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Proximity_Control_Overhaul/in_game/common/religious_aspects/tengri.txt
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2026-10-17 14:54:36 +03:00

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#Modifiers are the same as the ones from the gods
#so selecting an aspect doubles the modifier
worship_tengri_god = { #Sky God
religion = tengri
modifier = {
stability_cost_efficiency = 0.2
}
}
worship_umay_god = { #Fertility Goddess
religion = tengri
modifier = {
global_population_growth = 0.0001
}
}
worship_ulgen_god = { #Goodness God
religion = tengri
modifier = {
global_monthly_prosperity = 0.001
}
}
worship_erlik_god = { #God of Death
religion = tengri
modifier = {
global_hostile_attrition = 1
}
}
worship_kayra_god = { #Creator God
religion = tengri
modifier = {
regiment_reinforcement_speed = 0.05
global_pop_promotion_speed_modifier = 0.05
}
}
worship_bai_baianai_god = { #Wildlife God
religion = tengri
modifier = {
global_lumber_output_modifier = 0.1
global_wild_game_output_modifier = 0.1
}
}
worship_ak_ana_god = { #Water Goddess
religion = tengri
modifier = {
naval_morale_modifier = 0.1
}
}
worship_mergen_god = { #God of abundance and wisdom
religion = tengri
modifier = {
country_cabinet_efficiency = 0.025
}
}