﻿wild_game = {
	method = hunting
	category = raw_material
	color = goods_wild_game

	food = 3.5

	default_market_price = 0.75
	demand_add = {
		all =  0.0012
	}
	demand_multiply = {
		nobles = 20
		clergy = 5
		burghers = 5
		tribesmen = 0
	}

	no_demand_if_no_market_availability = yes
}

fur = {
	method = hunting
	category = raw_material
	color = goods_fur
	default_market_price = 1.5

	food = 2.0

	demand_add = {
		upper = 0.1
	}

	demand_multiply = {
		nobles = 10
	}


	wealth_impact_threshold = {
		all = 1.0
	}

	winter_demand_modifier = {
		none = 0
		mild = 0.5
		normal = 1
		severe = 2
	}
	topography_demand_modifier = {
		mountains = 1.1
	}
}

fish = {
	method = gathering
	category = raw_material
	color = goods_fish

	food = 4.0

	default_market_price = 0.50
	demand_add = {
		all = 0.003
		peasants = 0.006
		laborers = 0.006
		soldiers = 0.006
	}

	demand_multiply = {
		tribesmen = 0
	}
}

wheat = {
	method = farming
	category = raw_material
	color = goods_wheat

	food = 8.0

	default_market_price = 0.50

	demand_add = {
		all = 0.003
		peasants = 0.006
		laborers = 0.0045
		soldiers = 0.0045
	}
	demand_multiply = {
		upper = 2.5
		slaves = 0
		tribesmen = 0
	}

	origin_in_old_world = yes
	custom_tags = { old_world_goods }

	continent_demand_modifier = {
		europe = 2
	}
	climate_demand_modifier = {
		subtropical = 0.5
		tropical = 0.5
	}
}

maize = {
	method = farming
	category = raw_material
	color = goods_maize

	food = 8.0

	default_market_price = 0.5

	demand_add = {
		all = 0.024
	}
	demand_multiply = {
		upper = 2
		tribesmen = 0
	}
	origin_in_new_world = yes
	custom_tags = { new_world_goods }

	demand_only_in_continent = america
}

rice = {
	method = farming
	category = raw_material
	color = goods_rice

	food = 8.0

	default_market_price = 0.25
	demand_add = {
		all = 0.0015
	}

	demand_multiply = {
		upper = 2
		tribesmen = 0
	}

	origin_in_old_world = yes
	custom_tags = { old_world_goods }

	climate_demand_modifier = {
		subtropical = 2
		tropical = 2
	}
	no_demand_if_no_market_availability = yes
}

millet = {
	method = farming
	category = raw_material
	color = goods_millet

	food = 6

	default_market_price = 0.5
	demand_add = {
		all = 0.006
	}

	demand_multiply = {
		upper = 2
		tribesmen = 0
	}

	origin_in_old_world = yes
	custom_tags = { old_world_goods }

	sub_continent_demand_modifier = {
		south_asia = 1.2
	}
	no_demand_if_no_market_availability = yes
}

legumes = {
	method = farming
	category = raw_material
	color = goods_legumes

	food = 6
	default_market_price = 0.5
	transport_cost = 2
	demand_add = {
		all = 0.003
	}

	demand_multiply = {
		upper = 2
		tribesmen = 0
	}

	no_demand_if_no_market_availability = yes
}

potato = {
	method = farming
	category = raw_material
	color = goods_potato
	
	food = 8
	default_market_price = 0.5
	
	demand_add = {
		all = 0.003
	}

	demand_multiply = {
		upper = 2
	}

	origin_in_new_world = yes
	custom_tags = { new_world_goods }
}

livestock = {
	method = farming
	category = raw_material
	color = goods_livestock
	
	food = 8
	default_market_price = 0.75
	ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
	
	demand_add = {
		all = 0.003
		soldiers = 0.009
		laborers = 0.003
	}
	demand_multiply = {
		nobles = 30
		clergy = 10
		burghers = 10
		slaves = 0
		tribesmen = 0
	}
	

	
	origin_in_old_world = yes
	custom_tags = { old_world_goods }
}

olives = {
	method = farming
	category = raw_material
	color = goods_olives

	food = 4
	default_market_price = 0.5

	demand_add = {
		all = 0.003
	}

	demand_multiply = {
		upper = 2
		tribesmen = 0
	}

	origin_in_old_world = yes
	custom_tags = { old_world_goods }

	no_demand_if_no_market_availability = yes
}

fruit = {
	method = farming
	category = raw_material
	color = goods_fruit

	food = 3
	default_market_price = 1

	transport_cost = 2

	demand_add = {
		all = 0.006
	}

	demand_multiply = {
		upper = 2
		tribesmen = 0
	}

	climate_demand_modifier = {
		arctic = 0
		cold_arid = 0.5
		tropical = 1.2
		mediterranean = 1.4
	}
}

beeswax = {
	method = farming
	category = raw_material
	color = goods_beeswax

	food = 2.5

	default_market_price = 1

	demand_add = {
		all = 0.0024
	}
	demand_multiply = {
		upper = 2
		slaves = 0
		tribesmen = 0
	}

	winter_demand_modifier = {
		none = 0.5
		mild = 0.5
		normal = 1.2
		severe = 2
	}
	origin_in_old_world = yes
	custom_tags = { old_world_goods }
	no_demand_if_no_market_availability = yes
}
