#Land Units #Recruitment: infantry_construction = { firearms = 0.2 weaponry = 0.2 leather = 0.1 category = regiment_construction } heavy_infantry_construction = { firearms = 0.2 weaponry = 0.2 leather = 0.1 tools = 0.1 category = regiment_construction } early_infantry_construction = { weaponry = 0.2 leather = 0.1 category = regiment_construction } early_heavy_infantry_construction = { weaponry = 0.4 leather = 0.1 tools = 0.2 category = regiment_construction } archer_infantry_construction = { weaponry = 0.1 leather = 0.1 lumber = 0.1 category = regiment_construction } pikemen_construction = { weaponry = 0.2 lumber = 0.2 leather = 0.2 tools = 0.1 category = regiment_construction } rifle_infantry_construction = { firearms = 1.2 # 6x more expensive than muskets weaponry = 0.2 leather = 0.1 category = regiment_construction } cavalry_construction = { leather = 0.2 cloth = 0.2 horses = 1.0 weaponry = 0.2 category = regiment_construction } heavy_cavalry_construction = { leather = 0.4 cloth = 0.2 horses = 2.0 weaponry = 0.4 tools = 0.4 category = regiment_construction } expensive_heavy_cavalry_construction = { leather = 0.6 cloth = 0.4 horses = 2.4 weaponry = 1.0 tools = 0.8 category = regiment_construction } steppe_horse_archers_construction = { leather = 0.2 horses = 2.0 weaponry = 0.2 category = regiment_construction } steppe_auxiliary_construction = { horses = 2.0 leather = 0.2 category = regiment_construction } artillery_construction = { cannons = 2.0 copper = 2.0 tin = 0.2 category = regiment_construction } auxuliary_construction = { tools = 0.2 leather = 0.1 copper = 0.2 category = regiment_construction } elephant_auxiliary_construction = { tools = 0.3 leather = 0.3 copper = 0.5 tin = 0.3 elephants = 2.0 category = regiment_construction } elephant_cavalry_construction = { leather = 0.2 cloth = 0.2 elephants = 2.0 weaponry = 0.2 category = regiment_construction } elephant_infantry_construction = { leather = 0.2 cloth = 0.4 elephants = 2.0 weaponry = 0.4 category = regiment_construction } a_tribesmen_construction = { weaponry = 0.1 category = regiment_construction } a_warriors_construction = { weaponry = 0.2 leather = 0.2 category = regiment_construction } a_champions_construction = { weaponry = 0.4 leather = 0.4 category = regiment_construction } a_chieftains_construction = { weaponry = 0.4 leather = 0.4 jewelry = 0.2 category = regiment_construction } clan_retainers_construction = { leather = 0.04 weaponry = 0.02 category = regiment_construction } clan_retainer_cavalry_construction = { leather = 0.04 weaponry = 0.02 horses = 0.2 category = regiment_construction } #Maintenance: infantry_maintenance = { firearms = 0.1 weaponry = 0.1 leather = 0.06 category = regiment_maintenance } heavy_infantry_maintenance = { firearms = 0.1 weaponry = 0.1 leather = 0.06 tools = 0.04 category = regiment_maintenance } early_infantry_maintenance = { weaponry = 0.1 leather = 0.06 category = regiment_maintenance } early_heavy_infantry_maintenance = { weaponry = 0.1 leather = 0.06 category = regiment_maintenance } archer_infantry_maintenance = { weaponry = 0.06 leather = 0.06 lumber = 0.06 category = regiment_maintenance } pikemen_maintenance = { weaponry = 0.08 leather = 0.08 lumber = 0.08 tools = 0.08 category = regiment_maintenance } steppe_horse_archers_maintenance = { leather = 0.02 horses = 0.4 weaponry = 0.02 category = regiment_maintenance } rifle_infantry_maintenance = { firearms = 0.60 # 6x more expensive than muskets weaponry = 0.1 leather = 0.06 category = regiment_maintenance } steppe_horse_auxiliary_maintenance = { leather = 0.02 horses = 1.0 salt = 0.02 category = regiment_maintenance } cavalry_maintenance = { leather = 0.08 cloth = 0.08 horses = 0.5 weaponry = 0.1 category = regiment_maintenance } heavy_cavalry_maintenance = { leather = 0.1 weaponry = 0.2 cloth = 0.1 horses = 1.0 tools = 0.2 category = regiment_maintenance } expensive_heavy_cavalry_maintenance = { leather = 0.2 weaponry = 0.4 cloth = 0.2 horses = 2.0 tools = 0.4 category = regiment_maintenance } artillery_maintenance = { cannons = 1.0 #Ammunition copper = 0.2 tin = 0.1 category = regiment_maintenance } auxuliary_maintenance = { paper = 0.04 medicaments = 0.04 tools = 0.04 leather = 0.04 salt = 0.05 category = regiment_maintenance } elephant_auxiliary_maintenance = { paper = 0.1 medicaments = 0.1 tools = 0.1 leather = 0.1 cloth = 0.1 salt = 0.05 elephants = 0.4 category = regiment_maintenance } elephant_cavalry_maintenance = { leather = 0.1 cloth = 0.1 elephants = 2.0 weaponry = 0.1 category = regiment_maintenance } elephant_infantry_maintenance = { leather = 0.1 elephants = 1.0 weaponry = 0.2 lumber = 1.0 category = regiment_maintenance } a_tribesmen_maintenance = { weaponry = 0.1 category = regiment_maintenance } a_warriors_maintenance = { weaponry = 0.1 leather = 0.1 category = regiment_maintenance } a_champions_maintenance = { weaponry = 0.2 leather = 0.2 category = regiment_maintenance } a_chieftains_maintenance = { weaponry = 0.2 leather = 0.2 jewelry = 0.1 category = regiment_maintenance } clan_retainers_maintenance = { weaponry = 0.04 leather = 0.02 category = regiment_maintenance } clan_retainer_cavalry_maintenance = { weaponry = 0.04 leather = 0.02 horses = 0.04 category = regiment_maintenance }