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2026-10-17 14:54:36 +03:00
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wild_game = {
method = hunting
category = raw_material
color = goods_wild_game
food = 3.5
default_market_price = 0.75
demand_add = {
all = 0.0012
}
demand_multiply = {
nobles = 20
clergy = 5
burghers = 5
tribesmen = 0
}
no_demand_if_no_market_availability = yes
}
fur = {
method = hunting
category = raw_material
color = goods_fur
default_market_price = 1.5
food = 2.0
demand_add = {
upper = 0.1
}
demand_multiply = {
nobles = 10
}
wealth_impact_threshold = {
all = 1.0
}
winter_demand_modifier = {
none = 0
mild = 0.5
normal = 1
severe = 2
}
topography_demand_modifier = {
mountains = 1.1
}
}
fish = {
method = gathering
category = raw_material
color = goods_fish
food = 4.0
default_market_price = 0.50
demand_add = {
all = 0.003
peasants = 0.006
laborers = 0.006
soldiers = 0.006
}
demand_multiply = {
tribesmen = 0
}
}
wheat = {
method = farming
category = raw_material
color = goods_wheat
food = 8.0
default_market_price = 0.50
demand_add = {
all = 0.003
peasants = 0.006
laborers = 0.0045
soldiers = 0.0045
}
demand_multiply = {
upper = 2.5
slaves = 0
tribesmen = 0
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
continent_demand_modifier = {
europe = 2
}
climate_demand_modifier = {
subtropical = 0.5
tropical = 0.5
}
}
maize = {
method = farming
category = raw_material
color = goods_maize
food = 8.0
default_market_price = 0.5
demand_add = {
all = 0.024
}
demand_multiply = {
upper = 2
tribesmen = 0
}
origin_in_new_world = yes
custom_tags = { new_world_goods }
demand_only_in_continent = america
}
rice = {
method = farming
category = raw_material
color = goods_rice
food = 8.0
default_market_price = 0.25
demand_add = {
all = 0.0015
}
demand_multiply = {
upper = 2
tribesmen = 0
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
climate_demand_modifier = {
subtropical = 2
tropical = 2
}
no_demand_if_no_market_availability = yes
}
millet = {
method = farming
category = raw_material
color = goods_millet
food = 6
default_market_price = 0.5
demand_add = {
all = 0.006
}
demand_multiply = {
upper = 2
tribesmen = 0
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
sub_continent_demand_modifier = {
south_asia = 1.2
}
no_demand_if_no_market_availability = yes
}
legumes = {
method = farming
category = raw_material
color = goods_legumes
food = 6
default_market_price = 0.5
transport_cost = 2
demand_add = {
all = 0.003
}
demand_multiply = {
upper = 2
tribesmen = 0
}
no_demand_if_no_market_availability = yes
}
potato = {
method = farming
category = raw_material
color = goods_potato
food = 8
default_market_price = 0.5
demand_add = {
all = 0.003
}
demand_multiply = {
upper = 2
}
origin_in_new_world = yes
custom_tags = { new_world_goods }
}
livestock = {
method = farming
category = raw_material
color = goods_livestock
food = 8
default_market_price = 0.75
ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
demand_add = {
all = 0.003
soldiers = 0.009
laborers = 0.003
}
demand_multiply = {
nobles = 30
clergy = 10
burghers = 10
slaves = 0
tribesmen = 0
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
}
olives = {
method = farming
category = raw_material
color = goods_olives
food = 4
default_market_price = 0.5
demand_add = {
all = 0.003
}
demand_multiply = {
upper = 2
tribesmen = 0
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
no_demand_if_no_market_availability = yes
}
fruit = {
method = farming
category = raw_material
color = goods_fruit
food = 3
default_market_price = 1
transport_cost = 2
demand_add = {
all = 0.006
}
demand_multiply = {
upper = 2
tribesmen = 0
}
climate_demand_modifier = {
arctic = 0
cold_arid = 0.5
tropical = 1.2
mediterranean = 1.4
}
}
beeswax = {
method = farming
category = raw_material
color = goods_beeswax
food = 2.5
default_market_price = 1
demand_add = {
all = 0.0024
}
demand_multiply = {
upper = 2
slaves = 0
tribesmen = 0
}
winter_demand_modifier = {
none = 0.5
mild = 0.5
normal = 1.2
severe = 2
}
origin_in_old_world = yes
custom_tags = { old_world_goods }
no_demand_if_no_market_availability = yes
}