiment_maintenance
}

elephant_infantry_maintenance = {
	leather = 0.1
	elephants = 1.0
	weaponry = 0.2
	lumber = 1.0
	category = regiment_maintenance
}


a_tribesmen_maintenance = {
	weaponry = 0.1
	category = regiment_maintenance
}
a_warriors_maintenance = {
	weaponry = 0.1
	leather = 0.1
	category = regiment_maintenance
}
a_champions_maintenance = {
	weaponry = 0.2
	leather = 0.2
	category = regiment_maintenance
}
a_chieftains_maintenance = {
	weaponry = 0.2
	leather = 0.2
	jewelry = 0.1
	category = regiment_maintenance
}

clan_retainers_maintenance = {
	weaponry = 0.04
	leather = 0.02
	category = regiment_maintenance
}

clan_retainer_cavalry_maintenance = {
	weaponry = 0.04
	leather = 0.02
	horses = 0.04
	category = regiment_maintenance
}
