horses = { #War Horses method = farming category = raw_material color = goods_horses default_market_price = 2 transport_cost = 1 demand_add = { nobles = 0.01 soldiers = 0.005 } origin_in_old_world = yes custom_tags = { old_world_goods } } clay = { method = gathering category = raw_material color = goods_clay default_market_price = 0.25 transport_cost = 1 base_production = 0.02 ai_rgo_expansion_priority = 0.025 } sand = { method = gathering category = raw_material color = goods_sand default_market_price = 0.25 transport_cost = 1 base_production = 0.01 } coal = { method = mining category = raw_material color = goods_coal default_market_price = 2 transport_cost = 2 demand_add = { all = 0.0003 } demand_multiply = { upper = 25 tribesmen = 0 } winter_demand_modifier = { none = 0 mild = 0.5 normal = 1 severe = 2 } topography_demand_modifier = { mountains = 1.2 } } iron = { method = mining category = raw_material color = goods_iron default_market_price = 2.5 transport_cost = 1 ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo ai_rgo_expansion_priority = 0.025 } copper = { method = mining category = raw_material color = goods_copper default_market_price = 2.5 transport_cost = 1 } goods_gold = { method = mining category = raw_material color = goods_gold default_market_price = 6 transport_cost = 2 ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo ai_rgo_expansion_priority = 0.2 demand_add = { nobles = 0.0375 } wealth_impact_threshold = { all = 0.8 } } silver = { method = mining category = raw_material color = goods_silver default_market_price = 5 ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo transport_cost = 2 ai_rgo_expansion_priority = 0.2 demand_add = { nobles = 0.0375 } wealth_impact_threshold = { all = 0.65 } } stone = { method = mining category = raw_material color = goods_stone default_market_price = 0.5 base_production = 0.012 transport_cost = 2 ai_rgo_expansion_priority = 0.025 } tin = { method = mining category = raw_material color = goods_tin default_market_price = 2 transport_cost = 1 } lead = { method = mining category = raw_material color = goods_lead default_market_price = 2 transport_cost = 1 } silk = { method = gathering category = raw_material color = goods_silk default_market_price = 3 ai_rgo_size_importance = 2 } dyes = { method = gathering category = raw_material color = goods_dyes default_market_price = 3 transport_cost = 0.25 ai_rgo_size_importance = 2 max_rgo_size = 0.5 } incense = { method = farming category = raw_material color = goods_incense default_market_price = 2 transport_cost = 0.5 demand_add = { clergy = 0.015 } wealth_impact_threshold = { all = 0.25 } } tea = { method = farming category = raw_material color = goods_tea default_market_price = 2.5 demand_add = { nobles = 0.3 burghers = 0.015 clergy = 0.015 } wealth_impact_threshold = { all = 0.50 } } cocoa = { method = farming category = raw_material color = goods_cocoa default_market_price = 4 ai_rgo_size_importance = 5 demand_add = { nobles = 0.15 burghers = 0.015 clergy = 0.015 } wealth_impact_threshold = { all = 0.50 } origin_in_new_world = yes custom_tags = { new_world_goods } } coffee = { method = farming category = raw_material color = goods_coffee default_market_price = 3 ai_rgo_size_importance = 3 demand_add = { nobles = 0.015 burghers = 0.0015 clergy = 0.00075 soldiers = 0.0015 } wealth_impact_threshold = { all = 0.50 } origin_in_old_world = yes custom_tags = { old_world_goods } } fiber_crops = { method = farming category = raw_material color = goods_fiber_crops default_market_price = 2 } ivory = { method = hunting category = raw_material color = goods_ivory default_market_price = 4 ai_rgo_size_importance = 4 demand_add = { nobles = 0.075 } development_threshold = 20 wealth_impact_threshold = { all = 0.75 } sub_continent_demand_modifier = { south_asia = 1.2 } } lumber = { method = forestry category = raw_material color = goods_lumber default_market_price = 1 base_production = 0.01 transport_cost = 1 ai_rgo_size_importance = 3 # ai preference to avoid building a city on this rgo ai_rgo_expansion_priority = 0.025 demand_add = { all = 0.00075 } demand_multiply = { upper = 5 tribesmen = 0 } winter_demand_modifier = { none = 0 mild = 0.5 normal = 1 severe = 2 } topography_demand_modifier = { mountains = 1.2 } location_potential = { location_wants_lumber_trigger = yes } } salt = { method = gathering category = raw_material color = goods_salt default_market_price = 3 demand_add = { nobles = 0.15 burghers = 0.06 clergy = 0.06 } wealth_impact_threshold = { all = 0.5 } winter_demand_modifier = { none = 0.75 mild = 1 normal = 1.2 severe = 2 } } medicaments = { #Medicinal plants, Pills, Opium, Mummy Powder, etc method = gathering category = raw_material color = goods_medicaments default_market_price = 1 transport_cost = 0.5 demand_add = { all = 0.0008 } demand_multiply = { nobles = 5 clergy = 2.5 burghers = 1.5 slaves = 0.1 tribesmen = 0 } wealth_impact_threshold = { all = 0.65 } disease_demand_modifier = 2 } gems = { method = mining category = raw_material color = goods_gems default_market_price = 3 transport_cost = 0.5 ai_rgo_size_importance = 5 # ai preference to avoid building a city on this rgo demand_add = { nobles = 0.075 } wealth_impact_threshold = { all = 0.75 } } pearls = { method = gathering category = raw_material color = goods_pearls default_market_price = 3 demand_add = { nobles = 0.075 burghers = 0.00375 } development_threshold = 20 wealth_impact_threshold = { nobles = 0.75 burghers = 1 } sub_continent_demand_modifier = { south_asia = 2 } } amber = { method = gathering category = raw_material color = goods_amber default_market_price = 2.5 demand_add = { nobles = 0.15 burghers = 0.0075 } wealth_impact_threshold = { nobles = 1.0 burghers = 1.5 } market_unavailability_demand_modifier = 0.5 region_demand_modifier = { scandinavian_region = 1.5 north_german_region = 1.5 baltic_region = 1.5 } } saltpeter = { method = mining category = raw_material color = goods_saltpeter default_market_price = 1 } alum = { method = mining category = raw_material color = goods_alum default_market_price = 2 } wine = { method = farming category = raw_material color = goods_wine default_market_price = 2.5 demand_add = { all = 0.0006 } demand_multiply = { upper = 10 nobles = 1.5 slaves = 0 tribesmen = 0 } origin_in_old_world = yes custom_tags = { old_world_goods } region_demand_modifier = { iberia_region = 2 italy_region = 2 balkan_region = 2 } sub_continent_demand_modifier = { south_asia = 0.6 } } elephants = { method = farming category = raw_material color = goods_elephants default_market_price = 4 transport_cost = 3 demand_add = { nobles = 0.15 } wealth_impact_threshold = { nobles = 1 } demand_only_in_sub_continent = south_asia demand_only_in_region = indochina_region } marble = { method = mining category = raw_material color = goods_marble default_market_price = 3 transport_cost = 2 demand_add = { nobles = 0.075 } development_threshold = 40 wealth_impact_threshold = { nobles = 0.75 } } mercury = { method = mining category = raw_material color = goods_mercury default_market_price = 2.5 demand_add = { all = 0.0001 } wealth_impact_threshold = { all = 0.75 } demand_multiply = { tribesmen = 0 } } saffron = { method = farming category = raw_material color = goods_saffron default_market_price = 3.5 transport_cost = 0.5 demand_add = { nobles = 0.075 burghers = 0.003 clergy = 0.0075 } wealth_impact_threshold = { all = 0.75 } origin_in_old_world = yes custom_tags = { old_world_goods } } pepper = { method = farming category = raw_material color = goods_pepper default_market_price = 4 transport_cost = 0.5 demand_add = { nobles = 0.075 burghers = 0.00375 clergy = 0.0075 } wealth_impact_threshold = { all = 0.75 } origin_in_old_world = yes custom_tags = { old_world_goods } sub_continent_demand_modifier = { south_asia = 1.5 } } cloves = { method = farming category = raw_material color = goods_cloves default_market_price = 5 transport_cost = 0.5 demand_add = { nobles = 0.075 burghers = 0.00375 clergy = 0.0075 } wealth_impact_threshold = { all = 1.1 } origin_in_old_world = yes custom_tags = { old_world_goods } } chili = { method = farming category = raw_material color = goods_chili default_market_price = 5 transport_cost = 0.5 demand_add = { nobles = 0.075 burghers = 0.00375 clergy = 0.0075 } wealth_impact_threshold = { all = 1.1 } origin_in_new_world = yes custom_tags = { new_world_goods } } wool = { method = farming category = raw_material color = goods_wool default_market_price = 2 base_production = 0.0005 ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo origin_in_old_world = yes custom_tags = { old_world_goods } }