starting_ideas_1 = { age = age_1_traditions unlock_building = Town_holl unlock_building = Trade_centr unlock_building = Infrastructure unlock_building = Construction_ministry unlock_building = Proximity_house unlock_building = Capitol unlock_building = integration_office requires = written_alphabet } starting_ideas_2 = { age = age_2_renaissance unlock_building = Town_holl_2 unlock_building = Trade_centr_2 unlock_building = Construction_ministry_2 unlock_building = integration_chancery requires = renaissance_development ai_weight = { add = 100 } } starting_ideas_3 = { age = age_3_discovery unlock_building = Town_holl_3 unlock_building = Trade_centr_3 unlock_building = Construction_ministry_3 unlock_building = integration_ministry unlock_building = Capitol_2 requires = new_world_advance ai_weight = { add = 100 } } starting_ideas_4 = { age = age_4_reformation unlock_building = Town_holl_4 unlock_building = Trade_centr_4 unlock_building = Construction_ministry_4 unlock_building = Counting_house_2 requires = confessionalism_advance } starting_ideas_5 = { age = age_5_absolutism unlock_building = Town_holl_5 unlock_building = Trade_centr_5 unlock_building = Construction_ministry_5 unlock_building = Capitol_3 requires = manufactories_advance } starting_ideas_6 = { age = age_6_revolutions unlock_building = Town_holl_6 unlock_building = Trade_centr_6 unlock_building = Construction_ministry_6 requires = enlightenment_advance }