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2026-10-17 14:54:36 +03:00
commit f80644285e
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#Note: logic assumes that anything below a rank in the list is worse
megalopolis = {
rank_modifier = {
local_burghers_desired_pop = 4.0
local_laborers_desired_pop = 4.0
local_soldiers_desired_pop = 1.00
local_nobles_desired_pop = 0.200
local_clergy_desired_pop = 0.400
local_bureaucrats_desired_pop_scaled = 0.005
local_population_capacity = 400
local_population_capacity_modifier = 0.5
local_population_growth = -0.005
local_food_capacity = 1000
local_food_production_mult = -0.50
local_construction_speed = 0.5
local_possible_town_rights = 4
local_production_efficiency = 0.2
local_integration_speed_modifier = -0.50
local_food_production_mult = -0.75
local_pop_promotion_speed_modifier = 0.50
free_building_levels = 100
max_constructions_at_same_time = 3
local_max_rgo_size_modifier = -0.1
local_peasant_enfranchisment = 0.5
movement_cost = 0.4
local_frontage_allowed = -3
}
country_modifier = {
monthly_doom = 0.06
fort_limit = 2
}
capital_country_modifier = {
global_max_bureaucracy_slots = 1
capital_movement_cost_modifier = 1.0
}
allow = {
location_rank = location_rank:city
population >= 100.000
modifier:cannot_upgrade_location = no
is_market_center = yes
is_capital = yes
owner ?= { is_subject = no }
}
build_time = 1825 # 5 years
color = color_rank_empire
is_established_city = yes
construction_demand = build_megalopolis_demand
frame_tier = 4
show_in_label = yes
}
city = {
rank_modifier = {
local_burghers_desired_pop = 1.0
local_laborers_desired_pop = 1.0
local_soldiers_desired_pop = 0.25
local_nobles_desired_pop = 0.05
local_clergy_desired_pop = 0.2
local_bureaucrats_desired_pop_scaled = 0.0050
local_population_capacity = 100
local_population_capacity_modifier = 0.25
max_constructions_at_same_time = 2
local_food_production_mult = -0.50
local_food_capacity = 500
local_production_efficiency = 0.1
local_population_growth = -0.0025
local_construction_speed = 0.25
local_possible_town_rights = 3
local_integration_speed_modifier = -0.25
local_pop_promotion_speed_modifier = 0.25
free_building_levels = 50
local_peasant_enfranchisment = 0.25
max_constructions_at_same_time = 1
movement_cost = 0.2
local_frontage_allowed = -2
}
country_modifier = {
monthly_doom = 0.03
fort_limit = 1
}
allow = {
location_rank = location_rank:town
population >= 50
modifier:cannot_upgrade_location = no
}
build_time = 730
color = color_rank_kingdom
is_established_city = yes
construction_demand = build_city_demand
frame_tier = 3
show_in_label = yes
}
town = {
rank_modifier = {
local_burghers_desired_pop = 0.2
local_laborers_desired_pop = 0.2
local_soldiers_desired_pop = 0.1
local_bureaucrats_desired_pop_scaled = 0.0025
local_nobles_desired_pop = 0.025
local_clergy_desired_pop = 0.05
local_population_growth = -0.001
local_population_capacity = 20
local_population_capacity_modifier = 0.10
local_food_capacity = 250
local_food_production_mult = -0.15
local_production_efficiency = 0.05
local_possible_town_rights = 2
free_building_levels = 25
local_peasant_enfranchisment = 0.1
movement_cost = 0.1
local_frontage_allowed = -1
}
country_modifier = {
monthly_doom = 0.01
}
allow = {
population >= 10
modifier:cannot_upgrade_location = no
}
color = color_rank_duchy
is_established_city = yes
build_time = 365
construction_demand = build_town_demand
frame_tier = 2
show_in_label = yes
}
rural_settlement = {
rank_modifier = {
local_max_rgo_size_modifier = 0.80
local_monthly_food_modifier = 0.25
local_population_growth = 0.003
local_peasant_enfranchisment = -0.2
local_max_control = 0.05
local_integration_speed_modifier = 0.25
}
country_modifier = {
monthly_doom = 0.005
}
color = color_rank_county
frame_tier = 1
show_in_label = no
}