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2026-10-17 14:54:36 +03:00
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#Land Units
#Recruitment:
infantry_construction = {
firearms = 0.2
weaponry = 0.2
leather = 0.1
category = regiment_construction
}
heavy_infantry_construction = {
firearms = 0.2
weaponry = 0.2
leather = 0.1
tools = 0.1
category = regiment_construction
}
early_infantry_construction = {
weaponry = 0.2
leather = 0.1
category = regiment_construction
}
early_heavy_infantry_construction = {
weaponry = 0.4
leather = 0.1
tools = 0.2
category = regiment_construction
}
archer_infantry_construction = {
weaponry = 0.1
leather = 0.1
lumber = 0.1
category = regiment_construction
}
pikemen_construction = {
weaponry = 0.2
lumber = 0.2
leather = 0.2
tools = 0.1
category = regiment_construction
}
rifle_infantry_construction = {
firearms = 1.2 # 6x more expensive than muskets
weaponry = 0.2
leather = 0.1
category = regiment_construction
}
cavalry_construction = {
leather = 0.2
cloth = 0.2
horses = 1.0
weaponry = 0.2
category = regiment_construction
}
heavy_cavalry_construction = {
leather = 0.4
cloth = 0.2
horses = 2.0
weaponry = 0.4
tools = 0.4
category = regiment_construction
}
expensive_heavy_cavalry_construction = {
leather = 0.6
cloth = 0.4
horses = 2.4
weaponry = 1.0
tools = 0.8
category = regiment_construction
}
steppe_horse_archers_construction = {
leather = 0.2
horses = 2.0
weaponry = 0.2
category = regiment_construction
}
steppe_auxiliary_construction = {
horses = 2.0
leather = 0.2
category = regiment_construction
}
artillery_construction = {
cannons = 2.0
copper = 2.0
tin = 0.2
category = regiment_construction
}
auxuliary_construction = {
tools = 0.2
leather = 0.1
copper = 0.2
category = regiment_construction
}
elephant_auxiliary_construction = {
tools = 0.3
leather = 0.3
copper = 0.5
tin = 0.3
elephants = 2.0
category = regiment_construction
}
elephant_cavalry_construction = {
leather = 0.2
cloth = 0.2
elephants = 2.0
weaponry = 0.2
category = regiment_construction
}
elephant_infantry_construction = {
leather = 0.2
cloth = 0.4
elephants = 2.0
weaponry = 0.4
category = regiment_construction
}
a_tribesmen_construction = {
weaponry = 0.1
category = regiment_construction
}
a_warriors_construction = {
weaponry = 0.2
leather = 0.2
category = regiment_construction
}
a_champions_construction = {
weaponry = 0.4
leather = 0.4
category = regiment_construction
}
a_chieftains_construction = {
weaponry = 0.4
leather = 0.4
jewelry = 0.2
category = regiment_construction
}
clan_retainers_construction = {
leather = 0.04
weaponry = 0.02
category = regiment_construction
}
clan_retainer_cavalry_construction = {
leather = 0.04
weaponry = 0.02
horses = 0.2
category = regiment_construction
}
#Maintenance:
infantry_maintenance = {
firearms = 0.1
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
heavy_infantry_maintenance = {
firearms = 0.1
weaponry = 0.1
leather = 0.06
tools = 0.04
category = regiment_maintenance
}
early_infantry_maintenance = {
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
early_heavy_infantry_maintenance = {
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
archer_infantry_maintenance = {
weaponry = 0.06
leather = 0.06
lumber = 0.06
category = regiment_maintenance
}
pikemen_maintenance = {
weaponry = 0.08
leather = 0.08
lumber = 0.08
tools = 0.08
category = regiment_maintenance
}
steppe_horse_archers_maintenance = {
leather = 0.02
horses = 0.4
weaponry = 0.02
category = regiment_maintenance
}
rifle_infantry_maintenance = {
firearms = 0.60 # 6x more expensive than muskets
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
steppe_horse_auxiliary_maintenance = {
leather = 0.02
horses = 1.0
salt = 0.02
category = regiment_maintenance
}
cavalry_maintenance = {
leather = 0.08
cloth = 0.08
horses = 0.5
weaponry = 0.1
category = regiment_maintenance
}
heavy_cavalry_maintenance = {
leather = 0.1
weaponry = 0.2
cloth = 0.1
horses = 1.0
tools = 0.2
category = regiment_maintenance
}
expensive_heavy_cavalry_maintenance = {
leather = 0.2
weaponry = 0.4
cloth = 0.2
horses = 2.0
tools = 0.4
category = regiment_maintenance
}
artillery_maintenance = {
cannons = 1.0 #Ammunition
copper = 0.2
tin = 0.1
category = regiment_maintenance
}
auxuliary_maintenance = {
paper = 0.04
medicaments = 0.04
tools = 0.04
leather = 0.04
salt = 0.05
category = regiment_maintenance
}
elephant_auxiliary_maintenance = {
paper = 0.1
medicaments = 0.1
tools = 0.1
leather = 0.1
cloth = 0.1
salt = 0.05
elephants = 0.4
category = regiment_maintenance
}
elephant_cavalry_maintenance = {
leather = 0.1
cloth = 0.1
elephants = 2.0
weaponry = 0.1
category = regiment_maintenance
}
elephant_infantry_maintenance = {
leather = 0.1
elephants = 1.0
weaponry = 0.2
lumber = 1.0
category = regiment_maintenance
}
a_tribesmen_maintenance = {
weaponry = 0.1
category = regiment_maintenance
}
a_warriors_maintenance = {
weaponry = 0.1
leather = 0.1
category = regiment_maintenance
}
a_champions_maintenance = {
weaponry = 0.2
leather = 0.2
category = regiment_maintenance
}
a_chieftains_maintenance = {
weaponry = 0.2
leather = 0.2
jewelry = 0.1
category = regiment_maintenance
}
clan_retainers_maintenance = {
weaponry = 0.04
leather = 0.02
category = regiment_maintenance
}
clan_retainer_cavalry_maintenance = {
weaponry = 0.04
leather = 0.02
horses = 0.04
category = regiment_maintenance
}
@@ -0,0 +1,777 @@
horse_breeders_construction = {
masonry = 0.5
lumber = 0.2
wheat = 0.25
horses = 0.15
category = building_construction
}
farm_constructions = {
lumber = 0.2
category = building_construction
}
soldier_building_construction = {
leather = 1
masonry = 1
lumber = 1
weaponry = 1
category = building_construction
}
early_soldier_building_construction = {
leather = 1
masonry = 0.4
lumber = 1
weaponry = 1
category = building_construction
}
nahuatl_warrior_building_construction = {
lumber = 1
masonry = 0.8
weaponry = 1
category = building_construction
}
village_construction = {
masonry = 0.25
category = building_construction
}
mercury_patio_construction = {
lumber = 0.5
tools = 0.5
masonry = 0.5
category = building_construction
}
incamisana_construction = {
stone = 0.5
tools = 0.2
category = building_construction
}
tambo_construction = {
stone = 0.3
wool = 0.2
category = building_construction
}
terraces_construction = {
stone = 0.5
category = building_construction
}
school_construction = {
paper = 2
books = 1
masonry = 1
category = building_construction
}
academy_construction = {
paper = 2
masonry = 2
books = 1
tools = 1
category = building_construction
}
university_construction = {
masonry = 2
paper = 2
lumber = 1
books = 2
tools = 1
category = building_construction
}
opera_house_construction = {
cloth = 2
masonry = 2
lumber = 2
tools = 1
category = building_construction
}
library_construction = {
masonry = 2
paper = 1
books = 2
tools = 1
category = building_construction
}
theater_construction = {
cloth = 2
masonry = 2
lumber = 2
tools = 1
category = building_construction
}
venetian_palaces_construction = {
masonry = 2
stone = 1
paper = 1
books = 2
tools = 1
jewelry = 0.15
category = building_construction
}
art_school_construction = {
cloth = 1
masonry = 1
lumber = 1
category = building_construction
}
guild_construction = {
masonry = 0.5
category = building_construction
}
workshop_construction = {
masonry = 1.0
category = building_construction
}
manufactory_construction = {
tools = 0.25
masonry = 2
category = building_construction
}
hippodrome_construction = {
masonry = 2.5
stone = 2
glass = 1
lumber = 1
marble = 0.5
category = building_construction
}
mill_construction = {
tools = 0.5
masonry = 4
category = building_construction
}
cathedral_construction = {
masonry = 0.1
stone = 0.1
glass = 0.1
lumber = 0.2
marble = 0.25
category = building_construction
}
minting_office_construction = {
masonry = 0.1
glass = 0.1
lumber = 0.2
marble = 0.25
category = building_construction
}
town_building_construction = {
masonry = 0.75
glass = 0.2
category = building_construction
}
aqueduct_system_construction = {
masonry = 0.3
lumber = 0.25
tools = 0.15
stone = 0.3
category = building_construction
}
granary_construction = {
lumber = 0.5
masonry = 0.5
category = building_construction
}
qullqa_construction = {
masonry = 1
category = building_construction
}
sofa_stockade_construction = {
clay = 2.5
category = building_construction
}
stockade_construction = {
lumber = 2.0
category = building_construction
}
peel_towers_construction = {
masonry = 1.0
lumber = 0.5
category = building_construction
}
dun_fort_construction = {
masonry = 1.5
category = building_construction
}
ostrog_construction = {
lumber = 2.5
category = building_construction
}
fortress_church_construction = {
masonry = 1.5
category = building_construction
}
merchant_guild_chapel_construction = {
masonry = 1
lumber = 1
glass = 0.5
category = building_construction
}
fortress_granary_construction = {
masonry = 1.5
category = building_construction
}
pukara_construction = {
stone = 1
category = building_construction
}
fort_construction = {
stone = 2.0
category = building_construction
}
castle_construction = {
stone = 2.0
category = building_construction
}
city_walls_construction = {
stone = 5.0
category = building_construction
}
ruined_great_wall_of_china_construction = {
lumber = 2.5
clay = 2
category = building_construction
}
repaired_great_wall_of_china_construction = {
lumber = 2
clay = 0.5
stone = 2
category = building_construction
}
korean_gunnery_construction = {
firearms = 0.5
masonry = 0.5
category = building_construction
}
port_building_construction = {
masonry = 0.1
naval_supplies = 0.2
tools = 0.2
lumber = 1.0
category = building_construction
}
plantation_construction = {
masonry = 0.1
naval_supplies = 0.2
tools = 0.2
lumber = 1.0
category = building_construction
}
kontor_construction = {
lumber = 0.2
masonry = 0.2
tools = 0.2
glass = 0.2
paper = 0.2
category = building_construction
}
fondaco_construction = {
lumber = 0.2
masonry = 0.2
glass = 0.2
paper = 0.1
category = building_construction
}
market_center_building_construction = {
lumber = 0.2
masonry = 0.2
tools = 0.2
glass = 0.2
paper = 0.2
category = building_construction
}
caravanserai_building_construction = {
lumber = 0.3
masonry = 0.1
livestock = 0.3
horses = 0.2
category = building_construction
}
funduq_building_construction = {
lumber = 0.3
masonry = 0.1
goods_gold = 0.05
tools = 0.2
paper = 0.1
category = building_construction
}
caravan_stop_building_construction = {
salt = 0.1
goods_gold = 0.05
livestock = 0.3
category = building_construction
}
warehouse_construction = {
lumber = 0.2
masonry = 0.2
tools = 0.2
category = building_construction
}
early_capital_building_construction = {
lumber = 2
tools = 2
glass = 2
fine_cloth = 2
goods_gold = 2
category = building_construction
}
early_capital_building_silver_construction = {
lumber = 2
tools = 2
glass = 2
fine_cloth = 2
silver = 2
category = building_construction
}
admiralty_construction = {
masonry = 5
tools = 4
naval_supplies = 1
glass = 1
fine_cloth = 1
marble = 2
category = building_construction
}
important_building_construction = {
masonry = 5
tools = 4
glass = 1
fine_cloth = 1
marble = 1
category = building_construction
}
capital_building_construction = {
lumber = 2
tools = 2
glass = 2
fine_cloth = 2
goods_gold = 2
marble = 2
category = building_construction
}
local_governor_construction = {
masonry = 5
tools = 5
glass = 5
fine_cloth = 2
goods_gold = 2
category = building_construction
}
prestige_building_construction = {
masonry = 3
tools = 2
glass = 2
copper = 2
tin = 2
goods_gold = 2
marble = 5
category = building_construction
}
grand_apartment_construction = {
lumber = 1
tools = 1
glass = 1
marble = 1
category = building_construction
}
cardinal_construction = {
masonry = 0.25
books = 0.1
fine_cloth = 0.1
lumber = 0.5
glass = 0.4
category = building_construction
}
simple_colony_construction = {
masonry = 0.5
lumber = 0.5
category = building_construction
}
colony_construction = {
masonry = 0.5
lumber = 0.5
category = building_construction
}
missionary_construction = {
masonry = 0.5
lumber = 0.5
paper = 0.5
category = building_construction
}
order_stronghold_construction = {
masonry = 0.1
weaponry = 0.25
paper = 0.2
category = building_construction
}
order_commandery_construction = {
masonry = 0.1
weaponry = 0.1
lumber = 0.2
category = building_construction
}
bank_construction = {
lumber = 0.2
masonry = 0.2
tools = 0.2
glass = 0.2
paper = 0.2
category = building_construction
}
basic_construction_needs = {
#No Demands so the economy can not hardlock itself
category = building_construction
}
estate_construct_building = {
category = building_construction
}
bridge_construction = {
masonry = 2.0
lumber = 2.0
category = building_construction
}
pound_lock_canal_infrastructure_construction = {
masonry = 0.5
lumber = 0.5
tools = 0.25
category = building_construction
}
pomor_outpost_construction = {
lumber = 1.5
category = building_construction
}
woodhenge_of_cahokia_construction = {
lumber = 2
clay = 1.0
category = building_construction
}
polders_construction = {
masonry = 3.0
lumber = 1.0
category = building_construction
}
globe_construction = {
lumber = 5
masonry = 1
glass = 0.25
tools = 0.5
category = building_construction
}
kremlin_building_construction = {
clay = 0.10
masonry = 0.10
weaponry = 0.25
category = building_construction
}
novodevichy_building_construction = {
lumber = 1
masonry = 3
weaponry = 1
category = building_construction
}
ibadat_khana_construction = {
paper = 2
lumber = 1
books = 1
masonry = 1
glass = 2
category = building_construction
}
bolshoi_construction = {
lumber = 2
masonry = 3
marble = 1
glass = 1
goods_gold = 0.5
category = building_construction
}
sukharev_tower_construction = {
masonry = 2
lumber = 0.5
category = building_construction
}
hanseatic_town_hall_construction = {
lumber = 2
masonry = 2
tools = 2
glass = 2
fine_cloth = 2
goods_gold = 2
marble = 2
category = building_construction
}
college_of_poets_construction = {
lumber = 2
masonry = 3
marble = 1
glass = 2
books = 2
category = building_construction
}
swi_collegium_helveticum_construction = {
lumber = 2
masonry = 3
glass = 1
books = 2
category = building_construction
}
hexamilion_wall_construction = {
masonry = 6
category = building_construction
}
khmer_baray_construction = {
masonry = 3
lumber = 2
tools = 2
category = building_construction
}
eghabho_nore_mansion_construction = {
masonry = 2
lumber = 4
paper = 1
category = building_construction
}
por_feitoria_building_construction = {
masonry = 3
lumber = 3
naval_supplies = 3
category = building_construction
}
rahdar_construction = {
lumber = 1
masonry = 1
weaponry = 1
category = building_construction
}
herrenchiemsee_abbey_construction = {
lumber = 2
masonry = 3
marble = 1
glass = 2
books = 2
category = building_construction
}
zhixian_construction = {
paper = 2
tools = 1
masonry = 1
category = building_construction
}
tur_kodjabashi_office_construction = {
paper = 4
lumber = 2
masonry = 2
category = building_construction
}
phanariot_district_construction = {
lumber = 2
masonry = 2
sand = 2
category = building_construction
}
jewish_district_construction = {
lumber = 2
masonry = 2
sand = 2
category = building_construction
}
japanese_clan_building_construction = {
masonry = 0.1
lumber = 0.5
category = building_construction
}
###########################################################################
# code will use the following as default if no scripted in the building
##########################################################################
default_construct_building = {
masonry = 0.5
lumber = 0.5
category = building_construction
}
@@ -0,0 +1,10 @@
cveg_clear_forest_for_construction_construction = {
tools = 1
category = building_construction
}
cveg_drain_wetlands_for_construction_construction = {
tools = 2
stone = 0.8
lumber = 0.6
category = building_construction
}
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@@ -0,0 +1,28 @@
road_maintenance = {
lumber = 0.2
masonry = 0.2
sand = 0.2
category = building_maintenance
}
colonial_charter_maintenance = {
medicaments = 0.1
salt = 0.2
weaponry = 0.05
cloth = 0.2
tools = 0.05
category = special_demands
}
slave_rgo_demands = {
category = special_demands
slaves_goods = 0.2
}
bureaucracy_maintenance = {
category = special_demands
paper = 1.0
furniture = 0.5
books = 0.5
}
@@ -0,0 +1,506 @@
# GALLEY
canoe_construction = {
lumber = 1.0
category = ship_construction
}
canoe_maintenance = {
lumber = 0.1
category = ship_maintenance
}
galley_0_construction = {
naval_supplies = 0.5
tools = 0.5
weaponry = 0.5
lumber = 3.0
category = ship_construction
}
galley_0_maintenance = {
naval_supplies = 0.05
weaponry = 0.05
liquor = 0.01
salt = 0.01
category = ship_maintenance
}
galley_1_construction = {
naval_supplies = 1.0
tools = 1.0
weaponry = 1.0
lumber = 6.0
cloth = 0.3
category = ship_construction
}
galley_1_maintenance = {
naval_supplies = 0.1
weaponry = 0.1
liquor = 0.02
salt = 0.02
cloth = 0.03
category = ship_maintenance
}
#
galley_2_construction = {
naval_supplies = 1.0
tools = 1.0
weaponry = 1.1
lumber = 7.0
cloth = 0.4
category = ship_construction
}
galley_2_maintenance = {
naval_supplies = 0.18
weaponry = 0.2
liquor = 0.036
salt = 0.036
cloth = 0.04
category = ship_maintenance
}
#
galley_3_construction = {
naval_supplies = 1.0
tools = 1.0
cannons = 1.5
lumber = 8.0
cloth = 0.4
category = ship_construction
}
galley_3_maintenance = {
naval_supplies = 0.26
cannons = 0.2
liquor = 0.052
salt = 0.052
cloth = 0.04
category = ship_maintenance
}
#
galley_4_construction = {
naval_supplies = 1.0
tools = 1.0
cannons = 2.0
lumber = 10.0
cloth = 0.5
category = ship_construction
}
galley_4_maintenance = {
naval_supplies = 0.34
cannons = 0.2
liquor = 0.068
salt = 0.068
cloth = 0.05
category = ship_maintenance
}
cakradonya_construction = {
naval_supplies = 3.0
tools = 2.0
cannons = 4.0
lumber = 12.0
cloth = 0.6
category = ship_construction
}
cakradonya_maintenance = {
naval_supplies = 0.3
cannons = 0.4
liquor = 0.04
salt = 0.04
cloth = 0.06
category = ship_maintenance
}
#
galley_5_construction = {
naval_supplies = 1.0
tools = 1.0
cannons = 3.0
lumber = 16.0
cloth = 0.8
category = ship_construction
}
galley_5_maintenance = {
naval_supplies = 0.42
cannons = 0.3
liquor = 0.084
salt = 0.084
cloth = 0.08
category = ship_maintenance
}
#
galley_6_construction = {
naval_supplies = 1.0
tools = 1.0
cannons = 3.7
lumber = 20.0
cloth = 1.0
category = ship_construction
}
galley_6_maintenance = {
naval_supplies = 0.5
cannons = 0.4
liquor = 0.1
salt = 0.1
cloth = 0.1
category = ship_maintenance
}
# LIGHT SHIP
light_ship_1_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 4.0
weaponry = 0.5
copper = 0.5
tin = 0.05
cloth = 0.4
category = ship_construction
}
light_ship_1_maintenance = {
naval_supplies = 0.1
liquor = 0.02
weaponry = 0.05
salt = 0.02
cloth = 0.04
category = ship_maintenance
}
#
light_ship_2_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 6.0
weaponry = 1.0
copper = 0.5
tin = 0.05
cloth = 0.6
category = ship_construction
}
light_ship_2_maintenance = {
naval_supplies = 0.18
liquor = 0.036
weaponry = 0.1
salt = 0.036
cloth = 0.06
category = ship_maintenance
}
#
light_ship_3_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 8.0
cannons = 1.3
copper = 0.5
tin = 0.05
cloth = 0.8
category = ship_construction
}
light_ship_3_maintenance = {
naval_supplies = 0.26
liquor = 0.052
cannons = 0.2
salt = 0.052
cloth = 0.08
category = ship_maintenance
}
#
light_ship_4_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 10.0
cannons = 1.5
copper = 0.5
tin = 0.05
cloth = 1.0
category = ship_construction
}
light_ship_4_maintenance = {
naval_supplies = 0.34
liquor = 0.068
cannons = 0.2
salt = 0.068
cloth = 0.1
category = ship_maintenance
}
#
light_ship_5_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 16.0
cannons = 2.5
copper = 0.5
tin = 0.05
cloth = 1.6
category = ship_construction
}
light_ship_5_maintenance = {
naval_supplies = 0.42
liquor = 0.084
cannons = 0.3
salt = 0.084
cloth = 0.2
category = ship_maintenance
}
#
light_ship_6_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 20.0
cannons = 3.0
copper = 0.5
tin = 0.05
cloth = 2.0
category = ship_construction
}
light_ship_6_maintenance = {
naval_supplies = 0.5
liquor = 0.1
cannons = 0.3
salt = 0.1
cloth = 0.2
category = ship_maintenance
}
# TRANSPORT
fishing_boat_construction = {
naval_supplies = 0.2
lumber = 4.0
category = ship_construction
}
fishing_boat_maintenance = {
naval_supplies = 0.02
lumber = 0.4
category = ship_maintenance
}
#
transport_1_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 9.0
weaponry = 0.4
cloth = 0.9
category = ship_construction
}
transport_1_maintenance = {
naval_supplies = 0.1
weaponry = 0.04
liquor = 0.02
salt = 0.02
cloth = 0.09
category = ship_maintenance
}
#
transport_2_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 12.0
weaponry = 0.5
cloth = 1.2
category = ship_construction
}
transport_2_maintenance = {
naval_supplies = 0.18
weaponry = 0.05
liquor = 0.036
salt = 0.036
cloth = 0.2
category = ship_maintenance
}
#
transport_3_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 15.0
cannons = 0.6
cloth = 1.5
category = ship_construction
}
transport_3_maintenance = {
naval_supplies = 0.26
cannons = 0.06
liquor = 0.052
salt = 0.052
cloth = 0.2
category = ship_maintenance
}
#
transport_4_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 18.0
cannons = 0.8
cloth = 1.8
category = ship_construction
}
transport_4_maintenance = {
naval_supplies = 0.34
cannons = 0.08
liquor = 0.068
salt = 0.068
cloth = 0.2
category = ship_maintenance
}
#
transport_5_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 30.0
cannons = 1.3
cloth = 3.0
category = ship_construction
}
transport_5_maintenance = {
naval_supplies = 0.42
cannons = 0.2
liquor = 0.084
salt = 0.084
cloth = 0.3
category = ship_maintenance
}
#
transport_6_construction = {
naval_supplies = 1.0
tools = 1.0
lumber = 36.0
cannons = 1.5
cloth = 3.6
category = ship_construction
}
transport_6_maintenance = {
naval_supplies = 0.5
cannons = 0.2
liquor = 0.1
salt = 0.1
cloth = 0.4
category = ship_maintenance
}
# HEAVY SHIP
heavy_ship_1_construction = {
naval_supplies = 2.0
tools = 1.0
lumber = 15.0
weaponry = 3.8
copper = 2.5
tin = 0.2
cloth = 1.5
category = ship_construction
}
heavy_ship_1_maintenance = {
naval_supplies = 0.2
weaponry = 0.4
liquor = 0.02
salt = 0.02
cloth = 0.2
category = ship_maintenance
}
#
heavy_ship_2_construction = {
naval_supplies = 2.0
tools = 1.0
lumber = 20.0
weaponry = 5.0
copper = 2.5
tin = 0.2
cloth = 2.0
category = ship_construction
}
heavy_ship_2_maintenance = {
naval_supplies = 0.36
weaponry = 0.5
liquor = 0.036
salt = 0.036
cloth = 0.2
category = ship_maintenance
}
#
heavy_ship_3_construction = {
naval_supplies = 2.0
tools = 1.0
lumber = 25.0
cannons = 6.3
copper = 2.5
tin = 0.2
cloth = 2.5
category = ship_construction
}
heavy_ship_3_maintenance = {
naval_supplies = 0.52
cannons = 0.7
liquor = 0.052
salt = 0.052
cloth = 0.3
category = ship_maintenance
}
#
heavy_ship_4_construction = {
naval_supplies = 2.0
tools = 1.0
lumber = 30.0
cannons = 7.5
copper = 2.5
tin = 0.2
cloth = 3.0
category = ship_construction
}
heavy_ship_4_maintenance = {
naval_supplies = 0.68
cannons = 0.8
liquor = 0.068
salt = 0.068
cloth = 0.3
category = ship_maintenance
}
#
heavy_ship_5_construction = {
naval_supplies = 2.0
tools = 1.0
lumber = 50.0
cannons = 12.5
copper = 2.5
tin = 0.2
cloth = 5.0
category = ship_construction
}
heavy_ship_5_maintenance = {
naval_supplies = 0.84
cannons = 1.3
liquor = 0.084
salt = 0.084
cloth = 0.5
category = ship_maintenance
}
#
heavy_ship_6_construction = {
naval_supplies = 2.0
tools = 1.0
lumber = 60.0
cannons = 15.0
copper = 2.5
tin = 0.2
cloth = 6.0
category = ship_construction
}
heavy_ship_6_maintenance = {
naval_supplies = 1.0
cannons = 1.5
liquor = 0.1
salt = 0.1
cloth = 0.6
category = ship_maintenance
}
ship_of_the_line_construction = {
naval_supplies = 4.0
tools = 2.0
lumber = 120.0
cannons = 30.0
copper = 5.0
tin = 0.4
cloth = 12.0
category = ship_construction
}
ship_of_the_line_maintenance = {
naval_supplies = 1.2
cannons = 3.0
liquor = 0.2
salt = 0.2
cloth = 1.2
category = ship_maintenance
}