#Modifiers are the same as the ones from the gods #so selecting an aspect doubles the modifier worship_tengri_god = { #Sky God religion = tengri modifier = { stability_cost_efficiency = 0.2 } } worship_umay_god = { #Fertility Goddess religion = tengri modifier = { global_population_growth = 0.0001 } } worship_ulgen_god = { #Goodness God religion = tengri modifier = { global_monthly_prosperity = 0.001 } } worship_erlik_god = { #God of Death religion = tengri modifier = { global_hostile_attrition = 1 } } worship_kayra_god = { #Creator God religion = tengri modifier = { regiment_reinforcement_speed = 0.05 global_pop_promotion_speed_modifier = 0.05 } } worship_bai_baianai_god = { #Wildlife God religion = tengri modifier = { global_lumber_output_modifier = 0.1 global_wild_game_output_modifier = 0.1 } } worship_ak_ana_god = { #Water Goddess religion = tengri modifier = { naval_morale_modifier = 0.1 } } worship_mergen_god = { #God of abundance and wisdom religion = tengri modifier = { country_cabinet_efficiency = 0.025 } }