tar = { category = produced color = goods_tar default_market_price = 1 } porcelain = { category = produced color = goods_porcelain default_market_price = 1.5 transport_cost = 0.5 demand_add = { upper = 0.0135 burghers = 0.0045 } demand_multiply = { nobles = 2 } development_threshold = 20 wealth_impact_threshold = { all = 0.75 } } naval_supplies = { #All things required for ships to run category = produced color = goods_naval_supplies default_market_price = 2.5 } firearms = { #Guns, Gunpowder, Grenades category = produced color = goods_firearms default_market_price = 3 transport_cost = 1.0 demand_add = { nobles = 0.4 soldiers = 0.002 } wealth_impact_threshold = { all = 0.75 } } cannons = { #Cannons, Cannon Ammunition category = produced color = goods_cannons default_market_price = 4 transport_cost = 1.0 } weaponry = { #Swords, clubs, spears, halberds, bows, crossbows, etc category = produced color = goods_weaponry default_market_price = 3 demand_add = { nobles = 0.2 soldiers = 0.05 laborers = 0.001 peasants = 0.001 } wealth_impact_threshold = { all = 0.75 } } glass = { #Everything from beads and bottles to fine Lenses category = produced color = goods_glass default_market_price = 3 transport_cost = 0.5 demand_add = { nobles = 0.2 burghers = 0.05 clergy = 0.02 } development_threshold = 20 } steel = { #Late Game Steel - Needs a purpose. How about railroads? Eh? category = produced color = goods_steel default_market_price = 4 transport_cost = 1 } cloth = { #Daily clothing, Canvas, Uniforms, Course table cloth, etc category = produced color = goods_cloth default_market_price = 3 transport_cost = 0.5 demand_add = { peasants = 0.00375 soldiers = 0.0135 laborers = 0.01014 slaves = 0.00339 burghers = 0.135 clergy = 0.27 } wealth_impact_threshold = { all = 0.75 } winter_demand_modifier = { none = 0.5 mild = 1 normal = 1.5 severe = 2 } } fine_cloth = { #Embroidery, Silks, Luxury Clothing, etc category = produced color = goods_fine_cloth default_market_price = 5 transport_cost = 0.5 demand_add = { nobles = 0.375 burghers = 0.045 clergy = 0.06 } development_threshold = 20 wealth_impact_threshold = { all = 1 } } liquor = { #What it says category = produced color = goods_liquor default_market_price = 2.5 transport_cost = 0.5 demand_add = { all = 0.00144 } demand_multiply = { upper = 5 nobles = 2 slaves = 0 tribesmen = 0 } wealth_impact_threshold = { all = 0.25 } region_demand_modifier = { iberia_region = 0.5 italy_region = 0.5 balkan_region = 0.5 scandinavian_region = 2 ural_region = 2 russian_region = 2 } } beer = { #the nectar of the gods category = produced color = goods_beer default_market_price = 2 transport_cost = 0.5 demand_add = { all = 0.0048 } demand_multiply = { upper = 5 nobles = 2 clergy = 2 burghers = 2 laborers = 2 soldiers = 3 slaves = 0 tribesmen = 0 } wealth_impact_threshold = { all = 0.50 } region_demand_modifier = { iberia_region = 0.5 italy_region = 0.5 balkan_region = 0.5 } } paper = { #Paper category = produced color = goods_paper default_market_price = 2 transport_cost = 0.5 demand_add = { nobles = 0.034 burghers = 0.068 clergy = 0.134 } development_threshold = 20 literacy_demand_factor = 1 wealth_impact_threshold = { all = 0.8 } } books = { #books, newspapers, booklets, pamphlets, etc category = produced color = goods_books default_market_price = 3 transport_cost = 0.5 demand_add = { nobles = 0.03 burghers = 0.06 clergy = 0.12 } development_threshold = 30 literacy_demand_factor = 1 wealth_impact_threshold = { all = 0.8 } } jewelry = { category = produced color = goods_jewelry default_market_price = 4 transport_cost = 0.5 demand_add = { nobles = 0.15 burghers = 0.0075 } wealth_impact_threshold = { all = 0.75 } } leather = { category = produced color = goods_leather default_market_price = 2 demand_add = { nobles = 0.05 soldiers = 0.01 laborers = 0.005 peasants = 0.0005 } } tools = { category = produced color = goods_tools default_market_price = 2.5 transport_cost = 0.5 demand_add = { laborers = 0.005 } wealth_impact_threshold = { all = 0.5 } } masonry = { # basically bricks etc.. category = produced color = goods_masonry default_market_price = 0.5 demand_add = { all = 0.00002 laborers = 0.0006 peasants = 0.0004 } demand_multiply = { upper = 1.5 slaves = 0 tribesmen = 0 } wealth_impact_threshold = { all = 0.5 } ai_rgo_expansion_priority = 0.25 } lacquerware = { category = produced color = goods_lacquerware default_market_price = 4 transport_cost = 0.5 demand_add = { nobles = 0.075 burghers = 0.03 } development_threshold = 20 wealth_impact_threshold = { all = 0.5 } } pottery = { category = produced color = goods_pottery default_market_price = 1 transport_cost = 0.5 demand_add = { all = 0.004 } demand_multiply = { laborers = 1.5 burghers = 2.0 slaves = 0 tribesmen = 0 } } furniture = { category = produced color = goods_furniture default_market_price = 2 transport_cost = 0.5 demand_add = { all = 0.0018 } demand_multiply = { upper = 10 nobles = 2 slaves = 0 tribesmen = 0 } wealth_impact_threshold = { all = 0.5 } }