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Proximity_Control_Overhaul/in_game/common/age/00_default.txt
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2026-10-17 14:54:36 +03:00

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age_1_traditions = {
year = 1
price_stability = 0.25
max_price = 2
modifier = {
lack_of_control_impact_on_warscore = -0.1
}
efficiency = 5
victory_card = 0
months_for_exploration_spread = 1800
# optimization - AI will regularly evaluate swapping privilege if not filled (expensive)
max_ai_privilege_per_estate = {
nobles_estate = 8
clergy_estate = 8
burghers_estate = 9
peasants_estate = 5
dhimmi_estate = 5
tribes_estate = 5
cossacks_estate = 5
bureaucrats_estate = 7
}
min_ai_privilege_per_estate = {
nobles_estate = 5
clergy_estate = 5
burghers_estate = 7
peasants_estate = 4
dhimmi_estate = 4
tribes_estate = 1
cossacks_estate = 1
bureaucrats_estate = 7
}
privilege = {
Early_tax_collection
kormlenie
record_keeping_chaotic
church_schools
feudal_obligations
customary_levies
}
}
age_2_renaissance = {
year = 1342 #5 years shorter
price_stability = 0.1
max_price = 2
months_for_exploration_spread = 1800
unique = {
diplomatic_capacity_modifier = 0.25
cultural_tradition_modifier = 0.25
}
modifier = {
expected_army_size_modifier = 1.0
levy_maintenance_modifier = 0.1
lack_of_control_impact_on_warscore = -0.2
global_navy_levy_size_modifier = -0.2
antagonism_religion_influence = 0.1
}
mercenaries = 0.25
efficiency = 5
victory_card = 1
max_ai_privilege_per_estate = {
nobles_estate = 8
clergy_estate = 8
burghers_estate = 9
peasants_estate = 5
dhimmi_estate = 6
tribes_estate = 5
cossacks_estate = 5
}
min_ai_privilege_per_estate = {
nobles_estate = 5
clergy_estate = 5
burghers_estate = 7
peasants_estate = 4
dhimmi_estate = 4
tribes_estate = 1
cossacks_estate = 1
}
}
age_3_discovery = {
year = 1437
price_stability = 0.08
max_price = 3
hegemons_allowed = yes
months_for_exploration_spread = 1800
unique = {
exploration_mission_speed = 0.25
colonial_maintenance_cost = -0.25
}
modifier = {
expected_army_size_modifier = 2.0
levy_maintenance_modifier = 0.25
lack_of_control_impact_on_warscore = -0.4
global_navy_levy_size_modifier = -0.75
antagonism_religion_influence = 0.15
}
war_score_from_battles = -0.2
efficiency = 5
victory_card = 2
max_ai_privilege_per_estate = {
nobles_estate = 8
clergy_estate = 8
burghers_estate = 9
peasants_estate = 5
dhimmi_estate = 6
tribes_estate = 5
cossacks_estate = 5
}
min_ai_privilege_per_estate = {
nobles_estate = 5
clergy_estate = 5
burghers_estate = 7
peasants_estate = 4
dhimmi_estate = 4
tribes_estate = 1
cossacks_estate = 1
}
}
age_4_reformation = {
year = 1537
price_stability = 0.06
max_price = 3
hegemons_allowed = yes
months_for_exploration_spread = 1200
unique = {
global_pop_conversion_speed_modifier = 0.33
merchant_maintenance_cost = -0.25
}
modifier = {
expected_army_size_modifier = 4.0
levy_maintenance_modifier = 0.5
lack_of_control_impact_on_warscore = -0.6
global_navy_levy_size_modifier = -1.0
antagonism_religion_influence = 0.2
antagonism_culture_influence = 0.1
antagonism_government_type_influence = 0.1
}
war_score_from_battles = -0.4
efficiency = 5
victory_card = 3
max_ai_privilege_per_estate = {
nobles_estate = 7
clergy_estate = 7
burghers_estate = 8
peasants_estate = 4
dhimmi_estate = 5
tribes_estate = 4
cossacks_estate = 4
}
min_ai_privilege_per_estate = {
nobles_estate = 4
clergy_estate = 4
burghers_estate = 6
peasants_estate = 3
dhimmi_estate = 3
tribes_estate = 1
cossacks_estate = 1
}
}
age_5_absolutism = {
year = 1637
price_stability = 0.04
max_price = 3
hegemons_allowed = yes
months_for_exploration_spread = 600
unique = {
revoke_privilege_cost_modifier = -0.33
global_integration_speed_modifier = 0.25
}
modifier = {
expected_army_size_modifier = 8.0
levy_maintenance_modifier = 0.75
lack_of_control_impact_on_warscore = -0.8
global_war_score_cost = -0.1
construction_center_max_level = 2
subject_pays_colonial_cost_modifier = 1.0
subject_loyalty = -10
global_navy_levy_size_modifier = -2.0
antagonism_religion_influence = 0.1
antagonism_culture_influence = 0.2
antagonism_government_type_influence = 0.2
antagonism_societal_value_influence = 0.1
}
war_score_from_battles = -0.6
mercenaries = -0.40
efficiency = 5
victory_card = 4
max_ai_privilege_per_estate = {
nobles_estate = 4
clergy_estate = 4
burghers_estate = 4
peasants_estate = 2
dhimmi_estate = 2
tribes_estate = 1
cossacks_estate = 1
}
min_ai_privilege_per_estate = {
nobles_estate = 3
clergy_estate = 2
burghers_estate = 3
peasants_estate = 1
dhimmi_estate = 1
tribes_estate = 0
cossacks_estate = 0
}
}
age_6_revolutions = {
year = 1737
price_stability = 0.02
max_price = 4
hegemons_allowed = yes
months_for_exploration_spread = 300
unique = {
global_war_score_cost = -0.2
subject_loyalty = -30
}
modifier = {
expected_army_size_modifier = 16.0
levy_maintenance_modifier = 1.0
lack_of_control_impact_on_warscore = -1.0
construction_center_max_level = 5
global_navy_levy_size_modifier = -2.0
subject_pays_colonial_cost_modifier = 2.0
antagonism_culture_influence = 0.1
antagonism_societal_value_influence = 0.2
antagonism_government_type_influence = 0.25
}
mercenaries = -0.9
war_score_from_battles = -0.8
efficiency = 5
victory_card = 5
max_ai_privilege_per_estate = {
nobles_estate = 0
clergy_estate = 0
burghers_estate = 0
peasants_estate = 0
dhimmi_estate = 0
tribes_estate = 0
cossacks_estate = 0
}
min_ai_privilege_per_estate = {
nobles_estate = 0
clergy_estate = 0
burghers_estate = 0
peasants_estate = 0
dhimmi_estate = 0
tribes_estate = 0
cossacks_estate = 0
}
}