Initial commit
This commit is contained in:
@@ -0,0 +1,664 @@
|
||||
|
||||
horses = { #War Horses
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_horses
|
||||
default_market_price = 2
|
||||
transport_cost = 1
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.01
|
||||
soldiers = 0.005
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
|
||||
}
|
||||
|
||||
clay = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_clay
|
||||
default_market_price = 0.25
|
||||
|
||||
transport_cost = 1
|
||||
|
||||
base_production = 0.02
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
|
||||
}
|
||||
|
||||
sand = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_sand
|
||||
default_market_price = 0.25
|
||||
|
||||
transport_cost = 1
|
||||
|
||||
base_production = 0.01
|
||||
}
|
||||
|
||||
coal = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_coal
|
||||
default_market_price = 2
|
||||
transport_cost = 2
|
||||
|
||||
|
||||
demand_add = {
|
||||
all = 0.0003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 25
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0
|
||||
mild = 0.5
|
||||
normal = 1
|
||||
severe = 2
|
||||
}
|
||||
topography_demand_modifier = {
|
||||
mountains = 1.2
|
||||
}
|
||||
}
|
||||
|
||||
iron = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_iron
|
||||
default_market_price = 2.5
|
||||
transport_cost = 1
|
||||
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
|
||||
}
|
||||
|
||||
copper = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_copper
|
||||
default_market_price = 2.5
|
||||
transport_cost = 1
|
||||
|
||||
|
||||
}
|
||||
|
||||
goods_gold = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_gold
|
||||
default_market_price = 6
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
|
||||
|
||||
ai_rgo_expansion_priority = 0.2
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.0375
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.8
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
silver = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_silver
|
||||
default_market_price = 5
|
||||
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
|
||||
ai_rgo_expansion_priority = 0.2
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.0375
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.65
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
stone = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_stone
|
||||
default_market_price = 0.5
|
||||
base_production = 0.012
|
||||
transport_cost = 2
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
|
||||
}
|
||||
|
||||
tin = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_tin
|
||||
default_market_price = 2
|
||||
transport_cost = 1
|
||||
|
||||
|
||||
}
|
||||
|
||||
lead = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_lead
|
||||
default_market_price = 2
|
||||
transport_cost = 1
|
||||
|
||||
|
||||
}
|
||||
|
||||
silk = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_silk
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 2
|
||||
}
|
||||
|
||||
dyes = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_dyes
|
||||
default_market_price = 3
|
||||
transport_cost = 0.25
|
||||
ai_rgo_size_importance = 2
|
||||
max_rgo_size = 0.5
|
||||
}
|
||||
|
||||
incense = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_incense
|
||||
default_market_price = 2
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
clergy = 0.015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
tea = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_tea
|
||||
default_market_price = 2.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.3
|
||||
burghers = 0.015
|
||||
clergy = 0.015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cocoa = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_cocoa
|
||||
default_market_price = 4
|
||||
ai_rgo_size_importance = 5
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.015
|
||||
clergy = 0.015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
|
||||
}
|
||||
|
||||
coffee = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_coffee
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.015
|
||||
burghers = 0.0015
|
||||
clergy = 0.00075
|
||||
soldiers = 0.0015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
}
|
||||
|
||||
fiber_crops = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_fiber_crops
|
||||
default_market_price = 2
|
||||
|
||||
|
||||
}
|
||||
|
||||
ivory = {
|
||||
method = hunting
|
||||
category = raw_material
|
||||
color = goods_ivory
|
||||
default_market_price = 4
|
||||
ai_rgo_size_importance = 4
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 1.2
|
||||
}
|
||||
}
|
||||
|
||||
lumber = {
|
||||
method = forestry
|
||||
category = raw_material
|
||||
color = goods_lumber
|
||||
default_market_price = 1
|
||||
base_production = 0.01
|
||||
|
||||
transport_cost = 1
|
||||
|
||||
ai_rgo_size_importance = 3 # ai preference to avoid building a city on this rgo
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
demand_add = {
|
||||
all = 0.00075
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 5
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0
|
||||
mild = 0.5
|
||||
normal = 1
|
||||
severe = 2
|
||||
}
|
||||
topography_demand_modifier = {
|
||||
mountains = 1.2
|
||||
}
|
||||
|
||||
location_potential = {
|
||||
location_wants_lumber_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
salt = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_salt
|
||||
default_market_price = 3
|
||||
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.06
|
||||
clergy = 0.06
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0.75
|
||||
mild = 1
|
||||
normal = 1.2
|
||||
severe = 2
|
||||
}
|
||||
}
|
||||
|
||||
medicaments = { #Medicinal plants, Pills, Opium, Mummy Powder, etc
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_medicaments
|
||||
default_market_price = 1
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.0008
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
nobles = 5
|
||||
clergy = 2.5
|
||||
burghers = 1.5
|
||||
slaves = 0.1
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.65
|
||||
}
|
||||
|
||||
disease_demand_modifier = 2
|
||||
|
||||
}
|
||||
|
||||
gems = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_gems
|
||||
default_market_price = 3
|
||||
transport_cost = 0.5
|
||||
|
||||
ai_rgo_size_importance = 5 # ai preference to avoid building a city on this rgo
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
pearls = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_pearls
|
||||
default_market_price = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
nobles = 0.75
|
||||
burghers = 1
|
||||
}
|
||||
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 2
|
||||
}
|
||||
}
|
||||
|
||||
amber = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_amber
|
||||
default_market_price = 2.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
nobles = 1.0
|
||||
burghers = 1.5
|
||||
}
|
||||
|
||||
market_unavailability_demand_modifier = 0.5
|
||||
|
||||
region_demand_modifier = {
|
||||
scandinavian_region = 1.5
|
||||
north_german_region = 1.5
|
||||
baltic_region = 1.5
|
||||
}
|
||||
}
|
||||
|
||||
saltpeter = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_saltpeter
|
||||
default_market_price = 1
|
||||
|
||||
}
|
||||
|
||||
alum = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_alum
|
||||
default_market_price = 2
|
||||
}
|
||||
|
||||
wine = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_wine
|
||||
default_market_price = 2.5
|
||||
|
||||
|
||||
demand_add = {
|
||||
all = 0.0006
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 10
|
||||
nobles = 1.5
|
||||
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
region_demand_modifier = {
|
||||
iberia_region = 2
|
||||
italy_region = 2
|
||||
balkan_region = 2
|
||||
}
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 0.6
|
||||
}
|
||||
}
|
||||
|
||||
elephants = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_elephants
|
||||
default_market_price = 4
|
||||
transport_cost = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
nobles = 1
|
||||
}
|
||||
|
||||
demand_only_in_sub_continent = south_asia
|
||||
demand_only_in_region = indochina_region
|
||||
}
|
||||
|
||||
marble = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_marble
|
||||
default_market_price = 3
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
}
|
||||
|
||||
development_threshold = 40
|
||||
wealth_impact_threshold = {
|
||||
nobles = 0.75
|
||||
}
|
||||
}
|
||||
|
||||
mercury = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_mercury
|
||||
default_market_price = 2.5
|
||||
|
||||
|
||||
demand_add = {
|
||||
all = 0.0001
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
tribesmen = 0
|
||||
}
|
||||
}
|
||||
|
||||
saffron = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_saffron
|
||||
default_market_price = 3.5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.003
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
pepper = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_pepper
|
||||
default_market_price = 4
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 1.5
|
||||
}
|
||||
}
|
||||
|
||||
cloves = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_cloves
|
||||
default_market_price = 5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1.1
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
chili = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_chili
|
||||
default_market_price = 5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1.1
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
}
|
||||
|
||||
|
||||
wool = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_wool
|
||||
default_market_price = 2
|
||||
|
||||
base_production = 0.0005
|
||||
|
||||
ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
cotton = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_cotton
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 5
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
sugar = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_sugar
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.1
|
||||
burghers = 0.01
|
||||
clergy = 0.01
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
}
|
||||
|
||||
tobacco = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_tobacco
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 5
|
||||
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.1
|
||||
burghers = 0.01
|
||||
clergy = 0.01
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,390 @@
|
||||
tar = {
|
||||
category = produced
|
||||
color = goods_tar
|
||||
default_market_price = 1
|
||||
}
|
||||
|
||||
porcelain = {
|
||||
category = produced
|
||||
color = goods_porcelain
|
||||
default_market_price = 1.5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
upper = 0.0135
|
||||
burghers = 0.0045
|
||||
}
|
||||
demand_multiply = {
|
||||
nobles = 2
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
naval_supplies = { #All things required for ships to run
|
||||
category = produced
|
||||
color = goods_naval_supplies
|
||||
default_market_price = 2.5
|
||||
|
||||
|
||||
}
|
||||
|
||||
firearms = { #Guns, Gunpowder, Grenades
|
||||
category = produced
|
||||
color = goods_firearms
|
||||
default_market_price = 3
|
||||
transport_cost = 1.0
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.4
|
||||
soldiers = 0.002
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
}
|
||||
|
||||
cannons = { #Cannons, Cannon Ammunition
|
||||
category = produced
|
||||
color = goods_cannons
|
||||
default_market_price = 4
|
||||
transport_cost = 1.0
|
||||
|
||||
}
|
||||
|
||||
weaponry = { #Swords, clubs, spears, halberds, bows, crossbows, etc
|
||||
category = produced
|
||||
color = goods_weaponry
|
||||
default_market_price = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.2
|
||||
soldiers = 0.05
|
||||
laborers = 0.001
|
||||
peasants = 0.001
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
}
|
||||
glass = { #Everything from beads and bottles to fine Lenses
|
||||
category = produced
|
||||
color = goods_glass
|
||||
default_market_price = 3
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.2
|
||||
burghers = 0.05
|
||||
clergy = 0.02
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
}
|
||||
|
||||
steel = { #Late Game Steel - Needs a purpose. How about railroads? Eh?
|
||||
category = produced
|
||||
color = goods_steel
|
||||
default_market_price = 4
|
||||
transport_cost = 1
|
||||
|
||||
}
|
||||
|
||||
cloth = { #Daily clothing, Canvas, Uniforms, Course table cloth, etc
|
||||
category = produced
|
||||
color = goods_cloth
|
||||
default_market_price = 3
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
peasants = 0.00375
|
||||
soldiers = 0.0135
|
||||
laborers = 0.01014
|
||||
slaves = 0.00339
|
||||
burghers = 0.135
|
||||
clergy = 0.27
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0.5
|
||||
mild = 1
|
||||
normal = 1.5
|
||||
severe = 2
|
||||
}
|
||||
}
|
||||
|
||||
fine_cloth = { #Embroidery, Silks, Luxury Clothing, etc
|
||||
category = produced
|
||||
color = goods_fine_cloth
|
||||
default_market_price = 5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.375
|
||||
burghers = 0.045
|
||||
clergy = 0.06
|
||||
}
|
||||
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
liquor = { #What it says
|
||||
category = produced
|
||||
color = goods_liquor
|
||||
default_market_price = 2.5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.00144
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 5
|
||||
nobles = 2
|
||||
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.25
|
||||
}
|
||||
|
||||
region_demand_modifier = {
|
||||
iberia_region = 0.5
|
||||
italy_region = 0.5
|
||||
balkan_region = 0.5
|
||||
scandinavian_region = 2
|
||||
ural_region = 2
|
||||
russian_region = 2
|
||||
}
|
||||
}
|
||||
|
||||
beer = { #the nectar of the gods
|
||||
category = produced
|
||||
color = goods_beer
|
||||
default_market_price = 2
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.0048
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 5
|
||||
nobles = 2
|
||||
clergy = 2
|
||||
burghers = 2
|
||||
laborers = 2
|
||||
soldiers = 3
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
region_demand_modifier = {
|
||||
iberia_region = 0.5
|
||||
italy_region = 0.5
|
||||
balkan_region = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
paper = { #Paper
|
||||
category = produced
|
||||
color = goods_paper
|
||||
default_market_price = 2
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.034
|
||||
burghers = 0.068
|
||||
clergy = 0.134
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
literacy_demand_factor = 1
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
books = { #books, newspapers, booklets, pamphlets, etc
|
||||
category = produced
|
||||
color = goods_books
|
||||
default_market_price = 3
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.03
|
||||
burghers = 0.06
|
||||
clergy = 0.12
|
||||
}
|
||||
|
||||
development_threshold = 30
|
||||
|
||||
literacy_demand_factor = 1
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
jewelry = {
|
||||
category = produced
|
||||
color = goods_jewelry
|
||||
default_market_price = 4
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
leather = {
|
||||
category = produced
|
||||
color = goods_leather
|
||||
default_market_price = 2
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.05
|
||||
soldiers = 0.01
|
||||
laborers = 0.005
|
||||
peasants = 0.0005
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tools = {
|
||||
category = produced
|
||||
color = goods_tools
|
||||
default_market_price = 2.5
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
laborers = 0.005
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
masonry = { # basically bricks etc..
|
||||
category = produced
|
||||
color = goods_masonry
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.00002
|
||||
laborers = 0.0006
|
||||
peasants = 0.0004
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 1.5
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
|
||||
ai_rgo_expansion_priority = 0.25
|
||||
}
|
||||
|
||||
lacquerware = {
|
||||
category = produced
|
||||
color = goods_lacquerware
|
||||
default_market_price = 4
|
||||
|
||||
transport_cost = 0.5
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.03
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pottery = {
|
||||
category = produced
|
||||
color = goods_pottery
|
||||
default_market_price = 1
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.004
|
||||
}
|
||||
demand_multiply = {
|
||||
laborers = 1.5
|
||||
burghers = 2.0
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
}
|
||||
|
||||
furniture = {
|
||||
category = produced
|
||||
color = goods_furniture
|
||||
default_market_price = 2
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.0018
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 10
|
||||
nobles = 2
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,327 @@
|
||||
wild_game = {
|
||||
method = hunting
|
||||
category = raw_material
|
||||
color = goods_wild_game
|
||||
|
||||
food = 3.5
|
||||
|
||||
default_market_price = 0.75
|
||||
demand_add = {
|
||||
all = 0.0012
|
||||
}
|
||||
demand_multiply = {
|
||||
nobles = 20
|
||||
clergy = 5
|
||||
burghers = 5
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
fur = {
|
||||
method = hunting
|
||||
category = raw_material
|
||||
color = goods_fur
|
||||
default_market_price = 1.5
|
||||
|
||||
food = 2.0
|
||||
|
||||
demand_add = {
|
||||
upper = 0.1
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
nobles = 10
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1.0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0
|
||||
mild = 0.5
|
||||
normal = 1
|
||||
severe = 2
|
||||
}
|
||||
topography_demand_modifier = {
|
||||
mountains = 1.1
|
||||
}
|
||||
}
|
||||
|
||||
fish = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_fish
|
||||
|
||||
food = 4.0
|
||||
|
||||
default_market_price = 0.50
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
peasants = 0.006
|
||||
laborers = 0.006
|
||||
soldiers = 0.006
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
tribesmen = 0
|
||||
}
|
||||
}
|
||||
|
||||
wheat = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_wheat
|
||||
|
||||
food = 8.0
|
||||
|
||||
default_market_price = 0.50
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
peasants = 0.006
|
||||
laborers = 0.0045
|
||||
soldiers = 0.0045
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 2.5
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
continent_demand_modifier = {
|
||||
europe = 2
|
||||
}
|
||||
climate_demand_modifier = {
|
||||
subtropical = 0.5
|
||||
tropical = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
maize = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_maize
|
||||
|
||||
food = 8.0
|
||||
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.024
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
|
||||
demand_only_in_continent = america
|
||||
}
|
||||
|
||||
rice = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_rice
|
||||
|
||||
food = 8.0
|
||||
|
||||
default_market_price = 0.25
|
||||
demand_add = {
|
||||
all = 0.0015
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
climate_demand_modifier = {
|
||||
subtropical = 2
|
||||
tropical = 2
|
||||
}
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
millet = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_millet
|
||||
|
||||
food = 6
|
||||
|
||||
default_market_price = 0.5
|
||||
demand_add = {
|
||||
all = 0.006
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 1.2
|
||||
}
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
legumes = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_legumes
|
||||
|
||||
food = 6
|
||||
default_market_price = 0.5
|
||||
transport_cost = 2
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
potato = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_potato
|
||||
|
||||
food = 8
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
}
|
||||
|
||||
livestock = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_livestock
|
||||
|
||||
food = 8
|
||||
default_market_price = 0.75
|
||||
ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
soldiers = 0.009
|
||||
laborers = 0.003
|
||||
}
|
||||
demand_multiply = {
|
||||
nobles = 30
|
||||
clergy = 10
|
||||
burghers = 10
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
olives = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_olives
|
||||
|
||||
food = 4
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
fruit = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_fruit
|
||||
|
||||
food = 3
|
||||
default_market_price = 1
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
demand_add = {
|
||||
all = 0.006
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
climate_demand_modifier = {
|
||||
arctic = 0
|
||||
cold_arid = 0.5
|
||||
tropical = 1.2
|
||||
mediterranean = 1.4
|
||||
}
|
||||
}
|
||||
|
||||
beeswax = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_beeswax
|
||||
|
||||
food = 2.5
|
||||
|
||||
default_market_price = 1
|
||||
|
||||
demand_add = {
|
||||
all = 0.0024
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0.5
|
||||
mild = 0.5
|
||||
normal = 1.2
|
||||
severe = 2
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
slaves_goods = {
|
||||
category = produced
|
||||
color = goods_slaves
|
||||
|
||||
is_slaves = yes
|
||||
|
||||
default_market_price = 3
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#<goods id> = {
|
||||
# is_slaves = yes/no #Defaults to no, mark that good as a slave good
|
||||
# block_rgo_upgrade = yes/no #Defaults to no, blocks the expansion of the rgo for this good
|
||||
# inflation = yes/no #Defaults to no, will cause inflation when produced
|
||||
# base_production = <float> #Defaults to 0
|
||||
# color = <color> #What color the goods should have in the map mode
|
||||
# food = <float> #Defaults to 0, how much food this good provides with
|
||||
# transport_cost = <float> #Defaults to 1, how expensive it is to transport the good
|
||||
# default_market_price = <float> #Defaults to 1, the default price of the good on a market
|
||||
# category = raw_material/produced #Defaults to raw_material, defines if the goods is a raw_material or not
|
||||
# method = mining/farming/hunting/gathering/forestry #Defaults to farming, defines the category of the good
|
||||
# ai_rgo_size_importance = <float> # ai preference to avoid building a city on this rgo
|
||||
# demand_add = {
|
||||
# all = <float>
|
||||
# <pop types> = <float>
|
||||
# }
|
||||
# demand_multiply = {
|
||||
# upper = <float>
|
||||
# <pop types> = <float>
|
||||
# }
|
||||
# location_potential = { location trigger } # gives error log if this is false on setup
|
||||
# custom_tags = { <strings> } #A list of custom strings to use to identify that good
|
||||
#}
|
||||
Reference in New Issue
Block a user