# GALLEY canoe_construction = { lumber = 1.0 category = ship_construction } canoe_maintenance = { lumber = 0.1 category = ship_maintenance } galley_0_construction = { naval_supplies = 0.5 tools = 0.5 weaponry = 0.5 lumber = 3.0 category = ship_construction } galley_0_maintenance = { naval_supplies = 0.05 weaponry = 0.05 liquor = 0.01 salt = 0.01 category = ship_maintenance } galley_1_construction = { naval_supplies = 1.0 tools = 1.0 weaponry = 1.0 lumber = 6.0 cloth = 0.3 category = ship_construction } galley_1_maintenance = { naval_supplies = 0.1 weaponry = 0.1 liquor = 0.02 salt = 0.02 cloth = 0.03 category = ship_maintenance } # galley_2_construction = { naval_supplies = 1.0 tools = 1.0 weaponry = 1.1 lumber = 7.0 cloth = 0.4 category = ship_construction } galley_2_maintenance = { naval_supplies = 0.18 weaponry = 0.2 liquor = 0.036 salt = 0.036 cloth = 0.04 category = ship_maintenance } # galley_3_construction = { naval_supplies = 1.0 tools = 1.0 cannons = 1.5 lumber = 8.0 cloth = 0.4 category = ship_construction } galley_3_maintenance = { naval_supplies = 0.26 cannons = 0.2 liquor = 0.052 salt = 0.052 cloth = 0.04 category = ship_maintenance } # galley_4_construction = { naval_supplies = 1.0 tools = 1.0 cannons = 2.0 lumber = 10.0 cloth = 0.5 category = ship_construction } galley_4_maintenance = { naval_supplies = 0.34 cannons = 0.2 liquor = 0.068 salt = 0.068 cloth = 0.05 category = ship_maintenance } cakradonya_construction = { naval_supplies = 3.0 tools = 2.0 cannons = 4.0 lumber = 12.0 cloth = 0.6 category = ship_construction } cakradonya_maintenance = { naval_supplies = 0.3 cannons = 0.4 liquor = 0.04 salt = 0.04 cloth = 0.06 category = ship_maintenance } # galley_5_construction = { naval_supplies = 1.0 tools = 1.0 cannons = 3.0 lumber = 16.0 cloth = 0.8 category = ship_construction } galley_5_maintenance = { naval_supplies = 0.42 cannons = 0.3 liquor = 0.084 salt = 0.084 cloth = 0.08 category = ship_maintenance } # galley_6_construction = { naval_supplies = 1.0 tools = 1.0 cannons = 3.7 lumber = 20.0 cloth = 1.0 category = ship_construction } galley_6_maintenance = { naval_supplies = 0.5 cannons = 0.4 liquor = 0.1 salt = 0.1 cloth = 0.1 category = ship_maintenance } # LIGHT SHIP light_ship_1_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 4.0 weaponry = 0.5 copper = 0.5 tin = 0.05 cloth = 0.4 category = ship_construction } light_ship_1_maintenance = { naval_supplies = 0.1 liquor = 0.02 weaponry = 0.05 salt = 0.02 cloth = 0.04 category = ship_maintenance } # light_ship_2_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 6.0 weaponry = 1.0 copper = 0.5 tin = 0.05 cloth = 0.6 category = ship_construction } light_ship_2_maintenance = { naval_supplies = 0.18 liquor = 0.036 weaponry = 0.1 salt = 0.036 cloth = 0.06 category = ship_maintenance } # light_ship_3_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 8.0 cannons = 1.3 copper = 0.5 tin = 0.05 cloth = 0.8 category = ship_construction } light_ship_3_maintenance = { naval_supplies = 0.26 liquor = 0.052 cannons = 0.2 salt = 0.052 cloth = 0.08 category = ship_maintenance } # light_ship_4_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 10.0 cannons = 1.5 copper = 0.5 tin = 0.05 cloth = 1.0 category = ship_construction } light_ship_4_maintenance = { naval_supplies = 0.34 liquor = 0.068 cannons = 0.2 salt = 0.068 cloth = 0.1 category = ship_maintenance } # light_ship_5_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 16.0 cannons = 2.5 copper = 0.5 tin = 0.05 cloth = 1.6 category = ship_construction } light_ship_5_maintenance = { naval_supplies = 0.42 liquor = 0.084 cannons = 0.3 salt = 0.084 cloth = 0.2 category = ship_maintenance } # light_ship_6_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 20.0 cannons = 3.0 copper = 0.5 tin = 0.05 cloth = 2.0 category = ship_construction } light_ship_6_maintenance = { naval_supplies = 0.5 liquor = 0.1 cannons = 0.3 salt = 0.1 cloth = 0.2 category = ship_maintenance } # TRANSPORT fishing_boat_construction = { naval_supplies = 0.2 lumber = 4.0 category = ship_construction } fishing_boat_maintenance = { naval_supplies = 0.02 lumber = 0.4 category = ship_maintenance } # transport_1_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 9.0 weaponry = 0.4 cloth = 0.9 category = ship_construction } transport_1_maintenance = { naval_supplies = 0.1 weaponry = 0.04 liquor = 0.02 salt = 0.02 cloth = 0.09 category = ship_maintenance } # transport_2_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 12.0 weaponry = 0.5 cloth = 1.2 category = ship_construction } transport_2_maintenance = { naval_supplies = 0.18 weaponry = 0.05 liquor = 0.036 salt = 0.036 cloth = 0.2 category = ship_maintenance } # transport_3_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 15.0 cannons = 0.6 cloth = 1.5 category = ship_construction } transport_3_maintenance = { naval_supplies = 0.26 cannons = 0.06 liquor = 0.052 salt = 0.052 cloth = 0.2 category = ship_maintenance } # transport_4_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 18.0 cannons = 0.8 cloth = 1.8 category = ship_construction } transport_4_maintenance = { naval_supplies = 0.34 cannons = 0.08 liquor = 0.068 salt = 0.068 cloth = 0.2 category = ship_maintenance } # transport_5_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 30.0 cannons = 1.3 cloth = 3.0 category = ship_construction } transport_5_maintenance = { naval_supplies = 0.42 cannons = 0.2 liquor = 0.084 salt = 0.084 cloth = 0.3 category = ship_maintenance } # transport_6_construction = { naval_supplies = 1.0 tools = 1.0 lumber = 36.0 cannons = 1.5 cloth = 3.6 category = ship_construction } transport_6_maintenance = { naval_supplies = 0.5 cannons = 0.2 liquor = 0.1 salt = 0.1 cloth = 0.4 category = ship_maintenance } # HEAVY SHIP heavy_ship_1_construction = { naval_supplies = 2.0 tools = 1.0 lumber = 15.0 weaponry = 3.8 copper = 2.5 tin = 0.2 cloth = 1.5 category = ship_construction } heavy_ship_1_maintenance = { naval_supplies = 0.2 weaponry = 0.4 liquor = 0.02 salt = 0.02 cloth = 0.2 category = ship_maintenance } # heavy_ship_2_construction = { naval_supplies = 2.0 tools = 1.0 lumber = 20.0 weaponry = 5.0 copper = 2.5 tin = 0.2 cloth = 2.0 category = ship_construction } heavy_ship_2_maintenance = { naval_supplies = 0.36 weaponry = 0.5 liquor = 0.036 salt = 0.036 cloth = 0.2 category = ship_maintenance } # heavy_ship_3_construction = { naval_supplies = 2.0 tools = 1.0 lumber = 25.0 cannons = 6.3 copper = 2.5 tin = 0.2 cloth = 2.5 category = ship_construction } heavy_ship_3_maintenance = { naval_supplies = 0.52 cannons = 0.7 liquor = 0.052 salt = 0.052 cloth = 0.3 category = ship_maintenance } # heavy_ship_4_construction = { naval_supplies = 2.0 tools = 1.0 lumber = 30.0 cannons = 7.5 copper = 2.5 tin = 0.2 cloth = 3.0 category = ship_construction } heavy_ship_4_maintenance = { naval_supplies = 0.68 cannons = 0.8 liquor = 0.068 salt = 0.068 cloth = 0.3 category = ship_maintenance } # heavy_ship_5_construction = { naval_supplies = 2.0 tools = 1.0 lumber = 50.0 cannons = 12.5 copper = 2.5 tin = 0.2 cloth = 5.0 category = ship_construction } heavy_ship_5_maintenance = { naval_supplies = 0.84 cannons = 1.3 liquor = 0.084 salt = 0.084 cloth = 0.5 category = ship_maintenance } # heavy_ship_6_construction = { naval_supplies = 2.0 tools = 1.0 lumber = 60.0 cannons = 15.0 copper = 2.5 tin = 0.2 cloth = 6.0 category = ship_construction } heavy_ship_6_maintenance = { naval_supplies = 1.0 cannons = 1.5 liquor = 0.1 salt = 0.1 cloth = 0.6 category = ship_maintenance } ship_of_the_line_construction = { naval_supplies = 4.0 tools = 2.0 lumber = 120.0 cannons = 30.0 copper = 5.0 tin = 0.4 cloth = 12.0 category = ship_construction } ship_of_the_line_maintenance = { naval_supplies = 1.2 cannons = 3.0 liquor = 0.2 salt = 0.2 cloth = 1.2 category = ship_maintenance }