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@@ -0,0 +1,31 @@
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ask_for_extra_levies = {
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political_influence = 10
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scaled_gold = 4
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}
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extraordinary_taxes = {
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political_influence = 10
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}
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ask_clergy_for_legitimacy = {
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political_influence = 10
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scaled_gold = 6
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}
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ask_nobility_for_diplomats = {
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political_influence = 10
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scaled_gold = 2
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}
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ask_burghers_for_loan = {
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political_influence = 10
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}
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ask_commoners_for_stability = {
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political_influence = 15
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}
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ask_tribes_for_manpower = {
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political_influence = 10
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scaled_gold = 6
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}
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@@ -0,0 +1,225 @@
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megalopolis_upgrade = {
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gold = 5000
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}
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city_upgrade = {
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gold = 2500
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}
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town_upgrade = {
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gold = 1000
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}
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rural_settlement_upgrade = {
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#not ever used..
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}
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rural_settlement_downgrade = {
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gold = 100
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}
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# Specials!
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cardinal_price = {
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religious_influence = 33
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}
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# ================= CAPITOL CHAIN =================
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Capitol = {
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gold = 800
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}
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Capitol_2 = {
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gold = 1500
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}
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Capitol_3 = {
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gold = 3000
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}
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Town_holl = {
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gold = 600
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scaled_gold = 0.2
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}
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Town_holl_3 = {
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gold = 1600
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}
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Town_holl_5 = {
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gold = 3200
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}
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Trade_centr = {
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gold = 600
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scaled_gold = 0.2 }
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Trade_centr_3 = {
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gold = 1200
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scaled_gold = 0.2
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}
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Trade_centr_5 = {
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gold = 2500
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scaled_gold = 0.2
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}
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Infrastructure = {
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gold = 200
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}
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Counting_house = {
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gold = 400
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}
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Counting_house_2 = {
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gold = 800
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}
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temple = {
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gold = 250
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}
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Construction_ministry = { gold = 300 }
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Construction_ministry_3 = { gold = 600 }
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Construction_ministry_5 = { gold = 1500 }
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Proximity_house = {
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gold = 500
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}
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low_base_price = {
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gold = 150
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}
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base_price = {
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gold = 300
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}
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high_base_price = {
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gold = 600
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}
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small_estate_building = {
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gold = 300
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}
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expensive_estate_building = {
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gold = 500
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}
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orthodox_monastery_building = {
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religious_influence = 20
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}
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miaphysite_monastery_building = {
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religious_influence = 20
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}
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remove_lutheran_preacher = {
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stability = 5
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}
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remove_panaqa_early= {
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legitimacy = 10
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}
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###################################
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# generic costs per age
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###################################
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building_age_1_traditions = {
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gold = build_price_age_of_tradition
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scaled_gold = 0.2
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}
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building_age_2_renaissance = {
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gold = build_price_age_of_renaissance
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scaled_gold = 0.2
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}
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building_age_3_discovery = {
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gold = build_price_age_of_discovery
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}
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building_age_4_reformation = {
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gold = build_price_age_of_reformation
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scaled_gold = 0.2
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}
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building_age_5_absolutism = {
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gold = build_price_age_of_absolutism
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scaled_gold = 0.2
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}
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building_age_6_revolutions = {
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gold = build_price_age_of_revolution
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scaled_gold = 0.2
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}
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###################################
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# expensive costs per age
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###################################
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expensive_building_age_1_traditions = {
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gold = expensive_build_price_age_of_tradition
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scaled_gold = 0.2
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}
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expensive_building_age_2_renaissance = {
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gold = expensive_build_price_age_of_renaissance
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scaled_gold = 0.2
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}
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expensive_building_age_3_discovery = {
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gold = expensive_build_price_age_of_discovery
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scaled_gold = 0.2
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}
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expensive_building_age_4_reformation = {
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gold = expensive_build_price_age_of_reformation
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scaled_gold = 0.2
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}
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expensive_building_age_5_absolutism = {
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gold = expensive_build_price_age_of_absolutism
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scaled_gold = 0.2
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}
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expensive_building_age_6_revolutions = {
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gold = expensive_build_price_age_of_revolution
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scaled_gold = 0.2
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}
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expand_aqueduct_system = {
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gold = 400
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scaled_gold = 0.2
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}
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# ================= INTEGRATION CHAIN =================
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# scaled_gold is measured in months of the payer's income, so folding a
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# conquered location into the state scales with the realm instead of
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# staying a flat sum that a large empire would barely notice.
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# min_scale protects small realms; max_scale keeps the price bounded for
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# sprawling ones so the chain never becomes unpayable.
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integration_office = {
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gold = 200
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scaled_gold = 0.25
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min_scale = 30
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max_scale = 300
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}
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integration_chancery = {
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gold = 500
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scaled_gold = 0.5
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min_scale = 60
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max_scale = 600
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}
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integration_ministry = {
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gold = 1200
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scaled_gold = 1
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min_scale = 120
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max_scale = 1200
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}
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@@ -0,0 +1,76 @@
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subject_pays_vassal = {
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scaled_gold = 0.5
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ignore_inflation = yes
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}
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subject_pays_colonial = {
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scaled_gold = 0.02
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scaled_sailors = 0.1
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scaled_manpower = 0.1
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ignore_inflation = yes
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}
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merge_colonies_price = {
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prestige = 30
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}
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subject_pays_tributary = {
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scaled_gold = 0.2
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scaled_sailors = 0.05
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scaled_manpower = 0.05
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ignore_inflation = yes
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}
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negotiate_rebels_buy_off_price = {
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gold = 1 #with a multiplier
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}
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subject_pays_march = {
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scaled_gold = 0.3
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ignore_inflation = yes
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}
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subject_pays_samanta = {
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scaled_gold = 0.1
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ignore_inflation = yes
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}
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subject_pays_maha_samanta = {
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scaled_gold = 0.2
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ignore_inflation = yes
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}
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subject_pays_pradhana_maha_samanta = {
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scaled_gold = 0.33
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scaled_sailors = 0.15
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scaled_manpower = 0.15
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ignore_inflation = yes
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}
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hanseatic_member_cost = {
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scaled_gold = 0.05
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scaled_sailors = 0.01
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scaled_manpower = 0.01
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ignore_inflation = yes
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}
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uc_bey_pays = {
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scaled_gold = 0.05
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ignore_inflation = yes
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}
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###################################
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# Bureaucracy implementation / maintenance (referenced by common/bureaucracies)
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###################################
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implement_bureaucracy_price = {
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government_power = 50
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stability = 25
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}
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maintain_bureaucracy_price = {
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government_power = 5
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}
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remove_bureaucracy_price = {
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government_power = 25
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stability = 10
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}
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Block a user