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Proximity_Control_Overhaul/main_menu/common/static_modifiers/province.txt
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2026-10-17 14:54:36 +03:00

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###################################
# Hardcoded
###################################
province_base = {
game_data = {
category = province
}
province_integration_speed = 0.75
}
positive_province_food_growth = {
game_data = {
category = province
}
local_population_growth = 0.001
}
province_starving = {
game_data = {
category = province
}
local_population_growth = -0.025
local_supply_limit_modifier = -0.25
local_migration_attraction = -1.0
local_pop_demotion_speed_modifier = 0.5
local_upper_class_capacity_modifier = -0.5
local_life_expectancy = -10
local_migration_speed = 0.025
local_tribesmen_migration_allowed = yes
local_laborers_migration_allowed = yes
local_peasants_migration_allowed = yes
}
###################################
# From Events
###################################
allow_local_ordinances = {
game_data = {
category = province
}
local_max_control = 0.05
local_nobles_estate_power = 1.0
}
enforced_local_ordinances = {
game_data = {
category = province
}
local_max_control = 0.05
local_nobles_estate_power = -0.1
}
refused_food_import = {
game_data = {
category = province
}
local_unrest = 0.1
local_monthly_food_modifier = 0.05
}
scorched_earth = {
game_data = {
category = province
}
hostile_movement_cost = 0.5
local_monthly_food_modifier = -0.5
local_monthly_prosperity = -0.05
}
local_noble_autonomy = {
game_data = {
category = province
}
local_nobles_estate_power = 5.0
local_max_control = -0.10
}
bountiful_harvest = {
game_data = {
category = province
}
local_unrest = -0.1
local_monthly_food_modifier = 0.25
}
economic_development_entrepreneur = {
game_data = {
category = province
}
local_raw_material_output = 0.15
}
economic_downturn_modifier = {
game_data = {
category = province
}
local_raw_material_output = -0.15
}
saints_enforced = {
game_data = {
category = province
}
local_unrest = 0.1
local_pop_assimilation_speed_modifier = 0.25
}
rooting_out_heresy = {
game_data = {
category = province
}
local_unrest = 0.2
}
aclla_distributed = {
game_data = {
category = province
}
local_unrest = -0.2
local_separatism = -0.25
}
russian_famine = {
game_data = {
category = province
}
local_monthly_food_modifier = -0.75
}
fra_routiers_looted_province = {
game_data = {
category = province
}
local_raw_material_output = -0.10
local_monthly_control = -0.001
local_max_control = -0.15
}
chi_salt_black_market = {
game_data = {
category = province
}
local_salt_output_modifier = -0.5
local_monthly_control = -0.002
}
chi_catastrophic_rain = {
game_data = {
category = province
}
local_population_growth = -0.005
local_food_capacity = -0.25
local_pop_join_rebel_threshold = -0.05
}
chi_vietnamese_assimilation = {
game_data = {
category = province
}
local_pop_assimilation_speed_modifier = 0.25
local_unrest = 0.25
local_production_efficiency = 0.25
}
chi_integrating_vietnam = {
game_data = {
category = province
}
local_integration_speed_modifier = 0.33
}
chi_mongol_rebel_bands_curbed = {
game_data = {
category = province
}
local_separatism = -0.1
local_pop_assimilation_speed_modifier = -0.5
}
chi_mongol_rebel_bands = {
game_data = {
category = province
}
local_separatism = 0.15
local_pop_join_rebel_threshold = -0.1
}
maj_province_discontent = {
game_data = {
category = province
}
local_monthly_prosperity = -0.0025
local_unrest = 0.1
}
PRU_settlers_in_silesia = {
game_data = {
category = province
}
local_build_buildings_efficiency = 0.2
local_monthly_development = 0.02
}
PRU_robber_barons = {
game_data = {
category = province
}
local_max_control = -0.1
local_monthly_development = -0.01
local_unrest = 0.25
}
PRU_crime_ridden = {
game_data = {
category = province
}
local_max_control = -0.25
local_pop_join_rebel_threshold = -0.1
}
dlh_lightened_tax_burden = {
game_data = {
category = province
}
local_max_control = -0.15
local_unrest = -0.25
}
ccw_sided_with_crown = {
game_data = {
category = province
}
local_nobles_estate_power = 5.0
local_max_control = -0.10
}
ccw_sided_with_pretender = {
game_data = {
category = province
}
local_unrest = 0.25
}
ccw_disloyal_burghers = {
game_data = {
category = province
}
local_unrest = 0.5
}
ccw_disloyal_nobles = {
game_data = {
category = province
}
local_unrest = 0.5
}
short_harvest_modifier = {
game_data = {
category = province
}
local_monthly_food_modifier = -0.5
}
recent_white_storm_modifier = {
game_data = {
category = province
decaying = yes
}
local_monthly_food_modifier = -0.5
local_population_growth = -0.005
}
reduced_taxation_modifier = {
game_data = {
category = province
}
local_monthly_control = -0.005
local_monthly_prosperity = 0.0025
}
capital_authority_modifier = {
game_data = {
category = province
decaying = yes
}
local_rgo_build_time = -0.25
local_road_building_time = -0.33
}
increasing_local_authority = {
game_data = {
category = province
}
local_monthly_control = 0.005
local_max_control = 0.10
}
chastised_gubernatorial_administration = {
game_data = {
category = province
}
local_unrest = -0.1
}
defended_gubernatorial_administration = {
game_data = {
category = province
}
local_unrest = 0.05
local_nobles_estate_power = 0.1
}
local_legal_reform = {
game_data = {
category = province
}
local_monthly_control = 0.005
local_nobles_estate_power = -0.1
}
hw_heretic_conversions_modifier = {
game_data = {
category = province
}
local_pop_conversion_speed = 0.05
}
hw_prepared_defenses_modifier = {
game_data = {
category = province
}
local_defensive = 0.2
}
ws_show_unity_of_faith = {
game_data = {
category = province
}
local_unrest = -0.1
local_pop_conversion_speed = 0.02
}
expanded_food_production_modifier = {
game_data = {
category = province
}
local_monthly_food_modifier = 0.25
}
cultural_intermixing_modifier = {
game_data = {
category = province
}
growth_is_primary_culture = yes
local_pop_assimilation_speed = 0.05
}
local_noble_integration_modifier = {
game_data = {
category = province
}
local_nobles_estate_power = 1
local_unrest = -0.05
province_integration_speed = 0.05
}
provincial_expansion_modifier = {
game_data = {
category = province
}
local_migration_attraction = 2
local_monthly_prosperity = 0.0025
}
cheaper_building_materials_modifier = {
game_data = {
category = province
}
local_build_buildings_efficiency = 0.1
local_masonry_output_modifier = 0.1
}
rev_demoted_aristocracy_modifier = {
game_data = {
category = province
decaying = yes
}
local_nobles_estate_power = -1
}
mission_defensive_fortification_modifier = {
game_data = {
category = province
}
local_defensive = 0.2
local_devastation_recovery = 0.005
local_unrest = -0.1
}
crushed_local_noble_league_modifier = {
game_data = {
category = province
decaying = yes
}
local_unrest = 0.1
local_nobles_estate_power = -1
}
crown_investments_modifier = {
game_data = {
category = province
decaying = yes
}
local_monthly_development = 0.05
local_crown_estate_power = 1
}
recent_tribunal_modifier = {
game_data = {
category = province
decaying = yes
}
local_unrest = 0.25
local_pop_conversion_speed_modifier = -0.33
}
recent_inspection_modifier = {
game_data = {
category = province
decaying = yes
}
local_monthly_prosperity = 0.0015
local_max_control = 0.1
local_monthly_control = 0.005
}
surplus_food_modifier = {
game_data = { category = province }
local_population_growth = 0.002
local_monthly_food_modifier = 0.5
}
granary_town_famine_modifier = {
game_data = { category = province }
local_population_growth = -0.002
local_monthly_prosperity = -0.003
}
province_innovative_tooling_techniques_modifier = {
game_data = { category = province }
local_raw_material_output = 0.25
local_production_efficiency = 0.1
}
poor_tool_quality_modifier = {
game_data = { category = province decaying = yes }
local_raw_material_output = -0.2
local_production_efficiency = -0.05
}
province_faceting_techniques_modifier = {
game_data = { category = province }
local_jewelry_output_modifier = 0.25
local_trades_per_burgher = 1
}
recruitment_drive_modifier = {
game_data = { category = province }
local_manpower_modifier = 0.5
local_soldiers_pop_growth = 0.01
}
rampant_crime_modifier = {
game_data = { category = province }
local_unrest = 0.5
}
center_of_learning_modifier = {
game_data = { category = province }
local_monthly_literacy = 0.2
local_institution_growth_modifier = 0.33
local_cultural_influence = 0.1
local_cultural_tradition = 0.1
}
local_artisans_retired_modifier = {
game_data = { category = province }
local_production_efficiency = -0.2
local_laborers_pop_growth = -0.005
}
local_construction_boom_modifier = {
game_data = { category = province }
local_build_buildings_efficiency = 0.4
max_constructions_at_same_time = 1
}
quarrying_strain_modifier = {
game_data = { category = province }
local_masonry_output_modifier = -0.25
local_unrest = 0.33
}