Initial commit
This commit is contained in:
@@ -0,0 +1,326 @@
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#Land Units
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#Recruitment:
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infantry_construction = {
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firearms = 0.2
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weaponry = 0.2
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leather = 0.1
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category = regiment_construction
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}
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heavy_infantry_construction = {
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firearms = 0.2
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weaponry = 0.2
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leather = 0.1
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tools = 0.1
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category = regiment_construction
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}
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early_infantry_construction = {
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weaponry = 0.2
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leather = 0.1
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category = regiment_construction
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}
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early_heavy_infantry_construction = {
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weaponry = 0.4
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leather = 0.1
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tools = 0.2
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category = regiment_construction
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}
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archer_infantry_construction = {
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weaponry = 0.1
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leather = 0.1
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lumber = 0.1
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category = regiment_construction
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}
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pikemen_construction = {
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weaponry = 0.2
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lumber = 0.2
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leather = 0.2
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tools = 0.1
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category = regiment_construction
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}
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rifle_infantry_construction = {
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firearms = 1.2 # 6x more expensive than muskets
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weaponry = 0.2
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leather = 0.1
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category = regiment_construction
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}
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cavalry_construction = {
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leather = 0.2
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cloth = 0.2
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horses = 1.0
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weaponry = 0.2
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category = regiment_construction
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}
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heavy_cavalry_construction = {
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leather = 0.4
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cloth = 0.2
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horses = 2.0
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weaponry = 0.4
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tools = 0.4
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category = regiment_construction
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}
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expensive_heavy_cavalry_construction = {
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leather = 0.6
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cloth = 0.4
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horses = 2.4
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weaponry = 1.0
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tools = 0.8
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category = regiment_construction
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}
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steppe_horse_archers_construction = {
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leather = 0.2
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horses = 2.0
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weaponry = 0.2
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category = regiment_construction
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}
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steppe_auxiliary_construction = {
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horses = 2.0
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leather = 0.2
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category = regiment_construction
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}
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artillery_construction = {
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cannons = 2.0
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copper = 2.0
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tin = 0.2
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category = regiment_construction
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}
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auxuliary_construction = {
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tools = 0.2
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leather = 0.1
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copper = 0.2
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category = regiment_construction
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}
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elephant_auxiliary_construction = {
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tools = 0.3
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leather = 0.3
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copper = 0.5
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tin = 0.3
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elephants = 2.0
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category = regiment_construction
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}
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elephant_cavalry_construction = {
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leather = 0.2
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cloth = 0.2
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elephants = 2.0
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weaponry = 0.2
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category = regiment_construction
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}
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elephant_infantry_construction = {
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leather = 0.2
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cloth = 0.4
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elephants = 2.0
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weaponry = 0.4
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category = regiment_construction
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}
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a_tribesmen_construction = {
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weaponry = 0.1
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category = regiment_construction
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}
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a_warriors_construction = {
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weaponry = 0.2
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leather = 0.2
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category = regiment_construction
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}
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a_champions_construction = {
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weaponry = 0.4
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leather = 0.4
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category = regiment_construction
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}
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a_chieftains_construction = {
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weaponry = 0.4
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leather = 0.4
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jewelry = 0.2
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category = regiment_construction
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}
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clan_retainers_construction = {
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leather = 0.04
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weaponry = 0.02
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category = regiment_construction
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}
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clan_retainer_cavalry_construction = {
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leather = 0.04
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weaponry = 0.02
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horses = 0.2
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category = regiment_construction
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}
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#Maintenance:
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infantry_maintenance = {
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firearms = 0.1
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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heavy_infantry_maintenance = {
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firearms = 0.1
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weaponry = 0.1
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leather = 0.06
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tools = 0.04
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category = regiment_maintenance
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}
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early_infantry_maintenance = {
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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early_heavy_infantry_maintenance = {
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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archer_infantry_maintenance = {
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weaponry = 0.06
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leather = 0.06
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lumber = 0.06
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category = regiment_maintenance
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}
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pikemen_maintenance = {
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weaponry = 0.08
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leather = 0.08
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lumber = 0.08
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tools = 0.08
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category = regiment_maintenance
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}
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steppe_horse_archers_maintenance = {
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leather = 0.02
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horses = 0.4
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weaponry = 0.02
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category = regiment_maintenance
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}
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rifle_infantry_maintenance = {
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firearms = 0.60 # 6x more expensive than muskets
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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steppe_horse_auxiliary_maintenance = {
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leather = 0.02
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horses = 1.0
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salt = 0.02
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category = regiment_maintenance
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}
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cavalry_maintenance = {
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leather = 0.08
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cloth = 0.08
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horses = 0.5
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weaponry = 0.1
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category = regiment_maintenance
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}
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heavy_cavalry_maintenance = {
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leather = 0.1
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weaponry = 0.2
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cloth = 0.1
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horses = 1.0
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tools = 0.2
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category = regiment_maintenance
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}
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expensive_heavy_cavalry_maintenance = {
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leather = 0.2
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weaponry = 0.4
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cloth = 0.2
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horses = 2.0
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tools = 0.4
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category = regiment_maintenance
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}
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artillery_maintenance = {
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cannons = 1.0 #Ammunition
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copper = 0.2
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tin = 0.1
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category = regiment_maintenance
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}
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auxuliary_maintenance = {
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paper = 0.04
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medicaments = 0.04
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tools = 0.04
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leather = 0.04
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salt = 0.05
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category = regiment_maintenance
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}
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elephant_auxiliary_maintenance = {
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paper = 0.1
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medicaments = 0.1
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tools = 0.1
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leather = 0.1
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cloth = 0.1
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salt = 0.05
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elephants = 0.4
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category = regiment_maintenance
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}
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elephant_cavalry_maintenance = {
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leather = 0.1
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cloth = 0.1
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elephants = 2.0
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weaponry = 0.1
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category = regiment_maintenance
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}
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elephant_infantry_maintenance = {
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leather = 0.1
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elephants = 1.0
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weaponry = 0.2
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lumber = 1.0
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category = regiment_maintenance
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}
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a_tribesmen_maintenance = {
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weaponry = 0.1
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category = regiment_maintenance
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}
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a_warriors_maintenance = {
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weaponry = 0.1
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leather = 0.1
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category = regiment_maintenance
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}
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a_champions_maintenance = {
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weaponry = 0.2
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leather = 0.2
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category = regiment_maintenance
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}
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a_chieftains_maintenance = {
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weaponry = 0.2
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leather = 0.2
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jewelry = 0.1
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category = regiment_maintenance
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}
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clan_retainers_maintenance = {
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weaponry = 0.04
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leather = 0.02
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category = regiment_maintenance
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}
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clan_retainer_cavalry_maintenance = {
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weaponry = 0.04
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leather = 0.02
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horses = 0.04
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category = regiment_maintenance
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}
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@@ -0,0 +1,777 @@
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horse_breeders_construction = {
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masonry = 0.5
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lumber = 0.2
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wheat = 0.25
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horses = 0.15
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category = building_construction
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}
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farm_constructions = {
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lumber = 0.2
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category = building_construction
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}
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soldier_building_construction = {
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leather = 1
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masonry = 1
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lumber = 1
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weaponry = 1
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category = building_construction
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}
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early_soldier_building_construction = {
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leather = 1
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masonry = 0.4
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lumber = 1
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weaponry = 1
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category = building_construction
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}
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nahuatl_warrior_building_construction = {
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lumber = 1
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masonry = 0.8
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weaponry = 1
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category = building_construction
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}
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village_construction = {
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masonry = 0.25
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category = building_construction
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}
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mercury_patio_construction = {
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lumber = 0.5
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tools = 0.5
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masonry = 0.5
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category = building_construction
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}
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incamisana_construction = {
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stone = 0.5
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tools = 0.2
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category = building_construction
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}
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tambo_construction = {
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stone = 0.3
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wool = 0.2
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category = building_construction
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}
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terraces_construction = {
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stone = 0.5
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category = building_construction
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}
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school_construction = {
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paper = 2
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books = 1
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masonry = 1
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category = building_construction
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}
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academy_construction = {
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paper = 2
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masonry = 2
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books = 1
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tools = 1
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category = building_construction
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}
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university_construction = {
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masonry = 2
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paper = 2
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lumber = 1
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books = 2
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tools = 1
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category = building_construction
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}
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opera_house_construction = {
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cloth = 2
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masonry = 2
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lumber = 2
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tools = 1
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category = building_construction
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}
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library_construction = {
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masonry = 2
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paper = 1
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books = 2
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tools = 1
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category = building_construction
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}
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theater_construction = {
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cloth = 2
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masonry = 2
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lumber = 2
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tools = 1
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category = building_construction
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}
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venetian_palaces_construction = {
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masonry = 2
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stone = 1
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paper = 1
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books = 2
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tools = 1
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jewelry = 0.15
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category = building_construction
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}
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art_school_construction = {
|
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cloth = 1
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||||
masonry = 1
|
||||
lumber = 1
|
||||
|
||||
category = building_construction
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||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
guild_construction = {
|
||||
masonry = 0.5
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||||
category = building_construction
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||||
}
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||||
|
||||
|
||||
workshop_construction = {
|
||||
masonry = 1.0
|
||||
category = building_construction
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||||
}
|
||||
|
||||
manufactory_construction = {
|
||||
tools = 0.25
|
||||
masonry = 2
|
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category = building_construction
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||||
|
||||
}
|
||||
|
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hippodrome_construction = {
|
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masonry = 2.5
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||||
stone = 2
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||||
glass = 1
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||||
lumber = 1
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||||
marble = 0.5
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||||
category = building_construction
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||||
}
|
||||
|
||||
|
||||
|
||||
mill_construction = {
|
||||
tools = 0.5
|
||||
masonry = 4
|
||||
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
cathedral_construction = {
|
||||
masonry = 0.1
|
||||
stone = 0.1
|
||||
glass = 0.1
|
||||
lumber = 0.2
|
||||
marble = 0.25
|
||||
category = building_construction
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||||
}
|
||||
|
||||
minting_office_construction = {
|
||||
masonry = 0.1
|
||||
glass = 0.1
|
||||
lumber = 0.2
|
||||
marble = 0.25
|
||||
category = building_construction
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||||
}
|
||||
|
||||
town_building_construction = {
|
||||
masonry = 0.75
|
||||
glass = 0.2
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
aqueduct_system_construction = {
|
||||
masonry = 0.3
|
||||
lumber = 0.25
|
||||
tools = 0.15
|
||||
stone = 0.3
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
granary_construction = {
|
||||
lumber = 0.5
|
||||
masonry = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
qullqa_construction = {
|
||||
masonry = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
sofa_stockade_construction = {
|
||||
clay = 2.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
stockade_construction = {
|
||||
lumber = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
peel_towers_construction = {
|
||||
masonry = 1.0
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
dun_fort_construction = {
|
||||
masonry = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
ostrog_construction = {
|
||||
lumber = 2.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fortress_church_construction = {
|
||||
masonry = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
merchant_guild_chapel_construction = {
|
||||
masonry = 1
|
||||
lumber = 1
|
||||
glass = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fortress_granary_construction = {
|
||||
masonry = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
pukara_construction = {
|
||||
stone = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fort_construction = {
|
||||
stone = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
castle_construction = {
|
||||
stone = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
city_walls_construction = {
|
||||
stone = 5.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
ruined_great_wall_of_china_construction = {
|
||||
lumber = 2.5
|
||||
clay = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
repaired_great_wall_of_china_construction = {
|
||||
lumber = 2
|
||||
clay = 0.5
|
||||
stone = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
korean_gunnery_construction = {
|
||||
firearms = 0.5
|
||||
masonry = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
port_building_construction = {
|
||||
masonry = 0.1
|
||||
naval_supplies = 0.2
|
||||
tools = 0.2
|
||||
lumber = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
plantation_construction = {
|
||||
masonry = 0.1
|
||||
naval_supplies = 0.2
|
||||
tools = 0.2
|
||||
lumber = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
kontor_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fondaco_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
market_center_building_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
caravanserai_building_construction = {
|
||||
lumber = 0.3
|
||||
masonry = 0.1
|
||||
livestock = 0.3
|
||||
horses = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
funduq_building_construction = {
|
||||
lumber = 0.3
|
||||
masonry = 0.1
|
||||
goods_gold = 0.05
|
||||
tools = 0.2
|
||||
paper = 0.1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
caravan_stop_building_construction = {
|
||||
salt = 0.1
|
||||
goods_gold = 0.05
|
||||
livestock = 0.3
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
warehouse_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
early_capital_building_construction = {
|
||||
lumber = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
early_capital_building_silver_construction = {
|
||||
lumber = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
silver = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
admiralty_construction = {
|
||||
masonry = 5
|
||||
tools = 4
|
||||
naval_supplies = 1
|
||||
glass = 1
|
||||
fine_cloth = 1
|
||||
marble = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
important_building_construction = {
|
||||
masonry = 5
|
||||
tools = 4
|
||||
glass = 1
|
||||
fine_cloth = 1
|
||||
marble = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
capital_building_construction = {
|
||||
lumber = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
marble = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
local_governor_construction = {
|
||||
masonry = 5
|
||||
tools = 5
|
||||
glass = 5
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
prestige_building_construction = {
|
||||
masonry = 3
|
||||
tools = 2
|
||||
glass = 2
|
||||
copper = 2
|
||||
tin = 2
|
||||
goods_gold = 2
|
||||
marble = 5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
grand_apartment_construction = {
|
||||
lumber = 1
|
||||
tools = 1
|
||||
glass = 1
|
||||
marble = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
cardinal_construction = {
|
||||
masonry = 0.25
|
||||
books = 0.1
|
||||
fine_cloth = 0.1
|
||||
lumber = 0.5
|
||||
glass = 0.4
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
simple_colony_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
colony_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
missionary_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
paper = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
order_stronghold_construction = {
|
||||
masonry = 0.1
|
||||
weaponry = 0.25
|
||||
paper = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
order_commandery_construction = {
|
||||
masonry = 0.1
|
||||
weaponry = 0.1
|
||||
lumber = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
bank_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
basic_construction_needs = {
|
||||
#No Demands so the economy can not hardlock itself
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
estate_construct_building = {
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
bridge_construction = {
|
||||
masonry = 2.0
|
||||
lumber = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
pound_lock_canal_infrastructure_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
tools = 0.25
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
pomor_outpost_construction = {
|
||||
lumber = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
woodhenge_of_cahokia_construction = {
|
||||
lumber = 2
|
||||
clay = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
polders_construction = {
|
||||
masonry = 3.0
|
||||
lumber = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
globe_construction = {
|
||||
lumber = 5
|
||||
masonry = 1
|
||||
glass = 0.25
|
||||
tools = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
kremlin_building_construction = {
|
||||
clay = 0.10
|
||||
masonry = 0.10
|
||||
weaponry = 0.25
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
novodevichy_building_construction = {
|
||||
lumber = 1
|
||||
masonry = 3
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
ibadat_khana_construction = {
|
||||
paper = 2
|
||||
lumber = 1
|
||||
books = 1
|
||||
masonry = 1
|
||||
glass = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
bolshoi_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
marble = 1
|
||||
glass = 1
|
||||
goods_gold = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
sukharev_tower_construction = {
|
||||
masonry = 2
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
hanseatic_town_hall_construction = {
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
marble = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
college_of_poets_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
marble = 1
|
||||
glass = 2
|
||||
books = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
swi_collegium_helveticum_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
glass = 1
|
||||
books = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
hexamilion_wall_construction = {
|
||||
masonry = 6
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
khmer_baray_construction = {
|
||||
masonry = 3
|
||||
lumber = 2
|
||||
tools = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
eghabho_nore_mansion_construction = {
|
||||
masonry = 2
|
||||
lumber = 4
|
||||
paper = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
por_feitoria_building_construction = {
|
||||
masonry = 3
|
||||
lumber = 3
|
||||
naval_supplies = 3
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
rahdar_construction = {
|
||||
lumber = 1
|
||||
masonry = 1
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
herrenchiemsee_abbey_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
marble = 1
|
||||
glass = 2
|
||||
books = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
zhixian_construction = {
|
||||
paper = 2
|
||||
tools = 1
|
||||
masonry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
tur_kodjabashi_office_construction = {
|
||||
paper = 4
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
phanariot_district_construction = {
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
sand = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
jewish_district_construction = {
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
sand = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
japanese_clan_building_construction = {
|
||||
masonry = 0.1
|
||||
lumber = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
###########################################################################
|
||||
# code will use the following as default if no scripted in the building
|
||||
##########################################################################
|
||||
|
||||
|
||||
default_construct_building = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
cveg_clear_forest_for_construction_construction = {
|
||||
tools = 1
|
||||
category = building_construction
|
||||
}
|
||||
cveg_drain_wetlands_for_construction_construction = {
|
||||
tools = 2
|
||||
stone = 0.8
|
||||
lumber = 0.6
|
||||
category = building_construction
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
road_maintenance = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
sand = 0.2
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
colonial_charter_maintenance = {
|
||||
medicaments = 0.1
|
||||
salt = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.2
|
||||
tools = 0.05
|
||||
category = special_demands
|
||||
}
|
||||
|
||||
|
||||
slave_rgo_demands = {
|
||||
category = special_demands
|
||||
slaves_goods = 0.2
|
||||
}
|
||||
|
||||
bureaucracy_maintenance = {
|
||||
category = special_demands
|
||||
paper = 1.0
|
||||
furniture = 0.5
|
||||
books = 0.5
|
||||
}
|
||||
@@ -0,0 +1,506 @@
|
||||
|
||||
# GALLEY
|
||||
canoe_construction = {
|
||||
lumber = 1.0
|
||||
category = ship_construction
|
||||
}
|
||||
canoe_maintenance = {
|
||||
lumber = 0.1
|
||||
category = ship_maintenance
|
||||
}
|
||||
galley_0_construction = {
|
||||
naval_supplies = 0.5
|
||||
tools = 0.5
|
||||
weaponry = 0.5
|
||||
lumber = 3.0
|
||||
category = ship_construction
|
||||
}
|
||||
galley_0_maintenance = {
|
||||
naval_supplies = 0.05
|
||||
weaponry = 0.05
|
||||
liquor = 0.01
|
||||
salt = 0.01
|
||||
category = ship_maintenance
|
||||
}
|
||||
galley_1_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
weaponry = 1.0
|
||||
lumber = 6.0
|
||||
cloth = 0.3
|
||||
category = ship_construction
|
||||
}
|
||||
galley_1_maintenance = {
|
||||
naval_supplies = 0.1
|
||||
weaponry = 0.1
|
||||
liquor = 0.02
|
||||
salt = 0.02
|
||||
cloth = 0.03
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_2_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
weaponry = 1.1
|
||||
lumber = 7.0
|
||||
cloth = 0.4
|
||||
category = ship_construction
|
||||
}
|
||||
galley_2_maintenance = {
|
||||
naval_supplies = 0.18
|
||||
weaponry = 0.2
|
||||
liquor = 0.036
|
||||
salt = 0.036
|
||||
cloth = 0.04
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_3_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 1.5
|
||||
lumber = 8.0
|
||||
cloth = 0.4
|
||||
category = ship_construction
|
||||
}
|
||||
galley_3_maintenance = {
|
||||
naval_supplies = 0.26
|
||||
cannons = 0.2
|
||||
liquor = 0.052
|
||||
salt = 0.052
|
||||
cloth = 0.04
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_4_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 2.0
|
||||
lumber = 10.0
|
||||
cloth = 0.5
|
||||
category = ship_construction
|
||||
}
|
||||
galley_4_maintenance = {
|
||||
naval_supplies = 0.34
|
||||
cannons = 0.2
|
||||
liquor = 0.068
|
||||
salt = 0.068
|
||||
cloth = 0.05
|
||||
category = ship_maintenance
|
||||
}
|
||||
cakradonya_construction = {
|
||||
naval_supplies = 3.0
|
||||
tools = 2.0
|
||||
cannons = 4.0
|
||||
lumber = 12.0
|
||||
cloth = 0.6
|
||||
category = ship_construction
|
||||
}
|
||||
cakradonya_maintenance = {
|
||||
naval_supplies = 0.3
|
||||
cannons = 0.4
|
||||
liquor = 0.04
|
||||
salt = 0.04
|
||||
cloth = 0.06
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_5_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 3.0
|
||||
lumber = 16.0
|
||||
cloth = 0.8
|
||||
category = ship_construction
|
||||
}
|
||||
galley_5_maintenance = {
|
||||
naval_supplies = 0.42
|
||||
cannons = 0.3
|
||||
liquor = 0.084
|
||||
salt = 0.084
|
||||
cloth = 0.08
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_6_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 3.7
|
||||
lumber = 20.0
|
||||
cloth = 1.0
|
||||
category = ship_construction
|
||||
}
|
||||
galley_6_maintenance = {
|
||||
naval_supplies = 0.5
|
||||
cannons = 0.4
|
||||
liquor = 0.1
|
||||
salt = 0.1
|
||||
cloth = 0.1
|
||||
category = ship_maintenance
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
# LIGHT SHIP
|
||||
light_ship_1_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 4.0
|
||||
weaponry = 0.5
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 0.4
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_1_maintenance = {
|
||||
naval_supplies = 0.1
|
||||
liquor = 0.02
|
||||
weaponry = 0.05
|
||||
salt = 0.02
|
||||
cloth = 0.04
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_2_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 6.0
|
||||
weaponry = 1.0
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 0.6
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_2_maintenance = {
|
||||
naval_supplies = 0.18
|
||||
liquor = 0.036
|
||||
weaponry = 0.1
|
||||
salt = 0.036
|
||||
cloth = 0.06
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_3_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 8.0
|
||||
cannons = 1.3
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 0.8
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_3_maintenance = {
|
||||
naval_supplies = 0.26
|
||||
liquor = 0.052
|
||||
cannons = 0.2
|
||||
salt = 0.052
|
||||
cloth = 0.08
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_4_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 10.0
|
||||
cannons = 1.5
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 1.0
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_4_maintenance = {
|
||||
naval_supplies = 0.34
|
||||
liquor = 0.068
|
||||
cannons = 0.2
|
||||
salt = 0.068
|
||||
cloth = 0.1
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_5_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 16.0
|
||||
cannons = 2.5
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 1.6
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_5_maintenance = {
|
||||
naval_supplies = 0.42
|
||||
liquor = 0.084
|
||||
cannons = 0.3
|
||||
salt = 0.084
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_6_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 20.0
|
||||
cannons = 3.0
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 2.0
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_6_maintenance = {
|
||||
naval_supplies = 0.5
|
||||
liquor = 0.1
|
||||
cannons = 0.3
|
||||
salt = 0.1
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
|
||||
# TRANSPORT
|
||||
fishing_boat_construction = {
|
||||
naval_supplies = 0.2
|
||||
lumber = 4.0
|
||||
category = ship_construction
|
||||
}
|
||||
fishing_boat_maintenance = {
|
||||
naval_supplies = 0.02
|
||||
lumber = 0.4
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_1_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 9.0
|
||||
weaponry = 0.4
|
||||
cloth = 0.9
|
||||
category = ship_construction
|
||||
}
|
||||
transport_1_maintenance = {
|
||||
naval_supplies = 0.1
|
||||
weaponry = 0.04
|
||||
liquor = 0.02
|
||||
salt = 0.02
|
||||
cloth = 0.09
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_2_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 12.0
|
||||
weaponry = 0.5
|
||||
cloth = 1.2
|
||||
category = ship_construction
|
||||
}
|
||||
transport_2_maintenance = {
|
||||
naval_supplies = 0.18
|
||||
weaponry = 0.05
|
||||
liquor = 0.036
|
||||
salt = 0.036
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_3_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 15.0
|
||||
cannons = 0.6
|
||||
cloth = 1.5
|
||||
category = ship_construction
|
||||
}
|
||||
transport_3_maintenance = {
|
||||
naval_supplies = 0.26
|
||||
cannons = 0.06
|
||||
liquor = 0.052
|
||||
salt = 0.052
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_4_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 18.0
|
||||
cannons = 0.8
|
||||
cloth = 1.8
|
||||
category = ship_construction
|
||||
}
|
||||
transport_4_maintenance = {
|
||||
naval_supplies = 0.34
|
||||
cannons = 0.08
|
||||
liquor = 0.068
|
||||
salt = 0.068
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_5_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 30.0
|
||||
cannons = 1.3
|
||||
cloth = 3.0
|
||||
category = ship_construction
|
||||
}
|
||||
transport_5_maintenance = {
|
||||
naval_supplies = 0.42
|
||||
cannons = 0.2
|
||||
liquor = 0.084
|
||||
salt = 0.084
|
||||
cloth = 0.3
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_6_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 36.0
|
||||
cannons = 1.5
|
||||
cloth = 3.6
|
||||
category = ship_construction
|
||||
}
|
||||
transport_6_maintenance = {
|
||||
naval_supplies = 0.5
|
||||
cannons = 0.2
|
||||
liquor = 0.1
|
||||
salt = 0.1
|
||||
cloth = 0.4
|
||||
category = ship_maintenance
|
||||
}
|
||||
|
||||
# HEAVY SHIP
|
||||
heavy_ship_1_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 15.0
|
||||
weaponry = 3.8
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 1.5
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_1_maintenance = {
|
||||
naval_supplies = 0.2
|
||||
weaponry = 0.4
|
||||
liquor = 0.02
|
||||
salt = 0.02
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_2_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 20.0
|
||||
weaponry = 5.0
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 2.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_2_maintenance = {
|
||||
naval_supplies = 0.36
|
||||
weaponry = 0.5
|
||||
liquor = 0.036
|
||||
salt = 0.036
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_3_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 25.0
|
||||
cannons = 6.3
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 2.5
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_3_maintenance = {
|
||||
naval_supplies = 0.52
|
||||
cannons = 0.7
|
||||
liquor = 0.052
|
||||
salt = 0.052
|
||||
cloth = 0.3
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_4_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 30.0
|
||||
cannons = 7.5
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 3.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_4_maintenance = {
|
||||
naval_supplies = 0.68
|
||||
cannons = 0.8
|
||||
liquor = 0.068
|
||||
salt = 0.068
|
||||
cloth = 0.3
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_5_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 50.0
|
||||
cannons = 12.5
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 5.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_5_maintenance = {
|
||||
naval_supplies = 0.84
|
||||
cannons = 1.3
|
||||
liquor = 0.084
|
||||
salt = 0.084
|
||||
cloth = 0.5
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_6_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 60.0
|
||||
cannons = 15.0
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 6.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_6_maintenance = {
|
||||
naval_supplies = 1.0
|
||||
cannons = 1.5
|
||||
liquor = 0.1
|
||||
salt = 0.1
|
||||
cloth = 0.6
|
||||
category = ship_maintenance
|
||||
}
|
||||
ship_of_the_line_construction = {
|
||||
naval_supplies = 4.0
|
||||
tools = 2.0
|
||||
lumber = 120.0
|
||||
cannons = 30.0
|
||||
copper = 5.0
|
||||
tin = 0.4
|
||||
cloth = 12.0
|
||||
category = ship_construction
|
||||
}
|
||||
ship_of_the_line_maintenance = {
|
||||
naval_supplies = 1.2
|
||||
cannons = 3.0
|
||||
liquor = 0.2
|
||||
salt = 0.2
|
||||
cloth = 1.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
Reference in New Issue
Block a user