increase_control_province = { ability = adm helps_with = "location" potential = { num_locations > 0 modifier:can_send_royal_inspectors = no exists = low_control_best_tax_base } allow = { or = { scope:is_active ?= yes any_province = { province_average_control < define:NCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAX } } } select_trigger = { looking_for_a = province source = actor target_flag = selected_province ai_interaction_source_list = { scope:actor = { low_control_best_tax_base = { add_to_list = source } } } name = "increase_control_province_select_province" none_available_msg_key = "increase_control_no_provinces" pre_evaluation_sort_value = { value = province_tax_base } pre_evaluation_number_to_evaluate_fully = 5 default_sort = province_uncontrolled_wealth column = { data = name } column = { data = control } column = { data = game_concept_max_control } column = { data = population } column = { data = province_uncontrolled_wealth } visible = { province_average_control < 0.95 NOT = { cabinet_already_performing_same_task_on_target = { cabinet_action = increase_control_province interaction_target = selected_province } } NOT = { cabinet_already_performing_same_task_on_target = { cabinet_action = noblesse_oblige_cabinet_action interaction_target = selected_province } } NOT = { cabinet_control_area_action_covers_province = yes } } map_color = { lerp = { min_color = define:NMapColors|MAP_COLOR_LOW max_color = define:NMapColors|MAP_COLOR_HIGH factor = local_control } } } location_modifier = { local_max_control = 0.10 local_monthly_control = 0.01 } progress = { scope:selected_province = { value = province_average_control } } map_marker = { show_for_owner = yes } }