4456 lines
74 KiB
Plaintext
4456 lines
74 KiB
Plaintext
###################################
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# Hardcoded
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###################################
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location_base_values = {
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game_data = {
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category = location
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}
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local_devastation_recovery = 0.0025
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local_monthly_control = 0.0005
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max_regiments_trained_at_same_time = 1
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max_constructions_at_same_time = 1
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local_pop_promotion_speed = 0.001
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local_pop_demotion_speed = 0.10
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local_food_capacity = 50
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local_frontage_allowed = 10
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local_migration_attraction = 0.1
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local_garrison_growth = 0.01
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max_attrition = 10
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supply_limit = 15
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hostile_disembark_time_modifier = 0.25
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local_max_rgo_size = 2
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local_monthly_prosperity = 0.0025
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local_trade_embark_disembark_efficiency = -0.1
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local_clergy_desired_pop_scaled = 0.005
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local_nobles_desired_pop_scaled = 0.0025
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}
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# Modifier applied scaled with location template natural_harbor_suitability and other factors
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location_template_natural_harbor_suitability_location = {
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game_data = {
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category = location
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}
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natural_harbor_suitability = 1
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}
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location_template_natural_harbor_suitability = {
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game_data = {
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category = location
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}
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harbor_suitability = 1
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}
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# -25 - Cliffs - South of Chile
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# 0 - Flat Coast - Barcelona
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# 25 - Bay - Palma de Mallorca
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# 50 - River Port - Sevilla
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# 75 - Deep Bay - San Sebastián
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# 100 - Closed Very Defensible Estuary - Ferrol
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# Exclusive modifier applied scaled with natural harbor suitability
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location_template_natural_harbor_suitability_poor = {
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game_data = {
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category = location
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}
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#poor natural harbours make construction harder
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local_port_build_buildings_efficiency = -0.3
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}
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location_template_natural_harbor_suitability_good = {
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game_data = {
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category = location
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}
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#good natural harbours make construction easier
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local_port_build_buildings_efficiency = 0.6
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local_trade_center_power = 0.01
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}
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# mulitplied by 0-1 from total share of art in the world. expect it to be multiplied by 0.0001 at best or maybe 0.02 if its like Paris
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location_art = {
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game_data = {
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category = location
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}
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local_pop_promotion_speed_modifier = 10.0
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local_pop_conversion_speed_modifier = 10.0
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local_pop_assimilation_speed_modifier = 10.0
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local_institution_growth_modifier = 5
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local_cultural_tradition = 5
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}
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tribals_expelled = {
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game_data = {
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category = location
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}
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local_population_growth = 0.0025
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local_monthly_development = 0.001
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}
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cultivators_grange_clearing_modifier = {
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game_data = {
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category = location
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}
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local_monthly_food_modifier = monthly_food_productivity_mild_bonus
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local_monthly_prosperity = 0.1
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local_devastation_recovery = 0.005
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}
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preachers_mission_modifier = {
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game_data = {
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category = location
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}
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local_pop_conversion_speed_modifier = 0.25
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}
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benefactor_wealth_modifier = {
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game_data = {
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category = location
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}
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local_unrest = -0.2
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local_monthly_prosperity = 0.10
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}
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religious_order_local_ties_modifier = {
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game_data = {
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category = location
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}
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local_max_control = 0.25
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local_monthly_control = 0.01
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}
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pious_wealth_modifier = {
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game_data = {
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category = location
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}
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local_production_efficiency = 0.1
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local_raw_material_output = 0.2
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}
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propagation_of_central_authority_modifier = {
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game_data = {
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category = location
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}
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local_crown_estate_power = 1
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local_population_growth = 0.003
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}
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harvest_souls_modifier = {
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game_data = {
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category = location
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}
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local_pop_conversion_speed_modifier = 1.0
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}
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bulwark_of_the_faith_modifier = {
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game_data = {
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category = location
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}
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local_defensive = 0.33
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local_hostile_attrition = 1
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}
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order_patrols_modifier = {
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game_data = {
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category = location
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}
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local_unrest = -0.2
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local_monthly_control = 0.01
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}
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lettered_cloister_modifier = {
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game_data = {
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category = location
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}
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local_monthly_literacy = 0.15
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local_max_literacy = 5
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}
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assarted_lands_modifier = {
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game_data = {
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category = location
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}
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local_population_growth = 0.003
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local_monthly_development = 0.005
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}
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murrain_modifier = {
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game_data = {
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category = location
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}
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local_monthly_food_modifier = -0.15
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local_monthly_prosperity = -0.2
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}
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martyrs_blood_modifier = {
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game_data = {
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category = location
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}
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local_unrest = 0.3
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}
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crowded_hospices_modifier = {
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game_data = {
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category = location
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}
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local_disease_resistance = -0.15
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local_population_growth = -0.002
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}
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shriven_marches_modifier = {
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game_data = {
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category = location
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}
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local_monthly_control = 0.01
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local_devastation_recovery = 0.005
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}
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almoners_almshouses_modifier = {
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game_data = {
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category = location
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}
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local_laborers_pop_growth = 1
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local_peasants_pop_growth = 1
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local_soldiers_pop_growth = 1
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local_peasants_estate_unrest = -0.2
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}
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#multiplied by how far above FOOD_PRICE food is in this location.
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expensive_food_in_location = {
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game_data = {
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category = location
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}
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local_population_growth = -0.0025
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}
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#multiplied by how far below FOOD_PRICE food is in this location.
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cheap_food_in_location = {
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game_data = {
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category = location
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}
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local_population_growth = 0.005
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}
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#multiplied by relative_raw_material_price
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raw_material_relative_price = {
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game_data = {
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category = location
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}
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local_migration_attraction = 0.05
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}
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# mulitplied by harbor_suitability for ports
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harbor = {
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game_data = {
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category = location
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}
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local_navy_attrition = -5
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friendly_disembark_time_modifier = -0.2
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hostile_disembark_time_modifier = -0.2
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local_port_cost_distance_impact = -0.5
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local_trade_embark_disembark_efficiency = 1
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local_maritime_presence = 0.3
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local_repair_speed = 0.05
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}
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dynasty_seat = {
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game_data = {
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category = location
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}
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local_nobles_desired_pop = 0.01
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}
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has_ongoing_colonial_charter_migration = {
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game_data = {
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category = location
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}
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local_monthly_development = 0.0025
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local_monthly_prosperity = 0.001
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}
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has_road = {
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game_data = {
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category = location
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}
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local_monthly_development_modifier = 0.1
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local_construction_speed = 0.25
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}
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has_road_connected_to_capital = {
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game_data = {
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category = location
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}
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local_institution_growth_modifier = 0.25
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local_monthly_development_modifier = 0.2
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local_monthly_control = 0.0005
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local_integration_speed_modifier = 0.25
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}
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location_size_impact = {
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game_data = {
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category = location
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}
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local_institution_growth_modifier = -0.01
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occupation_time = 0.0025
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}
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location_closeness_to_equator_impact = {
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game_data = {
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category = location
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}
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local_population_capacity = 10
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}
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movement_cost = {
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game_data = {
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category = location
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}
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local_institution_growth_modifier = -0.01
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}
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is_blockaded_by_enemies = {
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game_data = {
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category = location
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}
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local_monthly_prosperity = -0.025
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local_maritime_presence = -2.0
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local_max_control = -0.10
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hostile_food_multiplier = -0.75
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local_monthly_development_modifier = -0.20
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local_trade_embark_disembark_efficiency = -2
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local_construction_speed = -0.10
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local_mercenaries_modifier = 0.25
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}
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is_blockaded_by_ice = {
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game_data = {
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category = location
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}
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local_maritime_presence = -2.0
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local_monthly_development_modifier = -0.20
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}
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under_siege = {
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game_data = {
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category = location
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}
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hostile_food_multiplier = -1.0
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local_monthly_development_modifier = -0.20
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road_building_blocked = yes
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local_prosperity_decay = 0.05
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constructions_stalled = yes
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local_mercenaries_modifier = 0.25
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}
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is_occupied = {
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game_data = {
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category = location
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}
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local_monthly_prosperity = -0.025
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local_monthly_control = -0.002
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hostile_food_multiplier = -0.5
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local_garrison_growth = -1.0
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local_construction_speed = -0.25
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local_building_establishment_reduction = 0.005
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local_mercenaries_modifier = 0.5
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}
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#multiplies with devastation in location (0 to -1)
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devastation = {
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game_data = {
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category = location
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}
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local_monthly_food_modifier = 0.50
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local_raw_material_output = 0.5
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local_production_efficiency = 0.5
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local_population_growth = 0.015
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local_monthly_literacy = 0.05
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local_pop_promotion_speed_modifier = 0.5
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local_migration_attraction = 1
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local_monthly_development = 0.004
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local_life_expectancy = 10
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local_mercenaries_modifier = -0.5
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local_construction_speed = 0.5
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local_building_establishment_reduction = 0.01
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}
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#multiplies with prosperity in location (0 to 1)
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prosperity = {
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game_data = {
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category = location
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}
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local_monthly_development = 0.006
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local_migration_attraction = 0.1
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local_life_expectancy = 10
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local_population_growth = 0.005
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local_mercenaries_modifier = -0.75
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}
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#multiplies with development in location (0-100)
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development = {
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game_data = {
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category = location
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}
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local_population_capacity_modifier = 0.025
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local_distance_from_capital_speed_propagation = 0.005
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local_supply_limit_modifier = 0.02
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blockade_force_required = 0.01
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local_migration_attraction = 0.0025
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local_trade_center_power = 0.002
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local_institution_growth_modifier = 0.002
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local_construction_speed = 0.01
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local_monthly_food_modifier = monthly_food_productivity_tiny_bonus
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free_building_levels = 1
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local_max_rgo_size = 0.1
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local_life_expectancy = 0.1
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occupation_time = 0.01
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local_build_buildings_efficiency = 0.002
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maximum_stockpile_capacity = 5
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local_mills_build_buildings_efficiency = 0.01
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}
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capital = {
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game_data = {
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category = location
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}
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local_proximity_source = 65
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local_max_control = 0.10
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local_population_capacity_modifier = 0.10
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local_migration_attraction = 0.025
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local_bureaucrats_desired_pop_scaled = 0.01
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local_nobles_desired_pop_scaled = 0.002
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local_clergy_desired_pop_scaled = 0.002
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local_fort_maintenance_efficiency = 1.00
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free_building_levels = 5
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}
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province_capital = {
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game_data = {
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category = location
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}
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local_population_capacity_modifier = 0.05
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local_migration_attraction = 0.01
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local_bureaucrats_desired_pop_scaled = 0.0025
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local_nobles_desired_pop_scaled = 0.001
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local_clergy_desired_pop_scaled = 0.001
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free_building_levels = 2
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}
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historical_capital = {
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game_data = {
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category = location
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}
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local_proximity_source = 50
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local_max_control = 0.10
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local_population_capacity_modifier = 0.025
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local_migration_attraction = 0.01
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local_nobles_desired_pop_scaled = 0.0005
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local_clergy_desired_pop_scaled = 0.0005
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local_fort_maintenance_efficiency = 0.50
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free_building_levels = 2
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}
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control = {
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game_data = {
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category = location
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}
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local_trade_protection_factor = 0.50
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local_peasant_enfranchisment = 0.50
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}
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#multiplied with control-0.5
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control_50 = {
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game_data = {
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category = location
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}
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local_mercenaries_modifier = -1.0
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}
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#multiplied with 1-control
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inverse_control = {
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game_data = {
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category = location
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}
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local_crown_estate_power = -1.0
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}
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is_port = {
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game_data = {
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category = location
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}
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local_maritime_presence = 0.1
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blockade_force_required = 0.1
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max_ships_built_at_same_time = 1
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local_institution_growth_modifier = 0.1
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local_repair_speed = 0.01
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}
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proximity_to_capital = {
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game_data = {
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category = location
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}
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local_max_control = 0.50
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}
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market_center = {
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game_data = {
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category = location
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}
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local_migration_attraction = 0.025
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local_merchant_capacity = 2
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local_merchant_power = 20
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local_institution_growth_modifier = 0.25
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free_building_levels = 5
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maximum_stockpile_capacity = 25
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}
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# scales with how much
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available_free_land = {
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game_data = {
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category = location
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}
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local_migration_attraction = 0.1
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}
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# when its <10% capacity & <10k
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abundant_free_land = {
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game_data = {
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category = location
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}
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local_migration_attraction = 0.2
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local_population_growth = 0.02
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}
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approaching_capacity = {
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game_data = {
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category = location
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}
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local_population_growth = -0.005
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local_migration_speed = 0.15
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}
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overpopulation_growth = {
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game_data = {
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category = location
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}
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local_population_growth = -0.005
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local_migration_speed = 0.15
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}
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# Scales depending on how much over capacity
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overpopulation = {
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game_data = {
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category = location
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}
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cap_maximum_population_growth_at_zero = yes
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local_pop_demotion_speed_modifier = 0.5
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local_migration_attraction = -25.0
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local_migration_speed = 0.05 # Pops migrate faster the more overpopulated the area is
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local_mercenaries_modifier = 0.5
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}
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unemployed_peasants = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = -0.0025
|
|
}
|
|
|
|
|
|
|
|
#per 1k available jobs
|
|
surplus_jobs = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_peasant_enfranchisment = 0.02
|
|
local_construction_speed = -0.1
|
|
}
|
|
|
|
refugees_welcome = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 1 #nerfed
|
|
}
|
|
|
|
river_flowing_through_1 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.10
|
|
local_monthly_food_modifier = monthly_food_productivity_mild_bonus
|
|
local_supply_limit_modifier = 0.05
|
|
local_monthly_development_modifier = 0.05
|
|
}
|
|
|
|
river_flowing_through_coast_1 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
natural_harbor_suitability = 0.05
|
|
}
|
|
|
|
river_flowing_through_2 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.20
|
|
local_monthly_food_modifier = monthly_food_productivity_severe_bonus
|
|
local_supply_limit_modifier = 0.10
|
|
local_monthly_development_modifier = 0.10
|
|
}
|
|
|
|
river_flowing_through_coast_2 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
natural_harbor_suitability = 0.10
|
|
}
|
|
|
|
river_flowing_through_3 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.30
|
|
local_monthly_food_modifier = monthly_food_productivity_extreme_bonus
|
|
local_supply_limit_modifier = 0.15
|
|
local_monthly_development_modifier = 0.15
|
|
}
|
|
|
|
river_flowing_through_coast_3 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
natural_harbor_suitability = 0.15
|
|
}
|
|
|
|
river_flowing_through_4 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.40
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_bonus
|
|
local_supply_limit_modifier = 0.20
|
|
local_monthly_development_modifier = 0.20
|
|
}
|
|
|
|
river_flowing_through_coast_4 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
natural_harbor_suitability = 0.20
|
|
}
|
|
|
|
river_flowing_through_5 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.50
|
|
local_monthly_food_modifier = monthly_food_productivity_radical_bonus
|
|
local_supply_limit_modifier = 0.25
|
|
local_monthly_development_modifier = 0.25
|
|
}
|
|
|
|
river_flowing_through_coast_5 = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
natural_harbor_suitability = 0.25
|
|
}
|
|
|
|
coastal = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.25
|
|
local_monthly_food_modifier = monthly_food_productivity_mild_bonus
|
|
local_supply_limit_modifier = 0.05
|
|
local_monthly_development_modifier = 0.10
|
|
}
|
|
|
|
|
|
building_levels = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = 0.001
|
|
local_trade_center_power = 0.0005
|
|
}
|
|
|
|
unsupported_building_levels = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_build_new_buildings_efficiency = -0.05
|
|
local_migration_attraction = -0.01
|
|
}
|
|
|
|
unestablished_buildings = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_building_establishment_speed = -0.3
|
|
}
|
|
|
|
total_population = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
supply_limit = 0.02
|
|
blockade_force_required = 0.02
|
|
|
|
local_max_rgo_size = 0.025
|
|
|
|
free_building_levels = 0.05
|
|
}
|
|
|
|
|
|
rgo_level = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_laborers_desired_pop = 1
|
|
}
|
|
|
|
looted = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
hostile_food_multiplier = -0.10
|
|
local_population_growth = -0.005
|
|
local_prosperity_decay = 0.1
|
|
|
|
local_monthly_development_modifier = -0.25
|
|
max_attrition = 5 #Maximum Attrition is increased by 5
|
|
local_mercenaries_modifier = 0.5
|
|
}
|
|
|
|
|
|
# capped at max 100 this value
|
|
location_imports = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
blockade_force_required = 0.01
|
|
local_monthly_development_modifier = 0.0002
|
|
local_institution_growth_modifier = 0.001
|
|
|
|
}
|
|
|
|
# capped at max 100 this value
|
|
location_exports = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
blockade_force_required = 0.01
|
|
local_monthly_development_modifier = 0.0002
|
|
local_institution_growth_modifier = 0.001
|
|
}
|
|
|
|
|
|
average_satisfaction_inverted = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = -0.0025
|
|
local_max_control = -0.10
|
|
local_mercenaries_modifier = 0.5
|
|
}
|
|
|
|
|
|
average_satisfaction = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_institution_growth_modifier = 0.1
|
|
}
|
|
|
|
|
|
volcanic_soil = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_rgo_build_time = -0.25
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_bonus
|
|
}
|
|
|
|
winter_none = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
}
|
|
|
|
|
|
winter_mild = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
max_attrition = 2
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_penalty
|
|
}
|
|
|
|
|
|
winter_normal = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_army_attrition = 1
|
|
local_navy_attrition = 5
|
|
max_attrition = 2
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_penalty
|
|
local_food_decay = 0.0025
|
|
local_construction_speed = -0.5
|
|
}
|
|
|
|
|
|
winter_severe = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
movement_cost = 0.25
|
|
local_army_attrition = 2
|
|
local_navy_attrition = 10
|
|
max_attrition = 4
|
|
local_monthly_food_modifier = monthly_food_productivity_extinction_penalty
|
|
constructions_stalled = yes
|
|
local_food_decay = 0.005
|
|
}
|
|
|
|
|
|
#scales with men vs population
|
|
present_troops = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.05
|
|
local_max_control = 0.1
|
|
local_monthly_control = 0.01
|
|
}
|
|
|
|
hostile_troops = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_prosperity = -0.025
|
|
local_food_decay = 0.0025
|
|
local_monthly_food_modifier = monthly_food_productivity_weak_penalty
|
|
|
|
}
|
|
|
|
|
|
#scales with friendly strength in province / expected army size
|
|
provincial_troops = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.2
|
|
local_max_control = 0.01
|
|
local_monthly_control = 0.001
|
|
}
|
|
|
|
|
|
raised_levies = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = -0.2
|
|
local_monthly_food_modifier = monthly_food_productivity_extreme_penalty
|
|
}
|
|
|
|
isolating_cities = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_production_efficiency = large_production_efficiency_penalty
|
|
local_bubonic_plague_impact_modifier = -0.8
|
|
local_monthly_control = 0.005
|
|
local_trade_center_power = -0.25
|
|
}
|
|
|
|
# from rebel system
|
|
minor_rebel_uprising = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_monthly_prosperity = -0.005
|
|
local_monthly_control = -0.005
|
|
}
|
|
|
|
###################################
|
|
# From Unit Abilitis
|
|
###################################
|
|
|
|
recently_raided_by_horde = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = -0.02
|
|
}
|
|
|
|
recently_razed = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = -0.02
|
|
}
|
|
|
|
|
|
###################################
|
|
# From Char actions
|
|
###################################
|
|
|
|
new_dynasty_seat = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_monthly_control = 0.10
|
|
}
|
|
#####################################
|
|
# From Events
|
|
#####################################
|
|
|
|
|
|
|
|
dhimmi_residence = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.001
|
|
local_pop_conversion_speed_modifier = -0.1
|
|
}
|
|
|
|
|
|
add_unrest_5_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.25
|
|
}
|
|
|
|
|
|
agreed_with_mufti = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = -0.25
|
|
local_levy_size_modifier = -0.25
|
|
}
|
|
|
|
|
|
alevi_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_integration_speed_modifier = 0.25
|
|
local_unrest = -0.10
|
|
}
|
|
|
|
|
|
ancestral_temple = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.05
|
|
local_max_control = 0.05
|
|
}
|
|
|
|
|
|
chastening_of_venice = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = -0.01
|
|
}
|
|
|
|
|
|
vignoso_garrison_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_garrison_growth = 0.1
|
|
local_defensive = 0.15
|
|
local_unrest = 0.30
|
|
local_max_control = -0.10
|
|
}
|
|
|
|
|
|
coffee_house_turmoil = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.3
|
|
}
|
|
|
|
upset_merchants = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_production_efficiency = medium_production_efficiency_penalty
|
|
}
|
|
|
|
|
|
courtly_disorder = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = -0.10
|
|
local_monthly_control = -0.0005
|
|
}
|
|
|
|
|
|
cruel_overlord = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_unrest = 0.5
|
|
}
|
|
|
|
|
|
dev_heretical_expulsion = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.25
|
|
local_pop_conversion_speed_modifier = 0.20
|
|
}
|
|
dev_heretics_tolerated = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.5
|
|
local_pop_conversion_speed_modifier = -0.20
|
|
}
|
|
|
|
|
|
dev_nasibi = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.2
|
|
local_pop_conversion_speed_modifier = 0.10
|
|
}
|
|
|
|
|
|
dev_rafida = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.2
|
|
local_pop_conversion_speed_modifier = 0.10
|
|
}
|
|
|
|
|
|
dhimmi_conversion = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed = 0.01
|
|
local_unrest = 0.2
|
|
}
|
|
|
|
|
|
disagreed_with_mufti = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.25
|
|
}
|
|
|
|
|
|
embezzled_goods = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = -0.33
|
|
}
|
|
|
|
|
|
expanded_madrasah = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_clergy_estate_power = 1.0
|
|
local_monthly_literacy = 0.01
|
|
}
|
|
|
|
|
|
famous_icon = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.2
|
|
local_monthly_development = 0.005
|
|
}
|
|
|
|
|
|
forced_labor = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.2
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
|
|
foreign_shia_settlers = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_growth = 0.02
|
|
local_raw_material_output = 0.20
|
|
}
|
|
|
|
|
|
foreign_shia_urbanites = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_growth = 0.01
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
}
|
|
|
|
|
|
fort_in_disrepair = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = -0.5
|
|
}
|
|
|
|
|
|
fraternities_strengthened = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
local_burghers_estate_power = 2
|
|
}
|
|
|
|
|
|
good_harvest = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = 0.25
|
|
}
|
|
|
|
damaged_soil = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = -0.25
|
|
}
|
|
|
|
|
|
hampered_expansion_of_madrasah = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_literacy = -0.01
|
|
}
|
|
|
|
|
|
rice_compensation = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.02
|
|
local_raw_material_output = -0.2
|
|
}
|
|
|
|
|
|
hun_city_league_obligation = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_levy_size_modifier = 0.20
|
|
local_defensive = 0.2
|
|
}
|
|
|
|
chi_white_lotus_agitation = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_pop_join_rebel_threshold = 0.1
|
|
}
|
|
|
|
chi_grand_canal = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_distance_from_capital_speed_propagation = 0.2
|
|
local_monthly_development_modifier = 0.05
|
|
local_food_capacity = 100
|
|
}
|
|
|
|
chi_grand_canal_destruction = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_distance_from_capital_speed_propagation = -0.2
|
|
}
|
|
|
|
wokou_chance_for_a_new_life = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.25
|
|
}
|
|
|
|
|
|
hun_city_leagues_protected = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = 0.20
|
|
local_levy_size_modifier = -1.0
|
|
}
|
|
|
|
mlo_royal_park = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_influence = 0.5
|
|
}
|
|
mlo_naviglaccio = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_merchant_power = 2
|
|
}
|
|
|
|
MLO_library_arts = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.5
|
|
}
|
|
|
|
MLO_library_research = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_institution_growth_modifier = 0.10
|
|
local_max_literacy = 5
|
|
}
|
|
|
|
improved_fortifications = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.1
|
|
}
|
|
|
|
|
|
industrious_boost = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
}
|
|
|
|
|
|
local_burgher_rights = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_burghers_estate_power = 1.0
|
|
}
|
|
|
|
|
|
local_fortress = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.10
|
|
}
|
|
|
|
|
|
local_sufi = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = 0.03
|
|
local_monthly_control = 0.01
|
|
}
|
|
|
|
|
|
local_sufi_chased_away = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = -0.05
|
|
local_monthly_control = -0.01
|
|
}
|
|
|
|
|
|
merino_wool = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_nobles_estate_power = 1.0
|
|
local_clergy_estate_power = 1.0
|
|
local_monthly_food_modifier = monthly_food_productivity_extreme_penalty
|
|
}
|
|
|
|
refused_merino_wool = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = -0.5
|
|
}
|
|
|
|
quality_merino_wool = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = 1.0
|
|
local_merchant_capacity = 0.5
|
|
local_merchant_power = 0.5
|
|
}
|
|
|
|
|
|
minority_prospers = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.1
|
|
local_raw_material_output = 0.25
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_bonus
|
|
}
|
|
|
|
missionary_efforts_stalled = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = -1.0
|
|
}
|
|
|
|
|
|
missionary_failure = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = -1.0
|
|
}
|
|
|
|
|
|
missionary_falls_ill = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = -0.50
|
|
}
|
|
|
|
|
|
monasteries_blooming = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_clergy_estate_power = 1.0
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
shangdi_conflict_refused = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = -0.50
|
|
}
|
|
|
|
shangdi_conflict_accepted = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = 0.50
|
|
}
|
|
|
|
local_rites_represed = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.1
|
|
local_monthly_control = -0.005
|
|
}
|
|
|
|
monumental_architecture = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.05
|
|
}
|
|
|
|
|
|
nahuatl_sorcerer = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.25
|
|
}
|
|
|
|
|
|
pap_sistine_chapel = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.05
|
|
}
|
|
|
|
|
|
pap_sistinechapel_botticelli = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.05
|
|
local_cultural_tradition = 0.1
|
|
}
|
|
|
|
|
|
pap_sistinechapel_decorated = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.1
|
|
}
|
|
|
|
|
|
pap_sistinechapel_ghirlandaio = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_max_control = 0.05
|
|
local_cultural_tradition = 0.1
|
|
}
|
|
|
|
|
|
pap_sistinechapel_michelangelo = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.1
|
|
local_cultural_influence = 0.1
|
|
}
|
|
|
|
|
|
pap_sistinechapel_perugino = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.1
|
|
local_migration_attraction = 1
|
|
}
|
|
|
|
|
|
religious_tensions = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.20
|
|
}
|
|
|
|
|
|
roman_garisson = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_garrison_growth = 0.01
|
|
local_defensive = 0.25
|
|
}
|
|
|
|
|
|
ruler_overriding_ulema = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.1
|
|
local_distance_from_capital_speed_propagation = -0.1
|
|
}
|
|
|
|
|
|
sco_loch_ness_sightings = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.1
|
|
local_migration_attraction = 0.5
|
|
}
|
|
|
|
|
|
seat_of_power = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.25
|
|
}
|
|
|
|
|
|
shipyard_fire = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
max_ships_built_at_same_time = -1
|
|
}
|
|
|
|
|
|
social_unrest_mysticism = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.3
|
|
}
|
|
|
|
|
|
student_protests = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.2
|
|
}
|
|
|
|
|
|
sufi_order_integration = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.2
|
|
}
|
|
|
|
|
|
sufi_orders_in_check = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_control = 0.005
|
|
}
|
|
|
|
|
|
sufi_shrine = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.1
|
|
local_population_capacity = 2
|
|
}
|
|
|
|
|
|
upset_lodges = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.2
|
|
local_pop_conversion_speed_modifier = 0.1
|
|
}
|
|
|
|
|
|
urban_decay = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_population_capacity_modifier = -0.20
|
|
}
|
|
|
|
|
|
ven_murano_glass_industry = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_glass_output_modifier = 0.10
|
|
}
|
|
|
|
|
|
flo_societas_alum_mine = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_alum_output_modifier = 0.15
|
|
}
|
|
|
|
|
|
waqfs_donated = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
|
|
#Duchy of Milan
|
|
|
|
|
|
maintained_waterways_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development_modifier = 0.1
|
|
local_monthly_prosperity = 0.005
|
|
local_population_growth = 0.01
|
|
}
|
|
|
|
|
|
eng_paved_with_gold_rumor = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_pop_promotion_speed_modifier = 0.1
|
|
}
|
|
|
|
|
|
eng_paved_with_gold_actually = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.25
|
|
local_pop_promotion_speed_modifier = 0.25
|
|
}
|
|
|
|
|
|
tin_mining_reduced = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_tin_output_modifier = -0.5
|
|
local_unrest = 0.1
|
|
}
|
|
|
|
|
|
lack_of_conciliar_justice = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.1
|
|
local_distance_from_capital_speed_propagation = -0.25
|
|
}
|
|
|
|
|
|
possible_promotion_percentage = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_peasants_estate_power = 10.0
|
|
local_pop_promotion_speed_scaled = 0.001
|
|
local_burghers_estate_power = -1
|
|
local_nobles_estate_power = -1
|
|
local_clergy_estate_power = -1
|
|
}
|
|
|
|
privileges_revoked = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_max_control = 0.5
|
|
local_monthly_control = 1
|
|
local_peasants_estate_power = -1
|
|
local_burghers_estate_power = -1
|
|
}
|
|
|
|
|
|
flourishing_capital_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_prosperity = 0.005
|
|
local_build_buildings_efficiency = 0.4
|
|
local_population_growth = 0.05
|
|
}
|
|
|
|
civilian_barricades = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.05
|
|
}
|
|
denga = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_prosperity = 0.001
|
|
}
|
|
|
|
ruble = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_trade_center_power = 0.02
|
|
}
|
|
|
|
ser_defenses_neglected = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = -0.25
|
|
local_unrest = 0.1
|
|
}
|
|
|
|
|
|
the_dining_club = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_literacy = 0.1
|
|
}
|
|
|
|
|
|
increased_educational_spending = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_literacy = 0.1
|
|
}
|
|
|
|
|
|
bow_street_runners = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_manpower_modifier = -0.25
|
|
local_unrest = -0.1
|
|
local_monthly_control = 0.05
|
|
}
|
|
|
|
|
|
rampant_crime = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = -5
|
|
local_monthly_control = -0.05
|
|
local_migration_attraction = -0.25
|
|
}
|
|
|
|
|
|
jenny_spinner_riots = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.25
|
|
local_monthly_control = -0.05
|
|
local_cloth_output_modifier = -0.5
|
|
}
|
|
|
|
|
|
overcrowded_prisons = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.15
|
|
local_monthly_control = -0.01
|
|
}
|
|
|
|
|
|
favoring_own_interests = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_merchant_capacity = 0.5
|
|
}
|
|
|
|
|
|
raleigh_firm_hand = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.25
|
|
}
|
|
|
|
|
|
artillery_defenses = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.33
|
|
local_hostile_attrition = 1
|
|
max_attrition = 2
|
|
}
|
|
|
|
|
|
artillery_experiments = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = -0.75
|
|
}
|
|
|
|
nor_rebuilding_oslo = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_build_buildings_efficiency = 0.2
|
|
}
|
|
|
|
local_witch_hunts = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.3
|
|
local_monthly_literacy = -0.01
|
|
local_monthly_control = -0.01
|
|
}
|
|
|
|
sco_dunbar_castle = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.2
|
|
local_hostile_attrition = 1
|
|
}
|
|
|
|
nap_state_of_the_presidi = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_port_cost_distance_impact = -0.05
|
|
local_trade_center_power = 0.025
|
|
local_port_build_buildings_efficiency = 0.2
|
|
}
|
|
|
|
the_apostle = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_literacy = 0.05
|
|
local_migration_attraction = 0.1
|
|
local_cultural_tradition = 0.1
|
|
}
|
|
|
|
|
|
|
|
host_olympiad_location_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_control = 0.10
|
|
local_monthly_prosperity = 0.10
|
|
local_migration_attraction = 0.1
|
|
}
|
|
|
|
shoring_up_defenses = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.25
|
|
local_migration_attraction = 0.1
|
|
}
|
|
|
|
black_death_exodus_ruralization_attraction = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 2
|
|
}
|
|
|
|
fleeing_pops_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = -2
|
|
}
|
|
|
|
state_textiles_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.2
|
|
local_rgo_build_time = -0.33
|
|
}
|
|
|
|
assume_fort_command_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.25
|
|
local_fort_maintenance_efficiency = 0.4
|
|
}
|
|
|
|
tempest_engineer = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_ship_build_speed = 0.25
|
|
}
|
|
|
|
pol_krakow_university_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_nobles_max_literacy = 10
|
|
local_cultural_influence = 0.2
|
|
}
|
|
|
|
teu_baltic_opposition_brewing = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_max_control = -0.15
|
|
local_unrest = 0.25
|
|
}
|
|
|
|
teu_seat_of_strong_burghers = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_burghers_estate_power = 0.25
|
|
local_trade_center_power = 0.15
|
|
}
|
|
|
|
plc_start_of_a_navy = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_navy_levy_size_modifier = 1
|
|
local_port_build_buildings_efficiency = 0.5
|
|
}
|
|
|
|
PRU_secondary_capital_tangermunde = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_proximity_source = 20
|
|
}
|
|
|
|
PRU_quitzow_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_control = -0.25
|
|
local_nobles_estate_power = 1
|
|
}
|
|
PRU_quitzow_repressed_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.25
|
|
local_nobles_estate_power = -1
|
|
}
|
|
|
|
kor_cotton_seed = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_cotton_output_modifier = 0.2
|
|
}
|
|
|
|
BYZ_morea_nobles = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_nobles_estate_power = 3
|
|
}
|
|
|
|
BYZ_grand_fair_of_st_demetrius = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_prosperity = 0.001
|
|
local_merchant_capacity = 5
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
stronghold_of_the_burghers_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_burghers_desired_pop = 0.05
|
|
local_burghers_estate_power = 0.5
|
|
}
|
|
|
|
parliament_location = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = 0.01
|
|
local_monthly_development = 0.01
|
|
local_monthly_control = 0.1
|
|
local_max_control = 0.05
|
|
}
|
|
|
|
itinerant_court_in_session = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_proximity_source = 15
|
|
local_monthly_control = 0.1
|
|
}
|
|
|
|
office_of_new_converts = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = 0.05
|
|
}
|
|
|
|
artist_enrollment_surge = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.1
|
|
local_migration_attraction = 0.1
|
|
local_pop_promotion_speed_modifier = 0.15
|
|
}
|
|
|
|
magnet_for_scholars = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_max_literacy = 0.1
|
|
local_monthly_prosperity = 0.05
|
|
}
|
|
|
|
gazette_subscription_surge = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_literacy = 0.15
|
|
local_institution_growth_modifier = 0.1
|
|
}
|
|
|
|
theatrical_monopoly_granted = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_cultural_tradition = 0.1
|
|
}
|
|
|
|
rtr_rein_in_area_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_separatism = -0.2
|
|
local_max_control = 0.15
|
|
}
|
|
|
|
minor_recovery_effort = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_devastation_recovery = 0.0025
|
|
local_build_buildings_efficiency = 0.2
|
|
}
|
|
|
|
major_recovery_effort = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_devastation_recovery = 0.0025
|
|
local_build_buildings_efficiency = 0.4
|
|
}
|
|
|
|
habsburg_capital = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.1
|
|
local_build_buildings_efficiency = 0.2
|
|
local_pop_promotion_speed_modifier = 0.1
|
|
}
|
|
|
|
mining_rush = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.5
|
|
local_rgo_build_time = -0.5
|
|
#should also reduce local rgo cost
|
|
}
|
|
|
|
schladming_bergordnung = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.1
|
|
local_monthly_development_modifier = 0.05
|
|
local_rgo_build_time = -0.1
|
|
}
|
|
|
|
freiberger_berggeschrey = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.1
|
|
local_monthly_development_modifier = 0.05
|
|
local_rgo_build_time = -0.1
|
|
}
|
|
|
|
stronghold_city_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_control = 0.2
|
|
local_war_score_efficiency = -0.25
|
|
local_monthly_control = 0.002
|
|
}
|
|
|
|
recently_inspected_fortifications_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.2
|
|
local_max_control = 0.1
|
|
}
|
|
|
|
decaying_defenses_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = -0.25
|
|
local_fort_maintenance_efficiency = -0.5
|
|
}
|
|
|
|
rot_timurs_core_region = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = -0.2
|
|
local_devastation_recovery = 0.0025
|
|
local_monthly_prosperity = 0.001
|
|
}
|
|
|
|
rot_timur_scare = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_defensive = -0.5
|
|
occupation_time = -0.5
|
|
local_garrison_growth = -0.5
|
|
local_levy_size_modifier = -0.25
|
|
local_manpower_modifier = -0.25
|
|
local_sailors_modifier = -0.25
|
|
}
|
|
|
|
sco_english_enclave = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_defensive = -0.25
|
|
local_max_control = -0.20
|
|
}
|
|
|
|
fra_venus_tard_brigands_pacified = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = 0.01
|
|
local_max_control = 0.10
|
|
local_monthly_control = 0.01
|
|
}
|
|
|
|
fra_venus_tard_brigands = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_monthly_prosperity = -0.005
|
|
local_max_control = -0.10
|
|
local_migration_attraction = -0.5
|
|
local_monthly_development_modifier = -0.5
|
|
}
|
|
|
|
fra_english_ports_raided = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_monthly_food_modifier = monthly_food_productivity_radical_penalty
|
|
local_supply_limit_modifier = -0.33
|
|
local_monthly_development_modifier = -0.5
|
|
}
|
|
|
|
louvre_palace_renovations = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_monthly_prosperity = 0.005
|
|
local_max_control = 0.25
|
|
local_migration_attraction = 0.1
|
|
local_build_buildings_efficiency = 0.2
|
|
}
|
|
|
|
louvre_fortress = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 0.25
|
|
local_fort_maintenance_efficiency = 1.0
|
|
}
|
|
|
|
fontainebleau_hunting_lodge = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.10
|
|
local_crown_estate_power = 0.10
|
|
}
|
|
|
|
fra_pont_neuf_constructed = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = 0.05
|
|
local_monthly_development_modifier = 0.25
|
|
local_trade_center_power = 0.025
|
|
}
|
|
|
|
fra_pont_neuf_constructed_scaled_back = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = 0.02
|
|
local_monthly_development_modifier = 0.10
|
|
local_trade_center_power = 0.010
|
|
}
|
|
|
|
ath_permitted_catalan_settlements = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
growth_is_primary_culture = yes
|
|
local_pop_assimilation_speed = 0.025
|
|
local_pop_assimilation_speed_modifier = 1
|
|
}
|
|
|
|
ath_a_permanent_capital = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_crown_estate_power = 0.25
|
|
local_build_buildings_efficiency = 0.2
|
|
local_monthly_development_modifier = 0.25
|
|
}
|
|
|
|
ath_benefits_of_the_shifting_capitals = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_crown_estate_power = 0.10
|
|
local_monthly_control = 0.005
|
|
local_max_control = 0.1
|
|
}
|
|
|
|
lat_restoration_of_the_constantinople_patriarchate = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_pop_conversion_speed_modifier = 0.25
|
|
}
|
|
|
|
lat_improved_location_integration = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_monthly_control = 0.001
|
|
local_integration_speed_modifier = 0.25
|
|
local_max_control = 0.1
|
|
}
|
|
|
|
mll_curry_favor_with_montpellier_nobles = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_levy_size_modifier = 1
|
|
local_nobles_estate_power = 0.5
|
|
}
|
|
|
|
mll_expansion_of_coastal_fortifications = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_levy_size_modifier = 0.10
|
|
hostile_disembark_time_modifier = 3.0
|
|
hostile_fleet_attrition = 1
|
|
blocks_privateer_raids = yes
|
|
}
|
|
|
|
mll_walls_of_alcudia = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_defensive = 1
|
|
blocks_privateer_raids = yes
|
|
}
|
|
|
|
nav_encouraged_anarchy = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_max_control = -0.03
|
|
local_monthly_prosperity = -0.005
|
|
}
|
|
|
|
nav_feud_crossfire = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = -0.005
|
|
local_devastation_recovery = -0.003
|
|
local_crown_estate_power = -1
|
|
}
|
|
|
|
nav_destructive_feuds = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_crown_estate_power = -1
|
|
local_food_capacity_modifier = -0.25
|
|
local_monthly_prosperity = -0.002
|
|
}
|
|
|
|
nav_widespread_distrust_caused_by_feuds = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_max_control = -0.05
|
|
local_crown_estate_power = -1
|
|
local_monthly_prosperity = -0.002
|
|
}
|
|
|
|
the_golden_city_of_prague = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_population_growth = 0.05
|
|
}
|
|
|
|
new_hungarian_capital = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.1
|
|
local_build_buildings_efficiency = 0.2
|
|
local_pop_promotion_speed_modifier = 0.1
|
|
}
|
|
|
|
local_abuses_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_penalty
|
|
local_monthly_prosperity = -0.005
|
|
}
|
|
|
|
urbanized_province = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_prosperity = 0.05
|
|
}
|
|
|
|
recovering_from_raids = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_bonus
|
|
local_monthly_prosperity = 0.005
|
|
local_unrest = -0.05
|
|
}
|
|
|
|
ser_the_white_phoenix = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.1
|
|
local_monthly_prosperity = 0.1
|
|
}
|
|
|
|
birth_of_a_new_city_adm = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.25
|
|
local_monthly_development_modifier = 0.25
|
|
local_construction_speed = 0.15
|
|
}
|
|
birth_of_a_new_city_dip = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.25
|
|
local_merchant_capacity = 2
|
|
local_rgo_build_time = -0.1
|
|
}
|
|
birth_of_a_new_city_mil = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 0.25
|
|
local_manpower_modifier = 0.25
|
|
local_defensive = 0.25
|
|
}
|
|
|
|
ira_najaf = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_clergy_desired_pop = 0.05
|
|
local_clergy_max_literacy = 10
|
|
local_clergy_estate_power = 0.25
|
|
}
|
|
ira_mushashaiya = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.25
|
|
}
|
|
ira_safawiya = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.25
|
|
}
|
|
ira_building_isfahan = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.01
|
|
local_population_capacity_modifier = -0.25
|
|
}
|
|
ira_isfahan_maidan = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.01
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
}
|
|
|
|
ira_second_capital = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.02
|
|
}
|
|
|
|
increased_incense_production = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_rgo_build_time = -0.3
|
|
local_build_buildings_efficiency = 0.4
|
|
}
|
|
|
|
bolstering_hormuz_island = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
merchant_power_from_building = 0.1
|
|
local_fort_maintenance_efficiency = 0.50
|
|
}
|
|
|
|
banu_marin_wool_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_wool_output_modifier = 0.2
|
|
local_tribes_estate_power = 1
|
|
}
|
|
|
|
influx_of_foreign_knights = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_manpower = 0.05
|
|
can_recruit_regiment_in_this_location = yes
|
|
}
|
|
|
|
tle_wehran_privileges = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_possible_town_rights = 1
|
|
local_burghers_estate_power = 0.25
|
|
local_monthly_development_modifier = 0.1
|
|
}
|
|
|
|
tun_tax_raid_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_population_growth = -0.0005
|
|
local_pop_join_rebel_threshold = 0.1
|
|
}
|
|
|
|
geo_centralization_efforts_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_control = 0.005
|
|
local_max_control = 0.2
|
|
}
|
|
|
|
por_estudo_geral = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_literacy = 1
|
|
local_monthly_development_modifier = 0.1
|
|
}
|
|
|
|
por_wool_town = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_wool_output_modifier = 0.5
|
|
local_construction_speed = 0.1
|
|
local_monthly_development = 0.1
|
|
}
|
|
|
|
por_patronage_of_navigator_location = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_port_build_buildings_efficiency = 0.5
|
|
}
|
|
|
|
|
|
mint_of_elentir_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.33
|
|
}
|
|
|
|
preserved_vijayanagar = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.05
|
|
local_max_control = 0.1
|
|
local_monthly_control = 0.01
|
|
}
|
|
|
|
tur_active_firman_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 2
|
|
}
|
|
|
|
enraged_ikko_ikki = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.4
|
|
}
|
|
|
|
urban_growing_pains = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.15
|
|
local_population_capacity_modifier = -0.75
|
|
local_monthly_development_modifier = 0.33
|
|
}
|
|
|
|
wokou_pirate_stronghold_indifferent = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_control = -0.002
|
|
}
|
|
wokou_pirate_stronghold_friendly = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_trade_protection_factor = 0.1
|
|
}
|
|
|
|
nanban_port = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development_modifier = 0.1
|
|
local_raw_material_output = 0.3
|
|
}
|
|
|
|
shinto_local_christian_mission = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_unrest = 0.15
|
|
local_monthly_development = 0.015
|
|
}
|
|
|
|
increased_maritime_activity_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_pop_promotion_speed_scaled = 0.2
|
|
local_monthly_prosperity = 0.001
|
|
}
|
|
|
|
floating_ices_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
movement_cost = 0.33
|
|
local_navy_attrition = 5
|
|
}
|
|
|
|
encroaching_cold_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
movement_cost = 0.5
|
|
local_navy_attrition = 10
|
|
}
|
|
|
|
reduced_wool_production_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -1
|
|
}
|
|
|
|
fewer_fisheries_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -0.33
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_penalty
|
|
}
|
|
|
|
dry_spell_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_population_growth = -0.05
|
|
}
|
|
|
|
lower_lumber_production_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = -0.5
|
|
}
|
|
|
|
cnc_local_authority_asserted = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.05
|
|
local_crown_estate_power = 0.25
|
|
}
|
|
|
|
cnc_refused_to_pay_taxes = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_crown_estate_power = -0.33
|
|
local_max_control = -0.1
|
|
}
|
|
|
|
entry_port_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_port_cost_distance_impact = -0.05
|
|
local_merchant_capacity = 3
|
|
}
|
|
|
|
|
|
trading_settlement = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.015
|
|
local_monthly_prosperity = 0.01
|
|
}
|
|
|
|
muslim_traders_controlled = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_pop_join_rebel_threshold = -0.01
|
|
local_max_control = 0.05
|
|
}
|
|
|
|
islamic_missionaries = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_control = -0.001
|
|
local_monthly_development = 0.015
|
|
}
|
|
|
|
muslim_sailor_community = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_sailors_modifier = 0.5
|
|
local_monthly_development = 0.015
|
|
}
|
|
|
|
religious_community_isolated = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_pop_conversion_speed_modifier = 0.05
|
|
}
|
|
mosque_of_x = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.015
|
|
local_pop_join_rebel_threshold = -0.01
|
|
}
|
|
|
|
chiefs_with_pretensions = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.3
|
|
local_pop_conversion_speed_modifier = -0.03
|
|
local_monthly_control = -0.02
|
|
}
|
|
|
|
walls_of_vienna = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.2
|
|
local_fort_maintenance_efficiency = 0.4
|
|
}
|
|
|
|
dlh_increased_taxes = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.5
|
|
local_crown_estate_power = 0.5
|
|
}
|
|
|
|
|
|
# multiplied by the strength of the weather in the location
|
|
heavy_rain_in_location = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_bonus
|
|
|
|
local_navy_attrition = 2
|
|
|
|
}
|
|
|
|
# multiplied by the strength of the weather in the location
|
|
storm_surge_in_location = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -0.15
|
|
local_monthly_prosperity = -0.01
|
|
local_maritime_presence = -0.5
|
|
|
|
local_navy_attrition = 10
|
|
|
|
}
|
|
|
|
# multiplied by the strength of the weather in the location
|
|
high_winds_in_location = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -0.15
|
|
local_monthly_prosperity = -0.01
|
|
local_monthly_food_modifier = monthly_food_productivity_weak_penalty
|
|
local_maritime_presence = -0.5
|
|
|
|
local_food_decay = 0.001
|
|
|
|
movement_cost = 0.25
|
|
|
|
local_navy_attrition = 10
|
|
|
|
}
|
|
|
|
# multiplied by the strength of the weather in the location
|
|
sandstorm_in_location = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -0.25
|
|
local_monthly_prosperity = -0.015
|
|
local_monthly_food_modifier = monthly_food_productivity_severe_penalty
|
|
local_maritime_presence = -1.0
|
|
|
|
local_food_decay = 0.0025
|
|
|
|
movement_cost = 0.25
|
|
|
|
local_army_attrition = 5
|
|
local_navy_attrition = 10
|
|
}
|
|
|
|
# multiplied by the strength of the weather in the location
|
|
snow_storm_in_location = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -0.5
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_penalty
|
|
|
|
local_food_decay = 0.001
|
|
|
|
local_maritime_presence = -1.0
|
|
movement_cost = 0.5
|
|
|
|
local_army_attrition = 5
|
|
local_navy_attrition = 10
|
|
}
|
|
|
|
# multiplied by the strength of the weather in the location
|
|
tornado_in_location = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = -1
|
|
local_monthly_prosperity = -0.025
|
|
local_monthly_food_modifier = monthly_food_productivity_extreme_penalty
|
|
local_maritime_presence = -2.0
|
|
|
|
local_army_attrition = 10
|
|
local_navy_attrition = 10
|
|
|
|
}
|
|
|
|
entrenched_heretic_location_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.2
|
|
local_pop_conversion_speed_modifier = -0.1
|
|
}
|
|
|
|
capital_expansion_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_build_buildings_efficiency = 0.5
|
|
}
|
|
|
|
capital_food_provisions_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_population_growth = 0.001
|
|
}
|
|
|
|
center_of_writing_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_books_output_modifier = 0.5
|
|
}
|
|
|
|
proper_administrative_ledgers_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_production_efficiency = small_production_efficiency_bonus
|
|
}
|
|
|
|
bavaria_internal_division = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_control = -0.01
|
|
local_max_control = -0.25
|
|
local_pop_join_rebel_threshold = 0.05
|
|
}
|
|
|
|
increased_extraction_efforts = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = 0.2
|
|
}
|
|
|
|
kett_rebellion = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_pop_join_rebel_threshold = 0.02
|
|
}
|
|
|
|
major_push_for_reform = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_institution_growth_modifier = 0.5
|
|
}
|
|
|
|
introduction_of_newcommen_engine = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_build_buildings_efficiency = 0.2
|
|
local_monthly_development = 0.01
|
|
local_rgo_build_time = -0.25
|
|
}
|
|
|
|
introduction_of_steam_power_blast = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_rgo_build_time = -0.25
|
|
local_monthly_development = 0.01
|
|
local_raw_material_output = 0.1
|
|
}
|
|
|
|
introduction_of_watt_engine = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.01
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
local_raw_material_output = 0.15
|
|
}
|
|
|
|
introduction_of_self_sharpening_plows = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.01
|
|
local_monthly_food_modifier = monthly_food_productivity_weak_bonus
|
|
local_rgo_build_time = -0.25
|
|
}
|
|
|
|
introduction_of_flying_shuttle = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.01
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
local_raw_material_output = 0.1
|
|
}
|
|
|
|
introduction_of_spinning_jenny = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.01
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
local_raw_material_output = 0.15
|
|
}
|
|
|
|
improved_flow_of_goods = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.01
|
|
local_road_building_time = -0.075
|
|
}
|
|
|
|
agricultural_revolution = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_food_modifier = monthly_food_productivity_mild_bonus
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
economic_urbanization_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_build_buildings_efficiency = 0.3
|
|
local_population_capacity_modifier = 0.1
|
|
}
|
|
|
|
industrial_urbanization_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_build_buildings_efficiency = 0.3
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
modern_industry_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.5
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
}
|
|
|
|
shipyards_of_x_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_production_efficiency = medium_production_efficiency_bonus
|
|
max_ships_built_at_same_time = 2
|
|
}
|
|
|
|
gave_in_to_luddite_protests = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.2
|
|
local_raw_material_output = -0.25
|
|
}
|
|
|
|
impoverished_artisans = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.2
|
|
local_raw_material_output = -0.15
|
|
local_population_capacity_modifier = -0.25
|
|
}
|
|
|
|
fire_compensation = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.1
|
|
local_raw_material_output = -0.2
|
|
local_population_capacity_modifier = -0.25
|
|
}
|
|
|
|
wrecked_by_factional_riots = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.4
|
|
local_merchant_power = -2
|
|
local_merchant_capacity = -2
|
|
local_population_capacity_modifier = -0.25
|
|
}
|
|
|
|
cotton_gin = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.2
|
|
}
|
|
|
|
harsh_winters_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_food_capacity_modifier = -0.25
|
|
local_food_production_mult = -0.25
|
|
}
|
|
|
|
nahuatl_temple_expansion_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.1
|
|
}
|
|
|
|
enforced_rationing_policy = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.05
|
|
local_nobles_food_consumption = -0.1
|
|
local_clergy_food_consumption = -0.1
|
|
local_peasants_food_consumption = -0.1
|
|
local_burghers_food_consumption = -0.1
|
|
local_laborers_food_consumption = -0.1
|
|
local_slaves_food_consumption = -0.1
|
|
}
|
|
|
|
expanded_production_of_raw_goods_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.2
|
|
}
|
|
|
|
increased_seafaring_presence_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_maritime_presence = 0.2
|
|
}
|
|
|
|
repopulation_of_anatolia_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 2
|
|
local_monthly_prosperity= 0.003
|
|
}
|
|
|
|
merchant_expedition = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_merchant_capacity = 4
|
|
}
|
|
|
|
new_lands_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_control = 0.1
|
|
local_unrest = -0.1
|
|
}
|
|
|
|
pap_drained_marshes = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_frontage_allowed = 3
|
|
local_rgo_build_time = -0.25
|
|
local_road_building_time = -1.0
|
|
local_monthly_development_modifier = 0.30
|
|
local_monthly_food_modifier = monthly_food_productivity_mild_bonus
|
|
|
|
}
|
|
|
|
kie_crown_controlled_metropolitan = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_crown_estate_power = 0.5
|
|
local_max_control = 0.1
|
|
}
|
|
|
|
kie_patriarch_controlled_metropolitan = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_clergy_estate_power = 0.25
|
|
local_unrest = -0.05
|
|
}
|
|
|
|
kni_tripoli_harbor = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
harbor_suitability = 1
|
|
}
|
|
|
|
kni_tripoli_fortified = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.25
|
|
local_fort_maintenance_efficiency = 1.0
|
|
}
|
|
|
|
lit_destruction_of_romuva_sites = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_pop_conversion_speed_modifier = 0.25
|
|
local_unrest = 0.2
|
|
}
|
|
|
|
pap_corsican_guard = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.1
|
|
}
|
|
|
|
ven_accommodate_the_growing_population = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.1
|
|
}
|
|
|
|
ven_reforms_of_lazzaretto_vecchio = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = 3
|
|
local_disease_resistance = 0.25
|
|
}
|
|
|
|
hre_unlawful_territory = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.25
|
|
local_monthly_control = -0.01
|
|
}
|
|
|
|
lit_grain_supply_of_europe = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_rgo_build_time = -0.35
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_bonus
|
|
}
|
|
|
|
awlad_al_nas_commander = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.2
|
|
}
|
|
|
|
mamluk_commander = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.1
|
|
local_defensive = 0.05
|
|
}
|
|
|
|
mam_granary_of_the_mediterranean = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.2
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_bonus
|
|
}
|
|
|
|
spa_implemented_nueva_planta = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = 0.25
|
|
local_monthly_control = 0.01
|
|
}
|
|
|
|
cas_naples_crackdown = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.2
|
|
local_monthly_control = 0.005
|
|
local_pop_join_rebel_threshold = -0.05
|
|
}
|
|
|
|
cas_catalan_crackdown = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.2
|
|
local_monthly_control = 0.005
|
|
local_pop_join_rebel_threshold = -0.05
|
|
}
|
|
|
|
###################################
|
|
# Italian Wars
|
|
###################################
|
|
|
|
iw_martial_grasp_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_manpower_modifier = 0.25
|
|
local_max_control = 0.1
|
|
}
|
|
|
|
spa_severe_smallpox_outbreak = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = -20
|
|
local_disease_resistance = -0.75
|
|
}
|
|
|
|
spa_mild_smallpox_outbreak = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = -5
|
|
local_disease_resistance = -0.25
|
|
}
|
|
|
|
spa_potosi_silver = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.33
|
|
}
|
|
|
|
dan_integrating_scania = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_control = 0.15
|
|
}
|
|
|
|
spa_efficient_market_system = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_rgo_build_time = -0.35
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_bonus
|
|
}
|
|
|
|
iro_shikellamy_pennsylvania = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_max_control = 0.1
|
|
local_monthly_control = 0.01
|
|
local_monthly_prosperity = 0.001
|
|
}
|
|
|
|
iro_three_sisters_harvest = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_food_modifier = monthly_food_productivity_radical_bonus
|
|
local_monthly_development = 0.01
|
|
local_monthly_prosperity = 0.001
|
|
}
|
|
|
|
sainte_marie_de_gannentaha = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_literacy = 0.25
|
|
local_institution_growth_modifier = 0.33
|
|
}
|
|
|
|
iro_simon_treatments = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = 1
|
|
local_disease_resistance = 0.25
|
|
}
|
|
|
|
|
|
chk_rebuilding_woodhenge = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.02
|
|
}
|
|
|
|
chk_protection_against_flooding = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_prosperity = 0.03
|
|
local_life_expectancy = 1
|
|
local_population_capacity_modifier = -0.10
|
|
}
|
|
|
|
chk_outer_cahokia_protected_flooding = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_prosperity = 0.04
|
|
local_life_expectancy = 1.5
|
|
local_monthly_development = 0.03
|
|
}
|
|
|
|
chk_food_conditions_horrific = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_food_capacity_modifier = -0.50
|
|
local_monthly_food_modifier = monthly_food_productivity_ultimate_penalty
|
|
}
|
|
|
|
chk_river_water_polluted = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = -5
|
|
local_monthly_development = -0.03
|
|
}
|
|
|
|
chk_nixtamalized_maize_practice_reintroduced = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_life_expectancy = 5
|
|
local_monthly_food_modifier = monthly_food_productivity_mild_penalty
|
|
local_population_growth = 0.01
|
|
}
|
|
|
|
chk_outer_cahokia_growth = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_population_growth = 0.03
|
|
}
|
|
|
|
chk_fortifying_center = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.25
|
|
local_fort_maintenance_efficiency = 0.4
|
|
}
|
|
|
|
chk_shadow_of_cahokia_city = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = -5
|
|
local_monthly_development = -0.04
|
|
}
|
|
|
|
pue_improve_capital_irrigation = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.03
|
|
local_monthly_food_modifier = monthly_food_productivity_severe_bonus
|
|
local_population_growth = 0.02
|
|
}
|
|
|
|
pue_the_sky_city = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.25
|
|
local_population_capacity_modifier = 0.10
|
|
}
|
|
|
|
pue_mesa_verde_reclaimed = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development_modifier = 0.05
|
|
local_food_capacity = 50
|
|
}
|
|
|
|
pue_mesa_verde_capital = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 1
|
|
local_monthly_development = 0.1
|
|
local_population_growth = 0.05
|
|
local_monthly_food_modifier = monthly_food_productivity_unique_bonus
|
|
}
|
|
|
|
nov_control_of_peterhof_kontor = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_trade_protection_factor = 0.25
|
|
local_trade_center_power = 0.025
|
|
}
|
|
|
|
|
|
jap_dejima_island = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.05
|
|
local_trade_center_power = 0.50
|
|
}
|
|
|
|
jap_yoshiwara_district = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.25
|
|
local_monthly_development = 0.02
|
|
local_life_expectancy = 1
|
|
}
|
|
|
|
jap_osaka_castle = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.50
|
|
local_fort_maintenance_efficiency = 0.50
|
|
local_monthly_food_modifier = monthly_food_productivity_mild_bonus
|
|
}
|
|
|
|
|
|
center_of_urbanization_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development_modifier = 0.25
|
|
local_migration_attraction = 1
|
|
}
|
|
|
|
center_of_urban_exchange_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_build_buildings_efficiency = 0.2
|
|
local_trades_per_burgher = 0.2
|
|
}
|
|
|
|
influx_of_merchants_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_trades_per_burgher = 0.33
|
|
}
|
|
|
|
powerful_center_of_burghers_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_pop_promotion_speed_modifier = 0.1
|
|
local_migration_attraction = 0.3
|
|
local_burghers_estate_power = 0.2
|
|
}
|
|
|
|
growing_glass_industry_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_glass_output_modifier = 0.3
|
|
local_raw_material_output = -0.1
|
|
local_monthly_development = 0.02
|
|
}
|
|
growing_paper_industry_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_paper_output_modifier = 0.3
|
|
local_raw_material_output = -0.1
|
|
local_monthly_development = 0.02
|
|
}
|
|
growing_cloth_industry_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_cloth_output_modifier = 0.3
|
|
local_raw_material_output = -0.1
|
|
local_monthly_development = 0.02
|
|
}
|
|
|
|
capital_connection_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_development = 0.05
|
|
local_distance_from_capital_speed_propagation = 0.1
|
|
}
|
|
|
|
local_markets_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_population_growth = 0.0002
|
|
}
|
|
|
|
rural_center_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_production_efficiency = huge_production_efficiency_bonus
|
|
}
|
|
|
|
rural_development_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_rgo_size = 1
|
|
local_raw_material_output = 0.2
|
|
local_monthly_development_modifier = 0.1
|
|
}
|
|
|
|
forced_back_to_work_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_unrest = 0.15
|
|
local_monthly_prosperity = -0.0025
|
|
}
|
|
|
|
import_center_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_trades_per_burgher = 1
|
|
}
|
|
|
|
secured_raw_materials_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_raw_material_output = 0.2
|
|
}
|
|
|
|
cracked_down_on_minorities_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_unrest = 0.2
|
|
growth_is_primary_culture = yes
|
|
local_pop_assimilation_speed_modifier = 0.05
|
|
}
|
|
|
|
new_capital_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_migration_attraction = 1
|
|
local_unrest = -0.2
|
|
local_build_buildings_efficiency = 0.66
|
|
}
|
|
|
|
influence_of_the_old_capital_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_proximity_source = 80
|
|
}
|
|
|
|
royal_dowry_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_max_control = 0.2
|
|
local_monthly_control = 0.02
|
|
}
|
|
|
|
expanded_mines_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_raw_material_output = 0.2
|
|
}
|
|
|
|
tur_public_cats = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_disease_resistance = 0.15
|
|
}
|
|
|
|
local_noble_stronghold_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_nobles_estate_power = 1
|
|
}
|
|
|
|
continued_patronage_of_institutions_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_institution_growth_modifier = 0.2
|
|
local_monthly_prosperity = 0.0025
|
|
}
|
|
|
|
increased_italian_privileges = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_trades_per_burgher = 0.5
|
|
local_crown_estate_power = -0.5
|
|
}
|
|
|
|
strengthened_crown_control = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_trade_center_power = 0.15
|
|
local_crown_estate_power = 0.5
|
|
}
|
|
|
|
lesser_italian_privileges = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_trades_per_burgher = 0.5
|
|
local_crown_estate_power = -0.2
|
|
}
|
|
|
|
greek_culture_promotion_of_trade = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.5
|
|
local_trades_per_burgher = 1
|
|
}
|
|
|
|
greek_culture_recent_aid_during_wartime = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = 0.25
|
|
local_garrison_growth = 0.1
|
|
}
|
|
|
|
greek_culture_reinforced_akritai = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_garrison_growth = 0.2
|
|
local_unrest = -0.2
|
|
}
|
|
|
|
greek_culture_slow_collapse_of_defences = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = -0.25
|
|
}
|
|
|
|
greek_culture_decline_of_meditteranean_trade = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_trades_per_burgher = -0.75
|
|
}
|
|
|
|
greek_culture_influential_polis = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 1
|
|
free_building_levels = 2
|
|
local_nobles_estate_power = 0.5
|
|
local_burghers_estate_power = 0.5
|
|
local_clergy_estate_power = 0.5
|
|
}
|
|
|
|
greek_culture_mystras_scholarship_teachings_spread = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_monthly_literacy = 0.03
|
|
local_institution_growth_modifier = 0.15
|
|
}
|
|
|
|
italian_culture_rival_wool_trade = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_raw_material_output = 0.25
|
|
local_merchant_capacity = 1
|
|
local_market_access = 0.10
|
|
local_monthly_development = 0.01
|
|
}
|
|
|
|
italian_culture_move_countryside_to_capital = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_migration_attraction = 1.5
|
|
local_monthly_development_modifier = 0.10
|
|
local_build_buildings_efficiency = 0.25
|
|
local_population_growth = 0.005
|
|
}
|
|
|
|
italian_culture_center_of_humanism = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development_modifier = 0.25
|
|
local_monthly_literacy = 0.1
|
|
local_migration_attraction = 0.1
|
|
}
|
|
|
|
italian_culture_major_center_of_art_and_culture = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development_modifier = 0.10
|
|
local_population_growth = 0.002
|
|
local_prosperity_decay = -0.1
|
|
}
|
|
|
|
maghrebi_culture_sophisticated_architecture = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.01
|
|
local_build_buildings_efficiency = 0.33
|
|
}
|
|
|
|
maghrebi_culture_important_saharan_trade_post = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_max_control = 0.15
|
|
local_monthly_development = 0.02
|
|
local_merchant_power = 5
|
|
local_merchant_capacity = 5
|
|
local_proximity_source = 5
|
|
}
|
|
|
|
maghrebi_culture_palm_irrigation_yields_benefits = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_monthly_development = 0.03
|
|
local_monthly_development_modifier = 0.15
|
|
local_population_growth = 0.002
|
|
}
|
|
|
|
increased_kephale_support = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_max_control = 0.1
|
|
}
|
|
|
|
staple_port_commercial_stagnation_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_market_access = -0.25
|
|
local_merchant_capacity_modifier = -0.25
|
|
|
|
}
|
|
|
|
local_maritime_boom_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_ship_build_speed = 0.5
|
|
local_maritime_presence = 0.33
|
|
}
|
|
|
|
major_fire_modifier = {
|
|
game_data = { category = location decaying = yes }
|
|
|
|
local_monthly_development = -0.2
|
|
local_monthly_prosperity = -0.01
|
|
}
|
|
|
|
location_innovative_tooling_techniques_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_raw_material_output = 0.25
|
|
local_production_efficiency = 0.05
|
|
}
|
|
|
|
location_faceting_techniques_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_jewelry_output_modifier = 0.25
|
|
local_trades_per_burgher = 1
|
|
}
|
|
|
|
local_quality_standards_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_production_efficiency = 0.05
|
|
raw_material_in_province_impact = 0.05
|
|
}
|
|
|
|
urban_center_attracts_artisans_modifier = {
|
|
game_data = { category = location }
|
|
|
|
local_migration_attraction = 2
|
|
}
|
|
|
|
local_brewing_boom_modifier = {
|
|
game_data = { category = location }
|
|
local_unrest = -0.25
|
|
local_beer_output_modifier = 0.5
|
|
local_wine_output_modifier = 0.5
|
|
local_liquor_output_modifier = 0.5
|
|
}
|
|
|
|
bul_powerful_local_elites = {
|
|
game_data = { category = location }
|
|
|
|
local_unrest = 0.2
|
|
local_max_control = -0.5
|
|
}
|
|
|
|
bul_unpaid_garrison = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_defensive = -0.5
|
|
local_unrest = 0.2
|
|
}
|
|
|
|
sie_golden_age_of_siena = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_population_growth = 0.002
|
|
local_monthly_development_modifier = 0.2
|
|
}
|
|
|
|
pis_salted_the_soil = {
|
|
game_data = { category = location }
|
|
|
|
local_monthly_development_modifier = -0.75
|
|
local_monthly_food_modifier = monthly_food_productivity_severe_penalty
|
|
}
|
|
|
|
pis_gem_of_sardinia = {
|
|
game_data = { category = location }
|
|
|
|
local_migration_attraction = 2
|
|
local_build_buildings_efficiency = 0.25
|
|
}
|
|
|
|
luc_fine_cloth_productions = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_fine_cloth_output_modifier = 0.25
|
|
}
|
|
|
|
iw_fortify_key_location_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_hostile_attrition = 2.5
|
|
local_defensive = 0.2
|
|
}
|
|
|
|
center_of_authority_ruins_modifier = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_proximity_source = 80
|
|
}
|
|
|
|
# Mining survey — per-raw-material discovery modifiers (15-20 yr decaying)
|
|
rich_iron_seam = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_iron_output_modifier = 0.5
|
|
}
|
|
|
|
rich_copper_lode = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_copper_output_modifier = 0.5
|
|
}
|
|
|
|
rich_tin_lode = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_tin_output_modifier = 0.5
|
|
}
|
|
|
|
rich_lead_seam = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_lead_output_modifier = 0.5
|
|
}
|
|
|
|
rich_silver_vein = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_silver_output_modifier = 0.75
|
|
}
|
|
|
|
rich_gold_strike = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_goods_gold_output_modifier = 0.75
|
|
}
|
|
|
|
productive_coal_seam = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_coal_output_modifier = 0.5
|
|
}
|
|
|
|
productive_stone_quarry = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_stone_output_modifier = 0.5
|
|
}
|
|
|
|
productive_marble_quarry = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_marble_output_modifier = 0.5
|
|
}
|
|
|
|
productive_gem_pit = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_gems_output_modifier = 0.75
|
|
}
|
|
|
|
productive_mercury_mine = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_mercury_output_modifier = 0.5
|
|
}
|
|
|
|
productive_salt_mine = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_salt_output_modifier = 0.5
|
|
}
|
|
|
|
productive_alum_workings = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_alum_output_modifier = 0.5
|
|
}
|
|
|
|
productive_saltpeter_workings = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_saltpeter_output_modifier = 0.5
|
|
}
|
|
|
|
# Cartographic survey: per-raw-material coastal discoveries (15-20 yr decaying)
|
|
surveyed_fishing_grounds = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_fish_output_modifier = 0.5
|
|
}
|
|
|
|
surveyed_lumber_coast = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_lumber_output_modifier = 0.5
|
|
}
|
|
|
|
surveyed_salt_pans = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_salt_output_modifier = 0.5
|
|
}
|
|
|
|
surveyed_pearl_beds = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_pearls_output_modifier = 0.75
|
|
}
|
|
|
|
surveyed_vineyard_coast = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_wine_output_modifier = 0.5
|
|
}
|
|
|
|
surveyed_dye_coast = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_dyes_output_modifier = 0.5
|
|
}
|
|
|
|
surveyed_amber_coast = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_amber_output_modifier = 0.75
|
|
}
|
|
|
|
# Cartographic survey: generic harbor improvements (10 yr decaying)
|
|
surveyed_safe_harbour = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
harbor_suitability = 0.2
|
|
}
|
|
|
|
surveyed_reef_passage = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_port_cost_distance_impact = -0.25
|
|
}
|
|
|
|
surveyed_smugglers_cove = {
|
|
game_data = {
|
|
category = location
|
|
decaying = yes
|
|
}
|
|
|
|
local_merchant_capacity = 5
|
|
}
|
|
|
|
|
|
seda_de_granada = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.1
|
|
local_rgo_build_time = -0.2
|
|
local_max_rgo_size = 5
|
|
}
|
|
|
|
benefits_from_mining_discoveries_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_raw_material_output = 0.1
|
|
}
|
|
|
|
iberian_culture_whitewashed_houses = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_disease_resistance = 0.2
|
|
}
|
|
|
|
jewish_expulsion_threat = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
local_production_efficiency = -0.2
|
|
local_merchant_capacity_modifier = -1.0
|
|
local_monthly_literacy = -0.5
|
|
}
|
|
|
|
seat_of_governance_modifier = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_crown_estate_power = 1
|
|
local_max_control = 0.25
|
|
}
|
|
|
|
ara_main_court = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_migration_attraction = 0.2
|
|
local_monthly_development_modifier = 0.1
|
|
}
|
|
|
|
ara_political_gathering = {
|
|
game_data = {
|
|
category = location
|
|
}
|
|
|
|
local_unrest = -0.1
|
|
local_monthly_prosperity = 0.0025
|
|
} |