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2026-10-17 14:54:36 +03:00

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megalopolis_upgrade = {
gold = 5000
}
city_upgrade = {
gold = 2500
}
town_upgrade = {
gold = 1000
}
rural_settlement_upgrade = {
#not ever used..
}
rural_settlement_downgrade = {
gold = 100
}
# Specials!
cardinal_price = {
religious_influence = 33
}
# ================= CAPITOL CHAIN =================
Capitol = {
gold = 800
}
Capitol_2 = {
gold = 1500
}
Capitol_3 = {
gold = 3000
}
Town_holl = {
gold = 600
scaled_gold = 0.2
}
Town_holl_3 = {
gold = 1600
}
Town_holl_5 = {
gold = 3200
}
Trade_centr = {
gold = 600
scaled_gold = 0.2 }
Trade_centr_3 = {
gold = 1200
scaled_gold = 0.2
}
Trade_centr_5 = {
gold = 2500
scaled_gold = 0.2
}
Infrastructure = {
gold = 200
}
Counting_house = {
gold = 400
}
Counting_house_2 = {
gold = 800
}
temple = {
gold = 250
}
Construction_ministry = { gold = 300 }
Construction_ministry_3 = { gold = 600 }
Construction_ministry_5 = { gold = 1500 }
Proximity_house = {
gold = 500
}
low_base_price = {
gold = 150
}
base_price = {
gold = 300
}
high_base_price = {
gold = 600
}
small_estate_building = {
gold = 300
}
expensive_estate_building = {
gold = 500
}
orthodox_monastery_building = {
religious_influence = 20
}
miaphysite_monastery_building = {
religious_influence = 20
}
remove_lutheran_preacher = {
stability = 5
}
remove_panaqa_early= {
legitimacy = 10
}
###################################
# generic costs per age
###################################
building_age_1_traditions = {
gold = build_price_age_of_tradition
scaled_gold = 0.2
}
building_age_2_renaissance = {
gold = build_price_age_of_renaissance
scaled_gold = 0.2
}
building_age_3_discovery = {
gold = build_price_age_of_discovery
}
building_age_4_reformation = {
gold = build_price_age_of_reformation
scaled_gold = 0.2
}
building_age_5_absolutism = {
gold = build_price_age_of_absolutism
scaled_gold = 0.2
}
building_age_6_revolutions = {
gold = build_price_age_of_revolution
scaled_gold = 0.2
}
###################################
# expensive costs per age
###################################
expensive_building_age_1_traditions = {
gold = expensive_build_price_age_of_tradition
scaled_gold = 0.2
}
expensive_building_age_2_renaissance = {
gold = expensive_build_price_age_of_renaissance
scaled_gold = 0.2
}
expensive_building_age_3_discovery = {
gold = expensive_build_price_age_of_discovery
scaled_gold = 0.2
}
expensive_building_age_4_reformation = {
gold = expensive_build_price_age_of_reformation
scaled_gold = 0.2
}
expensive_building_age_5_absolutism = {
gold = expensive_build_price_age_of_absolutism
scaled_gold = 0.2
}
expensive_building_age_6_revolutions = {
gold = expensive_build_price_age_of_revolution
scaled_gold = 0.2
}
expand_aqueduct_system = {
gold = 400
scaled_gold = 0.2
}
# ================= INTEGRATION CHAIN =================
# scaled_gold is measured in months of the payer's income, so folding a
# conquered location into the state scales with the realm instead of
# staying a flat sum that a large empire would barely notice.
# min_scale protects small realms; max_scale keeps the price bounded for
# sprawling ones so the chain never becomes unpayable.
integration_office = {
gold = 200
scaled_gold = 0.25
min_scale = 30
max_scale = 300
}
integration_chancery = {
gold = 500
scaled_gold = 0.5
min_scale = 60
max_scale = 600
}
integration_ministry = {
gold = 1200
scaled_gold = 1
min_scale = 120
max_scale = 1200
}