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2026-10-17 14:54:36 +03:00
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horses = { #War Horses
method = farming
category = raw_material
color = goods_horses
default_market_price = 2
transport_cost = 1
demand_add = {
nobles = 0.01
soldiers = 0.005
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
}
clay = {
method = gathering
category = raw_material
color = goods_clay
default_market_price = 0.25
transport_cost = 1
base_production = 0.02
ai_rgo_expansion_priority = 0.025
}
sand = {
method = gathering
category = raw_material
color = goods_sand
default_market_price = 0.25
transport_cost = 1
base_production = 0.01
}
coal = {
method = mining
category = raw_material
color = goods_coal
default_market_price = 2
transport_cost = 2
demand_add = {
all = 0.0003
}
demand_multiply = {
upper = 25
tribesmen = 0
}
winter_demand_modifier = {
none = 0
mild = 0.5
normal = 1
severe = 2
}
topography_demand_modifier = {
mountains = 1.2
}
}
iron = {
method = mining
category = raw_material
color = goods_iron
default_market_price = 2.5
transport_cost = 1
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
ai_rgo_expansion_priority = 0.025
}
copper = {
method = mining
category = raw_material
color = goods_copper
default_market_price = 2.5
transport_cost = 1
}
goods_gold = {
method = mining
category = raw_material
color = goods_gold
default_market_price = 6
transport_cost = 2
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
ai_rgo_expansion_priority = 0.2
demand_add = {
nobles = 0.0375
}
wealth_impact_threshold = {
all = 0.8
}
}
silver = {
method = mining
category = raw_material
color = goods_silver
default_market_price = 5
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
transport_cost = 2
ai_rgo_expansion_priority = 0.2
demand_add = {
nobles = 0.0375
}
wealth_impact_threshold = {
all = 0.65
}
}
stone = {
method = mining
category = raw_material
color = goods_stone
default_market_price = 0.5
base_production = 0.012
transport_cost = 2
ai_rgo_expansion_priority = 0.025
}
tin = {
method = mining
category = raw_material
color = goods_tin
default_market_price = 2
transport_cost = 1
}
lead = {
method = mining
category = raw_material
color = goods_lead
default_market_price = 2
transport_cost = 1
}
silk = {
method = gathering
category = raw_material
color = goods_silk
default_market_price = 3
ai_rgo_size_importance = 2
}
dyes = {
method = gathering
category = raw_material
color = goods_dyes
default_market_price = 3
transport_cost = 0.25
ai_rgo_size_importance = 2
max_rgo_size = 0.5
}
incense = {
method = farming
category = raw_material
color = goods_incense
default_market_price = 2
transport_cost = 0.5
demand_add = {
clergy = 0.015
}
wealth_impact_threshold = {
all = 0.25
}
}
tea = {
method = farming
category = raw_material
color = goods_tea
default_market_price = 2.5
demand_add = {
nobles = 0.3
burghers = 0.015
clergy = 0.015
}
wealth_impact_threshold = {
all = 0.50
}
}
cocoa = {
method = farming
category = raw_material
color = goods_cocoa
default_market_price = 4
ai_rgo_size_importance = 5
demand_add = {
nobles = 0.15
burghers = 0.015
clergy = 0.015
}
wealth_impact_threshold = {
all = 0.50
}
origin_in_new_world = yes
custom_tags = { new_world_goods }
}
coffee = {
method = farming
category = raw_material
color = goods_coffee
default_market_price = 3
ai_rgo_size_importance = 3
demand_add = {
nobles = 0.015
burghers = 0.0015
clergy = 0.00075
soldiers = 0.0015
}
wealth_impact_threshold = {
all = 0.50
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
}
fiber_crops = {
method = farming
category = raw_material
color = goods_fiber_crops
default_market_price = 2
}
ivory = {
method = hunting
category = raw_material
color = goods_ivory
default_market_price = 4
ai_rgo_size_importance = 4
demand_add = {
nobles = 0.075
}
development_threshold = 20
wealth_impact_threshold = {
all = 0.75
}
sub_continent_demand_modifier = {
south_asia = 1.2
}
}
lumber = {
method = forestry
category = raw_material
color = goods_lumber
default_market_price = 1
base_production = 0.01
transport_cost = 1
ai_rgo_size_importance = 3 # ai preference to avoid building a city on this rgo
ai_rgo_expansion_priority = 0.025
demand_add = {
all = 0.00075
}
demand_multiply = {
upper = 5
tribesmen = 0
}
winter_demand_modifier = {
none = 0
mild = 0.5
normal = 1
severe = 2
}
topography_demand_modifier = {
mountains = 1.2
}
location_potential = {
location_wants_lumber_trigger = yes
}
}
salt = {
method = gathering
category = raw_material
color = goods_salt
default_market_price = 3
demand_add = {
nobles = 0.15
burghers = 0.06
clergy = 0.06
}
wealth_impact_threshold = {
all = 0.5
}
winter_demand_modifier = {
none = 0.75
mild = 1
normal = 1.2
severe = 2
}
}
medicaments = { #Medicinal plants, Pills, Opium, Mummy Powder, etc
method = gathering
category = raw_material
color = goods_medicaments
default_market_price = 1
transport_cost = 0.5
demand_add = {
all = 0.0008
}
demand_multiply = {
nobles = 5
clergy = 2.5
burghers = 1.5
slaves = 0.1
tribesmen = 0
}
wealth_impact_threshold = {
all = 0.65
}
disease_demand_modifier = 2
}
gems = {
method = mining
category = raw_material
color = goods_gems
default_market_price = 3
transport_cost = 0.5
ai_rgo_size_importance = 5 # ai preference to avoid building a city on this rgo
demand_add = {
nobles = 0.075
}
wealth_impact_threshold = {
all = 0.75
}
}
pearls = {
method = gathering
category = raw_material
color = goods_pearls
default_market_price = 3
demand_add = {
nobles = 0.075
burghers = 0.00375
}
development_threshold = 20
wealth_impact_threshold = {
nobles = 0.75
burghers = 1
}
sub_continent_demand_modifier = {
south_asia = 2
}
}
amber = {
method = gathering
category = raw_material
color = goods_amber
default_market_price = 2.5
demand_add = {
nobles = 0.15
burghers = 0.0075
}
wealth_impact_threshold = {
nobles = 1.0
burghers = 1.5
}
market_unavailability_demand_modifier = 0.5
region_demand_modifier = {
scandinavian_region = 1.5
north_german_region = 1.5
baltic_region = 1.5
}
}
saltpeter = {
method = mining
category = raw_material
color = goods_saltpeter
default_market_price = 1
}
alum = {
method = mining
category = raw_material
color = goods_alum
default_market_price = 2
}
wine = {
method = farming
category = raw_material
color = goods_wine
default_market_price = 2.5
demand_add = {
all = 0.0006
}
demand_multiply = {
upper = 10
nobles = 1.5
slaves = 0
tribesmen = 0
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
region_demand_modifier = {
iberia_region = 2
italy_region = 2
balkan_region = 2
}
sub_continent_demand_modifier = {
south_asia = 0.6
}
}
elephants = {
method = farming
category = raw_material
color = goods_elephants
default_market_price = 4
transport_cost = 3
demand_add = {
nobles = 0.15
}
wealth_impact_threshold = {
nobles = 1
}
demand_only_in_sub_continent = south_asia
demand_only_in_region = indochina_region
}
marble = {
method = mining
category = raw_material
color = goods_marble
default_market_price = 3
transport_cost = 2
demand_add = {
nobles = 0.075
}
development_threshold = 40
wealth_impact_threshold = {
nobles = 0.75
}
}
mercury = {
method = mining
category = raw_material
color = goods_mercury
default_market_price = 2.5
demand_add = {
all = 0.0001
}
wealth_impact_threshold = {
all = 0.75
}
demand_multiply = {
tribesmen = 0
}
}
saffron = {
method = farming
category = raw_material
color = goods_saffron
default_market_price = 3.5
transport_cost = 0.5
demand_add = {
nobles = 0.075
burghers = 0.003
clergy = 0.0075
}
wealth_impact_threshold = {
all = 0.75
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
}
pepper = {
method = farming
category = raw_material
color = goods_pepper
default_market_price = 4
transport_cost = 0.5
demand_add = {
nobles = 0.075
burghers = 0.00375
clergy = 0.0075
}
wealth_impact_threshold = {
all = 0.75
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
sub_continent_demand_modifier = {
south_asia = 1.5
}
}
cloves = {
method = farming
category = raw_material
color = goods_cloves
default_market_price = 5
transport_cost = 0.5
demand_add = {
nobles = 0.075
burghers = 0.00375
clergy = 0.0075
}
wealth_impact_threshold = {
all = 1.1
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
}
chili = {
method = farming
category = raw_material
color = goods_chili
default_market_price = 5
transport_cost = 0.5
demand_add = {
nobles = 0.075
burghers = 0.00375
clergy = 0.0075
}
wealth_impact_threshold = {
all = 1.1
}
origin_in_new_world = yes
custom_tags = { new_world_goods }
}
wool = {
method = farming
category = raw_material
color = goods_wool
default_market_price = 2
base_production = 0.0005
ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
origin_in_old_world = yes
custom_tags = { old_world_goods }
}