################################### # Hardcoded ################################### culture_tradition_power = { game_data = { category = country } global_estate_target_satisfaction = medium_permanent_target_satisfaction } culture_influence_power = { game_data = { category = country } diplomatic_reputation = 2 } mercenaries_abandoned = { game_data = { category = country } hire_mercenary_premium_cost_modifier = 0.1 } mercenaries_rescued = { game_data = { category = country } hire_mercenary_premium_cost_modifier = -0.04 diplomatic_reputation = 2 } ruler_primary_culture = { game_data = { category = country } monthly_legitimacy = 0.1 monthly_tribal_cohesion = 0.1 monthly_devotion = 0.1 monthly_horde_unity = 0.1 monthly_republican_tradition = 0.1 } ruler_accepted_culture = { game_data = { category = country } monthly_legitimacy = 0.05 monthly_tribal_cohesion = 0.05 monthly_devotion = 0.05 monthly_horde_unity = 0.05 monthly_republican_tradition = 0.05 } ruler_tolerated_culture = { game_data = { category = country } monthly_legitimacy = -0.05 monthly_tribal_cohesion = -0.05 monthly_devotion = -0.05 monthly_horde_unity = -0.05 monthly_republican_tradition = -0.05 global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty } ruler_foreign_culture = { game_data = { category = country } monthly_legitimacy = -0.1 monthly_tribal_cohesion = -0.1 monthly_devotion = -0.1 monthly_horde_unity = -0.1 monthly_republican_tradition = -0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } is_bankrupt = { game_data = { category = country } total_loan_capacity_modifier = -0.5 global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty global_crown_estate_power = -0.9 global_pop_promotion_speed = -0.05 global_pop_demotion_speed = 0.20 land_morale_modifier = -0.9 naval_morale_modifier = -0.9 research_speed_modifier = -0.9 global_construction_speed = -0.9 monthly_towards_traditional_economy = societal_value_huge_monthly_move } is_subject = { game_data = { category = country } pop_join_rebel_threshold = -0.1 global_estate_target_satisfaction = large_permanent_target_satisfaction global_pop_assimilation_speed_modifier = -0.5 global_pop_conversion_speed_modifier = -0.5 } #mulitplied with amount of threatening countries that have set you as their rival threatening_enemies = { game_data = { category = country } monthly_prestige = 0.05 monthly_complacency = -0.01 global_estate_target_satisfaction = tiny_permanent_target_satisfaction } #mulitplied with amount of rivals that are a threat. threatening_rivals = { game_data = { category = country } monthly_prestige = 0.025 diplomatic_reputation = 1 monthly_complacency = -0.01 } #mulitplied with amount of rival slots that are NOT a threat. non_threatening_rivals = { game_data = { category = country } monthly_complacency = 0.015 monthly_prestige = -0.025 } # mulitplied by 0-1 from total share of art in the world. expect it to be multiplied by 0.001 at best or maybe 0.05 if its like Tuscany in the renaissance country_art = { game_data = { category = country } monthly_prestige = 5 # cultural_tradition removed: tradition/influence are now computed per-WoA type in C++ (Phase B) monthly_karma = 1 monthly_towards_innovative = 2 } average_development = { game_data = { category = country } monthly_towards_centralization = societal_value_large_monthly_move } average_control_50 = { game_data = { category = country } monthly_complacency = -0.2 research_speed_modifier = 0.5 crown_power_from_population = 0.25 } average_control = { game_data = { category = country } monthly_towards_centralization = societal_value_monthly_move } relative_subject_power = { game_data = { category = country } nobles_estate_target_satisfaction = 0.1 global_nobles_estate_power = 0.25 crown_power_from_population = -0.05 } subject_territory_connectivity = { game_data = { category = country } loyalty_to_overlord = 20 } num_of_market_centers_in_country = { game_data = { category = country } burghers_estate_target_satisfaction = one_satisfaction_per_each destroy_market_cost_modifier = -0.1 monthly_towards_mercantilism = societal_value_minor_monthly_move } country_coastal_population = { game_data = { category = country } expected_navy_size = 0.05 } army_experience = { game_data = { category = country } monthly_army_tradition = 0.2 monthly_towards_quality = societal_value_large_monthly_move } navy_experience = { game_data = { category = country } monthly_navy_tradition = 0.2 monthly_towards_naval = societal_value_minor_monthly_move } average_literacy = { game_data = { category = country } research_speed_modifier = 1 monthly_towards_innovative = societal_value_monthly_move skill_of_new_artists = 0.1 } community_schools = { game_data = { category = country } global_monthly_literacy = 0.03 } literacy_drive = { game_data = { category = country } global_monthly_literacy = 0.03 } inflation_impact = { game_data = { category = country } court_spending_efficiency = -1 diplomatic_spending_cost = 1.0 fort_maintenance_efficiency = -1.0 building_upkeep_efficiency = -1.0 food_purchase_efficiency = -1 stability_cost_efficiency = -1 } foreign_debt_impact = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_penalty } debt_to_estates_impact = { game_data = { category = country } global_crown_estate_power = -0.0025 monthly_doom = 0.005 monthly_righteousness = -0.001 } current_bonds_impact = { game_data = { category = country } prestige_decay = 0.001 } total_debt_impact = { game_data = { category = country } creditworthiness_bonus = -0.2 } army_maintenance_mod = { game_data = { category = country } monthly_towards_land = societal_value_minor_monthly_move monthly_towards_offensive = societal_value_monthly_move } #multiplied by 1-maintenance army_maintenance_reverse_mod = { game_data = { category = country } siege_ability = -1.0 monthly_prestige = -0.05 } navy_maintenance_mod = { game_data = { category = country } monthly_towards_naval = societal_value_minor_monthly_move } #multiplied by 1-maintenance navy_maintenance_reverse_mod = { game_data = { category = country } global_maritime_presence_modifier = -1.0 monthly_prestige = -0.05 } fort_maintenance_mod = { game_data = { category = country } monthly_towards_defensive = societal_value_monthly_move } #multiplied by 1-maintenance fort_maintenance_reverse_mod = { game_data = { category = country } global_garrison_size_modifier = -0.5 global_defensive = -2.0 monthly_prestige = -0.05 } colonial_maintenance_mod = { game_data = { category = country } colonial_migration_size = 0.05 } exploration_maintenance_mod = { game_data = { category = country } exploration_mission_speed_modifier = 1.0 } diplomatic_maintenance_mod = { game_data = { category = country } monthly_diplomats = 0.4 max_diplomats = 3 subject_loyalty = 30 annexation_speed_base = 0.5 diplomatic_reputation = 3 monthly_complacency = -0.1 counter_espionage = 0.5 } recovery_motivation = { game_data = { category = country } global_defensive = 0.25 monthly_navy_tradition = 0.2 monthly_army_tradition = 0.2 bank_interest = -0.02 stability_investment = large_stability_investment global_estate_target_satisfaction = medium_permanent_target_satisfaction monthly_war_exhaustion = -0.1 levy_recovery_modifier = 1.0 monthly_complacency = -0.2 } religious_tolerance = { game_data = { category = country } monthly_towards_humanist = societal_value_min_scaling_monthly_move } religious_intolerance = { game_data = { category = country } monthly_towards_spiritualist = societal_value_min_scaling_monthly_move } call_for_peace = { game_data = { category = country } monthly_war_exhaustion = 0.008 monthly_diplomats = 0.025 } total_occupied = { game_data = { category = country } monthly_war_exhaustion = 0.4 } total_blockaded = { game_data = { category = country } monthly_war_exhaustion = 0.4 global_merchant_power = -0.5 } # multiplied by how many slots above limit unsupported_cultures = { game_data = { category = country } cultural_tradition_modifier = -0.25 cultural_influence_modifier = -0.25 country_cabinet_efficiency = -0.1 } annexing_countries = { game_data = { category = country } monthly_diplomats = -0.1 antagonism_monthly_change_modifier = -0.01 } annexing_countries_scaled = { game_data = { category = country } monthly_legitimacy = -0.1 } spy_networks = { game_data = { category = country } monthly_diplomats = -0.1 } is_great_power = { game_data = { category = country } monthly_diplomats = 0.2 power_projection = 10 monthly_prestige = 0.1 mercenary_range_modifier = 0.5 creditworthiness_bonus = 0.1 max_bonds = 2 allowed_enforce_peace = yes allowed_intervene_in_war = yes allowed_threaten_war = yes alliance_weight = 1.0 union_weight = 0.75 } is_regional_power = { game_data = { category = country } monthly_diplomats = 0.1 power_projection = 5 monthly_prestige = 0.05 mercenary_range_modifier = 0.25 creditworthiness_bonus = 0.1 max_bonds = 1 allowed_enforce_peace = yes allowed_intervene_in_war = yes allowed_threaten_war = yes alliance_weight = 0.5 union_weight = 0.25 } is_losing_war = { game_data = { category = country } creditworthiness_bonus = -0.1 } num_embraced_institutions = { game_data = { category = country } research_speed_modifier = 0.05 } num_hegemonies = { game_data = { category = country } court_spending_efficiency = -0.1 monthly_prestige = 0.01 antagonism_received_modifier = 0.20 } power_relative_to_overlord = { game_data = { category = country } loyalty_to_overlord = -50 } forced_us_to_use_their_court_language = { game_data = { category = country decaying = yes } loyalty_to_overlord = -15 prevented_from_changing_court_language_by_overlord = yes } parliament_recently_changed_court_language = { game_data = { category = country decaying = yes } prevented_from_changing_court_language_by_overlord = yes } forced_us_to_use_their_policy = { game_data = { category = country } loyalty_to_overlord = -20 } percent_liturgical_speakers_in_country = { game_data = { category = country } stability_cost_efficiency = 0.2 } liturgical_language_power = { game_data = { category = country } research_speed = 0.2 } powerful_court_language = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } court_language_is_common = { game_data = { category = country } peasants_estate_target_satisfaction = medium_permanent_target_satisfaction cultural_influence_modifier = 0.1 } other_court_language = { game_data = { category = country } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } court_language_is_market_language = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus } liturgical_language_is_court = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction global_institution_growth_modifier = 0.05 } religious_unity = { game_data = { category = country } clergy_estate_target_satisfaction = large_permanent_target_satisfaction monthly_karma = 0.1 } trade_vs_tax = { game_data = { category = country } global_burghers_estate_power = 1.0 monthly_towards_capital_economy = societal_value_monthly_move estate_enrichment = 0.1 global_trade_center_power = 0.05 } wealth = { game_data = { category = country } court_spending_efficiency = -0.1 stability_cost_efficiency = -0.1 } parliament_in_session = { game_data = { category = country } global_estate_satisfaction_recovery = 0.01 court_spending_efficiency = -0.1 } #multiplied by 1 for each month over 10 years - this can be set with PARLIAMENT_MONTHS_NOT_CALLED_THRESHOLD parliament_not_called = { game_data = { category = country } global_estate_target_satisfaction = small_satisfaction_penalty_scaled } #multiplied by number invited invited_religious_figures = { game_data = { category = country } court_spending_efficiency = -0.05 } #for each, but double if enemy non_accepted_religious_figures = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } num_cardinals = { game_data = { category = country } cardinal_price_cost_modifier = 0.25 clergy_estate_target_satisfaction = tiny_permanent_target_satisfaction } total_cardinals_in_religion = { game_data = { category = country } cardinal_price_cost_modifier = 0.20 } #scaled by all saint abilities vs total in the world. saints_from_country = { game_data = { category = country } clergy_estate_target_satisfaction = large_permanent_target_satisfaction } relation_improvements = { game_data = { category = country } monthly_diplomats = -0.05 } current_army_size = { game_data = { category = country } monthly_towards_land = societal_value_monthly_move } current_navy_size = { game_data = { category = country } monthly_towards_naval = societal_value_monthly_move } refused_favors = { game_data = { category = country decaying = yes } diplomatic_reputation = diplomatic_reputation_weak_penalty # Scaled by code } professed_trust = { game_data = { category = country decaying = yes } } war_declared_on_us = { game_data = { category = country } levy_recovery_modifier = 0.33 monthly_complacency = -0.05 global_levy_recruitment_speed_modifier = 0.25 } unconditionally_surrendered = { game_data = { category = country } monthly_war_exhaustion = -0.1 } sold_core_territory = { game_data = { category = country decaying = yes } monthly_rebel_growth = 0.005 # Scaled by code by number of cores sold } societal_value_push_centralization = { game_data = { category = country decaying = yes } monthly_towards_centralization = societal_value_huge_monthly_move } societal_value_push_decentralization = { game_data = { category = country decaying = yes } monthly_towards_decentralization = societal_value_huge_monthly_move } societal_value_push_traditionalist = { game_data = { category = country decaying = yes } monthly_towards_traditionalist = societal_value_huge_monthly_move } societal_value_push_innovative = { game_data = { category = country decaying = yes } monthly_towards_innovative = societal_value_huge_monthly_move } societal_value_push_spiritualist = { game_data = { category = country decaying = yes } monthly_towards_spiritualist = societal_value_huge_monthly_move } societal_value_push_humanist = { game_data = { category = country decaying = yes } monthly_towards_humanist = societal_value_huge_monthly_move } societal_value_push_aristocracy = { game_data = { category = country decaying = yes } monthly_towards_aristocracy = societal_value_huge_monthly_move } societal_value_push_plutocracy = { game_data = { category = country decaying = yes } monthly_towards_plutocracy = societal_value_huge_monthly_move } societal_value_push_serfdom = { game_data = { category = country decaying = yes } monthly_towards_serfdom = societal_value_huge_monthly_move } societal_value_push_free_subjects = { game_data = { category = country decaying = yes } monthly_towards_free_subjects = societal_value_huge_monthly_move } societal_value_push_mercantilism = { game_data = { category = country decaying = yes } monthly_towards_mercantilism = societal_value_huge_monthly_move } societal_value_push_free_trade = { game_data = { category = country decaying = yes } monthly_towards_free_trade = societal_value_huge_monthly_move } societal_value_push_belligerent = { game_data = { category = country decaying = yes } monthly_towards_belligerent = societal_value_huge_monthly_move } societal_value_push_conciliatory = { game_data = { category = country decaying = yes } monthly_towards_conciliatory = societal_value_huge_monthly_move } societal_value_push_quality = { game_data = { category = country decaying = yes } monthly_towards_quality = societal_value_huge_monthly_move } societal_value_push_quantity = { game_data = { category = country decaying = yes } monthly_towards_quantity = societal_value_huge_monthly_move } societal_value_push_offensive = { game_data = { category = country decaying = yes } monthly_towards_offensive = societal_value_huge_monthly_move } societal_value_push_defensive = { game_data = { category = country decaying = yes } monthly_towards_defensive = societal_value_huge_monthly_move } societal_value_push_land = { game_data = { category = country decaying = yes } monthly_towards_land = societal_value_huge_monthly_move } societal_value_push_naval = { game_data = { category = country decaying = yes } monthly_towards_naval = societal_value_huge_monthly_move } societal_value_push_capital_economy = { game_data = { category = country decaying = yes } monthly_towards_capital_economy = societal_value_huge_monthly_move } societal_value_push_traditional_economy = { game_data = { category = country decaying = yes } monthly_towards_traditional_economy = societal_value_huge_monthly_move } societal_value_push_individualism = { game_data = { category = country decaying = yes } monthly_towards_individualism = societal_value_huge_monthly_move } societal_value_push_communalism = { game_data = { category = country decaying = yes } monthly_towards_communalism = societal_value_huge_monthly_move } societal_value_push_outward = { game_data = { category = country decaying = yes } monthly_towards_outward = societal_value_huge_monthly_move } societal_value_push_inward = { game_data = { category = country decaying = yes } monthly_towards_inward = societal_value_huge_monthly_move } societal_value_push_sinicized = { game_data = { category = country decaying = yes } monthly_towards_sinicized = societal_value_huge_monthly_move } societal_value_push_unsinicized = { game_data = { category = country decaying = yes } monthly_towards_unsinicized = societal_value_huge_monthly_move } societal_value_push_absolutism = { game_data = { category = country decaying = yes } monthly_towards_absolutism = societal_value_huge_monthly_move } societal_value_push_liberalism = { game_data = { category = country decaying = yes } monthly_towards_liberalism = societal_value_huge_monthly_move } ################################### # Scripted Diplomacy ################################### receiving_guarantee = { game_data = { category = country } monthly_prestige = -0.1 } receiving_corrupt_officials = { game_data = { category = country } country_cabinet_efficiency = -0.1 } receiving_sow_discontent = { game_data = { category = country } stability_investment = large_stability_investment_penalty } receiving_agitate_for_liberty = { game_data = { category = country } loyalty_to_overlord = -25 } giving_support_military = { game_data = { category = country } army_tradition_decay = 0.001 } receiving_support_military = { game_data = { category = country } monthly_army_tradition = 0.05 experience_decay = -0.01 monthly_diplomats = -0.1 } receiving_scutage = { game_data = { category = country } subject_not_obligated_to_join_war = yes payment_to_overlord_modifier = 0.2 } receiving_rein_in_junior_diplomacy = { game_data = { category = country } union_blocked_from_declaring_war = yes hostile_diplomatic_annexation_efficiency = -0.5 } giving_support_loyalists = { game_data = { category = country } monthly_diplomats = -0.1 } receiving_support_loyalists = { game_data = { category = country } loyalty_to_overlord = 20 } giving_strengthen_family_ties = { game_data = { category = country } monthly_diplomats = -0.1 monthly_prestige = 0.1 } receiving_strengthen_family_ties = { game_data = { category = country } loyalty_to_overlord = 20 country_cabinet_efficiency = 0.1 } giving_curb_pronoia_military_action = { game_data = { category = country } monthly_diplomats = -0.1 } receiving_curb_pronoia_military_action = { game_data = { category = country } loyalty_to_overlord = -15 blocked_from_declaring_war = yes } receiving_divert_trade = { game_data = { category = country } loyalty_to_overlord = -33 } giving_send_officers = { game_data = { category = country } army_tradition_decay = 0.002 } receiving_send_officers = { game_data = { category = country } land_morale_modifier = 0.1 loyalty_to_overlord = 5 } receiving_knowledge_sharing = { game_data = { category = country } global_institution_growth_modifier = 0.1 } giving_military_sponsorship = { game_data = { category = country } monthly_prestige = 0.05 monthly_religious_influence = 0.03 } receiving_military_sponsorship = { game_data = { category = country } monthly_army_tradition = 0.01 } giving_wako_sponsorship = { game_data = { category = country } global_pirate_spawn_chance = 0.01 } receiving_wako_sponsorship = { game_data = { category = country } monthly_gold_income = 5 } receiving_appanage_grant_admin_autonomy = { game_data = { category = country } payment_to_overlord_modifier = -0.25 loyalty_to_overlord = 25 french_subject_prevented_from_call_to_war = yes } giving_appanage_grant_admin_autonomy = { game_data = { category = country } monthly_towards_decentralization = societal_value_tiny_monthly_move monthly_diplomats = -0.05 } our_court_resources_seized = { game_data = { category = country } loyalty_to_overlord = -25 country_cabinet_efficiency = -0.33 } court_resources_seized_weak = { game_data = { category = country } country_cabinet_efficiency = 0.05 } court_resources_seized_mild = { game_data = { category = country } country_cabinet_efficiency = 0.08 } court_resources_seized_severe = { game_data = { category = country } country_cabinet_efficiency = 0.12 monthly_towards_centralization = societal_value_tiny_monthly_move } court_resources_seized_extreme = { game_data = { category = country } country_cabinet_efficiency = 0.20 monthly_towards_centralization = societal_value_tiny_monthly_move } union_of_crowns_pact_modifier = { game_data = { category = country } monthly_legitimacy = 0.05 } parliament_approved_extra_taxes = { game_data = { category = country } global_estate_max_tax = 0.25 } parliament_approved_extra_levies = { game_data = { category = country } global_levy_size_modifier = 0.25 } parliament_approved_militarization = { game_data = { category = country decaying = yes } global_manpower_modifier = 0.2 } parliament_approved_law_changes = { game_data = { category = country } change_policy_cost_modifier = -0.66 } recently_negotiated_succession_law = { game_data = { category = country } blocked_from_changing_heir_selection = yes } parliament_declared_holidays = { game_data = { category = country } pop_leave_rebels_threshold = -0.05 pop_join_rebel_threshold = -0.05 } # Estate emergency interactions — extraordinary taxes (per-estate type) estate_emergency_taxes_nobles = { game_data = { category = country } nobles_estate_max_tax = 0.10 } estate_emergency_taxes_burghers = { game_data = { category = country } burghers_estate_max_tax = 0.10 } estate_emergency_taxes_clergy = { game_data = { category = country } clergy_estate_max_tax = 0.10 } estate_emergency_taxes_peasants = { game_data = { category = country } peasants_estate_max_tax = 0.10 } estate_emergency_taxes_tribes = { game_data = { category = country } tribes_estate_max_tax = 0.10 } estate_emergency_taxes_dhimmi = { game_data = { category = country } dhimmi_estate_max_tax = 0.10 } estate_emergency_taxes_cossacks = { game_data = { category = country } cossacks_estate_max_tax = 0.10 } # === ЧРЕЗВЫЧАЙНЫЕ НАЛОГИ — Политические последствия (убывающий) === # Обида сословия от поборов: начальное значение -0.20, убывает до 0 за 5 лет estate_forced_taxation_resentment = { game_data = { category = country decaying = yes } global_estate_target_satisfaction = -0.20 } # Обида в оборонительной войне: начальное значение -0.10, убывает до 0 за 5 лет estate_forced_taxation_resentment_defensive = { game_data = { category = country decaying = yes } global_estate_target_satisfaction = -0.10 } # Потеря политического влияния: начальное значение -0.10, убывает до 0 за 5 лет estate_forced_taxation_weakened = { game_data = { category = country decaying = yes } global_estate_power = -0.10 } # Тревога остальных сословий: начальное значение -0.05, убывает до 0 за 5 лет estate_taxation_anxiety = { game_data = { category = country decaying = yes } global_estate_target_satisfaction = -0.05 } # Estate emergency interactions — extra levies estate_emergency_extra_levies = { game_data = { category = country } global_army_levy_size_modifier = 0.15 } ################################### # From Events ################################### new_colonial_nation_founded = { game_data = { category = country decaying = yes } monthly_rebel_growth = -0.01 global_pop_promotion_speed_modifier = 1.0 global_population_growth = 0.005 } excellent_diplomacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus } appeased_estates = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction } reduced_trade_investments = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty } passive_in_political_crisis = { game_data = { category = country } country_cabinet_efficiency = -0.25 } ignoring_corrupt_institutions = { game_data = { category = country } country_cabinet_efficiency = -0.25 } nobles_priviledged = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } reduced_taxes_off = { game_data = { category = country } global_estate_max_tax = -0.1 } nobles_export_licenses = { game_data = { category = country } nobles_estate_target_satisfaction = small_permanent_target_satisfaction burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } italian_siege_engineer = { game_data = { category = country } global_defensive = 0.2 } foreign_drill_instructor = { game_data = { category = country } monthly_army_tradition = 0.05 } reform_of_law = { #For very influental advisors game_data = { category = country } change_policy_cost_modifier = -0.75 } # muslim_flavor banned_alcohol_tobacco_coffee = { game_data = { category = country } tolerance_own = 1 global_clergy_estate_power = 0.10 burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } tax_alcohol_tobacco_coffee = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus global_clergy_estate_power = 0.05 burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } muslim_hajj = { game_data = { category = country } stability_cost_efficiency = 0.1 } repaired_masjid_al_haram = { game_data = { category = country } tolerance_own = 1 } celestial_globe = { game_data = { category = country } research_speed_modifier = 0.1 global_monthly_literacy = 0.01 } celestial_decree_maintenance = { game_data = { category = country } monthly_celestial_authority = -0.1 } mian_mir = { game_data = { category = country } global_max_literacy = 5 } est_val_sharia = { game_data = { category = country } global_clergy_estate_power = 0.10 } baha_al_din_al_amili = { game_data = { category = country } research_speed_modifier = 0.1 } muslim_madrassa = { game_data = { category = country } research_speed_modifier = 0.05 global_clergy_estate_power = 0.10 } serafeddin_sabuncuoglu = { game_data = { category = country } research_speed_modifier = 0.05 global_population_growth = 0.001 } growing_families = { game_data = { category = country } global_population_growth = 0.001 } generic_urbanization_attraction = { game_data = { category = country } non_rural_migration_attraction = 1.0 } generic_ruralization_attraction = { game_data = { category = country } rural_migration_attraction = 1.0 } al_birjandi = { game_data = { category = country } research_speed_modifier = 0.05 global_pop_promotion_speed = 0.001 } friday_prayers = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus } talented_mufti = { game_data = { category = country } country_cabinet_efficiency = 0.05 } talented_qadi = { game_data = { category = location } local_build_buildings_efficiency = 0.3 local_unrest = -0.1 local_distance_from_capital_speed_propagation = 0.1 } true_mahdi = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.01 tolerance_heretic = -1 tolerance_heathen = -1 } ghazis_from_abroad = { game_data = { category = country } army_reinforce_efficiency = 0.10 } upkeep_of_holy_cities = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty } sought_sufi_sheikh = { game_data = { category = country } tolerance_own = 1 tolerance_heretic = 1 } ruler_not_favoring_sufis = { game_data = { category = country } monthly_legitimacy = 0.1 research_speed_modifier = 0.025 } corrupt_sadrs = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty } ulema_displeased = { game_data = { category = country } tolerance_own = -1 } est_val_neo_sufism = { game_data = { category = country } global_clergy_estate_power = 0.10 } dhimmi_building_restrictions = { game_data = { category = country } tolerance_own = 1 tolerance_heathen = -1 } purification_of_tax_laws = { game_data = { category = country } global_estate_target_satisfaction = tiny_permanent_target_satisfaction tax_income_efficiency = small_tax_income_efficiency_penalty } loss_of_legal_competence = { game_data = { category = country } legislative_efficiency = -0.10 } ahi_bureaucrats = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus legislative_efficiency = 0.1 } chi_clamped_down_on_eight_tigers = { game_data = { category = country } eunuch_power = -0.5 stability_cost_efficiency = 0.1 } yua_purge_of_han_bureaucrats = { game_data = { category = country } global_max_control = -0.1 pop_join_rebel_threshold = -0.05 } yua_hostile_court = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty country_cabinet_efficiency = -0.1 } yua_troop_rotation = { game_data = { category = country } army_light_infantry_power = -0.1 pop_join_rebel_threshold = -0.05 } yua_hyperinflation = { game_data = { category = country decaying = yes } monthly_inflation = 0.005 army_heavy_infantry_maintenance_cost_modifier = -0.15 } yua_shortages = { game_data = { category = country } regiment_reinforcement_speed = -0.1 } chi_palace_branch = { game_data = { category = country } estate_enrichment = -0.1 global_estate_power = -0.1 } chi_admonishment_branch = { game_data = { category = country } tolerance_own = 1 harmony_stability = yes monthly_righteousness = 0.1 } chi_touring_censors = { game_data = { category = country } pop_join_rebel_threshold = -0.05 } chi_eastern_bureau = { game_data = { category = country } spy_network_construction = 0.25 set_cabinet_member_cost_modifier = -0.33 eunuch_power = 0.25 } chi_western_bureau = { game_data = { category = country } legislative_efficiency = 0.1 estate_power_from_cabinet = -0.1 eunuch_power = 0.25 } chi_eunuchs = { game_data = { category = country } eunuch_power = 0.25 } chi_more_eunuchs = { game_data = { category = country decaying = yes } eunuch_power = 0.25 } chi_educated_eunuchs = { game_data = { category = country } eunuch_power = 0.25 } chi_powerful_eunuch = { game_data = { category = country } head_of_cabinet_promotion_cost_modifier = 1 eunuch_power = 0.5 legislative_efficiency = -0.1 } chi_reverse_eunuch_powers = { game_data = { category = country } eunuch_power = -0.25 } chi_eunuch_excesses = { game_data = { category = country } eunuch_power = 0.5 set_cabinet_member_cost_modifier = 1 } chi_eunuch_government = { game_data = { category = country } global_crown_estate_power = -0.25 } chi_eunuch_purges = { game_data = { category = country } eunuch_power = -0.5 } chi_stood_up_to_eunuchs = { game_data = { category = country } eunuch_power = -0.25 } chi_army_reforms = { game_data = { category = country } army_food_gathering_modifier = 0.2 regiment_reinforcement_speed = 0.1 } chi_grand_pronouncements = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } chi_grand_encyclopedia = { game_data = { category = country } research_speed_modifier = 0.05 } chi_compiling_grand_encyclopedia = { game_data = { category = country } court_spending_efficiency = -0.05 research_speed_modifier = 0.05 } chi_army_reform_cost = { game_data = { category = country decaying = yes } regiment_reinforcement_speed = -0.25 army_maintenance_efficiency = -0.1 } chi_large_tributary_envoy = { game_data = { category = country } tribute_payment_received_modifier = 0.5 } chi_supporting_tributary_system = { game_data = { category = country } subject_loyalty = 10 } chi_taiwan_exile = { game_data = { category = country } colonial_maintenance_efficiency = 0.40 colonial_migration_size_modifier = 0.25 } chi_red_turban_propaganda = { game_data = { category = country } pop_join_rebel_threshold = -0.02 } chi_death_of_emperor_without_capture = { game_data = { category = country } monthly_legitimacy = -0.15 global_crown_estate_power = -0.25 } chi_capture_of_beijing = { game_data = { category = country } siege_ability = 0.1 global_war_score_efficiency = -0.1 } chi_loss_of_confidence_in_army = { game_data = { category = country } monthly_legitimacy = -0.05 } chi_li_zicheng_rebellion = { game_data = { category = country } land_morale_modifier = 0.1 peasants_estate_levy_size = 0.25 } chi_mandate_of_heaven_claimant = { game_data = { category = country } cultural_influence_modifier = 0.25 monthly_prestige = 0.1 } chi_tumu_crisis_benefit = { game_data = { category = country } land_morale = 0.1 } chi_yellow_river_works = { game_data = { category = country } court_spending_efficiency = -0.25 } chi_judicial_reforms = { game_data = { category = country } estate_enrichment = -0.1 global_estate_power = -0.1 } chi_ho_quy_ly_reforms = { game_data = { category = country } change_policy_cost_modifier = -0.25 revoke_privilege_cost_modifier = -0.25 } chi_huolongjing = { game_data = { category = country } army_artillery_power = 0.1 } chi_support_of_court_factions = { game_data = { category = country } country_cabinet_efficiency = 0.05 stability_cost_efficiency = 0.2 } chi_nanyang_terror = { game_data = { category = country } privateer_maintenance_cost_modifier = -0.25 slave_raid_efficiency = 0.1 } chi_cruel_punishment = { game_data = { category = country } global_estate_target_satisfaction = -0.05 pop_join_rebel_threshold = 0.02 } chi_maganimous_permission = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus } chi_grand_fleet_for_voyages = { game_data = { category = country } treasure_voyage_cargo_size_modifier = 0.5 } chi_giraffe_qilin = { game_data = { category = country } monthly_legitimacy = 0.1 change_policy_cost_modifier = 0.5 } chi_giraffe = { game_data = { category = country } monthly_prestige = 0.05 diplomatic_reputation = diplomatic_reputation_weak_bonus } chi_persian_blue_pottery = { game_data = { category = country } global_pottery_output_modifier = 0.1 } chi_cloves = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction } chi_chinese_rule = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus loyalty_to_overlord = 10 } chi_beloved_by_expedition = { game_data = { category = country } tribute_payment_received_modifier = 1 monthly_towards_outward = societal_value_monthly_move } chi_favored_by_expedition = { game_data = { category = country } tribute_payment_received_modifier = 0.25 monthly_towards_outward = societal_value_minor_monthly_move } chi_resisting_subjugation = { game_data = { category = country } monthly_towards_inward = societal_value_minor_monthly_move nobles_estate_target_satisfaction = small_permanent_target_satisfaction subject_loyalty = 10 } chi_arrogant_attitude_towards_expedition = { game_data = { category = country } monthly_towards_inward = societal_value_monthly_move power_projection = 5 nobles_estate_target_satisfaction = small_permanent_target_satisfaction subject_loyalty = 25 } pap_spanish_inquisition = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.05 tolerance_heretic = -3 } pap_moderate_inquisition = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.02 } pap_burned_heretic = { game_data = { category = country } tolerance_own = 1 } sublimis_deus_not_iberia = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.03 } sublimis_deus_iberia = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.03 } sublimis_deus_not_enforced = { game_data = { category = country } global_raw_material_output = 0.05 } borgia_pope = { game_data = { category = country } tax_income_efficiency = small_tax_income_efficiency_penalty cardinal_price_cost_modifier = -0.5 } scandalized_papacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_penalty } borgia_diplomacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus } pap_passetto_di_borgo_timer = { game_data = { category = country } } pap_rome_loot_timer = { game_data = { category = country } } bible_translations_banned = { game_data = { category = country } global_pop_assimilation_speed_modifier = 0.10 } importing_cocoa = { game_data = { category = country } global_monthly_prosperity = 0.001 } importing_coffee = { game_data = { category = country } research_speed_modifier = 0.05 } importing_tea = { game_data = { category = country } country_cabinet_efficiency = 0.02 } trusted_merchants = { game_data = { category = country } global_merchant_power = 0.1 } honest_administrators = { game_data = { category = country } global_distance_from_capital_speed_propagation = 0.05 } recruited_smugglers = { game_data = { category = country } spy_network_construction = 0.25 } smugglers_dominating = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty } distrusted_merchants = { game_data = { category = country } global_merchant_power = -0.1 } minor_trade_crisis = { game_data = { category = country } merchant_maintenance_efficiency = -0.1 } illegitimate_ruler = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty monthly_legitimacy = -0.1 } adopted_heir = { game_data = { category = country } monthly_legitimacy = -0.1 } relief_from = { game_data = { category = country } monthly_legitimacy = 0.05 } colonial_rush = { game_data = { category = country } colonial_migration_size_modifier = 0.10 } colonial_benefits = { game_data = { category = country } colonial_maintenance_efficiency = 0.20 } rush_of_merchants = { game_data = { category = country } global_trades_per_burgher = 0.25 } merchant_benefits = { game_data = { category = country } global_merchant_power = 0.2 } monetary_reforms = { game_data = { category = country } monthly_inflation = -0.001 burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } nobles_in_power = { game_data = { category = country } global_nobles_estate_power = 0.25 nobles_estate_target_satisfaction = small_permanent_target_satisfaction } clergy_in_power = { game_data = { category = country } global_clergy_estate_power = 0.25 clergy_estate_target_satisfaction = small_permanent_target_satisfaction } burghers_in_power = { game_data = { category = country } global_burghers_estate_power = 0.25 burghers_estate_target_satisfaction = small_permanent_target_satisfaction } peasants_in_power = { game_data = { category = country } global_peasants_estate_power = 0.25 peasants_estate_target_satisfaction = small_permanent_target_satisfaction } generation_of_cowards = { game_data = { category = country } land_morale_modifier = -0.10 } fortification_expert = { game_data = { category = country } global_fort_build_buildings_efficiency = 0.2 } compromised_counter_espionage = { game_data = { category = country } counter_espionage = -0.5 } competent_diplomacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus monthly_diplomats = 0.1 } incompetent_diplomacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_severe_penalty monthly_diplomats = -0.1 } extra_merchant_support = { game_data = { category = country } merchant_maintenance_efficiency = -0.1 } just_settlement_modifier = { game_data = { category = country } monthly_prestige = 0.05 } true_republican_virtues_modifier = { game_data = { category = country } tax_income_efficiency = tiny_tax_income_efficiency_bonus } tolerance_backlash = { game_data = { category = country } counter_espionage = -0.1 tolerance_own = -1 } intolerant_tolerance = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction tolerance_heretic = -1 tolerance_heathen = -1 } inspiring_spiritual_guide = { game_data = { category = country } monthly_towards_innovative = societal_value_monthly_move } secretive_new_cipher = { game_data = { category = country } tax_income_efficiency = tiny_tax_income_efficiency_bonus counter_espionage = 0.2 } silver_tongued_leverage = { game_data = { category = country } global_war_score_efficiency = -0.05 } corrupted_incorruptible_ruler = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty } conquerors_presence = { game_data = { category = country } land_morale_modifier = 0.1 } the_beating_of_the_drums = { game_data = { category = country } siege_ability = 0.15 } hosting_tournament = { game_data = { category = country } land_morale_modifier = 0.05 global_manpower_modifier = 0.075 } drilling_troops = { game_data = { category = country } monthly_experience_gain = 0.2 } renegotiated_loans = { game_data = { category = country } bank_interest = -0.01 } naive_employer = { game_data = { category = country } country_cabinet_efficiency = 0.05 } well_connected_cabinet = { game_data = { category = country } country_cabinet_efficiency = 0.10 } bad_discipline = { game_data = { category = country } discipline = -0.05 } si_state_smuggling = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus } si_scutage_unwilling_vassals = { game_data = { category = country } subject_income_modifier = -0.05 } si_better_exports = { game_data = { category = country } export_efficiency = tiny_trade_efficiency_bonus global_merchant_power = 0.05 } si_enchanced_production = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } loyal_subjects = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus annexation_speed_modifier = 0.3 } disloyal_subjects = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_penalty annexation_speed_modifier = -0.15 } commedia_dellarte = { game_data = { category = country } monthly_prestige = 0.1 } enlightenment_movement = { game_data = { category = country } nobles_estate_target_satisfaction = small_permanent_target_satisfaction burghers_estate_target_satisfaction = small_permanent_target_satisfaction clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty research_speed_modifier = 0.05 } byzantine_influx = { game_data = { category = country } research_speed_modifier = 0.1 } florentine_school = { game_data = { category = country } monthly_prestige = 0.1 work_of_art_sell_value_modifier = 0.1 } the_last_joust = { game_data = { category = country } land_morale_modifier = 0.1 monthly_army_tradition = 0.1 monthly_prestige = 0.05 } guild_of_st_luke = { game_data = { category = country } country_cabinet_efficiency = 0.05 num_possible_artists = 1 work_of_art_sell_value_modifier = 0.1 } dutch_masters = { game_data = { category = country } global_monthly_art_start_chance = 0.2 num_possible_artists = 2 cultural_influence_modifier = 0.1 work_of_art_sell_value_modifier = 0.15 } diwani_script = { game_data = { category = country } monthly_legitimacy = 0.1 cultural_influence_modifier = 0.2 court_spending_efficiency = -0.05 } way_of_tea = { game_data = { category = country } cultural_tradition = 0.2 } blooming_renaissance = { game_data = { category = country } research_speed_modifier = 0.05 cultural_influence_modifier = 0.1 } south_german_organ_tradition = { game_data = { category = country } cultural_influence_modifier = 0.1 cultural_tradition_modifier = 0.1 } the_sound_of_music = { game_data = { category = country } monthly_prestige = 0.1 } military_funding = { game_data = { category = country } army_maintenance_efficiency = 0.5 research_speed_modifier = -0.20 } debt_funding_plan = { game_data = { category = country } bank_interest = -0.01 } tax_reform = { game_data = { category = country } tax_income_efficiency = small_tax_income_efficiency_bonus } mor_andalucian_moors = { game_data = { category = country } research_speed_modifier = 0.05 global_institution_growth_modifier = 0.2 } more_merchants = { game_data = { category = country } global_merchant_capacity_modifier = 0.05 } efficienct_merchants = { game_data = { category = country } merchant_maintenance_efficiency = 0.20 } trade_and_production_cutbacks = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty global_production_efficiency = medium_production_efficiency_penalty } military_cutbacks = { game_data = { category = country } land_morale_modifier = -0.1 naval_morale_modifier = -0.1 } short_term_boost = { game_data = { category = country } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty tax_income_efficiency = large_tax_income_efficiency_bonus } long_term_boost = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty tax_income_efficiency = medium_tax_income_efficiency_bonus } decreased_military_funding = { game_data = { category = country } land_morale_modifier = -0.1 army_maintenance_efficiency = 0.20 } severe_trade_crisis = { game_data = { category = country } import_efficiency = medium_trade_efficiency_penalty burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } bad_free_trade_merchants = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty } reckless_privateer = { game_data = { category = country } privateer_durability = -0.01 privateer_maintenance_cost_modifier = -0.1 } curtailed_privateer = { game_data = { category = country } privateer_durability = 0.01 privateer_maintenance_cost_modifier = 0.10 } dev_fort_maintenance = { game_data = { category = country } fort_maintenance_efficiency = -0.1 } kor_veritable_record_maintenance = { game_data = { category = country decaying = yes } court_spending_efficiency = -0.05 } kor_sungkyunkwan = { game_data = { category = country } global_clergy_max_literacy = 5 global_burghers_max_literacy = 5 } kor_hangul_spread_halted = { game_data = { category = country } global_slaves_max_literacy = -5 global_burghers_max_literacy = -5 global_peasants_max_literacy = -5 } kor_solidarity_against_adversity = { game_data = { category = country } monthly_war_exhaustion = -0.1 } kor_diplomatic_issues = { game_data = { category = country } monthly_diplomats = -0.1 } kor_sayeogwon = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_severe_bonus } dev_modern_forts = { game_data = { category = country } fort_maintenance_efficiency = -0.1 global_defensive = 0.25 } ai_force_annexation = { game_data = { category = country } ai_force_annexation_modifier = 1 aggressiveness_modifier = 2.5 } ai_stability_target_peasant_wars_disaster = { game_data = { category = country } ai_stability_target_modifier = 31 } ai_succession_disaster_targets = { game_data = { category = country } ai_stability_target_modifier = 26 ai_government_power_target_modifier = 61 } dev_jubilee = { game_data = { category = country } global_estate_target_satisfaction = tiny_permanent_target_satisfaction } dev_confiscated_reformed_church = { game_data = { category = location } local_unrest = 0.25 } dev_educated_women = { game_data = { category = country } global_max_literacy = 2 } dev_mutaween = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.20 research_speed_modifier = -0.1 } nap_exposed_papacy = { game_data = { category = country } war_on_same_religion_cb_cost_modifier = -0.25 monthly_legitimacy = 0.25 research_speed_modifier = 0.1 } nap_donation_of_contantine_exposed = { game_data = { category = country } casus_belli_creation_speed_modifier = -0.2 } nap_fraticelli_sympathy = { game_data = { category = country } non_rural_migration_attraction = 0.1 global_clergy_estate_power = -0.2 } nap_heavy_taxation = { game_data = { category = country } peasants_estate_max_tax = 0.15 peasants_estate_min_tax = 0.15 } nap_insufficient_funds = { game_data = { category = country } country_cabinet_efficiency = -0.25 } nap_struggle_for_independence = { game_data = { category = country } discipline = 0.1 global_levy_size_modifier = 1 } nap_favor_monarchy = { game_data = { category = country } monthly_towards_aristocracy = societal_value_large_monthly_move } nap_favor_republic = { game_data = { category = country } monthly_towards_plutocracy = societal_value_large_monthly_move } johan_friedrich_bottger = { game_data = { category = location } local_porcelain_output_modifier = 1.0 } cotton_imports_banned = { game_data = { category = country } ban_imports_of_cotton = yes } eruption_of_huaynaputina = { game_data = { category = country } global_monthly_food_modifier = -0.25 } the_little_ice_age = { game_data = { category = country } global_monthly_food_modifier = -0.1 } a_moving_city = { game_data = { category = country } monthly_horde_unity = 0.05 army_movement_speed = 0.10 merchant_maintenance_efficiency = 0.10 } not_so_moving_city = { game_data = { category = country } stability_investment = tiny_stability_investment monthly_towards_centralization = societal_value_minor_monthly_move } blue_dragon = { game_data = { category = country } amount_looted_modifier = 0.33 army_light_cavalry_power = 0.10 } white_tiger = { game_data = { category = country } amount_looted_modifier = 0.33 siege_ability = 0.20 } the_silence_of_the_lambs = { game_data = { category = country } global_nobles_food_consumption = 0.5 food_consumption_modifier = 0.1 global_livestock_output_modifier = -0.1 } contact_modifier = { game_data = { category = country } diplomatic_reputation = -2 diplomatic_capacity = -1 } the_elephant_man = { game_data = { category = country } monthly_prestige = -0.1 monthly_gold_expense = 2 } taming_provinces = { game_data = { category = country } monthly_horde_unity = 0.1 subject_loyalty = 10 army_movement_speed = 0.15 } diplomatic_approach = { game_data = { category = country } diplomatic_reputation = 1 monthly_prestige = 0.5 } its_not_gold = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.25 tolerance_heretic = -1 } research_is_unholy = { game_data = { category = country } research_speed_modifier = -0.05 tolerance_heretic = -1 global_monthly_prosperity = 0.001 land_cost_on_distance_from_capital_speed_propagation = 0.1 global_monthly_control = 0.001 } the_rule_of_god = { game_data = { category = country } land_morale_modifier = 0.05 discipline = 0.05 } avert_thy_mortal_eyes = { game_data = { category = country } research_speed_modifier = 0.10 } the_dying_of_the_light = { game_data = { category = country } land_morale_modifier = -0.05 discipline = -0.05 } an_eye_for_an_eye = { game_data = { category = country } global_manpower_modifier = -0.10 } promised_land = { game_data = { category = country } fort_maintenance_efficiency = 0.2 global_defensive = 0.25 } lo_and_behold = { game_data = { category = country } army_light_infantry_build_cost_modifier = -0.1 army_heavy_infantry_build_cost_modifier = -0.1 army_light_cavalry_build_cost_modifier = -0.1 army_heavy_cavalry_build_cost_modifier = -0.1 } serf_exploitation = { game_data = { category = country } global_raw_material_output = 0.1 } mercenaries_to_the_standard = { game_data = { category = country } hire_mercenary_premium_cost_modifier = -0.25 } for_freedom = { game_data = { category = country } land_morale_modifier = 0.1 } agricultural_boom = { game_data = { category = country } global_monthly_food_modifier = 0.05 global_wheat_output_modifier = 0.10 global_rice_output_modifier = 0.10 global_maize_output_modifier = 0.10 } tolerance_for_all = { game_data = { category = country } tolerance_heretic = 2 tolerance_heathen = 2 } innovation_wave = { game_data = { category = country } monthly_towards_innovative = societal_value_large_monthly_move research_speed_modifier = 0.1 global_institution_growth_modifier = 0.25 } burst_of_administrative_thought = { game_data = { category = country } country_cabinet_efficiency = 0.10 } religious_deviants = { game_data = { category = country } global_pop_conversion_speed_modifier = -0.50 } missionary_zeal = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.25 } enhanced_spies = { game_data = { category = country } spy_network_construction = 0.2 } spy_defections = { game_data = { category = country } spy_network_construction = -0.5 } hidden_agents = { game_data = { category = country } casus_belli_creation_speed_modifier = 0.1 } focus_on_covert_actions = { game_data = { category = country } diplomatic_capacity_modifier = -0.1 } cabinet_dynamism = { game_data = { category = country } country_cabinet_efficiency = 0.10 } incompetent_diplomats = { game_data = { category = country } monthly_diplomats = -0.1 antagonism_received_modifier = 0.05 } brilliant_diplomat = { game_data = { category = country } diplomatic_capacity = 1 monthly_diplomats = 0.1 } improved_dip_reputation = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus } reduced_dip_reputation = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_penalty } recruits_flock = { game_data = { category = country } regiment_recruit_speed = 0.3 army_light_infantry_maintenance_cost_modifier = -0.25 } resist_conscription = { game_data = { category = country } regiment_recruit_speed = -0.3 army_light_infantry_maintenance_cost_modifier = 0.25 } full_elan = { game_data = { category = country } land_morale_modifier = 0.10 } finest_infantry = { game_data = { category = country } army_heavy_infantry_power = 0.05 army_light_infantry_power = 0.05 } cavalry_companions = { game_data = { category = country } army_heavy_cavalry_power = 0.05 army_light_cavalry_power = 0.05 } military_improvements = { game_data = { category = country } land_morale_modifier = 0.05 } military_complacency = { game_data = { category = country } land_morale_modifier = -0.2 monthly_complacency = 0.15 } relentless_drill = { game_data = { category = country } monthly_experience_gain = 0.25 } regimental_pride = { game_data = { category = country } army_maintenance_efficiency = 0.2 } prepared_defence = { game_data = { category = country } global_hostile_attrition = 0.5 } to_the_last_man = { game_data = { category = country } military_tactics = 0.10 } regimental_spirit = { game_data = { category = country } food_consumption_modifier = -0.2 } black_death_austerity_movement = { game_data = { category = country } global_pop_food_consumption = -0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } business_booming = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus } out_of_date_commerce = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty } adventuring_merchants = { game_data = { category = country } trade_range_modifier = 0.25 merchant_maintenance_efficiency = 0.2 } poor_merchants = { game_data = { category = country } merchant_maintenance_efficiency = -0.1 } trade_policy_working = { game_data = { category = country } global_merchant_power = 0.1 } trade_policy_failing = { game_data = { category = country } global_merchant_power = -0.25 } competitive_advantage = { game_data = { category = country } merchant_maintenance_efficiency = 0.10 } cooperation_with_merchant_class = { game_data = { category = country } burghers_estate_target_satisfaction = medium_permanent_target_satisfaction tax_income_efficiency = tiny_tax_income_efficiency_bonus } trade_collapse = { game_data = { category = country } import_efficiency = medium_trade_efficiency_penalty } faster_ships = { game_data = { category = country } ship_build_speed = 0.20 } slower_ships = { game_data = { category = country } ship_build_speed = -0.20 } naval_developments = { game_data = { category = country } monthly_navy_tradition = 0.01 } naval_hubris = { game_data = { category = country } navy_tradition_decay = 0.002 } blockade_tactics = { game_data = { category = country } blockade_efficiency = 0.2 } slipping_standards = { game_data = { category = country } blockade_efficiency = -0.25 } production_improvements = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } production_improvements_generic = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } production_stifled = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_penalty } production_stifled_generic = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_penalty } successful_bureaucracy = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_bonus } corrupt_bureaucracy = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty } iron_ships = { game_data = { category = country } navy_heavy_ship_power = 0.05 } protected_commerce = { game_data = { category = country } navy_light_ship_power = 0.05 merchant_maintenance_efficiency = 0.10 } power_of_the_fleet = { game_data = { category = country } naval_morale_recovery = 0.01 } good_discipline = { game_data = { category = country } discipline = 0.025 } back_to_the_front = { game_data = { category = country } land_morale_recovery = 0.01 } horse_population_boom = { game_data = { category = country } global_horses_output_modifier = 0.25 } surplus_equipment = { game_data = { category = country } global_weaponry_output_modifier = 0.25 } timber_shortage = { game_data = { category = country } global_lumber_output_modifier = -0.1 } admin_problems = { game_data = { category = country } army_maintenance_efficiency = -0.1 } centralized_state = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_bonus global_monthly_control = 0.0025 } trust_from_mercs = { game_data = { category = country } mercenary_maintenance_efficiency = 0.1 } generous_terms = { game_data = { category = country } bank_interest = -0.01 } good_advise = { game_data = { category = country } country_cabinet_efficiency = 0.10 } hardened_oak = { game_data = { category = country } naval_damage_taken = -0.10 } patriotic_curriculum = { game_data = { category = country } naval_morale_modifier = 0.05 } maintenance_curriculum = { game_data = { category = country } naval_damage_taken = -0.05 } galley_veterans = { game_data = { category = country } navy_galley_power = 0.1 } heavy_ship_veterans = { game_data = { category = country } navy_heavy_ship_power = 0.05 } repairing_decayed_ships = { game_data = { category = country } navy_maintenance_efficiency = -0.1 } rotting_wood = { game_data = { category = country } naval_damage_taken = 0.05 } skilled_diplomat = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus } just_causes = { game_data = { category = country } antagonism_received_modifier = -0.2 } popular_noble = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction diplomatic_reputation = diplomatic_reputation_weak_bonus } vassals_feel_safe = { game_data = { category = country } subject_loyalty = 10 } firm_hand = { game_data = { category = country } subject_income_modifier = 0.05 } emissary_authority = { game_data = { category = country } antagonism_monthly_change_modifier = 0.02 } suspected_diplomats = { game_data = { category = country } improve_relation_impact = -0.33 } slow_negotiations = { game_data = { category = country } annexation_speed_modifier = -0.1 } hostile_rhetoric = { game_data = { category = country } antagonism_received_modifier = 0.05 } free_freethinkers = { game_data = { category = country } research_speed_modifier = 0.15 } fair_laws = { game_data = { category = country } global_estate_target_satisfaction = tiny_permanent_target_satisfaction tax_income_efficiency = small_tax_income_efficiency_bonus } defensive_stance = { game_data = { category = country } counter_espionage = 0.15 global_defensive = 0.15 } peace_kept = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction } disrespecting_the_ancestors = { game_data = { category = country } tolerance_own = -1 } overconfidence = { game_data = { category = country } prestige_from_land_battle = 1 military_tactics = -0.2 } foreign_veterans = { game_data = { category = country } military_tactics = 0.2 discipline = -0.015 } colonial_enthusiasm = { game_data = { category = country } colonial_migration_size_modifier = 0.20 } excellent_administration = { game_data = { category = country } subject_pays_colonial_cost_modifier = 0.2 } corrupt_viceroys = { game_data = { category = country } subject_pays_colonial_cost_modifier = -0.1 tax_income_efficiency = medium_tax_income_efficiency_penalty } encomienda_system = { game_data = { category = location } local_raw_material_output = 1 } diplomatic_moves = { game_data = { category = country } diplomatic_capacity = 1 } ship_building_boom = { game_data = { category = country } ship_build_speed = 0.1 } enhanced_reputation = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus } trade_success = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus } trade_failure = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty } ship_building_problems = { game_data = { category = country } ship_build_speed = -0.5 } diplo_fuax_pas = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_penalty } grain_for_the_poor = { game_data = { category = country } global_rice_output_modifier = 0.05 global_wheat_output_modifier = 0.05 global_estate_target_satisfaction = small_permanent_target_satisfaction } food_reserves = { game_data = { category = country } global_pop_food_consumption = -0.1 stability_cost_efficiency = 0.2 } political_rival_crushed = { game_data = { category = country } country_cabinet_efficiency = 0.10 } tibetan_lama = { game_data = { category = country } tolerance_own = 1 monthly_legitimacy = 0.1 } influx_of_tibetan_monks = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.25 } destruction_of_idols = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.10 tolerance_heathen = -2 } supporting_local_monastic_traditions = { game_data = { category = country } clergy_estate_target_satisfaction = small_permanent_target_satisfaction } monks_from_ceylon = { game_data = { category = country } monthly_prestige = 0.05 tolerance_own = 1 } lacking_monastic_discipline = { game_data = { category = country } monthly_prestige = -0.1 global_production_efficiency = medium_production_efficiency_penalty } strict_punishment_of_monks = { game_data = { category = country } clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty clergy_estate_max_tax = 0.1 } cleansing_of_monasteries = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } wedge_throw = { game_data = { category = country } peasants_estate_max_tax = -0.10 } poor_rice_harvests = { game_data = { category = country } global_rice_output_modifier = -0.1 } classics_translated = { game_data = { category = country } global_monthly_literacy = 0.01 monthly_righteousness = 0.05 } classics_defended = { game_data = { category = country } stability_cost_efficiency = -0.1 clergy_estate_target_satisfaction = small_permanent_target_satisfaction } converted_minister = { game_data = { category = country } tolerance_own = -2 global_institution_growth_modifier = 0.1 } banned_novel = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty } allowed_critical_novel = { game_data = { category = country } global_monthly_literacy = 0.01 monthly_righteousness = -0.05 } hiding_from_black_death = { game_data = { category = country } nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } control_the_food_market = { game_data = { category = country } nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_traditional_economy = societal_value_huge_monthly_move } close_the_borders = { game_data = { category = country } trade_isolation = yes burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_traditional_economy = societal_value_huge_monthly_move monthly_towards_traditionalist = societal_value_huge_monthly_move } no_contact_with_outsiders = { game_data = { category = country } trade_isolation = yes diplomatic_reputation = -3 monthly_diplomats = -3 monthly_towards_traditional_economy = societal_value_huge_monthly_move monthly_towards_inward = societal_value_huge_monthly_move } segregate_the_infected = { game_data = { category = country } global_disease_resistance = 0.15 burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_communalism = societal_value_large_monthly_move } strict_quarantines = { game_data = { category = country } burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_communalism = societal_value_huge_monthly_move enable_pest_house = yes } procure_remedies = { game_data = { category = country } burghers_estate_target_satisfaction = medium_permanent_target_satisfaction peasants_estate_target_satisfaction = medium_permanent_target_satisfaction monthly_towards_traditionalist = societal_value_large_monthly_move } procure_remedies_cost = { game_data = { category = country } monthly_gold_expense = 1 } sponsor_sin_forgiveness_bonus = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction peasants_estate_target_satisfaction = medium_permanent_target_satisfaction global_clergy_estate_power = 0.10 monthly_towards_spiritualist = societal_value_large_monthly_move global_disease_resistance = -0.10 } sponsor_sin_forgiveness_cost = { game_data = { category = country } monthly_gold_expense = 1 } sponsor_spiritual_protection_bonus = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction peasants_estate_target_satisfaction = medium_permanent_target_satisfaction global_clergy_estate_power = 0.10 monthly_doom = -0.05 monthly_towards_spiritualist = societal_value_large_monthly_move global_disease_resistance = -0.10 } sponsor_spiritual_protection_cost = { game_data = { category = country } monthly_gold_expense = 1 } blame_the_minorities = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty tolerance_heathen = -2 tolerance_heretic = -2 tolerance_own = 1 global_pop_conversion_speed = 0.02 monthly_towards_traditionalist = societal_value_large_monthly_move } ################### religious_court_life = { game_data = { category = country } global_clergy_estate_power = 0.50 clergy_estate_target_satisfaction = small_permanent_target_satisfaction nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } brahmin_orthodoxy_enforced = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction global_clergy_estate_power = 0.25 } kni_smyrniote_crusade = { game_data = { category = country } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction naval_morale_modifier = 0.1 } kni_cession_of_anatolia_to_holy_order = { game_data = { category = country } tolerance_own = 1 monthly_prestige = 0.25 } nonbrahmin_movements = { game_data = { category = country } clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty global_clergy_estate_power = -0.50 } civil_war_looming = { game_data = { category = country transfer = no #modifier will not be transferred to the winning civil war country } monthly_rebel_growth = 0.02 global_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty } civil_war_pretender_victor = { game_data = { category = country } monthly_legitimacy = -0.1 } disloyal_noble_officer = { game_data = { category = character } blocked_from_being_leader = yes } increased_levies_from_shogun_court = { game_data = { category = country } nobles_estate_levy_size = 0.5 } increased_tax_income_from_shogun_court = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus } increased_literacy_from_religious_sects = { game_data = { category = country } global_monthly_literacy = 0.05 research_speed_modifier = 0.05 global_max_literacy = 5 } favoring_buddhism_schools = { game_data = { category = country } favoring_buddhism = yes global_clergy_estate_power = 0.3 monthly_purity = -0.1 monthly_honor = -0.5 } favoring_kami_worship = { game_data = { category = country } monthly_purity = 0.2 monthly_honor = 1 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } limited_kirishitan_movement = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.1 peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } ikko_ikki_crushed = { game_data = { category = country } pop_join_rebel_threshold = 0.1 global_monthly_control = 0.005 } ikko_ikki_temple_towns = { game_data = { category = country } megalopolis_upgrade_cost_modifier = -0.1 city_upgrade_cost_modifier = -0.1 town_upgrade_cost_modifier = -0.1 } support_of_ikko_ikki = { game_data = { category = country } land_morale_modifier = 0.05 global_manpower_modifier = 0.075 } shinto_converted_to_mahayana = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.05 } endorsing_za = { game_data = { category = country } global_burghers_estate_power = 0.1 global_merchant_power = 0.1 } curtailed_za = { game_data = { category = country } burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty global_merchant_capacity_modifier = 0.1 } movement_restrictions = { game_data = { category = country } tax_income_efficiency = small_tax_income_efficiency_penalty stability_cost_efficiency = 0.2 } self_made_men = { game_data = { category = country } country_cabinet_efficiency = 0.025 } rational_administration = { game_data = { category = country } replace_cabinet_member_cost_modifier = -0.1 global_monthly_control = 0.005 } supported_loyal_retainers = { game_data = { category = country } pop_join_rebel_threshold = -0.05 } cadastral_survey_modifier = { game_data = { category = country } tax_income_efficiency = small_tax_income_efficiency_penalty global_monthly_control = 0.005 } nanban_trade_restrictions = { game_data = { category = country } global_merchant_power = 0.05 } rangaku_incident_modifier = { game_data = { category = country } counter_espionage = -0.25 tolerance_own = -2 global_institution_growth_modifier = 0.1 } nanban_dependent_on_imports = { game_data = { category = country } import_efficiency = tiny_trade_efficiency_penalty } nanban_production_investments = { game_data = { category = country } global_raw_material_output = 0.05 research_speed_modifier = 0.025 } firearm_restrictions = { game_data = { category = country } land_morale_modifier = 0.1 global_manpower_modifier = -0.075 } shinto_harsh_initial_stance_on_christianity = { game_data = { category = country } tolerance_own = 1 } shinto_religious_tensions = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus tolerance_own = -1 } shinto_strengthened_local_traders = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus } shinto_converted_to_christianity = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.05 } shinto_kirishitan_realm = { game_data = { category = country } country_cabinet_efficiency = 0.05 } christianity_opposed = { game_data = { category = country } tolerance_own = 3 } significant_christian_presence = { game_data = { category = country } global_monthly_literacy = 0.01 } sengoku_incrementing_recruitment = { game_data = { category = country } global_manpower_modifier = 0.2 } major_discovery = { game_data = { category = country decaying = yes } research_speed_modifier = 0.15 monthly_towards_innovative = societal_value_monthly_move } subject_to_the_requirements_of_the_service = { game_data = { category = country decaying = yes } monthly_navy_tradition = 0.1 } destroying_heretic_autocephalous_patriarchate = { game_data = { category = country decaying = yes } tolerance_heretic = -2 } destroying_heathen_autocephalous_patriarchate = { game_data = { category = country decaying = yes } tolerance_heathen = -1 } maintaining_heretic_autocephalous_patriarchate = { game_data = { category = country decaying = yes } tolerance_heretic = 1 } maintaining_heathen_autocephalous_patriarchate = { game_data = { category = country decaying = yes } tolerance_heathen = 1 } flo_harsh_economic_policies = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus } flo_economic_downturn = { game_data = { category = country } monthly_inflation = -0.001 tax_income_efficiency = large_tax_income_efficiency_penalty } flo_medici_giraffe_renown = { game_data = { category = country } diplomatic_reputation = 3 monthly_prestige = 0.5 } flo_lack_of_financial_credibility = { game_data = { category = country } diplomatic_reputation = -1 } construction_wages = { game_data = { category = country } global_build_buildings_efficiency = 0.2 } infrastructure_focus = { game_data = { category = country } global_build_buildings_efficiency = 0.1 } enhanced_colonial_militia = { game_data = { category = country } global_levy_size_modifier = 0.1 } restrict_fur_trade = { game_data = { category = country } global_fur_output_modifier = -0.1 } banned_tobacco_planting = { game_data = { category = country } global_tobacco_output_modifier = -0.1 } oriental_press = { game_data = { category = country } research_speed_modifier = 0.20 } eth_mil_aid_from_portugal = { game_data = { category = country } global_weaponry_output_modifier = 0.1 global_firearms_output_modifier = 0.1 global_cannons_output_modifier = 0.1 land_morale_modifier = 0.05 } sicily_in_safe_hands = { game_data = { category = country } global_integration_speed_modifier = 0.20 } fra_end_of_the_guilds = { game_data = { category = country } monthly_prestige = 0.2 global_production_efficiency = medium_production_efficiency_bonus } fra_academie_francaise = { game_data = { category = country } research_speed_modifier = 0.10 } fra_colbertism = { game_data = { category = country } navy_light_ship_build_cost_modifier = -0.25 monthly_towards_mercantilism = societal_value_minor_monthly_move selling_efficiency = tiny_trade_efficiency_bonus monthly_navy_tradition = 0.5 } fra_colbertism_economic_focus = { game_data = { category = country } monthly_towards_mercantilism = societal_value_tiny_monthly_move export_efficiency = small_trade_efficiency_bonus } fra_commissioning_of_versailles = { game_data = { category = country } monthly_prestige = 0.25 monthly_legitimacy = 0.25 power_projection = 5 } fra_la_secret_roy_network = { game_data = { category = country } monthly_diplomats = -0.15 spy_network_construction = 0.20 power_projection = 5 } fra_eden_agreement = { game_data = { category = country } global_merchant_capacity_modifier = 0.1 selling_efficiency = small_trade_efficiency_bonus } fra_eden_agreement_eng = { game_data = { category = country } global_merchant_capacity_modifier = 0.15 global_merchant_power = 0.1 selling_efficiency = tiny_trade_efficiency_bonus } fra_la_secret_roy_network_reduced = { game_data = { category = country } spy_network_construction = 0.10 } fra_robert_redeeming_himself_court = { game_data = { category = character } character_cabinet_efficiency = 0.15 blocked_from_being_leader = yes } eng_hyw_invasion_preparation = { game_data = { category = country } ship_build_speed = 0.33 army_movement_speed = 0.10 } exploiting_the_franc_coinage = { game_data = { category = country } minting_inflation_threshold = -0.02 minting_income_factor = 0.15 } minting_of_the_franc = { game_data = { category = country } minting_inflation_threshold = -0.01 minting_income_factor = 0.05 } fra_sco_expanded_support_for_david = { game_data = { category = country } monthly_gold_income = 10 monthly_legitimacy = 0.10 } french_court_education_large = { game_data = { category = character } character_child_education = 0.50 } french_court_education_medium = { game_data = { category = character } character_child_education = 0.33 } fra_scottish_exiles_upkeep = { game_data = { category = country } court_spending_efficiency = -0.025 monthly_prestige = 0.10 } french_advisor_to_david_ii = { game_data = { category = character } character_cabinet_efficiency = 0.15 } sbl_david_is_prisoner = { game_data = { category = country } siege_ability = 0.15 monthly_legitimacy = 0.10 } david_ii_is_prisoner = { game_data = { category = country } global_defensive = -0.2 monthly_prestige = -0.20 } david_ii_has_been_executed = { game_data = { category = country } land_morale_modifier = -0.10 } balliol_claims_to_scotland = { game_data = { category = country } monthly_war_exhaustion = -0.05 } fra_sided_with_antipope = { game_data = { category = country } monthly_religious_influence = -0.25 monthly_prestige = 0.5 tolerance_own = 1 } fra_accepted_italian_pope = { game_data = { category = country } monthly_religious_influence = 0.10 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty tolerance_own = 0.5 } fra_raids_against_english_ports_supply_debuff = { game_data = { category = country decaying = yes } global_supply_limit_modifier = -0.33 } fra_nrm_seeking_support_abroad = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_severe_bonus monthly_diplomats = 0.3 } fra_disloyal_norman_lords = { game_data = { category = country decaying = yes } loyalty_to_overlord = -20 } fra_appeasing_norman_lords = { game_data = { category = country decaying = yes } court_spending_efficiency = -0.1 } fra_disloyal_norman_lords_appeased = { game_data = { category = country decaying = yes } loyalty_to_overlord = -10 } fra_loyal_nrm_lands = { game_data = { category = country } loyalty_to_overlord = 50 global_monthly_control = 0.005 global_monthly_development = 0.002 global_monthly_prosperity = 0.001 global_build_buildings_efficiency = 0.4 } fra_success_of_the_praguerie_faction = { game_data = { category = country } global_crown_estate_power = 0.10 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction global_nobles_estate_power = 0.1 } fra_royal_expenditure_managed = { game_data = { category = country } court_spending_efficiency = 0.2 } fra_enterprising_nobles = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } fra_louis_legal_reforms = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty change_policy_cost_modifier = -0.50 country_cabinet_efficiency = 0.1 } fra_introduce_new_fashion_to_europe = { game_data = { category = country } power_projection = 5 } fra_rule_by_four_council = { game_data = { category = country } legislative_efficiency = 0.25 power_projection = 10 } fra_birth_of_college_de_france = { game_data = { category = country } skill_of_new_artists = 0.25 research_speed_modifier = 0.10 } fra_estates_general_halts_support = { game_data = { category = country } parliament_base_support = -1 parliament_abolished = yes } fra_recognized_marcel_in_parliament = { game_data = { category = country decaying = yes } parliament_base_support = 0.20 burghers_estate_target_satisfaction = large_permanent_target_satisfaction global_crown_estate_power = -0.10 } fra_marcel_tax_embargo = { game_data = { category = country } burghers_estate_max_tax = -1 } fra_lavish_gifts_to_cadet_branches = { game_data = { category = country } subject_loyalty = 10 court_spending_efficiency = -0.1 } fra_hyw_contested_succession = { game_data = { category = country } monthly_legitimacy = -0.5 global_max_control = -0.05 } fra_hyw_contested_succession_appeasing_english = { game_data = { category = country } monthly_legitimacy = -0.25 global_max_control = -0.025 monthly_prestige = -0.5 } fra_avenge_joan_of_arc = { game_data = { category = country } land_morale_modifier = 0.05 } fra_return_of_joan_of_arc = { game_data = { category = country } monthly_war_exhaustion = -0.03 } fra_traditional_warfare = { game_data = { category = country } army_heavy_infantry_power = 0.1 } fra_compagnie_d_ordonnance = { game_data = { category = country } discipline = 0.05 global_manpower_modifier = 0.10 army_heavy_infantry_build_cost_modifier = -0.1 } fra_scaled_back_company = { game_data = { category = country } global_manpower_modifier = 0.20 army_heavy_infantry_build_cost_modifier = -0.15 } fra_renewed_levy_focus = { game_data = { category = country } global_levy_recruitment_speed_modifier = 0.20 levy_recovery_modifier = 0.1 global_levy_size_modifier = 0.15 } fra_fiscal_tax_reforms = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus legislative_efficiency = 0.15 } fra_royal_postal_roads_expansion = { game_data = { category = country } global_road_building_time = -0.33 build_gravel_road_cost_modifier = -0.1 build_paved_road_cost_modifier = -0.1 build_modern_road_cost_modifier = -0.1 } fra_cheaper_roads_expansion = { game_data = { category = country } build_gravel_road_cost_modifier = -0.175 build_paved_road_cost_modifier = -0.175 build_modern_road_cost_modifier = -0.175 } fra_coaching_inns = { game_data = { category = country } global_monthly_control = 0.015 } fra_coaching_inns_with_spys = { game_data = { category = country } spy_network_construction = 0.15 global_monthly_control = 0.005 war_no_cb_cost_modifier = -0.15 } fra_neutral_policy_towards_italy = { game_data = { category = country } antagonism_monthly_change_modifier = 0.02 monthly_diplomats = 0.1 } fra_aligned_neapolitan_court = { game_data = { category = country } monthly_diplomats = -0.05 legislative_efficiency = -0.10 monthly_prestige = 0.33 } nap_aligned_neapolitan_court = { game_data = { category = country } loyalty_to_overlord = 20 global_monthly_control = 0.01 legislative_efficiency = 0.10 } fra_tight_grip_over_neapolitan_court = { game_data = { category = country } monthly_diplomats = -0.1 legislative_efficiency = -0.05 monthly_prestige = 0.33 tax_income_efficiency = large_tax_income_efficiency_bonus } nap_tight_grip_over_neapolitan_court = { game_data = { category = country } loyalty_to_overlord = -20 global_monthly_control = -0.002 tax_income_efficiency = huge_tax_income_efficiency_penalty legislative_efficiency = -0.1 monthly_rebel_growth = -0.0005 } fra_neapolitan_court_autonomy = { game_data = { category = country } monthly_diplomats = -0.15 legislative_efficiency = -0.10 monthly_prestige = 0.33 } nap_neapolitan_court_autonomy = { game_data = { category = country } loyalty_to_overlord = 45 global_monthly_control = 0.005 legislative_efficiency = 0.05 monthly_rebel_growth = -0.0015 } mlo_french_governance = { game_data = { category = country } loyalty_to_overlord = 25 legislative_efficiency = -0.10 } appanage_league_of_weal_victory = { game_data = { category = country } global_crown_estate_power = 0.20 counter_espionage = 0.50 global_levy_size_modifier = 0.20 french_subject_prevented_from_call_to_war = yes } fra_renaissance_patronage = { game_data = { category = country } research_speed_modifier = 0.10 monthly_towards_innovative = societal_value_minor_monthly_move court_spending_efficiency = -0.05 } fra_renaissance_patronage_local_artists = { game_data = { category = country } research_speed_modifier = 0.05 monthly_towards_innovative = societal_value_tiny_monthly_move court_spending_efficiency = -0.025 } fra_renaissance_patronage_end_fixation = { game_data = { category = country } monthly_prestige = -0.1 court_spending_efficiency = 0.2 } fra_colonial_ventures = { game_data = { category = country } exploration_preparation_time_modifier = -0.8 exploration_maintenance_efficiency = 0.20 } fra_interior_focus = { game_data = { category = country } court_spending_efficiency = 0.2 global_estate_target_satisfaction = medium_permanent_target_satisfaction tax_income_efficiency = medium_tax_income_efficiency_bonus } fra_early_canadian_colonial_efforts = { game_data = { category = country } colonial_migration_size_modifier = 0.08 create_colonial_charter_cost_modifier = -0.20 colonial_maintenance_efficiency = 0.40 court_spending_efficiency = -0.2 } fra_rejected_chateaubriant = { game_data = { category = country } clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty global_crown_estate_power = -0.20 } fra_concessions_to_huguenots = { game_data = { category = country decaying = yes } clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty tolerance_heretic = 2 } fra_wor_declining_crown_authority = { game_data = { category = country decaying = yes } global_crown_estate_power = -0.20 tax_income_efficiency = large_tax_income_efficiency_penalty } fra_wor_declining_crown_authority_concessions= { game_data = { category = country decaying = yes } clergy_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty nobles_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty global_crown_estate_power = -0.33 tolerance_own = -3 tolerance_heretic = 5 } fra_treaty_of_public_weal = { game_data = { category = country } global_integration_speed_modifier = -0.50 global_distance_from_capital_speed_propagation = -0.1 } appanage_greater_autonomy = { game_data = { category = country } payment_to_overlord_modifier = -1 french_subject_prevented_from_call_to_war = yes } fra_royalist_victory_over_the_league_of_weal = { game_data = { category = country } global_integration_speed_modifier = 0.20 subject_loyalty = 20 } fra_richelieu_central_efforts = { game_data = { category = country decaying = yes } global_crown_estate_power = 0.10 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_nobles_estate_power = -0.05 legislative_efficiency = 0.05 monthly_towards_centralization = societal_value_monthly_move } fra_richelieu_central_efforts_curtailed = { game_data = { category = country decaying = yes } global_crown_estate_power = 0.03 legislative_efficiency = -0.05 monthly_towards_centralization = societal_value_tiny_monthly_move } fra_richelieu_nobility_influence_reduced = { game_data = { category = country } global_crown_estate_power = 0.05 nobles_estate_max_tax = 0.10 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_nobles_estate_power = -0.08 monthly_nobles_estate_rebel_growth = 0.03 } fra_richelieu_compromise = { game_data = { category = country } global_crown_estate_power = -0.05 nobles_estate_max_tax = 0.05 nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty global_nobles_estate_power = -0.03 } fra_richelieu_banished_supression = { game_data = { category = country } global_crown_estate_power = -0.10 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction global_nobles_estate_power = 0.05 stability_investment = small_stability_investment monthly_towards_decentralization = societal_value_minor_monthly_move } fra_richelieu_peace_of_ales = { game_data = { category = country } peasants_estate_max_tax = 0.05 global_production_efficiency = medium_production_efficiency_bonus monthly_towards_humanist = societal_value_tiny_monthly_move tolerance_heretic = 1 } fra_richelieu_nantes_maintained = { game_data = { category = country } stability_investment = small_stability_investment } fra_richelieu_gabelle_taille_tax = { game_data = { category = country } peasants_estate_max_tax = 0.10 burghers_estate_max_tax = 0.1 army_reinforce_efficiency = 0.30 army_maintenance_efficiency = 0.25 monthly_peasants_estate_rebel_growth = 0.035 monthly_burghers_estate_rebel_growth = 0.035 } fra_modest_tax_reform = { game_data = { category = country } peasants_estate_max_tax = 0.05 burghers_estate_max_tax = 0.05 army_maintenance_efficiency = 0.1 monthly_peasants_estate_rebel_growth = 0.005 monthly_burghers_estate_rebel_growth = 0.005 } fra_heretical_diplomacy = { game_data = { category = country } monthly_diplomats = 0.2 country_cabinet_efficiency = -0.1 improve_relation_impact = 0.15 tolerance_own = -0.5 } fra_favoring_court_allies = { game_data = { category = country } monthly_diplomats = -0.10 court_spending_efficiency = 0.1 tolerance_heretic = -0.5 country_cabinet_efficiency = 0.1 } fra_richelieu_colonial_ordinance = { game_data = { category = country } colonial_migration_size_modifier = 0.33 tax_income_efficiency = medium_tax_income_efficiency_penalty global_population_growth = 0.003 } fra_richelieu_ordinance_governors = { game_data = { category = country } colonial_migration_size_modifier = 0.25 colonial_maintenance_efficiency = 0.10 subject_pays_colonial_cost_modifier = 0.15 } fra_fouquet_corruption = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_penalty monthly_legitimacy = -0.1 } fra_limited_code_louis = { game_data = { category = country } global_monthly_control = 0.001 global_distance_from_capital_speed_propagation = 0.225 legislative_efficiency = 0.05 stability_investment = tiny_stability_investment } fra_ordonnance_of_slavery = { game_data = { category = country } global_population_growth = 0.0004 tolerance_own = 1 clergy_estate_target_satisfaction = small_permanent_target_satisfaction monthly_towards_humanist = societal_value_minor_monthly_move global_pop_conversion_speed = 0.02 } fra_ordonnance_of_slavery_limited = { game_data = { category = country } global_population_growth = 0.0003 tolerance_own = 1 clergy_estate_target_satisfaction = small_permanent_target_satisfaction colonial_maintenance_efficiency = 0.25 monthly_towards_humanist = societal_value_minor_monthly_move global_pop_conversion_speed = 0.01 } fra_belligerent_policy = { game_data = { category = country } declaring_war_cost_modifier = -0.2 antagonism_received_modifier = -0.1 discipline = 0.005 power_projection = 10 } fra_versailles_royals_only = { game_data = { category = country } court_spending_efficiency = 0.2 } fra_edict_of_nantes_rescinded = { game_data = { category = country } tolerance_heretic = -1 global_pop_conversion_speed_modifier = 0.15 global_pop_assimilation_speed_modifier = 0.20 pop_join_rebel_threshold = 0.1 global_crown_estate_power = 0.10 } fra_reliance_on_nantes = { game_data = { category = country } tolerance_heretic = 0.5 global_pop_conversion_speed_modifier = -0.10 pop_join_rebel_threshold = -0.2 global_crown_estate_power = -0.05 } fra_tellier_reforms = { game_data = { category = country } land_morale_modifier = 0.1 army_maintenance_efficiency = 0.20 monthly_army_tradition = 0.33 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } fra_tellier_reforms_partial = { game_data = { category = country } land_morale_modifier = 0.075 army_maintenance_efficiency = 0.1 monthly_army_tradition = 0.15 } fra_fallout_from_end_of_nantes = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_penalty legislative_efficiency = -0.05 research_speed_modifier = -0.20 global_production_efficiency = medium_production_efficiency_penalty } fra_quartering_of_the_dragoons = { game_data = { category = country } pop_join_rebel_threshold = 0.25 tolerance_heretic = -1 monthly_rebel_growth = -0.001 army_maintenance_efficiency = -0.25 } fra_academie_francaise_revitalized = { game_data = { category = country } research_speed_modifier = 0.15 global_monthly_literacy = 0.05 court_spending_efficiency = -0.1 } fra_clamped_down_on_opera = { game_data = { category = country } court_spending_efficiency = 0.2 monthly_prestige = -0.25 } indochina_french_advisors = { game_data = { category = country } discipline = 0.05 land_morale = 0.10 research_speed_modifier = 0.15 monthly_prestige = -0.25 monthly_legitimacy = -0.25 } fra_vauban_fortification = { game_data = { category = country } global_fort_build_buildings_efficiency = 0.66 artillery_bonus_vs_fort = 1 fort_maintenance_efficiency = 0.4 } fra_favoring_offense_over_vauban_defense = { game_data = { category = country } military_tactics = 0.10 possible_frontage_modifier = 0.10 combat_speed_modifier = 0.10 } fra_fleury_ministry = { game_data = { category = country } country_cabinet_efficiency = 0.1 country_child_education = 0.1 stability_investment = standard_stability_investment } fra_college_de_france = { game_data = { category = country } research_speed_modifier = 0.1 } fra_yielded_absolutist_power = { game_data = { category = country } monthly_legitimacy = 0.10 global_crown_estate_power = -0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction } fra_strengthen_absolutist_grip = { game_data = { category = country } monthly_legitimacy = -0.20 global_crown_estate_power = 0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty parliament_base_support = -0.66 } fra_john_law_stimulus = { game_data = { category = country } monthly_inflation = -0.0025 tax_income_efficiency = large_tax_income_efficiency_bonus stability_investment = standard_stability_investment } fra_late_stagnant_economy = { game_data = { category = country } monthly_inflation = 0.004 tax_income_efficiency = large_tax_income_efficiency_penalty stability_investment = small_stability_investment_penalty change_policy_cost_modifier = 0.59 } fra_john_law_national_bank = { game_data = { category = country } global_paper_output_modifier = 0.10 selling_efficiency = tiny_trade_efficiency_bonus monthly_legitimacy = -0.05 } fra_caution_national_bank = { game_data = { category = country } global_paper_output_modifier = 0.05 monthly_legitimacy = 0.10 } fra_john_law_mississippi_company = { game_data = { category = country } global_fur_output_modifier = 0.2 export_efficiency = small_trade_efficiency_bonus colonial_maintenance_efficiency = 0.15 } fra_john_law_mississippi_company_limit = { game_data = { category = country } global_fur_output_modifier = 0.05 stability_investment = small_stability_investment_penalty } fra_general_private_bank_benefits = { game_data = { category = country } tax_income_efficiency = huge_tax_income_efficiency_bonus global_production_efficiency = huge_production_efficiency_bonus } fra_general_private_bank_collapse_full_negatives = { game_data = { category = country } tax_income_efficiency = huge_tax_income_efficiency_penalty global_production_efficiency = large_production_efficiency_penalty global_fur_output_modifier = -0.1 global_paper_output_modifier = -0.1 monthly_inflation = 0.009 global_distance_from_capital_speed_propagation = -0.2 } fra_general_private_bank_collapse_colonies_bankrupted = { game_data = { category = country } tax_income_efficiency = huge_tax_income_efficiency_penalty global_production_efficiency = medium_production_efficiency_penalty global_fur_output_modifier = -0.1 monthly_inflation = 0.003 } fra_general_private_bank_collapse_overeliance_penalty = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_penalty global_production_efficiency = medium_production_efficiency_penalty global_paper_output_modifier = -0.1 monthly_inflation = 0.005 } fra_general_private_bank_collapse_partial_negation = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty global_production_efficiency = medium_production_efficiency_penalty global_paper_output_modifier = -0.10 monthly_inflation = 0.003 } fra_jansenism_unigenitus_conflict = { game_data = { category = country } stability_investment = stability_investment_penalty global_crown_estate_power = -0.05 } fra_gallicans_allies = { game_data = { category = country } clergy_estate_satisfaction_decay = 0.01 stability_investment = small_stability_investment_penalty } fra_gallicans_ire = { game_data = { category = country } clergy_estate_satisfaction_decay = 0.02 stability_investment = stability_investment_penalty } fra_unigenitus_implementation = { game_data = { category = country } peasants_estate_target_satisfaction = small_permanent_target_satisfaction monthly_peasants_estate_rebel_growth = -0.001 parliament_base_support = 0.10 } fra_fleury_naval_reallocation = { game_data = { category = country } monthly_navy_tradition = -0.75 global_naval_supplies_output_modifier = -0.1 global_fine_cloth_output_modifier = 0.10 global_trade_center_power = 0.15 selling_efficiency = small_trade_efficiency_bonus tax_income_efficiency = large_tax_income_efficiency_bonus } fra_maintain_the_navy = { game_data = { category = country } monthly_navy_tradition = 0.5 global_naval_supplies_output_modifier = 0.10 monthly_towards_naval = societal_value_minor_monthly_move } fra_dixieme_tax_levied = { game_data = { category = country } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_estate_max_tax = 0.08 global_estate_min_tax = 0.08 stability_investment = stability_investment_penalty } fra_dixieme_financial_woes = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction monthly_inflation = 0.006 tax_income_efficiency = large_tax_income_efficiency_penalty } fra_fleury_national_road_project = { game_data = { category = country } global_road_building_time = -0.20 build_gravel_road_cost_modifier = -0.25 build_paved_road_cost_modifier = -0.25 build_modern_road_cost_modifier = -0.25 tax_income_efficiency = large_tax_income_efficiency_penalty } fra_fleury_national_road_project_legacy = { game_data = { category = country } global_road_building_time = -0.10 build_gravel_road_cost_modifier = -0.125 build_paved_road_cost_modifier = -0.125 build_modern_road_cost_modifier = -0.125 tax_income_efficiency = large_tax_income_efficiency_penalty } fra_fleury_road_road_project_scorned = { game_data = { category = country } global_road_building_time = 0.15 tax_income_efficiency = large_tax_income_efficiency_bonus stability_investment = small_stability_investment } fra_fleury_maritime_bonus = { game_data = { category = country } export_efficiency = small_trade_efficiency_bonus global_raw_material_output = 0.05 global_production_efficiency = small_production_efficiency_bonus monthly_towards_capital_economy = societal_value_tiny_monthly_move trade_range_modifier = 0.25 } fra_fleury_france_land_prosperity = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus global_monthly_prosperity = 0.001 monthly_towards_capital_economy = societal_value_tiny_monthly_move merchant_maintenance_efficiency = 0.20 global_merchant_power = 0.1 } fra_ecole_royale_mezieres = { game_data = { category = country } siege_ability = 0.1 artillery_bonus_vs_fort = 1 army_artillery_build_cost_modifier = -0.1 } fra_ecole_militaire = { game_data = { category = country } monthly_army_tradition = 0.1 monthly_towards_quality = societal_value_minor_monthly_move } fra_reinforce_existing_army = { game_data = { category = country } army_reinforce_efficiency = 0.40 army_maintenance_efficiency = 0.25 } fra_province_parliaments_closed = { game_data = { category = country } parliament_base_support = 0.25 change_policy_cost_modifier = -0.25 peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty monthly_peasants_estate_rebel_growth = 0.02 } fra_jesuits_banned_bonus = { game_data = { category = country decaying = yes } global_clergy_estate_power = -0.15 monthly_towards_centralization = societal_value_tiny_monthly_move global_crown_estate_power = 0.05 tolerance_heretic = 0.5 } fra_jesuit_order_allowed_bonus = { game_data = { category = country decaying = yes } global_clergy_estate_power = 0.1 global_crown_estate_power = -0.05 clergy_estate_target_satisfaction = small_permanent_target_satisfaction monthly_religious_influence = 0.1 } fra_royal_house_feuds = { game_data = { category = country } monthly_legitimacy = -0.33 global_crown_estate_power = -0.05 } fra_royal_house_feuds_compromise = { game_data = { category = country } monthly_legitimacy = -0.10 global_crown_estate_power = -0.08 global_clergy_estate_power = 0.10 } colonist_incentives = { game_data = { category = country } global_population_growth = 0.005 tolerance_own = 1 tolerance_heretic = 1 tolerance_heathen = 1 } turgots_economic_reforms = { game_data = { category = country } revoke_privilege_cost_modifier = -0.10 global_peasants_migration_allowed = yes global_laborers_migration_allowed = yes monthly_inflation = -0.0015 } necker_reforms = { game_data = { category = country } nobles_estate_max_tax = 0.1 nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } sco_civil_war_aggressive = { game_data = { category = country } monthly_gold_income = 5 siege_ability = 0.25 army_movement_speed = 0.1 parliament_base_support = -1 parliament_abolished = yes } sco_civil_war_defensive = { game_data = { category = country } monthly_gold_income = 5 global_defensive = 0.25 global_hostile_attrition = 1 parliament_base_support = -1 parliament_abolished = yes } sbl_english_backing = { game_data = { category = country } monthly_gold_income = 10 global_defensive = 0.10 levy_combat_efficiency_modifier = 0.10 monthly_legitimacy = -0.15 stability_investment = small_stability_investment } sco_desertion_among_balliol = { game_data = { category = country } global_defensive = -0.25 siege_ability = -0.25 army_movement_speed = -0.25 discipline = -0.10 } sco_advance_into_england = { game_data = { category = country } siege_ability = 0.15 army_movement_speed = 0.10 discipline = 0.05 antagonism_monthly_change_modifier = 0.15 } sco_auld_alliance_funding_fra = { game_data = { category = country } monthly_gold_income = -6.5 monthly_prestige = 0.50 monthly_army_tradition = 0.5 } sco_fra_receiving_auld_funding = { game_data = { category = country } monthly_gold_income = 6.5 monthly_army_tradition = 0.5 } sco_fortifying_against_england = { game_data = { category = country } global_defensive = 0.33 fort_maintenance_efficiency = 0.50 } sco_independence_from_england = { game_data = { category = country } monthly_prestige = 0.5 monthly_legitimacy = 0.5 stability_investment = standard_stability_investment global_monthly_control = 0.005 } sco_focus_on_peace = { game_data = { category = country } global_monthly_control = 0.005 global_monthly_development = 0.002 war_no_cb_cost_modifier = 1 declaring_war_cost_modifier = 1 global_monthly_prosperity = 0.001 global_build_buildings_efficiency = 0.4 } sco_strong_wool_trade = { game_data = { category = country } global_wool_output_modifier = 0.75 global_monthly_development = 0.001 export_efficiency = huge_trade_efficiency_bonus peasants_estate_target_satisfaction = small_permanent_target_satisfaction } sco_royal_purse_wool_trade = { game_data = { category = country } global_wool_output_modifier = 1 global_monthly_development = 0.003 tax_income_efficiency = large_tax_income_efficiency_penalty monthly_gold_income = -4 peasants_estate_target_satisfaction = medium_permanent_target_satisfaction } sco_purging_enclaves = { game_data = { category = country } antagonism_received_modifier = 0.05 declaring_war_cost_modifier = -0.2 army_heavy_infantry_power = 0.10 monthly_towards_offensive = societal_value_minor_monthly_move monthly_towards_belligerent = societal_value_minor_monthly_move } sco_introduction_of_artillery = { game_data = { category = country } army_tradition_from_battle = 0.5 artillery_bonus_vs_fort = 1 army_artillery_build_cost_modifier = -0.33 } sco_traditional_warfare_preferred = { game_data = { category = country } army_tradition_decay = 0.002 army_heavy_infantry_maintenance_cost_modifier = -0.25 army_heavy_infantry_power = 0.15 } sco_decline_of_parliament = { game_data = { category = country } parliament_abolished = yes global_crown_estate_power = 0.2 legislative_efficiency = 0.10 } sco_summoning_of_parliament = { game_data = { category = country } global_crown_estate_power = -0.05 monthly_legitimacy = 0.25 parliament_base_support = 0.33 } sco_highland_clan_tax = { game_data = { category = country } cultural_influence_modifier = 0.25 nobles_estate_max_tax = 0.1 nobles_estate_min_tax = 0.12 tribes_estate_max_tax = 0.1 tribes_estate_min_tax = 0.12 } sco_did_not_press_highlands_issue = { game_data = { category = country } cultural_influence_modifier = -0.25 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction tribes_estate_target_satisfaction = medium_permanent_target_satisfaction } sco_seeking_new_alliances = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_severe_bonus monthly_diplomats = 0.5 } sco_royal_navy_expansion = { game_data = { category = country } monthly_navy_tradition = 1 ship_build_speed = 0.33 navy_heavy_ship_build_cost_modifier = -0.33 monthly_towards_naval = societal_value_monthly_move } sco_army_focus = { game_data = { category = country } monthly_army_tradition = 0.5 army_maintenance_efficiency = 0.3 discipline = 0.05 monthly_towards_land = societal_value_minor_monthly_move } sco_knox_religious_turmoil = { game_data = { category = country } tolerance_own = -1 tolerance_heretic = 3 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_pop_conversion_speed_modifier = -0.2 } sco_reformation_adopted = { game_data = { category = country } tolerance_own = 2 tolerance_heretic = -3 global_pop_conversion_speed_modifier = 0.33 } sco_fight_the_heretics = { game_data = { category = country } tolerance_heretic = -3 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction monthly_religious_influence = 0.33 } sco_focus_on_interior = { game_data = { category = country } monthly_diplomats = -0.2 global_estate_target_satisfaction = medium_permanent_target_satisfaction } sco_focus_on_exterior_enemies = { game_data = { category = country } fort_maintenance_efficiency = 0.4 global_defensive = 0.25 army_heavy_infantry_power = 0.10 } sco_on_the_defensive = { game_data = { category = country } fort_maintenance_efficiency = 0.66 global_defensive = 0.33 global_hostile_attrition = 1 } sco_the_first_congregation = { game_data = { category = country } monthly_towards_humanist = societal_value_large_monthly_move tolerance_heretic = 2 } sco_no_east_india = { game_data = { category = country } global_build_buildings_efficiency = 0.2 global_monthly_development = 0.002 stability_investment = standard_stability_investment } sco_global_road_construction = { game_data = { category = country } global_road_building_time = -0.20 build_gravel_road_cost_modifier = -0.20 build_paved_road_cost_modifier = -0.20 build_modern_road_cost_modifier = -0.20 } sco_darien_scheme = { game_data = { category = country } exploration_preparation_time_modifier = -0.2 exploration_mission_speed = 0.2 colonial_range_modifier = 0.2 monthly_gold_expense = 4 } wool_imports_banned = { game_data = { category = country } ban_imports_of_wool = yes } wine_imports_banned = { game_data = { category = country } ban_imports_of_wine = yes } fur_imports_banned = { game_data = { category = country } ban_imports_of_fur = yes } tobacco_imports_banned = { game_data = { category = country } ban_imports_of_tobacco = yes } tea_imports_banned = { game_data = { category = country } ban_imports_of_tea = yes } calvinist_work_ethic = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } kingdom_of_god_slot_modifier = { game_data = { category = country } government_reform_slots = 1 } hussite_heresy_modifier = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty monthly_religious_influence = -0.1 } working_from_within = { game_data = { category = country } global_crown_estate_power = 0.1 legislative_efficiency = 0.25 } tax_tobacco = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } great_contract = { game_data = { category = country } court_spending_efficiency = -0.05 nobles_estate_max_tax = 0.1 global_crown_estate_power = -0.2 } great_contract_compromise = { game_data = { category = country } court_spending_efficiency = -0.025 nobles_estate_max_tax = 0.05 global_crown_estate_power = -0.1 } lack_of_agreement = { game_data = { category = country } court_spending_efficiency = 0.1 bank_interest = 0.03 } cotswold_olimpick_games = { game_data = { category = country } monthly_gold_expense = 5 } #Meissen meissen_groschen = { #Same as trade_success game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus } bohemian_aggression_modifier = { game_data = { category = country decaying = yes } war_score_vs_other_religion_efficiency = 0.25 global_integration_speed_modifier = 0.25 } orthodox_clerical_proceedings_modifier = { game_data = { category = country } tolerance_own = 1 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction } orthodox_clerical_taxation_modifier = { game_data = { category = country } clergy_estate_max_tax = 0.1 tax_income_efficiency = medium_tax_income_efficiency_bonus } orthodox_conversion_efforts_modifier = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.2 cultural_influence_modifier = 0.2 } orthodox_spiritual_literature_and_understanding_modifier = { game_data = { category = country } tolerance_heretic = 1 tolerance_heathen = 1 } orthodox_cabinet_examinations_modifier = { game_data = { category = country } monthly_towards_centralization = societal_value_large_monthly_move change_policy_cost_modifier = -0.2 set_cabinet_member_cost_modifier = -0.25 } orthodox_cabinet_eff_modifier = { game_data = { category = country } country_cabinet_efficiency = 0.05 set_cabinet_member_cost_modifier = -0.25 replace_cabinet_member_cost_modifier = -0.5 } orthodox_protect_the_faith_modifier = { game_data = { category = country } war_score_vs_other_religion_efficiency = -0.1 global_integration_speed_modifier = 0.1 } patriarch_increase_baptism_modifier = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.25 monthly_religious_influence = 0.05 } patriarch_sponsors_monasteries_modifier = { game_data = { category = country } orthodox_monastery_building_cost_modifier = -0.5 } patriarch_improved_relations_modifier = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus improve_relation_impact = 0.2 } patriarch_rally_population_modifier = { game_data = { category = country } global_manpower_modifier = 0.10 } patriarch_peace_modifier = { game_data = { category = country } monthly_war_exhaustion = -0.05 stability_investment = standard_stability_investment } pious_prosperity_modifier = { game_data = { category = country } global_monthly_prosperity = 0.001 global_monthly_control = 0.0025 } cornish_rebellion = { game_data = { category = country } monthly_nationalist_rebel_growth = 0.025 } pilgrimage_of_grace_rebellion = { game_data = { category = country } monthly_peasants_estate_rebel_growth = 0.025 } renewal_of_life = { game_data = { category = country } monthly_doom = -0.05 } ned_bank_crisis = { game_data = { category = country } bank_interest = 0.02 } #hidden accumalating_acllas = { game_data = { category = country } } fortification_works_modifier = { game_data = { category = country } fort_maintenance_efficiency = 0.4 } bolstered_crown_authority_modifier = { game_data = { category = country } revoke_privilege_cost_modifier = -0.1 global_crown_estate_power = 0.2 } bolstered_state_authority = { game_data = { category = country } change_policy_cost_modifier = -0.1 global_crown_estate_power = 0.2 } bolstered_divine_authority = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.1 global_crown_estate_power = 0.2 } bolstered_tribal_authority = { game_data = { category = country } global_monthly_prosperity = 0.001 global_crown_estate_power = 0.2 } bolstered_khan_authority = { game_data = { category = country } monthly_war_exhaustion = -0.05 global_crown_estate_power = 0.2 } hundred_years_war_impact = { game_data = { category = country } blocks_country_formation = yes } rise_of_timur_impact = { game_data = { category = country } blocks_country_formation = yes aggressiveness_modifier = 0.5 } grand_remonstrance_refused = { game_data = { category = country } monthly_legitimacy = -0.5 parliament_base_support = -0.5 } grand_remonstrance_compromise = { game_data = { category = country } parliament_base_support = 0.25 global_crown_estate_power = -0.25 } samuel_pepys_diligence = { game_data = { category = country } monthly_towards_naval = societal_value_monthly_move legislative_efficiency = 0.05 } braganca_rebellion = { game_data = { category = country } monthly_nobles_estate_rebel_growth = 0.025 monthly_pretender_rebel_growth = 0.025 } opposed_parliament = { game_data = { category = country } parliament_base_support = -0.50 } philosophical_transactions = { game_data = { category = country } research_speed_modifier = 0.1 global_monthly_literacy = 0.05 } absense_of_influential_figurine = { game_data = { category = country } artist_salary_modifier = -0.05 } south_sea_bubble = { game_data = { category = country } import_efficiency = medium_trade_efficiency_penalty global_monthly_prosperity = -0.005 } restructuring = { game_data = { category = country } payment_to_overlord_modifier = -1 import_efficiency = large_trade_efficiency_penalty } parliament_influenced = { game_data = { category = country } parliament_base_support = -0.25 } parliament_desires_change = { game_data = { category = country } parliament_base_support = -0.50 } infrastructure_funds_modifier = { game_data = { category = country } global_build_buildings_efficiency = 0.2 town_upgrade_cost_modifier = -0.1 city_upgrade_cost_modifier = -0.1 megalopolis_upgrade_cost_modifier = -0.1 } warrior_banners_modifier = { game_data = { category = country } global_levy_size_modifier = 0.05 army_maintenance_efficiency = 0.3 expected_army_size_modifier = 0.1 } foreign_donations_modifier = { game_data = { category = country } country_cabinet_efficiency = 0.1 monthly_diplomats = 0.2 diplomatic_reputation = diplomatic_reputation_mild_bonus } jerusalem_resurgent_modifier = { game_data = { category = country } war_score_vs_other_religion_efficiency = -0.25 global_crown_estate_power = 0.2 clergy_estate_levy_size = 0.33 } orbans_bombard_modifier = { game_data = { category = country } siege_ability = 0.3 artillery_bonus_vs_fort = 3 army_movement_speed = -0.1 } efficient_customs_dues_modifier = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus global_burghers_estate_power = 0.25 } foodstuffs_exports_banned = { game_data = { category = country } ban_exports_of_wheat = yes ban_exports_of_fish = yes ban_exports_of_tea = yes ban_exports_of_potato = yes ban_exports_of_maize = yes ban_exports_of_wine = yes ban_exports_of_rice = yes ban_exports_of_millet = yes ban_exports_of_legumes = yes ban_exports_of_livestock = yes ban_exports_of_olives = yes ban_exports_of_fruit = yes ban_exports_of_beer = yes ban_exports_of_liquor = yes } wheat_exports_banned = { game_data = { category = country } ban_exports_of_wheat = yes } cloth_exports_banned = { game_data = { category = country } ban_exports_of_cloth = yes } fine_cloth_exports_banned = { game_data = { category = country } ban_exports_of_fine_cloth = yes } pirate_shipwrights_modifier = { game_data = { category = country } navy_galley_build_cost_modifier = -0.2 navy_light_ship_build_cost_modifier = -0.2 } shameless_privateering_modifier = { game_data = { category = country } privateer_durability = 0.01 } deaf_mute_servants_modifier = { game_data = { category = country } counter_espionage = 0.1 spy_network_construction = 0.2 } maps_of_piri_reis_modifier = { game_data = { category = country } exploration_preparation_time_modifier = -0.1 exploration_mission_speed = 0.1 colonial_range_modifier = 0.2 } rein_in_bashi_bazouks_modifier = { game_data = { category = country } fort_maintenance_efficiency = -0.1 } prolific_architects_modifier = { game_data = { category = country } global_build_buildings_efficiency = 0.2 } executed_a_ruler = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_severe_penalty } assassinated_character = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_penalty } assassinated_heir = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_extreme_penalty } assassinated_ruler = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_ultimate_penalty } ser_reduced_taxation_obligation_modifier = { game_data = { category = country } tax_income_efficiency = huge_tax_income_efficiency_penalty nobles_estate_max_tax = -0.5 nobles_estate_target_satisfaction = small_permanent_target_satisfaction } ser_noble_borderlands_modifier = { game_data = { category = country } monthly_towards_aristocracy = societal_value_monthly_move global_monthly_control = -0.0025 global_nobles_estate_power = 0.5 } ser_burgher_borderlands_modifier = { game_data = { category = country } monthly_towards_plutocracy = societal_value_monthly_move global_monthly_control = -0.0025 global_burghers_estate_power = 0.5 } ser_clergy_borderlands_modifier = { game_data = { category = country } monthly_towards_traditionalist = societal_value_monthly_move global_monthly_control = -0.0025 global_clergy_estate_power = 0.5 } improved_working_conditions_silk_weavers = { game_data = { category = country } global_fine_cloth_output_modifier = -0.1 } regulated_gin_production = { game_data = { category = country } global_liquor_output_modifier = -0.1 } heavily_restricted_gin_production = { game_data = { category = country } global_liquor_output_modifier = -0.1 } obstructing_industrialization = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty parliament_base_support = -0.5 } fine_cloth_imports_banned = { game_data = { category = country } ban_imports_of_fine_cloth = yes } liquor_imports_banned = { game_data = { category = country } ban_imports_of_liquor = yes } improved_working_conditions_cloth_makers = { game_data = { category = country } global_cloth_output_modifier = -0.1 peasants_estate_target_satisfaction = medium_permanent_target_satisfaction } temporary_income_tax = { game_data = { category = country } } no_market_for_goods = { game_data = { category = country } import_efficiency = large_trade_efficiency_penalty global_tea_output_modifier = -0.1 } eng_disgruntled_factory_workers_rebellion = { game_data = { category = country } monthly_peasants_estate_rebel_growth = 0.025 } rus_decembrist_movement = { game_data = { category = country } monthly_burghers_estate_rebel_growth = 0.025 monthly_peasants_estate_rebel_growth = 0.025 } invested_in_textile_production = { game_data = { category = country } global_cloth_output_modifier = 0.1 } invested_in_farming_output = { game_data = { category = country } global_monthly_food_modifier = 0.1 } eng_gordon_riots = { game_data = { category = country } monthly_clergy_estate_rebel_growth = 0.025 diplomatic_reputation = diplomatic_reputation_mild_penalty } committees_of_correspondence = { game_data = { category = country } payment_to_overlord_modifier = -0.5 loyalty_to_overlord = -10 } blue_stockings_society = { game_data = { category = country } global_monthly_literacy = 0.05 global_monthly_art_start_chance = 0.1 global_peasants_max_literacy = 5 global_soldiers_max_literacy = 5 global_laborers_max_literacy = 5 } tolerant_court_modifier = { game_data = { category = country } country_cabinet_efficiency = 0.1 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_humanist = societal_value_monthly_move } #Institutions development_of_the_artillery = { game_data = { category = country } army_artillery_build_cost_modifier = 0.1 army_artillery_reinforce_cost_modifier = 0.1 army_artillery_maintenance_cost_modifier = 0.1 global_institution_growth_modifier = 0.15 } siege_artillery_model = { game_data = { category = country } siege_ability = 0.15 } battle_artillery_model = { game_data = { category = country } army_artillery_power = 0.15 } artillery_advantage = { game_data = { category = country } army_artillery_power = 0.1 siege_ability = 0.1 army_artillery_maintenance_cost_modifier = -0.1 } investing_in_the_science = { game_data = { category = country } research_speed_modifier = 0.05 global_monthly_literacy = 0.01 global_estate_max_tax = -0.1 } aftermath_of_the_scientific_revolution = { game_data = { category = country } global_monthly_literacy = 0.01 research_speed_modifier = 0.05 global_max_literacy = 5 } generic_minor_research_bonus = { game_data = { category = country } research_speed_modifier = 0.01 } nor_hollendertiden = { game_data = { category = country } global_naval_supplies_output_modifier = 0.1 global_lumber_output_modifier = 0.1 } japanese_jokamachi = { game_data = { category = country } town_upgrade_cost_modifier = -0.5 city_upgrade_cost_modifier = -0.5 megalopolis_upgrade_cost_modifier = -0.25 } jap_nanbokuchou = { game_data = { category = country } monthly_prestige = -0.1 monthly_legitimacy = -0.2 } jap_gokaido = { game_data = { category = country } global_road_building_time = -0.25 build_gravel_road_cost_modifier = -0.33 build_paved_road_cost_modifier = -0.33 build_modern_road_cost_modifier = -0.33 } jap_proclamation_of_ashikaga_shogunate = { game_data = { category = country } monthly_honor = -0.2 # Installment of the North Court monthly_prestige = 0.10 monthly_legitimacy = 0.1 power_projection = 10 } jap_moronao_shitsuji = { game_data = { category = country } legislative_efficiency = 0.10 court_spending_efficiency = 0.1 regiment_recruit_speed = -0.1 } jap_lower_court_shitsuji = { game_data = { category = country } legislative_efficiency = 0.03 court_spending_efficiency = 0.04 monthly_legitimacy = 0.05 } jap_tadayoshi_arrival_to_stc = { game_data = { category = country decaying = yes } monthly_gold_income = 15 army_heavy_infantry_power = 0.15 land_morale_modifier = 0.15 } jap_integration_of_the_shugo_into_court = { game_data = { category = country } monthly_gold_expense = 5 monthly_prestige = 0.20 court_spending_efficiency = -0.08 change_policy_cost_modifier = 0.20 } jap_integration_of_the_shugo_into_court_pragmatic = { game_data = { category = country } monthly_gold_expense = 8 monthly_prestige = 0.15 change_policy_cost_modifier = 0.25 court_spending_efficiency = -0.12 diplomatic_reputation = 1 monthly_diplomats = 0.25 } jap_senior_kanrei_clan_member = { game_data = { category = country } monthly_gold_income = 5 monthly_prestige = 0.25 diplomatic_reputation = 2 } jap_senior_kanrei_clan_member_weakened = { game_data = { category = country } monthly_gold_income = 3 monthly_prestige = 0.10 diplomatic_reputation = 1 court_spending_efficiency = -0.05 } jap_kanrei_shukuro_kaigi_clan = { game_data = { category = country } monthly_gold_income = 2.5 monthly_prestige = 0.10 spy_network_construction = 0.2 } jap_shukuro_kaigi_expansion = { game_data = { category = country } diplomatic_reputation = 1 stability_investment = small_stability_investment monthly_legitimacy = 0.10 monthly_towards_aristocracy = societal_value_monthly_move } jap_board_of_retainers = { game_data = { category = country decaying = yes } monthly_rebel_growth = -0.0003 pop_join_rebel_threshold = -0.1 pop_leave_rebels_threshold = -0.1 } jap_samurai_dokoro_holder = { game_data = { category = country } declaring_war_cost_modifier = -0.2 antagonism_received_modifier = -0.1 spy_network_construction = 0.3 monthly_gold_income = 3 } jap_shugo_autonomy_for_submission = { game_data = { category = country } global_build_buildings_efficiency = 0.2 monthly_gold_income = 3 global_manpower_modifier = 0.15 } jap_new_kanrei_leader = { game_data = { category = country } monthly_prestige = 0.25 diplomatic_reputation = 2 } jap_punitive_authority = { game_data = { category = country decaying = yes } antagonism_received_modifier = -0.20 subject_pays_vassal_cost_modifier = 0.25 subject_loyalty = 25 global_crown_estate_power = 0.25 } jap_half_tax_decree = { game_data = { category = country } global_crown_estate_power = 0.15 global_estate_max_tax = 0.08 global_estate_min_tax = 0.08 } jap_half_tax_decree_dishonor = { game_data = { category = country } global_crown_estate_power = 0.15 global_estate_max_tax = 0.12 global_estate_min_tax = 0.12 monthly_honor = -0.33 stability_investment = stability_investment_penalty } jap_shugo_tandai_of_kyushu = { game_data = { category = country } monthly_gold_income = 5 global_manpower_modifier = 0.15 monthly_prestige = 0.25 } jap_shogunal_army = { game_data = { category = country } land_morale_modifier = 0.05 army_heavy_infantry_power = 0.10 army_tradition_decay = 0.002 global_levy_size_modifier = 0.10 army_maintenance_efficiency = 0.20 } jap_shogunal_army_levy_focus = { game_data = { category = country } land_morale_modifier = -0.05 army_light_infantry_power = 0.05 army_tradition_decay = 0.005 global_levy_size_modifier = 0.25 army_maintenance_efficiency = 0.25 } jap_required_shugo_residence_in_kyoto = { game_data = { category = country } court_spending_efficiency = -0.05 subject_loyalty = -10 monthly_prestige = 0.25 monthly_towards_centralization = societal_value_monthly_move } jap_taxing_of_the_sakaya_doso = { game_data = { category = country } burghers_estate_max_tax = 0.05 burghers_estate_min_tax = 0.12 } jap_conversion_lockdown = { game_data = { category = country } global_pop_conversion_speed_modifier = -0.33 } jap_kano_school = { game_data = { category = country decaying = yes } monthly_prestige = 0.10 cultural_tradition_modifier = 0.25 cultural_influence_modifier = 0.25 } jap_noh_theatre_patronage = { game_data = { category = country } global_crown_estate_power = 0.10 monthly_legitimacy = 0.20 cultural_tradition_modifier = 0.10 } jap_shoin_zukuri = { game_data = { category = country decaying = yes } global_build_buildings_efficiency = 0.3 monthly_legitimacy = 0.10 } jap_way_of_tea = { game_data = { category = country } monthly_prestige = 0.25 cultural_tradition_modifier = 0.10 cultural_influence_modifier = 0.10 global_tea_output_modifier = 0.1 } jap_kyoto_shoshidai = { game_data = { category = country } global_monthly_control = 0.003 improve_relation_impact = 0.15 } jap_restricted_imperial_family = { game_data = { category = country } global_crown_estate_power = 0.15 } jap_ymt_restricted_imperial_family = { game_data = { category = country } global_crown_estate_power = -0.25 } jap_kansei_reforms = { game_data = { category = country } global_monthly_food_modifier = 0.25 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction stability_investment = standard_stability_investment } demoralised_by_loss_of_capital = { game_data = { category = country } land_morale_modifier = -0.1 } promised_spoils_modifier = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction monthly_tribal_cohesion = 0.03 stability_investment = small_stability_investment } kept_spoils_modifier = { game_data = { category = country } amount_looted_modifier = 0.33 nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty global_crown_estate_power = 0.2 } embracing_sinicization_modifier = { game_data = { category = country } monthly_towards_sinicized = societal_value_large_monthly_move monthly_legitimacy = -0.05 monthly_republican_tradition = -0.03 monthly_devotion = -0.05 monthly_tribal_cohesion = -0.05 } struggle_against_china_modifier = { game_data = { category = country } monthly_towards_unsinicized = societal_value_large_monthly_move } interdict = { game_data = { category = country } monthly_religious_influence = -0.5 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } chi_factional_strife = { game_data = { category = country } global_crown_estate_power = -0.33 army_tradition_decay = 0.001 global_levy_size_modifier = -0.5 army_maintenance_efficiency = -0.75 mercenary_maintenance_efficiency = -0.75 } chi_administration_in_disarray = { game_data = { category = country } blocked_from_creating_subjects = yes } chi_yuan_religious_stability = { game_data = { category = country } monthly_religious_rebel_growth = -0.15 } vij_astadiggajas_modifier = { game_data = { category = country } cultural_tradition_modifier = 0.25 cultural_influence_modifier = 0.25 global_monthly_prosperity = 0.001 } nobles_estate_less_tax_burden = { game_data = { category = country } nobles_estate_max_tax = -0.2 } clergy_estate_less_tax_burden = { game_data = { category = country } clergy_estate_max_tax = -0.2 } burghers_estate_less_tax_burden = { game_data = { category = country } burghers_estate_max_tax = -0.2 } peasants_estate_less_tax_burden = { game_data = { category = country } peasants_estate_max_tax = -0.1 } nobles_estate_less_levy_obligations = { game_data = { category = country } nobles_estate_levy_size = -0.5 } clergy_estate_less_levy_obligations = { game_data = { category = country } clergy_estate_levy_size = -0.5 } burghers_estate_less_levy_obligations = { game_data = { category = country } burghers_estate_levy_size = -0.5 } peasants_estate_less_levy_obligations = { game_data = { category = country } peasants_estate_levy_size = -0.15 } sco_hostile_dunbar_castle = { game_data = { category = country } global_supply_limit_modifier = -0.1 } symbol_of_power_modifier = { game_data = { category = country } monthly_legitimacy = 0.05 monthly_republican_tradition = 0.05 legislative_efficiency = 0.25 } high_era_of_countryname_modifier = { game_data = { category = country } global_monthly_prosperity = 0.001 global_estate_max_tax = 0.05 } saint_peter_basilica_being_built = { game_data = { category = country } monthly_prestige = 0.1 } saint_peter_basilica_being_built_with_own_money = { game_data = { category = country } monthly_gold_expense = 30 monthly_prestige = 0.3 } nationwide_witch_hunts = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.25 global_estate_target_satisfaction = small_permanent_target_satisfaction monthly_towards_spiritualist = societal_value_large_monthly_move tolerance_heretic = -2 } forbade_witch_hunts = { game_data = { category = country } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_humanist = societal_value_large_monthly_move tolerance_heretic = 2 } pozhiloye = { game_data = { category = country } rural_migration_attraction = -0.25 tax_income_efficiency = large_tax_income_efficiency_bonus } territorial_aggrandizement = { game_data = { category = country } monthly_towards_centralization = societal_value_monthly_move global_institution_growth_modifier = -0.10 cultural_tradition = -0.1 } curtailed_ambitions = { game_data = { category = country } monthly_towards_decentralization = societal_value_monthly_move global_institution_growth_modifier = 0.10 cultural_tradition = 0.1 } the_apostle_wide_distribution = { game_data = { category = country } cultural_influence_modifier = 0.05 global_pop_conversion_speed_modifier = 0.03 } unattended_crops = { game_data = { category = country } global_monthly_food_modifier = -0.25 } bustling_trade_hub = { game_data = { category = country } trade_sea_efficiency = medium_trade_sea_efficiency_bonus monthly_towards_outward = societal_value_monthly_move } disruption_of_agricultural_activities = { game_data = { category = country } global_monthly_food_modifier = -0.15 global_population_growth = -0.005 } displaced_farmers = { game_data = { category = country } global_monthly_food_modifier = -0.15 global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty } by_grace_of_national_assembly = { game_data = { category = country } parliament_base_support = 0.25 } national_assembly_opposed = { game_data = { category = country } parliament_base_support = -0.25 } fine_tuned_diplomacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus annexation_speed_modifier = 0.5 } stringent_fasting_and_prayer = { game_data = { category = country } food_consumption_modifier = -0.1 religious_icon_power_modifier = 0.05 } enforced_central_control_modifier = { game_data = { category = country } global_monthly_control = 0.002 monthly_rebel_growth = 0.0025 global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } open_silk_trade_modifier = { game_data = { category = country } global_merchant_capacity_modifier = 0.1 global_disease_resistance = -0.1 global_trade_center_power = 0.05 } dlh_outside_interference_modifier = { game_data = { category = country } subject_loyalty = -50 global_estate_target_satisfaction = big_permanent_target_satisfaction_penalty monthly_rebel_growth = 0.01 } dlh_heirs_of_delhi_modifier = { game_data = { category = country } global_integration_speed_modifier = 0.1 monthly_war_exhaustion = -0.05 } dlh_situation_modifier = { game_data = { category = country } declaring_war_cost_modifier = -0.33 global_integration_speed_modifier = 0.1 antagonism_received_modifier = -0.2 } dlh_slaves_in_cabinet = { game_data = { category = country } country_cabinet_efficiency = 0.1 } dlh_iqta_holder_appeasement = { game_data = { category = country } global_nobles_estate_power = 0.25 } delhi_embassies_modifier = { game_data = { category = country } diplomatic_reputation = 3 monthly_diplomats = 0.25 } delhi_loyal_governors_modifier = { game_data = { category = country } monthly_rebel_growth = -0.001 global_monthly_control = 0.01 global_distance_from_capital_speed_propagation = 0.2 } delhi_reaffirm_vassal_relations_modifier = { game_data = { category = country } subject_pays_vassal_cost_modifier = 0.2 subject_loyalty = 25 } delhi_appeased_the_nobles_modifier = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } silver_famine_modifier = { game_data = { category = country } global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty monthly_legitimacy = -0.1 } allowed_provincial_barter_markets = { game_data = { category = country } monthly_inflation = 0.002 tax_income_efficiency = large_tax_income_efficiency_penalty stability_investment = standard_stability_investment } dlh_coinage_reforms_modifier = { game_data = { category = country } monthly_inflation = -0.002 } dlh_restored_authority_modifier = { game_data = { category = country } global_crown_estate_power = 0.25 global_integration_speed_modifier = 0.1 government_size = 1 } bra_waldemar_rallies_nobility = { game_data = { category = country } monthly_legitimacy = -0.05 pop_leave_rebels_threshold = 0.1 nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } bra_revoked_clergy_power = { game_data = { category = country } global_clergy_estate_power = -0.35 } bra_overcome_the_turmoil = { game_data = { category = country } monthly_towards_centralization = societal_value_monthly_move change_policy_cost_modifier = -0.5 revoke_privilege_cost_modifier = -0.25 } byz_relinquish_taxes_for_nobles_modifier = { game_data = { category = country } nobles_estate_max_tax = -0.25 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } expanded_assembly_powers_modifier = { game_data = { category = country } global_estate_max_tax = 0.1 parliament_base_support = 0.2 } byz_reliance_on_italian_navies = { game_data = { category = country } ship_build_speed = 0.1 navy_galley_build_cost_modifier = -0.1 monthly_legitimacy = -0.05 import_efficiency = tiny_trade_efficiency_penalty } byz_mercantile_self_reliance_modifier = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus monthly_legitimacy = 0.1 } BYZ_violated_agreement = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_severe_penalty } anti_genoese_pact_modifier = { game_data = { category = country } global_sailors_modifier = 0.05 naval_damage_done = 0.05 } BYZ_lacking_jewels = { game_data = { category = country } monthly_legitimacy = -0.1 } BYZ_courtly_intrigues = { game_data = { category = country } monthly_legitimacy = -0.1 counter_espionage = -0.25 } BYZ_cracking_down_on_nobility = { game_data = { category = country } global_nobles_estate_power = -0.5 } BYZ_underhanded_techniques = { game_data = { category = country } spy_network_construction = 0.25 } BYZ_co_emperor_country = { game_data = { category = country } estate_power_from_cabinet = 1 } mfa_elevation_modifier = { game_data = { category = country } monthly_prestige = 0.15 monthly_legitimacy = 0.1 global_integration_speed_modifier = 0.25 } mfa_honored_claim = { game_data = { category = country } diplomatic_reputation = 4 } teu_lizard_league = { game_data = { category = country } global_nobles_estate_power = 0.25 monthly_towards_aristocracy = societal_value_monthly_move } teu_papal_resolution = { game_data = { category = country } antagonism_monthly_change_modifier = 0.1 } teu_anchoress_visions = { game_data = { category = country } clergy_estate_target_satisfaction = estate_satisfaction_weak_bonus monthly_devotion = 0.15 monthly_towards_spiritualist = societal_value_minor_monthly_move } teu_extra_taxes_on_bailwicks = { game_data = { category = country } nobles_estate_target_satisfaction = small_privilege_target_satisfaction_penalty } teu_fervor_st_georges_night_uprising = { game_data = { category = country } land_morale_modifier = 0.15 } teu_wrath_of_the_pirates = { game_data = { category = country } import_efficiency = large_trade_efficiency_penalty } reduced_government_expenses = { game_data = { category = country } government_size = -1.0 global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty } briefed_on_current_events = { game_data = { category = country } diplomacy_importance_modifier = 0.1 peace_offer_negotiation_power = 0.1 } beard_tax = { game_data = { category = country } monthly_gold_income = 5 monthly_towards_spiritualist = societal_value_monthly_move no_beards = yes } growth_of_the_cattle_trade = { game_data = { category = country } global_livestock_output_modifier = 0.3 global_wheat_output_modifier = 0.3 monthly_towards_serfdom = societal_value_monthly_move monthly_towards_aristocracy = societal_value_monthly_move expand_rgo_farming_cost_modifier = -0.1 } pol_prosperity_works_modifier = { game_data = { category = country } town_upgrade_cost_modifier = -0.15 global_fort_build_buildings_efficiency = 0.4 fort_maintenance_efficiency = 0.4 } por_esmeraldo_do_situ_orbis_modifier = { game_data = { category = country } exploration_mission_speed = 0.02 start_exploration_sea_cost_modifier = -0.1 } por_interpreters = { game_data = { category = country } max_diplomats = 1 diplomatic_reputation = 1 } por_refused_ordinances = { game_data = { category = country decaying = yes } legislative_efficiency = -0.1 } por_castro_family_influences = { game_data = { category = country } diplomatic_reputation = -2 diplomatic_spending_cost = 0.01 } por_misericordia = { game_data = { category = country } global_devastation_recovery = 0.001 global_monthly_prosperity = 0.001 } por_focusing_on_own_buildings = { game_data = { category = country } global_rural_build_buildings_efficiency = 0.3 } por_patronage_of_navigator = { game_data = { category = country } start_exploration_sea_cost_modifier = -0.25 recruit_explorer_cost_modifier = -0.25 monthly_legitimacy = -0.15 } piotrokow_wislica_statutes_impact_modifier = { game_data = { category = country } global_levy_size_modifier = 0.1 global_crown_estate_power = 0.2 country_cabinet_efficiency = 0.1 } pol_attempts_consolidation_modifier = { game_data = { category = country } revoke_privilege_cost_modifier = -0.05 global_crown_estate_power = 0.1 } szlachta_backing_modifier = { game_data = { category = country } parliament_base_support = 0.03 global_nobles_estate_power = 0.25 monthly_towards_aristocracy = societal_value_minor_monthly_move } burghers_backing_modifier = { game_data = { category = country } parliament_base_support = 0.03 global_burghers_estate_power = 0.25 monthly_towards_plutocracy = societal_value_minor_monthly_move } pol_supremacy_over_the_nobles_modifier = { game_data = { category = country } global_crown_estate_power = 0.5 monthly_towards_centralization = societal_value_monthly_move change_policy_cost_modifier = -0.33 } pol_levy_support_modifier = { game_data = { category = country } global_levy_size_modifier = 0.05 global_manpower_modifier = 0.05 } pol_sobieski_crown_authority_modifier = { game_data = { category = country } global_crown_estate_power = 0.4 change_policy_cost_modifier = -0.3 monthly_towards_centralization = societal_value_monthly_move } pol_saxon_administration_modifier = { game_data = { category = country } global_crown_estate_power = 0.2 country_cabinet_efficiency = 0.15 global_levy_size_modifier = 0.05 } pol_enlightenment_reforms_modifier = { game_data = { category = country } global_crown_estate_power = 0.15 monthly_towards_centralization = societal_value_minor_monthly_move country_cabinet_efficiency = 0.1 } pol_may_constitution_modifier = { game_data = { category = country } global_crown_estate_power = 0.3 change_policy_cost_modifier = -0.2 parliament_base_support = 0.02 } PRU_justifying_conquest_of_royal_prussia = { game_data = { category = country } max_diplomats = -1 monthly_diplomats = -0.1 } PRU_fabrication = { game_data = { category = country } max_diplomats = -1 monthly_diplomats = -0.1 } PRU_toleranzedikt = { game_data = { category = country } monthly_towards_humanist = societal_value_monthly_move } PRU_end_of_robber_barons = { game_data = { category = country } global_crown_estate_power = 0.2 } PRU_crisis_of_the_theocracy = { game_data = { category = country } monthly_devotion = -0.25 monthly_prestige = -0.25 } PRU_increase_power_projection_rating = { game_data = { category = country } power_projection = 10 monthly_prestige = 0.25 } parliament_in_capital = { game_data = { category = country } monthly_towards_centralization = societal_value_monthly_move } parliament_outside_capital = { # multiplied by 1-proximity game_data = { category = country } monthly_towards_decentralization = societal_value_large_monthly_move } crown_estate_head_of_cabinet_influence = { game_data = { category = country } global_crown_estate_power = 0.25 monthly_legitimacy = 0.02 monthly_republican_tradition = 0.01 monthly_devotion = 0.02 monthly_horde_unity = 0.02 monthly_tribal_cohesion = 0.02 } nobles_estate_head_of_cabinet_influence = { game_data = { category = country } global_nobles_estate_power = 0.25 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } burghers_estate_head_of_cabinet_influence = { game_data = { category = country } global_burghers_estate_power = 0.25 burghers_estate_target_satisfaction = medium_permanent_target_satisfaction } clergy_estate_head_of_cabinet_influence = { game_data = { category = country } global_clergy_estate_power = 0.25 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction } peasants_estate_head_of_cabinet_influence = { game_data = { category = country } global_peasants_estate_power = 0.25 peasants_estate_target_satisfaction = medium_permanent_target_satisfaction } dhimmi_estate_head_of_cabinet_influence = { game_data = { category = country } global_dhimmi_estate_power = 0.25 dhimmi_estate_target_satisfaction = medium_permanent_target_satisfaction } tribes_estate_head_of_cabinet_influence = { game_data = { category = country } global_tribes_estate_power = 0.25 tribes_estate_target_satisfaction = medium_permanent_target_satisfaction } cossacks_estate_head_of_cabinet_influence = { game_data = { category = country } global_cossacks_estate_power = 0.25 cossacks_estate_target_satisfaction = medium_permanent_target_satisfaction } exodus_of_artists = { game_data = { category = country } cultural_tradition_modifier = -0.25 global_monthly_art_start_chance = -0.5 } posolsky_prikaz_excelling = { game_data = { category = country } antagonism_received_modifier = -0.1 max_diplomats = 1 } brilliant_diplomacy = { game_data = { category = country } diplomatic_capacity = 1 monthly_diplomats = 0.1 } artistic_encouragement = { game_data = { category = country } skill_of_new_artists = 0.1 global_monthly_art_start_chance = 0.15 } military_influencer = { game_data = { category = country } monthly_army_tradition = 0.5 monthly_towards_quality = societal_value_monthly_move } accomplished_overseeing = { game_data = { category = country } country_cabinet_efficiency = 0.1 legislative_efficiency = 0.2 } potato_varieties_introduced = { game_data = { category = country } global_potato_output_modifier = 0.25 } grey_support = { game_data = { category = country } monthly_pretender_rebel_growth = 0.025 } northern_rebellion = { game_data = { category = country } monthly_religious_rebel_growth = 0.025 } rtr_red_turban_rebellions = { game_data = { category = country } monthly_rebel_growth = -0.05 #Rebels are created via events anyway stability_investment = stability_investment_penalty monthly_legitimacy = -0.05 country_cabinet_efficiency = -0.2 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_levy_size_modifier = -0.45 global_mercenaries_modifier = -0.75 } rtr_appeased_the_court = { game_data = { category = country } global_estate_max_tax = -0.25 global_estate_target_satisfaction = large_permanent_target_satisfaction } peranakan_trading_rights_restriction = { game_data = { category = country } monthly_towards_inward = societal_value_large_monthly_move monthly_towards_traditional_economy = societal_value_large_monthly_move import_efficiency = medium_trade_efficiency_penalty tolerance_heathen = -2 } maj_weathered_the_storm = { game_data = { category = country } power_projection = 5 stability_cost_efficiency = 0.2 } maj_muslim_aid = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus monthly_towards_humanist = societal_value_minor_monthly_move tolerance_heathen = 1 } adipati_conversion_ban = { game_data = { category = country } nobles_estate_target_satisfaction = -0.1 tolerance_heathen = -1 } chi_new_dynasty = { game_data = { category = country } global_integration_speed_modifier = 0.25 monthly_legitimacy = 0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction } mch_manchu_identity = { game_data = { category = country } monthly_towards_sinicized = societal_value_tiny_monthly_move monthly_legitimacy = 0.15 } MLO_recent_diplomatic_play = { game_data = { category = country } monthly_diplomats = -0.15 } comuneros_rebellion = { game_data = { category = country } monthly_burghers_estate_rebel_growth = 0.025 } read_the_book_of_good_love = { game_data = { category = country } global_population_growth = 0.0005 } the_book_of_hunting = { game_data = { category = country } global_wild_game_output_modifier = 0.2 } seal_of_hansa_modifier = { game_data = { category = country } monthly_republican_tradition = 0.1 parliament_base_support = 0.2 monthly_diplomats = 0.1 } ubv_philipp_apian_map = { game_data = { category = country } global_monthly_control = 0.001 land_cost_on_distance_from_capital_speed_propagation = 0.1 } iw_victory_in_the_italian_wars_modifier = { game_data = { category = country } crown_power_from_population = 0.1 num_italian_administrations = 1 } iw_france_victory_modifier = { game_data = { category = country decaying = yes } global_estate_target_satisfaction = large_permanent_target_satisfaction monthly_prestige = 0.2 } iw_iberia_victory_modifier = { game_data = { category = country decaying = yes } global_manpower_modifier = 0.2 stability_cost_efficiency = 0.25 } iw_rom_byz_latin_victory_dlc_modifier = { game_data = { category = country } num_of_legionaries_modifier = 0.2 } iw_byz_hellenic_victory_dlc_modifier = { game_data = { category = country } num_of_cataphracts_modifier = 0.2 } iw_balkan_victory_no_dlc_modifier = { game_data = { category = country decaying = yes } global_integration_speed_modifier = 0.1 } iw_balkan_victory_cabinet_modifier = { game_data = { category = country } government_size = 1 } iw_siege_engineer_modifier = { game_data = { category = country } siege_ability = 0.2 } rome_reborn = { game_data = { category = country } blocked_from_forming_countries = yes monthly_prestige = 0.5 global_manpower_modifier = 0.2 global_integration_speed_modifier = 0.10 tolerance_own = 0.5 diplomatic_reputation = diplomatic_reputation_weak_bonus diplomatic_capacity = 1 max_diplomats = 2 diplomatic_range = 500 fort_limit = 1 num_possible_artists = 1 cultures_capacity = 1 government_size = 1 } rot_legacy_islam = { game_data = { category = country } tolerance_own = 1 monthly_towards_mysticism = societal_value_minor_monthly_move land_morale_modifier = 0.15 } rot_legacy_borjigin = { game_data = { category = country } monthly_horde_unity = 0.1 monthly_legitimacy = 0.1 global_separatism = -0.05 land_morale_modifier = 0.15 } rot_legacy_fallback = { game_data = { category = country } auto_conquer_at_war = yes antagonism_received_modifier = -0.1 land_morale_modifier = 0.15 } cuspinian_educator = { game_data = { category = country } country_child_education = 0.2 global_monthly_literacy = 0.05 } cuspinian_diplomacy = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus monthly_diplomats = 0.1 } sovereign_of_anatolia = { game_data = { category = country } global_integration_speed_modifier = 0.1 monthly_legitimacy = 0.1 } rebellious_subjects_modifier = { game_data = { category = country } monthly_war_exhaustion = 0.15 global_levy_size_modifier = -0.1 } mam_political_instability_modifier = { game_data = { category = country } global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty } pol_blocked_from_marriage_betrothal = { game_data = { category = character } blocked_from_marriage = yes } pol_cracovian_salt_mines = { game_data = { category = location } local_max_rgo_size_modifier = 0.25 local_salt_output_modifier = 0.33 } pol_honored_agreement = { game_data = { category = country } diplomatic_reputation = 1 } plc_polish_commission = { game_data = { category = country } global_paper_output_modifier = 0.15 research_speed_modifier = 0.1 court_spending_efficiency = -0.1 } plc_blackmail_of_the_nobles = { game_data = { category = country } nobles_estate_agenda_impact = -0.5 nobles_estate_levy_size = -0.25 nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty nobles_estate_max_tax = -0.1 } plc_strive_for_reform = { game_data = { category = country } revoke_privilege_cost_modifier = -0.1 global_nobles_estate_power = -0.25 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } plc_diplomatic_efforts_to_unify_churches = { game_data = { category = country } diplomatic_capacity = -0.5 } pol_excellent_noble_education = { game_data = { category = country } global_nobles_max_literacy = 0.1 nobles_estate_target_satisfaction = small_permanent_target_satisfaction } plc_kurland_colonial_ambitions = { game_data = { category = country } colonial_migration_size_modifier = 0.5 colonial_maintenance_efficiency = 1.0 } plc_zaluski_library_modifier = { game_data = { category = country } global_max_literacy = 10 research_speed_modifier = 0.1 } plc_school_of_chivalry_burghers_modifier = { game_data = { category = country } burghers_estate_allowed_leading_military = yes discipline = 0.05 } plc_school_of_chivalry_modifier = { game_data = { category = country } discipline = 0.05 global_nobles_estate_power = 0.1 } plc_capital_change_modifier = { game_data = { category = country } global_monthly_control = 0.001 } ned_secured_baltic_grain = { game_data = { category = country } global_population_growth = 0.005 } #QA DEBUG MODIFIERS qa_debug_modifier_combat = { game_data = { category = country } discipline = 0.25 military_tactics = 0.25 possible_frontage_modifier = 0.25 army_initiative = 0.25 combat_speed_modifier = 0.25 army_artillery_power = 0.25 army_auxiliary_power = 0.25 army_heavy_cavalry_power = 0.25 army_light_cavalry_power = 0.25 army_heavy_infantry_power = 0.25 army_light_infantry_power = 0.25 land_morale = 1 land_morale_modifier = 0.25 } qa_debug_modifier_siege = { game_data = { category = country } assault_ability = 1 siege_ability = 1 artillery_bonus_vs_fort = 2 } melantrichs_efforts = { game_data = { category = country } global_monthly_literacy = 0.1 } mam_division_of_egypt_modifier = { game_data = { category = country } cultures_capacity = 1 monthly_legitimacy = 0.05 } restoration_of_the_mongol_empire = { game_data = { category = country } monthly_horde_unity = 0.1 amount_looted_modifier = 0.5 global_separatism = -0.05 army_reinforce_efficiency = 0.66 } reformation_of_the_horde = { game_data = { category = country } monthly_horde_unity = -0.05 land_morale_recovery = -0.01 army_reinforce_efficiency = -0.25 subject_loyalty = -20 } ser_novo_brdo_code = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } ira_abbas_advisors = { game_data = { category = country } research_speed_modifier = 0.2 } ira_shia_conversion_policy = { game_data = { category = country } tolerance_heretic = -3 global_pop_conversion_speed = 0.02 global_pop_conversion_speed_modifier = 0.2 } ira_pragmatic_ulema = { game_data = { category = country } clergy_estate_target_satisfaction = large_permanent_target_satisfaction } ira_conversion_of_the_clergy = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.1 } ira_shiite_immigration = { game_data = { category = country } country_cabinet_efficiency = 0.025 global_monthly_literacy = 0.005 global_institution_growth_modifier = 0.05 } ira_self_sufficiency = { game_data = { category = country } stability_investment = tiny_stability_investment global_estate_target_satisfaction = medium_permanent_target_satisfaction } ira_rug_monopoly = { game_data = { category = country } global_silk_output_modifier = 0.1 global_dyes_output_modifier = 0.1 global_fine_cloth_output_modifier = 0.1 } ira_increased_rug_trade = { game_data = { category = country } global_merchant_power = 0.1 } ira_steady_rug_production = { game_data = { category = country } global_production_efficiency = small_production_efficiency_bonus } ira_the_emerald_lion = { game_data = { category = country } power_projection = 10 } ira_sponsorship_of_christian_armenians_modifier = { game_data = { category = country } tolerance_heathen = 1 tribes_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_manpower_modifier = 0.05 } ira_elitist_caste_modifier = { game_data = { category = country } tribes_estate_target_satisfaction = medium_permanent_target_satisfaction } ira_selective_horse_breeding = { game_data = { category = country } army_light_cavalry_power = 0.2 army_light_cavalry_build_cost_modifier = 0.05 } ira_intensive_horse_breeding = { game_data = { category = country } army_light_cavalry_build_cost_modifier = -0.05 global_horses_output_modifier = 0.1 } period_of_instability_modifier = { game_data = { category = country } monthly_legitimacy = -0.25 stability_cost_efficiency = -0.33 monthly_rebel_growth = 0.02 } viziernomics_modifier = { game_data = { category = country } nobles_estate_max_tax = -0.5 } ven_mare_nostrum = { game_data = { category = country } naval_morale_modifier = 0.2 global_naval_supplies_output_modifier = 0.1 monthly_towards_naval = societal_value_large_monthly_move } cossacks_expanded_power = { game_data = { category = country } global_cossacks_estate_power = 0.1 } cossacks_declining_power = { game_data = { category = country } global_cossacks_estate_power = -0.1 } cossacks_supplied = { game_data = { category = country } global_cossacks_estate_power = 0.1 global_tribesmen_food_consumption = 0.1 } cossacks_fending_for_themselves = { game_data = { category = country } global_cossacks_estate_power = -0.1 cossacks_estate_levy_size = -0.1 } cossacks_supported = { game_data = { category = country } global_cossacks_estate_power = 0.1 global_burghers_estate_power = -0.1 } cossacks_burghers_supported = { game_data = { category = country } global_burghers_estate_power = 0.1 global_cossacks_estate_power = -0.1 } lit_conversion_efforts_modifier = { game_data = { category = country } monthly_religious_rebel_growth = 0.02 monthly_clergy_estate_rebel_growth = 0.02 global_pop_conversion_speed_modifier = 0.3 blocked_from_conversion = yes } sultanate_of_women = { game_data = { category = country } global_build_buildings_efficiency = 0.2 stability_cost_efficiency = 0.2 } grand_vizier_hegemony = { game_data = { category = country } country_cabinet_efficiency = 0.1 head_of_cabinet_promotion_cost_modifier = 0.25 global_crown_estate_power = 0.25 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } conciliatory_court_faction = { game_data = { category = country } monthly_towards_conciliatory = societal_value_large_monthly_move } war_at_court = { game_data = { category = country decaying = yes } country_cabinet_efficiency = -0.1 stability_cost_efficiency = -0.1 } dan_defeated_hansa = { game_data = { category = country } selling_efficiency = tiny_trade_efficiency_bonus power_projection = 10 } dan_lion_from_the_north = { game_data = { category = country } land_morale_modifier = 0.1 diplomatic_reputation = 1 } dan_dominium_maris_baltici = { game_data = { category = country } naval_morale_modifier = 0.1 selling_efficiency = tiny_trade_efficiency_bonus } dai_latinization_of_the_alphabet = { game_data = { category = country } research_speed_modifier = 0.1 global_monthly_literacy = 0.01 } janissary_custodianship = { game_data = { category = country } stability_cost_efficiency = 0.5 land_morale_modifier = 0.1 country_cabinet_efficiency = -0.10 } supremacy_over_rival_modifier = { game_data = { category = country decaying = yes } power_projection = 10 global_crown_estate_power = 0.25 } infiltration_efforts_modifier = { game_data = { category = country decaying = yes } monthly_diplomats = 0.2 spy_network_construction = 0.25 } mal_searching_lost_expedition = { game_data = { category = country } import_efficiency = tiny_trade_efficiency_penalty exploration_preparation_time_modifier = -0.1 exploration_mission_speed = 0.1 colonial_range_modifier = 0.2 } mal_power_to_the_council = { game_data = { category = country decaying = yes } global_crown_estate_power = -0.5 global_estate_max_tax = -0.1 } rev_chaos_religious_intolerance = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.01 tolerance_heretic = -1 tolerance_heathen = -1 monthly_towards_spiritualist = societal_value_minor_monthly_move } rev_chaos_religious_tolerance = { game_data = { category = country } stability_cost_efficiency = 0.2 tolerance_own = -1 tolerance_heretic = 0.5 tolerance_heathen = 0.5 monthly_towards_humanist = societal_value_minor_monthly_move } guillotine_chop_chop = { game_data = { category = country } stability_investment = tiny_stability_investment } rev_chaos_sided_with_revolution = { game_data = { category = country } monthly_republican_tradition = 0.05 stability_investment = large_stability_investment_penalty monthly_towards_free_subjects = societal_value_minor_monthly_move } rev_chaos_sided_with_monarchists = { game_data = { category = country } pop_join_rebel_threshold = 0.05 monthly_towards_aristocracy = societal_value_monthly_move global_monthly_control = -0.0025 } restrict_serfdom = { game_data = { category = country } pop_join_rebel_threshold = -0.05 global_manpower_modifier = -0.125 monthly_towards_free_subjects = societal_value_minor_monthly_move } enforce_serfdom = { game_data = { category = country } pop_join_rebel_threshold = 0.05 global_manpower_modifier = 0.125 monthly_towards_serfdom = societal_value_minor_monthly_move } sweeping_governmental_reformation = { game_data = { category = country } change_policy_cost_modifier = -0.75 remove_government_reform_cost_modifier = -0.75 legislative_efficiency = 0.2 nobles_estate_target_satisfaction = insane_permanent_target_satisfaction_penalty } kor_hall_of_worthies_modifier = { game_data = { category = country } research_speed_modifier = 0.05 court_spending_efficiency = -0.05 } kor_support_sarim_modifier = { game_data = { category = country } tolerance_own = 1 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction monthly_towards_spiritualist = societal_value_monthly_move } kor_support_hungu_modifier = { game_data = { category = country } global_crown_estate_power = 0.1 monthly_towards_centralization = societal_value_monthly_move } kor_support_gwan_hak_modifier = { game_data = { category = country } country_cabinet_efficiency = 0.1 monthly_towards_innovative = societal_value_monthly_move } kor_support_jeol_eui_modifier = { game_data = { category = country } stability_cost_efficiency = 0.2 monthly_towards_traditionalist = societal_value_monthly_move } opposed_reforms = { game_data = { category = country } nobles_estate_target_satisfaction = large_permanent_target_satisfaction change_policy_cost_modifier = 0.25 remove_government_reform_cost_modifier = 0.25 legislative_efficiency = -0.1 } suppress_free_thinkers = { game_data = { category = country } pop_join_rebel_threshold = -0.05 monthly_towards_traditionalist = societal_value_minor_monthly_move } bureaucratic_reduction = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_penalty pop_join_rebel_threshold = -0.05 monthly_towards_decentralization = societal_value_monthly_move } bureaucratic_expansion = { game_data = { category = country } pop_join_rebel_threshold = 0.05 tax_income_efficiency = medium_tax_income_efficiency_bonus monthly_towards_centralization = societal_value_monthly_move } the_reign_of_terror = { game_data = { category = country } pop_join_rebel_threshold = -0.05 global_production_efficiency = medium_production_efficiency_penalty tax_income_efficiency = small_tax_income_efficiency_penalty global_monthly_control = -0.005 } the_counter_revolution = { game_data = { category = country } pop_join_rebel_threshold = 0.05 global_production_efficiency = medium_production_efficiency_penalty tax_income_efficiency = small_tax_income_efficiency_penalty global_monthly_control = 0.005 } reduced_central_authority = { game_data = { category = country } global_max_control = -0.1 global_crown_estate_power = -0.2 } terrified_peasants_modifier = { game_data = { category = country } global_peasants_estate_power = -0.3 peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } fiscal_responsibility = { game_data = { category = country } tax_income_efficiency = medium_tax_income_efficiency_bonus } recruiting_scribes = { game_data = { category = country } legislative_efficiency = 0.1 global_monthly_literacy = 0.03 } illiterate_bureaucracy = { game_data = { category = country } legislative_efficiency = -0.1 } printing_boom = { game_data = { category = country } global_monthly_literacy = 0.03 research_speed_modifier = 0.1 monthly_towards_innovative = societal_value_monthly_move } eth_reduced_clergy_power = { game_data = { category = country } global_clergy_estate_power = -0.4 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } livestock_suffers_modifier = { game_data = { category = country decaying = yes } global_livestock_output_modifier = -0.1 } wineries_suffering_modifier = { game_data = { category = country decaying = yes } global_wine_output_modifier = -0.1 } great_frost_modifier = { game_data = { category = country decaying = yes } global_monthly_food_modifier = -1 global_wheat_output_modifier = -1 global_rice_output_modifier = -1 global_maize_output_modifier = -1 land_unit_attrition = 0.5 naval_unit_attrition = 0.5 global_population_growth = -0.02 } public_libraries = { game_data = { category = country } research_speed_modifier = 0.15 global_monthly_literacy = 0.03 } foreign_coinage_ban = { game_data = { category = country } import_efficiency = medium_trade_efficiency_penalty global_merchant_power = -0.1 } ottoman_artillery_reform = { game_data = { category = country } army_artillery_power = 0.1 } noble_concessions_modifier = { game_data = { category = country } nobles_estate_max_tax = -0.2 } clergy_concessions_modifier = { game_data = { category = country } clergy_estate_max_tax = -0.2 } burghers_concessions_modifier = { game_data = { category = country } burghers_estate_max_tax = -0.2 } peasants_concessions_modifier = { game_data = { category = country } peasants_estate_max_tax = -0.2 } dhimmi_concessions_modifier = { game_data = { category = country } dhimmi_estate_max_tax = -0.2 } religious_concessions_modifier = { game_data = { category = country } tolerance_own = -2 clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty global_clergy_estate_power = -0.5 } chi_disaster_reform_taxation_modifier = { game_data = { category = country decaying = yes } global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty stability_investment = stability_investment_penalty } chi_renewed_taxation_system_modifier = { game_data = { category = country decaying = yes } tax_income_efficiency = large_tax_income_efficiency_bonus } ben_restored_nobles_rights = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction nobles_estate_max_tax = -0.1 global_nobles_estate_power = 0.4 } mam_bedoin_warfare_severe = { game_data = { category = country } import_efficiency = large_trade_efficiency_penalty global_merchant_power = -0.1 } mam_bedoin_warfare = { game_data = { category = country } import_efficiency = medium_trade_efficiency_penalty } supreme_authority_modifier = { game_data = { category = country decaying = yes } global_crown_estate_power = 0.3 global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } no_nobles_parliament_modifier = { game_data = { category = country decaying = yes } nobles_estate_blocked_from_parliament = yes parliament_base_support = 0.15 monthly_towards_absolutism = societal_value_minor_monthly_move } curbed_noble_power_modifier = { game_data = { category = country decaying = yes } global_nobles_estate_power = -0.25 nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty monthly_towards_absolutism = societal_value_minor_monthly_move } curbed_burghers_power_modifier = { game_data = { category = country decaying = yes } global_burghers_estate_power = -0.2 burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty monthly_towards_absolutism = societal_value_minor_monthly_move } no_burghers_parliament_modifier = { game_data = { category = country decaying = yes } burghers_estate_blocked_from_parliament = yes parliament_base_support = 0.15 monthly_towards_absolutism = societal_value_minor_monthly_move } curbed_clergy_power_modifier = { game_data = { category = country decaying = yes } global_clergy_estate_power = -0.2 clergy_estate_target_satisfaction = small_permanent_target_satisfaction_penalty monthly_towards_absolutism = societal_value_minor_monthly_move } no_clergy_parliament_modifier = { game_data = { category = country decaying = yes } clergy_estate_blocked_from_parliament = yes parliament_base_support = 0.15 monthly_towards_absolutism = societal_value_minor_monthly_move } curbed_peasants_power_modifier = { game_data = { category = country decaying = yes } global_peasants_estate_power = -0.2 peasants_estate_target_satisfaction = small_permanent_target_satisfaction_penalty monthly_towards_absolutism = societal_value_minor_monthly_move } reinstated_the_parliament_modifier = { game_data = { category = country decaying = yes } global_crown_estate_power = -1 global_estate_power = 1 } decreased_morale_modifier = { game_data = { category = country decaying = yes } land_morale_modifier = -0.1 naval_morale_modifier = -0.1 } reduced_war_expenditures = { game_data = { category = country decaying = yes } regiment_reinforcement_speed = -0.33 monthly_war_exhaustion = 0.2 } # multiplied by amount % of slots above limit unsupported_diplomatic_capacity = { game_data = { category = country } # Reduce prestige a bit monthly_prestige = -0.2 subject_loyalty = -25 antagonism_received_modifier = 0.5 country_cabinet_efficiency = -0.5 global_crown_estate_power = -0.5 # This is important as it effectively puts a cap on how many relations you can have # It can also be justified as saying your obligations become less credible the more of them you have diplomatic_spending_cost = 0.1 diplomatic_reputation = diplomatic_reputation_mild_penalty } wave_of_great_explorers_modifier = { game_data = { category = country decaying = yes } start_exploration_land_cost_modifier = -0.1 start_exploration_sea_cost_modifier = -0.1 } focus_on_land_exploration_modifier = { game_data = { category = country decaying = yes } monthly_army_tradition = 0.5 } focus_on_sea_exploration_modifier = { game_data = { category = country decaying = yes } monthly_navy_tradition = 0.5 } era_of_overseas_expansion_modifier = { game_data = { category = country decaying = yes } exploration_maintenance_efficiency = 0.10 create_colonial_charter_cost_modifier = -0.05 } ori_decline_of_trade = { game_data = { category = country decaying = yes } import_efficiency = large_trade_efficiency_penalty global_merchant_power = -0.15 } islamic_titles = { game_data = { category = country } country_cabinet_efficiency = 0.05 tolerance_own = -2 } defended_traditional_kingship = { game_data = { category = country } tolerance_own = 2 tolerance_heathen = -1 monthly_legitimacy = 0.1 } rejection_of_syncretism = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.01 tolerance_own = 1 } violate_treaty_of_tordesillas = { game_data = { category = country } monthly_prestige = -0.2 ignore_same_religion_colonial_claim = yes } hab_recatholicization = { game_data = { category = country } global_pop_conversion_speed_modifier = 0.1 tolerance_own = 1 tolerance_heretic = -1 } geheimer_konferenz = { game_data = { category = country } country_cabinet_efficiency = 0.1 } abolished_the_geheimer_rat = { game_data = { category = country } country_cabinet_efficiency = -0.1 } austere_court = { game_data = { category = country } court_spending_efficiency = 0.2 monthly_towards_jurisprudence = societal_value_monthly_move cultural_tradition_modifier = -0.1 } ostentatious_court = { game_data = { category = country } court_spending_efficiency = -0.2 monthly_prestige = 0.1 cultural_tradition_modifier = 0.1 } parliamentarists_victorious_modifier = { game_data = { category = country decaying = yes } monthly_republican_tradition = 0.1 monthly_towards_centralization = societal_value_large_monthly_move } fewer_demands_from_subjects_modifier = { game_data = { category = country decaying = yes } subject_income_modifier = -0.1 global_manpower_modifier = -0.2 subject_loyalty = 15 } fra_religious_league_modifier = { game_data = { category = country decaying = yes } global_clergy_estate_power = 1 global_pop_conversion_speed_modifier = 0.1 tolerance_own = 0.5 } fra_religious_league_consolidated_modifier = { game_data = { category = country decaying = yes } global_crown_estate_power = -0.25 tolerance_heretic = -1 } end_of_the_smuta_modifier = { game_data = { category = country decaying = yes } global_devastation_recovery = 0.05 monthly_towards_absolutism = societal_value_large_monthly_move monthly_towards_serfdom = societal_value_monthly_move } new_libraries_modifier = { game_data = { category = country decaying = yes } monthly_towards_innovative = societal_value_tiny_monthly_move } new_madrasas_modifier = { game_data = { category = country decaying = yes } monthly_towards_jurisprudence = societal_value_significant_monthly_move } shared_enrichment_modifier = { game_data = { category = country decaying = yes } global_production_efficiency = medium_production_efficiency_bonus } #IO Agendas pa_hre_lessen_tax_burden_modifier = { game_data = { category = country } imperial_contribution_price_cost_modifier = -0.75 imperial_treasury_contribution_price_cost_modifier = -0.75 } #IO Issues pi_hre_increased_imperial_tax_modifier = { game_data = { category = country } imperial_contribution_price_cost_modifier = 3 imperial_treasury_contribution_price_cost_modifier = 3 } # prepare_for_katun = { game_data = { category = country } global_estate_max_tax = -0.1 monthly_prestige = 0.05 monthly_religious_influence = 0.03 tolerance_own = 0.25 } katun_celebration = { game_data = { category = country } monthly_prestige = 0.1 tolerance_own = 1 country_cabinet_efficiency = 0.1 land_morale_modifier = 0.1 naval_morale_modifier = 0.1 diplomacy_importance_modifier = 0.1 tax_income_efficiency = large_tax_income_efficiency_bonus } katun_celebration_bad = { game_data = { category = country } monthly_prestige = -0.05 country_cabinet_efficiency = -0.05 land_morale_modifier = -0.05 naval_morale_modifier = -0.05 diplomacy_importance_modifier = -0.05 tax_income_efficiency = medium_tax_income_efficiency_penalty } neglected_peasantry = { game_data = { category = country } global_monthly_prosperity = -0.002 } abuses_by_estates = { game_data = { category = country } estate_enrichment = 0.20 } cas_converted_behetrias = { game_data = { category = country } global_nobles_estate_power = 0.25 monthly_towards_serfdom = societal_value_minor_monthly_move } cas_rights_of_behetrias = { game_data = { category = country } global_peasants_estate_power = 0.25 monthly_towards_free_subjects = societal_value_minor_monthly_move } cas_magellan_expedition = { game_data = { category = country } exploration_preparation_time_modifier = -0.5 exploration_maintenance_efficiency = 0.20 } efficient_jurisprudence_modifier = { game_data = { category = country decaying = yes } tax_income_efficiency = large_tax_income_efficiency_bonus country_cabinet_efficiency = 0.1 } last_stand_of_granada_modifier = { game_data = { category = country decaying = yes } global_defensive = 0.5 } cas_herreras_innovation = { game_data = { category = country } global_monthly_food_modifier = 0.1 global_production_efficiency = medium_production_efficiency_bonus } hussite_military_reform_modifier = { game_data = { category = country decaying = yes } monthly_army_tradition = 0.1 } bav_renaissance_patronage = { game_data = { category = country } research_speed_modifier = 0.05 skill_of_new_artists = 0.05 monthly_towards_innovative = societal_value_minor_monthly_move court_spending_efficiency = -0.02 } bav_reinheitsgebot = { game_data = { category = country } monthly_prestige = 0.01 cultural_tradition_modifier = 0.05 } cas_azpilicuetas_theory = { game_data = { category = country } monthly_inflation = -0.002 tax_income_efficiency = large_tax_income_efficiency_bonus } consolidated_trade_modifier = { game_data = { category = country decaying = yes } selling_efficiency = medium_trade_efficiency_bonus } fortress_forger = { game_data = { category = country } global_fort_build_buildings_efficiency = 0.5 } siege_artillery_engineer = { game_data = { category = country } siege_ability = 0.15 } cas_spanish_dollar = { game_data = { category = country } monthly_inflation = -0.001 } cas_spanish_dollar_not_adopted = { game_data = { category = country } minting_inflation_threshold = -0.01 minting_income_factor = 0.05 } promoted_moderates_modifier = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus tolerance_heretic = 3 tolerance_own = -1 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty monthly_towards_conciliatory = societal_value_huge_monthly_move } promoted_radicals_modifier = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_extreme_penalty damage_done_versus_heretics_modifier = 0.1 global_pop_conversion_speed_modifier = 0.05 monthly_towards_belligerent = societal_value_huge_monthly_move } in_defense_of_hussitism_modifier = { game_data = { category = country } monthly_religious_influence = 0.3 monthly_war_exhaustion = -0.03 land_morale_modifier = 0.1 } forbidden_from_joining_unions = { game_data = { category = country } monthly_towards_plutocracy = societal_value_monthly_move } smugglers_struggling_modifier = { game_data = { category = country } import_efficiency = small_trade_efficiency_penalty global_estate_max_tax = -0.05 } free_trade_of_goods = { game_data = { category = country } export_efficiency = small_trade_efficiency_bonus global_production_efficiency = medium_production_efficiency_penalty } strong_guild = { game_data = { category = country } burghers_estate_target_satisfaction = medium_permanent_target_satisfaction merchant_maintenance_efficiency = -0.1 } influential_guild_members = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } influential_nobles = { game_data = { category = country } global_nobles_estate_power = 0.1 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } paranoid_recruitment = { game_data = { category = country } country_cabinet_efficiency = -0.075 } foreign_guild_infiltrated = { game_data = { category = country } spy_network_construction = 0.25 } guilds_compromised = { game_data = { category = country } counter_espionage = -0.25 } suspended_diplomat = { game_data = { category = country } diplomatic_capacity_modifier = -0.05 monthly_diplomats = -0.1 max_diplomats = -1 } trade_with_neighbor = { game_data = { category = country } global_merchant_power = 0.1 selling_efficiency = small_trade_efficiency_bonus } guilds_cooperating = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus global_merchant_power = 0.05 } traders_look_abroad = { game_data = { category = country } selling_efficiency = medium_trade_efficiency_bonus global_merchant_power = 0.05 } aristocracy_united = { game_data = { category = country } pop_join_rebel_threshold = -0.05 discipline = 0.05 } guilds_obstruct_trade = { game_data = { category = country } global_merchant_power = -0.5 global_merchant_capacity_modifier = -0.2 } usa_postal_roads_expansion = { game_data = { category = country } global_road_building_time = -0.33 build_gravel_road_cost_modifier = -0.1 build_paved_road_cost_modifier = -0.1 build_modern_road_cost_modifier = -0.1 } diplomatic_betrayal_modifier = { game_data = { category = country decaying = yes } french_subject_prevented_from_call_to_war = yes loyalty_to_overlord = -25 } strong_diplomacy_modifier = { game_data = { category = country } loyalty_to_overlord = 15 } aggressive_planning = { game_data = { category = country } aggressiveness_modifier = 0.1 } reduced_payment_obligations = { game_data = { category = country decaying = yes } payment_to_overlord_modifier = -0.5 } invest_in_members_economy_modifier = { game_data = { category = country decaying = yes } global_build_buildings_efficiency = 1.0 global_rgo_build_time = -0.5 } invest_in_members_administration_modifier = { game_data = { category = country decaying = yes } stability_investment = large_stability_investment global_integration_speed_modifier = 0.20 } invest_in_members_military_modifier = { game_data = { category = country decaying = yes } army_maintenance_efficiency = 0.5 navy_maintenance_efficiency = 0.5 } courting_dervishes_modifier = { game_data = { category = country decaying = yes } monthly_towards_mysticism = societal_value_monthly_move country_cabinet_efficiency = 0.1 court_spending_efficiency = -0.02 } influx_of_anatolian_scholars_modifier = { game_data = { category = country decaying = yes } nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty monthly_towards_centralization = societal_value_large_monthly_move research_speed_modifier = 0.05 } reshaped_bureaucracy = { game_data = { category = country } government_size = 1 country_cabinet_efficiency = 0.15 } strengthened_ministry_of_rites = { #If changed, change too the modifier in the policy in six_ministries law game_data = { category = country } stability_investment = small_stability_investment global_pop_conversion_speed_modifier = 0.1 } strengthened_ministry_of_personnel = { #If changed, change too the modifier in the policy in six_ministries law game_data = { category = country } government_size = 1 country_cabinet_efficiency = 0.2 } strengthened_ministry_of_revenue = { #If changed, change too the modifier in the policy in six_ministries law game_data = { category = country } minting_income_factor = 0.1 minting_inflation_threshold = 0.01 global_estate_max_tax = 0.1 } strengthened_ministry_of_war = { #If changed, change too the modifier in the policy in six_ministries law game_data = { category = country } army_maintenance_efficiency = 0.2 fort_maintenance_efficiency = 0.2 army_logistics_distance_modifier = 0.1 } strengthened_ministry_of_justice = { #If changed, change too the modifier in the policy in six_ministries law game_data = { category = country } monthly_rebel_growth = -0.0005 pop_join_rebel_threshold = -0.05 pop_leave_rebels_threshold = -0.05 } strengthened_ministry_of_works = { #If changed, change too the modifier in the policy in six_ministries law game_data = { category = country } build_gravel_road_cost_modifier = -0.1 build_paved_road_cost_modifier = -0.1 build_modern_road_cost_modifier = -0.1 build_railroad_cost_modifier = -0.1 global_build_buildings_efficiency = 0.2 } expanded_palace_bureaucracy = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law game_data = { category = country } country_cabinet_efficiency = 0.15 } conducted_population_census = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus global_monthly_control = 0.001 } increased_tariff_control = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus } issued_great_warnings = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law game_data = { category = country } revoke_privilege_cost_modifier = -0.1 global_estate_target_satisfaction = medium_permanent_target_satisfaction } commenced_infrastructure_works = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law game_data = { category = country } global_road_building_time = -0.05 build_gravel_road_cost_modifier = -0.15 build_paved_road_cost_modifier = -0.15 build_modern_road_cost_modifier = -0.15 } reinforced_fortifications = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law game_data = { category = country } global_fort_build_buildings_efficiency = 0.2 } divergence_in_traditional_norms_modifier = { game_data = { category = country decaying = yes } monthly_towards_centralization = societal_value_large_monthly_move monthly_towards_innovative = societal_value_large_monthly_move nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } open_trade_markets_modifier = { game_data = { category = country decaying = yes } monthly_towards_free_trade = societal_value_significant_monthly_move trade_sea_efficiency = medium_trade_sea_efficiency_bonus } wave_of_spiritualism_modifier = { game_data = { category = country decaying = yes } monthly_towards_spiritualist = societal_value_significant_monthly_move } wave_of_humanism_modifier = { game_data = { category = country decaying = yes } monthly_towards_humanist = societal_value_significant_monthly_move } conversion_efforts_modifier = { game_data = { category = country decaying = yes } global_pop_conversion_speed_modifier = 0.2 } great_pirate_state_modifier = { game_data = { category = country decaying = yes } monthly_navy_tradition = 0.2 naval_morale_modifier = 0.15 monthly_republican_tradition = 0.5 } spa_inspiring_heroism = { game_data = { category = country } naval_morale_modifier = 0.1 } spa_improved_cartography = { game_data = { category = country } exploration_preparation_time_modifier = -0.25 exploration_maintenance_efficiency = 0.20 } spa_reform_momentum = { game_data = { category = country } legislative_efficiency = 0.10 } spa_royal_tobacco_factory = { game_data = { category = country } global_tobacco_output_modifier = 0.2 } spa_castrato_of_ensenada = { game_data = { category = country } global_estate_max_tax = 0.1 tax_income_efficiency = large_tax_income_efficiency_bonus } additional_tribute = { game_data = { category = country } payment_to_overlord_modifier = 0.25 } trusting_old_guard = { game_data = { category = country decaying = yes } monthly_legitimacy = -0.15 court_spending_efficiency = 0.2 } granted_autonomy_to_expand_modifier = { game_data = { category = country } antagonism_received_modifier = -0.05 } fra_noble_crushing_rebellions = { game_data = { category = country } subject_loyalty = -10 nobles_estate_target_satisfaction = small_permanent_target_satisfaction monthly_rebel_growth = 0.001 monthly_towards_serfdom = societal_value_monthly_move } iro_memory_of_the_great_peacemaker = { game_data = { category = country } monthly_tribal_cohesion = 0.25 stability_investment = small_stability_investment monthly_gold_income = 4 } iro_earn_tribal_trust = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_bonus } iro_seek_to_integrate = { game_data = { category = country } improve_relation_impact = 0.25 antagonism_monthly_change_modifier = 0.01 } iro_too_aggressive_consolidation = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_mild_penalty improve_relation_impact = -0.33 antagonism_monthly_change_modifier = 0.02 } iro_shikellamy_missionaries_connections = { game_data = { category = country } research_speed_modifier = 0.10 tolerance_heathen = 1 global_monthly_development = 0.001 } iro_expelled_shikellamy = { game_data = { category = country } monthly_tribal_cohesion = 0.25 tolerance_heathen = -2 global_pop_conversion_speed_modifier = -0.2 } iro_strong_tribal_unity = { game_data = { category = country } army_light_infantry_power = 0.20 global_defensive = 0.15 stability_investment = large_stability_investment global_estate_target_satisfaction = medium_permanent_target_satisfaction } iro_welcoming_to_outsiders = { game_data = { category = country } research_speed_modifier = 0.10 diplomatic_reputation = diplomatic_reputation_weak_bonus } iro_forbade_foreign_contact = { game_data = { category = country } stability_investment = large_stability_investment monthly_tribal_cohesion = 0.25 global_max_control = 0.1 } iro_sharing_of_three_sisters_harvest = { game_data = { category = country } global_monthly_prosperity = 0.005 monthly_tribal_cohesion = 0.10 } iro_trading_of_furs = { game_data = { category = country } global_fur_output_modifier = 0.33 } iro_beavers_depleted = { game_data = { category = country } global_fur_output_modifier = -0.25 } iro_assertive_council_of_fifty = { game_data = { category = country } improve_relation_impact = -0.15 global_estate_target_satisfaction = medium_permanent_target_satisfaction global_crown_estate_power = -0.1 } iro_disregarded_council_of_fifty_diplomacy = { game_data = { category = country } global_crown_estate_power = 0.1 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } iro_champlain_aided_the_hurons = { game_data = { category = country } army_light_infantry_power = 0.1 } iro_merged_tribe = { game_data = { category = country decaying = yes } diplomatic_reputation = diplomatic_reputation_extreme_penalty } trading_in_firearms_iro = { game_data = { category = country } army_heavy_infantry_power = 0.15 } iro_matriarchal_agriculture = { game_data = { category = country } global_food_capacity_modifier = 0.25 global_monthly_development = 0.002 } chk_exodus_of_cahokia = { game_data = { category = country } monthly_gold_income = 6.5 monthly_prestige = -0.25 rural_migration_attraction = 0.33 global_max_control = -0.1 government_size = 2 } chk_preservation_of_cahokia = { game_data = { category = country } monthly_gold_income = 4.5 stability_investment = small_stability_investment cultural_influence_modifier = 0.10 global_max_control = -0.1 stability_cost_efficiency = -0.1 government_size = 2 prestige_decay = -0.0025 } chk_funding_woodhenge_restoration = { game_data = { category = country decaying = yes } monthly_gold_expense = 1 } chk_funding_new_woodhenge_expansion = { game_data = { category = country decaying = yes } monthly_gold_expense = 2 } chk_return_of_political_elite = { game_data = { category = country } monthly_prestige = 0.33 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction clergy_estate_target_satisfaction = medium_permanent_target_satisfaction } chk_warbands_for_food_aggression = { game_data = { category = country } antagonism_received_modifier = 0.1 land_morale_modifier = 0.1 } chk_reintroduction_of_nixtamalization = { game_data = { category = country } global_population_growth = 0.001 global_maize_output_modifier = -0.10 global_monthly_development = 0.001 global_pop_food_consumption = -0.1 } chk_over_reliance_on_maize = { game_data = { category = country } global_population_growth = -0.002 global_maize_output_modifier = 0.10 global_pop_food_consumption = 0.1 } chk_maize_cravings_mod = { game_data = { category = country } global_population_growth = -0.004 global_maize_output_modifier = 0.25 global_monthly_development = -0.002 global_pop_food_consumption = 0.2 } chk_new_golden_age = { game_data = { category = country } monthly_towards_innovative = societal_value_large_monthly_move research_speed_modifier = 0.1 land_cost_on_distance_from_capital_speed_propagation = 0.1 global_urban_build_buildings_efficiency = 0.20 global_monthly_development = 0.003 stability_investment = large_stability_investment government_size = 1 monthly_gold_income = 6 } chk_restricted_construction = { game_data = { category = country } global_build_buildings_efficiency = -0.33 monthly_gold_income = 4 } chk_new_urban_planning = { game_data = { category = country } global_monthly_development = 0.001 monthly_gold_income = -1 global_urban_build_buildings_efficiency = 0.20 } chk_shadow_of_cahokia = { game_data = { category = country decaying = yes } monthly_prestige = -0.25 } pue_return_to_mesa_verde = { game_data = { category = country } global_build_buildings_efficiency = -0.2 stability_investment = small_stability_investment global_food_capacity_modifier = -0.25 } pue_unifying_campaign = { game_data = { category = country } stability_investment = small_stability_investment_penalty antagonism_monthly_change_modifier = 0.03 land_morale_modifier = 0.15 war_no_cb_cost_modifier = -0.5 declaring_war_cost_modifier = -0.5 } pue_maintain_inner_tribal_peace = { game_data = { category = country } monthly_tribal_cohesion = 0.25 stability_investment = small_stability_investment monthly_gold_income = 6 global_integration_speed_modifier = 0.20 war_no_cb_cost_modifier = 1 declaring_war_cost_modifier = 1 } pue_unification_of_the_ancestral_puebloans = { game_data = { category = country } monthly_tribal_cohesion = 0.25 monthly_prestige = 0.25 cultural_tradition = 0.05 stability_investment = large_stability_investment global_integration_speed_modifier = 0.20 global_population_growth = 0.001 } nov_benefits_of_peterhof = { game_data = { category = country } import_efficiency = tiny_trade_efficiency_bonus global_merchant_power = 0.1 } nov_financing_ushkuyniks_pirates = { game_data = { category = country } privateer_durability = 0.02 hire_privateer_cost_modifier = -0.33 burghers_estate_target_satisfaction = medium_privilege_target_satisfaction } nov_further_posadnik_reforms = { game_data = { category = country } country_cabinet_efficiency = 0.10 estate_power_from_cabinet = 0.15 global_nobles_estate_power = 0.10 global_peasants_estate_power = -0.10 } nov_ushkuiniks_dissolved = { game_data = { category = country decaying = yes } privateer_maintenance_cost_modifier = 0.15 privateer_durability = -0.02 antagonism_received_modifier = -0.10 } nov_increased_fees_on_ivans_hundred = { game_data = { category = country } burghers_estate_max_tax = 0.15 global_nobles_estate_power = 0.10 } ################################### # Italian Wars ################################### conflict_yields_military_advances_modifier = { game_data = { category = country } research_speed_modifier = 0.1 } iw_army_tradition_momentum_modifier = { game_data = { category = country } monthly_army_tradition = 0.33 } iw_quality_push_modifier = { game_data = { category = country } monthly_towards_quality = societal_value_large_monthly_move combined_bonus_per_type = 0.01 } nov_expand_central_influence = { game_data = { category = country } global_monthly_control = 0.003 global_distance_from_capital_speed_propagation = 0.225 legislative_efficiency = 0.10 colonial_maintenance_efficiency = 0.20 monthly_towards_centralization = societal_value_minor_monthly_move } nov_allow_self_governance = { game_data = { category = country } global_distance_from_capital_speed_propagation = -0.05 legislative_efficiency = -0.05 global_monthly_development = 0.002 monthly_towards_decentralization = societal_value_minor_monthly_move } nov_minting_of_novgorodka = { game_data = { category = country } minting_income_factor = 0.15 } nov_reliance_on_other_currencies = { game_data = { category = country } global_merchant_power = 0.10 selling_efficiency = medium_trade_efficiency_bonus } nov_study_of_gunpowder = { game_data = { category = country } army_heavy_infantry_power = 0.05 research_speed_modifier = 0.10 } nov_beeswax_and_fur_trade = { game_data = { category = country decaying = yes } global_fur_output_modifier = 0.33 global_beeswax_output_modifier = 0.33 export_efficiency = medium_trade_efficiency_bonus } mission_development_projects_modifier = { game_data = { category = country decaying = yes } global_monthly_prosperity = 0.001 } silver_based_coinage = { game_data = { category = country } global_silver_output_modifier = 0.1 global_copper_output_modifier = -0.2 } slash_and_burn_foresting = { game_data = { category = country } global_tar_output_modifier = 0.1 global_lumber_output_modifier = 0.1 } integration_efforts_modifier = { game_data = { category = country } annexation_speed_modifier = 0.1 } taxation_reforms_modifier = { game_data = { category = country decaying = yes } tax_income_efficiency = large_tax_income_efficiency_bonus monthly_towards_centralization = 0.1 } PRU_noble_reconciliation = { game_data = { category = country } global_nobles_estate_power = 0.1 monthly_towards_decentralization = societal_value_minor_monthly_move } PRU_mild_suppression = { game_data = { category = country } global_nobles_estate_power = -0.1 monthly_towards_centralization = societal_value_minor_monthly_move } PRU_harsh_suppression = { game_data = { category = country } global_nobles_estate_power = -0.25 monthly_towards_centralization = societal_value_monthly_move } parliament_favor_merchants_modifier = { game_data = { category = country decaying = yes } burghers_estate_agenda_impact = 0.33 global_burghers_estate_power = 0.5 } empowered_burghers_modifier = { game_data = { category = country decaying = yes } global_burghers_estate_power = 1 monthly_towards_plutocracy = societal_value_large_monthly_move nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } maritime_lanes_modifier = { game_data = { category = country decaying = yes } monthly_navy_tradition = 0.3 sea_cost_on_distance_from_capital_when_maritime = -1 } expanded_trade_capacity = { game_data = { category = country } global_merchant_capacity_modifier = 0.1 trade_land_efficiency = medium_trade_land_efficiency_bonus trade_sea_efficiency = medium_trade_sea_efficiency_bonus } foreign_destabilization_efforts_modifier = { game_data = { category = country decaying = yes } diplomatic_reputation = diplomatic_reputation_mild_penalty monthly_diplomats = -0.1 stability_investment = large_stability_investment_penalty } matters_of_the_nobles_modifier = { game_data = { category = country } nobles_estate_agenda_impact = 0.2 monthly_towards_aristocracy = societal_value_monthly_move global_nobles_estate_power = 0.5 } matters_of_the_burghers_modifier = { game_data = { category = country } burghers_estate_agenda_impact = 0.2 monthly_towards_plutocracy = societal_value_monthly_move global_burghers_estate_power = 0.5 } matters_of_the_peasants_modifier = { game_data = { category = country } peasants_estate_agenda_impact = 0.2 monthly_towards_free_subjects = societal_value_monthly_move global_peasants_estate_power = 0.5 } matters_of_the_crown_modifier = { game_data = { category = country } global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_crown_estate_power = 0.15 } fervor_of_the_faithful_modifier = { game_data = { category = country } global_manpower_modifier = 0.15 damage_done_versus_heathens_modifier = 0.05 monthly_towards_belligerent = societal_value_monthly_move } studying_jurisprudence_modifier = { game_data = { category = country } tolerance_own = 1 stability_investment = large_stability_investment monthly_towards_traditionalist = societal_value_monthly_move } buildings_sabotaged = { game_data = { category = country } global_manpower_modifier = -0.05 monthly_gold_income = -2 } mission_trade_focus_modifier = { game_data = { category = country } selling_efficiency = medium_trade_efficiency_bonus global_merchant_capacity_modifier = 0.05 } mission_industry_focus_modifier = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus non_rural_migration_attraction = 2 } surge_of_materials_modifier = { game_data = { category = country } global_pop_promotion_speed_modifier = 0.1 global_construction_speed = 0.1 } strained_textile_industry_modifier = { game_data = { category = country decaying = yes } global_cloth_output_modifier = -0.2 global_fine_cloth_output_modifier = -0.2 } mexica_period_of_expansion_modifier = { game_data = { category = country #decaying = yes } global_crown_estate_power = 0.5 annexation_speed_modifier = 0.2 monthly_towards_centralization = societal_value_monthly_move } mexica_period_of_stability_modifier = { game_data = { category = country #decaying = yes } global_estate_target_satisfaction = large_permanent_target_satisfaction monthly_towards_traditionalist = societal_value_monthly_move } mexica_period_of_passive_growth_modifier = { game_data = { category = country #decaying = yes } country_cabinet_efficiency = 0.05 global_monthly_development = 0.001 monthly_towards_inward = societal_value_monthly_move } yua_dictator_powers = { game_data = { category = country } change_policy_cost_modifier = 0.2 global_crown_estate_power = 0.15 } lessors_from_the_port_of_martaban_modifier = { game_data = { category = country } selling_efficiency = medium_trade_efficiency_bonus global_merchant_capacity_modifier = 0.15 } angkor_architecture_modifier = { game_data = { category = country } global_build_buildings_efficiency = 0.2 monthly_prestige = 0.25 } application_of_chinese_legal_practices_modifier = { game_data = { category = country } country_cabinet_efficiency = 0.05 government_size = 1 } functional_government_modifier = { game_data = { category = country decaying = yes } global_crown_estate_power = 0.1 } strongest_pirate_modifier = { game_data = { category = country } global_sailors_modifier = 0.33 naval_damage_done = 0.1 monthly_prestige = 0.2 } profitable_exports_modifier = { game_data = { category = country } trade_income = 0.05 } advances_in_production_modifier = { game_data = { category = country } global_production_efficiency = medium_production_efficiency_bonus } new_capital_economy = { game_data = { category = country decaying = yes } monthly_towards_capital_economy = societal_value_significant_monthly_move selling_efficiency = medium_trade_efficiency_bonus bank_interest = -0.025 } profit_dividents_modifier = { game_data = { category = country decaying = yes } trade_income = 0.1 export_efficiency = medium_trade_efficiency_bonus } stronger_relations_with_china_modifier = { game_data = { category = country decaying = yes } monthly_towards_sinicized = societal_value_huge_monthly_move tribute_payment_received_modifier = 0.25 } distanced_from_china_modifier = { game_data = { category = country decaying = yes } monthly_towards_unsinicized = societal_value_significant_monthly_move cultural_tradition_modifier = 0.2 } enforced_sinicization_modifier = { game_data = { category = country decaying = yes } monthly_towards_sinicized = societal_value_significant_monthly_move global_estate_target_satisfaction = tiny_permanent_target_satisfaction } imposed_sanctions_modifier = { game_data = { category = country decaying = yes } monthly_prestige = -0.15 tribute_payment_received_modifier = -0.5 monthly_towards_unsinicized = societal_value_large_monthly_move } beaurocratic_improvements_modifier = { game_data = { category = country decaying = yes } country_cabinet_efficiency = 0.05 monthly_towards_sinicized = societal_value_large_monthly_move } merchant_advantage_modifier = { game_data = { category = country decaying = yes } merchant_maintenance_efficiency = 0.2 burghers_estate_target_satisfaction = huge_permanent_target_satisfaction monthly_towards_sinicized = societal_value_monthly_move } dysfunctional_cabinet_modifier = { game_data = { category = country decaying = yes } country_cabinet_efficiency = -0.2 } sinicized_learnings_modifier = { game_data = { category = country decaying = yes } research_speed_modifier = 0.1 } strengthened_local_traditions_modifier = { game_data = { category = country decaying = yes } global_estate_satisfaction_recovery = 0.005 } refused_tributes_modifier = { game_data = { category = country decaying = yes } tribute_payment_received_modifier = -0.25 monthly_legitimacy = 0.2 } chinese_architectural_influences_modifier = { game_data = { category = country decaying = yes } global_build_buildings_efficiency = 0.2 monthly_towards_sinicized = societal_value_significant_monthly_move } coins_in_our_name_modifier = { game_data = { category = country decaying = yes } minting_inflation_threshold = 0.05 monthly_legitimacy = 0.25 } absolutist_influences_government_modifier = { game_data = { category = country decaying = yes } monthly_towards_absolutism = societal_value_large_monthly_move global_estate_target_satisfaction = larger_permanent_target_satisfaction_penalty } liberal_influences_government_modifier = { game_data = { category = country decaying = yes } monthly_towards_liberalism = societal_value_large_monthly_move global_estate_satisfaction_recovery = 0.001 } victory_in_the_hyw_modifier = { game_data = { category = country decaying = yes } subject_loyalty = 20 global_crown_estate_power = 0.2 } pentarch_constantinople = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_very_weak_bonus } pentarch_rome = { game_data = { category = country } court_spending_efficiency = 0.1 } pentarch_jerusalem = { game_data = { category = country } monthly_prestige = monthly_prestige_weak_bonus } pentarch_antioch = { game_data = { category = country } global_estate_target_satisfaction = tiny_permanent_target_satisfaction } pentarch_alexandria = { game_data = { category = country } research_speed_modifier = 0.025 } pentarch_constantinople_upgraded = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus } pentarch_rome_upgraded = { game_data = { category = country } court_spending_efficiency = 0.2 } pentarch_jerusalem_upgraded = { game_data = { category = country } monthly_prestige = monthly_prestige_mild_bonus } pentarch_antioch_upgraded = { game_data = { category = country } global_estate_target_satisfaction = small_permanent_target_satisfaction } pentarch_alexandria_upgraded = { game_data = { category = country } research_speed_modifier = 0.05 } mended_schism = { game_data = { category = country } clergy_estate_target_satisfaction = small_permanent_target_satisfaction tolerance_heretic = 2 monthly_legitimacy = 0.1 monthly_devotion = 0.1 monthly_republican_tradition = 0.1 global_heretic_pop_conversion_speed_modifier = 0.10 } bureaucratic_spending_reform_modifier = { game_data = { category = country decaying = yes } global_bureaucracy_maintenance_efficiency = 0.2 global_bureaucracy_removal_efficiency = 0.1 } # Frankokratia ach_sale_of_albania = { game_data = { category = country decaying = yes } monthly_gold_income = 15 } ach_focus_on_rule = { game_data = { category = country } parliament_base_support = 0.20 global_monthly_control = 0.0025 pop_join_rebel_threshold = -0.25 stability_investment = large_stability_investment } ach_focus_on_diplomacy = { game_data = { category = country } monthly_diplomats = 0.3 improve_relation_impact = 0.25 diplomatic_spending_cost = -0.25 diplomatic_reputation = diplomatic_reputation_mild_bonus } ach_focus_on_restoration = { game_data = { category = country } declaring_war_cost_modifier = -0.2 casus_belli_creation_speed_modifier = 0.2 spy_network_construction = 0.33 } ach_crush_the_purple_phoenix = { game_data = { category = country } global_war_score_efficiency = 0.10 siege_ability = 0.1 antagonism_received_modifier = 0.10 } ach_avoided_byzantine_civil_war = { game_data = { category = country } monthly_towards_conciliatory = societal_value_large_monthly_move tolerance_heretic = 2 stability_investment = large_stability_investment } ach_favored_the_french = { game_data = { category = country } cultural_influence_modifier = 0.25 country_cabinet_efficiency = 0.1 global_pop_assimilation_speed_modifier = 0.15 global_pop_conversion_speed_modifier = 0.20 nobles_estate_levy_size = 1 } ach_compromise_wth_the_greeks = { game_data = { category = country decaying = yes } nobles_estate_levy_size = -0.25 peasants_estate_levy_size = 0.25 peasants_estate_target_satisfaction = large_permanent_target_satisfaction nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } ach_crowning_of_a_new_emperor = { game_data = { category = country } monthly_prestige = 0.20 subject_loyalty = 15 improve_relation_impact = 0.25 global_crown_estate_power = 0.10 } ach_bolster_calls_for_restoration = { game_data = { category = country decaying = yes } antagonism_received_modifier = -0.10 mercenary_maintenance_efficiency = 0.10 hire_mercenary_premium_cost_modifier = -0.15 global_levy_size_modifier = 0.25 levy_maintenance_modifier = -0.25 monthly_towards_belligerent = societal_value_monthly_move } ach_leverage_latin_title_political = { game_data = { category = country } global_estate_satisfaction_recovery = 0.010 parliament_base_support = 0.15 monthly_legitimacy = 0.15 monthly_gold_income = 2 global_estate_target_satisfaction = large_permanent_target_satisfaction } lat_support_from_the_papacy = { game_data = { category = country } stability_investment = large_stability_investment monthly_war_exhaustion = -0.05 levy_recovery_modifier = 0.20 clergy_estate_target_satisfaction = medium_permanent_target_satisfaction monthly_religious_influence = 0.25 } ath_tax_catalan_appeasement = { game_data = { category = country decaying = yes } tax_income_efficiency = huge_tax_income_efficiency_penalty monthly_prestige = -0.20 global_estate_max_tax = -0.05 } ath_estate_power_catalan_appeasement = { game_data = { category = country decaying = yes } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction global_nobles_estate_power = 1 global_peasant_enfranchisment = -0.15 monthly_legitimacy = -0.10 } ath_expulsion_of_the_catalan_company = { game_data = { category = country decaying = yes } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty global_nobles_estate_power = -0.20 stability_investment = stability_investment_penalty global_levy_size_modifier = -0.33 } ath_strike_into_thessaly = { game_data = { category = country } siege_ability = 0.1 global_war_score_efficiency = 0.10 } ath_favored_latin_elite = { game_data = { category = country } nobles_estate_min_tax = 0.10 global_peasant_enfranchisment = -0.05 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction } ath_placated_the_greek_populace = { game_data = { category = country } global_peasant_enfranchisment = 0.15 peasants_estate_target_satisfaction = large_permanent_target_satisfaction stability_investment = standard_stability_investment } ath_rewarded_catalans_greek_lands = { game_data = { category = country } nobles_estate_levy_size = 1 nobles_estate_min_tax = 0.05 global_peasant_enfranchisment = -0.10 global_pop_assimilation_speed_modifier = 0.2 stability_investment = tiny_stability_investment_penalty } ath_encroached_rule_of_the_catalan_company = { game_data = { category = country decaying = yes } global_crown_estate_power = -0.25 pop_join_rebel_threshold = -0.2 global_max_control = -0.05 land_morale_modifier = 0.1 } ath_wary_of_the_catalan_company = { game_data = { category = country decaying = yes } global_nobles_estate_power = -0.25 global_max_control = -0.02 stability_investment = standard_stability_investment monthly_legitimacy = 0.10 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } lat_a_distinct_latin_bureaucracy = { game_data = { category = country decaying = yes } change_policy_cost_modifier = -0.20 legislative_efficiency = 0.20 global_integration_speed_modifier = 0.20 global_max_control = 0.05 global_monthly_control = 0.003 } lat_catalan_inspired_bureaucracy = { game_data = { category = country decaying = yes } change_policy_cost_modifier = -0.25 legislative_efficiency = 0.10 global_levy_recruitment_speed_modifier = 0.25 tax_income_efficiency = huge_tax_income_efficiency_bonus global_monthly_control = 0.0025 } lat_neapolitan_inspired_bureaucracy = { game_data = { category = country decaying = yes } change_policy_cost_modifier = -0.10 legislative_efficiency = 0.25 global_estate_satisfaction_decay = estate_satisfaction_mild_bonus stability_cost_efficiency = 0.5 global_integration_speed_modifier = 0.20 } lat_byzantine_inspired_bureaucracy = { game_data = { category = country decaying = yes } change_policy_cost_modifier = -0.15 legislative_efficiency = 0.15 court_spending_efficiency = 0.02 monthly_legitimacy = 0.25 country_child_education = 0.25 cultural_influence = 3 } lat_crusader_inspired_bureaucracy = { game_data = { category = country decaying = yes } change_policy_cost_modifier = -0.10 legislative_efficiency = 0.10 war_score_vs_other_religion_efficiency = 0.15 global_integration_speed_modifier = 0.15 tolerance_own = 0.5 global_pop_conversion_speed_modifier = 0.40 } lat_strike_the_beyliks = { game_data = { category = country } monthly_towards_belligerent = societal_value_monthly_move monthly_towards_offensive = societal_value_large_monthly_move siege_ability = 0.20 army_tradition_from_battle = 0.5 } lat_defensive_approach_to_anatolia = { game_data = { category = country } global_fort_build_buildings_efficiency = 0.5 fort_maintenance_efficiency = 0.4 monthly_towards_defensive = societal_value_large_monthly_move land_morale_recovery = 0.01 } lat_avoided_bulgaria_serbia_campaigns = { game_data = { category = country decaying = yes } global_integration_speed_modifier = 0.20 global_monthly_control = 0.003 global_monthly_development = 0.002 monthly_towards_conciliatory = societal_value_large_monthly_move global_monthly_prosperity = 0.001 global_build_buildings_efficiency = 0.20 } lat_leveraged_patriarchate_for_estate_gain = { game_data = { category = country decaying = yes } clergy_estate_target_satisfaction = medium_permanent_target_satisfaction clergy_estate_min_tax = 0.1 } lat_refused_to_restore_patriarchate = { game_data = { category = country decaying = yes } tolerance_heretic = 2 tolerance_own = -0.25 } lat_end_of_byzantine_culture = { game_data = { category = country } cultural_tradition_modifier = 0.25 cultural_influence_modifier = 0.25 court_spending_efficiency = 0.1 global_pop_assimilation_speed_modifier = 0.25 } lat_legacy_of_rome = { game_data = { category = country } cultural_tradition_modifier = 0.10 court_spending_efficiency = -0.05 country_cabinet_efficiency = 0.15 nobles_estate_target_satisfaction = medium_permanent_target_satisfaction skill_of_new_artists = 0.10 } # Frankokratia end enforced_peace = { game_data = { category = country decaying = yes } diplomatic_reputation = diplomatic_reputation_severe_penalty } victory_over_china = { game_data = { category = country decaying = yes } monthly_towards_unsinicized = societal_value_huge_monthly_move global_crown_estate_power = 0.33 country_cabinet_efficiency = 0.2 } rome_reclaimed_modifier = { game_data = { category = country } tolerance_own = 1 monthly_religious_influence = 0.25 } rome_lost_modifier = { game_data = { category = country } tolerance_own = -1 global_pop_conversion_speed_modifier = -0.33 } push_for_religious_reformation_modifier = { game_data = { category = country decaying = yes } monthly_nahualt_reform_progress = 0.2 } architect_of_felicity_modifier = { game_data = { category = country decaying = yes } land_cost_on_distance_from_capital_speed_propagation = 0.2 } hindered_shipbuilding_research_modifier = { game_data = { category = country decaying = yes } monthly_navy_tradition = -0.2 research_speed_modifier = -0.05 } maj_sumpah_palapa_modifier = { game_data = { category = country decaying = yes } discipline = 0.05 land_morale_modifier = 0.2 siege_ability = 0.1 } favored_hellenic_ways = { game_data = { category = country } monthly_towards_hellenization = societal_value_minor_monthly_move cultural_tradition_modifier = 0.25 } favored_latin_ways = { game_data = { category = country } monthly_towards_latinization = societal_value_minor_monthly_move skill_of_new_artists = 0.15 } greek_culture_new_generation = { game_data = { category = character decaying = yes } research_speed_modifier = 0.05 stability_investment = small_stability_investment_penalty } greek_culture_allowed_corrupt_cabinet = { game_data = { category = character } country_cabinet_efficiency = -0.1 } italian_culture_push_for_ancient_greek_rediscovery = { game_data = { category = country } monthly_towards_humanist = societal_value_monthly_move research_speed_modifier = 0.05 num_possible_artists = 1 } italian_culture_patronage_of_new_arts = { game_data = { category = country } tax_income_efficiency = small_tax_income_efficiency_penalty monthly_towards_innovative = societal_value_monthly_move monthly_prestige = monthly_prestige_severe_bonus } italian_culture_employ_condottieri = { game_data = { category = country } global_crown_estate_power = -0.05 hire_mercenary_leader_cost_modifier = -0.20 hire_mercenary_premium_cost_modifier = -0.20 mercenary_maintenance_efficiency = 0.10 } italian_culture_expansion_of_influence = { game_data = { category = country } antagonism_received_modifier = -0.15 monthly_prestige = monthly_prestige_mild_bonus } italian_culture_spread_of_florentine_culture = { game_data = { category = country } cultural_tradition_modifier = -0.10 monthly_prestige = monthly_prestige_severe_bonus global_institution_growth_modifier = 0.15 } italian_culture_neglected_peasants_for_art = { game_data = { category = country } cultural_influence_modifier = 0.1 global_monthly_art_start_chance = 0.25 hire_artist_cost_modifier = 0.25 burghers_estate_target_satisfaction = large_permanent_target_satisfaction peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty } italian_culture_aid_the_peasantry = { game_data = { category = country } global_monthly_literacy = 0.05 hire_artist_cost_modifier = 0.25 global_monthly_art_start_chance = -0.66 global_population_growth = 0.001 peasants_estate_target_satisfaction = large_permanent_target_satisfaction global_life_expectancy = 3 } italian_culture_renowned_architect = { game_data = { category = country } global_build_buildings_efficiency = 0.1 } italian_culture_funded_artist_resources = { game_data = { category = country decaying = yes } court_spending_efficiency = 0.10 } italian_culture_scale_back_on_patronage_of_arts = { game_data = { category = country } skill_of_new_artists = -0.25 global_monthly_art_start_chance = -0.25 court_spending_efficiency = 0.10 } italian_culture_continue_patronage_of_arts = { game_data = { category = country decaying = yes } court_spending_efficiency = -0.05 skill_of_new_artists = 0.10 global_monthly_art_start_chance = 0.10 } italian_culture_coluccio_salutati_in_the_court = { game_data = { category = country } country_cabinet_efficiency = -0.10 monthly_towards_humanist = societal_value_monthly_move research_speed_modifier = 0.05 stability_investment = 0.10 } italian_culture_luomo_universale = { game_data = { category = country } research_speed_modifier = 0.10 monthly_towards_humanist = societal_value_monthly_move country_child_education = 0.2 } italian_culture_translation_works_of_guarino = { game_data = { category = country } research_speed_modifier = 0.15 monthly_towards_humanist = societal_value_monthly_move } affirmation_of_biljno_polje = { game_data = { category = country } antagonism_religion_influence = -0.1 monthly_diplomats = 0.1 } promoted_hesychastic_influences_modifier = { game_data = { category = country decaying = yes } orthodox_synod_cost_modifier = 0.25 invite_patriarch_delegation_cost_modifier = 0.25 tolerance_own = 1 } suppressed_hesychastic_influences_modifier = { game_data = { category = country decaying = yes } tolerance_own = -1 monthly_religious_influence = 0.2 } greek_culture_polis_influence_in_court = { game_data = { category = country decaying = yes } parliament_base_support = -0.05 } greek_culture_allowed_translations_of_old_latin_works = { game_data = { category = country decaying = yes } global_monthly_literacy = 0.02 monthly_towards_hellenization = societal_value_monthly_move } surge_in_naval_expansion_modifier = { game_data = { category = country } monthly_towards_naval = societal_value_large_monthly_move navy_heavy_ship_build_cost_modifier = -0.2 navy_maintenance_efficiency = 0.33 } textile_monopolies_modifier = { game_data = { category = country } global_burghers_estate_power = 1 global_peasant_enfranchisment = -0.1 monthly_towards_serfdom = societal_value_huge_monthly_move } quality_arms_modifier = { game_data = { category = country } discipline = 0.03 global_weaponry_output_modifier = 0.15 monthly_towards_capital_economy = societal_value_huge_monthly_move } quality_artisan_craftsmanship_modifier = { game_data = { category = country } army_maintenance_efficiency = 0.1 diplomatic_spending_cost = -0.03 court_spending_efficiency = 0.1 } standardized_brewing_practices_modifier = { game_data = { category = country } monthly_rebel_growth = -0.0025 monthly_prestige = 0.2 diplomatic_reputation = diplomatic_reputation_mild_bonus } advanced_masonry_techniques_modifier = { game_data = { category = country } global_build_buildings_efficiency = 0.2 global_construction_speed = 0.25 } bul_unrecognized_imperial_title = { game_data = { category = country } max_diplomats = -1 diplomatic_range = -500 num_possible_rivals = -1 num_possible_artists = -1 monthly_prestige = -0.1 cultures_capacity = -1 government_size = -1 diplomatic_capacity = -1 mercenary_range_modifier = -0.5 } hre_internal_peace_enforced = { game_data = { category = country } } ############################################## ## Parliament Issue Expansion Modifiers (1.2) ############################################## parl_royal_monopoly_mod = { game_data = { category = country } trade_income = 0.10 } parl_charter_governors_mod = { game_data = { category = country } subject_loyalty = 3 subject_income_modifier = 0.05 } parl_colonial_admin_mod = { game_data = { category = country } subject_income_modifier = 0.10 export_efficiency = tiny_trade_efficiency_bonus } parl_royal_treasury_mod = { game_data = { category = country } minting_income_factor = 0.10 monthly_inflation = -0.003 } parl_royal_censure_mod = { game_data = { category = country } antagonism_monthly_change_modifier = 0.05 diplomatic_reputation = 1 } parl_emergency_levies_mod = { game_data = { category = country } global_army_levy_size_modifier = 0.15 } parl_royal_art_patronage_mod = { game_data = { category = country } global_monthly_art_start_chance = 0.1 monthly_prestige = 0.5 } parl_feudal_levies_mod = { game_data = { category = country } army_heavy_cavalry_power = 0.05 army_heavy_cavalry_reinforce_cost_modifier = -0.10 wrong_culture_levy_size = 0.10 } parl_military_exercises_mod = { game_data = { category = country } land_morale_modifier = 0.10 army_tradition_from_battle = 0.5 monthly_army_tradition = 0.1 } parl_heralds_college_mod = { game_data = { category = country } diplomatic_reputation = 1 } parl_chivalric_orders_mod = { game_data = { category = country } nobles_estate_levy_size = 0.1 prestige_from_land_battle = 0.5 monthly_army_tradition = 0.2 } parl_noble_privateers_mod = { game_data = { category = country } privateer_maintenance_cost_modifier = -0.2 privateer_durability = 0.02 } parl_land_trade_mod = { game_data = { category = country } trade_land_efficiency = small_trade_land_efficiency_bonus global_trade_through_owned_territory_efficiency = 1.2 } parl_noble_colonization_mod = { game_data = { category = country } colonial_migration_size_modifier = 0.15 colonial_maintenance_efficiency = 0.20 create_colonial_charter_cost_modifier = -0.15 } parl_hunting_rights_mod = { game_data = { category = country } expand_rgo_hunting_cost_modifier = -0.2 } parl_garrison_law_mod = { game_data = { category = country } global_garrison_size_modifier = 0.25 } parl_garrison_law_failure_mod = { game_data = { category = country } monthly_rebel_growth = 0.0005 } parl_clergy_charity_mod = { game_data = { category = country } global_life_expectancy = 2 pop_leave_rebels_threshold = -0.05 global_pop_food_consumption = -0.15 } parl_religious_missions_mod = { game_data = { category = country } monthly_religious_influence = 1 building_missionary_effort_modifier = 0.5 } parl_canonical_law_mod = { game_data = { category = country } stability_investment = 0.10 global_monthly_control = 0.05 } parl_inquisition_courts_mod = { game_data = { category = country } monthly_religious_rebel_growth = -0.25 pop_leave_rebels_threshold = 0.05 } parl_inquisition_failure_mod = { game_data = { category = country } monthly_religious_rebel_growth = 0.20 } parl_religious_tolerance_mod = { game_data = { category = country } tolerance_heretic = 1 tolerance_heathen = 1 pop_leave_rebels_threshold = -0.10 } parl_monastery_network_mod = { game_data = { category = country } global_monthly_control = 0.10 } parl_pilgrimage_routes_mod = { game_data = { category = country } cultural_tradition_modifier = 0.10 diplomatic_reputation = 1 global_monthly_prosperity = 0.002 } parl_tithe_collection_mod = { game_data = { category = country } clergy_estate_target_satisfaction = huge_permanent_target_satisfaction tax_income_efficiency = large_tax_income_efficiency_bonus } parl_theological_seminaries_mod = { game_data = { category = country } research_speed_modifier = 0.10 global_monthly_literacy = 0.01 } parl_export_trade_mod = { game_data = { category = country } export_efficiency = small_trade_efficiency_bonus } parl_import_controls_mod = { game_data = { category = country } import_efficiency = small_trade_efficiency_bonus foreign_export_from_market_efficiency = -0.05 } parl_trade_expeditions_mod = { game_data = { category = country } trade_range_modifier = 0.25 export_efficiency = tiny_trade_efficiency_bonus } parl_commodity_exchange_mod = { game_data = { category = country } selling_efficiency = small_trade_efficiency_bonus merchant_maintenance_efficiency = 0.05 } parl_maritime_trade_mod = { game_data = { category = country } trade_sea_efficiency = medium_trade_sea_efficiency_bonus merchant_power_from_maritime = 0.025 } parl_trading_companies_mod = { game_data = { category = country } global_trades_per_burgher = 1 export_efficiency = tiny_trade_efficiency_bonus } parl_customs_houses_mod = { game_data = { category = country } import_efficiency = small_trade_efficiency_bonus foreign_export_from_market_efficiency = 0.1 } parl_artisan_guilds_mod = { game_data = { category = country } global_production_efficiency = 0.10 raw_material_in_province_impact = 0.05 } parl_trade_insurance_mod = { game_data = { category = country } trust_recovery = 0.10 bank_interest = -0.01 } parl_postal_relay_mod = { game_data = { category = country } merchant_maintenance_efficiency = 0.10 global_road_building_time = -0.1 } parl_common_food_stores_mod = { game_data = { category = country } global_food_capacity_modifier = 0.15 global_monthly_food_modifier = 0.10 } parl_farming_innovation_mod = { game_data = { category = country } global_monthly_food_modifier = 0.10 global_food_capacity_modifier = 0.15 expand_rgo_farming_cost_modifier = -0.10 } parl_irrigation_projects_mod = { game_data = { category = country } expand_rgo_farming_cost_modifier = -0.25 global_monthly_prosperity = 0.003 } parl_reduce_serfdom_mod = { game_data = { category = country } pop_leave_rebels_threshold = 0.10 global_pop_promotion_speed_modifier = 0.10 } parl_serfdom_slave_fail_mod = { game_data = { category = country } monthly_slave_rebel_growth = 0.0003 } parl_serfdom_peasant_fail_mod = { game_data = { category = country } monthly_peasants_estate_rebel_growth = 0.0003 } parl_village_councils_mod = { game_data = { category = country } global_monthly_control = 0.10 global_separatism = -2 } parl_artisan_guild_charters_mod = { game_data = { category = country } peasants_estate_target_satisfaction = huge_permanent_target_satisfaction global_pop_promotion_speed_modifier = 0.10 global_life_expectancy = 1 } parl_grain_imports_mod = { game_data = { category = country } food_purchase_efficiency = 0.3 import_efficiency = tiny_trade_efficiency_bonus global_pop_food_consumption = -0.05 } parl_rural_crafts_mod = { game_data = { category = country } expand_rgo_forestry_cost_modifier = -0.2 expand_rgo_gathering_cost_modifier = -0.2 } parl_noble_enclosure_mod = { game_data = { category = country } expand_rgo_farming_cost_modifier = -0.15 pop_leave_rebels_threshold = 0.05 } parl_war_taxes_mod = { game_data = { category = country } tax_income_efficiency = large_tax_income_efficiency_bonus monthly_war_exhaustion = -0.01 } parl_cavalry_reserve_mod = { game_data = { category = country } army_heavy_cavalry_reinforce_cost_modifier = -0.20 levy_combat_efficiency_modifier = 0.10 } parl_frontier_passes_mod = { game_data = { category = country } global_hostile_attrition = 0.5 } parl_military_chaplaincy_mod = { game_data = { category = country } land_morale_recovery = 0.05 land_unit_attrition = -0.10 } parl_field_hospitals_mod = { game_data = { category = country } regiment_reinforcement_speed = 0.10 land_unit_attrition = -0.05 } parl_naval_supply_mod = { game_data = { category = country } navy_maintenance_efficiency = 0.15 naval_unit_attrition = -0.05 } parl_siege_engineers_mod = { game_data = { category = country } siege_ability = 0.05 } parl_harvest_pooling_mod = { game_data = { category = country } global_supply_limit_modifier = 0.20 global_monthly_food_modifier = 0.05 } parl_supply_labor_mod = { game_data = { category = country } army_reinforce_efficiency = 0.30 global_hostile_attrition = 0.20 } parl_supply_labor_fail_mod = { game_data = { category = country } monthly_peasants_estate_rebel_growth = 0.0003 } parl_royal_roads_mod = { game_data = { category = country } road_cost_on_distance_from_capital = -2 global_distance_from_capital_speed_propagation = 0.10 } parl_mountain_passes_mod = { game_data = { category = country } land_cost_on_distance_from_capital = -2 global_distance_from_capital_speed_propagation = 0.05 } parl_parish_waypoints_mod = { game_data = { category = country } land_cost_on_distance_from_capital = -2 global_distance_from_capital_speed_propagation = 0.10 } parl_coastal_posts_mod = { game_data = { category = country } sea_cost_on_distance_from_capital = -3 port_cost_distance_from_capital = -3 } parl_road_corvee_mod = { game_data = { category = country } land_cost_on_distance_from_capital = -2 global_distance_from_capital_speed_propagation = 0.05 } parl_standing_regiments_mod = { game_data = { category = country } land_morale_modifier = 0.05 monthly_army_tradition = 0.10 army_tradition_decay = -0.001 } parl_wartime_conscription_mod = { game_data = { category = country } global_army_levy_size_modifier = 0.15 } parl_industrial_workshops_mod = { game_data = { category = country } global_production_efficiency = 0.10 raw_material_in_province_impact = 0.05 } parl_wartime_officer_corps_mod = { game_data = { category = country } monthly_army_tradition = 0.20 prestige_from_land_battle = 0.10 land_morale_modifier = 0.05 } anglican_vestments_modifier = { game_data = { category = country } global_fine_cloth_pop_demand = 1.0 } por_printing_ordinances_modifier = { game_data = { category = country } global_paper_pop_demand = 1.0 } rebel_country_slave = { game_data = { category = country } global_garrison_size_modifier = -0.9 } rebel_country_nationalist = { game_data = { category = country } global_garrison_size_modifier = -0.8 } rebel_country_religious = { game_data = { category = country } global_garrison_size_modifier = -0.8 } rebel_country_pretender = { game_data = { category = country } global_garrison_size_modifier = -0.7 } rebel_country_estate = { game_data = { category = country } global_garrison_size_modifier = -0.7 } bul_diplomatic_reintegration = { game_data = { category = country } annexation_speed_modifier = 0.2 monthly_towards_centralization = societal_value_monthly_move } bul_mutineers_in_the_army = { game_data = { category = country } land_morale_modifier = -0.1 land_morale_recovery = -0.01 } pis_condottieri_contracts = { game_data = { category = country } mercenary_maintenance_efficiency = 0.25 } luc_expansion_of_borders = { game_data = { category = country } siege_ability = 0.1 casus_belli_creation_speed_modifier = 0.25 } # ------------------------------------------------------------------------- # Imperial Circles modifiers # ------------------------------------------------------------------------- distributed_circle_levy = { game_data = { category = country } diplomatic_reputation = 1 } circle_landfriede_enforcer = { game_data = { category = country } diplomatic_reputation = 1 monthly_prestige = monthly_prestige_weak_bonus } received_imperial_circle_grant = { game_data = { category = country } monthly_prestige = monthly_prestige_weak_bonus } distributed_imperial_circle_grant = { game_data = { category = country } diplomatic_reputation = diplomatic_reputation_weak_bonus } pressured_circle_loyalty = { game_data = { category = country } monthly_prestige = monthly_prestige_weak_penalty } imposed_circle_authority = { game_data = { category = country } monthly_prestige = monthly_prestige_mild_bonus diplomatic_reputation = 1 } granted_circle_privilege = { game_data = { category = country } tax_income_efficiency = small_tax_income_efficiency_bonus global_levy_size_modifier = 0.1 global_manpower_modifier = 0.1 } imperial_intervention = { game_data = { category = country } monthly_prestige = monthly_prestige_weak_penalty diplomatic_reputation = diplomatic_reputation_weak_penalty } consolidating_circle_leadership = { game_data = { category = country } monthly_prestige = monthly_prestige_weak_bonus } granted_circle_infrastructure_expansion = { game_data = { category = country } nobles_estate_allowed_to_build_roads = yes global_build_buildings_efficiency = 0.2 global_levy_size_modifier = -0.1 global_manpower_modifier = -0.1 } granted_new_circle_titles = { game_data = { category = country } nobles_estate_target_satisfaction = medium_permanent_target_satisfaction court_spending_efficiency = 0.1 } reformed_circle_coinage_leader = { game_data = { category = country } minting_income_factor = -0.2 monthly_inflation = -0.0025 } reformed_circle_coinage_member = { game_data = { category = country } monthly_inflation = -0.0025 bank_interest = -0.01 } reduction_of_circle_titles = { game_data = { category = country } court_spending_efficiency = 0.2 legislative_efficiency = 0.2 } # sovereign_realm_modifier = { game_data = { category = country } global_crown_estate_power = 0.33 revoke_privilege_cost_modifier = -0.25 parliament_base_support = 0.25 global_estate_target_satisfaction = medium_permanent_target_satisfaction } gag_winner_timer = { game_data = { category = country decaying = yes } prestige_decay = -0.001 } estate_bureaucrats_maintenance_audit = { icon = gfx/interface/icons/timed_modifiers/estate_bureaucrats.dds category = mixed # Положительный эффект (экономия на зданиях) building_upkeep_efficiency = 0.1 # Негативные эффекты (побочки от оптимизации) country_cabinet_efficiency = -0.25 global_construction_speed = -0.25 }