Initial commit
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#Land Units
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#Recruitment:
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infantry_construction = {
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firearms = 0.2
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weaponry = 0.2
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leather = 0.1
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category = regiment_construction
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}
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heavy_infantry_construction = {
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firearms = 0.2
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weaponry = 0.2
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leather = 0.1
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tools = 0.1
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category = regiment_construction
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}
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early_infantry_construction = {
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weaponry = 0.2
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leather = 0.1
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category = regiment_construction
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}
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early_heavy_infantry_construction = {
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weaponry = 0.4
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leather = 0.1
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tools = 0.2
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category = regiment_construction
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}
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archer_infantry_construction = {
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weaponry = 0.1
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leather = 0.1
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lumber = 0.1
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category = regiment_construction
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}
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pikemen_construction = {
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weaponry = 0.2
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lumber = 0.2
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leather = 0.2
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tools = 0.1
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category = regiment_construction
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}
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rifle_infantry_construction = {
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firearms = 1.2 # 6x more expensive than muskets
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weaponry = 0.2
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leather = 0.1
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category = regiment_construction
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}
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cavalry_construction = {
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leather = 0.2
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cloth = 0.2
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horses = 1.0
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weaponry = 0.2
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category = regiment_construction
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}
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heavy_cavalry_construction = {
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leather = 0.4
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cloth = 0.2
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horses = 2.0
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weaponry = 0.4
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tools = 0.4
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category = regiment_construction
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}
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expensive_heavy_cavalry_construction = {
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leather = 0.6
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cloth = 0.4
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horses = 2.4
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weaponry = 1.0
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tools = 0.8
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category = regiment_construction
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}
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steppe_horse_archers_construction = {
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leather = 0.2
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horses = 2.0
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weaponry = 0.2
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category = regiment_construction
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}
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steppe_auxiliary_construction = {
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horses = 2.0
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leather = 0.2
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category = regiment_construction
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}
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artillery_construction = {
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cannons = 2.0
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copper = 2.0
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tin = 0.2
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category = regiment_construction
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}
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auxuliary_construction = {
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tools = 0.2
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leather = 0.1
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copper = 0.2
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category = regiment_construction
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}
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elephant_auxiliary_construction = {
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tools = 0.3
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leather = 0.3
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copper = 0.5
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tin = 0.3
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elephants = 2.0
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category = regiment_construction
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}
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elephant_cavalry_construction = {
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leather = 0.2
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cloth = 0.2
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elephants = 2.0
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weaponry = 0.2
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category = regiment_construction
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}
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elephant_infantry_construction = {
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leather = 0.2
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cloth = 0.4
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elephants = 2.0
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weaponry = 0.4
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category = regiment_construction
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}
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a_tribesmen_construction = {
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weaponry = 0.1
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category = regiment_construction
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}
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a_warriors_construction = {
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weaponry = 0.2
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leather = 0.2
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category = regiment_construction
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}
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a_champions_construction = {
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weaponry = 0.4
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leather = 0.4
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category = regiment_construction
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}
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a_chieftains_construction = {
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weaponry = 0.4
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leather = 0.4
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jewelry = 0.2
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category = regiment_construction
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}
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clan_retainers_construction = {
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leather = 0.04
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weaponry = 0.02
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category = regiment_construction
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}
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clan_retainer_cavalry_construction = {
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leather = 0.04
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weaponry = 0.02
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horses = 0.2
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category = regiment_construction
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}
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#Maintenance:
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infantry_maintenance = {
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firearms = 0.1
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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heavy_infantry_maintenance = {
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firearms = 0.1
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weaponry = 0.1
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leather = 0.06
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tools = 0.04
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category = regiment_maintenance
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}
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early_infantry_maintenance = {
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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early_heavy_infantry_maintenance = {
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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archer_infantry_maintenance = {
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weaponry = 0.06
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leather = 0.06
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lumber = 0.06
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category = regiment_maintenance
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}
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pikemen_maintenance = {
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weaponry = 0.08
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leather = 0.08
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lumber = 0.08
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tools = 0.08
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category = regiment_maintenance
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}
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steppe_horse_archers_maintenance = {
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leather = 0.02
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horses = 0.4
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weaponry = 0.02
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category = regiment_maintenance
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}
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rifle_infantry_maintenance = {
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firearms = 0.60 # 6x more expensive than muskets
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weaponry = 0.1
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leather = 0.06
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category = regiment_maintenance
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}
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steppe_horse_auxiliary_maintenance = {
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leather = 0.02
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horses = 1.0
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salt = 0.02
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category = regiment_maintenance
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}
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cavalry_maintenance = {
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leather = 0.08
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cloth = 0.08
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horses = 0.5
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weaponry = 0.1
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category = regiment_maintenance
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}
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heavy_cavalry_maintenance = {
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leather = 0.1
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weaponry = 0.2
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cloth = 0.1
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horses = 1.0
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tools = 0.2
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category = regiment_maintenance
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}
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expensive_heavy_cavalry_maintenance = {
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leather = 0.2
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weaponry = 0.4
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cloth = 0.2
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horses = 2.0
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tools = 0.4
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category = regiment_maintenance
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}
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artillery_maintenance = {
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cannons = 1.0 #Ammunition
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copper = 0.2
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tin = 0.1
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category = regiment_maintenance
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}
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auxuliary_maintenance = {
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paper = 0.04
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medicaments = 0.04
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tools = 0.04
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leather = 0.04
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salt = 0.05
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category = regiment_maintenance
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}
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elephant_auxiliary_maintenance = {
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paper = 0.1
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medicaments = 0.1
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tools = 0.1
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leather = 0.1
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cloth = 0.1
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salt = 0.05
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elephants = 0.4
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category = regiment_maintenance
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}
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elephant_cavalry_maintenance = {
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leather = 0.1
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cloth = 0.1
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elephants = 2.0
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weaponry = 0.1
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category = regiment_maintenance
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}
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elephant_infantry_maintenance = {
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leather = 0.1
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elephants = 1.0
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weaponry = 0.2
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lumber = 1.0
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category = regiment_maintenance
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}
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a_tribesmen_maintenance = {
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weaponry = 0.1
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category = regiment_maintenance
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}
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a_warriors_maintenance = {
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weaponry = 0.1
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leather = 0.1
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category = regiment_maintenance
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}
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a_champions_maintenance = {
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weaponry = 0.2
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leather = 0.2
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category = regiment_maintenance
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}
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a_chieftains_maintenance = {
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weaponry = 0.2
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leather = 0.2
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jewelry = 0.1
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category = regiment_maintenance
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}
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clan_retainers_maintenance = {
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weaponry = 0.04
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leather = 0.02
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category = regiment_maintenance
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}
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clan_retainer_cavalry_maintenance = {
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weaponry = 0.04
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leather = 0.02
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horses = 0.04
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category = regiment_maintenance
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}
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