#Note: logic assumes that anything below a rank in the list is worse megalopolis = { rank_modifier = { local_burghers_desired_pop = 4.0 local_laborers_desired_pop = 4.0 local_soldiers_desired_pop = 1.00 local_nobles_desired_pop = 0.200 local_clergy_desired_pop = 0.400 local_bureaucrats_desired_pop_scaled = 0.005 local_population_capacity = 400 local_population_capacity_modifier = 0.5 local_population_growth = -0.005 local_food_capacity = 1000 local_food_production_mult = -0.50 local_construction_speed = 0.5 local_possible_town_rights = 4 local_production_efficiency = 0.2 local_integration_speed_modifier = -0.50 local_food_production_mult = -0.75 local_pop_promotion_speed_modifier = 0.50 free_building_levels = 100 max_constructions_at_same_time = 3 local_max_rgo_size_modifier = -0.1 local_peasant_enfranchisment = 0.5 movement_cost = 0.4 local_frontage_allowed = -3 } country_modifier = { monthly_doom = 0.06 fort_limit = 2 } capital_country_modifier = { global_max_bureaucracy_slots = 1 capital_movement_cost_modifier = 1.0 } allow = { location_rank = location_rank:city population >= 100.000 modifier:cannot_upgrade_location = no is_market_center = yes is_capital = yes owner ?= { is_subject = no } } build_time = 1825 # 5 years color = color_rank_empire is_established_city = yes construction_demand = build_megalopolis_demand frame_tier = 4 show_in_label = yes } city = { rank_modifier = { local_burghers_desired_pop = 1.0 local_laborers_desired_pop = 1.0 local_soldiers_desired_pop = 0.25 local_nobles_desired_pop = 0.05 local_clergy_desired_pop = 0.2 local_bureaucrats_desired_pop_scaled = 0.0050 local_population_capacity = 100 local_population_capacity_modifier = 0.25 max_constructions_at_same_time = 2 local_food_production_mult = -0.50 local_food_capacity = 500 local_production_efficiency = 0.1 local_population_growth = -0.0025 local_construction_speed = 0.25 local_possible_town_rights = 3 local_integration_speed_modifier = -0.25 local_pop_promotion_speed_modifier = 0.25 free_building_levels = 50 local_peasant_enfranchisment = 0.25 max_constructions_at_same_time = 1 movement_cost = 0.2 local_frontage_allowed = -2 } country_modifier = { monthly_doom = 0.03 fort_limit = 1 } allow = { location_rank = location_rank:town population >= 50 modifier:cannot_upgrade_location = no } build_time = 730 color = color_rank_kingdom is_established_city = yes construction_demand = build_city_demand frame_tier = 3 show_in_label = yes } town = { rank_modifier = { local_burghers_desired_pop = 0.2 local_laborers_desired_pop = 0.2 local_soldiers_desired_pop = 0.1 local_bureaucrats_desired_pop_scaled = 0.0025 local_nobles_desired_pop = 0.025 local_clergy_desired_pop = 0.05 local_population_growth = -0.001 local_population_capacity = 20 local_population_capacity_modifier = 0.10 local_food_capacity = 250 local_food_production_mult = -0.15 local_production_efficiency = 0.05 local_possible_town_rights = 2 free_building_levels = 25 local_peasant_enfranchisment = 0.1 movement_cost = 0.1 local_frontage_allowed = -1 } country_modifier = { monthly_doom = 0.01 } allow = { population >= 10 modifier:cannot_upgrade_location = no } color = color_rank_duchy is_established_city = yes build_time = 365 construction_demand = build_town_demand frame_tier = 2 show_in_label = yes } rural_settlement = { rank_modifier = { local_max_rgo_size_modifier = 0.80 local_monthly_food_modifier = 0.25 local_population_growth = 0.003 local_peasant_enfranchisment = -0.2 local_max_control = 0.05 local_integration_speed_modifier = 0.25 } country_modifier = { monthly_doom = 0.005 } color = color_rank_county frame_tier = 1 show_in_label = no }