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Proximity_Control_Overhaul/in_game/common/laws/03_resource_monopoly.txt
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2026-10-17 14:54:36 +03:00

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resource_monopoly_law = {
law_category = socioeconomic
potential = {
OR = {
produced_in_country:goods_gold > 0
produced_in_country:silver > 0
produced_in_country:salt > 0
produced_in_country:copper > 0
produced_in_country:iron > 0
produced_in_country:lead > 0
produced_in_country:tin > 0
}
}
free_trade_in_resources = {
country_modifier = {
trade_income = 0.05
monthly_towards_free_trade = societal_value_minor_monthly_move
burghers_estate_target_satisfaction = small_permanent_target_satisfaction
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
estate_preferences = {
burghers_estate
}
years = 2
}
crown_monopoly_on_precious_metals = {
potential = {
OR = {
produced_in_country:goods_gold > 0
produced_in_country:silver > 0
}
}
country_modifier = {
minting_income_factor = 0.25
tax_income_efficiency = small_tax_income_efficiency_bonus
monthly_towards_absolutism = societal_value_minor_monthly_move
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
location_modifier = {
potential_trigger = {
OR = {
raw_material = goods:goods_gold
raw_material = goods:silver
}
}
local_bureaucrats_desired_pop_scaled = 0.05
local_goods_gold_output_modifier = 0.25
local_silver_output_modifier = 0.25
}
estate_preferences = {
crown_estate
}
years = 2
}
crown_monopoly_on_salt = {
potential = {
produced_in_country:salt > 0
}
country_modifier = {
trade_income = 0.05
tax_income_efficiency = small_tax_income_efficiency_bonus
monthly_towards_absolutism = societal_value_tiny_monthly_move
peasants_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
location_modifier = {
potential_trigger = {
raw_material = goods:salt
}
local_crown_estate_power = 2
local_salt_output_modifier = 0.25
}
estate_preferences = {
crown_estate
}
years = 2
}
crown_monopoly_on_base_metals = {
potential = {
OR = {
produced_in_country:copper > 0
produced_in_country:iron > 0
produced_in_country:lead > 0
produced_in_country:tin > 0
}
}
country_modifier = {
trade_income = 0.05
global_production_efficiency = 0.05
monthly_towards_mercantilism = societal_value_minor_monthly_move
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
location_modifier = {
potential_trigger = {
OR = {
raw_material = goods:copper
raw_material = goods:iron
raw_material = goods:lead
raw_material = goods:tin
}
}
local_crown_estate_power = 1
local_copper_output_modifier = 0.15
local_iron_output_modifier = 0.15
local_lead_output_modifier = 0.15
local_tin_output_modifier = 0.15
}
estate_preferences = {
crown_estate
}
years = 2
}
burgher_licensed_monopolies = {
potential = {
OR = {
produced_in_country:goods_gold > 0
produced_in_country:silver > 0
produced_in_country:salt > 0
produced_in_country:copper > 0
produced_in_country:iron > 0
produced_in_country:lead > 0
produced_in_country:tin > 0
}
}
country_modifier = {
trade_income = 0.10
global_burghers_estate_power = 0.1
monthly_towards_free_trade = societal_value_minor_monthly_move
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
location_modifier = {
potential_trigger = {
OR = {
raw_material = goods:goods_gold
raw_material = goods:silver
raw_material = goods:salt
raw_material = goods:copper
raw_material = goods:iron
raw_material = goods:lead
raw_material = goods:tin
}
}
local_burghers_estate_power = 2
local_raw_material_output = 0.1
}
estate_preferences = {
burghers_estate
}
years = 2
}
noble_controlled_mining_rights = {
potential = {
OR = {
produced_in_country:goods_gold > 0
produced_in_country:silver > 0
produced_in_country:copper > 0
produced_in_country:iron > 0
produced_in_country:lead > 0
produced_in_country:tin > 0
}
}
country_modifier = {
tax_income_efficiency = medium_tax_income_efficiency_bonus
monthly_towards_aristocracy = societal_value_minor_monthly_move
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
}
location_modifier = {
potential_trigger = {
OR = {
raw_material = goods:goods_gold
raw_material = goods:silver
raw_material = goods:copper
raw_material = goods:iron
raw_material = goods:lead
raw_material = goods:tin
}
}
local_nobles_estate_power = 2
local_raw_material_output = 0.15
}
estate_preferences = {
nobles_estate
}
years = 2
}
}