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###################################
# Hardcoded
###################################
culture_tradition_power = {
game_data = {
category = country
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
culture_influence_power = {
game_data = {
category = country
}
diplomatic_reputation = 2
}
mercenaries_abandoned = {
game_data = {
category = country
}
hire_mercenary_premium_cost_modifier = 0.1
}
mercenaries_rescued = {
game_data = {
category = country
}
hire_mercenary_premium_cost_modifier = -0.04
diplomatic_reputation = 2
}
ruler_primary_culture = {
game_data = {
category = country
}
monthly_legitimacy = 0.1
monthly_tribal_cohesion = 0.1
monthly_devotion = 0.1
monthly_horde_unity = 0.1
monthly_republican_tradition = 0.1
}
ruler_accepted_culture = {
game_data = {
category = country
}
monthly_legitimacy = 0.05
monthly_tribal_cohesion = 0.05
monthly_devotion = 0.05
monthly_horde_unity = 0.05
monthly_republican_tradition = 0.05
}
ruler_tolerated_culture = {
game_data = {
category = country
}
monthly_legitimacy = -0.05
monthly_tribal_cohesion = -0.05
monthly_devotion = -0.05
monthly_horde_unity = -0.05
monthly_republican_tradition = -0.05
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
ruler_foreign_culture = {
game_data = {
category = country
}
monthly_legitimacy = -0.1
monthly_tribal_cohesion = -0.1
monthly_devotion = -0.1
monthly_horde_unity = -0.1
monthly_republican_tradition = -0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
is_bankrupt = {
game_data = {
category = country
}
total_loan_capacity_modifier = -0.5
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
global_crown_estate_power = -0.9
global_pop_promotion_speed = -0.05
global_pop_demotion_speed = 0.20
land_morale_modifier = -0.9
naval_morale_modifier = -0.9
research_speed_modifier = -0.9
global_construction_speed = -0.9
monthly_towards_traditional_economy = societal_value_huge_monthly_move
}
is_subject = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.1
global_estate_target_satisfaction = large_permanent_target_satisfaction
global_pop_assimilation_speed_modifier = -0.5
global_pop_conversion_speed_modifier = -0.5
}
#mulitplied with amount of threatening countries that have set you as their rival
threatening_enemies = {
game_data = {
category = country
}
monthly_prestige = 0.05
monthly_complacency = -0.01
global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}
#mulitplied with amount of rivals that are a threat.
threatening_rivals = {
game_data = {
category = country
}
monthly_prestige = 0.025
diplomatic_reputation = 1
monthly_complacency = -0.01
}
#mulitplied with amount of rival slots that are NOT a threat.
non_threatening_rivals = {
game_data = {
category = country
}
monthly_complacency = 0.015
monthly_prestige = -0.025
}
# mulitplied by 0-1 from total share of art in the world. expect it to be multiplied by 0.001 at best or maybe 0.05 if its like Tuscany in the renaissance
country_art = {
game_data = {
category = country
}
monthly_prestige = 5
# cultural_tradition removed: tradition/influence are now computed per-WoA type in C++ (Phase B)
monthly_karma = 1
monthly_towards_innovative = 2
}
average_development = {
game_data = {
category = country
}
monthly_towards_centralization = societal_value_large_monthly_move
}
average_control_50 = {
game_data = {
category = country
}
monthly_complacency = -0.2
research_speed_modifier = 0.5
crown_power_from_population = 0.25
}
average_control = {
game_data = {
category = country
}
monthly_towards_centralization = societal_value_monthly_move
}
relative_subject_power = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = 0.1
global_nobles_estate_power = 0.25
crown_power_from_population = -0.05
}
subject_territory_connectivity = {
game_data = {
category = country
}
loyalty_to_overlord = 20
}
num_of_market_centers_in_country = {
game_data = {
category = country
}
burghers_estate_target_satisfaction = one_satisfaction_per_each
destroy_market_cost_modifier = -0.1
monthly_towards_mercantilism = societal_value_minor_monthly_move
}
country_coastal_population = {
game_data = {
category = country
}
expected_navy_size = 0.05
}
army_experience = {
game_data = {
category = country
}
monthly_army_tradition = 0.2
monthly_towards_quality = societal_value_large_monthly_move
}
navy_experience = {
game_data = {
category = country
}
monthly_navy_tradition = 0.2
monthly_towards_naval = societal_value_minor_monthly_move
}
average_literacy = {
game_data = {
category = country
}
research_speed_modifier = 1
monthly_towards_innovative = societal_value_monthly_move
skill_of_new_artists = 0.1
}
community_schools = {
game_data = {
category = country
}
global_monthly_literacy = 0.03
}
literacy_drive = {
game_data = {
category = country
}
global_monthly_literacy = 0.03
}
inflation_impact = {
game_data = {
category = country
}
court_spending_efficiency = -1
diplomatic_spending_cost = 1.0
fort_maintenance_efficiency = -1.0
building_upkeep_efficiency = -1.0
food_purchase_efficiency = -1
stability_cost_efficiency = -1
}
foreign_debt_impact = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_penalty
}
debt_to_estates_impact = {
game_data = {
category = country
}
global_crown_estate_power = -0.0025
monthly_doom = 0.005
monthly_righteousness = -0.001
}
current_bonds_impact = {
game_data = {
category = country
}
prestige_decay = 0.001
}
total_debt_impact = {
game_data = {
category = country
}
creditworthiness_bonus = -0.2
}
army_maintenance_mod = {
game_data = {
category = country
}
monthly_towards_land = societal_value_minor_monthly_move
monthly_towards_offensive = societal_value_monthly_move
}
#multiplied by 1-maintenance
army_maintenance_reverse_mod = {
game_data = {
category = country
}
siege_ability = -1.0
monthly_prestige = -0.05
}
navy_maintenance_mod = {
game_data = {
category = country
}
monthly_towards_naval = societal_value_minor_monthly_move
}
#multiplied by 1-maintenance
navy_maintenance_reverse_mod = {
game_data = {
category = country
}
global_maritime_presence_modifier = -1.0
monthly_prestige = -0.05
}
fort_maintenance_mod = {
game_data = {
category = country
}
monthly_towards_defensive = societal_value_monthly_move
}
#multiplied by 1-maintenance
fort_maintenance_reverse_mod = {
game_data = {
category = country
}
global_garrison_size_modifier = -0.5
global_defensive = -2.0
monthly_prestige = -0.05
}
colonial_maintenance_mod = {
game_data = {
category = country
}
colonial_migration_size = 0.05
}
exploration_maintenance_mod = {
game_data = {
category = country
}
exploration_mission_speed_modifier = 1.0
}
diplomatic_maintenance_mod = {
game_data = {
category = country
}
monthly_diplomats = 0.4
max_diplomats = 3
subject_loyalty = 30
annexation_speed_base = 0.5
diplomatic_reputation = 3
monthly_complacency = -0.1
counter_espionage = 0.5
}
recovery_motivation = {
game_data = {
category = country
}
global_defensive = 0.25
monthly_navy_tradition = 0.2
monthly_army_tradition = 0.2
bank_interest = -0.02
stability_investment = large_stability_investment
global_estate_target_satisfaction = medium_permanent_target_satisfaction
monthly_war_exhaustion = -0.1
levy_recovery_modifier = 1.0
monthly_complacency = -0.2
}
religious_tolerance = {
game_data = {
category = country
}
monthly_towards_humanist = societal_value_min_scaling_monthly_move
}
religious_intolerance = {
game_data = {
category = country
}
monthly_towards_spiritualist = societal_value_min_scaling_monthly_move
}
call_for_peace = {
game_data = {
category = country
}
monthly_war_exhaustion = 0.008
monthly_diplomats = 0.025
}
total_occupied = {
game_data = {
category = country
}
monthly_war_exhaustion = 0.4
}
total_blockaded = {
game_data = {
category = country
}
monthly_war_exhaustion = 0.4
global_merchant_power = -0.5
}
# multiplied by how many slots above limit
unsupported_cultures = {
game_data = {
category = country
}
cultural_tradition_modifier = -0.25
cultural_influence_modifier = -0.25
country_cabinet_efficiency = -0.1
}
annexing_countries = {
game_data = {
category = country
}
monthly_diplomats = -0.1
antagonism_monthly_change_modifier = -0.01
}
annexing_countries_scaled = {
game_data = {
category = country
}
monthly_legitimacy = -0.1
}
spy_networks = {
game_data = {
category = country
}
monthly_diplomats = -0.1
}
is_great_power = {
game_data = {
category = country
}
monthly_diplomats = 0.2
power_projection = 10
monthly_prestige = 0.1
mercenary_range_modifier = 0.5
creditworthiness_bonus = 0.1
max_bonds = 2
allowed_enforce_peace = yes
allowed_intervene_in_war = yes
allowed_threaten_war = yes
alliance_weight = 1.0
union_weight = 0.75
}
is_regional_power = {
game_data = {
category = country
}
monthly_diplomats = 0.1
power_projection = 5
monthly_prestige = 0.05
mercenary_range_modifier = 0.25
creditworthiness_bonus = 0.1
max_bonds = 1
allowed_enforce_peace = yes
allowed_intervene_in_war = yes
allowed_threaten_war = yes
alliance_weight = 0.5
union_weight = 0.25
}
is_losing_war = {
game_data = {
category = country
}
creditworthiness_bonus = -0.1
}
num_embraced_institutions = {
game_data = {
category = country
}
research_speed_modifier = 0.05
}
num_hegemonies = {
game_data = {
category = country
}
court_spending_efficiency = -0.1
monthly_prestige = 0.01
antagonism_received_modifier = 0.20
}
power_relative_to_overlord = {
game_data = {
category = country
}
loyalty_to_overlord = -50
}
forced_us_to_use_their_court_language = {
game_data = {
category = country
decaying = yes
}
loyalty_to_overlord = -15
prevented_from_changing_court_language_by_overlord = yes
}
parliament_recently_changed_court_language = {
game_data = {
category = country
decaying = yes
}
prevented_from_changing_court_language_by_overlord = yes
}
forced_us_to_use_their_policy = {
game_data = {
category = country
}
loyalty_to_overlord = -20
}
percent_liturgical_speakers_in_country = {
game_data = {
category = country
}
stability_cost_efficiency = 0.2
}
liturgical_language_power = {
game_data = {
category = country
}
research_speed = 0.2
}
powerful_court_language = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
court_language_is_common = {
game_data = {
category = country
}
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
cultural_influence_modifier = 0.1
}
other_court_language = {
game_data = {
category = country
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
court_language_is_market_language = {
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
}
liturgical_language_is_court = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
global_institution_growth_modifier = 0.05
}
religious_unity = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction
monthly_karma = 0.1
}
trade_vs_tax = {
game_data = {
category = country
}
global_burghers_estate_power = 1.0
monthly_towards_capital_economy = societal_value_monthly_move
estate_enrichment = 0.1
global_trade_center_power = 0.05
}
wealth = {
game_data = {
category = country
}
court_spending_efficiency = -0.1
stability_cost_efficiency = -0.1
}
parliament_in_session = {
game_data = {
category = country
}
global_estate_satisfaction_recovery = 0.01
court_spending_efficiency = -0.1
}
#multiplied by 1 for each month over 10 years - this can be set with PARLIAMENT_MONTHS_NOT_CALLED_THRESHOLD
parliament_not_called = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_satisfaction_penalty_scaled
}
#multiplied by number invited
invited_religious_figures = {
game_data = {
category = country
}
court_spending_efficiency = -0.05
}
#for each, but double if enemy
non_accepted_religious_figures = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
num_cardinals = {
game_data = {
category = country
}
cardinal_price_cost_modifier = 0.25
clergy_estate_target_satisfaction = tiny_permanent_target_satisfaction
}
total_cardinals_in_religion = {
game_data = {
category = country
}
cardinal_price_cost_modifier = 0.20
}
#scaled by all saint abilities vs total in the world.
saints_from_country = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction
}
relation_improvements = {
game_data = {
category = country
}
monthly_diplomats = -0.05
}
current_army_size = {
game_data = {
category = country
}
monthly_towards_land = societal_value_monthly_move
}
current_navy_size = {
game_data = {
category = country
}
monthly_towards_naval = societal_value_monthly_move
}
refused_favors = {
game_data = {
category = country
decaying = yes
}
diplomatic_reputation = diplomatic_reputation_weak_penalty # Scaled by code
}
professed_trust = {
game_data = {
category = country
decaying = yes
}
}
war_declared_on_us = {
game_data = {
category = country
}
levy_recovery_modifier = 0.33
monthly_complacency = -0.05
global_levy_recruitment_speed_modifier = 0.25
}
unconditionally_surrendered = {
game_data = {
category = country
}
monthly_war_exhaustion = -0.1
}
sold_core_territory = {
game_data = {
category = country
decaying = yes
}
monthly_rebel_growth = 0.005 # Scaled by code by number of cores sold
}
societal_value_push_centralization = {
game_data = {
category = country
decaying = yes
}
monthly_towards_centralization = societal_value_huge_monthly_move
}
societal_value_push_decentralization = {
game_data = {
category = country
decaying = yes
}
monthly_towards_decentralization = societal_value_huge_monthly_move
}
societal_value_push_traditionalist = {
game_data = {
category = country
decaying = yes
}
monthly_towards_traditionalist = societal_value_huge_monthly_move
}
societal_value_push_innovative = {
game_data = {
category = country
decaying = yes
}
monthly_towards_innovative = societal_value_huge_monthly_move
}
societal_value_push_spiritualist = {
game_data = {
category = country
decaying = yes
}
monthly_towards_spiritualist = societal_value_huge_monthly_move
}
societal_value_push_humanist = {
game_data = {
category = country
decaying = yes
}
monthly_towards_humanist = societal_value_huge_monthly_move
}
societal_value_push_aristocracy = {
game_data = {
category = country
decaying = yes
}
monthly_towards_aristocracy = societal_value_huge_monthly_move
}
societal_value_push_plutocracy = {
game_data = {
category = country
decaying = yes
}
monthly_towards_plutocracy = societal_value_huge_monthly_move
}
societal_value_push_serfdom = {
game_data = {
category = country
decaying = yes
}
monthly_towards_serfdom = societal_value_huge_monthly_move
}
societal_value_push_free_subjects = {
game_data = {
category = country
decaying = yes
}
monthly_towards_free_subjects = societal_value_huge_monthly_move
}
societal_value_push_mercantilism = {
game_data = {
category = country
decaying = yes
}
monthly_towards_mercantilism = societal_value_huge_monthly_move
}
societal_value_push_free_trade = {
game_data = {
category = country
decaying = yes
}
monthly_towards_free_trade = societal_value_huge_monthly_move
}
societal_value_push_belligerent = {
game_data = {
category = country
decaying = yes
}
monthly_towards_belligerent = societal_value_huge_monthly_move
}
societal_value_push_conciliatory = {
game_data = {
category = country
decaying = yes
}
monthly_towards_conciliatory = societal_value_huge_monthly_move
}
societal_value_push_quality = {
game_data = {
category = country
decaying = yes
}
monthly_towards_quality = societal_value_huge_monthly_move
}
societal_value_push_quantity = {
game_data = {
category = country
decaying = yes
}
monthly_towards_quantity = societal_value_huge_monthly_move
}
societal_value_push_offensive = {
game_data = {
category = country
decaying = yes
}
monthly_towards_offensive = societal_value_huge_monthly_move
}
societal_value_push_defensive = {
game_data = {
category = country
decaying = yes
}
monthly_towards_defensive = societal_value_huge_monthly_move
}
societal_value_push_land = {
game_data = {
category = country
decaying = yes
}
monthly_towards_land = societal_value_huge_monthly_move
}
societal_value_push_naval = {
game_data = {
category = country
decaying = yes
}
monthly_towards_naval = societal_value_huge_monthly_move
}
societal_value_push_capital_economy = {
game_data = {
category = country
decaying = yes
}
monthly_towards_capital_economy = societal_value_huge_monthly_move
}
societal_value_push_traditional_economy = {
game_data = {
category = country
decaying = yes
}
monthly_towards_traditional_economy = societal_value_huge_monthly_move
}
societal_value_push_individualism = {
game_data = {
category = country
decaying = yes
}
monthly_towards_individualism = societal_value_huge_monthly_move
}
societal_value_push_communalism = {
game_data = {
category = country
decaying = yes
}
monthly_towards_communalism = societal_value_huge_monthly_move
}
societal_value_push_outward = {
game_data = {
category = country
decaying = yes
}
monthly_towards_outward = societal_value_huge_monthly_move
}
societal_value_push_inward = {
game_data = {
category = country
decaying = yes
}
monthly_towards_inward = societal_value_huge_monthly_move
}
societal_value_push_sinicized = {
game_data = {
category = country
decaying = yes
}
monthly_towards_sinicized = societal_value_huge_monthly_move
}
societal_value_push_unsinicized = {
game_data = {
category = country
decaying = yes
}
monthly_towards_unsinicized = societal_value_huge_monthly_move
}
societal_value_push_absolutism = {
game_data = {
category = country
decaying = yes
}
monthly_towards_absolutism = societal_value_huge_monthly_move
}
societal_value_push_liberalism = {
game_data = {
category = country
decaying = yes
}
monthly_towards_liberalism = societal_value_huge_monthly_move
}
###################################
# Scripted Diplomacy
###################################
receiving_guarantee = {
game_data = {
category = country
}
monthly_prestige = -0.1
}
receiving_corrupt_officials = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.1
}
receiving_sow_discontent = {
game_data = {
category = country
}
stability_investment = large_stability_investment_penalty
}
receiving_agitate_for_liberty = {
game_data = {
category = country
}
loyalty_to_overlord = -25
}
giving_support_military = {
game_data = {
category = country
}
army_tradition_decay = 0.001
}
receiving_support_military = {
game_data = {
category = country
}
monthly_army_tradition = 0.05
experience_decay = -0.01
monthly_diplomats = -0.1
}
receiving_scutage = {
game_data = {
category = country
}
subject_not_obligated_to_join_war = yes
payment_to_overlord_modifier = 0.2
}
receiving_rein_in_junior_diplomacy = {
game_data = {
category = country
}
union_blocked_from_declaring_war = yes
hostile_diplomatic_annexation_efficiency = -0.5
}
giving_support_loyalists = {
game_data = {
category = country
}
monthly_diplomats = -0.1
}
receiving_support_loyalists = {
game_data = {
category = country
}
loyalty_to_overlord = 20
}
giving_strengthen_family_ties = {
game_data = {
category = country
}
monthly_diplomats = -0.1
monthly_prestige = 0.1
}
receiving_strengthen_family_ties = {
game_data = {
category = country
}
loyalty_to_overlord = 20
country_cabinet_efficiency = 0.1
}
giving_curb_pronoia_military_action = {
game_data = {
category = country
}
monthly_diplomats = -0.1
}
receiving_curb_pronoia_military_action = {
game_data = {
category = country
}
loyalty_to_overlord = -15
blocked_from_declaring_war = yes
}
receiving_divert_trade = {
game_data = {
category = country
}
loyalty_to_overlord = -33
}
giving_send_officers = {
game_data = {
category = country
}
army_tradition_decay = 0.002
}
receiving_send_officers = {
game_data = {
category = country
}
land_morale_modifier = 0.1
loyalty_to_overlord = 5
}
receiving_knowledge_sharing = {
game_data = {
category = country
}
global_institution_growth_modifier = 0.1
}
giving_military_sponsorship = {
game_data = {
category = country
}
monthly_prestige = 0.05
monthly_religious_influence = 0.03
}
receiving_military_sponsorship = {
game_data = {
category = country
}
monthly_army_tradition = 0.01
}
giving_wako_sponsorship = {
game_data = {
category = country
}
global_pirate_spawn_chance = 0.01
}
receiving_wako_sponsorship = {
game_data = {
category = country
}
monthly_gold_income = 5
}
receiving_appanage_grant_admin_autonomy = {
game_data = {
category = country
}
payment_to_overlord_modifier = -0.25
loyalty_to_overlord = 25
french_subject_prevented_from_call_to_war = yes
}
giving_appanage_grant_admin_autonomy = {
game_data = {
category = country
}
monthly_towards_decentralization = societal_value_tiny_monthly_move
monthly_diplomats = -0.05
}
our_court_resources_seized = {
game_data = {
category = country
}
loyalty_to_overlord = -25
country_cabinet_efficiency = -0.33
}
court_resources_seized_weak = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
}
court_resources_seized_mild = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.08
}
court_resources_seized_severe = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.12
monthly_towards_centralization = societal_value_tiny_monthly_move
}
court_resources_seized_extreme = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.20
monthly_towards_centralization = societal_value_tiny_monthly_move
}
union_of_crowns_pact_modifier = {
game_data = {
category = country
}
monthly_legitimacy = 0.05
}
parliament_approved_extra_taxes = {
game_data = {
category = country
}
global_estate_max_tax = 0.25
}
parliament_approved_extra_levies = {
game_data = {
category = country
}
global_levy_size_modifier = 0.25
}
parliament_approved_militarization = {
game_data = { category = country decaying = yes }
global_manpower_modifier = 0.2
}
parliament_approved_law_changes = {
game_data = {
category = country
}
change_policy_cost_modifier = -0.66
}
recently_negotiated_succession_law = {
game_data = {
category = country
}
blocked_from_changing_heir_selection = yes
}
parliament_declared_holidays = {
game_data = {
category = country
}
pop_leave_rebels_threshold = -0.05
pop_join_rebel_threshold = -0.05
}
# Estate emergency interactions — extraordinary taxes (per-estate type)
estate_emergency_taxes_nobles = {
game_data = {
category = country
}
nobles_estate_max_tax = 0.10
}
estate_emergency_taxes_burghers = {
game_data = {
category = country
}
burghers_estate_max_tax = 0.10
}
estate_emergency_taxes_clergy = {
game_data = {
category = country
}
clergy_estate_max_tax = 0.10
}
estate_emergency_taxes_peasants = {
game_data = {
category = country
}
peasants_estate_max_tax = 0.10
}
estate_emergency_taxes_tribes = {
game_data = {
category = country
}
tribes_estate_max_tax = 0.10
}
estate_emergency_taxes_dhimmi = {
game_data = {
category = country
}
dhimmi_estate_max_tax = 0.10
}
estate_emergency_taxes_cossacks = {
game_data = {
category = country
}
cossacks_estate_max_tax = 0.10
}
# === ЧРЕЗВЫЧАЙНЫЕ НАЛОГИ — Политические последствия (убывающий) ===
# Обида сословия от поборов: начальное значение -0.20, убывает до 0 за 5 лет
estate_forced_taxation_resentment = {
game_data = {
category = country
decaying = yes
}
global_estate_target_satisfaction = -0.20
}
# Обида в оборонительной войне: начальное значение -0.10, убывает до 0 за 5 лет
estate_forced_taxation_resentment_defensive = {
game_data = {
category = country
decaying = yes
}
global_estate_target_satisfaction = -0.10
}
# Потеря политического влияния: начальное значение -0.10, убывает до 0 за 5 лет
estate_forced_taxation_weakened = {
game_data = {
category = country
decaying = yes
}
global_estate_power = -0.10
}
# Тревога остальных сословий: начальное значение -0.05, убывает до 0 за 5 лет
estate_taxation_anxiety = {
game_data = {
category = country
decaying = yes
}
global_estate_target_satisfaction = -0.05
}
# Estate emergency interactions — extra levies
estate_emergency_extra_levies = {
game_data = {
category = country
}
global_army_levy_size_modifier = 0.15
}
###################################
# From Events
###################################
new_colonial_nation_founded = {
game_data = {
category = country
decaying = yes
}
monthly_rebel_growth = -0.01
global_pop_promotion_speed_modifier = 1.0
global_population_growth = 0.005
}
excellent_diplomacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
appeased_estates = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction
}
reduced_trade_investments = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
}
passive_in_political_crisis = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.25
}
ignoring_corrupt_institutions = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.25
}
nobles_priviledged = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
reduced_taxes_off = {
game_data = {
category = country
}
global_estate_max_tax = -0.1
}
nobles_export_licenses = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
italian_siege_engineer = {
game_data = {
category = country
}
global_defensive = 0.2
}
foreign_drill_instructor = {
game_data = {
category = country
}
monthly_army_tradition = 0.05
}
reform_of_law = { #For very influental advisors
game_data = {
category = country
}
change_policy_cost_modifier = -0.75
}
# muslim_flavor
banned_alcohol_tobacco_coffee = {
game_data = {
category = country
}
tolerance_own = 1
global_clergy_estate_power = 0.10
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
tax_alcohol_tobacco_coffee = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
global_clergy_estate_power = 0.05
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
muslim_hajj = {
game_data = {
category = country
}
stability_cost_efficiency = 0.1
}
repaired_masjid_al_haram = {
game_data = {
category = country
}
tolerance_own = 1
}
celestial_globe = {
game_data = {
category = country
}
research_speed_modifier = 0.1
global_monthly_literacy = 0.01
}
celestial_decree_maintenance = {
game_data = {
category = country
}
monthly_celestial_authority = -0.1
}
mian_mir = {
game_data = {
category = country
}
global_max_literacy = 5
}
est_val_sharia = {
game_data = {
category = country
}
global_clergy_estate_power = 0.10
}
baha_al_din_al_amili = {
game_data = {
category = country
}
research_speed_modifier = 0.1
}
muslim_madrassa = {
game_data = {
category = country
}
research_speed_modifier = 0.05
global_clergy_estate_power = 0.10
}
serafeddin_sabuncuoglu = {
game_data = {
category = country
}
research_speed_modifier = 0.05
global_population_growth = 0.001
}
growing_families = {
game_data = {
category = country
}
global_population_growth = 0.001
}
generic_urbanization_attraction = {
game_data = {
category = country
}
non_rural_migration_attraction = 1.0
}
generic_ruralization_attraction = {
game_data = {
category = country
}
rural_migration_attraction = 1.0
}
al_birjandi = {
game_data = {
category = country
}
research_speed_modifier = 0.05
global_pop_promotion_speed = 0.001
}
friday_prayers = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
talented_mufti = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
}
talented_qadi = {
game_data = {
category = location
}
local_build_buildings_efficiency = 0.3
local_unrest = -0.1
local_distance_from_capital_speed_propagation = 0.1
}
true_mahdi = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.01
tolerance_heretic = -1
tolerance_heathen = -1
}
ghazis_from_abroad = {
game_data = {
category = country
}
army_reinforce_efficiency = 0.10
}
upkeep_of_holy_cities = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
}
sought_sufi_sheikh = {
game_data = {
category = country
}
tolerance_own = 1
tolerance_heretic = 1
}
ruler_not_favoring_sufis = {
game_data = {
category = country
}
monthly_legitimacy = 0.1
research_speed_modifier = 0.025
}
corrupt_sadrs = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
}
ulema_displeased = {
game_data = {
category = country
}
tolerance_own = -1
}
est_val_neo_sufism = {
game_data = {
category = country
}
global_clergy_estate_power = 0.10
}
dhimmi_building_restrictions = {
game_data = {
category = country
}
tolerance_own = 1
tolerance_heathen = -1
}
purification_of_tax_laws = {
game_data = {
category = country
}
global_estate_target_satisfaction = tiny_permanent_target_satisfaction
tax_income_efficiency = small_tax_income_efficiency_penalty
}
loss_of_legal_competence = {
game_data = {
category = country
}
legislative_efficiency = -0.10
}
ahi_bureaucrats = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
legislative_efficiency = 0.1
}
chi_clamped_down_on_eight_tigers = {
game_data = {
category = country
}
eunuch_power = -0.5
stability_cost_efficiency = 0.1
}
yua_purge_of_han_bureaucrats = {
game_data = {
category = country
}
global_max_control = -0.1
pop_join_rebel_threshold = -0.05
}
yua_hostile_court = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
country_cabinet_efficiency = -0.1
}
yua_troop_rotation = {
game_data = {
category = country
}
army_light_infantry_power = -0.1
pop_join_rebel_threshold = -0.05
}
yua_hyperinflation = {
game_data = {
category = country
decaying = yes
}
monthly_inflation = 0.005
army_heavy_infantry_maintenance_cost_modifier = -0.15
}
yua_shortages = {
game_data = {
category = country
}
regiment_reinforcement_speed = -0.1
}
chi_palace_branch = {
game_data = {
category = country
}
estate_enrichment = -0.1
global_estate_power = -0.1
}
chi_admonishment_branch = {
game_data = {
category = country
}
tolerance_own = 1
harmony_stability = yes
monthly_righteousness = 0.1
}
chi_touring_censors = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.05
}
chi_eastern_bureau = {
game_data = {
category = country
}
spy_network_construction = 0.25
set_cabinet_member_cost_modifier = -0.33
eunuch_power = 0.25
}
chi_western_bureau = {
game_data = {
category = country
}
legislative_efficiency = 0.1
estate_power_from_cabinet = -0.1
eunuch_power = 0.25
}
chi_eunuchs = {
game_data = {
category = country
}
eunuch_power = 0.25
}
chi_more_eunuchs = {
game_data = {
category = country
decaying = yes
}
eunuch_power = 0.25
}
chi_educated_eunuchs = {
game_data = {
category = country
}
eunuch_power = 0.25
}
chi_powerful_eunuch = {
game_data = {
category = country
}
head_of_cabinet_promotion_cost_modifier = 1
eunuch_power = 0.5
legislative_efficiency = -0.1
}
chi_reverse_eunuch_powers = {
game_data = {
category = country
}
eunuch_power = -0.25
}
chi_eunuch_excesses = {
game_data = {
category = country
}
eunuch_power = 0.5
set_cabinet_member_cost_modifier = 1
}
chi_eunuch_government = {
game_data = {
category = country
}
global_crown_estate_power = -0.25
}
chi_eunuch_purges = {
game_data = {
category = country
}
eunuch_power = -0.5
}
chi_stood_up_to_eunuchs = {
game_data = {
category = country
}
eunuch_power = -0.25
}
chi_army_reforms = {
game_data = {
category = country
}
army_food_gathering_modifier = 0.2
regiment_reinforcement_speed = 0.1
}
chi_grand_pronouncements = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
chi_grand_encyclopedia = {
game_data = {
category = country
}
research_speed_modifier = 0.05
}
chi_compiling_grand_encyclopedia = {
game_data = {
category = country
}
court_spending_efficiency = -0.05
research_speed_modifier = 0.05
}
chi_army_reform_cost = {
game_data = {
category = country
decaying = yes
}
regiment_reinforcement_speed = -0.25
army_maintenance_efficiency = -0.1
}
chi_large_tributary_envoy = {
game_data = {
category = country
}
tribute_payment_received_modifier = 0.5
}
chi_supporting_tributary_system = {
game_data = {
category = country
}
subject_loyalty = 10
}
chi_taiwan_exile = {
game_data = {
category = country
}
colonial_maintenance_efficiency = 0.40
colonial_migration_size_modifier = 0.25
}
chi_red_turban_propaganda = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.02
}
chi_death_of_emperor_without_capture = {
game_data = {
category = country
}
monthly_legitimacy = -0.15
global_crown_estate_power = -0.25
}
chi_capture_of_beijing = {
game_data = {
category = country
}
siege_ability = 0.1
global_war_score_efficiency = -0.1
}
chi_loss_of_confidence_in_army = {
game_data = {
category = country
}
monthly_legitimacy = -0.05
}
chi_li_zicheng_rebellion = {
game_data = {
category = country
}
land_morale_modifier = 0.1
peasants_estate_levy_size = 0.25
}
chi_mandate_of_heaven_claimant = {
game_data = {
category = country
}
cultural_influence_modifier = 0.25
monthly_prestige = 0.1
}
chi_tumu_crisis_benefit = {
game_data = {
category = country
}
land_morale = 0.1
}
chi_yellow_river_works = {
game_data = {
category = country
}
court_spending_efficiency = -0.25
}
chi_judicial_reforms = {
game_data = {
category = country
}
estate_enrichment = -0.1
global_estate_power = -0.1
}
chi_ho_quy_ly_reforms = {
game_data = {
category = country
}
change_policy_cost_modifier = -0.25
revoke_privilege_cost_modifier = -0.25
}
chi_huolongjing = {
game_data = {
category = country
}
army_artillery_power = 0.1
}
chi_support_of_court_factions = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
stability_cost_efficiency = 0.2
}
chi_nanyang_terror = {
game_data = {
category = country
}
privateer_maintenance_cost_modifier = -0.25
slave_raid_efficiency = 0.1
}
chi_cruel_punishment = {
game_data = {
category = country
}
global_estate_target_satisfaction = -0.05
pop_join_rebel_threshold = 0.02
}
chi_maganimous_permission = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
chi_grand_fleet_for_voyages = {
game_data = {
category = country
}
treasure_voyage_cargo_size_modifier = 0.5
}
chi_giraffe_qilin = {
game_data = {
category = country
}
monthly_legitimacy = 0.1
change_policy_cost_modifier = 0.5
}
chi_giraffe = {
game_data = {
category = country
}
monthly_prestige = 0.05
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
chi_persian_blue_pottery = {
game_data = {
category = country
}
global_pottery_output_modifier = 0.1
}
chi_cloves = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction
}
chi_chinese_rule = {
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
loyalty_to_overlord = 10
}
chi_beloved_by_expedition = {
game_data = {
category = country
}
tribute_payment_received_modifier = 1
monthly_towards_outward = societal_value_monthly_move
}
chi_favored_by_expedition = {
game_data = {
category = country
}
tribute_payment_received_modifier = 0.25
monthly_towards_outward = societal_value_minor_monthly_move
}
chi_resisting_subjugation = {
game_data = {
category = country
}
monthly_towards_inward = societal_value_minor_monthly_move
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
subject_loyalty = 10
}
chi_arrogant_attitude_towards_expedition = {
game_data = {
category = country
}
monthly_towards_inward = societal_value_monthly_move
power_projection = 5
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
subject_loyalty = 25
}
pap_spanish_inquisition = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.05
tolerance_heretic = -3
}
pap_moderate_inquisition = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.02
}
pap_burned_heretic = {
game_data = {
category = country
}
tolerance_own = 1
}
sublimis_deus_not_iberia = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.03
}
sublimis_deus_iberia = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.03
}
sublimis_deus_not_enforced = {
game_data = {
category = country
}
global_raw_material_output = 0.05
}
borgia_pope = {
game_data = {
category = country
}
tax_income_efficiency = small_tax_income_efficiency_penalty
cardinal_price_cost_modifier = -0.5
}
scandalized_papacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_penalty
}
borgia_diplomacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
pap_passetto_di_borgo_timer = {
game_data = {
category = country
}
}
pap_rome_loot_timer = {
game_data = {
category = country
}
}
bible_translations_banned = {
game_data = {
category = country
}
global_pop_assimilation_speed_modifier = 0.10
}
importing_cocoa = {
game_data = {
category = country
}
global_monthly_prosperity = 0.001
}
importing_coffee = {
game_data = {
category = country
}
research_speed_modifier = 0.05
}
importing_tea = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.02
}
trusted_merchants = {
game_data = {
category = country
}
global_merchant_power = 0.1
}
honest_administrators = {
game_data = {
category = country
}
global_distance_from_capital_speed_propagation = 0.05
}
recruited_smugglers = {
game_data = {
category = country
}
spy_network_construction = 0.25
}
smugglers_dominating = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
}
distrusted_merchants = {
game_data = {
category = country
}
global_merchant_power = -0.1
}
minor_trade_crisis = {
game_data = {
category = country
}
merchant_maintenance_efficiency = -0.1
}
illegitimate_ruler = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
monthly_legitimacy = -0.1
}
adopted_heir = {
game_data = {
category = country
}
monthly_legitimacy = -0.1
}
relief_from = {
game_data = {
category = country
}
monthly_legitimacy = 0.05
}
colonial_rush = {
game_data = {
category = country
}
colonial_migration_size_modifier = 0.10
}
colonial_benefits = {
game_data = {
category = country
}
colonial_maintenance_efficiency = 0.20
}
rush_of_merchants = {
game_data = {
category = country
}
global_trades_per_burgher = 0.25
}
merchant_benefits = {
game_data = {
category = country
}
global_merchant_power = 0.2
}
monetary_reforms = {
game_data = {
category = country
}
monthly_inflation = -0.001
burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
nobles_in_power = {
game_data = {
category = country
}
global_nobles_estate_power = 0.25
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
}
clergy_in_power = {
game_data = {
category = country
}
global_clergy_estate_power = 0.25
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
}
burghers_in_power = {
game_data = {
category = country
}
global_burghers_estate_power = 0.25
burghers_estate_target_satisfaction = small_permanent_target_satisfaction
}
peasants_in_power = {
game_data = {
category = country
}
global_peasants_estate_power = 0.25
peasants_estate_target_satisfaction = small_permanent_target_satisfaction
}
generation_of_cowards = {
game_data = {
category = country
}
land_morale_modifier = -0.10
}
fortification_expert = {
game_data = {
category = country
}
global_fort_build_buildings_efficiency = 0.2
}
compromised_counter_espionage = {
game_data = {
category = country
}
counter_espionage = -0.5
}
competent_diplomacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
monthly_diplomats = 0.1
}
incompetent_diplomacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_severe_penalty
monthly_diplomats = -0.1
}
extra_merchant_support = {
game_data = {
category = country
}
merchant_maintenance_efficiency = -0.1
}
just_settlement_modifier = {
game_data = {
category = country
}
monthly_prestige = 0.05
}
true_republican_virtues_modifier = {
game_data = {
category = country
}
tax_income_efficiency = tiny_tax_income_efficiency_bonus
}
tolerance_backlash = {
game_data = {
category = country
}
counter_espionage = -0.1
tolerance_own = -1
}
intolerant_tolerance = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
tolerance_heretic = -1
tolerance_heathen = -1
}
inspiring_spiritual_guide = {
game_data = {
category = country
}
monthly_towards_innovative = societal_value_monthly_move
}
secretive_new_cipher = {
game_data = {
category = country
}
tax_income_efficiency = tiny_tax_income_efficiency_bonus
counter_espionage = 0.2
}
silver_tongued_leverage = {
game_data = {
category = country
}
global_war_score_efficiency = -0.05
}
corrupted_incorruptible_ruler = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
}
conquerors_presence = {
game_data = {
category = country
}
land_morale_modifier = 0.1
}
the_beating_of_the_drums = {
game_data = {
category = country
}
siege_ability = 0.15
}
hosting_tournament = {
game_data = {
category = country
}
land_morale_modifier = 0.05
global_manpower_modifier = 0.075
}
drilling_troops = {
game_data = {
category = country
}
monthly_experience_gain = 0.2
}
renegotiated_loans = {
game_data = {
category = country
}
bank_interest = -0.01
}
naive_employer = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
}
well_connected_cabinet = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.10
}
bad_discipline = {
game_data = {
category = country
}
discipline = -0.05
}
si_state_smuggling = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
}
si_scutage_unwilling_vassals = {
game_data = {
category = country
}
subject_income_modifier = -0.05
}
si_better_exports = {
game_data = {
category = country
}
export_efficiency = tiny_trade_efficiency_bonus
global_merchant_power = 0.05
}
si_enchanced_production = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
}
loyal_subjects = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
annexation_speed_modifier = 0.3
}
disloyal_subjects = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_penalty
annexation_speed_modifier = -0.15
}
commedia_dellarte = {
game_data = {
category = country
}
monthly_prestige = 0.1
}
enlightenment_movement = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
burghers_estate_target_satisfaction = small_permanent_target_satisfaction
clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
research_speed_modifier = 0.05
}
byzantine_influx = {
game_data = {
category = country
}
research_speed_modifier = 0.1
}
florentine_school = {
game_data = {
category = country
}
monthly_prestige = 0.1
work_of_art_sell_value_modifier = 0.1
}
the_last_joust = {
game_data = {
category = country
}
land_morale_modifier = 0.1
monthly_army_tradition = 0.1
monthly_prestige = 0.05
}
guild_of_st_luke = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
num_possible_artists = 1
work_of_art_sell_value_modifier = 0.1
}
dutch_masters = {
game_data = {
category = country
}
global_monthly_art_start_chance = 0.2
num_possible_artists = 2
cultural_influence_modifier = 0.1
work_of_art_sell_value_modifier = 0.15
}
diwani_script = {
game_data = {
category = country
}
monthly_legitimacy = 0.1
cultural_influence_modifier = 0.2
court_spending_efficiency = -0.05
}
way_of_tea = {
game_data = {
category = country
}
cultural_tradition = 0.2
}
blooming_renaissance = {
game_data = {
category = country
}
research_speed_modifier = 0.05
cultural_influence_modifier = 0.1
}
south_german_organ_tradition = {
game_data = {
category = country
}
cultural_influence_modifier = 0.1
cultural_tradition_modifier = 0.1
}
the_sound_of_music = {
game_data = {
category = country
}
monthly_prestige = 0.1
}
military_funding = {
game_data = {
category = country
}
army_maintenance_efficiency = 0.5
research_speed_modifier = -0.20
}
debt_funding_plan = {
game_data = {
category = country
}
bank_interest = -0.01
}
tax_reform = {
game_data = {
category = country
}
tax_income_efficiency = small_tax_income_efficiency_bonus
}
mor_andalucian_moors = {
game_data = {
category = country
}
research_speed_modifier = 0.05
global_institution_growth_modifier = 0.2
}
more_merchants = {
game_data = {
category = country
}
global_merchant_capacity_modifier = 0.05
}
efficienct_merchants = {
game_data = {
category = country
}
merchant_maintenance_efficiency = 0.20
}
trade_and_production_cutbacks = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
global_production_efficiency = medium_production_efficiency_penalty
}
military_cutbacks = {
game_data = {
category = country
}
land_morale_modifier = -0.1
naval_morale_modifier = -0.1
}
short_term_boost = {
game_data = {
category = country
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
tax_income_efficiency = large_tax_income_efficiency_bonus
}
long_term_boost = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
tax_income_efficiency = medium_tax_income_efficiency_bonus
}
decreased_military_funding = {
game_data = {
category = country
}
land_morale_modifier = -0.1
army_maintenance_efficiency = 0.20
}
severe_trade_crisis = {
game_data = {
category = country
}
import_efficiency = medium_trade_efficiency_penalty
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
bad_free_trade_merchants = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
}
reckless_privateer = {
game_data = {
category = country
}
privateer_durability = -0.01
privateer_maintenance_cost_modifier = -0.1
}
curtailed_privateer = {
game_data = {
category = country
}
privateer_durability = 0.01
privateer_maintenance_cost_modifier = 0.10
}
dev_fort_maintenance = {
game_data = {
category = country
}
fort_maintenance_efficiency = -0.1
}
kor_veritable_record_maintenance = {
game_data = {
category = country
decaying = yes
}
court_spending_efficiency = -0.05
}
kor_sungkyunkwan = {
game_data = {
category = country
}
global_clergy_max_literacy = 5
global_burghers_max_literacy = 5
}
kor_hangul_spread_halted = {
game_data = {
category = country
}
global_slaves_max_literacy = -5
global_burghers_max_literacy = -5
global_peasants_max_literacy = -5
}
kor_solidarity_against_adversity = {
game_data = {
category = country
}
monthly_war_exhaustion = -0.1
}
kor_diplomatic_issues = {
game_data = {
category = country
}
monthly_diplomats = -0.1
}
kor_sayeogwon = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_severe_bonus
}
dev_modern_forts = {
game_data = {
category = country
}
fort_maintenance_efficiency = -0.1
global_defensive = 0.25
}
ai_force_annexation = {
game_data = {
category = country
}
ai_force_annexation_modifier = 1
aggressiveness_modifier = 2.5
}
ai_stability_target_peasant_wars_disaster = {
game_data = {
category = country
}
ai_stability_target_modifier = 31
}
ai_succession_disaster_targets = {
game_data = {
category = country
}
ai_stability_target_modifier = 26
ai_government_power_target_modifier = 61
}
dev_jubilee = {
game_data = {
category = country
}
global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}
dev_confiscated_reformed_church = {
game_data = {
category = location
}
local_unrest = 0.25
}
dev_educated_women = {
game_data = {
category = country
}
global_max_literacy = 2
}
dev_mutaween = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.20
research_speed_modifier = -0.1
}
nap_exposed_papacy = {
game_data = {
category = country
}
war_on_same_religion_cb_cost_modifier = -0.25
monthly_legitimacy = 0.25
research_speed_modifier = 0.1
}
nap_donation_of_contantine_exposed = {
game_data = {
category = country
}
casus_belli_creation_speed_modifier = -0.2
}
nap_fraticelli_sympathy = {
game_data = {
category = country
}
non_rural_migration_attraction = 0.1
global_clergy_estate_power = -0.2
}
nap_heavy_taxation = {
game_data = {
category = country
}
peasants_estate_max_tax = 0.15
peasants_estate_min_tax = 0.15
}
nap_insufficient_funds = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.25
}
nap_struggle_for_independence = {
game_data = {
category = country
}
discipline = 0.1
global_levy_size_modifier = 1
}
nap_favor_monarchy = {
game_data = {
category = country
}
monthly_towards_aristocracy = societal_value_large_monthly_move
}
nap_favor_republic = {
game_data = {
category = country
}
monthly_towards_plutocracy = societal_value_large_monthly_move
}
johan_friedrich_bottger = {
game_data = {
category = location
}
local_porcelain_output_modifier = 1.0
}
cotton_imports_banned = {
game_data = {
category = country
}
ban_imports_of_cotton = yes
}
eruption_of_huaynaputina = {
game_data = {
category = country
}
global_monthly_food_modifier = -0.25
}
the_little_ice_age = {
game_data = {
category = country
}
global_monthly_food_modifier = -0.1
}
a_moving_city = {
game_data = {
category = country
}
monthly_horde_unity = 0.05
army_movement_speed = 0.10
merchant_maintenance_efficiency = 0.10
}
not_so_moving_city = {
game_data = {
category = country
}
stability_investment = tiny_stability_investment
monthly_towards_centralization = societal_value_minor_monthly_move
}
blue_dragon = {
game_data = {
category = country
}
amount_looted_modifier = 0.33
army_light_cavalry_power = 0.10
}
white_tiger = {
game_data = {
category = country
}
amount_looted_modifier = 0.33
siege_ability = 0.20
}
the_silence_of_the_lambs = {
game_data = {
category = country
}
global_nobles_food_consumption = 0.5
food_consumption_modifier = 0.1
global_livestock_output_modifier = -0.1
}
contact_modifier = {
game_data = {
category = country
}
diplomatic_reputation = -2
diplomatic_capacity = -1
}
the_elephant_man = {
game_data = {
category = country
}
monthly_prestige = -0.1
monthly_gold_expense = 2
}
taming_provinces = {
game_data = {
category = country
}
monthly_horde_unity = 0.1
subject_loyalty = 10
army_movement_speed = 0.15
}
diplomatic_approach = {
game_data = {
category = country
}
diplomatic_reputation = 1
monthly_prestige = 0.5
}
its_not_gold = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.25
tolerance_heretic = -1
}
research_is_unholy = {
game_data = {
category = country
}
research_speed_modifier = -0.05
tolerance_heretic = -1
global_monthly_prosperity = 0.001
land_cost_on_distance_from_capital_speed_propagation = 0.1
global_monthly_control = 0.001
}
the_rule_of_god = {
game_data = {
category = country
}
land_morale_modifier = 0.05
discipline = 0.05
}
avert_thy_mortal_eyes = {
game_data = {
category = country
}
research_speed_modifier = 0.10
}
the_dying_of_the_light = {
game_data = {
category = country
}
land_morale_modifier = -0.05
discipline = -0.05
}
an_eye_for_an_eye = {
game_data = {
category = country
}
global_manpower_modifier = -0.10
}
promised_land = {
game_data = {
category = country
}
fort_maintenance_efficiency = 0.2
global_defensive = 0.25
}
lo_and_behold = {
game_data = {
category = country
}
army_light_infantry_build_cost_modifier = -0.1
army_heavy_infantry_build_cost_modifier = -0.1
army_light_cavalry_build_cost_modifier = -0.1
army_heavy_cavalry_build_cost_modifier = -0.1
}
serf_exploitation = {
game_data = {
category = country
}
global_raw_material_output = 0.1
}
mercenaries_to_the_standard = {
game_data = {
category = country
}
hire_mercenary_premium_cost_modifier = -0.25
}
for_freedom = {
game_data = {
category = country
}
land_morale_modifier = 0.1
}
agricultural_boom = {
game_data = {
category = country
}
global_monthly_food_modifier = 0.05
global_wheat_output_modifier = 0.10
global_rice_output_modifier = 0.10
global_maize_output_modifier = 0.10
}
tolerance_for_all = {
game_data = {
category = country
}
tolerance_heretic = 2
tolerance_heathen = 2
}
innovation_wave = {
game_data = {
category = country
}
monthly_towards_innovative = societal_value_large_monthly_move
research_speed_modifier = 0.1
global_institution_growth_modifier = 0.25
}
burst_of_administrative_thought = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.10
}
religious_deviants = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = -0.50
}
missionary_zeal = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.25
}
enhanced_spies = {
game_data = {
category = country
}
spy_network_construction = 0.2
}
spy_defections = {
game_data = {
category = country
}
spy_network_construction = -0.5
}
hidden_agents = {
game_data = {
category = country
}
casus_belli_creation_speed_modifier = 0.1
}
focus_on_covert_actions = {
game_data = {
category = country
}
diplomatic_capacity_modifier = -0.1
}
cabinet_dynamism = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.10
}
incompetent_diplomats = {
game_data = {
category = country
}
monthly_diplomats = -0.1
antagonism_received_modifier = 0.05
}
brilliant_diplomat = {
game_data = {
category = country
}
diplomatic_capacity = 1
monthly_diplomats = 0.1
}
improved_dip_reputation = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
reduced_dip_reputation = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_penalty
}
recruits_flock = {
game_data = {
category = country
}
regiment_recruit_speed = 0.3
army_light_infantry_maintenance_cost_modifier = -0.25
}
resist_conscription = {
game_data = {
category = country
}
regiment_recruit_speed = -0.3
army_light_infantry_maintenance_cost_modifier = 0.25
}
full_elan = {
game_data = {
category = country
}
land_morale_modifier = 0.10
}
finest_infantry = {
game_data = {
category = country
}
army_heavy_infantry_power = 0.05
army_light_infantry_power = 0.05
}
cavalry_companions = {
game_data = {
category = country
}
army_heavy_cavalry_power = 0.05
army_light_cavalry_power = 0.05
}
military_improvements = {
game_data = {
category = country
}
land_morale_modifier = 0.05
}
military_complacency = {
game_data = {
category = country
}
land_morale_modifier = -0.2
monthly_complacency = 0.15
}
relentless_drill = {
game_data = {
category = country
}
monthly_experience_gain = 0.25
}
regimental_pride = {
game_data = {
category = country
}
army_maintenance_efficiency = 0.2
}
prepared_defence = {
game_data = {
category = country
}
global_hostile_attrition = 0.5
}
to_the_last_man = {
game_data = {
category = country
}
military_tactics = 0.10
}
regimental_spirit = {
game_data = {
category = country
}
food_consumption_modifier = -0.2
}
black_death_austerity_movement = {
game_data = {
category = country
}
global_pop_food_consumption = -0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
business_booming = {
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
}
out_of_date_commerce = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
}
adventuring_merchants = {
game_data = {
category = country
}
trade_range_modifier = 0.25
merchant_maintenance_efficiency = 0.2
}
poor_merchants = {
game_data = {
category = country
}
merchant_maintenance_efficiency = -0.1
}
trade_policy_working = {
game_data = {
category = country
}
global_merchant_power = 0.1
}
trade_policy_failing = {
game_data = {
category = country
}
global_merchant_power = -0.25
}
competitive_advantage = {
game_data = {
category = country
}
merchant_maintenance_efficiency = 0.10
}
cooperation_with_merchant_class = {
game_data = {
category = country
}
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
tax_income_efficiency = tiny_tax_income_efficiency_bonus
}
trade_collapse = {
game_data = {
category = country
}
import_efficiency = medium_trade_efficiency_penalty
}
faster_ships = {
game_data = {
category = country
}
ship_build_speed = 0.20
}
slower_ships = {
game_data = {
category = country
}
ship_build_speed = -0.20
}
naval_developments = {
game_data = {
category = country
}
monthly_navy_tradition = 0.01
}
naval_hubris = {
game_data = {
category = country
}
navy_tradition_decay = 0.002
}
blockade_tactics = {
game_data = {
category = country
}
blockade_efficiency = 0.2
}
slipping_standards = {
game_data = {
category = country
}
blockade_efficiency = -0.25
}
production_improvements = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
}
production_improvements_generic = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
}
production_stifled = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_penalty
}
production_stifled_generic = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_penalty
}
successful_bureaucracy = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_bonus
}
corrupt_bureaucracy = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
}
iron_ships = {
game_data = {
category = country
}
navy_heavy_ship_power = 0.05
}
protected_commerce = {
game_data = {
category = country
}
navy_light_ship_power = 0.05
merchant_maintenance_efficiency = 0.10
}
power_of_the_fleet = {
game_data = {
category = country
}
naval_morale_recovery = 0.01
}
good_discipline = {
game_data = {
category = country
}
discipline = 0.025
}
back_to_the_front = {
game_data = {
category = country
}
land_morale_recovery = 0.01
}
horse_population_boom = {
game_data = {
category = country
}
global_horses_output_modifier = 0.25
}
surplus_equipment = {
game_data = {
category = country
}
global_weaponry_output_modifier = 0.25
}
timber_shortage = {
game_data = {
category = country
}
global_lumber_output_modifier = -0.1
}
admin_problems = {
game_data = {
category = country
}
army_maintenance_efficiency = -0.1
}
centralized_state = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_bonus
global_monthly_control = 0.0025
}
trust_from_mercs = {
game_data = {
category = country
}
mercenary_maintenance_efficiency = 0.1
}
generous_terms = {
game_data = {
category = country
}
bank_interest = -0.01
}
good_advise = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.10
}
hardened_oak = {
game_data = {
category = country
}
naval_damage_taken = -0.10
}
patriotic_curriculum = {
game_data = {
category = country
}
naval_morale_modifier = 0.05
}
maintenance_curriculum = {
game_data = {
category = country
}
naval_damage_taken = -0.05
}
galley_veterans = {
game_data = {
category = country
}
navy_galley_power = 0.1
}
heavy_ship_veterans = {
game_data = {
category = country
}
navy_heavy_ship_power = 0.05
}
repairing_decayed_ships = {
game_data = {
category = country
}
navy_maintenance_efficiency = -0.1
}
rotting_wood = {
game_data = {
category = country
}
naval_damage_taken = 0.05
}
skilled_diplomat = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
just_causes = {
game_data = {
category = country
}
antagonism_received_modifier = -0.2
}
popular_noble = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
vassals_feel_safe = {
game_data = {
category = country
}
subject_loyalty = 10
}
firm_hand = {
game_data = {
category = country
}
subject_income_modifier = 0.05
}
emissary_authority = {
game_data = {
category = country
}
antagonism_monthly_change_modifier = 0.02
}
suspected_diplomats = {
game_data = {
category = country
}
improve_relation_impact = -0.33
}
slow_negotiations = {
game_data = {
category = country
}
annexation_speed_modifier = -0.1
}
hostile_rhetoric = {
game_data = {
category = country
}
antagonism_received_modifier = 0.05
}
free_freethinkers = {
game_data = {
category = country
}
research_speed_modifier = 0.15
}
fair_laws = {
game_data = {
category = country
}
global_estate_target_satisfaction = tiny_permanent_target_satisfaction
tax_income_efficiency = small_tax_income_efficiency_bonus
}
defensive_stance = {
game_data = {
category = country
}
counter_espionage = 0.15
global_defensive = 0.15
}
peace_kept = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction
}
disrespecting_the_ancestors = {
game_data = {
category = country
}
tolerance_own = -1
}
overconfidence = {
game_data = {
category = country
}
prestige_from_land_battle = 1
military_tactics = -0.2
}
foreign_veterans = {
game_data = {
category = country
}
military_tactics = 0.2
discipline = -0.015
}
colonial_enthusiasm = {
game_data = {
category = country
}
colonial_migration_size_modifier = 0.20
}
excellent_administration = {
game_data = {
category = country
}
subject_pays_colonial_cost_modifier = 0.2
}
corrupt_viceroys = {
game_data = {
category = country
}
subject_pays_colonial_cost_modifier = -0.1
tax_income_efficiency = medium_tax_income_efficiency_penalty
}
encomienda_system = {
game_data = {
category = location
}
local_raw_material_output = 1
}
diplomatic_moves = {
game_data = {
category = country
}
diplomatic_capacity = 1
}
ship_building_boom = {
game_data = {
category = country
}
ship_build_speed = 0.1
}
enhanced_reputation = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
trade_success = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
}
trade_failure = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
}
ship_building_problems = {
game_data = {
category = country
}
ship_build_speed = -0.5
}
diplo_fuax_pas = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_penalty
}
grain_for_the_poor = {
game_data = {
category = country
}
global_rice_output_modifier = 0.05
global_wheat_output_modifier = 0.05
global_estate_target_satisfaction = small_permanent_target_satisfaction
}
food_reserves = {
game_data = {
category = country
}
global_pop_food_consumption = -0.1
stability_cost_efficiency = 0.2
}
political_rival_crushed = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.10
}
tibetan_lama = {
game_data = {
category = country
}
tolerance_own = 1
monthly_legitimacy = 0.1
}
influx_of_tibetan_monks = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.25
}
destruction_of_idols = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.10
tolerance_heathen = -2
}
supporting_local_monastic_traditions = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
}
monks_from_ceylon = {
game_data = {
category = country
}
monthly_prestige = 0.05
tolerance_own = 1
}
lacking_monastic_discipline = {
game_data = {
category = country
}
monthly_prestige = -0.1
global_production_efficiency = medium_production_efficiency_penalty
}
strict_punishment_of_monks = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
clergy_estate_max_tax = 0.1
}
cleansing_of_monasteries = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
wedge_throw = {
game_data = {
category = country
}
peasants_estate_max_tax = -0.10
}
poor_rice_harvests = {
game_data = {
category = country
}
global_rice_output_modifier = -0.1
}
classics_translated = {
game_data = {
category = country
}
global_monthly_literacy = 0.01
monthly_righteousness = 0.05
}
classics_defended = {
game_data = {
category = country
}
stability_cost_efficiency = -0.1
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
}
converted_minister = {
game_data = {
category = country
}
tolerance_own = -2
global_institution_growth_modifier = 0.1
}
banned_novel = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
allowed_critical_novel = {
game_data = {
category = country
}
global_monthly_literacy = 0.01
monthly_righteousness = -0.05
}
hiding_from_black_death = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
control_the_food_market = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_traditional_economy = societal_value_huge_monthly_move
}
close_the_borders = {
game_data = {
category = country
}
trade_isolation = yes
burghers_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_traditional_economy = societal_value_huge_monthly_move
monthly_towards_traditionalist = societal_value_huge_monthly_move
}
no_contact_with_outsiders = {
game_data = {
category = country
}
trade_isolation = yes
diplomatic_reputation = -3
monthly_diplomats = -3
monthly_towards_traditional_economy = societal_value_huge_monthly_move
monthly_towards_inward = societal_value_huge_monthly_move
}
segregate_the_infected = {
game_data = {
category = country
}
global_disease_resistance = 0.15
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_communalism = societal_value_large_monthly_move
}
strict_quarantines = {
game_data = {
category = country
}
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_communalism = societal_value_huge_monthly_move
enable_pest_house = yes
}
procure_remedies = {
game_data = {
category = country
}
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
monthly_towards_traditionalist = societal_value_large_monthly_move
}
procure_remedies_cost = {
game_data = {
category = country
}
monthly_gold_expense = 1
}
sponsor_sin_forgiveness_bonus = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
global_clergy_estate_power = 0.10
monthly_towards_spiritualist = societal_value_large_monthly_move
global_disease_resistance = -0.10
}
sponsor_sin_forgiveness_cost = {
game_data = {
category = country
}
monthly_gold_expense = 1
}
sponsor_spiritual_protection_bonus = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
global_clergy_estate_power = 0.10
monthly_doom = -0.05
monthly_towards_spiritualist = societal_value_large_monthly_move
global_disease_resistance = -0.10
}
sponsor_spiritual_protection_cost = {
game_data = {
category = country
}
monthly_gold_expense = 1
}
blame_the_minorities = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
tolerance_heathen = -2
tolerance_heretic = -2
tolerance_own = 1
global_pop_conversion_speed = 0.02
monthly_towards_traditionalist = societal_value_large_monthly_move
}
###################
religious_court_life = {
game_data = {
category = country
}
global_clergy_estate_power = 0.50
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
brahmin_orthodoxy_enforced = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
global_clergy_estate_power = 0.25
}
kni_smyrniote_crusade = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
naval_morale_modifier = 0.1
}
kni_cession_of_anatolia_to_holy_order = {
game_data = {
category = country
}
tolerance_own = 1
monthly_prestige = 0.25
}
nonbrahmin_movements = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
global_clergy_estate_power = -0.50
}
civil_war_looming = {
game_data = {
category = country
transfer = no #modifier will not be transferred to the winning civil war country
}
monthly_rebel_growth = 0.02
global_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
}
civil_war_pretender_victor = {
game_data = {
category = country
}
monthly_legitimacy = -0.1
}
disloyal_noble_officer = {
game_data = {
category = character
}
blocked_from_being_leader = yes
}
increased_levies_from_shogun_court = {
game_data = {
category = country
}
nobles_estate_levy_size = 0.5
}
increased_tax_income_from_shogun_court = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
}
increased_literacy_from_religious_sects = {
game_data = {
category = country
}
global_monthly_literacy = 0.05
research_speed_modifier = 0.05
global_max_literacy = 5
}
favoring_buddhism_schools = {
game_data = {
category = country
}
favoring_buddhism = yes
global_clergy_estate_power = 0.3
monthly_purity = -0.1
monthly_honor = -0.5
}
favoring_kami_worship = {
game_data = {
category = country
}
monthly_purity = 0.2
monthly_honor = 1
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
limited_kirishitan_movement = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.1
peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
ikko_ikki_crushed = {
game_data = {
category = country
}
pop_join_rebel_threshold = 0.1
global_monthly_control = 0.005
}
ikko_ikki_temple_towns = {
game_data = {
category = country
}
megalopolis_upgrade_cost_modifier = -0.1
city_upgrade_cost_modifier = -0.1
town_upgrade_cost_modifier = -0.1
}
support_of_ikko_ikki = {
game_data = {
category = country
}
land_morale_modifier = 0.05
global_manpower_modifier = 0.075
}
shinto_converted_to_mahayana = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.05
}
endorsing_za = {
game_data = {
category = country
}
global_burghers_estate_power = 0.1
global_merchant_power = 0.1
}
curtailed_za = {
game_data = {
category = country
}
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
global_merchant_capacity_modifier = 0.1
}
movement_restrictions = {
game_data = {
category = country
}
tax_income_efficiency = small_tax_income_efficiency_penalty
stability_cost_efficiency = 0.2
}
self_made_men = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.025
}
rational_administration = {
game_data = {
category = country
}
replace_cabinet_member_cost_modifier = -0.1
global_monthly_control = 0.005
}
supported_loyal_retainers = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.05
}
cadastral_survey_modifier = {
game_data = {
category = country
}
tax_income_efficiency = small_tax_income_efficiency_penalty
global_monthly_control = 0.005
}
nanban_trade_restrictions = {
game_data = {
category = country
}
global_merchant_power = 0.05
}
rangaku_incident_modifier = {
game_data = {
category = country
}
counter_espionage = -0.25
tolerance_own = -2
global_institution_growth_modifier = 0.1
}
nanban_dependent_on_imports = {
game_data = {
category = country
}
import_efficiency = tiny_trade_efficiency_penalty
}
nanban_production_investments = {
game_data = {
category = country
}
global_raw_material_output = 0.05
research_speed_modifier = 0.025
}
firearm_restrictions = {
game_data = {
category = country
}
land_morale_modifier = 0.1
global_manpower_modifier = -0.075
}
shinto_harsh_initial_stance_on_christianity = {
game_data = {
category = country
}
tolerance_own = 1
}
shinto_religious_tensions = {
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
tolerance_own = -1
}
shinto_strengthened_local_traders = {
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
}
shinto_converted_to_christianity = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.05
}
shinto_kirishitan_realm = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
}
christianity_opposed = {
game_data = {
category = country
}
tolerance_own = 3
}
significant_christian_presence = {
game_data = {
category = country
}
global_monthly_literacy = 0.01
}
sengoku_incrementing_recruitment = {
game_data = {
category = country
}
global_manpower_modifier = 0.2
}
major_discovery = {
game_data = {
category = country
decaying = yes
}
research_speed_modifier = 0.15
monthly_towards_innovative = societal_value_monthly_move
}
subject_to_the_requirements_of_the_service = {
game_data = {
category = country
decaying = yes
}
monthly_navy_tradition = 0.1
}
destroying_heretic_autocephalous_patriarchate = {
game_data = {
category = country
decaying = yes
}
tolerance_heretic = -2
}
destroying_heathen_autocephalous_patriarchate = {
game_data = {
category = country
decaying = yes
}
tolerance_heathen = -1
}
maintaining_heretic_autocephalous_patriarchate = {
game_data = {
category = country
decaying = yes
}
tolerance_heretic = 1
}
maintaining_heathen_autocephalous_patriarchate = {
game_data = {
category = country
decaying = yes
}
tolerance_heathen = 1
}
flo_harsh_economic_policies = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
}
flo_economic_downturn = {
game_data = {
category = country
}
monthly_inflation = -0.001
tax_income_efficiency = large_tax_income_efficiency_penalty
}
flo_medici_giraffe_renown = {
game_data = {
category = country
}
diplomatic_reputation = 3
monthly_prestige = 0.5
}
flo_lack_of_financial_credibility = {
game_data = {
category = country
}
diplomatic_reputation = -1
}
construction_wages = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
}
infrastructure_focus = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.1
}
enhanced_colonial_militia = {
game_data = {
category = country
}
global_levy_size_modifier = 0.1
}
restrict_fur_trade = {
game_data = {
category = country
}
global_fur_output_modifier = -0.1
}
banned_tobacco_planting = {
game_data = {
category = country
}
global_tobacco_output_modifier = -0.1
}
oriental_press = {
game_data = {
category = country
}
research_speed_modifier = 0.20
}
eth_mil_aid_from_portugal = {
game_data = {
category = country
}
global_weaponry_output_modifier = 0.1
global_firearms_output_modifier = 0.1
global_cannons_output_modifier = 0.1
land_morale_modifier = 0.05
}
sicily_in_safe_hands = {
game_data = {
category = country
}
global_integration_speed_modifier = 0.20
}
fra_end_of_the_guilds = {
game_data = {
category = country
}
monthly_prestige = 0.2
global_production_efficiency = medium_production_efficiency_bonus
}
fra_academie_francaise = {
game_data = {
category = country
}
research_speed_modifier = 0.10
}
fra_colbertism = {
game_data = {
category = country
}
navy_light_ship_build_cost_modifier = -0.25
monthly_towards_mercantilism = societal_value_minor_monthly_move
selling_efficiency = tiny_trade_efficiency_bonus
monthly_navy_tradition = 0.5
}
fra_colbertism_economic_focus = {
game_data = {
category = country
}
monthly_towards_mercantilism = societal_value_tiny_monthly_move
export_efficiency = small_trade_efficiency_bonus
}
fra_commissioning_of_versailles = {
game_data = {
category = country
}
monthly_prestige = 0.25
monthly_legitimacy = 0.25
power_projection = 5
}
fra_la_secret_roy_network = {
game_data = {
category = country
}
monthly_diplomats = -0.15
spy_network_construction = 0.20
power_projection = 5
}
fra_eden_agreement = {
game_data = {
category = country
}
global_merchant_capacity_modifier = 0.1
selling_efficiency = small_trade_efficiency_bonus
}
fra_eden_agreement_eng = {
game_data = {
category = country
}
global_merchant_capacity_modifier = 0.15
global_merchant_power = 0.1
selling_efficiency = tiny_trade_efficiency_bonus
}
fra_la_secret_roy_network_reduced = {
game_data = {
category = country
}
spy_network_construction = 0.10
}
fra_robert_redeeming_himself_court = {
game_data = {
category = character
}
character_cabinet_efficiency = 0.15
blocked_from_being_leader = yes
}
eng_hyw_invasion_preparation = {
game_data = {
category = country
}
ship_build_speed = 0.33
army_movement_speed = 0.10
}
exploiting_the_franc_coinage = {
game_data = {
category = country
}
minting_inflation_threshold = -0.02
minting_income_factor = 0.15
}
minting_of_the_franc = {
game_data = {
category = country
}
minting_inflation_threshold = -0.01
minting_income_factor = 0.05
}
fra_sco_expanded_support_for_david = {
game_data = {
category = country
}
monthly_gold_income = 10
monthly_legitimacy = 0.10
}
french_court_education_large = {
game_data = {
category = character
}
character_child_education = 0.50
}
french_court_education_medium = {
game_data = {
category = character
}
character_child_education = 0.33
}
fra_scottish_exiles_upkeep = {
game_data = {
category = country
}
court_spending_efficiency = -0.025
monthly_prestige = 0.10
}
french_advisor_to_david_ii = {
game_data = {
category = character
}
character_cabinet_efficiency = 0.15
}
sbl_david_is_prisoner = {
game_data = {
category = country
}
siege_ability = 0.15
monthly_legitimacy = 0.10
}
david_ii_is_prisoner = {
game_data = {
category = country
}
global_defensive = -0.2
monthly_prestige = -0.20
}
david_ii_has_been_executed = {
game_data = {
category = country
}
land_morale_modifier = -0.10
}
balliol_claims_to_scotland = {
game_data = {
category = country
}
monthly_war_exhaustion = -0.05
}
fra_sided_with_antipope = {
game_data = {
category = country
}
monthly_religious_influence = -0.25
monthly_prestige = 0.5
tolerance_own = 1
}
fra_accepted_italian_pope = {
game_data = {
category = country
}
monthly_religious_influence = 0.10
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
tolerance_own = 0.5
}
fra_raids_against_english_ports_supply_debuff = {
game_data = {
category = country
decaying = yes
}
global_supply_limit_modifier = -0.33
}
fra_nrm_seeking_support_abroad = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_severe_bonus
monthly_diplomats = 0.3
}
fra_disloyal_norman_lords = {
game_data = {
category = country
decaying = yes
}
loyalty_to_overlord = -20
}
fra_appeasing_norman_lords = {
game_data = {
category = country
decaying = yes
}
court_spending_efficiency = -0.1
}
fra_disloyal_norman_lords_appeased = {
game_data = {
category = country
decaying = yes
}
loyalty_to_overlord = -10
}
fra_loyal_nrm_lands = {
game_data = {
category = country
}
loyalty_to_overlord = 50
global_monthly_control = 0.005
global_monthly_development = 0.002
global_monthly_prosperity = 0.001
global_build_buildings_efficiency = 0.4
}
fra_success_of_the_praguerie_faction = {
game_data = {
category = country
}
global_crown_estate_power = 0.10
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
global_nobles_estate_power = 0.1
}
fra_royal_expenditure_managed = {
game_data = {
category = country
}
court_spending_efficiency = 0.2
}
fra_enterprising_nobles = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
fra_louis_legal_reforms = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
change_policy_cost_modifier = -0.50
country_cabinet_efficiency = 0.1
}
fra_introduce_new_fashion_to_europe = {
game_data = {
category = country
}
power_projection = 5
}
fra_rule_by_four_council = {
game_data = {
category = country
}
legislative_efficiency = 0.25
power_projection = 10
}
fra_birth_of_college_de_france = {
game_data = {
category = country
}
skill_of_new_artists = 0.25
research_speed_modifier = 0.10
}
fra_estates_general_halts_support = {
game_data = {
category = country
}
parliament_base_support = -1
parliament_abolished = yes
}
fra_recognized_marcel_in_parliament = {
game_data = {
category = country
decaying = yes
}
parliament_base_support = 0.20
burghers_estate_target_satisfaction = large_permanent_target_satisfaction
global_crown_estate_power = -0.10
}
fra_marcel_tax_embargo = {
game_data = {
category = country
}
burghers_estate_max_tax = -1
}
fra_lavish_gifts_to_cadet_branches = {
game_data = {
category = country
}
subject_loyalty = 10
court_spending_efficiency = -0.1
}
fra_hyw_contested_succession = {
game_data = {
category = country
}
monthly_legitimacy = -0.5
global_max_control = -0.05
}
fra_hyw_contested_succession_appeasing_english = {
game_data = {
category = country
}
monthly_legitimacy = -0.25
global_max_control = -0.025
monthly_prestige = -0.5
}
fra_avenge_joan_of_arc = {
game_data = {
category = country
}
land_morale_modifier = 0.05
}
fra_return_of_joan_of_arc = {
game_data = {
category = country
}
monthly_war_exhaustion = -0.03
}
fra_traditional_warfare = {
game_data = {
category = country
}
army_heavy_infantry_power = 0.1
}
fra_compagnie_d_ordonnance = {
game_data = {
category = country
}
discipline = 0.05
global_manpower_modifier = 0.10
army_heavy_infantry_build_cost_modifier = -0.1
}
fra_scaled_back_company = {
game_data = {
category = country
}
global_manpower_modifier = 0.20
army_heavy_infantry_build_cost_modifier = -0.15
}
fra_renewed_levy_focus = {
game_data = {
category = country
}
global_levy_recruitment_speed_modifier = 0.20
levy_recovery_modifier = 0.1
global_levy_size_modifier = 0.15
}
fra_fiscal_tax_reforms = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
legislative_efficiency = 0.15
}
fra_royal_postal_roads_expansion = {
game_data = {
category = country
}
global_road_building_time = -0.33
build_gravel_road_cost_modifier = -0.1
build_paved_road_cost_modifier = -0.1
build_modern_road_cost_modifier = -0.1
}
fra_cheaper_roads_expansion = {
game_data = {
category = country
}
build_gravel_road_cost_modifier = -0.175
build_paved_road_cost_modifier = -0.175
build_modern_road_cost_modifier = -0.175
}
fra_coaching_inns = {
game_data = {
category = country
}
global_monthly_control = 0.015
}
fra_coaching_inns_with_spys = {
game_data = {
category = country
}
spy_network_construction = 0.15
global_monthly_control = 0.005
war_no_cb_cost_modifier = -0.15
}
fra_neutral_policy_towards_italy = {
game_data = {
category = country
}
antagonism_monthly_change_modifier = 0.02
monthly_diplomats = 0.1
}
fra_aligned_neapolitan_court = {
game_data = {
category = country
}
monthly_diplomats = -0.05
legislative_efficiency = -0.10
monthly_prestige = 0.33
}
nap_aligned_neapolitan_court = {
game_data = {
category = country
}
loyalty_to_overlord = 20
global_monthly_control = 0.01
legislative_efficiency = 0.10
}
fra_tight_grip_over_neapolitan_court = {
game_data = {
category = country
}
monthly_diplomats = -0.1
legislative_efficiency = -0.05
monthly_prestige = 0.33
tax_income_efficiency = large_tax_income_efficiency_bonus
}
nap_tight_grip_over_neapolitan_court = {
game_data = {
category = country
}
loyalty_to_overlord = -20
global_monthly_control = -0.002
tax_income_efficiency = huge_tax_income_efficiency_penalty
legislative_efficiency = -0.1
monthly_rebel_growth = -0.0005
}
fra_neapolitan_court_autonomy = {
game_data = {
category = country
}
monthly_diplomats = -0.15
legislative_efficiency = -0.10
monthly_prestige = 0.33
}
nap_neapolitan_court_autonomy = {
game_data = {
category = country
}
loyalty_to_overlord = 45
global_monthly_control = 0.005
legislative_efficiency = 0.05
monthly_rebel_growth = -0.0015
}
mlo_french_governance = {
game_data = {
category = country
}
loyalty_to_overlord = 25
legislative_efficiency = -0.10
}
appanage_league_of_weal_victory = {
game_data = {
category = country
}
global_crown_estate_power = 0.20
counter_espionage = 0.50
global_levy_size_modifier = 0.20
french_subject_prevented_from_call_to_war = yes
}
fra_renaissance_patronage = {
game_data = {
category = country
}
research_speed_modifier = 0.10
monthly_towards_innovative = societal_value_minor_monthly_move
court_spending_efficiency = -0.05
}
fra_renaissance_patronage_local_artists = {
game_data = {
category = country
}
research_speed_modifier = 0.05
monthly_towards_innovative = societal_value_tiny_monthly_move
court_spending_efficiency = -0.025
}
fra_renaissance_patronage_end_fixation = {
game_data = {
category = country
}
monthly_prestige = -0.1
court_spending_efficiency = 0.2
}
fra_colonial_ventures = {
game_data = {
category = country
}
exploration_preparation_time_modifier = -0.8
exploration_maintenance_efficiency = 0.20
}
fra_interior_focus = {
game_data = {
category = country
}
court_spending_efficiency = 0.2
global_estate_target_satisfaction = medium_permanent_target_satisfaction
tax_income_efficiency = medium_tax_income_efficiency_bonus
}
fra_early_canadian_colonial_efforts = {
game_data = {
category = country
}
colonial_migration_size_modifier = 0.08
create_colonial_charter_cost_modifier = -0.20
colonial_maintenance_efficiency = 0.40
court_spending_efficiency = -0.2
}
fra_rejected_chateaubriant = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
global_crown_estate_power = -0.20
}
fra_concessions_to_huguenots = {
game_data = {
category = country
decaying = yes
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
tolerance_heretic = 2
}
fra_wor_declining_crown_authority = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = -0.20
tax_income_efficiency = large_tax_income_efficiency_penalty
}
fra_wor_declining_crown_authority_concessions= {
game_data = {
category = country
decaying = yes
}
clergy_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
nobles_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
global_crown_estate_power = -0.33
tolerance_own = -3
tolerance_heretic = 5
}
fra_treaty_of_public_weal = {
game_data = {
category = country
}
global_integration_speed_modifier = -0.50
global_distance_from_capital_speed_propagation = -0.1
}
appanage_greater_autonomy = {
game_data = {
category = country
}
payment_to_overlord_modifier = -1
french_subject_prevented_from_call_to_war = yes
}
fra_royalist_victory_over_the_league_of_weal = {
game_data = {
category = country
}
global_integration_speed_modifier = 0.20
subject_loyalty = 20
}
fra_richelieu_central_efforts = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = 0.10
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_nobles_estate_power = -0.05
legislative_efficiency = 0.05
monthly_towards_centralization = societal_value_monthly_move
}
fra_richelieu_central_efforts_curtailed = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = 0.03
legislative_efficiency = -0.05
monthly_towards_centralization = societal_value_tiny_monthly_move
}
fra_richelieu_nobility_influence_reduced = {
game_data = {
category = country
}
global_crown_estate_power = 0.05
nobles_estate_max_tax = 0.10
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_nobles_estate_power = -0.08
monthly_nobles_estate_rebel_growth = 0.03
}
fra_richelieu_compromise = {
game_data = {
category = country
}
global_crown_estate_power = -0.05
nobles_estate_max_tax = 0.05
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
global_nobles_estate_power = -0.03
}
fra_richelieu_banished_supression = {
game_data = {
category = country
}
global_crown_estate_power = -0.10
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
global_nobles_estate_power = 0.05
stability_investment = small_stability_investment
monthly_towards_decentralization = societal_value_minor_monthly_move
}
fra_richelieu_peace_of_ales = {
game_data = {
category = country
}
peasants_estate_max_tax = 0.05
global_production_efficiency = medium_production_efficiency_bonus
monthly_towards_humanist = societal_value_tiny_monthly_move
tolerance_heretic = 1
}
fra_richelieu_nantes_maintained = {
game_data = {
category = country
}
stability_investment = small_stability_investment
}
fra_richelieu_gabelle_taille_tax = {
game_data = {
category = country
}
peasants_estate_max_tax = 0.10
burghers_estate_max_tax = 0.1
army_reinforce_efficiency = 0.30
army_maintenance_efficiency = 0.25
monthly_peasants_estate_rebel_growth = 0.035
monthly_burghers_estate_rebel_growth = 0.035
}
fra_modest_tax_reform = {
game_data = {
category = country
}
peasants_estate_max_tax = 0.05
burghers_estate_max_tax = 0.05
army_maintenance_efficiency = 0.1
monthly_peasants_estate_rebel_growth = 0.005
monthly_burghers_estate_rebel_growth = 0.005
}
fra_heretical_diplomacy = {
game_data = {
category = country
}
monthly_diplomats = 0.2
country_cabinet_efficiency = -0.1
improve_relation_impact = 0.15
tolerance_own = -0.5
}
fra_favoring_court_allies = {
game_data = {
category = country
}
monthly_diplomats = -0.10
court_spending_efficiency = 0.1
tolerance_heretic = -0.5
country_cabinet_efficiency = 0.1
}
fra_richelieu_colonial_ordinance = {
game_data = {
category = country
}
colonial_migration_size_modifier = 0.33
tax_income_efficiency = medium_tax_income_efficiency_penalty
global_population_growth = 0.003
}
fra_richelieu_ordinance_governors = {
game_data = {
category = country
}
colonial_migration_size_modifier = 0.25
colonial_maintenance_efficiency = 0.10
subject_pays_colonial_cost_modifier = 0.15
}
fra_fouquet_corruption = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_penalty
monthly_legitimacy = -0.1
}
fra_limited_code_louis = {
game_data = {
category = country
}
global_monthly_control = 0.001
global_distance_from_capital_speed_propagation = 0.225
legislative_efficiency = 0.05
stability_investment = tiny_stability_investment
}
fra_ordonnance_of_slavery = {
game_data = {
category = country
}
global_population_growth = 0.0004
tolerance_own = 1
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
monthly_towards_humanist = societal_value_minor_monthly_move
global_pop_conversion_speed = 0.02
}
fra_ordonnance_of_slavery_limited = {
game_data = {
category = country
}
global_population_growth = 0.0003
tolerance_own = 1
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
colonial_maintenance_efficiency = 0.25
monthly_towards_humanist = societal_value_minor_monthly_move
global_pop_conversion_speed = 0.01
}
fra_belligerent_policy = {
game_data = {
category = country
}
declaring_war_cost_modifier = -0.2
antagonism_received_modifier = -0.1
discipline = 0.005
power_projection = 10
}
fra_versailles_royals_only = {
game_data = {
category = country
}
court_spending_efficiency = 0.2
}
fra_edict_of_nantes_rescinded = {
game_data = {
category = country
}
tolerance_heretic = -1
global_pop_conversion_speed_modifier = 0.15
global_pop_assimilation_speed_modifier = 0.20
pop_join_rebel_threshold = 0.1
global_crown_estate_power = 0.10
}
fra_reliance_on_nantes = {
game_data = {
category = country
}
tolerance_heretic = 0.5
global_pop_conversion_speed_modifier = -0.10
pop_join_rebel_threshold = -0.2
global_crown_estate_power = -0.05
}
fra_tellier_reforms = {
game_data = {
category = country
}
land_morale_modifier = 0.1
army_maintenance_efficiency = 0.20
monthly_army_tradition = 0.33
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
fra_tellier_reforms_partial = {
game_data = {
category = country
}
land_morale_modifier = 0.075
army_maintenance_efficiency = 0.1
monthly_army_tradition = 0.15
}
fra_fallout_from_end_of_nantes = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_penalty
legislative_efficiency = -0.05
research_speed_modifier = -0.20
global_production_efficiency = medium_production_efficiency_penalty
}
fra_quartering_of_the_dragoons = {
game_data = {
category = country
}
pop_join_rebel_threshold = 0.25
tolerance_heretic = -1
monthly_rebel_growth = -0.001
army_maintenance_efficiency = -0.25
}
fra_academie_francaise_revitalized = {
game_data = {
category = country
}
research_speed_modifier = 0.15
global_monthly_literacy = 0.05
court_spending_efficiency = -0.1
}
fra_clamped_down_on_opera = {
game_data = {
category = country
}
court_spending_efficiency = 0.2
monthly_prestige = -0.25
}
indochina_french_advisors = {
game_data = {
category = country
}
discipline = 0.05
land_morale = 0.10
research_speed_modifier = 0.15
monthly_prestige = -0.25
monthly_legitimacy = -0.25
}
fra_vauban_fortification = {
game_data = {
category = country
}
global_fort_build_buildings_efficiency = 0.66
artillery_bonus_vs_fort = 1
fort_maintenance_efficiency = 0.4
}
fra_favoring_offense_over_vauban_defense = {
game_data = {
category = country
}
military_tactics = 0.10
possible_frontage_modifier = 0.10
combat_speed_modifier = 0.10
}
fra_fleury_ministry = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
country_child_education = 0.1
stability_investment = standard_stability_investment
}
fra_college_de_france = {
game_data = {
category = country
}
research_speed_modifier = 0.1
}
fra_yielded_absolutist_power = {
game_data = {
category = country
}
monthly_legitimacy = 0.10
global_crown_estate_power = -0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
fra_strengthen_absolutist_grip = {
game_data = {
category = country
}
monthly_legitimacy = -0.20
global_crown_estate_power = 0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
parliament_base_support = -0.66
}
fra_john_law_stimulus = {
game_data = {
category = country
}
monthly_inflation = -0.0025
tax_income_efficiency = large_tax_income_efficiency_bonus
stability_investment = standard_stability_investment
}
fra_late_stagnant_economy = {
game_data = {
category = country
}
monthly_inflation = 0.004
tax_income_efficiency = large_tax_income_efficiency_penalty
stability_investment = small_stability_investment_penalty
change_policy_cost_modifier = 0.59
}
fra_john_law_national_bank = {
game_data = {
category = country
}
global_paper_output_modifier = 0.10
selling_efficiency = tiny_trade_efficiency_bonus
monthly_legitimacy = -0.05
}
fra_caution_national_bank = {
game_data = {
category = country
}
global_paper_output_modifier = 0.05
monthly_legitimacy = 0.10
}
fra_john_law_mississippi_company = {
game_data = {
category = country
}
global_fur_output_modifier = 0.2
export_efficiency = small_trade_efficiency_bonus
colonial_maintenance_efficiency = 0.15
}
fra_john_law_mississippi_company_limit = {
game_data = {
category = country
}
global_fur_output_modifier = 0.05
stability_investment = small_stability_investment_penalty
}
fra_general_private_bank_benefits = {
game_data = {
category = country
}
tax_income_efficiency = huge_tax_income_efficiency_bonus
global_production_efficiency = huge_production_efficiency_bonus
}
fra_general_private_bank_collapse_full_negatives = {
game_data = {
category = country
}
tax_income_efficiency = huge_tax_income_efficiency_penalty
global_production_efficiency = large_production_efficiency_penalty
global_fur_output_modifier = -0.1
global_paper_output_modifier = -0.1
monthly_inflation = 0.009
global_distance_from_capital_speed_propagation = -0.2
}
fra_general_private_bank_collapse_colonies_bankrupted = {
game_data = {
category = country
}
tax_income_efficiency = huge_tax_income_efficiency_penalty
global_production_efficiency = medium_production_efficiency_penalty
global_fur_output_modifier = -0.1
monthly_inflation = 0.003
}
fra_general_private_bank_collapse_overeliance_penalty = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_penalty
global_production_efficiency = medium_production_efficiency_penalty
global_paper_output_modifier = -0.1
monthly_inflation = 0.005
}
fra_general_private_bank_collapse_partial_negation = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
global_production_efficiency = medium_production_efficiency_penalty
global_paper_output_modifier = -0.10
monthly_inflation = 0.003
}
fra_jansenism_unigenitus_conflict = {
game_data = {
category = country
}
stability_investment = stability_investment_penalty
global_crown_estate_power = -0.05
}
fra_gallicans_allies = {
game_data = {
category = country
}
clergy_estate_satisfaction_decay = 0.01
stability_investment = small_stability_investment_penalty
}
fra_gallicans_ire = {
game_data = {
category = country
}
clergy_estate_satisfaction_decay = 0.02
stability_investment = stability_investment_penalty
}
fra_unigenitus_implementation = {
game_data = {
category = country
}
peasants_estate_target_satisfaction = small_permanent_target_satisfaction
monthly_peasants_estate_rebel_growth = -0.001
parliament_base_support = 0.10
}
fra_fleury_naval_reallocation = {
game_data = {
category = country
}
monthly_navy_tradition = -0.75
global_naval_supplies_output_modifier = -0.1
global_fine_cloth_output_modifier = 0.10
global_trade_center_power = 0.15
selling_efficiency = small_trade_efficiency_bonus
tax_income_efficiency = large_tax_income_efficiency_bonus
}
fra_maintain_the_navy = {
game_data = {
category = country
}
monthly_navy_tradition = 0.5
global_naval_supplies_output_modifier = 0.10
monthly_towards_naval = societal_value_minor_monthly_move
}
fra_dixieme_tax_levied = {
game_data = {
category = country
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_estate_max_tax = 0.08
global_estate_min_tax = 0.08
stability_investment = stability_investment_penalty
}
fra_dixieme_financial_woes = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction
monthly_inflation = 0.006
tax_income_efficiency = large_tax_income_efficiency_penalty
}
fra_fleury_national_road_project = {
game_data = {
category = country
}
global_road_building_time = -0.20
build_gravel_road_cost_modifier = -0.25
build_paved_road_cost_modifier = -0.25
build_modern_road_cost_modifier = -0.25
tax_income_efficiency = large_tax_income_efficiency_penalty
}
fra_fleury_national_road_project_legacy = {
game_data = {
category = country
}
global_road_building_time = -0.10
build_gravel_road_cost_modifier = -0.125
build_paved_road_cost_modifier = -0.125
build_modern_road_cost_modifier = -0.125
tax_income_efficiency = large_tax_income_efficiency_penalty
}
fra_fleury_road_road_project_scorned = {
game_data = {
category = country
}
global_road_building_time = 0.15
tax_income_efficiency = large_tax_income_efficiency_bonus
stability_investment = small_stability_investment
}
fra_fleury_maritime_bonus = {
game_data = {
category = country
}
export_efficiency = small_trade_efficiency_bonus
global_raw_material_output = 0.05
global_production_efficiency = small_production_efficiency_bonus
monthly_towards_capital_economy = societal_value_tiny_monthly_move
trade_range_modifier = 0.25
}
fra_fleury_france_land_prosperity = {
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
global_monthly_prosperity = 0.001
monthly_towards_capital_economy = societal_value_tiny_monthly_move
merchant_maintenance_efficiency = 0.20
global_merchant_power = 0.1
}
fra_ecole_royale_mezieres = {
game_data = {
category = country
}
siege_ability = 0.1
artillery_bonus_vs_fort = 1
army_artillery_build_cost_modifier = -0.1
}
fra_ecole_militaire = {
game_data = {
category = country
}
monthly_army_tradition = 0.1
monthly_towards_quality = societal_value_minor_monthly_move
}
fra_reinforce_existing_army = {
game_data = {
category = country
}
army_reinforce_efficiency = 0.40
army_maintenance_efficiency = 0.25
}
fra_province_parliaments_closed = {
game_data = {
category = country
}
parliament_base_support = 0.25
change_policy_cost_modifier = -0.25
peasants_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
monthly_peasants_estate_rebel_growth = 0.02
}
fra_jesuits_banned_bonus = {
game_data = {
category = country
decaying = yes
}
global_clergy_estate_power = -0.15
monthly_towards_centralization = societal_value_tiny_monthly_move
global_crown_estate_power = 0.05
tolerance_heretic = 0.5
}
fra_jesuit_order_allowed_bonus = {
game_data = {
category = country
decaying = yes
}
global_clergy_estate_power = 0.1
global_crown_estate_power = -0.05
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
monthly_religious_influence = 0.1
}
fra_royal_house_feuds = {
game_data = {
category = country
}
monthly_legitimacy = -0.33
global_crown_estate_power = -0.05
}
fra_royal_house_feuds_compromise = {
game_data = {
category = country
}
monthly_legitimacy = -0.10
global_crown_estate_power = -0.08
global_clergy_estate_power = 0.10
}
colonist_incentives = {
game_data = {
category = country
}
global_population_growth = 0.005
tolerance_own = 1
tolerance_heretic = 1
tolerance_heathen = 1
}
turgots_economic_reforms = {
game_data = {
category = country
}
revoke_privilege_cost_modifier = -0.10
global_peasants_migration_allowed = yes
global_laborers_migration_allowed = yes
monthly_inflation = -0.0015
}
necker_reforms = {
game_data = {
category = country
}
nobles_estate_max_tax = 0.1
nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
sco_civil_war_aggressive = {
game_data = {
category = country
}
monthly_gold_income = 5
siege_ability = 0.25
army_movement_speed = 0.1
parliament_base_support = -1
parliament_abolished = yes
}
sco_civil_war_defensive = {
game_data = {
category = country
}
monthly_gold_income = 5
global_defensive = 0.25
global_hostile_attrition = 1
parliament_base_support = -1
parliament_abolished = yes
}
sbl_english_backing = {
game_data = {
category = country
}
monthly_gold_income = 10
global_defensive = 0.10
levy_combat_efficiency_modifier = 0.10
monthly_legitimacy = -0.15
stability_investment = small_stability_investment
}
sco_desertion_among_balliol = {
game_data = {
category = country
}
global_defensive = -0.25
siege_ability = -0.25
army_movement_speed = -0.25
discipline = -0.10
}
sco_advance_into_england = {
game_data = {
category = country
}
siege_ability = 0.15
army_movement_speed = 0.10
discipline = 0.05
antagonism_monthly_change_modifier = 0.15
}
sco_auld_alliance_funding_fra = {
game_data = {
category = country
}
monthly_gold_income = -6.5
monthly_prestige = 0.50
monthly_army_tradition = 0.5
}
sco_fra_receiving_auld_funding = {
game_data = {
category = country
}
monthly_gold_income = 6.5
monthly_army_tradition = 0.5
}
sco_fortifying_against_england = {
game_data = {
category = country
}
global_defensive = 0.33
fort_maintenance_efficiency = 0.50
}
sco_independence_from_england = {
game_data = {
category = country
}
monthly_prestige = 0.5
monthly_legitimacy = 0.5
stability_investment = standard_stability_investment
global_monthly_control = 0.005
}
sco_focus_on_peace = {
game_data = {
category = country
}
global_monthly_control = 0.005
global_monthly_development = 0.002
war_no_cb_cost_modifier = 1
declaring_war_cost_modifier = 1
global_monthly_prosperity = 0.001
global_build_buildings_efficiency = 0.4
}
sco_strong_wool_trade = {
game_data = {
category = country
}
global_wool_output_modifier = 0.75
global_monthly_development = 0.001
export_efficiency = huge_trade_efficiency_bonus
peasants_estate_target_satisfaction = small_permanent_target_satisfaction
}
sco_royal_purse_wool_trade = {
game_data = {
category = country
}
global_wool_output_modifier = 1
global_monthly_development = 0.003
tax_income_efficiency = large_tax_income_efficiency_penalty
monthly_gold_income = -4
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
}
sco_purging_enclaves = {
game_data = {
category = country
}
antagonism_received_modifier = 0.05
declaring_war_cost_modifier = -0.2
army_heavy_infantry_power = 0.10
monthly_towards_offensive = societal_value_minor_monthly_move
monthly_towards_belligerent = societal_value_minor_monthly_move
}
sco_introduction_of_artillery = {
game_data = {
category = country
}
army_tradition_from_battle = 0.5
artillery_bonus_vs_fort = 1
army_artillery_build_cost_modifier = -0.33
}
sco_traditional_warfare_preferred = {
game_data = {
category = country
}
army_tradition_decay = 0.002
army_heavy_infantry_maintenance_cost_modifier = -0.25
army_heavy_infantry_power = 0.15
}
sco_decline_of_parliament = {
game_data = {
category = country
}
parliament_abolished = yes
global_crown_estate_power = 0.2
legislative_efficiency = 0.10
}
sco_summoning_of_parliament = {
game_data = {
category = country
}
global_crown_estate_power = -0.05
monthly_legitimacy = 0.25
parliament_base_support = 0.33
}
sco_highland_clan_tax = {
game_data = {
category = country
}
cultural_influence_modifier = 0.25
nobles_estate_max_tax = 0.1
nobles_estate_min_tax = 0.12
tribes_estate_max_tax = 0.1
tribes_estate_min_tax = 0.12
}
sco_did_not_press_highlands_issue = {
game_data = {
category = country
}
cultural_influence_modifier = -0.25
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
}
sco_seeking_new_alliances = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_severe_bonus
monthly_diplomats = 0.5
}
sco_royal_navy_expansion = {
game_data = {
category = country
}
monthly_navy_tradition = 1
ship_build_speed = 0.33
navy_heavy_ship_build_cost_modifier = -0.33
monthly_towards_naval = societal_value_monthly_move
}
sco_army_focus = {
game_data = {
category = country
}
monthly_army_tradition = 0.5
army_maintenance_efficiency = 0.3
discipline = 0.05
monthly_towards_land = societal_value_minor_monthly_move
}
sco_knox_religious_turmoil = {
game_data = {
category = country
}
tolerance_own = -1
tolerance_heretic = 3
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_pop_conversion_speed_modifier = -0.2
}
sco_reformation_adopted = {
game_data = {
category = country
}
tolerance_own = 2
tolerance_heretic = -3
global_pop_conversion_speed_modifier = 0.33
}
sco_fight_the_heretics = {
game_data = {
category = country
}
tolerance_heretic = -3
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
monthly_religious_influence = 0.33
}
sco_focus_on_interior = {
game_data = {
category = country
}
monthly_diplomats = -0.2
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
sco_focus_on_exterior_enemies = {
game_data = {
category = country
}
fort_maintenance_efficiency = 0.4
global_defensive = 0.25
army_heavy_infantry_power = 0.10
}
sco_on_the_defensive = {
game_data = {
category = country
}
fort_maintenance_efficiency = 0.66
global_defensive = 0.33
global_hostile_attrition = 1
}
sco_the_first_congregation = {
game_data = {
category = country
}
monthly_towards_humanist = societal_value_large_monthly_move
tolerance_heretic = 2
}
sco_no_east_india = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
global_monthly_development = 0.002
stability_investment = standard_stability_investment
}
sco_global_road_construction = {
game_data = {
category = country
}
global_road_building_time = -0.20
build_gravel_road_cost_modifier = -0.20
build_paved_road_cost_modifier = -0.20
build_modern_road_cost_modifier = -0.20
}
sco_darien_scheme = {
game_data = {
category = country
}
exploration_preparation_time_modifier = -0.2
exploration_mission_speed = 0.2
colonial_range_modifier = 0.2
monthly_gold_expense = 4
}
wool_imports_banned = {
game_data = {
category = country
}
ban_imports_of_wool = yes
}
wine_imports_banned = {
game_data = {
category = country
}
ban_imports_of_wine = yes
}
fur_imports_banned = {
game_data = {
category = country
}
ban_imports_of_fur = yes
}
tobacco_imports_banned = {
game_data = {
category = country
}
ban_imports_of_tobacco = yes
}
tea_imports_banned = {
game_data = {
category = country
}
ban_imports_of_tea = yes
}
calvinist_work_ethic = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
}
kingdom_of_god_slot_modifier = {
game_data = {
category = country
}
government_reform_slots = 1
}
hussite_heresy_modifier = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
monthly_religious_influence = -0.1
}
working_from_within = {
game_data = {
category = country
}
global_crown_estate_power = 0.1
legislative_efficiency = 0.25
}
tax_tobacco = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
great_contract = {
game_data = {
category = country
}
court_spending_efficiency = -0.05
nobles_estate_max_tax = 0.1
global_crown_estate_power = -0.2
}
great_contract_compromise = {
game_data = {
category = country
}
court_spending_efficiency = -0.025
nobles_estate_max_tax = 0.05
global_crown_estate_power = -0.1
}
lack_of_agreement = {
game_data = {
category = country
}
court_spending_efficiency = 0.1
bank_interest = 0.03
}
cotswold_olimpick_games = {
game_data = {
category = country
}
monthly_gold_expense = 5
}
#Meissen
meissen_groschen = { #Same as trade_success
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
}
bohemian_aggression_modifier = {
game_data = {
category = country
decaying = yes
}
war_score_vs_other_religion_efficiency = 0.25
global_integration_speed_modifier = 0.25
}
orthodox_clerical_proceedings_modifier = {
game_data = {
category = country
}
tolerance_own = 1
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
}
orthodox_clerical_taxation_modifier = {
game_data = {
category = country
}
clergy_estate_max_tax = 0.1
tax_income_efficiency = medium_tax_income_efficiency_bonus
}
orthodox_conversion_efforts_modifier = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.2
cultural_influence_modifier = 0.2
}
orthodox_spiritual_literature_and_understanding_modifier = {
game_data = {
category = country
}
tolerance_heretic = 1
tolerance_heathen = 1
}
orthodox_cabinet_examinations_modifier = {
game_data = {
category = country
}
monthly_towards_centralization = societal_value_large_monthly_move
change_policy_cost_modifier = -0.2
set_cabinet_member_cost_modifier = -0.25
}
orthodox_cabinet_eff_modifier = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
set_cabinet_member_cost_modifier = -0.25
replace_cabinet_member_cost_modifier = -0.5
}
orthodox_protect_the_faith_modifier = {
game_data = {
category = country
}
war_score_vs_other_religion_efficiency = -0.1
global_integration_speed_modifier = 0.1
}
patriarch_increase_baptism_modifier = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.25
monthly_religious_influence = 0.05
}
patriarch_sponsors_monasteries_modifier = {
game_data = {
category = country
}
orthodox_monastery_building_cost_modifier = -0.5
}
patriarch_improved_relations_modifier = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
improve_relation_impact = 0.2
}
patriarch_rally_population_modifier = {
game_data = {
category = country
}
global_manpower_modifier = 0.10
}
patriarch_peace_modifier = {
game_data = {
category = country
}
monthly_war_exhaustion = -0.05
stability_investment = standard_stability_investment
}
pious_prosperity_modifier = {
game_data = {
category = country
}
global_monthly_prosperity = 0.001
global_monthly_control = 0.0025
}
cornish_rebellion = {
game_data = {
category = country
}
monthly_nationalist_rebel_growth = 0.025
}
pilgrimage_of_grace_rebellion = {
game_data = {
category = country
}
monthly_peasants_estate_rebel_growth = 0.025
}
renewal_of_life = {
game_data = {
category = country
}
monthly_doom = -0.05
}
ned_bank_crisis = {
game_data = {
category = country
}
bank_interest = 0.02
}
#hidden
accumalating_acllas = {
game_data = {
category = country
}
}
fortification_works_modifier = {
game_data = {
category = country
}
fort_maintenance_efficiency = 0.4
}
bolstered_crown_authority_modifier = {
game_data = {
category = country
}
revoke_privilege_cost_modifier = -0.1
global_crown_estate_power = 0.2
}
bolstered_state_authority = {
game_data = {
category = country
}
change_policy_cost_modifier = -0.1
global_crown_estate_power = 0.2
}
bolstered_divine_authority = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.1
global_crown_estate_power = 0.2
}
bolstered_tribal_authority = {
game_data = {
category = country
}
global_monthly_prosperity = 0.001
global_crown_estate_power = 0.2
}
bolstered_khan_authority = {
game_data = {
category = country
}
monthly_war_exhaustion = -0.05
global_crown_estate_power = 0.2
}
hundred_years_war_impact = {
game_data = {
category = country
}
blocks_country_formation = yes
}
rise_of_timur_impact = {
game_data = {
category = country
}
blocks_country_formation = yes
aggressiveness_modifier = 0.5
}
grand_remonstrance_refused = {
game_data = {
category = country
}
monthly_legitimacy = -0.5
parliament_base_support = -0.5
}
grand_remonstrance_compromise = {
game_data = {
category = country
}
parliament_base_support = 0.25
global_crown_estate_power = -0.25
}
samuel_pepys_diligence = {
game_data = {
category = country
}
monthly_towards_naval = societal_value_monthly_move
legislative_efficiency = 0.05
}
braganca_rebellion = {
game_data = {
category = country
}
monthly_nobles_estate_rebel_growth = 0.025
monthly_pretender_rebel_growth = 0.025
}
opposed_parliament = {
game_data = {
category = country
}
parliament_base_support = -0.50
}
philosophical_transactions = {
game_data = {
category = country
}
research_speed_modifier = 0.1
global_monthly_literacy = 0.05
}
absense_of_influential_figurine = {
game_data = {
category = country
}
artist_salary_modifier = -0.05
}
south_sea_bubble = {
game_data = {
category = country
}
import_efficiency = medium_trade_efficiency_penalty
global_monthly_prosperity = -0.005
}
restructuring = {
game_data = {
category = country
}
payment_to_overlord_modifier = -1
import_efficiency = large_trade_efficiency_penalty
}
parliament_influenced = {
game_data = {
category = country
}
parliament_base_support = -0.25
}
parliament_desires_change = {
game_data = {
category = country
}
parliament_base_support = -0.50
}
infrastructure_funds_modifier = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
town_upgrade_cost_modifier = -0.1
city_upgrade_cost_modifier = -0.1
megalopolis_upgrade_cost_modifier = -0.1
}
warrior_banners_modifier = {
game_data = {
category = country
}
global_levy_size_modifier = 0.05
army_maintenance_efficiency = 0.3
expected_army_size_modifier = 0.1
}
foreign_donations_modifier = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
monthly_diplomats = 0.2
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
jerusalem_resurgent_modifier = {
game_data = {
category = country
}
war_score_vs_other_religion_efficiency = -0.25
global_crown_estate_power = 0.2
clergy_estate_levy_size = 0.33
}
orbans_bombard_modifier = {
game_data = {
category = country
}
siege_ability = 0.3
artillery_bonus_vs_fort = 3
army_movement_speed = -0.1
}
efficient_customs_dues_modifier = {
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
global_burghers_estate_power = 0.25
}
foodstuffs_exports_banned = {
game_data = {
category = country
}
ban_exports_of_wheat = yes
ban_exports_of_fish = yes
ban_exports_of_tea = yes
ban_exports_of_potato = yes
ban_exports_of_maize = yes
ban_exports_of_wine = yes
ban_exports_of_rice = yes
ban_exports_of_millet = yes
ban_exports_of_legumes = yes
ban_exports_of_livestock = yes
ban_exports_of_olives = yes
ban_exports_of_fruit = yes
ban_exports_of_beer = yes
ban_exports_of_liquor = yes
}
wheat_exports_banned = {
game_data = {
category = country
}
ban_exports_of_wheat = yes
}
cloth_exports_banned = {
game_data = {
category = country
}
ban_exports_of_cloth = yes
}
fine_cloth_exports_banned = {
game_data = {
category = country
}
ban_exports_of_fine_cloth = yes
}
pirate_shipwrights_modifier = {
game_data = {
category = country
}
navy_galley_build_cost_modifier = -0.2
navy_light_ship_build_cost_modifier = -0.2
}
shameless_privateering_modifier = {
game_data = {
category = country
}
privateer_durability = 0.01
}
deaf_mute_servants_modifier = {
game_data = {
category = country
}
counter_espionage = 0.1
spy_network_construction = 0.2
}
maps_of_piri_reis_modifier = {
game_data = {
category = country
}
exploration_preparation_time_modifier = -0.1
exploration_mission_speed = 0.1
colonial_range_modifier = 0.2
}
rein_in_bashi_bazouks_modifier = {
game_data = {
category = country
}
fort_maintenance_efficiency = -0.1
}
prolific_architects_modifier = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
}
executed_a_ruler = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_severe_penalty
}
assassinated_character = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_penalty
}
assassinated_heir = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_extreme_penalty
}
assassinated_ruler = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_ultimate_penalty
}
ser_reduced_taxation_obligation_modifier = {
game_data = {
category = country
}
tax_income_efficiency = huge_tax_income_efficiency_penalty
nobles_estate_max_tax = -0.5
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
}
ser_noble_borderlands_modifier = {
game_data = {
category = country
}
monthly_towards_aristocracy = societal_value_monthly_move
global_monthly_control = -0.0025
global_nobles_estate_power = 0.5
}
ser_burgher_borderlands_modifier = {
game_data = {
category = country
}
monthly_towards_plutocracy = societal_value_monthly_move
global_monthly_control = -0.0025
global_burghers_estate_power = 0.5
}
ser_clergy_borderlands_modifier = {
game_data = {
category = country
}
monthly_towards_traditionalist = societal_value_monthly_move
global_monthly_control = -0.0025
global_clergy_estate_power = 0.5
}
improved_working_conditions_silk_weavers = {
game_data = {
category = country
}
global_fine_cloth_output_modifier = -0.1
}
regulated_gin_production = {
game_data = {
category = country
}
global_liquor_output_modifier = -0.1
}
heavily_restricted_gin_production = {
game_data = {
category = country
}
global_liquor_output_modifier = -0.1
}
obstructing_industrialization = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
parliament_base_support = -0.5
}
fine_cloth_imports_banned = {
game_data = {
category = country
}
ban_imports_of_fine_cloth = yes
}
liquor_imports_banned = {
game_data = {
category = country
}
ban_imports_of_liquor = yes
}
improved_working_conditions_cloth_makers = {
game_data = {
category = country
}
global_cloth_output_modifier = -0.1
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
}
temporary_income_tax = {
game_data = {
category = country
}
}
no_market_for_goods = {
game_data = {
category = country
}
import_efficiency = large_trade_efficiency_penalty
global_tea_output_modifier = -0.1
}
eng_disgruntled_factory_workers_rebellion = {
game_data = {
category = country
}
monthly_peasants_estate_rebel_growth = 0.025
}
rus_decembrist_movement = {
game_data = {
category = country
}
monthly_burghers_estate_rebel_growth = 0.025
monthly_peasants_estate_rebel_growth = 0.025
}
invested_in_textile_production = {
game_data = {
category = country
}
global_cloth_output_modifier = 0.1
}
invested_in_farming_output = {
game_data = {
category = country
}
global_monthly_food_modifier = 0.1
}
eng_gordon_riots = {
game_data = {
category = country
}
monthly_clergy_estate_rebel_growth = 0.025
diplomatic_reputation = diplomatic_reputation_mild_penalty
}
committees_of_correspondence = {
game_data = {
category = country
}
payment_to_overlord_modifier = -0.5
loyalty_to_overlord = -10
}
blue_stockings_society = {
game_data = {
category = country
}
global_monthly_literacy = 0.05
global_monthly_art_start_chance = 0.1
global_peasants_max_literacy = 5
global_soldiers_max_literacy = 5
global_laborers_max_literacy = 5
}
tolerant_court_modifier = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_humanist = societal_value_monthly_move
}
#Institutions
development_of_the_artillery = {
game_data = {
category = country
}
army_artillery_build_cost_modifier = 0.1
army_artillery_reinforce_cost_modifier = 0.1
army_artillery_maintenance_cost_modifier = 0.1
global_institution_growth_modifier = 0.15
}
siege_artillery_model = {
game_data = {
category = country
}
siege_ability = 0.15
}
battle_artillery_model = {
game_data = {
category = country
}
army_artillery_power = 0.15
}
artillery_advantage = {
game_data = {
category = country
}
army_artillery_power = 0.1
siege_ability = 0.1
army_artillery_maintenance_cost_modifier = -0.1
}
investing_in_the_science = {
game_data = {
category = country
}
research_speed_modifier = 0.05
global_monthly_literacy = 0.01
global_estate_max_tax = -0.1
}
aftermath_of_the_scientific_revolution = {
game_data = {
category = country
}
global_monthly_literacy = 0.01
research_speed_modifier = 0.05
global_max_literacy = 5
}
generic_minor_research_bonus = {
game_data = {
category = country
}
research_speed_modifier = 0.01
}
nor_hollendertiden = {
game_data = {
category = country
}
global_naval_supplies_output_modifier = 0.1
global_lumber_output_modifier = 0.1
}
japanese_jokamachi = {
game_data = {
category = country
}
town_upgrade_cost_modifier = -0.5
city_upgrade_cost_modifier = -0.5
megalopolis_upgrade_cost_modifier = -0.25
}
jap_nanbokuchou = {
game_data = {
category = country
}
monthly_prestige = -0.1
monthly_legitimacy = -0.2
}
jap_gokaido = {
game_data = {
category = country
}
global_road_building_time = -0.25
build_gravel_road_cost_modifier = -0.33
build_paved_road_cost_modifier = -0.33
build_modern_road_cost_modifier = -0.33
}
jap_proclamation_of_ashikaga_shogunate = {
game_data = {
category = country
}
monthly_honor = -0.2 # Installment of the North Court
monthly_prestige = 0.10
monthly_legitimacy = 0.1
power_projection = 10
}
jap_moronao_shitsuji = {
game_data = {
category = country
}
legislative_efficiency = 0.10
court_spending_efficiency = 0.1
regiment_recruit_speed = -0.1
}
jap_lower_court_shitsuji = {
game_data = {
category = country
}
legislative_efficiency = 0.03
court_spending_efficiency = 0.04
monthly_legitimacy = 0.05
}
jap_tadayoshi_arrival_to_stc = {
game_data = {
category = country
decaying = yes
}
monthly_gold_income = 15
army_heavy_infantry_power = 0.15
land_morale_modifier = 0.15
}
jap_integration_of_the_shugo_into_court = {
game_data = {
category = country
}
monthly_gold_expense = 5
monthly_prestige = 0.20
court_spending_efficiency = -0.08
change_policy_cost_modifier = 0.20
}
jap_integration_of_the_shugo_into_court_pragmatic = {
game_data = {
category = country
}
monthly_gold_expense = 8
monthly_prestige = 0.15
change_policy_cost_modifier = 0.25
court_spending_efficiency = -0.12
diplomatic_reputation = 1
monthly_diplomats = 0.25
}
jap_senior_kanrei_clan_member = {
game_data = {
category = country
}
monthly_gold_income = 5
monthly_prestige = 0.25
diplomatic_reputation = 2
}
jap_senior_kanrei_clan_member_weakened = {
game_data = {
category = country
}
monthly_gold_income = 3
monthly_prestige = 0.10
diplomatic_reputation = 1
court_spending_efficiency = -0.05
}
jap_kanrei_shukuro_kaigi_clan = {
game_data = {
category = country
}
monthly_gold_income = 2.5
monthly_prestige = 0.10
spy_network_construction = 0.2
}
jap_shukuro_kaigi_expansion = {
game_data = {
category = country
}
diplomatic_reputation = 1
stability_investment = small_stability_investment
monthly_legitimacy = 0.10
monthly_towards_aristocracy = societal_value_monthly_move
}
jap_board_of_retainers = {
game_data = {
category = country
decaying = yes
}
monthly_rebel_growth = -0.0003
pop_join_rebel_threshold = -0.1
pop_leave_rebels_threshold = -0.1
}
jap_samurai_dokoro_holder = {
game_data = {
category = country
}
declaring_war_cost_modifier = -0.2
antagonism_received_modifier = -0.1
spy_network_construction = 0.3
monthly_gold_income = 3
}
jap_shugo_autonomy_for_submission = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
monthly_gold_income = 3
global_manpower_modifier = 0.15
}
jap_new_kanrei_leader = {
game_data = {
category = country
}
monthly_prestige = 0.25
diplomatic_reputation = 2
}
jap_punitive_authority = {
game_data = {
category = country
decaying = yes
}
antagonism_received_modifier = -0.20
subject_pays_vassal_cost_modifier = 0.25
subject_loyalty = 25
global_crown_estate_power = 0.25
}
jap_half_tax_decree = {
game_data = {
category = country
}
global_crown_estate_power = 0.15
global_estate_max_tax = 0.08
global_estate_min_tax = 0.08
}
jap_half_tax_decree_dishonor = {
game_data = {
category = country
}
global_crown_estate_power = 0.15
global_estate_max_tax = 0.12
global_estate_min_tax = 0.12
monthly_honor = -0.33
stability_investment = stability_investment_penalty
}
jap_shugo_tandai_of_kyushu = {
game_data = {
category = country
}
monthly_gold_income = 5
global_manpower_modifier = 0.15
monthly_prestige = 0.25
}
jap_shogunal_army = {
game_data = {
category = country
}
land_morale_modifier = 0.05
army_heavy_infantry_power = 0.10
army_tradition_decay = 0.002
global_levy_size_modifier = 0.10
army_maintenance_efficiency = 0.20
}
jap_shogunal_army_levy_focus = {
game_data = {
category = country
}
land_morale_modifier = -0.05
army_light_infantry_power = 0.05
army_tradition_decay = 0.005
global_levy_size_modifier = 0.25
army_maintenance_efficiency = 0.25
}
jap_required_shugo_residence_in_kyoto = {
game_data = {
category = country
}
court_spending_efficiency = -0.05
subject_loyalty = -10
monthly_prestige = 0.25
monthly_towards_centralization = societal_value_monthly_move
}
jap_taxing_of_the_sakaya_doso = {
game_data = {
category = country
}
burghers_estate_max_tax = 0.05
burghers_estate_min_tax = 0.12
}
jap_conversion_lockdown = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = -0.33
}
jap_kano_school = {
game_data = {
category = country
decaying = yes
}
monthly_prestige = 0.10
cultural_tradition_modifier = 0.25
cultural_influence_modifier = 0.25
}
jap_noh_theatre_patronage = {
game_data = {
category = country
}
global_crown_estate_power = 0.10
monthly_legitimacy = 0.20
cultural_tradition_modifier = 0.10
}
jap_shoin_zukuri = {
game_data = {
category = country
decaying = yes
}
global_build_buildings_efficiency = 0.3
monthly_legitimacy = 0.10
}
jap_way_of_tea = {
game_data = {
category = country
}
monthly_prestige = 0.25
cultural_tradition_modifier = 0.10
cultural_influence_modifier = 0.10
global_tea_output_modifier = 0.1
}
jap_kyoto_shoshidai = {
game_data = {
category = country
}
global_monthly_control = 0.003
improve_relation_impact = 0.15
}
jap_restricted_imperial_family = {
game_data = {
category = country
}
global_crown_estate_power = 0.15
}
jap_ymt_restricted_imperial_family = {
game_data = {
category = country
}
global_crown_estate_power = -0.25
}
jap_kansei_reforms = {
game_data = {
category = country
}
global_monthly_food_modifier = 0.25
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
stability_investment = standard_stability_investment
}
demoralised_by_loss_of_capital = {
game_data = {
category = country
}
land_morale_modifier = -0.1
}
promised_spoils_modifier = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
monthly_tribal_cohesion = 0.03
stability_investment = small_stability_investment
}
kept_spoils_modifier = {
game_data = {
category = country
}
amount_looted_modifier = 0.33
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
global_crown_estate_power = 0.2
}
embracing_sinicization_modifier = {
game_data = {
category = country
}
monthly_towards_sinicized = societal_value_large_monthly_move
monthly_legitimacy = -0.05
monthly_republican_tradition = -0.03
monthly_devotion = -0.05
monthly_tribal_cohesion = -0.05
}
struggle_against_china_modifier = {
game_data = {
category = country
}
monthly_towards_unsinicized = societal_value_large_monthly_move
}
interdict = {
game_data = {
category = country
}
monthly_religious_influence = -0.5
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
chi_factional_strife = {
game_data = {
category = country
}
global_crown_estate_power = -0.33
army_tradition_decay = 0.001
global_levy_size_modifier = -0.5
army_maintenance_efficiency = -0.75
mercenary_maintenance_efficiency = -0.75
}
chi_administration_in_disarray = {
game_data = {
category = country
}
blocked_from_creating_subjects = yes
}
chi_yuan_religious_stability = {
game_data = {
category = country
}
monthly_religious_rebel_growth = -0.15
}
vij_astadiggajas_modifier = {
game_data = {
category = country
}
cultural_tradition_modifier = 0.25
cultural_influence_modifier = 0.25
global_monthly_prosperity = 0.001
}
nobles_estate_less_tax_burden = {
game_data = {
category = country
}
nobles_estate_max_tax = -0.2
}
clergy_estate_less_tax_burden = {
game_data = {
category = country
}
clergy_estate_max_tax = -0.2
}
burghers_estate_less_tax_burden = {
game_data = {
category = country
}
burghers_estate_max_tax = -0.2
}
peasants_estate_less_tax_burden = {
game_data = {
category = country
}
peasants_estate_max_tax = -0.1
}
nobles_estate_less_levy_obligations = {
game_data = {
category = country
}
nobles_estate_levy_size = -0.5
}
clergy_estate_less_levy_obligations = {
game_data = {
category = country
}
clergy_estate_levy_size = -0.5
}
burghers_estate_less_levy_obligations = {
game_data = {
category = country
}
burghers_estate_levy_size = -0.5
}
peasants_estate_less_levy_obligations = {
game_data = {
category = country
}
peasants_estate_levy_size = -0.15
}
sco_hostile_dunbar_castle = {
game_data = {
category = country
}
global_supply_limit_modifier = -0.1
}
symbol_of_power_modifier = {
game_data = {
category = country
}
monthly_legitimacy = 0.05
monthly_republican_tradition = 0.05
legislative_efficiency = 0.25
}
high_era_of_countryname_modifier = {
game_data = {
category = country
}
global_monthly_prosperity = 0.001
global_estate_max_tax = 0.05
}
saint_peter_basilica_being_built = {
game_data = {
category = country
}
monthly_prestige = 0.1
}
saint_peter_basilica_being_built_with_own_money = {
game_data = {
category = country
}
monthly_gold_expense = 30
monthly_prestige = 0.3
}
nationwide_witch_hunts = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.25
global_estate_target_satisfaction = small_permanent_target_satisfaction
monthly_towards_spiritualist = societal_value_large_monthly_move
tolerance_heretic = -2
}
forbade_witch_hunts = {
game_data = {
category = country
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_humanist = societal_value_large_monthly_move
tolerance_heretic = 2
}
pozhiloye = {
game_data = {
category = country
}
rural_migration_attraction = -0.25
tax_income_efficiency = large_tax_income_efficiency_bonus
}
territorial_aggrandizement = {
game_data = {
category = country
}
monthly_towards_centralization = societal_value_monthly_move
global_institution_growth_modifier = -0.10
cultural_tradition = -0.1
}
curtailed_ambitions = {
game_data = {
category = country
}
monthly_towards_decentralization = societal_value_monthly_move
global_institution_growth_modifier = 0.10
cultural_tradition = 0.1
}
the_apostle_wide_distribution = {
game_data = {
category = country
}
cultural_influence_modifier = 0.05
global_pop_conversion_speed_modifier = 0.03
}
unattended_crops = {
game_data = {
category = country
}
global_monthly_food_modifier = -0.25
}
bustling_trade_hub = {
game_data = {
category = country
}
trade_sea_efficiency = medium_trade_sea_efficiency_bonus
monthly_towards_outward = societal_value_monthly_move
}
disruption_of_agricultural_activities = {
game_data = {
category = country
}
global_monthly_food_modifier = -0.15
global_population_growth = -0.005
}
displaced_farmers = {
game_data = {
category = country
}
global_monthly_food_modifier = -0.15
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
by_grace_of_national_assembly = {
game_data = {
category = country
}
parliament_base_support = 0.25
}
national_assembly_opposed = {
game_data = {
category = country
}
parliament_base_support = -0.25
}
fine_tuned_diplomacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
annexation_speed_modifier = 0.5
}
stringent_fasting_and_prayer = {
game_data = {
category = country
}
food_consumption_modifier = -0.1
religious_icon_power_modifier = 0.05
}
enforced_central_control_modifier = {
game_data = {
category = country
}
global_monthly_control = 0.002
monthly_rebel_growth = 0.0025
global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
open_silk_trade_modifier = {
game_data = {
category = country
}
global_merchant_capacity_modifier = 0.1
global_disease_resistance = -0.1
global_trade_center_power = 0.05
}
dlh_outside_interference_modifier = {
game_data = {
category = country
}
subject_loyalty = -50
global_estate_target_satisfaction = big_permanent_target_satisfaction_penalty
monthly_rebel_growth = 0.01
}
dlh_heirs_of_delhi_modifier = {
game_data = {
category = country
}
global_integration_speed_modifier = 0.1
monthly_war_exhaustion = -0.05
}
dlh_situation_modifier = {
game_data = {
category = country
}
declaring_war_cost_modifier = -0.33
global_integration_speed_modifier = 0.1
antagonism_received_modifier = -0.2
}
dlh_slaves_in_cabinet = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
}
dlh_iqta_holder_appeasement = {
game_data = {
category = country
}
global_nobles_estate_power = 0.25
}
delhi_embassies_modifier = {
game_data = {
category = country
}
diplomatic_reputation = 3
monthly_diplomats = 0.25
}
delhi_loyal_governors_modifier = {
game_data = {
category = country
}
monthly_rebel_growth = -0.001
global_monthly_control = 0.01
global_distance_from_capital_speed_propagation = 0.2
}
delhi_reaffirm_vassal_relations_modifier = {
game_data = {
category = country
}
subject_pays_vassal_cost_modifier = 0.2
subject_loyalty = 25
}
delhi_appeased_the_nobles_modifier = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
silver_famine_modifier = {
game_data = {
category = country
}
global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
monthly_legitimacy = -0.1
}
allowed_provincial_barter_markets = {
game_data = {
category = country
}
monthly_inflation = 0.002
tax_income_efficiency = large_tax_income_efficiency_penalty
stability_investment = standard_stability_investment
}
dlh_coinage_reforms_modifier = {
game_data = {
category = country
}
monthly_inflation = -0.002
}
dlh_restored_authority_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.25
global_integration_speed_modifier = 0.1
government_size = 1
}
bra_waldemar_rallies_nobility = {
game_data = {
category = country
}
monthly_legitimacy = -0.05
pop_leave_rebels_threshold = 0.1
nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
bra_revoked_clergy_power = {
game_data = {
category = country
}
global_clergy_estate_power = -0.35
}
bra_overcome_the_turmoil = {
game_data = {
category = country
}
monthly_towards_centralization = societal_value_monthly_move
change_policy_cost_modifier = -0.5
revoke_privilege_cost_modifier = -0.25
}
byz_relinquish_taxes_for_nobles_modifier = {
game_data = {
category = country
}
nobles_estate_max_tax = -0.25
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
expanded_assembly_powers_modifier = {
game_data = {
category = country
}
global_estate_max_tax = 0.1
parliament_base_support = 0.2
}
byz_reliance_on_italian_navies = {
game_data = {
category = country
}
ship_build_speed = 0.1
navy_galley_build_cost_modifier = -0.1
monthly_legitimacy = -0.05
import_efficiency = tiny_trade_efficiency_penalty
}
byz_mercantile_self_reliance_modifier = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
monthly_legitimacy = 0.1
}
BYZ_violated_agreement = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_severe_penalty
}
anti_genoese_pact_modifier = {
game_data = {
category = country
}
global_sailors_modifier = 0.05
naval_damage_done = 0.05
}
BYZ_lacking_jewels = {
game_data = {
category = country
}
monthly_legitimacy = -0.1
}
BYZ_courtly_intrigues = {
game_data = {
category = country
}
monthly_legitimacy = -0.1
counter_espionage = -0.25
}
BYZ_cracking_down_on_nobility = {
game_data = {
category = country
}
global_nobles_estate_power = -0.5
}
BYZ_underhanded_techniques = {
game_data = {
category = country
}
spy_network_construction = 0.25
}
BYZ_co_emperor_country = {
game_data = {
category = country
}
estate_power_from_cabinet = 1
}
mfa_elevation_modifier = {
game_data = {
category = country
}
monthly_prestige = 0.15
monthly_legitimacy = 0.1
global_integration_speed_modifier = 0.25
}
mfa_honored_claim = {
game_data = {
category = country
}
diplomatic_reputation = 4
}
teu_lizard_league = {
game_data = {
category = country
}
global_nobles_estate_power = 0.25
monthly_towards_aristocracy = societal_value_monthly_move
}
teu_papal_resolution = {
game_data = {
category = country
}
antagonism_monthly_change_modifier = 0.1
}
teu_anchoress_visions = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = estate_satisfaction_weak_bonus
monthly_devotion = 0.15
monthly_towards_spiritualist = societal_value_minor_monthly_move
}
teu_extra_taxes_on_bailwicks = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = small_privilege_target_satisfaction_penalty
}
teu_fervor_st_georges_night_uprising = {
game_data = {
category = country
}
land_morale_modifier = 0.15
}
teu_wrath_of_the_pirates = {
game_data = {
category = country
}
import_efficiency = large_trade_efficiency_penalty
}
reduced_government_expenses = {
game_data = {
category = country
}
government_size = -1.0
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
briefed_on_current_events = {
game_data = {
category = country
}
diplomacy_importance_modifier = 0.1
peace_offer_negotiation_power = 0.1
}
beard_tax = {
game_data = {
category = country
}
monthly_gold_income = 5
monthly_towards_spiritualist = societal_value_monthly_move
no_beards = yes
}
growth_of_the_cattle_trade = {
game_data = {
category = country
}
global_livestock_output_modifier = 0.3
global_wheat_output_modifier = 0.3
monthly_towards_serfdom = societal_value_monthly_move
monthly_towards_aristocracy = societal_value_monthly_move
expand_rgo_farming_cost_modifier = -0.1
}
pol_prosperity_works_modifier = {
game_data = {
category = country
}
town_upgrade_cost_modifier = -0.15
global_fort_build_buildings_efficiency = 0.4
fort_maintenance_efficiency = 0.4
}
por_esmeraldo_do_situ_orbis_modifier = {
game_data = {
category = country
}
exploration_mission_speed = 0.02
start_exploration_sea_cost_modifier = -0.1
}
por_interpreters = {
game_data = {
category = country
}
max_diplomats = 1
diplomatic_reputation = 1
}
por_refused_ordinances = {
game_data = {
category = country
decaying = yes
}
legislative_efficiency = -0.1
}
por_castro_family_influences = {
game_data = {
category = country
}
diplomatic_reputation = -2
diplomatic_spending_cost = 0.01
}
por_misericordia = {
game_data = {
category = country
}
global_devastation_recovery = 0.001
global_monthly_prosperity = 0.001
}
por_focusing_on_own_buildings = {
game_data = {
category = country
}
global_rural_build_buildings_efficiency = 0.3
}
por_patronage_of_navigator = {
game_data = {
category = country
}
start_exploration_sea_cost_modifier = -0.25
recruit_explorer_cost_modifier = -0.25
monthly_legitimacy = -0.15
}
piotrokow_wislica_statutes_impact_modifier = {
game_data = {
category = country
}
global_levy_size_modifier = 0.1
global_crown_estate_power = 0.2
country_cabinet_efficiency = 0.1
}
pol_attempts_consolidation_modifier = {
game_data = {
category = country
}
revoke_privilege_cost_modifier = -0.05
global_crown_estate_power = 0.1
}
szlachta_backing_modifier = {
game_data = {
category = country
}
parliament_base_support = 0.03
global_nobles_estate_power = 0.25
monthly_towards_aristocracy = societal_value_minor_monthly_move
}
burghers_backing_modifier = {
game_data = {
category = country
}
parliament_base_support = 0.03
global_burghers_estate_power = 0.25
monthly_towards_plutocracy = societal_value_minor_monthly_move
}
pol_supremacy_over_the_nobles_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.5
monthly_towards_centralization = societal_value_monthly_move
change_policy_cost_modifier = -0.33
}
pol_levy_support_modifier = {
game_data = {
category = country
}
global_levy_size_modifier = 0.05
global_manpower_modifier = 0.05
}
pol_sobieski_crown_authority_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.4
change_policy_cost_modifier = -0.3
monthly_towards_centralization = societal_value_monthly_move
}
pol_saxon_administration_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.2
country_cabinet_efficiency = 0.15
global_levy_size_modifier = 0.05
}
pol_enlightenment_reforms_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.15
monthly_towards_centralization = societal_value_minor_monthly_move
country_cabinet_efficiency = 0.1
}
pol_may_constitution_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.3
change_policy_cost_modifier = -0.2
parliament_base_support = 0.02
}
PRU_justifying_conquest_of_royal_prussia = {
game_data = {
category = country
}
max_diplomats = -1
monthly_diplomats = -0.1
}
PRU_fabrication = {
game_data = {
category = country
}
max_diplomats = -1
monthly_diplomats = -0.1
}
PRU_toleranzedikt = {
game_data = {
category = country
}
monthly_towards_humanist = societal_value_monthly_move
}
PRU_end_of_robber_barons = {
game_data = {
category = country
}
global_crown_estate_power = 0.2
}
PRU_crisis_of_the_theocracy = {
game_data = {
category = country
}
monthly_devotion = -0.25
monthly_prestige = -0.25
}
PRU_increase_power_projection_rating = {
game_data = {
category = country
}
power_projection = 10
monthly_prestige = 0.25
}
parliament_in_capital = {
game_data = {
category = country
}
monthly_towards_centralization = societal_value_monthly_move
}
parliament_outside_capital = {
# multiplied by 1-proximity
game_data = {
category = country
}
monthly_towards_decentralization = societal_value_large_monthly_move
}
crown_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_crown_estate_power = 0.25
monthly_legitimacy = 0.02
monthly_republican_tradition = 0.01
monthly_devotion = 0.02
monthly_horde_unity = 0.02
monthly_tribal_cohesion = 0.02
}
nobles_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_nobles_estate_power = 0.25
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
burghers_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_burghers_estate_power = 0.25
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
}
clergy_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_clergy_estate_power = 0.25
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
}
peasants_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_peasants_estate_power = 0.25
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
}
dhimmi_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_dhimmi_estate_power = 0.25
dhimmi_estate_target_satisfaction = medium_permanent_target_satisfaction
}
tribes_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_tribes_estate_power = 0.25
tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
}
cossacks_estate_head_of_cabinet_influence = {
game_data = {
category = country
}
global_cossacks_estate_power = 0.25
cossacks_estate_target_satisfaction = medium_permanent_target_satisfaction
}
exodus_of_artists = {
game_data = {
category = country
}
cultural_tradition_modifier = -0.25
global_monthly_art_start_chance = -0.5
}
posolsky_prikaz_excelling = {
game_data = {
category = country
}
antagonism_received_modifier = -0.1
max_diplomats = 1
}
brilliant_diplomacy = {
game_data = {
category = country
}
diplomatic_capacity = 1
monthly_diplomats = 0.1
}
artistic_encouragement = {
game_data = {
category = country
}
skill_of_new_artists = 0.1
global_monthly_art_start_chance = 0.15
}
military_influencer = {
game_data = {
category = country
}
monthly_army_tradition = 0.5
monthly_towards_quality = societal_value_monthly_move
}
accomplished_overseeing = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
legislative_efficiency = 0.2
}
potato_varieties_introduced = {
game_data = {
category = country
}
global_potato_output_modifier = 0.25
}
grey_support = {
game_data = {
category = country
}
monthly_pretender_rebel_growth = 0.025
}
northern_rebellion = {
game_data = {
category = country
}
monthly_religious_rebel_growth = 0.025
}
rtr_red_turban_rebellions = {
game_data = {
category = country
}
monthly_rebel_growth = -0.05 #Rebels are created via events anyway
stability_investment = stability_investment_penalty
monthly_legitimacy = -0.05
country_cabinet_efficiency = -0.2
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_levy_size_modifier = -0.45
global_mercenaries_modifier = -0.75
}
rtr_appeased_the_court = {
game_data = {
category = country
}
global_estate_max_tax = -0.25
global_estate_target_satisfaction = large_permanent_target_satisfaction
}
peranakan_trading_rights_restriction = {
game_data = {
category = country
}
monthly_towards_inward = societal_value_large_monthly_move
monthly_towards_traditional_economy = societal_value_large_monthly_move
import_efficiency = medium_trade_efficiency_penalty
tolerance_heathen = -2
}
maj_weathered_the_storm = {
game_data = {
category = country
}
power_projection = 5
stability_cost_efficiency = 0.2
}
maj_muslim_aid = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
monthly_towards_humanist = societal_value_minor_monthly_move
tolerance_heathen = 1
}
adipati_conversion_ban = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = -0.1
tolerance_heathen = -1
}
chi_new_dynasty = {
game_data = {
category = country
}
global_integration_speed_modifier = 0.25
monthly_legitimacy = 0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
mch_manchu_identity = {
game_data = {
category = country
}
monthly_towards_sinicized = societal_value_tiny_monthly_move
monthly_legitimacy = 0.15
}
MLO_recent_diplomatic_play = {
game_data = {
category = country
}
monthly_diplomats = -0.15
}
comuneros_rebellion = {
game_data = {
category = country
}
monthly_burghers_estate_rebel_growth = 0.025
}
read_the_book_of_good_love = {
game_data = {
category = country
}
global_population_growth = 0.0005
}
the_book_of_hunting = {
game_data = {
category = country
}
global_wild_game_output_modifier = 0.2
}
seal_of_hansa_modifier = {
game_data = {
category = country
}
monthly_republican_tradition = 0.1
parliament_base_support = 0.2
monthly_diplomats = 0.1
}
ubv_philipp_apian_map = {
game_data = {
category = country
}
global_monthly_control = 0.001
land_cost_on_distance_from_capital_speed_propagation = 0.1
}
iw_victory_in_the_italian_wars_modifier = {
game_data = {
category = country
}
crown_power_from_population = 0.1
num_italian_administrations = 1
}
iw_france_victory_modifier = {
game_data = { category = country decaying = yes }
global_estate_target_satisfaction = large_permanent_target_satisfaction
monthly_prestige = 0.2
}
iw_iberia_victory_modifier = {
game_data = { category = country decaying = yes }
global_manpower_modifier = 0.2
stability_cost_efficiency = 0.25
}
iw_rom_byz_latin_victory_dlc_modifier = {
game_data = { category = country }
num_of_legionaries_modifier = 0.2
}
iw_byz_hellenic_victory_dlc_modifier = {
game_data = { category = country }
num_of_cataphracts_modifier = 0.2
}
iw_balkan_victory_no_dlc_modifier = {
game_data = { category = country decaying = yes }
global_integration_speed_modifier = 0.1
}
iw_balkan_victory_cabinet_modifier = {
game_data = { category = country }
government_size = 1
}
iw_siege_engineer_modifier = {
game_data = { category = country }
siege_ability = 0.2
}
rome_reborn = {
game_data = {
category = country
}
blocked_from_forming_countries = yes
monthly_prestige = 0.5
global_manpower_modifier = 0.2
global_integration_speed_modifier = 0.10
tolerance_own = 0.5
diplomatic_reputation = diplomatic_reputation_weak_bonus
diplomatic_capacity = 1
max_diplomats = 2
diplomatic_range = 500
fort_limit = 1
num_possible_artists = 1
cultures_capacity = 1
government_size = 1
}
rot_legacy_islam = {
game_data = {
category = country
}
tolerance_own = 1
monthly_towards_mysticism = societal_value_minor_monthly_move
land_morale_modifier = 0.15
}
rot_legacy_borjigin = {
game_data = {
category = country
}
monthly_horde_unity = 0.1
monthly_legitimacy = 0.1
global_separatism = -0.05
land_morale_modifier = 0.15
}
rot_legacy_fallback = {
game_data = {
category = country
}
auto_conquer_at_war = yes
antagonism_received_modifier = -0.1
land_morale_modifier = 0.15
}
cuspinian_educator = {
game_data = {
category = country
}
country_child_education = 0.2
global_monthly_literacy = 0.05
}
cuspinian_diplomacy = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
monthly_diplomats = 0.1
}
sovereign_of_anatolia = {
game_data = {
category = country
}
global_integration_speed_modifier = 0.1
monthly_legitimacy = 0.1
}
rebellious_subjects_modifier = {
game_data = {
category = country
}
monthly_war_exhaustion = 0.15
global_levy_size_modifier = -0.1
}
mam_political_instability_modifier = {
game_data = {
category = country
}
global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
}
pol_blocked_from_marriage_betrothal = {
game_data = {
category = character
}
blocked_from_marriage = yes
}
pol_cracovian_salt_mines = {
game_data = {
category = location
}
local_max_rgo_size_modifier = 0.25
local_salt_output_modifier = 0.33
}
pol_honored_agreement = {
game_data = {
category = country
}
diplomatic_reputation = 1
}
plc_polish_commission = {
game_data = {
category = country
}
global_paper_output_modifier = 0.15
research_speed_modifier = 0.1
court_spending_efficiency = -0.1
}
plc_blackmail_of_the_nobles = {
game_data = {
category = country
}
nobles_estate_agenda_impact = -0.5
nobles_estate_levy_size = -0.25
nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
nobles_estate_max_tax = -0.1
}
plc_strive_for_reform = {
game_data = {
category = country
}
revoke_privilege_cost_modifier = -0.1
global_nobles_estate_power = -0.25
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
plc_diplomatic_efforts_to_unify_churches = {
game_data = {
category = country
}
diplomatic_capacity = -0.5
}
pol_excellent_noble_education = {
game_data = {
category = country
}
global_nobles_max_literacy = 0.1
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
}
plc_kurland_colonial_ambitions = {
game_data = {
category = country
}
colonial_migration_size_modifier = 0.5
colonial_maintenance_efficiency = 1.0
}
plc_zaluski_library_modifier = {
game_data = {
category = country
}
global_max_literacy = 10
research_speed_modifier = 0.1
}
plc_school_of_chivalry_burghers_modifier = {
game_data = {
category = country
}
burghers_estate_allowed_leading_military = yes
discipline = 0.05
}
plc_school_of_chivalry_modifier = {
game_data = {
category = country
}
discipline = 0.05
global_nobles_estate_power = 0.1
}
plc_capital_change_modifier = {
game_data = {
category = country
}
global_monthly_control = 0.001
}
ned_secured_baltic_grain = {
game_data = {
category = country
}
global_population_growth = 0.005
}
#QA DEBUG MODIFIERS
qa_debug_modifier_combat = {
game_data = {
category = country
}
discipline = 0.25
military_tactics = 0.25
possible_frontage_modifier = 0.25
army_initiative = 0.25
combat_speed_modifier = 0.25
army_artillery_power = 0.25
army_auxiliary_power = 0.25
army_heavy_cavalry_power = 0.25
army_light_cavalry_power = 0.25
army_heavy_infantry_power = 0.25
army_light_infantry_power = 0.25
land_morale = 1
land_morale_modifier = 0.25
}
qa_debug_modifier_siege = {
game_data = {
category = country
}
assault_ability = 1
siege_ability = 1
artillery_bonus_vs_fort = 2
}
melantrichs_efforts = {
game_data = {
category = country
}
global_monthly_literacy = 0.1
}
mam_division_of_egypt_modifier = {
game_data = {
category = country
}
cultures_capacity = 1
monthly_legitimacy = 0.05
}
restoration_of_the_mongol_empire = {
game_data = {
category = country
}
monthly_horde_unity = 0.1
amount_looted_modifier = 0.5
global_separatism = -0.05
army_reinforce_efficiency = 0.66
}
reformation_of_the_horde = {
game_data = {
category = country
}
monthly_horde_unity = -0.05
land_morale_recovery = -0.01
army_reinforce_efficiency = -0.25
subject_loyalty = -20
}
ser_novo_brdo_code = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
}
ira_abbas_advisors = {
game_data = {
category = country
}
research_speed_modifier = 0.2
}
ira_shia_conversion_policy = {
game_data = {
category = country
}
tolerance_heretic = -3
global_pop_conversion_speed = 0.02
global_pop_conversion_speed_modifier = 0.2
}
ira_pragmatic_ulema = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = large_permanent_target_satisfaction
}
ira_conversion_of_the_clergy = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.1
}
ira_shiite_immigration = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.025
global_monthly_literacy = 0.005
global_institution_growth_modifier = 0.05
}
ira_self_sufficiency = {
game_data = {
category = country
}
stability_investment = tiny_stability_investment
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
ira_rug_monopoly = {
game_data = {
category = country
}
global_silk_output_modifier = 0.1
global_dyes_output_modifier = 0.1
global_fine_cloth_output_modifier = 0.1
}
ira_increased_rug_trade = {
game_data = {
category = country
}
global_merchant_power = 0.1
}
ira_steady_rug_production = {
game_data = {
category = country
}
global_production_efficiency = small_production_efficiency_bonus
}
ira_the_emerald_lion = {
game_data = {
category = country
}
power_projection = 10
}
ira_sponsorship_of_christian_armenians_modifier = {
game_data = {
category = country
}
tolerance_heathen = 1
tribes_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_manpower_modifier = 0.05
}
ira_elitist_caste_modifier = {
game_data = {
category = country
}
tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
}
ira_selective_horse_breeding = {
game_data = {
category = country
}
army_light_cavalry_power = 0.2
army_light_cavalry_build_cost_modifier = 0.05
}
ira_intensive_horse_breeding = {
game_data = {
category = country
}
army_light_cavalry_build_cost_modifier = -0.05
global_horses_output_modifier = 0.1
}
period_of_instability_modifier = {
game_data = {
category = country
}
monthly_legitimacy = -0.25
stability_cost_efficiency = -0.33
monthly_rebel_growth = 0.02
}
viziernomics_modifier = {
game_data = {
category = country
}
nobles_estate_max_tax = -0.5
}
ven_mare_nostrum = {
game_data = {
category = country
}
naval_morale_modifier = 0.2
global_naval_supplies_output_modifier = 0.1
monthly_towards_naval = societal_value_large_monthly_move
}
cossacks_expanded_power = {
game_data = {
category = country
}
global_cossacks_estate_power = 0.1
}
cossacks_declining_power = {
game_data = {
category = country
}
global_cossacks_estate_power = -0.1
}
cossacks_supplied = {
game_data = {
category = country
}
global_cossacks_estate_power = 0.1
global_tribesmen_food_consumption = 0.1
}
cossacks_fending_for_themselves = {
game_data = {
category = country
}
global_cossacks_estate_power = -0.1
cossacks_estate_levy_size = -0.1
}
cossacks_supported = {
game_data = {
category = country
}
global_cossacks_estate_power = 0.1
global_burghers_estate_power = -0.1
}
cossacks_burghers_supported = {
game_data = {
category = country
}
global_burghers_estate_power = 0.1
global_cossacks_estate_power = -0.1
}
lit_conversion_efforts_modifier = {
game_data = {
category = country
}
monthly_religious_rebel_growth = 0.02
monthly_clergy_estate_rebel_growth = 0.02
global_pop_conversion_speed_modifier = 0.3
blocked_from_conversion = yes
}
sultanate_of_women = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
stability_cost_efficiency = 0.2
}
grand_vizier_hegemony = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
head_of_cabinet_promotion_cost_modifier = 0.25
global_crown_estate_power = 0.25
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
conciliatory_court_faction = {
game_data = {
category = country
}
monthly_towards_conciliatory = societal_value_large_monthly_move
}
war_at_court = {
game_data = {
category = country
decaying = yes
}
country_cabinet_efficiency = -0.1
stability_cost_efficiency = -0.1
}
dan_defeated_hansa = {
game_data = {
category = country
}
selling_efficiency = tiny_trade_efficiency_bonus
power_projection = 10
}
dan_lion_from_the_north = {
game_data = {
category = country
}
land_morale_modifier = 0.1
diplomatic_reputation = 1
}
dan_dominium_maris_baltici = {
game_data = {
category = country
}
naval_morale_modifier = 0.1
selling_efficiency = tiny_trade_efficiency_bonus
}
dai_latinization_of_the_alphabet = {
game_data = {
category = country
}
research_speed_modifier = 0.1
global_monthly_literacy = 0.01
}
janissary_custodianship = {
game_data = {
category = country
}
stability_cost_efficiency = 0.5
land_morale_modifier = 0.1
country_cabinet_efficiency = -0.10
}
supremacy_over_rival_modifier = {
game_data = {
category = country
decaying = yes
}
power_projection = 10
global_crown_estate_power = 0.25
}
infiltration_efforts_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_diplomats = 0.2
spy_network_construction = 0.25
}
mal_searching_lost_expedition = {
game_data = {
category = country
}
import_efficiency = tiny_trade_efficiency_penalty
exploration_preparation_time_modifier = -0.1
exploration_mission_speed = 0.1
colonial_range_modifier = 0.2
}
mal_power_to_the_council = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = -0.5
global_estate_max_tax = -0.1
}
rev_chaos_religious_intolerance = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.01
tolerance_heretic = -1
tolerance_heathen = -1
monthly_towards_spiritualist = societal_value_minor_monthly_move
}
rev_chaos_religious_tolerance = {
game_data = {
category = country
}
stability_cost_efficiency = 0.2
tolerance_own = -1
tolerance_heretic = 0.5
tolerance_heathen = 0.5
monthly_towards_humanist = societal_value_minor_monthly_move
}
guillotine_chop_chop = {
game_data = {
category = country
}
stability_investment = tiny_stability_investment
}
rev_chaos_sided_with_revolution = {
game_data = {
category = country
}
monthly_republican_tradition = 0.05
stability_investment = large_stability_investment_penalty
monthly_towards_free_subjects = societal_value_minor_monthly_move
}
rev_chaos_sided_with_monarchists = {
game_data = {
category = country
}
pop_join_rebel_threshold = 0.05
monthly_towards_aristocracy = societal_value_monthly_move
global_monthly_control = -0.0025
}
restrict_serfdom = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.05
global_manpower_modifier = -0.125
monthly_towards_free_subjects = societal_value_minor_monthly_move
}
enforce_serfdom = {
game_data = {
category = country
}
pop_join_rebel_threshold = 0.05
global_manpower_modifier = 0.125
monthly_towards_serfdom = societal_value_minor_monthly_move
}
sweeping_governmental_reformation = {
game_data = {
category = country
}
change_policy_cost_modifier = -0.75
remove_government_reform_cost_modifier = -0.75
legislative_efficiency = 0.2
nobles_estate_target_satisfaction = insane_permanent_target_satisfaction_penalty
}
kor_hall_of_worthies_modifier = {
game_data = {
category = country
}
research_speed_modifier = 0.05
court_spending_efficiency = -0.05
}
kor_support_sarim_modifier = {
game_data = {
category = country
}
tolerance_own = 1
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
monthly_towards_spiritualist = societal_value_monthly_move
}
kor_support_hungu_modifier = {
game_data = {
category = country
}
global_crown_estate_power = 0.1
monthly_towards_centralization = societal_value_monthly_move
}
kor_support_gwan_hak_modifier = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
monthly_towards_innovative = societal_value_monthly_move
}
kor_support_jeol_eui_modifier = {
game_data = {
category = country
}
stability_cost_efficiency = 0.2
monthly_towards_traditionalist = societal_value_monthly_move
}
opposed_reforms = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = large_permanent_target_satisfaction
change_policy_cost_modifier = 0.25
remove_government_reform_cost_modifier = 0.25
legislative_efficiency = -0.1
}
suppress_free_thinkers = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.05
monthly_towards_traditionalist = societal_value_minor_monthly_move
}
bureaucratic_reduction = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_penalty
pop_join_rebel_threshold = -0.05
monthly_towards_decentralization = societal_value_monthly_move
}
bureaucratic_expansion = {
game_data = {
category = country
}
pop_join_rebel_threshold = 0.05
tax_income_efficiency = medium_tax_income_efficiency_bonus
monthly_towards_centralization = societal_value_monthly_move
}
the_reign_of_terror = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.05
global_production_efficiency = medium_production_efficiency_penalty
tax_income_efficiency = small_tax_income_efficiency_penalty
global_monthly_control = -0.005
}
the_counter_revolution = {
game_data = {
category = country
}
pop_join_rebel_threshold = 0.05
global_production_efficiency = medium_production_efficiency_penalty
tax_income_efficiency = small_tax_income_efficiency_penalty
global_monthly_control = 0.005
}
reduced_central_authority = {
game_data = {
category = country
}
global_max_control = -0.1
global_crown_estate_power = -0.2
}
terrified_peasants_modifier = {
game_data = {
category = country
}
global_peasants_estate_power = -0.3
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
fiscal_responsibility = {
game_data = {
category = country
}
tax_income_efficiency = medium_tax_income_efficiency_bonus
}
recruiting_scribes = {
game_data = {
category = country
}
legislative_efficiency = 0.1
global_monthly_literacy = 0.03
}
illiterate_bureaucracy = {
game_data = {
category = country
}
legislative_efficiency = -0.1
}
printing_boom = {
game_data = {
category = country
}
global_monthly_literacy = 0.03
research_speed_modifier = 0.1
monthly_towards_innovative = societal_value_monthly_move
}
eth_reduced_clergy_power = {
game_data = {
category = country
}
global_clergy_estate_power = -0.4
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
livestock_suffers_modifier = {
game_data = {
category = country
decaying = yes
}
global_livestock_output_modifier = -0.1
}
wineries_suffering_modifier = {
game_data = {
category = country
decaying = yes
}
global_wine_output_modifier = -0.1
}
great_frost_modifier = {
game_data = {
category = country
decaying = yes
}
global_monthly_food_modifier = -1
global_wheat_output_modifier = -1
global_rice_output_modifier = -1
global_maize_output_modifier = -1
land_unit_attrition = 0.5
naval_unit_attrition = 0.5
global_population_growth = -0.02
}
public_libraries = {
game_data = {
category = country
}
research_speed_modifier = 0.15
global_monthly_literacy = 0.03
}
foreign_coinage_ban = {
game_data = {
category = country
}
import_efficiency = medium_trade_efficiency_penalty
global_merchant_power = -0.1
}
ottoman_artillery_reform = {
game_data = {
category = country
}
army_artillery_power = 0.1
}
noble_concessions_modifier = {
game_data = {
category = country
}
nobles_estate_max_tax = -0.2
}
clergy_concessions_modifier = {
game_data = {
category = country
}
clergy_estate_max_tax = -0.2
}
burghers_concessions_modifier = {
game_data = {
category = country
}
burghers_estate_max_tax = -0.2
}
peasants_concessions_modifier = {
game_data = {
category = country
}
peasants_estate_max_tax = -0.2
}
dhimmi_concessions_modifier = {
game_data = {
category = country
}
dhimmi_estate_max_tax = -0.2
}
religious_concessions_modifier = {
game_data = {
category = country
}
tolerance_own = -2
clergy_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
global_clergy_estate_power = -0.5
}
chi_disaster_reform_taxation_modifier = {
game_data = {
category = country
decaying = yes
}
global_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
stability_investment = stability_investment_penalty
}
chi_renewed_taxation_system_modifier = {
game_data = {
category = country
decaying = yes
}
tax_income_efficiency = large_tax_income_efficiency_bonus
}
ben_restored_nobles_rights = {
game_data = {
category = country
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
nobles_estate_max_tax = -0.1
global_nobles_estate_power = 0.4
}
mam_bedoin_warfare_severe = {
game_data = {
category = country
}
import_efficiency = large_trade_efficiency_penalty
global_merchant_power = -0.1
}
mam_bedoin_warfare = {
game_data = {
category = country
}
import_efficiency = medium_trade_efficiency_penalty
}
supreme_authority_modifier = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = 0.3
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
no_nobles_parliament_modifier = {
game_data = {
category = country
decaying = yes
}
nobles_estate_blocked_from_parliament = yes
parliament_base_support = 0.15
monthly_towards_absolutism = societal_value_minor_monthly_move
}
curbed_noble_power_modifier = {
game_data = {
category = country
decaying = yes
}
global_nobles_estate_power = -0.25
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
monthly_towards_absolutism = societal_value_minor_monthly_move
}
curbed_burghers_power_modifier = {
game_data = {
category = country
decaying = yes
}
global_burghers_estate_power = -0.2
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
monthly_towards_absolutism = societal_value_minor_monthly_move
}
no_burghers_parliament_modifier = {
game_data = {
category = country
decaying = yes
}
burghers_estate_blocked_from_parliament = yes
parliament_base_support = 0.15
monthly_towards_absolutism = societal_value_minor_monthly_move
}
curbed_clergy_power_modifier = {
game_data = {
category = country
decaying = yes
}
global_clergy_estate_power = -0.2
clergy_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
monthly_towards_absolutism = societal_value_minor_monthly_move
}
no_clergy_parliament_modifier = {
game_data = {
category = country
decaying = yes
}
clergy_estate_blocked_from_parliament = yes
parliament_base_support = 0.15
monthly_towards_absolutism = societal_value_minor_monthly_move
}
curbed_peasants_power_modifier = {
game_data = {
category = country
decaying = yes
}
global_peasants_estate_power = -0.2
peasants_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
monthly_towards_absolutism = societal_value_minor_monthly_move
}
reinstated_the_parliament_modifier = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = -1
global_estate_power = 1
}
decreased_morale_modifier = {
game_data = {
category = country
decaying = yes
}
land_morale_modifier = -0.1
naval_morale_modifier = -0.1
}
reduced_war_expenditures = {
game_data = {
category = country
decaying = yes
}
regiment_reinforcement_speed = -0.33
monthly_war_exhaustion = 0.2
}
# multiplied by amount % of slots above limit
unsupported_diplomatic_capacity = {
game_data = {
category = country
}
# Reduce prestige a bit
monthly_prestige = -0.2
subject_loyalty = -25
antagonism_received_modifier = 0.5
country_cabinet_efficiency = -0.5
global_crown_estate_power = -0.5
# This is important as it effectively puts a cap on how many relations you can have
# It can also be justified as saying your obligations become less credible the more of them you have
diplomatic_spending_cost = 0.1
diplomatic_reputation = diplomatic_reputation_mild_penalty
}
wave_of_great_explorers_modifier = {
game_data = {
category = country
decaying = yes
}
start_exploration_land_cost_modifier = -0.1
start_exploration_sea_cost_modifier = -0.1
}
focus_on_land_exploration_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_army_tradition = 0.5
}
focus_on_sea_exploration_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_navy_tradition = 0.5
}
era_of_overseas_expansion_modifier = {
game_data = {
category = country
decaying = yes
}
exploration_maintenance_efficiency = 0.10
create_colonial_charter_cost_modifier = -0.05
}
ori_decline_of_trade = {
game_data = {
category = country
decaying = yes
}
import_efficiency = large_trade_efficiency_penalty
global_merchant_power = -0.15
}
islamic_titles = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
tolerance_own = -2
}
defended_traditional_kingship = {
game_data = {
category = country
}
tolerance_own = 2
tolerance_heathen = -1
monthly_legitimacy = 0.1
}
rejection_of_syncretism = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.01
tolerance_own = 1
}
violate_treaty_of_tordesillas = {
game_data = {
category = country
}
monthly_prestige = -0.2
ignore_same_religion_colonial_claim = yes
}
hab_recatholicization = {
game_data = {
category = country
}
global_pop_conversion_speed_modifier = 0.1
tolerance_own = 1
tolerance_heretic = -1
}
geheimer_konferenz = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.1
}
abolished_the_geheimer_rat = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.1
}
austere_court = {
game_data = {
category = country
}
court_spending_efficiency = 0.2
monthly_towards_jurisprudence = societal_value_monthly_move
cultural_tradition_modifier = -0.1
}
ostentatious_court = {
game_data = {
category = country
}
court_spending_efficiency = -0.2
monthly_prestige = 0.1
cultural_tradition_modifier = 0.1
}
parliamentarists_victorious_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_republican_tradition = 0.1
monthly_towards_centralization = societal_value_large_monthly_move
}
fewer_demands_from_subjects_modifier = {
game_data = {
category = country
decaying = yes
}
subject_income_modifier = -0.1
global_manpower_modifier = -0.2
subject_loyalty = 15
}
fra_religious_league_modifier = {
game_data = {
category = country
decaying = yes
}
global_clergy_estate_power = 1
global_pop_conversion_speed_modifier = 0.1
tolerance_own = 0.5
}
fra_religious_league_consolidated_modifier = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = -0.25
tolerance_heretic = -1
}
end_of_the_smuta_modifier = {
game_data = {
category = country
decaying = yes
}
global_devastation_recovery = 0.05
monthly_towards_absolutism = societal_value_large_monthly_move
monthly_towards_serfdom = societal_value_monthly_move
}
new_libraries_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_innovative = societal_value_tiny_monthly_move
}
new_madrasas_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_jurisprudence = societal_value_significant_monthly_move
}
shared_enrichment_modifier = {
game_data = {
category = country
decaying = yes
}
global_production_efficiency = medium_production_efficiency_bonus
}
#IO Agendas
pa_hre_lessen_tax_burden_modifier = {
game_data = {
category = country
}
imperial_contribution_price_cost_modifier = -0.75
imperial_treasury_contribution_price_cost_modifier = -0.75
}
#IO Issues
pi_hre_increased_imperial_tax_modifier = {
game_data = {
category = country
}
imperial_contribution_price_cost_modifier = 3
imperial_treasury_contribution_price_cost_modifier = 3
}
#
prepare_for_katun = {
game_data = {
category = country
}
global_estate_max_tax = -0.1
monthly_prestige = 0.05
monthly_religious_influence = 0.03
tolerance_own = 0.25
}
katun_celebration = {
game_data = {
category = country
}
monthly_prestige = 0.1
tolerance_own = 1
country_cabinet_efficiency = 0.1
land_morale_modifier = 0.1
naval_morale_modifier = 0.1
diplomacy_importance_modifier = 0.1
tax_income_efficiency = large_tax_income_efficiency_bonus
}
katun_celebration_bad = {
game_data = {
category = country
}
monthly_prestige = -0.05
country_cabinet_efficiency = -0.05
land_morale_modifier = -0.05
naval_morale_modifier = -0.05
diplomacy_importance_modifier = -0.05
tax_income_efficiency = medium_tax_income_efficiency_penalty
}
neglected_peasantry = {
game_data = {
category = country
}
global_monthly_prosperity = -0.002
}
abuses_by_estates = {
game_data = {
category = country
}
estate_enrichment = 0.20
}
cas_converted_behetrias = {
game_data = {
category = country
}
global_nobles_estate_power = 0.25
monthly_towards_serfdom = societal_value_minor_monthly_move
}
cas_rights_of_behetrias = {
game_data = {
category = country
}
global_peasants_estate_power = 0.25
monthly_towards_free_subjects = societal_value_minor_monthly_move
}
cas_magellan_expedition = {
game_data = {
category = country
}
exploration_preparation_time_modifier = -0.5
exploration_maintenance_efficiency = 0.20
}
efficient_jurisprudence_modifier = {
game_data = {
category = country
decaying = yes
}
tax_income_efficiency = large_tax_income_efficiency_bonus
country_cabinet_efficiency = 0.1
}
last_stand_of_granada_modifier = {
game_data = {
category = country
decaying = yes
}
global_defensive = 0.5
}
cas_herreras_innovation = {
game_data = {
category = country
}
global_monthly_food_modifier = 0.1
global_production_efficiency = medium_production_efficiency_bonus
}
hussite_military_reform_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_army_tradition = 0.1
}
bav_renaissance_patronage = {
game_data = {
category = country
}
research_speed_modifier = 0.05
skill_of_new_artists = 0.05
monthly_towards_innovative = societal_value_minor_monthly_move
court_spending_efficiency = -0.02
}
bav_reinheitsgebot = {
game_data = {
category = country
}
monthly_prestige = 0.01
cultural_tradition_modifier = 0.05
}
cas_azpilicuetas_theory = {
game_data = {
category = country
}
monthly_inflation = -0.002
tax_income_efficiency = large_tax_income_efficiency_bonus
}
consolidated_trade_modifier = {
game_data = {
category = country
decaying = yes
}
selling_efficiency = medium_trade_efficiency_bonus
}
fortress_forger = {
game_data = {
category = country
}
global_fort_build_buildings_efficiency = 0.5
}
siege_artillery_engineer = {
game_data = {
category = country
}
siege_ability = 0.15
}
cas_spanish_dollar = {
game_data = {
category = country
}
monthly_inflation = -0.001
}
cas_spanish_dollar_not_adopted = {
game_data = {
category = country
}
minting_inflation_threshold = -0.01
minting_income_factor = 0.05
}
promoted_moderates_modifier = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
tolerance_heretic = 3
tolerance_own = -1
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
monthly_towards_conciliatory = societal_value_huge_monthly_move
}
promoted_radicals_modifier = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_extreme_penalty
damage_done_versus_heretics_modifier = 0.1
global_pop_conversion_speed_modifier = 0.05
monthly_towards_belligerent = societal_value_huge_monthly_move
}
in_defense_of_hussitism_modifier = {
game_data = {
category = country
}
monthly_religious_influence = 0.3
monthly_war_exhaustion = -0.03
land_morale_modifier = 0.1
}
forbidden_from_joining_unions = {
game_data = {
category = country
}
monthly_towards_plutocracy = societal_value_monthly_move
}
smugglers_struggling_modifier = {
game_data = {
category = country
}
import_efficiency = small_trade_efficiency_penalty
global_estate_max_tax = -0.05
}
free_trade_of_goods = {
game_data = {
category = country
}
export_efficiency = small_trade_efficiency_bonus
global_production_efficiency = medium_production_efficiency_penalty
}
strong_guild = {
game_data = {
category = country
}
burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
merchant_maintenance_efficiency = -0.1
}
influential_guild_members = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
}
influential_nobles = {
game_data = {
category = country
}
global_nobles_estate_power = 0.1
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
paranoid_recruitment = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.075
}
foreign_guild_infiltrated = {
game_data = {
category = country
}
spy_network_construction = 0.25
}
guilds_compromised = {
game_data = {
category = country
}
counter_espionage = -0.25
}
suspended_diplomat = {
game_data = {
category = country
}
diplomatic_capacity_modifier = -0.05
monthly_diplomats = -0.1
max_diplomats = -1
}
trade_with_neighbor = {
game_data = {
category = country
}
global_merchant_power = 0.1
selling_efficiency = small_trade_efficiency_bonus
}
guilds_cooperating = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
global_merchant_power = 0.05
}
traders_look_abroad = {
game_data = {
category = country
}
selling_efficiency = medium_trade_efficiency_bonus
global_merchant_power = 0.05
}
aristocracy_united = {
game_data = {
category = country
}
pop_join_rebel_threshold = -0.05
discipline = 0.05
}
guilds_obstruct_trade = {
game_data = {
category = country
}
global_merchant_power = -0.5
global_merchant_capacity_modifier = -0.2
}
usa_postal_roads_expansion = {
game_data = {
category = country
}
global_road_building_time = -0.33
build_gravel_road_cost_modifier = -0.1
build_paved_road_cost_modifier = -0.1
build_modern_road_cost_modifier = -0.1
}
diplomatic_betrayal_modifier = {
game_data = {
category = country
decaying = yes
}
french_subject_prevented_from_call_to_war = yes
loyalty_to_overlord = -25
}
strong_diplomacy_modifier = {
game_data = {
category = country
}
loyalty_to_overlord = 15
}
aggressive_planning = {
game_data = {
category = country
}
aggressiveness_modifier = 0.1
}
reduced_payment_obligations = {
game_data = {
category = country
decaying = yes
}
payment_to_overlord_modifier = -0.5
}
invest_in_members_economy_modifier = {
game_data = {
category = country
decaying = yes
}
global_build_buildings_efficiency = 1.0
global_rgo_build_time = -0.5
}
invest_in_members_administration_modifier = {
game_data = {
category = country
decaying = yes
}
stability_investment = large_stability_investment
global_integration_speed_modifier = 0.20
}
invest_in_members_military_modifier = {
game_data = {
category = country
decaying = yes
}
army_maintenance_efficiency = 0.5
navy_maintenance_efficiency = 0.5
}
courting_dervishes_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_mysticism = societal_value_monthly_move
country_cabinet_efficiency = 0.1
court_spending_efficiency = -0.02
}
influx_of_anatolian_scholars_modifier = {
game_data = {
category = country
decaying = yes
}
nobles_estate_target_satisfaction = large_permanent_target_satisfaction_penalty
monthly_towards_centralization = societal_value_large_monthly_move
research_speed_modifier = 0.05
}
reshaped_bureaucracy = {
game_data = {
category = country
}
government_size = 1
country_cabinet_efficiency = 0.15
}
strengthened_ministry_of_rites = { #If changed, change too the modifier in the policy in six_ministries law
game_data = {
category = country
}
stability_investment = small_stability_investment
global_pop_conversion_speed_modifier = 0.1
}
strengthened_ministry_of_personnel = { #If changed, change too the modifier in the policy in six_ministries law
game_data = {
category = country
}
government_size = 1
country_cabinet_efficiency = 0.2
}
strengthened_ministry_of_revenue = { #If changed, change too the modifier in the policy in six_ministries law
game_data = {
category = country
}
minting_income_factor = 0.1
minting_inflation_threshold = 0.01
global_estate_max_tax = 0.1
}
strengthened_ministry_of_war = { #If changed, change too the modifier in the policy in six_ministries law
game_data = {
category = country
}
army_maintenance_efficiency = 0.2
fort_maintenance_efficiency = 0.2
army_logistics_distance_modifier = 0.1
}
strengthened_ministry_of_justice = { #If changed, change too the modifier in the policy in six_ministries law
game_data = {
category = country
}
monthly_rebel_growth = -0.0005
pop_join_rebel_threshold = -0.05
pop_leave_rebels_threshold = -0.05
}
strengthened_ministry_of_works = { #If changed, change too the modifier in the policy in six_ministries law
game_data = {
category = country
}
build_gravel_road_cost_modifier = -0.1
build_paved_road_cost_modifier = -0.1
build_modern_road_cost_modifier = -0.1
build_railroad_cost_modifier = -0.1
global_build_buildings_efficiency = 0.2
}
expanded_palace_bureaucracy = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
game_data = {
category = country
}
country_cabinet_efficiency = 0.15
}
conducted_population_census = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
game_data = {
category = country
}
tax_income_efficiency = large_tax_income_efficiency_bonus
global_monthly_control = 0.001
}
increased_tariff_control = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
game_data = {
category = country
}
selling_efficiency = small_trade_efficiency_bonus
}
issued_great_warnings = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
game_data = {
category = country
}
revoke_privilege_cost_modifier = -0.1
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
commenced_infrastructure_works = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
game_data = {
category = country
}
global_road_building_time = -0.05
build_gravel_road_cost_modifier = -0.15
build_paved_road_cost_modifier = -0.15
build_modern_road_cost_modifier = -0.15
}
reinforced_fortifications = { #If changed, change too the modifier in the policy in middle_kingdom_decrees law
game_data = {
category = country
}
global_fort_build_buildings_efficiency = 0.2
}
divergence_in_traditional_norms_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_centralization = societal_value_large_monthly_move
monthly_towards_innovative = societal_value_large_monthly_move
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
open_trade_markets_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_free_trade = societal_value_significant_monthly_move
trade_sea_efficiency = medium_trade_sea_efficiency_bonus
}
wave_of_spiritualism_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_spiritualist = societal_value_significant_monthly_move
}
wave_of_humanism_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_humanist = societal_value_significant_monthly_move
}
conversion_efforts_modifier = {
game_data = {
category = country
decaying = yes
}
global_pop_conversion_speed_modifier = 0.2
}
great_pirate_state_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_navy_tradition = 0.2
naval_morale_modifier = 0.15
monthly_republican_tradition = 0.5
}
spa_inspiring_heroism = {
game_data = {
category = country
}
naval_morale_modifier = 0.1
}
spa_improved_cartography = {
game_data = {
category = country
}
exploration_preparation_time_modifier = -0.25
exploration_maintenance_efficiency = 0.20
}
spa_reform_momentum = {
game_data = {
category = country
}
legislative_efficiency = 0.10
}
spa_royal_tobacco_factory = {
game_data = {
category = country
}
global_tobacco_output_modifier = 0.2
}
spa_castrato_of_ensenada = {
game_data = {
category = country
}
global_estate_max_tax = 0.1
tax_income_efficiency = large_tax_income_efficiency_bonus
}
additional_tribute = {
game_data = {
category = country
}
payment_to_overlord_modifier = 0.25
}
trusting_old_guard = {
game_data = {
category = country
decaying = yes
}
monthly_legitimacy = -0.15
court_spending_efficiency = 0.2
}
granted_autonomy_to_expand_modifier = {
game_data = {
category = country
}
antagonism_received_modifier = -0.05
}
fra_noble_crushing_rebellions = {
game_data = {
category = country
}
subject_loyalty = -10
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
monthly_rebel_growth = 0.001
monthly_towards_serfdom = societal_value_monthly_move
}
iro_memory_of_the_great_peacemaker = {
game_data = {
category = country
}
monthly_tribal_cohesion = 0.25
stability_investment = small_stability_investment
monthly_gold_income = 4
}
iro_earn_tribal_trust = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
iro_seek_to_integrate = {
game_data = {
category = country
}
improve_relation_impact = 0.25
antagonism_monthly_change_modifier = 0.01
}
iro_too_aggressive_consolidation = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_mild_penalty
improve_relation_impact = -0.33
antagonism_monthly_change_modifier = 0.02
}
iro_shikellamy_missionaries_connections = {
game_data = {
category = country
}
research_speed_modifier = 0.10
tolerance_heathen = 1
global_monthly_development = 0.001
}
iro_expelled_shikellamy = {
game_data = {
category = country
}
monthly_tribal_cohesion = 0.25
tolerance_heathen = -2
global_pop_conversion_speed_modifier = -0.2
}
iro_strong_tribal_unity = {
game_data = {
category = country
}
army_light_infantry_power = 0.20
global_defensive = 0.15
stability_investment = large_stability_investment
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
iro_welcoming_to_outsiders = {
game_data = {
category = country
}
research_speed_modifier = 0.10
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
iro_forbade_foreign_contact = {
game_data = {
category = country
}
stability_investment = large_stability_investment
monthly_tribal_cohesion = 0.25
global_max_control = 0.1
}
iro_sharing_of_three_sisters_harvest = {
game_data = {
category = country
}
global_monthly_prosperity = 0.005
monthly_tribal_cohesion = 0.10
}
iro_trading_of_furs = {
game_data = {
category = country
}
global_fur_output_modifier = 0.33
}
iro_beavers_depleted = {
game_data = {
category = country
}
global_fur_output_modifier = -0.25
}
iro_assertive_council_of_fifty = {
game_data = {
category = country
}
improve_relation_impact = -0.15
global_estate_target_satisfaction = medium_permanent_target_satisfaction
global_crown_estate_power = -0.1
}
iro_disregarded_council_of_fifty_diplomacy = {
game_data = {
category = country
}
global_crown_estate_power = 0.1
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
iro_champlain_aided_the_hurons = {
game_data = {
category = country
}
army_light_infantry_power = 0.1
}
iro_merged_tribe = {
game_data = {
category = country
decaying = yes
}
diplomatic_reputation = diplomatic_reputation_extreme_penalty
}
trading_in_firearms_iro = {
game_data = {
category = country
}
army_heavy_infantry_power = 0.15
}
iro_matriarchal_agriculture = {
game_data = {
category = country
}
global_food_capacity_modifier = 0.25
global_monthly_development = 0.002
}
chk_exodus_of_cahokia = {
game_data = {
category = country
}
monthly_gold_income = 6.5
monthly_prestige = -0.25
rural_migration_attraction = 0.33
global_max_control = -0.1
government_size = 2
}
chk_preservation_of_cahokia = {
game_data = {
category = country
}
monthly_gold_income = 4.5
stability_investment = small_stability_investment
cultural_influence_modifier = 0.10
global_max_control = -0.1
stability_cost_efficiency = -0.1
government_size = 2
prestige_decay = -0.0025
}
chk_funding_woodhenge_restoration = {
game_data = {
category = country
decaying = yes
}
monthly_gold_expense = 1
}
chk_funding_new_woodhenge_expansion = {
game_data = {
category = country
decaying = yes
}
monthly_gold_expense = 2
}
chk_return_of_political_elite = {
game_data = {
category = country
}
monthly_prestige = 0.33
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
}
chk_warbands_for_food_aggression = {
game_data = {
category = country
}
antagonism_received_modifier = 0.1
land_morale_modifier = 0.1
}
chk_reintroduction_of_nixtamalization = {
game_data = {
category = country
}
global_population_growth = 0.001
global_maize_output_modifier = -0.10
global_monthly_development = 0.001
global_pop_food_consumption = -0.1
}
chk_over_reliance_on_maize = {
game_data = {
category = country
}
global_population_growth = -0.002
global_maize_output_modifier = 0.10
global_pop_food_consumption = 0.1
}
chk_maize_cravings_mod = {
game_data = {
category = country
}
global_population_growth = -0.004
global_maize_output_modifier = 0.25
global_monthly_development = -0.002
global_pop_food_consumption = 0.2
}
chk_new_golden_age = {
game_data = {
category = country
}
monthly_towards_innovative = societal_value_large_monthly_move
research_speed_modifier = 0.1
land_cost_on_distance_from_capital_speed_propagation = 0.1
global_urban_build_buildings_efficiency = 0.20
global_monthly_development = 0.003
stability_investment = large_stability_investment
government_size = 1
monthly_gold_income = 6
}
chk_restricted_construction = {
game_data = {
category = country
}
global_build_buildings_efficiency = -0.33
monthly_gold_income = 4
}
chk_new_urban_planning = {
game_data = {
category = country
}
global_monthly_development = 0.001
monthly_gold_income = -1
global_urban_build_buildings_efficiency = 0.20
}
chk_shadow_of_cahokia = {
game_data = {
category = country
decaying = yes
}
monthly_prestige = -0.25
}
pue_return_to_mesa_verde = {
game_data = {
category = country
}
global_build_buildings_efficiency = -0.2
stability_investment = small_stability_investment
global_food_capacity_modifier = -0.25
}
pue_unifying_campaign = {
game_data = {
category = country
}
stability_investment = small_stability_investment_penalty
antagonism_monthly_change_modifier = 0.03
land_morale_modifier = 0.15
war_no_cb_cost_modifier = -0.5
declaring_war_cost_modifier = -0.5
}
pue_maintain_inner_tribal_peace = {
game_data = {
category = country
}
monthly_tribal_cohesion = 0.25
stability_investment = small_stability_investment
monthly_gold_income = 6
global_integration_speed_modifier = 0.20
war_no_cb_cost_modifier = 1
declaring_war_cost_modifier = 1
}
pue_unification_of_the_ancestral_puebloans = {
game_data = {
category = country
}
monthly_tribal_cohesion = 0.25
monthly_prestige = 0.25
cultural_tradition = 0.05
stability_investment = large_stability_investment
global_integration_speed_modifier = 0.20
global_population_growth = 0.001
}
nov_benefits_of_peterhof = {
game_data = {
category = country
}
import_efficiency = tiny_trade_efficiency_bonus
global_merchant_power = 0.1
}
nov_financing_ushkuyniks_pirates = {
game_data = {
category = country
}
privateer_durability = 0.02
hire_privateer_cost_modifier = -0.33
burghers_estate_target_satisfaction = medium_privilege_target_satisfaction
}
nov_further_posadnik_reforms = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.10
estate_power_from_cabinet = 0.15
global_nobles_estate_power = 0.10
global_peasants_estate_power = -0.10
}
nov_ushkuiniks_dissolved = {
game_data = {
category = country
decaying = yes
}
privateer_maintenance_cost_modifier = 0.15
privateer_durability = -0.02
antagonism_received_modifier = -0.10
}
nov_increased_fees_on_ivans_hundred = {
game_data = {
category = country
}
burghers_estate_max_tax = 0.15
global_nobles_estate_power = 0.10
}
###################################
# Italian Wars
###################################
conflict_yields_military_advances_modifier = {
game_data = {
category = country
}
research_speed_modifier = 0.1
}
iw_army_tradition_momentum_modifier = {
game_data = {
category = country
}
monthly_army_tradition = 0.33
}
iw_quality_push_modifier = {
game_data = {
category = country
}
monthly_towards_quality = societal_value_large_monthly_move
combined_bonus_per_type = 0.01
}
nov_expand_central_influence = {
game_data = {
category = country
}
global_monthly_control = 0.003
global_distance_from_capital_speed_propagation = 0.225
legislative_efficiency = 0.10
colonial_maintenance_efficiency = 0.20
monthly_towards_centralization = societal_value_minor_monthly_move
}
nov_allow_self_governance = {
game_data = {
category = country
}
global_distance_from_capital_speed_propagation = -0.05
legislative_efficiency = -0.05
global_monthly_development = 0.002
monthly_towards_decentralization = societal_value_minor_monthly_move
}
nov_minting_of_novgorodka = {
game_data = {
category = country
}
minting_income_factor = 0.15
}
nov_reliance_on_other_currencies = {
game_data = {
category = country
}
global_merchant_power = 0.10
selling_efficiency = medium_trade_efficiency_bonus
}
nov_study_of_gunpowder = {
game_data = {
category = country
}
army_heavy_infantry_power = 0.05
research_speed_modifier = 0.10
}
nov_beeswax_and_fur_trade = {
game_data = {
category = country
decaying = yes
}
global_fur_output_modifier = 0.33
global_beeswax_output_modifier = 0.33
export_efficiency = medium_trade_efficiency_bonus
}
mission_development_projects_modifier = {
game_data = {
category = country
decaying = yes
}
global_monthly_prosperity = 0.001
}
silver_based_coinage = {
game_data = {
category = country
}
global_silver_output_modifier = 0.1
global_copper_output_modifier = -0.2
}
slash_and_burn_foresting = {
game_data = {
category = country
}
global_tar_output_modifier = 0.1
global_lumber_output_modifier = 0.1
}
integration_efforts_modifier = {
game_data = {
category = country
}
annexation_speed_modifier = 0.1
}
taxation_reforms_modifier = {
game_data = {
category = country
decaying = yes
}
tax_income_efficiency = large_tax_income_efficiency_bonus
monthly_towards_centralization = 0.1
}
PRU_noble_reconciliation = {
game_data = {
category = country
}
global_nobles_estate_power = 0.1
monthly_towards_decentralization = societal_value_minor_monthly_move
}
PRU_mild_suppression = {
game_data = {
category = country
}
global_nobles_estate_power = -0.1
monthly_towards_centralization = societal_value_minor_monthly_move
}
PRU_harsh_suppression = {
game_data = {
category = country
}
global_nobles_estate_power = -0.25
monthly_towards_centralization = societal_value_monthly_move
}
parliament_favor_merchants_modifier = {
game_data = {
category = country
decaying = yes
}
burghers_estate_agenda_impact = 0.33
global_burghers_estate_power = 0.5
}
empowered_burghers_modifier = {
game_data = {
category = country
decaying = yes
}
global_burghers_estate_power = 1
monthly_towards_plutocracy = societal_value_large_monthly_move
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
maritime_lanes_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_navy_tradition = 0.3
sea_cost_on_distance_from_capital_when_maritime = -1
}
expanded_trade_capacity = {
game_data = {
category = country
}
global_merchant_capacity_modifier = 0.1
trade_land_efficiency = medium_trade_land_efficiency_bonus
trade_sea_efficiency = medium_trade_sea_efficiency_bonus
}
foreign_destabilization_efforts_modifier = {
game_data = {
category = country
decaying = yes
}
diplomatic_reputation = diplomatic_reputation_mild_penalty
monthly_diplomats = -0.1
stability_investment = large_stability_investment_penalty
}
matters_of_the_nobles_modifier = {
game_data = {
category = country
}
nobles_estate_agenda_impact = 0.2
monthly_towards_aristocracy = societal_value_monthly_move
global_nobles_estate_power = 0.5
}
matters_of_the_burghers_modifier = {
game_data = {
category = country
}
burghers_estate_agenda_impact = 0.2
monthly_towards_plutocracy = societal_value_monthly_move
global_burghers_estate_power = 0.5
}
matters_of_the_peasants_modifier = {
game_data = {
category = country
}
peasants_estate_agenda_impact = 0.2
monthly_towards_free_subjects = societal_value_monthly_move
global_peasants_estate_power = 0.5
}
matters_of_the_crown_modifier = {
game_data = {
category = country
}
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_crown_estate_power = 0.15
}
fervor_of_the_faithful_modifier = {
game_data = {
category = country
}
global_manpower_modifier = 0.15
damage_done_versus_heathens_modifier = 0.05
monthly_towards_belligerent = societal_value_monthly_move
}
studying_jurisprudence_modifier = {
game_data = {
category = country
}
tolerance_own = 1
stability_investment = large_stability_investment
monthly_towards_traditionalist = societal_value_monthly_move
}
buildings_sabotaged = {
game_data = {
category = country
}
global_manpower_modifier = -0.05
monthly_gold_income = -2
}
mission_trade_focus_modifier = {
game_data = {
category = country
}
selling_efficiency = medium_trade_efficiency_bonus
global_merchant_capacity_modifier = 0.05
}
mission_industry_focus_modifier = {
game_data = {
category = country
}
global_production_efficiency = medium_production_efficiency_bonus
non_rural_migration_attraction = 2
}
surge_of_materials_modifier = {
game_data = {
category = country
}
global_pop_promotion_speed_modifier = 0.1
global_construction_speed = 0.1
}
strained_textile_industry_modifier = {
game_data = {
category = country
decaying = yes
}
global_cloth_output_modifier = -0.2
global_fine_cloth_output_modifier = -0.2
}
mexica_period_of_expansion_modifier = {
game_data = {
category = country
#decaying = yes
}
global_crown_estate_power = 0.5
annexation_speed_modifier = 0.2
monthly_towards_centralization = societal_value_monthly_move
}
mexica_period_of_stability_modifier = {
game_data = {
category = country
#decaying = yes
}
global_estate_target_satisfaction = large_permanent_target_satisfaction
monthly_towards_traditionalist = societal_value_monthly_move
}
mexica_period_of_passive_growth_modifier = {
game_data = {
category = country
#decaying = yes
}
country_cabinet_efficiency = 0.05
global_monthly_development = 0.001
monthly_towards_inward = societal_value_monthly_move
}
yua_dictator_powers = {
game_data = {
category = country
}
change_policy_cost_modifier = 0.2
global_crown_estate_power = 0.15
}
lessors_from_the_port_of_martaban_modifier = {
game_data = {
category = country
}
selling_efficiency = medium_trade_efficiency_bonus
global_merchant_capacity_modifier = 0.15
}
angkor_architecture_modifier = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.2
monthly_prestige = 0.25
}
application_of_chinese_legal_practices_modifier = {
game_data = {
category = country
}
country_cabinet_efficiency = 0.05
government_size = 1
}
functional_government_modifier = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = 0.1
}
strongest_pirate_modifier = {
game_data = { category = country }
global_sailors_modifier = 0.33
naval_damage_done = 0.1
monthly_prestige = 0.2
}
profitable_exports_modifier = {
game_data = { category = country }
trade_income = 0.05
}
advances_in_production_modifier = {
game_data = { category = country }
global_production_efficiency = medium_production_efficiency_bonus
}
new_capital_economy = {
game_data = {
category = country
decaying = yes
}
monthly_towards_capital_economy = societal_value_significant_monthly_move
selling_efficiency = medium_trade_efficiency_bonus
bank_interest = -0.025
}
profit_dividents_modifier = {
game_data = {
category = country
decaying = yes
}
trade_income = 0.1
export_efficiency = medium_trade_efficiency_bonus
}
stronger_relations_with_china_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_sinicized = societal_value_huge_monthly_move
tribute_payment_received_modifier = 0.25
}
distanced_from_china_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_unsinicized = societal_value_significant_monthly_move
cultural_tradition_modifier = 0.2
}
enforced_sinicization_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_sinicized = societal_value_significant_monthly_move
global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}
imposed_sanctions_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_prestige = -0.15
tribute_payment_received_modifier = -0.5
monthly_towards_unsinicized = societal_value_large_monthly_move
}
beaurocratic_improvements_modifier = {
game_data = {
category = country
decaying = yes
}
country_cabinet_efficiency = 0.05
monthly_towards_sinicized = societal_value_large_monthly_move
}
merchant_advantage_modifier = {
game_data = {
category = country
decaying = yes
}
merchant_maintenance_efficiency = 0.2
burghers_estate_target_satisfaction = huge_permanent_target_satisfaction
monthly_towards_sinicized = societal_value_monthly_move
}
dysfunctional_cabinet_modifier = {
game_data = {
category = country
decaying = yes
}
country_cabinet_efficiency = -0.2
}
sinicized_learnings_modifier = {
game_data = {
category = country
decaying = yes
}
research_speed_modifier = 0.1
}
strengthened_local_traditions_modifier = {
game_data = {
category = country
decaying = yes
}
global_estate_satisfaction_recovery = 0.005
}
refused_tributes_modifier = {
game_data = {
category = country
decaying = yes
}
tribute_payment_received_modifier = -0.25
monthly_legitimacy = 0.2
}
chinese_architectural_influences_modifier = {
game_data = {
category = country
decaying = yes
}
global_build_buildings_efficiency = 0.2
monthly_towards_sinicized = societal_value_significant_monthly_move
}
coins_in_our_name_modifier = {
game_data = {
category = country
decaying = yes
}
minting_inflation_threshold = 0.05
monthly_legitimacy = 0.25
}
absolutist_influences_government_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_absolutism = societal_value_large_monthly_move
global_estate_target_satisfaction = larger_permanent_target_satisfaction_penalty
}
liberal_influences_government_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_towards_liberalism = societal_value_large_monthly_move
global_estate_satisfaction_recovery = 0.001
}
victory_in_the_hyw_modifier = {
game_data = {
category = country
decaying = yes
}
subject_loyalty = 20
global_crown_estate_power = 0.2
}
pentarch_constantinople = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_very_weak_bonus
}
pentarch_rome = {
game_data = {
category = country
}
court_spending_efficiency = 0.1
}
pentarch_jerusalem = {
game_data = {
category = country
}
monthly_prestige = monthly_prestige_weak_bonus
}
pentarch_antioch = {
game_data = {
category = country
}
global_estate_target_satisfaction = tiny_permanent_target_satisfaction
}
pentarch_alexandria = {
game_data = {
category = country
}
research_speed_modifier = 0.025
}
pentarch_constantinople_upgraded = {
game_data = {
category = country
}
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
pentarch_rome_upgraded = {
game_data = {
category = country
}
court_spending_efficiency = 0.2
}
pentarch_jerusalem_upgraded = {
game_data = {
category = country
}
monthly_prestige = monthly_prestige_mild_bonus
}
pentarch_antioch_upgraded = {
game_data = {
category = country
}
global_estate_target_satisfaction = small_permanent_target_satisfaction
}
pentarch_alexandria_upgraded = {
game_data = {
category = country
}
research_speed_modifier = 0.05
}
mended_schism = {
game_data = {
category = country
}
clergy_estate_target_satisfaction = small_permanent_target_satisfaction
tolerance_heretic = 2
monthly_legitimacy = 0.1
monthly_devotion = 0.1
monthly_republican_tradition = 0.1
global_heretic_pop_conversion_speed_modifier = 0.10
}
bureaucratic_spending_reform_modifier = {
game_data = {
category = country
decaying = yes
}
global_bureaucracy_maintenance_efficiency = 0.2
global_bureaucracy_removal_efficiency = 0.1
}
# Frankokratia
ach_sale_of_albania = {
game_data = {
category = country
decaying = yes
}
monthly_gold_income = 15
}
ach_focus_on_rule = {
game_data = {
category = country
}
parliament_base_support = 0.20
global_monthly_control = 0.0025
pop_join_rebel_threshold = -0.25
stability_investment = large_stability_investment
}
ach_focus_on_diplomacy = {
game_data = {
category = country
}
monthly_diplomats = 0.3
improve_relation_impact = 0.25
diplomatic_spending_cost = -0.25
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
ach_focus_on_restoration = {
game_data = {
category = country
}
declaring_war_cost_modifier = -0.2
casus_belli_creation_speed_modifier = 0.2
spy_network_construction = 0.33
}
ach_crush_the_purple_phoenix = {
game_data = {
category = country
}
global_war_score_efficiency = 0.10
siege_ability = 0.1
antagonism_received_modifier = 0.10
}
ach_avoided_byzantine_civil_war = {
game_data = {
category = country
}
monthly_towards_conciliatory = societal_value_large_monthly_move
tolerance_heretic = 2
stability_investment = large_stability_investment
}
ach_favored_the_french = {
game_data = {
category = country
}
cultural_influence_modifier = 0.25
country_cabinet_efficiency = 0.1
global_pop_assimilation_speed_modifier = 0.15
global_pop_conversion_speed_modifier = 0.20
nobles_estate_levy_size = 1
}
ach_compromise_wth_the_greeks = {
game_data = {
category = country
decaying = yes
}
nobles_estate_levy_size = -0.25
peasants_estate_levy_size = 0.25
peasants_estate_target_satisfaction = large_permanent_target_satisfaction
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
ach_crowning_of_a_new_emperor = {
game_data = {
category = country
}
monthly_prestige = 0.20
subject_loyalty = 15
improve_relation_impact = 0.25
global_crown_estate_power = 0.10
}
ach_bolster_calls_for_restoration = {
game_data = {
category = country
decaying = yes
}
antagonism_received_modifier = -0.10
mercenary_maintenance_efficiency = 0.10
hire_mercenary_premium_cost_modifier = -0.15
global_levy_size_modifier = 0.25
levy_maintenance_modifier = -0.25
monthly_towards_belligerent = societal_value_monthly_move
}
ach_leverage_latin_title_political = {
game_data = {
category = country
}
global_estate_satisfaction_recovery = 0.010
parliament_base_support = 0.15
monthly_legitimacy = 0.15
monthly_gold_income = 2
global_estate_target_satisfaction = large_permanent_target_satisfaction
}
lat_support_from_the_papacy = {
game_data = {
category = country
}
stability_investment = large_stability_investment
monthly_war_exhaustion = -0.05
levy_recovery_modifier = 0.20
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
monthly_religious_influence = 0.25
}
ath_tax_catalan_appeasement = {
game_data = {
category = country
decaying = yes
}
tax_income_efficiency = huge_tax_income_efficiency_penalty
monthly_prestige = -0.20
global_estate_max_tax = -0.05
}
ath_estate_power_catalan_appeasement = {
game_data = {
category = country
decaying = yes
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
global_nobles_estate_power = 1
global_peasant_enfranchisment = -0.15
monthly_legitimacy = -0.10
}
ath_expulsion_of_the_catalan_company = {
game_data = {
category = country
decaying = yes
}
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
global_nobles_estate_power = -0.20
stability_investment = stability_investment_penalty
global_levy_size_modifier = -0.33
}
ath_strike_into_thessaly = {
game_data = {
category = country
}
siege_ability = 0.1
global_war_score_efficiency = 0.10
}
ath_favored_latin_elite = {
game_data = {
category = country
}
nobles_estate_min_tax = 0.10
global_peasant_enfranchisment = -0.05
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
}
ath_placated_the_greek_populace = {
game_data = {
category = country
}
global_peasant_enfranchisment = 0.15
peasants_estate_target_satisfaction = large_permanent_target_satisfaction
stability_investment = standard_stability_investment
}
ath_rewarded_catalans_greek_lands = {
game_data = {
category = country
}
nobles_estate_levy_size = 1
nobles_estate_min_tax = 0.05
global_peasant_enfranchisment = -0.10
global_pop_assimilation_speed_modifier = 0.2
stability_investment = tiny_stability_investment_penalty
}
ath_encroached_rule_of_the_catalan_company = {
game_data = {
category = country
decaying = yes
}
global_crown_estate_power = -0.25
pop_join_rebel_threshold = -0.2
global_max_control = -0.05
land_morale_modifier = 0.1
}
ath_wary_of_the_catalan_company = {
game_data = {
category = country
decaying = yes
}
global_nobles_estate_power = -0.25
global_max_control = -0.02
stability_investment = standard_stability_investment
monthly_legitimacy = 0.10
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
lat_a_distinct_latin_bureaucracy = {
game_data = {
category = country
decaying = yes
}
change_policy_cost_modifier = -0.20
legislative_efficiency = 0.20
global_integration_speed_modifier = 0.20
global_max_control = 0.05
global_monthly_control = 0.003
}
lat_catalan_inspired_bureaucracy = {
game_data = {
category = country
decaying = yes
}
change_policy_cost_modifier = -0.25
legislative_efficiency = 0.10
global_levy_recruitment_speed_modifier = 0.25
tax_income_efficiency = huge_tax_income_efficiency_bonus
global_monthly_control = 0.0025
}
lat_neapolitan_inspired_bureaucracy = {
game_data = {
category = country
decaying = yes
}
change_policy_cost_modifier = -0.10
legislative_efficiency = 0.25
global_estate_satisfaction_decay = estate_satisfaction_mild_bonus
stability_cost_efficiency = 0.5
global_integration_speed_modifier = 0.20
}
lat_byzantine_inspired_bureaucracy = {
game_data = {
category = country
decaying = yes
}
change_policy_cost_modifier = -0.15
legislative_efficiency = 0.15
court_spending_efficiency = 0.02
monthly_legitimacy = 0.25
country_child_education = 0.25
cultural_influence = 3
}
lat_crusader_inspired_bureaucracy = {
game_data = {
category = country
decaying = yes
}
change_policy_cost_modifier = -0.10
legislative_efficiency = 0.10
war_score_vs_other_religion_efficiency = 0.15
global_integration_speed_modifier = 0.15
tolerance_own = 0.5
global_pop_conversion_speed_modifier = 0.40
}
lat_strike_the_beyliks = {
game_data = {
category = country
}
monthly_towards_belligerent = societal_value_monthly_move
monthly_towards_offensive = societal_value_large_monthly_move
siege_ability = 0.20
army_tradition_from_battle = 0.5
}
lat_defensive_approach_to_anatolia = {
game_data = {
category = country
}
global_fort_build_buildings_efficiency = 0.5
fort_maintenance_efficiency = 0.4
monthly_towards_defensive = societal_value_large_monthly_move
land_morale_recovery = 0.01
}
lat_avoided_bulgaria_serbia_campaigns = {
game_data = {
category = country
decaying = yes
}
global_integration_speed_modifier = 0.20
global_monthly_control = 0.003
global_monthly_development = 0.002
monthly_towards_conciliatory = societal_value_large_monthly_move
global_monthly_prosperity = 0.001
global_build_buildings_efficiency = 0.20
}
lat_leveraged_patriarchate_for_estate_gain = {
game_data = {
category = country
decaying = yes
}
clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
clergy_estate_min_tax = 0.1
}
lat_refused_to_restore_patriarchate = {
game_data = {
category = country
decaying = yes
}
tolerance_heretic = 2
tolerance_own = -0.25
}
lat_end_of_byzantine_culture = {
game_data = {
category = country
}
cultural_tradition_modifier = 0.25
cultural_influence_modifier = 0.25
court_spending_efficiency = 0.1
global_pop_assimilation_speed_modifier = 0.25
}
lat_legacy_of_rome = {
game_data = {
category = country
}
cultural_tradition_modifier = 0.10
court_spending_efficiency = -0.05
country_cabinet_efficiency = 0.15
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
skill_of_new_artists = 0.10
}
# Frankokratia end
enforced_peace = {
game_data = {
category = country
decaying = yes
}
diplomatic_reputation = diplomatic_reputation_severe_penalty
}
victory_over_china = {
game_data = {
category = country
decaying = yes
}
monthly_towards_unsinicized = societal_value_huge_monthly_move
global_crown_estate_power = 0.33
country_cabinet_efficiency = 0.2
}
rome_reclaimed_modifier = {
game_data = { category = country }
tolerance_own = 1
monthly_religious_influence = 0.25
}
rome_lost_modifier = {
game_data = { category = country }
tolerance_own = -1
global_pop_conversion_speed_modifier = -0.33
}
push_for_religious_reformation_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_nahualt_reform_progress = 0.2
}
architect_of_felicity_modifier = {
game_data = {
category = country
decaying = yes
}
land_cost_on_distance_from_capital_speed_propagation = 0.2
}
hindered_shipbuilding_research_modifier = {
game_data = {
category = country
decaying = yes
}
monthly_navy_tradition = -0.2
research_speed_modifier = -0.05
}
maj_sumpah_palapa_modifier = {
game_data = {
category = country
decaying = yes
}
discipline = 0.05
land_morale_modifier = 0.2
siege_ability = 0.1
}
favored_hellenic_ways = {
game_data = {
category = country
}
monthly_towards_hellenization = societal_value_minor_monthly_move
cultural_tradition_modifier = 0.25
}
favored_latin_ways = {
game_data = {
category = country
}
monthly_towards_latinization = societal_value_minor_monthly_move
skill_of_new_artists = 0.15
}
greek_culture_new_generation = {
game_data = {
category = character
decaying = yes
}
research_speed_modifier = 0.05
stability_investment = small_stability_investment_penalty
}
greek_culture_allowed_corrupt_cabinet = {
game_data = {
category = character
}
country_cabinet_efficiency = -0.1
}
italian_culture_push_for_ancient_greek_rediscovery = {
game_data = {
category = country
}
monthly_towards_humanist = societal_value_monthly_move
research_speed_modifier = 0.05
num_possible_artists = 1
}
italian_culture_patronage_of_new_arts = {
game_data = {
category = country
}
tax_income_efficiency = small_tax_income_efficiency_penalty
monthly_towards_innovative = societal_value_monthly_move
monthly_prestige = monthly_prestige_severe_bonus
}
italian_culture_employ_condottieri = {
game_data = {
category = country
}
global_crown_estate_power = -0.05
hire_mercenary_leader_cost_modifier = -0.20
hire_mercenary_premium_cost_modifier = -0.20
mercenary_maintenance_efficiency = 0.10
}
italian_culture_expansion_of_influence = {
game_data = {
category = country
}
antagonism_received_modifier = -0.15
monthly_prestige = monthly_prestige_mild_bonus
}
italian_culture_spread_of_florentine_culture = {
game_data = {
category = country
}
cultural_tradition_modifier = -0.10
monthly_prestige = monthly_prestige_severe_bonus
global_institution_growth_modifier = 0.15
}
italian_culture_neglected_peasants_for_art = {
game_data = {
category = country
}
cultural_influence_modifier = 0.1
global_monthly_art_start_chance = 0.25
hire_artist_cost_modifier = 0.25
burghers_estate_target_satisfaction = large_permanent_target_satisfaction
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
italian_culture_aid_the_peasantry = {
game_data = {
category = country
}
global_monthly_literacy = 0.05
hire_artist_cost_modifier = 0.25
global_monthly_art_start_chance = -0.66
global_population_growth = 0.001
peasants_estate_target_satisfaction = large_permanent_target_satisfaction
global_life_expectancy = 3
}
italian_culture_renowned_architect = {
game_data = {
category = country
}
global_build_buildings_efficiency = 0.1
}
italian_culture_funded_artist_resources = {
game_data = {
category = country
decaying = yes
}
court_spending_efficiency = 0.10
}
italian_culture_scale_back_on_patronage_of_arts = {
game_data = {
category = country
}
skill_of_new_artists = -0.25
global_monthly_art_start_chance = -0.25
court_spending_efficiency = 0.10
}
italian_culture_continue_patronage_of_arts = {
game_data = {
category = country
decaying = yes
}
court_spending_efficiency = -0.05
skill_of_new_artists = 0.10
global_monthly_art_start_chance = 0.10
}
italian_culture_coluccio_salutati_in_the_court = {
game_data = {
category = country
}
country_cabinet_efficiency = -0.10
monthly_towards_humanist = societal_value_monthly_move
research_speed_modifier = 0.05
stability_investment = 0.10
}
italian_culture_luomo_universale = {
game_data = {
category = country
}
research_speed_modifier = 0.10
monthly_towards_humanist = societal_value_monthly_move
country_child_education = 0.2
}
italian_culture_translation_works_of_guarino = {
game_data = {
category = country
}
research_speed_modifier = 0.15
monthly_towards_humanist = societal_value_monthly_move
}
affirmation_of_biljno_polje = {
game_data = {
category = country
}
antagonism_religion_influence = -0.1
monthly_diplomats = 0.1
}
promoted_hesychastic_influences_modifier = {
game_data = {
category = country
decaying = yes
}
orthodox_synod_cost_modifier = 0.25
invite_patriarch_delegation_cost_modifier = 0.25
tolerance_own = 1
}
suppressed_hesychastic_influences_modifier = {
game_data = {
category = country
decaying = yes
}
tolerance_own = -1
monthly_religious_influence = 0.2
}
greek_culture_polis_influence_in_court = {
game_data = {
category = country
decaying = yes
}
parliament_base_support = -0.05
}
greek_culture_allowed_translations_of_old_latin_works = {
game_data = {
category = country
decaying = yes
}
global_monthly_literacy = 0.02
monthly_towards_hellenization = societal_value_monthly_move
}
surge_in_naval_expansion_modifier = {
game_data = { category = country }
monthly_towards_naval = societal_value_large_monthly_move
navy_heavy_ship_build_cost_modifier = -0.2
navy_maintenance_efficiency = 0.33
}
textile_monopolies_modifier = {
game_data = { category = country }
global_burghers_estate_power = 1
global_peasant_enfranchisment = -0.1
monthly_towards_serfdom = societal_value_huge_monthly_move
}
quality_arms_modifier = {
game_data = { category = country }
discipline = 0.03
global_weaponry_output_modifier = 0.15
monthly_towards_capital_economy = societal_value_huge_monthly_move
}
quality_artisan_craftsmanship_modifier = {
game_data = { category = country }
army_maintenance_efficiency = 0.1
diplomatic_spending_cost = -0.03
court_spending_efficiency = 0.1
}
standardized_brewing_practices_modifier = {
game_data = { category = country }
monthly_rebel_growth = -0.0025
monthly_prestige = 0.2
diplomatic_reputation = diplomatic_reputation_mild_bonus
}
advanced_masonry_techniques_modifier = {
game_data = { category = country }
global_build_buildings_efficiency = 0.2
global_construction_speed = 0.25
}
bul_unrecognized_imperial_title = {
game_data = { category = country }
max_diplomats = -1
diplomatic_range = -500
num_possible_rivals = -1
num_possible_artists = -1
monthly_prestige = -0.1
cultures_capacity = -1
government_size = -1
diplomatic_capacity = -1
mercenary_range_modifier = -0.5
}
hre_internal_peace_enforced = {
game_data = { category = country }
}
##############################################
## Parliament Issue Expansion Modifiers (1.2)
##############################################
parl_royal_monopoly_mod = {
game_data = { category = country }
trade_income = 0.10
}
parl_charter_governors_mod = {
game_data = { category = country }
subject_loyalty = 3
subject_income_modifier = 0.05
}
parl_colonial_admin_mod = {
game_data = { category = country }
subject_income_modifier = 0.10
export_efficiency = tiny_trade_efficiency_bonus
}
parl_royal_treasury_mod = {
game_data = { category = country }
minting_income_factor = 0.10
monthly_inflation = -0.003
}
parl_royal_censure_mod = {
game_data = { category = country }
antagonism_monthly_change_modifier = 0.05
diplomatic_reputation = 1
}
parl_emergency_levies_mod = {
game_data = { category = country }
global_army_levy_size_modifier = 0.15
}
parl_royal_art_patronage_mod = {
game_data = { category = country }
global_monthly_art_start_chance = 0.1
monthly_prestige = 0.5
}
parl_feudal_levies_mod = {
game_data = { category = country }
army_heavy_cavalry_power = 0.05
army_heavy_cavalry_reinforce_cost_modifier = -0.10
wrong_culture_levy_size = 0.10
}
parl_military_exercises_mod = {
game_data = { category = country }
land_morale_modifier = 0.10
army_tradition_from_battle = 0.5
monthly_army_tradition = 0.1
}
parl_heralds_college_mod = {
game_data = { category = country }
diplomatic_reputation = 1
}
parl_chivalric_orders_mod = {
game_data = { category = country }
nobles_estate_levy_size = 0.1
prestige_from_land_battle = 0.5
monthly_army_tradition = 0.2
}
parl_noble_privateers_mod = {
game_data = { category = country }
privateer_maintenance_cost_modifier = -0.2
privateer_durability = 0.02
}
parl_land_trade_mod = {
game_data = { category = country }
trade_land_efficiency = small_trade_land_efficiency_bonus
global_trade_through_owned_territory_efficiency = 1.2
}
parl_noble_colonization_mod = {
game_data = { category = country }
colonial_migration_size_modifier = 0.15
colonial_maintenance_efficiency = 0.20
create_colonial_charter_cost_modifier = -0.15
}
parl_hunting_rights_mod = {
game_data = { category = country }
expand_rgo_hunting_cost_modifier = -0.2
}
parl_garrison_law_mod = {
game_data = { category = country }
global_garrison_size_modifier = 0.25
}
parl_garrison_law_failure_mod = {
game_data = { category = country }
monthly_rebel_growth = 0.0005
}
parl_clergy_charity_mod = {
game_data = { category = country }
global_life_expectancy = 2
pop_leave_rebels_threshold = -0.05
global_pop_food_consumption = -0.15
}
parl_religious_missions_mod = {
game_data = { category = country }
monthly_religious_influence = 1
building_missionary_effort_modifier = 0.5
}
parl_canonical_law_mod = {
game_data = { category = country }
stability_investment = 0.10
global_monthly_control = 0.05
}
parl_inquisition_courts_mod = {
game_data = { category = country }
monthly_religious_rebel_growth = -0.25
pop_leave_rebels_threshold = 0.05
}
parl_inquisition_failure_mod = {
game_data = { category = country }
monthly_religious_rebel_growth = 0.20
}
parl_religious_tolerance_mod = {
game_data = { category = country }
tolerance_heretic = 1
tolerance_heathen = 1
pop_leave_rebels_threshold = -0.10
}
parl_monastery_network_mod = {
game_data = { category = country }
global_monthly_control = 0.10
}
parl_pilgrimage_routes_mod = {
game_data = { category = country }
cultural_tradition_modifier = 0.10
diplomatic_reputation = 1
global_monthly_prosperity = 0.002
}
parl_tithe_collection_mod = {
game_data = { category = country }
clergy_estate_target_satisfaction = huge_permanent_target_satisfaction
tax_income_efficiency = large_tax_income_efficiency_bonus
}
parl_theological_seminaries_mod = {
game_data = { category = country }
research_speed_modifier = 0.10
global_monthly_literacy = 0.01
}
parl_export_trade_mod = {
game_data = { category = country }
export_efficiency = small_trade_efficiency_bonus
}
parl_import_controls_mod = {
game_data = { category = country }
import_efficiency = small_trade_efficiency_bonus
foreign_export_from_market_efficiency = -0.05
}
parl_trade_expeditions_mod = {
game_data = { category = country }
trade_range_modifier = 0.25
export_efficiency = tiny_trade_efficiency_bonus
}
parl_commodity_exchange_mod = {
game_data = { category = country }
selling_efficiency = small_trade_efficiency_bonus
merchant_maintenance_efficiency = 0.05
}
parl_maritime_trade_mod = {
game_data = { category = country }
trade_sea_efficiency = medium_trade_sea_efficiency_bonus
merchant_power_from_maritime = 0.025
}
parl_trading_companies_mod = {
game_data = { category = country }
global_trades_per_burgher = 1
export_efficiency = tiny_trade_efficiency_bonus
}
parl_customs_houses_mod = {
game_data = { category = country }
import_efficiency = small_trade_efficiency_bonus
foreign_export_from_market_efficiency = 0.1
}
parl_artisan_guilds_mod = {
game_data = { category = country }
global_production_efficiency = 0.10
raw_material_in_province_impact = 0.05
}
parl_trade_insurance_mod = {
game_data = { category = country }
trust_recovery = 0.10
bank_interest = -0.01
}
parl_postal_relay_mod = {
game_data = { category = country }
merchant_maintenance_efficiency = 0.10
global_road_building_time = -0.1
}
parl_common_food_stores_mod = {
game_data = { category = country }
global_food_capacity_modifier = 0.15
global_monthly_food_modifier = 0.10
}
parl_farming_innovation_mod = {
game_data = { category = country }
global_monthly_food_modifier = 0.10
global_food_capacity_modifier = 0.15
expand_rgo_farming_cost_modifier = -0.10
}
parl_irrigation_projects_mod = {
game_data = { category = country }
expand_rgo_farming_cost_modifier = -0.25
global_monthly_prosperity = 0.003
}
parl_reduce_serfdom_mod = {
game_data = { category = country }
pop_leave_rebels_threshold = 0.10
global_pop_promotion_speed_modifier = 0.10
}
parl_serfdom_slave_fail_mod = {
game_data = { category = country }
monthly_slave_rebel_growth = 0.0003
}
parl_serfdom_peasant_fail_mod = {
game_data = { category = country }
monthly_peasants_estate_rebel_growth = 0.0003
}
parl_village_councils_mod = {
game_data = { category = country }
global_monthly_control = 0.10
global_separatism = -2
}
parl_artisan_guild_charters_mod = {
game_data = { category = country }
peasants_estate_target_satisfaction = huge_permanent_target_satisfaction
global_pop_promotion_speed_modifier = 0.10
global_life_expectancy = 1
}
parl_grain_imports_mod = {
game_data = { category = country }
food_purchase_efficiency = 0.3
import_efficiency = tiny_trade_efficiency_bonus
global_pop_food_consumption = -0.05
}
parl_rural_crafts_mod = {
game_data = { category = country }
expand_rgo_forestry_cost_modifier = -0.2
expand_rgo_gathering_cost_modifier = -0.2
}
parl_noble_enclosure_mod = {
game_data = { category = country }
expand_rgo_farming_cost_modifier = -0.15
pop_leave_rebels_threshold = 0.05
}
parl_war_taxes_mod = {
game_data = { category = country }
tax_income_efficiency = large_tax_income_efficiency_bonus
monthly_war_exhaustion = -0.01
}
parl_cavalry_reserve_mod = {
game_data = { category = country }
army_heavy_cavalry_reinforce_cost_modifier = -0.20
levy_combat_efficiency_modifier = 0.10
}
parl_frontier_passes_mod = {
game_data = { category = country }
global_hostile_attrition = 0.5
}
parl_military_chaplaincy_mod = {
game_data = { category = country }
land_morale_recovery = 0.05
land_unit_attrition = -0.10
}
parl_field_hospitals_mod = {
game_data = { category = country }
regiment_reinforcement_speed = 0.10
land_unit_attrition = -0.05
}
parl_naval_supply_mod = {
game_data = { category = country }
navy_maintenance_efficiency = 0.15
naval_unit_attrition = -0.05
}
parl_siege_engineers_mod = {
game_data = { category = country }
siege_ability = 0.05
}
parl_harvest_pooling_mod = {
game_data = { category = country }
global_supply_limit_modifier = 0.20
global_monthly_food_modifier = 0.05
}
parl_supply_labor_mod = {
game_data = { category = country }
army_reinforce_efficiency = 0.30
global_hostile_attrition = 0.20
}
parl_supply_labor_fail_mod = {
game_data = { category = country }
monthly_peasants_estate_rebel_growth = 0.0003
}
parl_royal_roads_mod = {
game_data = { category = country }
road_cost_on_distance_from_capital = -2
global_distance_from_capital_speed_propagation = 0.10
}
parl_mountain_passes_mod = {
game_data = { category = country }
land_cost_on_distance_from_capital = -2
global_distance_from_capital_speed_propagation = 0.05
}
parl_parish_waypoints_mod = {
game_data = { category = country }
land_cost_on_distance_from_capital = -2
global_distance_from_capital_speed_propagation = 0.10
}
parl_coastal_posts_mod = {
game_data = { category = country }
sea_cost_on_distance_from_capital = -3
port_cost_distance_from_capital = -3
}
parl_road_corvee_mod = {
game_data = { category = country }
land_cost_on_distance_from_capital = -2
global_distance_from_capital_speed_propagation = 0.05
}
parl_standing_regiments_mod = {
game_data = { category = country }
land_morale_modifier = 0.05
monthly_army_tradition = 0.10
army_tradition_decay = -0.001
}
parl_wartime_conscription_mod = {
game_data = { category = country }
global_army_levy_size_modifier = 0.15
}
parl_industrial_workshops_mod = {
game_data = { category = country }
global_production_efficiency = 0.10
raw_material_in_province_impact = 0.05
}
parl_wartime_officer_corps_mod = {
game_data = { category = country }
monthly_army_tradition = 0.20
prestige_from_land_battle = 0.10
land_morale_modifier = 0.05
}
anglican_vestments_modifier = {
game_data = { category = country }
global_fine_cloth_pop_demand = 1.0
}
por_printing_ordinances_modifier = {
game_data = { category = country }
global_paper_pop_demand = 1.0
}
rebel_country_slave = {
game_data = { category = country }
global_garrison_size_modifier = -0.9
}
rebel_country_nationalist = {
game_data = { category = country }
global_garrison_size_modifier = -0.8
}
rebel_country_religious = {
game_data = { category = country }
global_garrison_size_modifier = -0.8
}
rebel_country_pretender = {
game_data = { category = country }
global_garrison_size_modifier = -0.7
}
rebel_country_estate = {
game_data = { category = country }
global_garrison_size_modifier = -0.7
}
bul_diplomatic_reintegration = {
game_data = { category = country }
annexation_speed_modifier = 0.2
monthly_towards_centralization = societal_value_monthly_move
}
bul_mutineers_in_the_army = {
game_data = { category = country }
land_morale_modifier = -0.1
land_morale_recovery = -0.01
}
pis_condottieri_contracts = {
game_data = { category = country }
mercenary_maintenance_efficiency = 0.25
}
luc_expansion_of_borders = {
game_data = {
category = country
}
siege_ability = 0.1
casus_belli_creation_speed_modifier = 0.25
}
# -------------------------------------------------------------------------
# Imperial Circles modifiers
# -------------------------------------------------------------------------
distributed_circle_levy = {
game_data = { category = country }
diplomatic_reputation = 1
}
circle_landfriede_enforcer = {
game_data = { category = country }
diplomatic_reputation = 1
monthly_prestige = monthly_prestige_weak_bonus
}
received_imperial_circle_grant = {
game_data = { category = country }
monthly_prestige = monthly_prestige_weak_bonus
}
distributed_imperial_circle_grant = {
game_data = { category = country }
diplomatic_reputation = diplomatic_reputation_weak_bonus
}
pressured_circle_loyalty = {
game_data = { category = country }
monthly_prestige = monthly_prestige_weak_penalty
}
imposed_circle_authority = {
game_data = { category = country }
monthly_prestige = monthly_prestige_mild_bonus
diplomatic_reputation = 1
}
granted_circle_privilege = {
game_data = { category = country }
tax_income_efficiency = small_tax_income_efficiency_bonus
global_levy_size_modifier = 0.1
global_manpower_modifier = 0.1
}
imperial_intervention = {
game_data = { category = country }
monthly_prestige = monthly_prestige_weak_penalty
diplomatic_reputation = diplomatic_reputation_weak_penalty
}
consolidating_circle_leadership = {
game_data = { category = country }
monthly_prestige = monthly_prestige_weak_bonus
}
granted_circle_infrastructure_expansion = {
game_data = { category = country }
nobles_estate_allowed_to_build_roads = yes
global_build_buildings_efficiency = 0.2
global_levy_size_modifier = -0.1
global_manpower_modifier = -0.1
}
granted_new_circle_titles = {
game_data = { category = country }
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
court_spending_efficiency = 0.1
}
reformed_circle_coinage_leader = {
game_data = { category = country }
minting_income_factor = -0.2
monthly_inflation = -0.0025
}
reformed_circle_coinage_member = {
game_data = { category = country }
monthly_inflation = -0.0025
bank_interest = -0.01
}
reduction_of_circle_titles = {
game_data = { category = country }
court_spending_efficiency = 0.2
legislative_efficiency = 0.2
}
#
sovereign_realm_modifier = {
game_data = { category = country }
global_crown_estate_power = 0.33
revoke_privilege_cost_modifier = -0.25
parliament_base_support = 0.25
global_estate_target_satisfaction = medium_permanent_target_satisfaction
}
gag_winner_timer = {
game_data = {
category = country
decaying = yes
}
prestige_decay = -0.001
}
estate_bureaucrats_maintenance_audit = {
icon = gfx/interface/icons/timed_modifiers/estate_bureaucrats.dds
category = mixed
# Положительный эффект (экономия на зданиях)
building_upkeep_efficiency = 0.1
# Негативные эффекты (побочки от оптимизации)
country_cabinet_efficiency = -0.25
global_construction_speed = -0.25
}