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Proximity_Control_Overhaul/main_menu/common/static_modifiers/rov_Location.txt
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2026-10-17 14:54:36 +03:00

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capital = {
game_data = {
category = location
}
local_proximity_source = 65
local_population_capacity_modifier = 0.10
local_migration_attraction = 0.025
local_nobles_desired_pop_scaled = 0.002
local_clergy_desired_pop_scaled = 0.002
local_fort_maintenance_cost = -0.50
local_max_control = 0.1
local_bureaucrats_desired_pop_scaled = 0.01
local_building_levels = 10
}
proximity_to_capital = {
game_data = {
category = location
}
local_max_control = 0.50
}
#scales with men vs population
present_troops = {
game_data = {
category = location
}
local_unrest = -0.05
local_max_control = 0.5
local_monthly_control = 0.1
}
location_template_natural_harbor_suitability_location = {
game_data = {
category = location
}
natural_harbor_suitability = 0.5
}
location_template_natural_harbor_suitability = {
game_data = {
category = location
}
harbor_suitability = 0.5
}
development = {
game_data = {
category = location
}
local_population_capacity_modifier = 0.025
local_distance_from_capital_speed_propagation = 0.01
local_supply_limit_modifier = 0.02
blockade_force_required = 0.01
local_migration_attraction = 0.0025
local_trade_center_power = 0.002
local_population_growth = 0.0001
local_institution_growth_modifier = 0.002
local_construction_speed = 0.01
local_monthly_food_modifier = 0.01
free_building_levels = 1
local_max_rgo_size = 0.1
local_life_expectancy = 0.1
occupation_time = 0.01
local_build_buildings_efficiency = 0.01
maximum_stockpile_capacity = 5
local_mills_build_buildings_efficiency = 0.01
}
control = {
game_data = {
category = location
}
local_trade_protection_factor = 0.50
local_peasant_enfranchisment = 0.50
}