## Not hardcoded # Modifiers in this file will automatically be applied to all countries # - Tooltips will also be generated # - The AI will also understand them country_base_values = { requires_real = no # Non-"real" countries are Rebels, Pirates and Mercenaries. Default is yes. monthly_war_exhaustion = -0.025 max_bonds = 1 global_monthly_control_decline = 0.005 max_war_exhaustion = 20 stability_decay = 0.005 prestige_decay = 0.01 army_tradition_decay = 0.005 navy_tradition_decay = 0.005 global_maritime_presence_decay = 0.005 monthly_karma_decay = 0.01 global_prosperity_decay = 0.01 max_tariff = 0.20 max_trade_subventions = 0.20 monthly_rebel_growth = 0.001 country_child_education = 0.5 global_monthly_art_start_chance = 0.1 global_peasant_enfranchisment = 1.0 union_weight = 0.25 ship_capture_chance = 0.025 combined_arms_max_threshold = 0.5 combined_arms_min_percent_for_bonus = 0.1 combined_bonus_per_type = 0.025 annexation_speed_base = 1.0 tolerance_own = 1 tolerance_heathen = -5 tolerance_heretic = -2.5 military_tactics = 1.0 experience_decay = 0.05 goods_gold_impacts_inflation = 1.0 silver_impacts_inflation = 1.0 crown_power_from_population = 0.8 supply_depot_capacity = 1000 artillery_bonus_vs_fort = 5 fort_limit = 1 #default so everyone can have one fort building_upkeep_multiplier = 1.0 government_reform_slots = 1 government_size = 2 allow_bureaucracy = yes privateer_durability = 0.05 skill_of_new_artists = 0.1 wrong_culture_levy_size = -0.75 unemployed_slave_promotion = 0.001 maximum_religious_influence = 200 global_pop_assimilation_speed = 0.001 global_pop_conversion_speed = 0.002 diplomatic_range = 1000 naval_range = 1000 colonial_range = 1000 trade_range = 300 mercenary_range = 250 mercenary_cost_for_enemies = 0.5 mercenary_payment_to_owner = 0 army_logistics_distance = 30 raw_material_in_province_impact = 0.15 global_max_rgo_size_modifier = -0.30 estate_satisfaction_from_building = 0.025 minting_inflation_threshold = 0.01 bond_interest = 0.05 global_food_decay = 0.005 diplomatic_capacity = 2 max_diplomats = 3 monthly_diplomats = 0.1 casus_belli_creation_speed = 2.0 diplomatic_spending_cost = 0.1 global_estate_target_satisfaction = base_default_estate_target_satisfaction nobles_estate_target_satisfaction = nobles_default_satisfaction clergy_estate_target_satisfaction = clergy_default_satisfaction burghers_estate_target_satisfaction = burghers_default_satisfaction peasants_estate_target_satisfaction = peasants_default_satisfaction dhimmi_estate_target_satisfaction = dhimmi_default_satisfaction tribes_estate_target_satisfaction = tribes_default_satisfaction cossacks_estate_target_satisfaction = cossacks_default_satisfaction global_estate_satisfaction_decay = 0.05 global_estate_satisfaction_recovery = 0.001 global_estate_max_tax = 0.0 global_estate_min_tax = 0.0 land_morale_recovery = 0.05 naval_morale_recovery = 0.05 bank_interest = 0.10 merchant_power_from_maritime = 0.05 monthly_inflation = -0.001 sea_cost_on_distance_from_capital_when_maritime = 5 sea_cost_on_distance_from_capital = 20 road_cost_on_distance_from_capital = 18 land_cost_on_distance_from_capital = 20 port_cost_distance_from_capital = 20 sea_land_transition_cost_distance_from_capital = 20 land_cost_going_upstream = 12 land_cost_going_downstream = 11 land_cost_on_frozen_water = 22 global_migration_speed = 0.0001 global_nobles_migration_allowed = yes global_burghers_migration_allowed = yes global_clergy_migration_allowed = yes global_soldiers_migration_allowed = no global_laborers_migration_allowed = no global_peasants_migration_allowed = no global_tribesmen_migration_allowed = no global_slaves_migration_allowed = no movement_speed_when_attached_to_another_unit = 0.2 nobles_estate_can_participate_in_parliament = yes nobles_estate_allowed_in_cabinet = yes clergy_estate_allowed_in_cabinet = yes burghers_estate_allowed_in_cabinet = yes crown_estate_allowed_in_cabinet = yes #tribes_estate_blocked_from_cabinet = yes #Commented out as they are by default not available until tribes_estate_allowed_in_cabinet is active. Uncomment to have them permanently blocked from the cabinet. #peasants_estate_blocked_from_cabinet = yes #Commented out as they are by default not available until peasants_estate_allowed_in_cabinet is active. Uncomment to have them permanently blocked from the cabinet. nobles_estate_allowed_noble_marriage = yes crown_estate_allowed_leading_military = yes tribes_estate_allowed_leading_military = yes cossacks_estate_allowed_leading_military = yes nobles_estate_allowed_leading_military = yes burghers_estate_allowed_leading_military = yes peasants_estate_allowed_leading_military = yes dhimmi_estate_allowed_leading_military = yes allow_male_leader = yes allow_male_cabinet = yes cultures_capacity = 0 exploration_mission_speed = 0.05 exploration_maintenance_efficiency = 0 ai_amount_of_parallel_charters = 2 pop_join_rebel_threshold = 0.20 pop_leave_rebels_threshold = 0.35 win_war_chance_threshold = 0.6 win_war_chance_lower_limit = 0.5 war_declaration_stab_hit_tolerance = 0 war_declaration_war_exhaustion_tolerance = 0 slave_raid_efficiency = 0.02 parliament_request_issue_support_needed = 0.5 diplomatic_reputation = 1 land_morale_movement_cost = 0.0069 naval_morale_movement_cost = 0.0 land_morale_attrition_cost = 0.01 naval_morale_attrition_cost = 0.0 morale_recovery_in_friendly = 0.25 can_extract_clay = yes can_extract_sand = yes can_extract_silk = yes can_extract_dyes = yes can_extract_incense = yes can_extract_ivory = yes can_extract_fur = yes can_extract_lumber = yes can_extract_salt = yes can_extract_medicaments = yes can_extract_gems = yes can_extract_pearls = yes can_extract_amber = yes can_extract_elephants = yes can_extract_camels = yes can_extract_wool = yes can_extract_wild_game = yes can_extract_fish = yes can_extract_tea = yes can_extract_cocoa = yes can_extract_coffee = yes can_extract_fiber_crops = yes can_extract_wine = yes can_extract_cotton = yes can_extract_sugar = yes can_extract_tobacco = yes can_extract_livestock = yes can_extract_olives = yes can_extract_fruit = yes can_extract_pepper = yes can_extract_cloves = yes can_extract_saffron = yes can_extract_beeswax = yes can_extract_chili = yes can_extract_pottery = yes } country_base_values_with_taxation = { potential_trigger = { modifier:enable_taxation = yes } monthly_legitimacy = -1.25 monthly_republican_tradition = -1.25 monthly_devotion = -1.25 monthly_horde_unity = -1.25 monthly_tribal_cohesion = -1.25 } location_tt_name = { potential_trigger = { country_type = location } research_speed = 1 cultural_tradition = 0.25 cultural_influence = 0.25 } building_tt_name = { potential_trigger = { country_type = building } research_speed = 1 } pop_tt_name = { potential_trigger = { country_type = pop } research_speed = 0.1 cultural_tradition = 0.25 cultural_influence = 0.25 } army_tt_name = { potential_trigger = { country_type = army } research_speed = 1.0 } navy_tt_name = { potential_trigger = { country_type = navy } research_speed = 1.0 } num_locations_impact = { scales_with = { value = num_locations divide = 10 } fort_limit = 1 } num_colonial_charters_impact = { scales_with = { value = num_colonial_charters subtract = 1 min = 0 max = 7 } colonial_maintenance_efficiency = -0.12 } # scale = creditworthiness - 0.5, range: -0.5 (worst) to +0.5 (best) creditworthiness_interest_impact = { scales_with = { value = creditworthiness subtract = 0.5 } bank_interest = -0.05 bond_interest = -0.04 } num_advances_impact = { scales_with = { value = num_of_advances_researched multiply = 0.05 } power_projection = 1 } stability_impact = { scales_with = { value = stability multiply = 0.01 } creditworthiness_bonus = 0.1 pop_join_rebel_threshold = -0.1 pop_leave_rebels_threshold = -0.05 global_estate_satisfaction_recovery = 0.0001 } positive_stability_impact = { potential_trigger = { stability > 0 } scales_with = { value = stability multiply = 0.01 } global_estate_target_satisfaction = positive_stability_satisfaction_scale global_pop_promotion_speed_modifier = 1.0 monthly_doom = -0.1 monthly_righteousness = 0.1 local_population_growth = 0.005 } negative_stability_impact = { potential_trigger = { stability < 0 } scales_with = { value = stability multiply = -0.01 } global_building_establishment_speed = -0.25 global_estate_target_satisfaction = negative_stability_satisfaction_scale global_mercenaries_modifier = 0.5 monthly_doom = 0.5 monthly_righteousness = -0.1 local_population_growth = 0.0025 } war_exhaustion_impact = { scales_with = war_exhaustion land_morale_modifier = -0.025 naval_morale_modifier = -0.025 global_estate_target_satisfaction = -0.01 global_defensive = -0.025 } current_political_influence_impact = { scales_with = { value = political_influence } global_crown_estate_power = 0.0025 } prestige = { scales_with = { value = prestige multiply = 0.01 } global_trade_center_power = 0.05 cultural_influence = 1 diplomatic_reputation = diplomatic_reputation_severe_bonus skill_of_new_artists = 0.1 antagonism_monthly_change_modifier = 0.25 } num_non_rural_impact = { scales_with = num_of_non_rural num_bailiffs = 1 } army_tradition = { scales_with = { value = army_tradition multiply = 0.01 } land_morale_modifier = 0.2 siege_ability = 0.1 monthly_karma = -0.1 monthly_towards_land = societal_value_monthly_move } navy_tradition = { scales_with = { value = navy_tradition multiply = 0.01 } naval_morale_modifier = 0.2 global_maritime_presence_modifier = 0.5 monthly_towards_naval = societal_value_monthly_move } high_legitimacy = { potential_trigger = { uses_government_power = legitimacy } limit = { legitimacy > 50 } scales_with = { value = legitimacy multiply = 0.01 } pop_leave_rebels_threshold = -0.05 monthly_righteousness = 0.5 monthly_political_influence_gain_modifier = 0.25 monthly_doom = -0.1 monthly_towards_absolutism = societal_value_minor_monthly_move } low_legitimacy = { potential_trigger = { uses_government_power = legitimacy } limit = { legitimacy < 50 } scales_with = { value = legitimacy multiply = -0.005 add = 1 } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_righteousness = -0.25 monthly_doom = 0.25 global_max_control = -0.2 } high_republican_tradition = { potential_trigger = { uses_government_power = republican_tradition } limit = { republican_tradition > 50 } scales_with = { value = republican_tradition multiply = 0.01 } pop_leave_rebels_threshold = -0.05 monthly_political_influence_gain_modifier = 0.25 monthly_towards_liberalism = societal_value_monthly_move } low_republican_tradition = { potential_trigger = { uses_government_power = republican_tradition } limit = { republican_tradition < 50 } scales_with = { value = republican_tradition multiply = -0.01 add = 1 } stability_cost_efficiency = -2 legislative_efficiency = -0.05 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_max_control = -0.2 } high_devotion = { potential_trigger = { uses_government_power = devotion } limit = { devotion > 50 } scales_with = { value = devotion multiply = 0.01 } monthly_religious_influence = 0.1 pop_leave_rebels_threshold = -0.05 monthly_political_influence_gain_modifier = 0.25 } low_devotion = { potential_trigger = { uses_government_power = devotion } limit = { devotion < 50 } scales_with = { value = devotion multiply = -0.01 add = 1 } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_religious_influence = -0.05 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty stability_cost_efficiency = -1 monthly_doom = 0.25 global_max_control = -0.2 } high_horde_unity = { potential_trigger = { uses_government_power = horde_unity } limit = { horde_unity > 50 } scales_with = { value = horde_unity multiply = 0.01 } discipline = 0.10 pop_leave_rebels_threshold = -0.05 monthly_political_influence_gain_modifier = 0.25 } low_horde_unity = { potential_trigger = { uses_government_power = horde_unity } limit = { horde_unity < 50 } scales_with = { value = horde_unity multiply = -0.01 add = 1 } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_max_control = -0.2 } high_tribal_cohesion = { potential_trigger = { uses_government_power = tribal_cohesion } scales_with = { value = tribal_cohesion multiply = 0.01 } global_levy_size_modifier = 0.25 pop_leave_rebels_threshold = -0.05 } low_tribal_cohesion = { potential_trigger = { uses_government_power = tribal_cohesion } scales_with = { value = tribal_cohesion multiply = -0.01 add = 1 } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } neutral_karma = { potential_trigger = { exists = religion religion = { has_karma = yes } } limit = { karma >= -33 karma <= 33 } diplomatic_reputation = diplomatic_reputation_mild_bonus discipline = 0.05 } high_karma = { potential_trigger = { exists = religion religion = { has_karma = yes } } limit = { karma > 33 } diplomatic_reputation = diplomatic_reputation_weak_bonus } low_karma = { potential_trigger = { exists = religion religion = { has_karma = yes } } limit = { karma < -33 } discipline = 0.025 } positive_yanantin = { potential_trigger = { exists = religion religion = { has_yanantin = yes } } limit = { yanantin > 0 } scales_with = { value = yanantin multiply = 0.01 } monthly_rebel_growth = 0.002 monthly_legitimacy = -0.5 } balanced_yanantin = { potential_trigger = { exists = religion religion = { has_yanantin = yes } } scales_with = { value = yanantin multiply = 0.01 abs = 0 #rhs doesn't matter here multiply = -1 add = 1 } monthly_prestige = 0.1 global_monthly_control = 0.001 } negative_yanantin = { potential_trigger = { exists = religion religion = { has_yanantin = yes } } limit = { yanantin < 0 } scales_with = { value = yanantin multiply = -0.01 } monthly_prestige = -0.1 pop_join_rebel_threshold = -0.1 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = yanatin_peasants_scale } high_righteousness = { potential_trigger = { modifier:allow_righteousness = yes righteousness > 50 } scales_with = { value = righteousness subtract = 50 multiply = 0.02 } monthly_prestige = 0.1 global_monthly_control = 0.001 global_estate_target_satisfaction = medium_permanent_target_satisfaction } low_righteousness = { potential_trigger = { modifier:allow_righteousness = yes righteousness < 50 } scales_with = { value = 100 subtract = righteousness subtract = righteousness multiply = 0.01 } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty stability_decay = 0.001 } positive_harmony = { potential_trigger = { modifier:allow_harmony = yes } limit = { harmony > 10 } scales_with = { value = harmony multiply = 0.01 } global_estate_target_satisfaction = tiny_satisfaction_scaled_down global_prosperity_decay = 0.02 monthly_harmony = -0.1 } balanced_harmony = { potential_trigger = { modifier:allow_harmony = yes } limit = { harmony <= 10 harmony >= -10 } scales_with = { value = harmony multiply = 0.01 abs = 0 #rhs doesn't matter here multiply = -1 add = 1 } global_monthly_prosperity = 0.002 global_monthly_development = 0.001 } negative_harmony = { potential_trigger = { modifier:allow_harmony = yes } limit = { harmony < -10 } scales_with = { value = harmony multiply = -0.01 } global_estate_target_satisfaction = tiny_satisfaction_scaled_down global_monthly_development = -0.001 monthly_harmony = 0.1 } harmony_stabilized = { potential_trigger = { modifier:allow_harmony = yes modifier:harmony_stability = yes } limit = { harmony <= 10 harmony >= -10 } scales_with = { value = harmony multiply = -0.01 } monthly_harmony = 1 } positive_self_control = { potential_trigger = { modifier:allow_self_control = yes } limit = { self_control > 10 } scales_with = { value = self_control multiply = 0.01 } stability_investment = tiny_stability_investment global_pop_food_consumption = -0.1 diplomatic_annexation_efficiency = 0.4 rural_migration_attraction = 0.1 monthly_towards_spiritualist = societal_value_monthly_move } balanced_self_control = { potential_trigger = { modifier:allow_self_control = yes } limit = { self_control <= 10 self_control >= -10 } scales_with = { value = self_control multiply = 0.01 abs = 0 #rhs doesn't matter here multiply = -1 add = 1 } research_speed_modifier = 0.05 monthly_prestige = 0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction } negative_self_control = { potential_trigger = { modifier:allow_self_control = yes } limit = { self_control < -10 } scales_with = { value = self_control multiply = -0.01 } global_estate_max_tax = 0.1 global_pop_food_consumption = 0.1 subject_pays_vassal_cost_modifier = 0.2 monthly_war_exhaustion = -0.05 monthly_towards_belligerent = societal_value_monthly_move } high_purity = { potential_trigger = { exists = religion religion = { has_purity = yes } } limit = { purity > 75 } scales_with = { value = purity subtract = 75 multiply = 0.04 } monthly_honor = 1 } low_purity = { potential_trigger = { exists = religion religion = { has_purity = yes } } limit = { purity < 25 } scales_with = { value = purity multiply = -0.04 add = 1 } monthly_honor = -1 army_initiative = 0.2 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = huge_permanent_target_satisfaction } high_honor = { potential_trigger = { exists = religion religion = { has_honor = yes } } limit = { honor > 75 } scales_with = { value = honor subtract = 75 multiply = 0.04 } monthly_prestige = 0.2 } low_honor = { potential_trigger = { exists = religion religion = { has_honor = yes } } limit = { honor < 25 } scales_with = { value = honor multiply = -0.04 add = 1 } monthly_prestige = -0.2 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = huge_permanent_target_satisfaction } doom = { potential_trigger = { exists = religion has_doom = yes } scales_with = { value = doom } subject_loyalty = -1 global_estate_target_satisfaction = tiny_satisfaction_scaled_down_penalty stability_decay = 0.001 monthly_nahualt_reform_progress = -0.01 } country_population = { scales_with = total_population expected_army_size = 0.0001 } country_accepted_culture_population = { scales_with = total_accepted_culture_population expected_army_size = 0.002 } state_religion_clergy_ratio = { potential_trigger = { total_population > 0 } # No division by 0 scales_with = { value = state_religion_clergy multiply = 100 max = 1 } stability_investment = clergy_stability_investment monthly_religious_influence = 0.05 monthly_towards_spiritualist = societal_value_monthly_move } proper_culture_nobles_ratio = { potential_trigger = { total_population > 0 } # No division by 0 scales_with = { value = proper_culture_nobles multiply = 100 max = 1 } discipline = 0.1 monthly_legitimacy = 0.2 diplomatic_reputation = 2 monthly_towards_aristocracy = societal_value_monthly_move } soldier_percentage_in_country = { potential_trigger = { total_population > 0 } # No division by 0 scales_with = { value = percentage_pop_type_in_country:soldiers multiply = 20 max = 1 } monthly_towards_quantity = societal_value_large_monthly_move } burghers_percentage_in_country = { potential_trigger = { total_population > 0 } # No division by 0 scales_with = { value = percentage_pop_type_in_country:burghers } monthly_towards_capital_economy = societal_value_huge_monthly_move } peasants_percentage_in_country = { potential_trigger = { total_population > 0 } # No division by 0 scales_with = { value = percentage_pop_type_in_country:peasants } monthly_towards_traditional_economy = societal_value_monthly_move } monthly_income_impact = { scales_with = monthly_income_trade_and_tax } lack_of_rivals = { scales_with = { value = modifier:num_possible_rivals subtract = num_rivals min = 0 } antagonism_received_modifier = 0.1 counter_espionage = -0.1 spy_network_construction = -0.1 monthly_political_influence_gain_modifier = -0.05 } larger_than_expected_army = { potential_trigger = { army_size_percentage > 1.0 } monthly_towards_belligerent = societal_value_monthly_move } horde_army_expectation = { potential_trigger = { government_type ?= government_type:steppe_horde } scales_with = { value = 1 subtract = army_size_percentage min = 0 } stability_cost_efficiency = -2 land_morale_modifier = -0.5 } number_of_religious_aspects = { scales_with = num_of_religious_aspects monthly_religious_influence = -0.003 } power_projection = { scales_with = power_projection global_integration_speed_modifier = 0.01 monthly_political_influence_gain_modifier = 0.01 } at_war = { potential_trigger = { at_war = yes } monthly_towards_belligerent = societal_value_monthly_move } at_war_without_overlord = { potential_trigger = { is_subject = yes at_war = yes any_current_war = { NOT = { any_war_participant = { this = root.overlord } } } } loyalty_to_overlord = -10 } in_civil_war = { potential_trigger = { in_civil_war = yes } monthly_political_influence_gain_modifier = -0.25 pop_join_rebel_threshold = -0.1 pop_leave_rebels_threshold = -0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction } at_peace = { potential_trigger = { at_war = no } monthly_war_exhaustion = -0.1 levy_recovery_modifier = 0.2 monthly_towards_conciliatory = societal_value_monthly_move } revolutionary = { potential_trigger = { is_revolutionary = yes } land_morale_modifier = 0.25 global_manpower_modifier = 0.25 max_war_exhaustion = -5 } revolution_target = { potential_trigger = { is_revolution_target = yes } land_morale_modifier = 0.1 max_war_exhaustion = -5 global_manpower_modifier = 0.1 } ruler_has_general_trait = { potential_trigger = { ruler ?= { has_trait_category = general NOT = { has_trait = unsuited_for_army_command } } } monthly_towards_belligerent = societal_value_monthly_move monthly_towards_land = societal_value_monthly_move } ruler_has_admiral_trait = { potential_trigger = { ruler ?= { has_trait_category = admiral NOT = { has_trait = unsuited_for_naval_command } } } monthly_towards_belligerent = societal_value_monthly_move monthly_towards_naval = societal_value_monthly_move } attacker_in_war = { potential_trigger = { any_current_war = { is_an_attacker = root } } monthly_towards_offensive = societal_value_large_monthly_move monthly_doom = -0.1 } defender_in_war = { potential_trigger = { any_current_war = { NOT = { is_an_attacker = root } } } monthly_towards_defensive = societal_value_monthly_move } ruler_is_not_a_commander_during_war = { potential_trigger = { at_war = yes modifier:ruler_must_be_commander_during_war = yes ruler ?= { owner = root trigger_if = { limit = { is_general = yes } NOT = { is_leading_largest_army_of = root } unit ?= { owner != root } } trigger_else_if = { limit = { is_admiral = yes } NOT = { is_leading_largest_navy_of = root } unit ?= { owner != root } } trigger_else = { NOT = { is_leading_largest_army_of = root } NOT = { is_leading_largest_navy_of = root } } } } alert = yes monthly_legitimacy = -0.5 monthly_tribal_cohesion = -0.5 monthly_devotion = -0.5 monthly_horde_unity = -0.5 monthly_republican_tradition = -0.5 } ruler_is_general_during_war = { potential_trigger = { at_war = yes ruler ?= { is_general = yes } } monthly_prestige = 0.2 } ruler_is_general = { potential_trigger = { ruler ?= { is_general = yes } } monthly_towards_belligerent = societal_value_monthly_move monthly_towards_land = societal_value_monthly_move } ruler_is_admiral_during_war = { potential_trigger = { at_war = yes ruler ?= { is_admiral = yes } } monthly_prestige = 0.2 } ruler_is_admiral = { potential_trigger = { ruler ?= { is_admiral = yes } } monthly_towards_belligerent = societal_value_monthly_move monthly_towards_naval = societal_value_monthly_move } heir_is_general_during_war = { potential_trigger = { at_war = yes heir ?= { is_general = yes } } monthly_prestige = 0.1 } heir_is_general = { potential_trigger = { heir ?= { is_general = yes } } monthly_towards_belligerent = societal_value_minor_monthly_move monthly_towards_land = societal_value_minor_monthly_move } heir_is_admiral_during_war = { potential_trigger = { at_war = yes heir ?= { is_admiral = yes } } monthly_prestige = 0.1 } heir_is_admiral = { potential_trigger = { heir ?= { is_admiral = yes } } monthly_towards_belligerent = societal_value_minor_monthly_move monthly_towards_naval = societal_value_minor_monthly_move } regent_is_general = { potential_trigger = { regent ?= { is_general = yes } } monthly_towards_belligerent = societal_value_minor_monthly_move monthly_towards_land = societal_value_minor_monthly_move } regent_is_admiral = { potential_trigger = { regent ?= { is_admiral = yes } } monthly_towards_belligerent = societal_value_minor_monthly_move monthly_towards_naval = societal_value_minor_monthly_move } capital_occupied = { potential_trigger = { at_war = yes OR = { country_type = location country_type = army } capital ?= { AND = { exists = owner exists = controller owner != controller } } } monthly_war_exhaustion = 0.1 monthly_legitimacy = -0.5 monthly_tribal_cohesion = -0.5 monthly_devotion = -0.5 monthly_horde_unity = -0.5 monthly_republican_tradition = -0.5 } court_and_country_modifier = { potential_trigger = { has_variable = successful_court_and_country_variable uses_government_power = legitimacy } scales_with = { value = legitimacy multiply = 0.01 } global_crown_estate_power = 0.15 } in_regency = { potential_trigger = { has_regent = yes } monthly_legitimacy = -0.2 monthly_tribal_cohesion = -0.2 monthly_devotion = -0.2 monthly_horde_unity = -0.2 #monthly_republican_tradition = -0.2 # kinda ok for a republic to have a regent? } ruler_has_no_ruler_traits = { potential_trigger = { ruler ?= { num_of_traits_of_category = { type = ruler value = 0 } } } monthly_legitimacy = -0.1 monthly_tribal_cohesion = -0.1 monthly_devotion = -0.1 monthly_horde_unity = -0.1 monthly_republican_tradition = 0.1 # new rulers in republics are often popular } ruler_has_all_traits = { potential_trigger = { ruler ?= { num_of_traits_of_category = { type = ruler value = 3 } } } monthly_legitimacy = 0.1 monthly_tribal_cohesion = 0.1 monthly_devotion = 0.1 monthly_horde_unity = 0.1 monthly_republican_tradition = -0.1 # isn't he becoming a despot? } d008_high_legitimacy = { potential_trigger = { uses_government_power = legitimacy has_variable = legitimacy_benefits_variable } limit = { legitimacy > 50 } scales_with = { value = legitimacy multiply = 0.01 } global_pop_assimilation_speed_modifier = 0.2 global_integration_speed_modifier = 0.2 } below_half_fort_limit = { potential_trigger = { used_fort_limit_percentage < 0.5 } scales_with = { value = 0.5 subtract = used_fort_limit_percentage multiply = 2 } monthly_towards_conciliatory = societal_value_monthly_move monthly_towards_offensive = societal_value_monthly_move } over_fort_limit = { potential_trigger = { used_fort_limit_percentage > 1.0 } scales_with = { value = used_fort_limit_percentage subtract = 1.0 } monthly_towards_belligerent = societal_value_monthly_move monthly_towards_defensive = societal_value_monthly_move global_defensive = -1.0 } over_bureaucracy_limit = { potential_trigger = { max_bureaucracy_slots < num_bureaucracies } scales_with = { value = num_bureaucracies subtract = max_bureaucracy_slots } stability_investment = large_stability_investment_penalty court_spending_efficiency = -0.2 } bureaucracy_nomos_empsychos_high_legitimacy = { potential_trigger = { uses_government_power = legitimacy modifier:global_estate_satisfaction_from_legitimacy > 0 } limit = { legitimacy > 50 } scales_with = { value = legitimacy multiply = 0.01 } global_estate_target_satisfaction = 0.05 } bureaucracy_nomos_empsychos_low_legitimacy = { potential_trigger = { uses_government_power = legitimacy modifier:global_estate_satisfaction_from_legitimacy > 0 } limit = { legitimacy < 50 } scales_with = { value = legitimacy multiply = -0.01 add = 1 } global_estate_target_satisfaction = -0.05 } scaled_gov_power_monthly_nahualt_reform_progress = { potential_trigger = { religion = religion:nahuatl } limit = { legitimacy > 50 } scales_with = { value = legitimacy multiply = 0.01 } monthly_nahualt_reform_progress = 0.25 } # ------------------------------------------------------------------------- # Imperial Circles modifiers # ------------------------------------------------------------------------- # All circle modifiers are in static_modifiers/country.txt (manually applied # via add_country_modifier). Auto-modifier evaluation does not support # circle-scope iterators (any_imperial_circle_country_is_member_of).