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Proximity_Control_Overhaul/in_game/common/goods_demand/army_demands.txt
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2026-10-17 14:54:36 +03:00

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#Land Units
#Recruitment:
infantry_construction = {
firearms = 0.2
weaponry = 0.2
leather = 0.1
category = regiment_construction
}
heavy_infantry_construction = {
firearms = 0.2
weaponry = 0.2
leather = 0.1
tools = 0.1
category = regiment_construction
}
early_infantry_construction = {
weaponry = 0.2
leather = 0.1
category = regiment_construction
}
early_heavy_infantry_construction = {
weaponry = 0.4
leather = 0.1
tools = 0.2
category = regiment_construction
}
archer_infantry_construction = {
weaponry = 0.1
leather = 0.1
lumber = 0.1
category = regiment_construction
}
pikemen_construction = {
weaponry = 0.2
lumber = 0.2
leather = 0.2
tools = 0.1
category = regiment_construction
}
rifle_infantry_construction = {
firearms = 1.2 # 6x more expensive than muskets
weaponry = 0.2
leather = 0.1
category = regiment_construction
}
cavalry_construction = {
leather = 0.2
cloth = 0.2
horses = 1.0
weaponry = 0.2
category = regiment_construction
}
heavy_cavalry_construction = {
leather = 0.4
cloth = 0.2
horses = 2.0
weaponry = 0.4
tools = 0.4
category = regiment_construction
}
expensive_heavy_cavalry_construction = {
leather = 0.6
cloth = 0.4
horses = 2.4
weaponry = 1.0
tools = 0.8
category = regiment_construction
}
steppe_horse_archers_construction = {
leather = 0.2
horses = 2.0
weaponry = 0.2
category = regiment_construction
}
steppe_auxiliary_construction = {
horses = 2.0
leather = 0.2
category = regiment_construction
}
artillery_construction = {
cannons = 2.0
copper = 2.0
tin = 0.2
category = regiment_construction
}
auxuliary_construction = {
tools = 0.2
leather = 0.1
copper = 0.2
category = regiment_construction
}
elephant_auxiliary_construction = {
tools = 0.3
leather = 0.3
copper = 0.5
tin = 0.3
elephants = 2.0
category = regiment_construction
}
elephant_cavalry_construction = {
leather = 0.2
cloth = 0.2
elephants = 2.0
weaponry = 0.2
category = regiment_construction
}
elephant_infantry_construction = {
leather = 0.2
cloth = 0.4
elephants = 2.0
weaponry = 0.4
category = regiment_construction
}
a_tribesmen_construction = {
weaponry = 0.1
category = regiment_construction
}
a_warriors_construction = {
weaponry = 0.2
leather = 0.2
category = regiment_construction
}
a_champions_construction = {
weaponry = 0.4
leather = 0.4
category = regiment_construction
}
a_chieftains_construction = {
weaponry = 0.4
leather = 0.4
jewelry = 0.2
category = regiment_construction
}
clan_retainers_construction = {
leather = 0.04
weaponry = 0.02
category = regiment_construction
}
clan_retainer_cavalry_construction = {
leather = 0.04
weaponry = 0.02
horses = 0.2
category = regiment_construction
}
#Maintenance:
infantry_maintenance = {
firearms = 0.1
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
heavy_infantry_maintenance = {
firearms = 0.1
weaponry = 0.1
leather = 0.06
tools = 0.04
category = regiment_maintenance
}
early_infantry_maintenance = {
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
early_heavy_infantry_maintenance = {
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
archer_infantry_maintenance = {
weaponry = 0.06
leather = 0.06
lumber = 0.06
category = regiment_maintenance
}
pikemen_maintenance = {
weaponry = 0.08
leather = 0.08
lumber = 0.08
tools = 0.08
category = regiment_maintenance
}
steppe_horse_archers_maintenance = {
leather = 0.02
horses = 0.4
weaponry = 0.02
category = regiment_maintenance
}
rifle_infantry_maintenance = {
firearms = 0.60 # 6x more expensive than muskets
weaponry = 0.1
leather = 0.06
category = regiment_maintenance
}
steppe_horse_auxiliary_maintenance = {
leather = 0.02
horses = 1.0
salt = 0.02
category = regiment_maintenance
}
cavalry_maintenance = {
leather = 0.08
cloth = 0.08
horses = 0.5
weaponry = 0.1
category = regiment_maintenance
}
heavy_cavalry_maintenance = {
leather = 0.1
weaponry = 0.2
cloth = 0.1
horses = 1.0
tools = 0.2
category = regiment_maintenance
}
expensive_heavy_cavalry_maintenance = {
leather = 0.2
weaponry = 0.4
cloth = 0.2
horses = 2.0
tools = 0.4
category = regiment_maintenance
}
artillery_maintenance = {
cannons = 1.0 #Ammunition
copper = 0.2
tin = 0.1
category = regiment_maintenance
}
auxuliary_maintenance = {
paper = 0.04
medicaments = 0.04
tools = 0.04
leather = 0.04
salt = 0.05
category = regiment_maintenance
}
elephant_auxiliary_maintenance = {
paper = 0.1
medicaments = 0.1
tools = 0.1
leather = 0.1
cloth = 0.1
salt = 0.05
elephants = 0.4
category = regiment_maintenance
}
elephant_cavalry_maintenance = {
leather = 0.1
cloth = 0.1
elephants = 2.0
weaponry = 0.1
category = regiment_maintenance
}
elephant_infantry_maintenance = {
leather = 0.1
elephants = 1.0
weaponry = 0.2
lumber = 1.0
category = regiment_maintenance
}
a_tribesmen_maintenance = {
weaponry = 0.1
category = regiment_maintenance
}
a_warriors_maintenance = {
weaponry = 0.1
leather = 0.1
category = regiment_maintenance
}
a_champions_maintenance = {
weaponry = 0.2
leather = 0.2
category = regiment_maintenance
}
a_chieftains_maintenance = {
weaponry = 0.2
leather = 0.2
jewelry = 0.1
category = regiment_maintenance
}
clan_retainers_maintenance = {
weaponry = 0.04
leather = 0.02
category = regiment_maintenance
}
clan_retainer_cavalry_maintenance = {
weaponry = 0.04
leather = 0.02
horses = 0.04
category = regiment_maintenance
}