# GOVERNMENT REFORMS # # - age: <age key> optional age the reform can be used from # - government: <government type key> optional government type that supports the reform # - major: <yes/no> These are exclusive reforms, you can only implement one major one per country # - unique: <yes/no> Has additional UI fluff # - block_for_rebel: <yes/no> Cannot be used by rebels # - locked: <trigger> to determine if the law is currently locked and cannot be interacted with # - male_regnal_names: optional list of male names assumed by rulers of the country # - female_regnal_names: optional list of female names assumed by rulers of the country # - potential: trigger for whether the action is possible (root = country) # - allow: trigger for whether the action can start (root = country) # - years: # - months: # - weeks: # - days: <ints> all used to define how long it takes to become fully implemented. Modifiers will be scaled by how much of this time is completed. # - on_activate: <effect> fired when the action is chosen (root = country) # - on_fully_activated: <effect> fired when the action's implementation reaches 100% (instant if there's no time delay) # - on_deactivate: <effect> fired when the action is removed (root = country) # - country_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to whole countries # - province_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to provinces # - location_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to locations