﻿gravel_road = {
	level = 1
	movement_cost = -0.2
	market_access = -0.1
	proximity = 2
	build_time_per_unit_distance = 10
	price_per_unit_distance = build_gravel_road
	construction_demand = build_gravel_road_demand
	maintenance_demand = maintain_gravel_road_demand
	color = map_gravel_road
	spline_style_id = 1
}


paved_road = {
	level = 2
	movement_cost = -0.3
	market_access = -0.2
	proximity = 4
	build_time_per_unit_distance = 20
	price_per_unit_distance = build_paved_road
	construction_demand = build_paved_road_demand
	maintenance_demand = maintain_paved_road_demand
	color = map_paved_road
	spline_style_id = 2
}

modern_road = {
	level = 3
	movement_cost = -0.4
	market_access = -0.3
	proximity = 6
	build_time_per_unit_distance = 30
	price_per_unit_distance = build_modern_road
	construction_demand = build_modern_road_demand
	maintenance_demand = maintain_modern_road_demand
	color = map_modern_road
	spline_style_id = 3
}

railroad = {
	level = 4
	movement_cost = -0.6
	market_access = -0.5
	proximity = 8
	build_time_per_unit_distance = 50
	price_per_unit_distance = build_railroad
	construction_demand = build_railroad_demand
	maintenance_demand = maintain_railroad_demand
	color = map_railroad
	spline_style_id = 4
}
