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#cvegvegchange
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#to make sure you cant build 2 different types of veg changes at the same time
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cveg_is_changing_vegetation = {
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any_buildings_in_location = {
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building_levels_under_construction > 0
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OR = {
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building_type = building_type:cveg_clear_forest_for_construction
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building_type = building_type:cveg_drain_wetlands_for_construction
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}
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}
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}
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