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## Not hardcoded
# Modifiers in this file will automatically be applied to all countries
# - Tooltips will also be generated
# - The AI will also understand them
country_base_values = {
requires_real = no # Non-"real" countries are Rebels, Pirates and Mercenaries. Default is yes.
monthly_war_exhaustion = -0.025
max_bonds = 1
global_monthly_control_decline = 0.005
max_war_exhaustion = 20
stability_decay = 0.005
prestige_decay = 0.01
army_tradition_decay = 0.005
navy_tradition_decay = 0.005
global_maritime_presence_decay = 0.005
monthly_karma_decay = 0.01
global_prosperity_decay = 0.01
max_tariff = 0.20
max_trade_subventions = 0.20
monthly_rebel_growth = 0.001
country_child_education = 0.5
global_monthly_art_start_chance = 0.1
global_peasant_enfranchisment = 1.0
union_weight = 0.25
ship_capture_chance = 0.025
combined_arms_max_threshold = 0.5
combined_arms_min_percent_for_bonus = 0.1
combined_bonus_per_type = 0.025
annexation_speed_base = 1.0
tolerance_own = 1
tolerance_heathen = -5
tolerance_heretic = -2.5
military_tactics = 1.0
experience_decay = 0.05
goods_gold_impacts_inflation = 1.0
silver_impacts_inflation = 1.0
crown_power_from_population = 0.8
supply_depot_capacity = 1000
artillery_bonus_vs_fort = 5
fort_limit = 1 #default so everyone can have one fort
building_upkeep_multiplier = 1.0
government_reform_slots = 1
government_size = 2
allow_bureaucracy = yes
privateer_durability = 0.05
skill_of_new_artists = 0.1
wrong_culture_levy_size = -0.75
unemployed_slave_promotion = 0.001
maximum_religious_influence = 200
global_pop_assimilation_speed = 0.001
global_pop_conversion_speed = 0.002
diplomatic_range = 1000
naval_range = 1000
colonial_range = 1000
trade_range = 300
mercenary_range = 250
mercenary_cost_for_enemies = 0.5
mercenary_payment_to_owner = 0
army_logistics_distance = 30
raw_material_in_province_impact = 0.15
global_max_rgo_size_modifier = -0.30
estate_satisfaction_from_building = 0.025
minting_inflation_threshold = 0.01
bond_interest = 0.05
global_food_decay = 0.005
diplomatic_capacity = 2
max_diplomats = 3
monthly_diplomats = 0.1
casus_belli_creation_speed = 2.0
diplomatic_spending_cost = 0.1
global_estate_target_satisfaction = base_default_estate_target_satisfaction
nobles_estate_target_satisfaction = nobles_default_satisfaction
clergy_estate_target_satisfaction = clergy_default_satisfaction
burghers_estate_target_satisfaction = burghers_default_satisfaction
peasants_estate_target_satisfaction = peasants_default_satisfaction
dhimmi_estate_target_satisfaction = dhimmi_default_satisfaction
tribes_estate_target_satisfaction = tribes_default_satisfaction
cossacks_estate_target_satisfaction = cossacks_default_satisfaction
global_estate_satisfaction_decay = 0.05
global_estate_satisfaction_recovery = 0.001
global_estate_max_tax = 0.0
global_estate_min_tax = 0.0
land_morale_recovery = 0.05
naval_morale_recovery = 0.05
bank_interest = 0.10
merchant_power_from_maritime = 0.05
monthly_inflation = -0.001
sea_cost_on_distance_from_capital_when_maritime = 5
sea_cost_on_distance_from_capital = 20
road_cost_on_distance_from_capital = 18
land_cost_on_distance_from_capital = 20
port_cost_distance_from_capital = 20
sea_land_transition_cost_distance_from_capital = 20
land_cost_going_upstream = 12
land_cost_going_downstream = 11
land_cost_on_frozen_water = 22
global_migration_speed = 0.0001
global_nobles_migration_allowed = yes
global_burghers_migration_allowed = yes
global_clergy_migration_allowed = yes
global_soldiers_migration_allowed = no
global_laborers_migration_allowed = no
global_peasants_migration_allowed = no
global_tribesmen_migration_allowed = no
global_slaves_migration_allowed = no
movement_speed_when_attached_to_another_unit = 0.2
nobles_estate_can_participate_in_parliament = yes
nobles_estate_allowed_in_cabinet = yes
clergy_estate_allowed_in_cabinet = yes
burghers_estate_allowed_in_cabinet = yes
crown_estate_allowed_in_cabinet = yes
#tribes_estate_blocked_from_cabinet = yes #Commented out as they are by default not available until tribes_estate_allowed_in_cabinet is active. Uncomment to have them permanently blocked from the cabinet.
#peasants_estate_blocked_from_cabinet = yes #Commented out as they are by default not available until peasants_estate_allowed_in_cabinet is active. Uncomment to have them permanently blocked from the cabinet.
nobles_estate_allowed_noble_marriage = yes
crown_estate_allowed_leading_military = yes
tribes_estate_allowed_leading_military = yes
cossacks_estate_allowed_leading_military = yes
nobles_estate_allowed_leading_military = yes
burghers_estate_allowed_leading_military = yes
peasants_estate_allowed_leading_military = yes
dhimmi_estate_allowed_leading_military = yes
allow_male_leader = yes
allow_male_cabinet = yes
cultures_capacity = 0
exploration_mission_speed = 0.05
exploration_maintenance_efficiency = 0
ai_amount_of_parallel_charters = 2
pop_join_rebel_threshold = 0.20
pop_leave_rebels_threshold = 0.35
win_war_chance_threshold = 0.6
win_war_chance_lower_limit = 0.5
war_declaration_stab_hit_tolerance = 0
war_declaration_war_exhaustion_tolerance = 0
slave_raid_efficiency = 0.02
parliament_request_issue_support_needed = 0.5
diplomatic_reputation = 1
land_morale_movement_cost = 0.0069
naval_morale_movement_cost = 0.0
land_morale_attrition_cost = 0.01
naval_morale_attrition_cost = 0.0
morale_recovery_in_friendly = 0.25
can_extract_clay = yes
can_extract_sand = yes
can_extract_silk = yes
can_extract_dyes = yes
can_extract_incense = yes
can_extract_ivory = yes
can_extract_fur = yes
can_extract_lumber = yes
can_extract_salt = yes
can_extract_medicaments = yes
can_extract_gems = yes
can_extract_pearls = yes
can_extract_amber = yes
can_extract_elephants = yes
can_extract_camels = yes
can_extract_wool = yes
can_extract_wild_game = yes
can_extract_fish = yes
can_extract_tea = yes
can_extract_cocoa = yes
can_extract_coffee = yes
can_extract_fiber_crops = yes
can_extract_wine = yes
can_extract_cotton = yes
can_extract_sugar = yes
can_extract_tobacco = yes
can_extract_livestock = yes
can_extract_olives = yes
can_extract_fruit = yes
can_extract_pepper = yes
can_extract_cloves = yes
can_extract_saffron = yes
can_extract_beeswax = yes
can_extract_chili = yes
can_extract_pottery = yes
}
country_base_values_with_taxation = {
potential_trigger = {
modifier:enable_taxation = yes
}
monthly_legitimacy = -1.25
monthly_republican_tradition = -1.25
monthly_devotion = -1.25
monthly_horde_unity = -1.25
monthly_tribal_cohesion = -1.25
}
location_tt_name = {
potential_trigger = {
country_type = location
}
research_speed = 1
cultural_tradition = 0.25
cultural_influence = 0.25
}
building_tt_name = {
potential_trigger = {
country_type = building
}
research_speed = 1
}
pop_tt_name = {
potential_trigger = {
country_type = pop
}
research_speed = 0.1
cultural_tradition = 0.25
cultural_influence = 0.25
}
army_tt_name = {
potential_trigger = {
country_type = army
}
research_speed = 1.0
}
navy_tt_name = {
potential_trigger = {
country_type = navy
}
research_speed = 1.0
}
num_locations_impact = {
scales_with = {
value = num_locations
divide = 10
}
fort_limit = 1
}
num_colonial_charters_impact = {
scales_with = {
value = num_colonial_charters
subtract = 1
min = 0
max = 7
}
colonial_maintenance_efficiency = -0.12
}
# scale = creditworthiness - 0.5, range: -0.5 (worst) to +0.5 (best)
creditworthiness_interest_impact = {
scales_with = {
value = creditworthiness
subtract = 0.5
}
bank_interest = -0.05
bond_interest = -0.04
}
num_advances_impact = {
scales_with = {
value = num_of_advances_researched
multiply = 0.05
}
power_projection = 1
}
stability_impact = {
scales_with = {
value = stability
multiply = 0.01
}
creditworthiness_bonus = 0.1
pop_join_rebel_threshold = -0.1
pop_leave_rebels_threshold = -0.05
global_estate_satisfaction_recovery = 0.0001
}
positive_stability_impact = {
potential_trigger = {
stability > 0
}
scales_with = {
value = stability
multiply = 0.01
}
global_estate_target_satisfaction = positive_stability_satisfaction_scale
global_pop_promotion_speed_modifier = 1.0
monthly_doom = -0.1
monthly_righteousness = 0.1
local_population_growth = 0.005
}
negative_stability_impact = {
potential_trigger = {
stability < 0
}
scales_with = {
value = stability
multiply = -0.01
}
global_building_establishment_speed = -0.25
global_estate_target_satisfaction = negative_stability_satisfaction_scale
global_mercenaries_modifier = 0.5
monthly_doom = 0.5
monthly_righteousness = -0.1
local_population_growth = 0.0025
}
war_exhaustion_impact = {
scales_with = war_exhaustion
land_morale_modifier = -0.025
naval_morale_modifier = -0.025
global_estate_target_satisfaction = -0.01
global_defensive = -0.025
}
current_political_influence_impact = {
scales_with = {
value = political_influence
}
global_crown_estate_power = 0.0025
}
prestige = {
scales_with = {
value = prestige
multiply = 0.01
}
global_trade_center_power = 0.05
cultural_influence = 1
diplomatic_reputation = diplomatic_reputation_severe_bonus
skill_of_new_artists = 0.1
antagonism_monthly_change_modifier = 0.25
}
num_non_rural_impact = {
scales_with = num_of_non_rural
num_bailiffs = 1
}
army_tradition = {
scales_with = {
value = army_tradition
multiply = 0.01
}
land_morale_modifier = 0.2
siege_ability = 0.1
monthly_karma = -0.1
monthly_towards_land = societal_value_monthly_move
}
navy_tradition = {
scales_with = {
value = navy_tradition
multiply = 0.01
}
naval_morale_modifier = 0.2
global_maritime_presence_modifier = 0.5
monthly_towards_naval = societal_value_monthly_move
}
high_legitimacy = {
potential_trigger = {
uses_government_power = legitimacy
}
limit = {
legitimacy > 50
}
scales_with = {
value = legitimacy
multiply = 0.01
}
pop_leave_rebels_threshold = -0.05
monthly_righteousness = 0.5
monthly_political_influence_gain_modifier = 0.25
monthly_doom = -0.1
monthly_towards_absolutism = societal_value_minor_monthly_move
}
low_legitimacy = {
potential_trigger = {
uses_government_power = legitimacy
}
limit = {
legitimacy < 50
}
scales_with = {
value = legitimacy
multiply = -0.005
add = 1
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_righteousness = -0.25
monthly_doom = 0.25
global_max_control = -0.2
}
high_republican_tradition = {
potential_trigger = {
uses_government_power = republican_tradition
}
limit = {
republican_tradition > 50
}
scales_with = {
value = republican_tradition
multiply = 0.01
}
pop_leave_rebels_threshold = -0.05
monthly_political_influence_gain_modifier = 0.25
monthly_towards_liberalism = societal_value_monthly_move
}
low_republican_tradition = {
potential_trigger = {
uses_government_power = republican_tradition
}
limit = {
republican_tradition < 50
}
scales_with = {
value = republican_tradition
multiply = -0.01
add = 1
}
stability_cost_efficiency = -2
legislative_efficiency = -0.05
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_max_control = -0.2
}
high_devotion = {
potential_trigger = {
uses_government_power = devotion
}
limit = {
devotion > 50
}
scales_with = {
value = devotion
multiply = 0.01
}
monthly_religious_influence = 0.1
pop_leave_rebels_threshold = -0.05
monthly_political_influence_gain_modifier = 0.25
}
low_devotion = {
potential_trigger = {
uses_government_power = devotion
}
limit = {
devotion < 50
}
scales_with = {
value = devotion
multiply = -0.01
add = 1
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_religious_influence = -0.05
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
stability_cost_efficiency = -1
monthly_doom = 0.25
global_max_control = -0.2
}
high_horde_unity = {
potential_trigger = {
uses_government_power = horde_unity
}
limit = {
horde_unity > 50
}
scales_with = {
value = horde_unity
multiply = 0.01
}
discipline = 0.10
pop_leave_rebels_threshold = -0.05
monthly_political_influence_gain_modifier = 0.25
}
low_horde_unity = {
potential_trigger = {
uses_government_power = horde_unity
}
limit = {
horde_unity < 50
}
scales_with = {
value = horde_unity
multiply = -0.01
add = 1
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_max_control = -0.2
}
high_tribal_cohesion = {
potential_trigger = {
uses_government_power = tribal_cohesion
}
scales_with = {
value = tribal_cohesion
multiply = 0.01
}
global_levy_size_modifier = 0.25
pop_leave_rebels_threshold = -0.05
}
low_tribal_cohesion = {
potential_trigger = {
uses_government_power = tribal_cohesion
}
scales_with = {
value = tribal_cohesion
multiply = -0.01
add = 1
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
neutral_karma = {
potential_trigger = {
exists = religion
religion = { has_karma = yes }
}
limit = {
karma >= -33
karma <= 33
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
discipline = 0.05
}
high_karma = {
potential_trigger = {
exists = religion
religion = { has_karma = yes }
}
limit = {
karma > 33
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
low_karma = {
potential_trigger = {
exists = religion
religion = { has_karma = yes }
}
limit = {
karma < -33
}
discipline = 0.025
}
positive_yanantin = {
potential_trigger = {
exists = religion
religion = { has_yanantin = yes }
}
limit = {
yanantin > 0
}
scales_with = {
value = yanantin
multiply = 0.01
}
monthly_rebel_growth = 0.002
monthly_legitimacy = -0.5
}
balanced_yanantin = {
potential_trigger = {
exists = religion
religion = { has_yanantin = yes }
}
scales_with = {
value = yanantin
multiply = 0.01
abs = 0 #rhs doesn't matter here
multiply = -1
add = 1
}
monthly_prestige = 0.1
global_monthly_control = 0.001
}
negative_yanantin = {
potential_trigger = {
exists = religion
religion = { has_yanantin = yes }
}
limit = {
yanantin < 0
}
scales_with = {
value = yanantin
multiply = -0.01
}
monthly_prestige = -0.1
pop_join_rebel_threshold = -0.1
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = yanatin_peasants_scale
}
high_righteousness = {
potential_trigger = {
modifier:allow_righteousness = yes
righteousness > 50
}
scales_with = {
value = righteousness
subtract = 50
multiply = 0.02
}
monthly_prestige = 0.1
global_monthly_control = 0.001
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
low_righteousness = {
potential_trigger = {
modifier:allow_righteousness = yes
righteousness < 50
}
scales_with = {
value = 100
subtract = righteousness
subtract = righteousness
multiply = 0.01
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
stability_decay = 0.001
}
positive_harmony = {
potential_trigger = {
modifier:allow_harmony = yes
}
limit = {
harmony > 10
}
scales_with = {
value = harmony
multiply = 0.01
}
global_estate_target_satisfaction = tiny_satisfaction_scaled_down
global_prosperity_decay = 0.02
monthly_harmony = -0.1
}
balanced_harmony = {
potential_trigger = {
modifier:allow_harmony = yes
}
limit = {
harmony <= 10
harmony >= -10
}
scales_with = {
value = harmony
multiply = 0.01
abs = 0 #rhs doesn't matter here
multiply = -1
add = 1
}
global_monthly_prosperity = 0.002
global_monthly_development = 0.001
}
negative_harmony = {
potential_trigger = {
modifier:allow_harmony = yes
}
limit = {
harmony < -10
}
scales_with = {
value = harmony
multiply = -0.01
}
global_estate_target_satisfaction = tiny_satisfaction_scaled_down
global_monthly_development = -0.001
monthly_harmony = 0.1
}
harmony_stabilized = {
potential_trigger = {
modifier:allow_harmony = yes
modifier:harmony_stability = yes
}
limit = {
harmony <= 10
harmony >= -10
}
scales_with = {
value = harmony
multiply = -0.01
}
monthly_harmony = 1
}
positive_self_control = {
potential_trigger = {
modifier:allow_self_control = yes
}
limit = {
self_control > 10
}
scales_with = {
value = self_control
multiply = 0.01
}
stability_investment = tiny_stability_investment
global_pop_food_consumption = -0.1
diplomatic_annexation_efficiency = 0.4
rural_migration_attraction = 0.1
monthly_towards_spiritualist = societal_value_monthly_move
}
balanced_self_control = {
potential_trigger = {
modifier:allow_self_control = yes
}
limit = {
self_control <= 10
self_control >= -10
}
scales_with = {
value = self_control
multiply = 0.01
abs = 0 #rhs doesn't matter here
multiply = -1
add = 1
}
research_speed_modifier = 0.05
monthly_prestige = 0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
negative_self_control = {
potential_trigger = {
modifier:allow_self_control = yes
}
limit = {
self_control < -10
}
scales_with = {
value = self_control
multiply = -0.01
}
global_estate_max_tax = 0.1
global_pop_food_consumption = 0.1
subject_pays_vassal_cost_modifier = 0.2
monthly_war_exhaustion = -0.05
monthly_towards_belligerent = societal_value_monthly_move
}
high_purity = {
potential_trigger = {
exists = religion
religion = { has_purity = yes }
}
limit = {
purity > 75
}
scales_with = {
value = purity
subtract = 75
multiply = 0.04
}
monthly_honor = 1
}
low_purity = {
potential_trigger = {
exists = religion
religion = { has_purity = yes }
}
limit = {
purity < 25
}
scales_with = {
value = purity
multiply = -0.04
add = 1
}
monthly_honor = -1
army_initiative = 0.2
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = huge_permanent_target_satisfaction
}
high_honor = {
potential_trigger = {
exists = religion
religion = { has_honor = yes }
}
limit = {
honor > 75
}
scales_with = {
value = honor
subtract = 75
multiply = 0.04
}
monthly_prestige = 0.2
}
low_honor = {
potential_trigger = {
exists = religion
religion = { has_honor = yes }
}
limit = {
honor < 25
}
scales_with = {
value = honor
multiply = -0.04
add = 1
}
monthly_prestige = -0.2
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = huge_permanent_target_satisfaction
}
doom = {
potential_trigger = {
exists = religion
has_doom = yes
}
scales_with = {
value = doom
}
subject_loyalty = -1
global_estate_target_satisfaction = tiny_satisfaction_scaled_down_penalty
stability_decay = 0.001
monthly_nahualt_reform_progress = -0.01
}
country_population = {
scales_with = total_population
expected_army_size = 0.0001
}
country_accepted_culture_population = {
scales_with = total_accepted_culture_population
expected_army_size = 0.002
}
state_religion_clergy_ratio = {
potential_trigger = { total_population > 0 } # No division by 0
scales_with = {
value = state_religion_clergy
multiply = 100
max = 1
}
stability_investment = clergy_stability_investment
monthly_religious_influence = 0.05
monthly_towards_spiritualist = societal_value_monthly_move
}
proper_culture_nobles_ratio = {
potential_trigger = { total_population > 0 } # No division by 0
scales_with = {
value = proper_culture_nobles
multiply = 100
max = 1
}
discipline = 0.1
monthly_legitimacy = 0.2
diplomatic_reputation = 2
monthly_towards_aristocracy = societal_value_monthly_move
}
soldier_percentage_in_country = {
potential_trigger = { total_population > 0 } # No division by 0
scales_with = {
value = percentage_pop_type_in_country:soldiers
multiply = 20
max = 1
}
monthly_towards_quantity = societal_value_large_monthly_move
}
burghers_percentage_in_country = {
potential_trigger = { total_population > 0 } # No division by 0
scales_with = {
value = percentage_pop_type_in_country:burghers
}
monthly_towards_capital_economy = societal_value_huge_monthly_move
}
peasants_percentage_in_country = {
potential_trigger = { total_population > 0 } # No division by 0
scales_with = {
value = percentage_pop_type_in_country:peasants
}
monthly_towards_traditional_economy = societal_value_monthly_move
}
monthly_income_impact = {
scales_with = monthly_income_trade_and_tax
}
lack_of_rivals = {
scales_with = {
value = modifier:num_possible_rivals
subtract = num_rivals
min = 0
}
antagonism_received_modifier = 0.1
counter_espionage = -0.1
spy_network_construction = -0.1
monthly_political_influence_gain_modifier = -0.05
}
larger_than_expected_army = {
potential_trigger = {
army_size_percentage > 1.0
}
monthly_towards_belligerent = societal_value_monthly_move
}
horde_army_expectation = {
potential_trigger = {
government_type ?= government_type:steppe_horde
}
scales_with = {
value = 1
subtract = army_size_percentage
min = 0
}
stability_cost_efficiency = -2
land_morale_modifier = -0.5
}
number_of_religious_aspects = {
scales_with = num_of_religious_aspects
monthly_religious_influence = -0.003
}
power_projection = {
scales_with = power_projection
global_integration_speed_modifier = 0.01
monthly_political_influence_gain_modifier = 0.01
}
at_war = {
potential_trigger = { at_war = yes }
monthly_towards_belligerent = societal_value_monthly_move
}
at_war_without_overlord = {
potential_trigger = {
is_subject = yes
at_war = yes
any_current_war = {
NOT = { any_war_participant = { this = root.overlord } }
}
}
loyalty_to_overlord = -10
}
in_civil_war = {
potential_trigger = { in_civil_war = yes }
monthly_political_influence_gain_modifier = -0.25
pop_join_rebel_threshold = -0.1
pop_leave_rebels_threshold = -0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
at_peace = {
potential_trigger = { at_war = no }
monthly_war_exhaustion = -0.1
levy_recovery_modifier = 0.2
monthly_towards_conciliatory = societal_value_monthly_move
}
revolutionary = {
potential_trigger = { is_revolutionary = yes }
land_morale_modifier = 0.25
global_manpower_modifier = 0.25
max_war_exhaustion = -5
}
revolution_target = {
potential_trigger = { is_revolution_target = yes }
land_morale_modifier = 0.1
max_war_exhaustion = -5
global_manpower_modifier = 0.1
}
ruler_has_general_trait = {
potential_trigger = {
ruler ?= {
has_trait_category = general
NOT = { has_trait = unsuited_for_army_command }
}
}
monthly_towards_belligerent = societal_value_monthly_move
monthly_towards_land = societal_value_monthly_move
}
ruler_has_admiral_trait = {
potential_trigger = {
ruler ?= {
has_trait_category = admiral
NOT = { has_trait = unsuited_for_naval_command }
}
}
monthly_towards_belligerent = societal_value_monthly_move
monthly_towards_naval = societal_value_monthly_move
}
attacker_in_war = {
potential_trigger = {
any_current_war = {
is_an_attacker = root
}
}
monthly_towards_offensive = societal_value_large_monthly_move
monthly_doom = -0.1
}
defender_in_war = {
potential_trigger = {
any_current_war = {
NOT = { is_an_attacker = root }
}
}
monthly_towards_defensive = societal_value_monthly_move
}
ruler_is_not_a_commander_during_war = {
potential_trigger = {
at_war = yes
modifier:ruler_must_be_commander_during_war = yes
ruler ?= {
owner = root
trigger_if = {
limit = { is_general = yes }
NOT = { is_leading_largest_army_of = root }
unit ?= { owner != root }
}
trigger_else_if = {
limit = { is_admiral = yes }
NOT = { is_leading_largest_navy_of = root }
unit ?= { owner != root }
}
trigger_else = {
NOT = { is_leading_largest_army_of = root }
NOT = { is_leading_largest_navy_of = root }
}
}
}
alert = yes
monthly_legitimacy = -0.5
monthly_tribal_cohesion = -0.5
monthly_devotion = -0.5
monthly_horde_unity = -0.5
monthly_republican_tradition = -0.5
}
ruler_is_general_during_war = {
potential_trigger = {
at_war = yes
ruler ?= {
is_general = yes
}
}
monthly_prestige = 0.2
}
ruler_is_general = {
potential_trigger = {
ruler ?= {
is_general = yes
}
}
monthly_towards_belligerent = societal_value_monthly_move
monthly_towards_land = societal_value_monthly_move
}
ruler_is_admiral_during_war = {
potential_trigger = {
at_war = yes
ruler ?= {
is_admiral = yes
}
}
monthly_prestige = 0.2
}
ruler_is_admiral = {
potential_trigger = {
ruler ?= {
is_admiral = yes
}
}
monthly_towards_belligerent = societal_value_monthly_move
monthly_towards_naval = societal_value_monthly_move
}
heir_is_general_during_war = {
potential_trigger = {
at_war = yes
heir ?= {
is_general = yes
}
}
monthly_prestige = 0.1
}
heir_is_general = {
potential_trigger = {
heir ?= {
is_general = yes
}
}
monthly_towards_belligerent = societal_value_minor_monthly_move
monthly_towards_land = societal_value_minor_monthly_move
}
heir_is_admiral_during_war = {
potential_trigger = {
at_war = yes
heir ?= {
is_admiral = yes
}
}
monthly_prestige = 0.1
}
heir_is_admiral = {
potential_trigger = {
heir ?= {
is_admiral = yes
}
}
monthly_towards_belligerent = societal_value_minor_monthly_move
monthly_towards_naval = societal_value_minor_monthly_move
}
regent_is_general = {
potential_trigger = {
regent ?= {
is_general = yes
}
}
monthly_towards_belligerent = societal_value_minor_monthly_move
monthly_towards_land = societal_value_minor_monthly_move
}
regent_is_admiral = {
potential_trigger = {
regent ?= {
is_admiral = yes
}
}
monthly_towards_belligerent = societal_value_minor_monthly_move
monthly_towards_naval = societal_value_minor_monthly_move
}
capital_occupied = {
potential_trigger = {
at_war = yes
OR = {
country_type = location
country_type = army
}
capital ?= {
AND = {
exists = owner
exists = controller
owner != controller
}
}
}
monthly_war_exhaustion = 0.1
monthly_legitimacy = -0.5
monthly_tribal_cohesion = -0.5
monthly_devotion = -0.5
monthly_horde_unity = -0.5
monthly_republican_tradition = -0.5
}
court_and_country_modifier = {
potential_trigger = {
has_variable = successful_court_and_country_variable
uses_government_power = legitimacy
}
scales_with = {
value = legitimacy
multiply = 0.01
}
global_crown_estate_power = 0.15
}
in_regency = {
potential_trigger = {
has_regent = yes
}
monthly_legitimacy = -0.2
monthly_tribal_cohesion = -0.2
monthly_devotion = -0.2
monthly_horde_unity = -0.2
#monthly_republican_tradition = -0.2 # kinda ok for a republic to have a regent?
}
ruler_has_no_ruler_traits = {
potential_trigger = {
ruler ?= {
num_of_traits_of_category = { type = ruler value = 0 }
}
}
monthly_legitimacy = -0.1
monthly_tribal_cohesion = -0.1
monthly_devotion = -0.1
monthly_horde_unity = -0.1
monthly_republican_tradition = 0.1 # new rulers in republics are often popular
}
ruler_has_all_traits = {
potential_trigger = {
ruler ?= {
num_of_traits_of_category = { type = ruler value = 3 }
}
}
monthly_legitimacy = 0.1
monthly_tribal_cohesion = 0.1
monthly_devotion = 0.1
monthly_horde_unity = 0.1
monthly_republican_tradition = -0.1 # isn't he becoming a despot?
}
d008_high_legitimacy = {
potential_trigger = {
uses_government_power = legitimacy
has_variable = legitimacy_benefits_variable
}
limit = {
legitimacy > 50
}
scales_with = {
value = legitimacy
multiply = 0.01
}
global_pop_assimilation_speed_modifier = 0.2
global_integration_speed_modifier = 0.2
}
below_half_fort_limit = {
potential_trigger = {
used_fort_limit_percentage < 0.5
}
scales_with = {
value = 0.5
subtract = used_fort_limit_percentage
multiply = 2
}
monthly_towards_conciliatory = societal_value_monthly_move
monthly_towards_offensive = societal_value_monthly_move
}
over_fort_limit = {
potential_trigger = {
used_fort_limit_percentage > 1.0
}
scales_with = {
value = used_fort_limit_percentage
subtract = 1.0
}
monthly_towards_belligerent = societal_value_monthly_move
monthly_towards_defensive = societal_value_monthly_move
global_defensive = -1.0
}
over_bureaucracy_limit = {
potential_trigger = {
max_bureaucracy_slots < num_bureaucracies
}
scales_with = {
value = num_bureaucracies
subtract = max_bureaucracy_slots
}
stability_investment = large_stability_investment_penalty
court_spending_efficiency = -0.2
}
bureaucracy_nomos_empsychos_high_legitimacy = {
potential_trigger = {
uses_government_power = legitimacy
modifier:global_estate_satisfaction_from_legitimacy > 0
}
limit = { legitimacy > 50 }
scales_with = {
value = legitimacy
multiply = 0.01
}
global_estate_target_satisfaction = 0.05
}
bureaucracy_nomos_empsychos_low_legitimacy = {
potential_trigger = {
uses_government_power = legitimacy
modifier:global_estate_satisfaction_from_legitimacy > 0
}
limit = { legitimacy < 50 }
scales_with = {
value = legitimacy
multiply = -0.01
add = 1
}
global_estate_target_satisfaction = -0.05
}
scaled_gov_power_monthly_nahualt_reform_progress = {
potential_trigger = {
religion = religion:nahuatl
}
limit = {
legitimacy > 50
}
scales_with = {
value = legitimacy
multiply = 0.01
}
monthly_nahualt_reform_progress = 0.25
}
# -------------------------------------------------------------------------
# Imperial Circles modifiers
# -------------------------------------------------------------------------
# All circle modifiers are in static_modifiers/country.txt (manually applied
# via add_country_modifier). Auto-modifier evaluation does not support
# circle-scope iterators (any_imperial_circle_country_is_member_of).