Initial commit

This commit is contained in:
Ваше имя
2026-10-17 14:54:36 +03:00
commit f80644285e
526 changed files with 99561 additions and 0 deletions
+390
View File
@@ -0,0 +1,390 @@
tar = {
category = produced
color = goods_tar
default_market_price = 1
}
porcelain = {
category = produced
color = goods_porcelain
default_market_price = 1.5
transport_cost = 0.5
demand_add = {
upper = 0.0135
burghers = 0.0045
}
demand_multiply = {
nobles = 2
}
development_threshold = 20
wealth_impact_threshold = {
all = 0.75
}
}
naval_supplies = { #All things required for ships to run
category = produced
color = goods_naval_supplies
default_market_price = 2.5
}
firearms = { #Guns, Gunpowder, Grenades
category = produced
color = goods_firearms
default_market_price = 3
transport_cost = 1.0
demand_add = {
nobles = 0.4
soldiers = 0.002
}
wealth_impact_threshold = {
all = 0.75
}
}
cannons = { #Cannons, Cannon Ammunition
category = produced
color = goods_cannons
default_market_price = 4
transport_cost = 1.0
}
weaponry = { #Swords, clubs, spears, halberds, bows, crossbows, etc
category = produced
color = goods_weaponry
default_market_price = 3
demand_add = {
nobles = 0.2
soldiers = 0.05
laborers = 0.001
peasants = 0.001
}
wealth_impact_threshold = {
all = 0.75
}
}
glass = { #Everything from beads and bottles to fine Lenses
category = produced
color = goods_glass
default_market_price = 3
transport_cost = 0.5
demand_add = {
nobles = 0.2
burghers = 0.05
clergy = 0.02
}
development_threshold = 20
}
steel = { #Late Game Steel - Needs a purpose. How about railroads? Eh?
category = produced
color = goods_steel
default_market_price = 4
transport_cost = 1
}
cloth = { #Daily clothing, Canvas, Uniforms, Course table cloth, etc
category = produced
color = goods_cloth
default_market_price = 3
transport_cost = 0.5
demand_add = {
peasants = 0.00375
soldiers = 0.0135
laborers = 0.01014
slaves = 0.00339
burghers = 0.135
clergy = 0.27
}
wealth_impact_threshold = {
all = 0.75
}
winter_demand_modifier = {
none = 0.5
mild = 1
normal = 1.5
severe = 2
}
}
fine_cloth = { #Embroidery, Silks, Luxury Clothing, etc
category = produced
color = goods_fine_cloth
default_market_price = 5
transport_cost = 0.5
demand_add = {
nobles = 0.375
burghers = 0.045
clergy = 0.06
}
development_threshold = 20
wealth_impact_threshold = {
all = 1
}
}
liquor = { #What it says
category = produced
color = goods_liquor
default_market_price = 2.5
transport_cost = 0.5
demand_add = {
all = 0.00144
}
demand_multiply = {
upper = 5
nobles = 2
slaves = 0
tribesmen = 0
}
wealth_impact_threshold = {
all = 0.25
}
region_demand_modifier = {
iberia_region = 0.5
italy_region = 0.5
balkan_region = 0.5
scandinavian_region = 2
ural_region = 2
russian_region = 2
}
}
beer = { #the nectar of the gods
category = produced
color = goods_beer
default_market_price = 2
transport_cost = 0.5
demand_add = {
all = 0.0048
}
demand_multiply = {
upper = 5
nobles = 2
clergy = 2
burghers = 2
laborers = 2
soldiers = 3
slaves = 0
tribesmen = 0
}
wealth_impact_threshold = {
all = 0.50
}
region_demand_modifier = {
iberia_region = 0.5
italy_region = 0.5
balkan_region = 0.5
}
}
paper = { #Paper
category = produced
color = goods_paper
default_market_price = 2
transport_cost = 0.5
demand_add = {
nobles = 0.034
burghers = 0.068
clergy = 0.134
}
development_threshold = 20
literacy_demand_factor = 1
wealth_impact_threshold = {
all = 0.8
}
}
books = { #books, newspapers, booklets, pamphlets, etc
category = produced
color = goods_books
default_market_price = 3
transport_cost = 0.5
demand_add = {
nobles = 0.03
burghers = 0.06
clergy = 0.12
}
development_threshold = 30
literacy_demand_factor = 1
wealth_impact_threshold = {
all = 0.8
}
}
jewelry = {
category = produced
color = goods_jewelry
default_market_price = 4
transport_cost = 0.5
demand_add = {
nobles = 0.15
burghers = 0.0075
}
wealth_impact_threshold = {
all = 0.75
}
}
leather = {
category = produced
color = goods_leather
default_market_price = 2
demand_add = {
nobles = 0.05
soldiers = 0.01
laborers = 0.005
peasants = 0.0005
}
}
tools = {
category = produced
color = goods_tools
default_market_price = 2.5
transport_cost = 0.5
demand_add = {
laborers = 0.005
}
wealth_impact_threshold = {
all = 0.5
}
}
masonry = { # basically bricks etc..
category = produced
color = goods_masonry
default_market_price = 0.5
demand_add = {
all = 0.00002
laborers = 0.0006
peasants = 0.0004
}
demand_multiply = {
upper = 1.5
slaves = 0
tribesmen = 0
}
wealth_impact_threshold = {
all = 0.5
}
ai_rgo_expansion_priority = 0.25
}
lacquerware = {
category = produced
color = goods_lacquerware
default_market_price = 4
transport_cost = 0.5
demand_add = {
nobles = 0.075
burghers = 0.03
}
development_threshold = 20
wealth_impact_threshold = {
all = 0.5
}
}
pottery = {
category = produced
color = goods_pottery
default_market_price = 1
transport_cost = 0.5
demand_add = {
all = 0.004
}
demand_multiply = {
laborers = 1.5
burghers = 2.0
slaves = 0
tribesmen = 0
}
}
furniture = {
category = produced
color = goods_furniture
default_market_price = 2
transport_cost = 0.5
demand_add = {
all = 0.0018
}
demand_multiply = {
upper = 10
nobles = 2
slaves = 0
tribesmen = 0
}
wealth_impact_threshold = {
all = 0.5
}
}