Initial commit
This commit is contained in:
@@ -0,0 +1,225 @@
|
||||
megalopolis_upgrade = {
|
||||
gold = 5000
|
||||
}
|
||||
city_upgrade = {
|
||||
gold = 2500
|
||||
}
|
||||
|
||||
town_upgrade = {
|
||||
gold = 1000
|
||||
}
|
||||
|
||||
rural_settlement_upgrade = {
|
||||
#not ever used..
|
||||
}
|
||||
|
||||
rural_settlement_downgrade = {
|
||||
gold = 100
|
||||
}
|
||||
|
||||
# Specials!
|
||||
|
||||
cardinal_price = {
|
||||
religious_influence = 33
|
||||
}
|
||||
# ================= CAPITOL CHAIN =================
|
||||
|
||||
Capitol = {
|
||||
gold = 800
|
||||
|
||||
}
|
||||
|
||||
Capitol_2 = {
|
||||
gold = 1500
|
||||
|
||||
}
|
||||
|
||||
Capitol_3 = {
|
||||
gold = 3000
|
||||
|
||||
}
|
||||
|
||||
Town_holl = {
|
||||
gold = 600
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
Town_holl_3 = {
|
||||
gold = 1600
|
||||
|
||||
}
|
||||
|
||||
Town_holl_5 = {
|
||||
gold = 3200
|
||||
|
||||
}
|
||||
|
||||
|
||||
Trade_centr = {
|
||||
gold = 600
|
||||
scaled_gold = 0.2 }
|
||||
|
||||
Trade_centr_3 = {
|
||||
gold = 1200
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
Trade_centr_5 = {
|
||||
gold = 2500
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
Infrastructure = {
|
||||
gold = 200
|
||||
}
|
||||
|
||||
Counting_house = {
|
||||
gold = 400
|
||||
|
||||
}
|
||||
Counting_house_2 = {
|
||||
gold = 800
|
||||
|
||||
}
|
||||
|
||||
temple = {
|
||||
gold = 250
|
||||
|
||||
}
|
||||
Construction_ministry = { gold = 300 }
|
||||
Construction_ministry_3 = { gold = 600 }
|
||||
Construction_ministry_5 = { gold = 1500 }
|
||||
|
||||
|
||||
Proximity_house = {
|
||||
gold = 500
|
||||
}
|
||||
|
||||
low_base_price = {
|
||||
gold = 150
|
||||
|
||||
}
|
||||
|
||||
base_price = {
|
||||
gold = 300
|
||||
|
||||
}
|
||||
|
||||
high_base_price = {
|
||||
gold = 600
|
||||
|
||||
}
|
||||
|
||||
small_estate_building = {
|
||||
gold = 300
|
||||
|
||||
}
|
||||
|
||||
expensive_estate_building = {
|
||||
gold = 500
|
||||
}
|
||||
|
||||
orthodox_monastery_building = {
|
||||
religious_influence = 20
|
||||
}
|
||||
|
||||
miaphysite_monastery_building = {
|
||||
religious_influence = 20
|
||||
}
|
||||
|
||||
remove_lutheran_preacher = {
|
||||
stability = 5
|
||||
}
|
||||
|
||||
remove_panaqa_early= {
|
||||
legitimacy = 10
|
||||
}
|
||||
|
||||
|
||||
###################################
|
||||
# generic costs per age
|
||||
###################################
|
||||
building_age_1_traditions = {
|
||||
gold = build_price_age_of_tradition
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_2_renaissance = {
|
||||
gold = build_price_age_of_renaissance
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_3_discovery = {
|
||||
gold = build_price_age_of_discovery
|
||||
}
|
||||
building_age_4_reformation = {
|
||||
gold = build_price_age_of_reformation
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_5_absolutism = {
|
||||
gold = build_price_age_of_absolutism
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_6_revolutions = {
|
||||
gold = build_price_age_of_revolution
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
|
||||
###################################
|
||||
# expensive costs per age
|
||||
###################################
|
||||
expensive_building_age_1_traditions = {
|
||||
gold = expensive_build_price_age_of_tradition
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_2_renaissance = {
|
||||
gold = expensive_build_price_age_of_renaissance
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_3_discovery = {
|
||||
gold = expensive_build_price_age_of_discovery
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_4_reformation = {
|
||||
gold = expensive_build_price_age_of_reformation
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_5_absolutism = {
|
||||
gold = expensive_build_price_age_of_absolutism
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_6_revolutions = {
|
||||
gold = expensive_build_price_age_of_revolution
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
expand_aqueduct_system = {
|
||||
gold = 400
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
# ================= INTEGRATION CHAIN =================
|
||||
# scaled_gold is measured in months of the payer's income, so folding a
|
||||
# conquered location into the state scales with the realm instead of
|
||||
# staying a flat sum that a large empire would barely notice.
|
||||
# min_scale protects small realms; max_scale keeps the price bounded for
|
||||
# sprawling ones so the chain never becomes unpayable.
|
||||
integration_office = {
|
||||
gold = 200
|
||||
scaled_gold = 0.25
|
||||
min_scale = 30
|
||||
max_scale = 300
|
||||
}
|
||||
|
||||
integration_chancery = {
|
||||
gold = 500
|
||||
scaled_gold = 0.5
|
||||
min_scale = 60
|
||||
max_scale = 600
|
||||
}
|
||||
|
||||
integration_ministry = {
|
||||
gold = 1200
|
||||
scaled_gold = 1
|
||||
min_scale = 120
|
||||
max_scale = 1200
|
||||
}
|
||||
Reference in New Issue
Block a user