Files
Proximity_Control_Overhaul/in_game/common/generic_actions/parliament.txt
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2026-10-17 14:54:36 +03:00

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call_parliament = {
type = owncountry
ai_tick = never
automation_tick = never
player_automated_category = parliament
allow = {
scope:actor = {
is_active_parliament = no
months_since_last_parliament_called > "define:NCountry|PARLIAMENT_COOLDOWN_MONTHS"
NOT = {
modifier:parliament_abolished = yes
modifier:has_a_parliamentary_system = no
}
}
}
select_trigger = {
show_if = {
scope:actor = {
NOR = {
country_type = building
country_type = pop
}
modifier:permanent_parliament_location = no
}
}
looking_for_a = location
source = actor
ai_interaction_source_list = {
scope:actor = {
capital = {
add_to_list = source
}
}
}
target_flag = parliament_location
name = "select_parliament_location"
none_available_msg_key = "call_parliament_no_locations"
column = {
data = rank
}
column = {
data = name_no_rank
}
column = {
data = population
}
column = {
data = control
}
visible = {
has_owner = yes
owner ?= scope:actor
controller ?= scope:actor
local_control > 0
OR = {
is_capital = yes
AND = {
OR = {
is_core_of = scope:actor
modifier:has_parliament_seat = yes
}
OR = {
is_province_capital = yes
has_fort = yes
}
OR = {
is_city = yes
scope:actor = { modifier:can_call_rural_parliaments = yes }
}
}
}
}
}
select_trigger = {
looking_for_a = parliament_issue
interaction_source_list = {
scope:actor = {
every_possible_parliament_issue = {
add_to_list = source
}
}
}
ai_interaction_source_list = {
scope:actor = {
every_possible_parliament_issue = {
if = {
limit = {
"ai_parliament_issue_resolution_vote_bias(scope:actor)" >= 0
}
add_to_list = source
}
}
}
}
cache_interaction_source_list = yes
cache_targets = yes
target_flag = parliament_issue
name = "select_parliament_debate"
none_available_msg_key = "select_parliament_debate_none_available"
column = {
data = parliament_issue_widget
}
visible = {
is_available_for = scope:actor
}
}
effect = {
scope:actor = {
if = {
limit = {
exists = scope:parliament_location
}
set_parliament_location = scope:parliament_location
custom_tooltip = {
text = select_parliament_location_modifier_tooltip
}
if = {
limit = { scope:parliament_location = scope:actor.capital }
custom_tooltip = {
text = select_parliament_location_capital_modifier_tooltip
}
}
else = {
custom_tooltip = {
text = select_parliament_location_not_capital_modifier_tooltip
}
}
scope:parliament_location = {
add_location_modifier = {
modifier = parliament_location
mode = replace
days = 180
}
}
}
else = {
custom_tooltip = select_parliament_location_inform_choice_tt
set_parliament_location = scope:actor.capital
scope:actor.capital = {
add_location_modifier = {
modifier = parliament_location
mode = replace
days = 180
}
}
}
set_parliament_active = yes
if = {
limit = { exists = scope:parliament_issue }
set_parliament_issue = scope:parliament_issue
set_parliament_issue_support = {
add = {
desc = parliament_base_support
value = modifier:parliament_base_support
}
if = {
limit = {
scope:parliament_issue.estate_type = {
always_loyal = no
}
}
add = {
desc = estate_power
value = "estate_power(scope:parliament_issue.estate_type)"
}
}
}
}
}
}
ai_will_do = {
add = {
if = {
limit = {
scope:actor = {
months_since_last_parliament_called < 72
stability < 0
}
}
value = -10000
}
if = {
limit = {
scope:actor = {
months_since_last_parliament_called > 120
}
}
value = 500
}
#Wants to get a CB out of parliament
if = {
limit = {
scope:actor = {
OR = {
any_neighbor_country = {
scope:actor = {
wants_casus_belli_with = prev
}
}
any_rival = {
scope:actor = {
wants_casus_belli_with = prev
}
}
}
}
}
value = 100
}
}
scope:actor = {
if = {
limit = {
exists = scope:parliament_issue
}
add = "parliament_issue_chance(scope:parliament_issue)"
add = "object_bias(scope:parliament_issue)"
}
}
if = {
limit = {
exists = scope:parliament_location
}
scope:parliament_location = {
save_temporary_scope_as = this_parliament_location
}
}
else = {
scope:actor = {
capital = {
save_temporary_scope_as = this_parliament_location
}
}
}
multiply = {
scope:this_parliament_location = {
if = {
limit = {
scope:actor = {
capital = scope:this_parliament_location
modifier:can_call_rural_parliaments = no
}
}
value = 30
}
else = {
value = proximity # proximity goes from 0 to 100
add = {
value = local_control # control goes from 0 to 1
multiply = 10
}
add = {
value = scope:actor.societal_value:centralization_vs_decentralization
multiply = 0.1
}
add = {
value = random_integer
modulo = 10
}
}
if = {
limit = { location_rank = location_rank:town }
add = 2
}
else_if = {
limit = { OR = { location_rank = location_rank:city location_rank = location_rank:megalopolis } }
add = 10
}
add = {
value = modifier:fort_level
multiply = 2
}
}
}
}
}
request_more_taxes = {
type = parliament
sound = PARLIAMENT_REQUEST_MORE_TAXES
ai_tick = daily
ai_tick_frequency = 100
automation_tick = daily
automation_tick_frequency = 1
player_automated_category = parliament
allow = {
scope:actor = {
is_active_parliament = yes
NOT = { has_country_modifier = parliament_approved_extra_taxes }
parliament_issue_support > modifier:parliament_request_issue_support_needed
}
}
effect = {
scope:actor = {
add_country_modifier = { modifier = parliament_approved_extra_taxes years = 1 mode = add_and_extend }
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
add = {
if = {
limit = {
scope:actor = {
OR = {
parliament_issue_support > 0.9
stability >= 20
}
higher_temporary_taxes_needed >= 0.05
NOT = {
any_country_in_diplomatic_range = {
scope:actor = {
wants_casus_belli_with = prev
}
NOT = {
has_target_casus_belli_on_us = scope:actor
}
}
}
}
}
value = 10
}
}
}
}
prepare_for_war = {
type = parliament
show_message_to_target = no
sound = PARLIAMENT_PREPARE_FOR_WAR
ai_tick = daily
ai_tick_frequency = 30
automation_tick = daily
automation_tick_frequency = 7
player_automated_category = parliament
allow = {
scope:actor = {
country_type = location
is_active_parliament = yes
parliament_issue_support > {
value = parliament_request_support
}
}
}
select_trigger = {
looking_for_a = country
ai_interaction_source_list = {
scope:actor = {
every_country_wants_casus_belli_with = {
limit = {
NOT = { this = scope:actor }
scope:actor = {
NOT = {
has_casus_belli_of_type_on = {
type = casus_belli:cb_parliament_conquer_province
target = prev
}
is_at_war_with = prev
}
}
}
add_to_list = source
}
every_country_wants_to_attack = {
limit = {
NOT = { this = scope:actor }
scope:actor = {
NOT = {
has_casus_belli_on = prev
is_at_war_with = prev
}
}
}
add_to_list = source
}
if = {
limit = {
scope:actor = {
OR = {
ai_personality = ai_personality:ai_expansionist
ai_personality = ai_personality:ai_aggressive
}
}
}
every_potential_expansion_target = { #Countries we want some CBs against
limit = {
scope:actor = {
NOT = {
has_casus_belli_on = prev
is_at_war_with = prev
}
}
}
add_to_list = source
}
}
}
}
target_flag = target
pre_evaluation_sort_value = {
if = {
limit = {
scope:target ?= {
is_rival_of = scope:actor
}
}
add = {
desc = "game_concept_rival"
value = 100
}
}
if = {
limit = {
exists = scope:actor
exists = scope:target
}
subtract = {
desc = "OUR_OPINION_TOOLTIP"
value = "scope:actor.opinion(scope:target)"
divide = 10
}
}
}
pre_evaluation_number_to_evaluate_fully = 1
name = "prepare_for_war_select_title"
none_available_msg_key = "prepare_for_war_no_countries"
column = {
data = name
}
column = {
data = population
}
visible = {
NOT = { has_target_casus_belli_on_us = root }
NOT = { has_truce_with = scope:actor }
NOT = { is_subject_of = scope:actor }
is_rebel_country = no
scope:actor = {
within_diplomatic_range = root
}
capital ?= {
is_discovered_by = scope:actor
}
}
}
select_trigger = {
looking_for_a = province
source = target
target_flag = target_province
pre_evaluation_sort_value = {
add = {
value = {
capital = {
add = {
value = "border_distance_to(scope:actor)" # capital location only — one cache lookup vs O(locations_per_province)
multiply = -10
}
}
}
}
add = province_tax_base
}
pre_evaluation_number_to_evaluate_fully = 1
name = "prepare_for_war_select_province_title"
none_available_msg_key = "no_valid_provinces"
column = {
data = name
}
column = {
data = population
}
column = {
data = province_our_primary_culture_percentage
}
column = {
data = province_tax_base
}
}
effect = {
scope:actor = {
if = {
limit = { exists = scope:target exists = scope:target_province }
add_casus_belli = {
target = scope:target
type = casus_belli:cb_parliament_conquer_province
province = scope:target_province
}
}
else = { custom_tooltip = select_a_country_to_get_casus_belli_on }
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
# we are aggressive and dont have any CBs
if = {
limit = {
or = {
scope:actor = { ai_personality = ai_personality:ai_expansionist }
scope:actor = { ai_personality = ai_personality:ai_aggressive }
}
scope:actor.num_cbs < 1
}
add = {
value = 100
desc = "we want CBs"
}
}
# we want to attack specifically this target and we dont have any CBs, or we want a CB
if = {
limit = {
scope:actor = {
or = {
and = {
wants_to_attack = scope:target
not = {
scope:actor = { has_casus_belli_on = scope:target_country }
}
}
wants_casus_belli_with = scope:target
}
}
}
add = {
value = 1000
desc = "we want to attack"
}
}
add = {
value = -1
desc = "base reluctance"
}
}
}
ask_for_larger_levies = {
type = parliament
sound = PARLIAMENT_ASK_FOR_LARGER_LEVIES
ai_tick = daily
ai_tick_frequency = 100
automation_tick = daily
automation_tick_frequency = 7
player_automated_category = parliament
allow = {
scope:actor = {
is_active_parliament = yes
NOT = { has_country_modifier = parliament_approved_extra_levies }
parliament_issue_support > modifier:parliament_request_issue_support_needed
}
}
effect = {
scope:actor = {
add_country_modifier = { modifier = parliament_approved_extra_levies years = 3 mode = add_and_extend }
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
#Base
subtract = {
value = 1
}
add = {
if = {
limit = {
scope:actor = {
OR = {
is_in_losing_war = yes
AND = {
at_war = yes
stability >= 10
}
}
}
}
value = 2
}
}
}
}
ask_for_law_changes = {
type = parliament
sound = PARLIAMENT_ASK_FOR_LAW_CHANGES
ai_tick = daily
ai_tick_frequency = 100
automation_tick = daily
automation_tick_frequency = 7
player_automated_category = parliament
ai_prerequisite = {
discount_needed_for_law_change > 0
has_ai_preferred_parliament_law_change = yes
}
allow = {
scope:actor = {
is_active_parliament = yes
parliament_issue_support > modifier:parliament_request_issue_support_needed
}
}
select_trigger = {
looking_for_a = law
interaction_source_list = {
scope:actor = {
every_current_law = {
limit = { NOT = { is_locked_for = scope:actor } }
add_to_list = source
}
}
}
ai_interaction_source_list = {
scope:actor = {
every_current_law = {
limit = {
NOT = { is_locked_for = scope:actor }
is_ai_preferred_parliament_change_law = scope:actor
}
add_to_list = source
}
}
}
cache_interaction_source_list = yes
target_flag = target_law
name = "ask_for_law_changes_select_law_title"
none_available_msg_key = "no_valid_laws"
column = {
data = law_attribute_column
}
}
select_trigger = {
looking_for_a = policy
interaction_source_list = {
scope:target_law = {
every_policy_in_law = {
limit = {
policy_possible_for_country = scope:actor
}
add_to_list = source
}
}
}
ai_interaction_source_list = {
scope:target_law = {
every_policy_in_law = {
limit = { is_ai_preferred_parliament_change_policy = scope:actor }
add_to_list = source
}
}
}
target_flag = target_policy
name = "ask_for_law_changes_select_policies_title"
none_available_msg_key = "no_valid_policies"
top_widget = law_card_header_at_parlaiment_policy_select
column = {
data = policy_name_desc
}
}
effect = {
scope:actor = {
if = {
limit = {
exists = scope:target_law
exists = scope:target_policy
}
add_policy = scope:target_policy
}
else = {
custom_tooltip = ask_for_law_changes_select_law_title
}
pay_scaled_price = {
price = price:change_policy
scale = 0.2
reason = ask_for_law_changes_price_reason
}
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
add = {
value = 250
desc = "PREFERRED_LAW_CHANGE"
}
add = {
value = "scope:actor.policy_utility(scope:target_law|scope:target_policy|yes)"
}
}
}
change_parliament_type = {
type = owncountry
allow = {
scope:actor = {
is_active_parliament = no
modifier:parliament_abolished = no
}
}
price = price:change_parliament_type
select_trigger = {
looking_for_a = parliament_type
source = actor
target_flag = parliament_type
name = "select_parliament_type"
none_available_msg_key = "change_parliament_type_no_types"
top_widget = parliament_Type_context_widget
column = {
data = parliament_type_widget
}
visible = {
is_visible_for = scope:actor
}
enabled = {
is_allowed_for = scope:actor
}
}
effect = {
scope:actor = {
if = {
limit = {
exists = scope:parliament_type
}
set_parliament_type = scope:parliament_type
}
}
}
ai_tick = never #done in code
automation_tick = daily
automation_tick_frequency = 365
player_automated_category = parliament
}
force_parliament_issue = {
icon = call_parliament
type = parliament
allow = {
scope:actor = {
is_active_parliament = yes
trigger_if = {
limit = { tag = HUN }
OR = {
AND = {
has_ruler = yes
ruler = {
has_character_modifier = hun_absolute_rule
}
}
parliament_type = parliament_type:autocratic_parliament
}
}
trigger_else = { parliament_type = parliament_type:autocratic_parliament }
}
}
cooldown = { #only once per parliament session
type = has_forced_parliament_issue
years = 5
}
effect = {
scope:actor = {
set_parliament_issue_support = {
value = 1
}
if = {
limit = {
current_age_or_later = { age = age_5_absolutism }
}
change_societal_value = {
type = absolutism_vs_liberalism
value = societal_value_move_to_left
}
}
}
}
ai_tick = daily
ai_tick_frequency = 90
automation_tick = daily
automation_tick_frequency = 1
player_automated_category = parliament
ai_will_do = {
#Base
subtract = {
value = 1
}
add = {
if = {
limit = {
scope:actor = {
calc_true_if = {
estate_satisfaction:nobles_estate > 0.5
estate_satisfaction:clergy_estate > 0.5
estate_satisfaction:burghers_estate > 0.5
amount >= 2
}
}
}
value = 2
}
}
}
}
challenge_bureaucratic_entrenchment = {
type = parliament
ai_tick = never
potential = {
scope:actor = {
any_current_bureaucracy = { count > 0 }
}
}
allow = {
scope:actor = {
is_active_parliament = yes
modifier:parliament_abolished = no
parliament_issue_support > modifier:parliament_request_issue_support_needed
any_current_bureaucracy = { entrenchment > entrenchment_radical_penalty }
}
}
select_trigger = {
looking_for_a = bureaucracy
interaction_source_list = {
scope:actor = {
every_current_bureaucracy = {
limit = { entrenchment > entrenchment_radical_penalty }
add_to_list = source
}
}
}
target_flag = target_bureaucracy
name = "select_bureaucracy"
none_available_msg_key = "no_bureaucracies_available"
column = { data = name }
}
effect = {
if = {
limit = { exists = scope:target_bureaucracy }
scope:target_bureaucracy = {
change_entrenchment = entrenchment_extreme_bonus
}
}
else = { custom_tooltip = selected_bureaucracy_entrenchment_extreme_bonus_tt }
if = {
limit = {
scope:actor = {
NOT = { has_country_modifier = bureaucratic_spending_reform_modifier }
}
}
scope:actor = {
add_country_modifier = {
modifier = bureaucratic_spending_reform_modifier
years = modifier_duration_years_short
mode = replace
size = {
value = 1
if = {
limit = { exists = scope:target_bureaucracy }
add = {
value = scope:target_bureaucracy.entrenchment
multiply = 0.01
desc = current_entrenchment_of_selected_bureaucracy_desc
}
}
}
}
}
}
scope:actor = {
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
add = {
value = 25
desc = BASE_VALUE
}
if = {
limit = { exists = scope:target_bureaucracy }
add = {
value = scope:target_bureaucracy.entrenchment
desc = "[target_bureaucracy.GetName] entrenchment"
}
}
}
}
declare_holidays_request = {
type = parliament
ai_tick = daily
ai_tick_frequency = 100
automation_tick = daily
automation_tick_frequency = 1
player_automated_category = parliament
potential = {
scope:actor = {
has_reform = government_reform:enlightened_council_reform
}
}
allow = {
scope:actor = {
has_reform = government_reform:enlightened_council_reform
is_active_parliament = yes
NOT = { has_country_modifier = parliament_declared_holidays }
parliament_issue_support > modifier:parliament_request_issue_support_needed
}
}
effect = {
scope:actor = {
add_country_modifier = { modifier = parliament_declared_holidays years = 1 mode = add_and_extend }
add_stability = stability_severe_bonus
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
add = {
if = {
limit = {
scope:actor = {
OR = {
parliament_issue_support > 0.9
stability <= -20
}
NOT = {
any_country_in_diplomatic_range = {
scope:actor = {
wants_casus_belli_with = prev
}
NOT = {
has_target_casus_belli_on_us = scope:actor
}
}
}
}
}
value = 10
}
}
}
}
force_parliament_support = {
type = parliament
sound = PARLIAMENT_REQUEST_MORE_TAXES
ai_tick = daily
ai_tick_frequency = 100
automation_tick = daily
automation_tick_frequency = 7
player_automated_category = parliament
allow = {
scope:actor = {
is_active_parliament = yes
political_influence >= 50
}
}
effect = {
scope:actor = {
add_political_influence = -50
change_parliament_issue_support = {
value = 0.25
}
if = {
limit = {
modifier:nobles_estate_can_participate_in_parliament = yes
country_has_estate = estate_type:nobles_estate
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = -0.10
}
}
if = {
limit = {
modifier:clergy_estate_can_participate_in_parliament = yes
country_has_estate = estate_type:clergy_estate
}
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = -0.10
}
}
if = {
limit = {
modifier:burghers_estate_can_participate_in_parliament = yes
country_has_estate = estate_type:burghers_estate
}
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = -0.10
}
}
if = {
limit = {
modifier:peasants_estate_can_participate_in_parliament = yes
country_has_estate = estate_type:peasants_estate
}
add_estate_satisfaction = {
type = estate_type:peasants_estate
value = -0.10
}
}
}
}
ai_will_do = {
# Base negative — costs 75 PI and upsets every participating estate
subtract = {
value = 2
desc = "base reluctance"
}
# Never waste this if support is already above the request threshold
add = {
if = {
limit = {
scope:actor = {
or = {
parliament_issue_support >= modifier:parliament_request_issue_support_needed
parliament_issue_support < 0.25
}
}
}
value = -1000
}
desc = "too high or too low support"
}
# Core value: support is below threshold and we cannot act without a boost
add = {
if = {
limit = {
scope:actor = {
parliament_issue_support < modifier:parliament_request_issue_support_needed
}
}
value = 5
}
desc = "below threshold"
}
# Urgency when at war — need taxes and levies from parliament
add = {
if = {
limit = {
scope:actor = { at_war = yes }
}
value = 3
}
desc = "at war"
}
# Strong urgency when losing — every parliamentary tool matters
add = {
if = {
limit = {
scope:actor = { is_in_losing_war = yes }
}
value = 5
}
desc = "losing war"
}
# Caution: avoid compounding estate grievances when multiple estates already discontented
add = {
if = {
limit = {
scope:actor = {
calc_true_if = {
amount >= 2
estate_satisfaction:nobles_estate < 0.5
estate_satisfaction:clergy_estate < 0.5
estate_satisfaction:burghers_estate < 0.5
}
}
}
value = -4
}
desc = "low estate satisfaction"
}
}
}
iw_militarize_country = {
type = parliament
sound = PARLIAMENT_ASK_FOR_LARGER_LEVIES
ai_tick = daily
ai_tick_frequency = 100
automation_tick = daily
automation_tick_frequency = 7
player_automated_category = parliament
potential = {
situation:italian_wars = { situation_is_active = yes }
scope:actor = { can_see_situation = situation:italian_wars }
}
allow = {
scope:actor = {
is_active_parliament = yes
NOT = { has_country_modifier = parliament_approved_extra_levies }
parliament_issue_support > modifier:parliament_request_issue_support_needed
regular_army_size > 0
}
situation:italian_wars = { var:iw_tension >= 50 }
}
effect = {
scope:actor = {
add_country_modifier = {
modifier = parliament_approved_militarization
years = 3
mode = add_and_extend
}
add_army_tradition = army_tradition_extreme_bonus
if = {
limit = { regular_army_size > 0 }
ordered_army = {
limit = { NOT = { has_unit_modifier = extensive_training_modifier} }
order_by = num_subunits
max = 1
check_range_bounds = no
save_scope_as = target_army
add_unit_modifier = {
modifier = extensive_training_modifier
years = modifier_duration_years_short
mode = replace
}
}
}
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
}
}
ai_will_do = {
add = {
value = -25
desc = "BASE_VALUE"
}
add = {
value = situation:italian_wars.var:iw_tension
desc = "[situation_tension|e]"
}
add = {
value = scope:actor.military_strength
desc = "military_strength"
}
}
}
seat_the_itinerant_court = {
type = parliament
ai_tick = daily
ai_tick_frequency = 100
potential = {
scope:actor = { has_policy = itinerant_court_policy }
}
allow = {
scope:actor = {
is_active_parliament = yes
has_policy = itinerant_court_policy
parliament_issue_support > modifier:parliament_request_issue_support_needed
}
}
cooldown = {
type = seat_the_itinerant_court
years = 5
}
select_trigger = {
looking_for_a = location
source = actor
ai_interaction_source_list = {
scope:actor = {
every_owned_non_rural_location = {
add_to_list = source
}
}
}
target_flag = court_seat_location
name = "seat_the_itinerant_court_select_title"
none_available_msg_key = "no_locations_available"
column = { data = name }
column = { data = population }
column = { data = control }
column = { data = rank }
visible = {
owner ?= scope:actor
controller ?= scope:actor
local_control > 0
is_core_of = scope:actor
# Cannot Seat the Itinerant Court where a Local Governor or a Lieutenancy already sits
NOR = {
has_building = building_type:local_governor
has_building = building_type:lieutenancy
}
OR = {
is_city = yes
# Rural locations qualify only if they are a province capital.
is_province_capital = yes
}
}
}
effect = {
scope:actor = {
custom_tooltip = {
text = seat_the_itinerant_court_passed_tt
if = {
limit = { any_owned_location = { has_building = building_type:itinerant_court_seat } }
random_owned_location = {
limit = { has_building = building_type:itinerant_court_seat }
save_scope_as = old_court_seat
}
scope:court_seat_location ?= {
move_building = {
from = scope:old_court_seat
type = itinerant_court_seat
owner = scope:actor
}
}
}
else = {
scope:court_seat_location = {
change_building_level_in_location = {
building = building_type:itinerant_court_seat
value = 1
owner = scope:actor
}
}
}
}
custom_tooltip = {
text = seat_the_itinerant_court_in_session_tt
scope:court_seat_location ?= {
add_location_modifier = {
modifier = itinerant_court_in_session
years = 1
}
}
}
change_parliament_issue_support = {
value = modifier:parliament_request_issue_support_needed
multiply = -1
}
hidden_effect = {
remove_variable = seat_the_itinerant_court_ai_cd
set_variable = {
name = seat_the_itinerant_court_ai_cd
value = yes
days = 7300
}
}
}
}
ai_will_do = {
value = -250
if = {
limit = { scope:court_seat_location = { is_city = no } }
subtract = {
desc = "not a city"
value = 1000
}
}
add = {
desc = "distance to capital"
value = "scope:actor.capital.distance_to(scope:court_seat_location)"
divide = 2
}
add = {
desc = "target control"
value = 100
subtract = scope:court_seat_location.max_control
divide = 2
}
add = {
desc = "location ranks"
value = scope:court_seat_location.rank_index
multiply = 10
}
if = {
limit = {
scope:actor = {
has_variable = seat_the_itinerant_court_ai_cd
}
}
subtract = {
desc = "ai already moved the itinerant court before"
value = 1000
}
}
}
}