328 lines
4.3 KiB
Plaintext
328 lines
4.3 KiB
Plaintext
wild_game = {
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method = hunting
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category = raw_material
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color = goods_wild_game
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food = 3.5
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default_market_price = 0.75
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demand_add = {
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all = 0.0012
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}
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demand_multiply = {
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nobles = 20
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clergy = 5
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burghers = 5
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tribesmen = 0
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}
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no_demand_if_no_market_availability = yes
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}
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fur = {
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method = hunting
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category = raw_material
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color = goods_fur
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default_market_price = 1.5
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food = 2.0
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demand_add = {
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upper = 0.1
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}
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demand_multiply = {
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nobles = 10
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}
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wealth_impact_threshold = {
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all = 1.0
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}
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winter_demand_modifier = {
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none = 0
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mild = 0.5
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normal = 1
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severe = 2
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}
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topography_demand_modifier = {
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mountains = 1.1
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}
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}
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fish = {
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method = gathering
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category = raw_material
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color = goods_fish
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food = 4.0
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default_market_price = 0.50
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demand_add = {
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all = 0.003
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peasants = 0.006
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laborers = 0.006
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soldiers = 0.006
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}
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demand_multiply = {
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tribesmen = 0
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}
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}
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wheat = {
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method = farming
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category = raw_material
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color = goods_wheat
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food = 8.0
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default_market_price = 0.50
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demand_add = {
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all = 0.003
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peasants = 0.006
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laborers = 0.0045
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soldiers = 0.0045
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}
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demand_multiply = {
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upper = 2.5
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slaves = 0
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tribesmen = 0
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}
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origin_in_old_world = yes
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custom_tags = { old_world_goods }
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continent_demand_modifier = {
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europe = 2
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}
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climate_demand_modifier = {
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subtropical = 0.5
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tropical = 0.5
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}
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}
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maize = {
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method = farming
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category = raw_material
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color = goods_maize
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food = 8.0
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default_market_price = 0.5
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demand_add = {
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all = 0.024
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}
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demand_multiply = {
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upper = 2
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tribesmen = 0
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}
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origin_in_new_world = yes
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custom_tags = { new_world_goods }
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demand_only_in_continent = america
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}
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rice = {
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method = farming
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category = raw_material
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color = goods_rice
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food = 8.0
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default_market_price = 0.25
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demand_add = {
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all = 0.0015
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}
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demand_multiply = {
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upper = 2
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tribesmen = 0
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}
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origin_in_old_world = yes
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custom_tags = { old_world_goods }
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climate_demand_modifier = {
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subtropical = 2
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tropical = 2
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}
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no_demand_if_no_market_availability = yes
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}
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millet = {
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method = farming
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category = raw_material
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color = goods_millet
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food = 6
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default_market_price = 0.5
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demand_add = {
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all = 0.006
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}
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demand_multiply = {
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upper = 2
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tribesmen = 0
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}
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origin_in_old_world = yes
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custom_tags = { old_world_goods }
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sub_continent_demand_modifier = {
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south_asia = 1.2
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}
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no_demand_if_no_market_availability = yes
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}
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legumes = {
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method = farming
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category = raw_material
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color = goods_legumes
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food = 6
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default_market_price = 0.5
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transport_cost = 2
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demand_add = {
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all = 0.003
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}
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demand_multiply = {
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upper = 2
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tribesmen = 0
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}
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no_demand_if_no_market_availability = yes
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}
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potato = {
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method = farming
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category = raw_material
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color = goods_potato
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food = 8
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default_market_price = 0.5
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demand_add = {
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all = 0.003
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}
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demand_multiply = {
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upper = 2
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}
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origin_in_new_world = yes
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custom_tags = { new_world_goods }
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}
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livestock = {
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method = farming
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category = raw_material
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color = goods_livestock
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food = 8
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default_market_price = 0.75
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ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
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demand_add = {
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all = 0.003
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soldiers = 0.009
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laborers = 0.003
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}
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demand_multiply = {
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nobles = 30
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clergy = 10
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burghers = 10
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slaves = 0
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tribesmen = 0
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}
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origin_in_old_world = yes
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custom_tags = { old_world_goods }
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}
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olives = {
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method = farming
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category = raw_material
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color = goods_olives
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food = 4
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default_market_price = 0.5
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demand_add = {
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all = 0.003
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}
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demand_multiply = {
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upper = 2
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tribesmen = 0
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}
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origin_in_old_world = yes
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custom_tags = { old_world_goods }
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no_demand_if_no_market_availability = yes
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}
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fruit = {
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method = farming
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category = raw_material
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color = goods_fruit
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food = 3
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default_market_price = 1
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transport_cost = 2
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demand_add = {
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all = 0.006
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}
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demand_multiply = {
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upper = 2
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tribesmen = 0
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}
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climate_demand_modifier = {
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arctic = 0
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cold_arid = 0.5
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tropical = 1.2
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mediterranean = 1.4
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}
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}
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beeswax = {
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method = farming
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category = raw_material
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color = goods_beeswax
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food = 2.5
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default_market_price = 1
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demand_add = {
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all = 0.0024
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}
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demand_multiply = {
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upper = 2
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slaves = 0
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tribesmen = 0
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}
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winter_demand_modifier = {
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none = 0.5
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mild = 0.5
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normal = 1.2
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severe = 2
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}
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origin_in_old_world = yes
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custom_tags = { old_world_goods }
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no_demand_if_no_market_availability = yes
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}
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