################################### # Hardcoded ################################### province_base = { game_data = { category = province } province_integration_speed = 0.75 } positive_province_food_growth = { game_data = { category = province } local_population_growth = 0.001 } province_starving = { game_data = { category = province } local_population_growth = -0.025 local_supply_limit_modifier = -0.25 local_migration_attraction = -1.0 local_pop_demotion_speed_modifier = 0.5 local_upper_class_capacity_modifier = -0.5 local_life_expectancy = -10 local_migration_speed = 0.025 local_tribesmen_migration_allowed = yes local_laborers_migration_allowed = yes local_peasants_migration_allowed = yes } ################################### # From Events ################################### allow_local_ordinances = { game_data = { category = province } local_max_control = 0.05 local_nobles_estate_power = 1.0 } enforced_local_ordinances = { game_data = { category = province } local_max_control = 0.05 local_nobles_estate_power = -0.1 } refused_food_import = { game_data = { category = province } local_unrest = 0.1 local_monthly_food_modifier = 0.05 } scorched_earth = { game_data = { category = province } hostile_movement_cost = 0.5 local_monthly_food_modifier = -0.5 local_monthly_prosperity = -0.05 } local_noble_autonomy = { game_data = { category = province } local_nobles_estate_power = 5.0 local_max_control = -0.10 } bountiful_harvest = { game_data = { category = province } local_unrest = -0.1 local_monthly_food_modifier = 0.25 } economic_development_entrepreneur = { game_data = { category = province } local_raw_material_output = 0.15 } economic_downturn_modifier = { game_data = { category = province } local_raw_material_output = -0.15 } saints_enforced = { game_data = { category = province } local_unrest = 0.1 local_pop_assimilation_speed_modifier = 0.25 } rooting_out_heresy = { game_data = { category = province } local_unrest = 0.2 } aclla_distributed = { game_data = { category = province } local_unrest = -0.2 local_separatism = -0.25 } russian_famine = { game_data = { category = province } local_monthly_food_modifier = -0.75 } fra_routiers_looted_province = { game_data = { category = province } local_raw_material_output = -0.10 local_monthly_control = -0.001 local_max_control = -0.15 } chi_salt_black_market = { game_data = { category = province } local_salt_output_modifier = -0.5 local_monthly_control = -0.002 } chi_catastrophic_rain = { game_data = { category = province } local_population_growth = -0.005 local_food_capacity = -0.25 local_pop_join_rebel_threshold = -0.05 } chi_vietnamese_assimilation = { game_data = { category = province } local_pop_assimilation_speed_modifier = 0.25 local_unrest = 0.25 local_production_efficiency = 0.25 } chi_integrating_vietnam = { game_data = { category = province } local_integration_speed_modifier = 0.33 } chi_mongol_rebel_bands_curbed = { game_data = { category = province } local_separatism = -0.1 local_pop_assimilation_speed_modifier = -0.5 } chi_mongol_rebel_bands = { game_data = { category = province } local_separatism = 0.15 local_pop_join_rebel_threshold = -0.1 } maj_province_discontent = { game_data = { category = province } local_monthly_prosperity = -0.0025 local_unrest = 0.1 } PRU_settlers_in_silesia = { game_data = { category = province } local_build_buildings_efficiency = 0.2 local_monthly_development = 0.02 } PRU_robber_barons = { game_data = { category = province } local_max_control = -0.1 local_monthly_development = -0.01 local_unrest = 0.25 } PRU_crime_ridden = { game_data = { category = province } local_max_control = -0.25 local_pop_join_rebel_threshold = -0.1 } dlh_lightened_tax_burden = { game_data = { category = province } local_max_control = -0.15 local_unrest = -0.25 } ccw_sided_with_crown = { game_data = { category = province } local_nobles_estate_power = 5.0 local_max_control = -0.10 } ccw_sided_with_pretender = { game_data = { category = province } local_unrest = 0.25 } ccw_disloyal_burghers = { game_data = { category = province } local_unrest = 0.5 } ccw_disloyal_nobles = { game_data = { category = province } local_unrest = 0.5 } short_harvest_modifier = { game_data = { category = province } local_monthly_food_modifier = -0.5 } recent_white_storm_modifier = { game_data = { category = province decaying = yes } local_monthly_food_modifier = -0.5 local_population_growth = -0.005 } reduced_taxation_modifier = { game_data = { category = province } local_monthly_control = -0.005 local_monthly_prosperity = 0.0025 } capital_authority_modifier = { game_data = { category = province decaying = yes } local_rgo_build_time = -0.25 local_road_building_time = -0.33 } increasing_local_authority = { game_data = { category = province } local_monthly_control = 0.005 local_max_control = 0.10 } chastised_gubernatorial_administration = { game_data = { category = province } local_unrest = -0.1 } defended_gubernatorial_administration = { game_data = { category = province } local_unrest = 0.05 local_nobles_estate_power = 0.1 } local_legal_reform = { game_data = { category = province } local_monthly_control = 0.005 local_nobles_estate_power = -0.1 } hw_heretic_conversions_modifier = { game_data = { category = province } local_pop_conversion_speed = 0.05 } hw_prepared_defenses_modifier = { game_data = { category = province } local_defensive = 0.2 } ws_show_unity_of_faith = { game_data = { category = province } local_unrest = -0.1 local_pop_conversion_speed = 0.02 } expanded_food_production_modifier = { game_data = { category = province } local_monthly_food_modifier = 0.25 } cultural_intermixing_modifier = { game_data = { category = province } growth_is_primary_culture = yes local_pop_assimilation_speed = 0.05 } local_noble_integration_modifier = { game_data = { category = province } local_nobles_estate_power = 1 local_unrest = -0.05 province_integration_speed = 0.05 } provincial_expansion_modifier = { game_data = { category = province } local_migration_attraction = 2 local_monthly_prosperity = 0.0025 } cheaper_building_materials_modifier = { game_data = { category = province } local_build_buildings_efficiency = 0.1 local_masonry_output_modifier = 0.1 } rev_demoted_aristocracy_modifier = { game_data = { category = province decaying = yes } local_nobles_estate_power = -1 } mission_defensive_fortification_modifier = { game_data = { category = province } local_defensive = 0.2 local_devastation_recovery = 0.005 local_unrest = -0.1 } crushed_local_noble_league_modifier = { game_data = { category = province decaying = yes } local_unrest = 0.1 local_nobles_estate_power = -1 } crown_investments_modifier = { game_data = { category = province decaying = yes } local_monthly_development = 0.05 local_crown_estate_power = 1 } recent_tribunal_modifier = { game_data = { category = province decaying = yes } local_unrest = 0.25 local_pop_conversion_speed_modifier = -0.33 } recent_inspection_modifier = { game_data = { category = province decaying = yes } local_monthly_prosperity = 0.0015 local_max_control = 0.1 local_monthly_control = 0.005 } surplus_food_modifier = { game_data = { category = province } local_population_growth = 0.002 local_monthly_food_modifier = 0.5 } granary_town_famine_modifier = { game_data = { category = province } local_population_growth = -0.002 local_monthly_prosperity = -0.003 } province_innovative_tooling_techniques_modifier = { game_data = { category = province } local_raw_material_output = 0.25 local_production_efficiency = 0.1 } poor_tool_quality_modifier = { game_data = { category = province decaying = yes } local_raw_material_output = -0.2 local_production_efficiency = -0.05 } province_faceting_techniques_modifier = { game_data = { category = province } local_jewelry_output_modifier = 0.25 local_trades_per_burgher = 1 } recruitment_drive_modifier = { game_data = { category = province } local_manpower_modifier = 0.5 local_soldiers_pop_growth = 0.01 } rampant_crime_modifier = { game_data = { category = province } local_unrest = 0.5 } center_of_learning_modifier = { game_data = { category = province } local_monthly_literacy = 0.2 local_institution_growth_modifier = 0.33 local_cultural_influence = 0.1 local_cultural_tradition = 0.1 } local_artisans_retired_modifier = { game_data = { category = province } local_production_efficiency = -0.2 local_laborers_pop_growth = -0.005 } local_construction_boom_modifier = { game_data = { category = province } local_build_buildings_efficiency = 0.4 max_constructions_at_same_time = 1 } quarrying_strain_modifier = { game_data = { category = province } local_masonry_output_modifier = -0.25 local_unrest = 0.33 }