Initial commit
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@@ -0,0 +1,390 @@
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tar = {
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category = produced
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color = goods_tar
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default_market_price = 1
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}
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porcelain = {
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category = produced
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color = goods_porcelain
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default_market_price = 1.5
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transport_cost = 0.5
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demand_add = {
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upper = 0.0135
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burghers = 0.0045
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}
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demand_multiply = {
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nobles = 2
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}
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development_threshold = 20
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wealth_impact_threshold = {
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all = 0.75
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}
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}
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naval_supplies = { #All things required for ships to run
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category = produced
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color = goods_naval_supplies
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default_market_price = 2.5
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}
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firearms = { #Guns, Gunpowder, Grenades
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category = produced
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color = goods_firearms
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default_market_price = 3
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transport_cost = 1.0
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demand_add = {
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nobles = 0.4
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soldiers = 0.002
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}
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wealth_impact_threshold = {
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all = 0.75
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}
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}
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cannons = { #Cannons, Cannon Ammunition
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category = produced
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color = goods_cannons
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default_market_price = 4
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transport_cost = 1.0
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}
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weaponry = { #Swords, clubs, spears, halberds, bows, crossbows, etc
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category = produced
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color = goods_weaponry
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default_market_price = 3
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demand_add = {
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nobles = 0.2
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soldiers = 0.05
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laborers = 0.001
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peasants = 0.001
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}
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wealth_impact_threshold = {
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all = 0.75
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}
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}
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glass = { #Everything from beads and bottles to fine Lenses
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category = produced
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color = goods_glass
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default_market_price = 3
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transport_cost = 0.5
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demand_add = {
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nobles = 0.2
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burghers = 0.05
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clergy = 0.02
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}
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development_threshold = 20
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}
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steel = { #Late Game Steel - Needs a purpose. How about railroads? Eh?
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category = produced
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color = goods_steel
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default_market_price = 4
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transport_cost = 1
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}
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cloth = { #Daily clothing, Canvas, Uniforms, Course table cloth, etc
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category = produced
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color = goods_cloth
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default_market_price = 3
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transport_cost = 0.5
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demand_add = {
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peasants = 0.00375
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soldiers = 0.0135
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laborers = 0.01014
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slaves = 0.00339
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burghers = 0.135
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clergy = 0.27
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}
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wealth_impact_threshold = {
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all = 0.75
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}
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winter_demand_modifier = {
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none = 0.5
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mild = 1
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normal = 1.5
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severe = 2
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}
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}
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fine_cloth = { #Embroidery, Silks, Luxury Clothing, etc
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category = produced
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color = goods_fine_cloth
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default_market_price = 5
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transport_cost = 0.5
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demand_add = {
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nobles = 0.375
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burghers = 0.045
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clergy = 0.06
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}
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development_threshold = 20
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wealth_impact_threshold = {
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all = 1
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}
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}
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liquor = { #What it says
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category = produced
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color = goods_liquor
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default_market_price = 2.5
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transport_cost = 0.5
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demand_add = {
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all = 0.00144
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}
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demand_multiply = {
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upper = 5
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nobles = 2
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slaves = 0
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tribesmen = 0
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}
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wealth_impact_threshold = {
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all = 0.25
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}
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region_demand_modifier = {
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iberia_region = 0.5
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italy_region = 0.5
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balkan_region = 0.5
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scandinavian_region = 2
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ural_region = 2
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russian_region = 2
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}
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}
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beer = { #the nectar of the gods
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category = produced
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color = goods_beer
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default_market_price = 2
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transport_cost = 0.5
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demand_add = {
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all = 0.0048
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}
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demand_multiply = {
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upper = 5
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nobles = 2
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clergy = 2
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burghers = 2
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laborers = 2
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soldiers = 3
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slaves = 0
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tribesmen = 0
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}
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wealth_impact_threshold = {
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all = 0.50
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}
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region_demand_modifier = {
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iberia_region = 0.5
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italy_region = 0.5
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balkan_region = 0.5
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}
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}
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paper = { #Paper
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category = produced
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color = goods_paper
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default_market_price = 2
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transport_cost = 0.5
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demand_add = {
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nobles = 0.034
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burghers = 0.068
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clergy = 0.134
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}
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development_threshold = 20
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literacy_demand_factor = 1
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wealth_impact_threshold = {
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all = 0.8
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}
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}
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books = { #books, newspapers, booklets, pamphlets, etc
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category = produced
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color = goods_books
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default_market_price = 3
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transport_cost = 0.5
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demand_add = {
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nobles = 0.03
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burghers = 0.06
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clergy = 0.12
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}
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development_threshold = 30
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literacy_demand_factor = 1
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wealth_impact_threshold = {
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all = 0.8
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}
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}
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jewelry = {
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category = produced
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color = goods_jewelry
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default_market_price = 4
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transport_cost = 0.5
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demand_add = {
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nobles = 0.15
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burghers = 0.0075
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}
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wealth_impact_threshold = {
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all = 0.75
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}
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}
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leather = {
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category = produced
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color = goods_leather
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default_market_price = 2
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demand_add = {
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nobles = 0.05
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soldiers = 0.01
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laborers = 0.005
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peasants = 0.0005
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}
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}
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tools = {
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category = produced
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color = goods_tools
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default_market_price = 2.5
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transport_cost = 0.5
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demand_add = {
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laborers = 0.005
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}
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wealth_impact_threshold = {
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all = 0.5
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}
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}
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masonry = { # basically bricks etc..
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category = produced
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color = goods_masonry
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default_market_price = 0.5
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demand_add = {
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all = 0.00002
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laborers = 0.0006
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peasants = 0.0004
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}
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demand_multiply = {
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upper = 1.5
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slaves = 0
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tribesmen = 0
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}
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wealth_impact_threshold = {
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all = 0.5
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}
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ai_rgo_expansion_priority = 0.25
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}
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lacquerware = {
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category = produced
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color = goods_lacquerware
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default_market_price = 4
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transport_cost = 0.5
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demand_add = {
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nobles = 0.075
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burghers = 0.03
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}
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development_threshold = 20
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wealth_impact_threshold = {
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all = 0.5
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}
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}
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pottery = {
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category = produced
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color = goods_pottery
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default_market_price = 1
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transport_cost = 0.5
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demand_add = {
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all = 0.004
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}
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demand_multiply = {
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laborers = 1.5
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burghers = 2.0
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slaves = 0
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tribesmen = 0
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}
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}
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furniture = {
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category = produced
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color = goods_furniture
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default_market_price = 2
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transport_cost = 0.5
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demand_add = {
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all = 0.0018
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}
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demand_multiply = {
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upper = 10
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nobles = 2
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slaves = 0
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tribesmen = 0
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}
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wealth_impact_threshold = {
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all = 0.5
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}
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}
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