Initial commit
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{
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"name": "Control",
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"id": "control.europa_governance",
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"version": "1",
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"supported_game_version": "1.4.*",
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"short_description": "Control: reworks internal governance in Europa Universalis V. Adds the Bureaucrats estate with its own privileges, a bureaucracy system, and a chain of administrative buildings (Capitol, Town Hall, Trade Exchange, Construction Ministry) unlocked by advances.",
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"tags": [
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"Advancements",
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"Alternative history",
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"Balance",
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"Characters"
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],
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"relationships": [],
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"game_custom_data": {}
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}
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#####################################
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# Public Health (always-available free tree)
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#####################################
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surgery_advance = {
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age = age_3_discovery
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icon = alchemy_advance
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global_life_expectancy = 3
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global_disease_resistance = 0.05
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depth = 0
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}
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#####################################
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# New World
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#####################################
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new_world_advance = {
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age = age_3_discovery
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depth = 0
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allow = { has_embraced_institution = institution:new_world }
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exploration_preparation_time_modifier = -0.05
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colonial_range = 600
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diplomatic_range_modifier = 0.10
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ai_preference_tags = {
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exploration
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}
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}
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explorer_commisions_advance = {
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age = age_3_discovery
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icon = safe_exploration_techniques_advance
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requires = new_world_advance
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can_recruit_explorer = yes
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ai_preference_tags = {
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exploration
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}
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}
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open_sea_exploration = {
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age = age_3_discovery
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icon = maritime_advance_age_4
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requires = explorer_commisions_advance
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allow_open_sea_exploration = yes
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colonial_range = 1500
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ai_preference_tags = {
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exploration
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}
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}
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repair_at_sea_aod = {
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age = age_3_discovery
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icon = rudimentary_coastal_ship_repair
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requires = explorer_commisions_advance
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ship_repair_at_sea_to_max_strength = 0.1
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}
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merchant_power_from_maritime_discovery_advance = {
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age = age_3_discovery
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icon = merchant_power_from_maritime_reformation_advance
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merchant_power_from_maritime = 0.025
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requires = open_sea_exploration
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}
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maritime_decay_advance_disc = {
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icon = letters_of_marque
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age = age_3_discovery
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requires = merchant_power_from_maritime_discovery_advance
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global_maritime_presence_decay = -0.001
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}
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colonial_charters = {
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age = age_3_discovery
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icon = colonies
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requires = new_world_advance
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colonial_migration_size_modifier = 0.25
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create_colonial_charter_cost_modifier = -0.2
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colonial_maintenance_efficiency = 0.40
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ai_preference_tags = {
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exploration
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}
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}
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colonial_policy_advance = {
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age = age_3_discovery
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requires = colonial_charters
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unlock_law = colonial_policy
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}
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maritime_advance_age_3 = {
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age = age_3_discovery
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icon = maritime_advance_age_4
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requires = colonial_charters
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global_maritime_presence_modifier = 0.1
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num_naval_governors = 1
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}
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trade_range_advance_age_3 = {
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age = age_3_discovery
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icon = ship_building_advance
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requires = maritime_advance_age_3
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trade_range = 250
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}
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coastal_trade_routes_advance = {
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age = age_3_discovery
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icon = safe_exploration_techniques_advance
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requires = maritime_advance_age_3
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sea_cost_on_distance_from_capital_when_maritime = -0.5
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}
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ship_building_techniques_discovery = {
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age = age_3_discovery
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icon = rudimentary_coastal_ship_repair
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requires = merchant_power_from_maritime_discovery_advance
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ship_build_speed = 0.2
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}
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port_cost_distance_from_capital_advance = {
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icon = global_trade_routes_advance
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age = age_3_discovery
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requires = ship_building_techniques_discovery
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port_cost_distance_from_capital = -5
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}
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exploration_maintenance_advance = {
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age = age_3_discovery
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icon = maritime_advance_age_4
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requires = maritime_advance_age_3
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exploration_maintenance_efficiency = 0.20
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ai_preference_tags = {
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exploration
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}
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}
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native_policy_advance = {
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age = age_3_discovery
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requires = open_sea_exploration
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unlock_law = native_policy
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}
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beat_to_windward_advance = {
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age = age_3_discovery
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icon = new_world_advance
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requires = new_world_advance
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exploration_mission_speed = 0.1
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ai_preference_tags = {
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exploration
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}
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}
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plantation_buildings_advance = {
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age = age_3_discovery
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requires = colonial_charters
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unlock_building = sugar_plantation
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unlock_building = tobacco_plantation
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unlock_building = cotton_plantation
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ai_preference_tags = {
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exploration
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}
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}
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naval_ambitions = {
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age = age_3_discovery
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icon = safe_exploration_techniques_advance
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requires = colonial_policy_advance
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naval_range = 250
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ai_preference_tags = {
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exploration
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}
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}
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diplomatic_range_age_2 = {
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age = age_3_discovery
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icon = diplomatic_range_age_1
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requires = naval_ambitions
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diplomatic_range_modifier = 0.25
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}
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construction_speed_discovery = {
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icon = rudimentary_coastal_ship_repair
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age = age_3_discovery
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global_construction_speed = 0.1
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requires = surgery_advance
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}
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#####################################
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# Printing Press
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#####################################
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printing_press_advance = {
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age = age_3_discovery
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icon = printing_press_advance
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global_max_literacy = 5
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depth = 0
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allow = { has_embraced_institution = institution:printing_press }
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}
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spy_construction_discovery = {
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age = age_3_discovery
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icon = efficient_spies
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requires = printing_press_advance
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spy_network_construction = 0.1
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}
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diplomatic_training = {
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age = age_3_discovery
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icon = scholasticism
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monthly_diplomats = 0.1
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requires = spy_construction_discovery
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}
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formalized_relations = {
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age = age_3_discovery
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icon = diplomatic_range_age_1
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diplomatic_capacity = 1
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requires = printing_press_advance
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}
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faceting = {
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age = age_3_discovery
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icon = improve_relation_impact_renaissance
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global_jewelry_output_modifier = 0.1
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requires = formalized_relations
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}
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print_culture = {
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icon = printing_press_advance
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age = age_3_discovery
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requires = formalized_relations
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global_institution_growth_modifier = 0.20
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}
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artists_advance_discovery = {
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age = age_3_discovery
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icon = renaissance_advance
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requires = faceting
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skill_of_new_artists = 0.1
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}
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improved_book_binding = {
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age = age_3_discovery
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icon = scholasticism
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requires = print_culture
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global_books_output_modifier = 0.25
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}
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regulate_court_procedures = {
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age = age_3_discovery
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icon = genoese_banking_traditions
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court_spending_efficiency = 0.1
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requires = surgery_advance
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}
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crown_power_advance_discovery = {
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age = age_3_discovery
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icon = crown_power_advance_renaissance
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global_crown_estate_power = 0.10
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requires = regulate_court_procedures
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}
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government_size_discovery = {
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icon = government_size
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age = age_3_discovery
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government_size = 1
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requires = crown_power_advance_discovery
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}
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town_rights_aod_advance = {
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age = age_3_discovery
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icon = town_rights_advance
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requires = government_size_discovery
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capital_possible_town_rights = 1
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}
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trade_through_owned_disc_advance = {
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icon = colonies
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age = age_3_discovery
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global_trade_through_owned_territory_efficiency = 0.2
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in_tree_of = surgery_advance
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}
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lazaretto_advance = {
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age = age_3_discovery
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unlock_building = lazaretto
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requires = trade_through_owned_disc_advance
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}
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naval_morale_advance_2 = {
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age = age_3_discovery
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icon = global_trade_routes_advance
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requires = lazaretto_advance
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naval_morale = 0.25
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}
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basic_financial_instruments = {
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age = age_3_discovery
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icon = smooth_administration
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global_merchant_power = 0.2
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requires = lazaretto_advance
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}
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hire_artist_cost_modifier_advance_disc = {
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icon = cultural_ties_culture
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age = age_3_discovery
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hire_artist_cost_modifier = -0.05
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requires = basic_financial_instruments
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}
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gov_reform_discovery_a = {
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icon = government_size
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age = age_3_discovery
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government_reform_slots = 1
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requires = hire_artist_cost_modifier_advance_disc
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}
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rural_rgo_disc_advance = {
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icon = efficient_mining
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age = age_3_discovery
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global_max_rgo_size_modifier_in_rural = 0.2
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requires = basic_financial_instruments
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}
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power_projection_advance_4 = {
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age = age_3_discovery
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icon = crown_power_advance_renaissance
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power_projection = 5
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requires = government_size_discovery
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}
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#####################################
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# Pike and Shot
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#####################################
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pike_and_shot_advance = {
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age = age_3_discovery
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icon = pike_and_shot_advance
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land_morale = 0.25
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depth = 0
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ai_weight = { add = 100 }
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allow = { has_embraced_institution = institution:pike_and_shot }
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}
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matchlock_gun = {
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icon = supply_depot_advance_age_3_discovery
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age = age_3_discovery
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requires = pike_and_shot_advance
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global_fur_output_modifier = 0.1
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global_wild_game_output_modifier = 0.1
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}
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||||
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||||
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supply_depot_advance_age_3_discovery = {
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age = age_3_discovery
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||||
icon = global_supply_limit_modifier_advance_5
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||||
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||||
supply_depot_capacity = 500
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||||
requires = pike_and_shot_advance
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||||
}
|
||||
|
||||
regiment_reinforcement_speed_discovery = {
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||||
age = age_3_discovery
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||||
icon = glorious_arms
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||||
|
||||
requires = supply_depot_advance_age_3_discovery
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||||
regiment_reinforcement_speed = 0.1
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||||
}
|
||||
|
||||
|
||||
correct_box_advance_discovery = {
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||||
age = age_3_discovery
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||||
icon = expansionism
|
||||
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||||
correct_box_chance = 0.1
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||||
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||||
requires = matchlock_gun
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||||
}
|
||||
|
||||
pike_square = {
|
||||
age = age_3_discovery
|
||||
icon = drill_army_advance
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||||
|
||||
requires = matchlock_gun
|
||||
|
||||
military_tactics = 0.25
|
||||
|
||||
ai_weight = { add = 20 }
|
||||
}
|
||||
|
||||
|
||||
|
||||
supply_lines = {
|
||||
icon = maritime_advance_age_2
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||||
age = age_3_discovery
|
||||
|
||||
requires = pike_square
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||||
army_logistics_distance = 25
|
||||
}
|
||||
|
||||
|
||||
land_morale_attrition_cost_advance = {
|
||||
icon = defensive_army_attrition
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||||
age = age_3_discovery
|
||||
requires = supply_lines
|
||||
|
||||
land_morale_attrition_cost = -0.002
|
||||
}
|
||||
|
||||
|
||||
linked_armies_advance = {
|
||||
age = age_3_discovery
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||||
icon = expansionism
|
||||
|
||||
requires = land_morale_attrition_cost_advance
|
||||
|
||||
movement_speed_when_attached_to_another_unit = -0.1
|
||||
}
|
||||
|
||||
|
||||
land_morale_movement_cost_advance_disc = {
|
||||
icon = expansionism
|
||||
age = age_3_discovery
|
||||
|
||||
|
||||
requires = linked_armies_advance
|
||||
|
||||
land_morale_movement_cost = -0.0001
|
||||
}
|
||||
|
||||
new_world_crops = {
|
||||
age = age_3_discovery
|
||||
icon = expanded_supply_trains
|
||||
|
||||
requires = construction_speed_discovery
|
||||
global_monthly_food_modifier = 0.10
|
||||
}
|
||||
|
||||
rgo_size_advance_discovery = {
|
||||
age = age_3_discovery
|
||||
icon = efficient_mining
|
||||
|
||||
global_max_rgo_size_modifier = 0.10
|
||||
|
||||
requires = trade_range_advance_age_3
|
||||
}
|
||||
|
||||
patio_process_advance = {
|
||||
age = age_3_discovery
|
||||
|
||||
unlock_building = mercury_patio
|
||||
|
||||
ai_weight = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
produced_in_country:goods_gold > 0
|
||||
produced_in_country:silver > 0
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
}
|
||||
|
||||
requires = rgo_size_advance_discovery
|
||||
}
|
||||
|
||||
town_rights_enable = {
|
||||
age = age_3_discovery
|
||||
icon = town_rights_advance
|
||||
requires = town_rights_aod_advance
|
||||
|
||||
unlock_town_rights = royal_tooling_rights
|
||||
unlock_town_rights = royal_jewelry_rights
|
||||
unlock_town_rights = royal_naval_rights
|
||||
unlock_town_rights = royal_textile_rights
|
||||
unlock_town_rights = royal_weaponry_rights
|
||||
unlock_town_rights = royal_book_rights
|
||||
unlock_town_rights = royal_artisan_rights
|
||||
unlock_town_rights = royal_brewing_rights
|
||||
unlock_town_rights = royal_masonry_rights
|
||||
|
||||
ai_weight = {
|
||||
add = 100
|
||||
multiply = num_of_non_rural
|
||||
divide = num_locations
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
rgo_logistics_discovery = {
|
||||
icon = efficient_mining
|
||||
age = age_3_discovery
|
||||
|
||||
requires = repair_at_sea_aod
|
||||
|
||||
raw_material_in_province_impact = 0.025
|
||||
}
|
||||
|
||||
green_vitriol = {
|
||||
age = age_3_discovery
|
||||
icon = new_world_advance
|
||||
|
||||
requires = rgo_logistics_discovery
|
||||
|
||||
global_alum_output_modifier = 0.1
|
||||
}
|
||||
|
||||
pop_promotion_speed_age_3 = {
|
||||
age = age_3_discovery
|
||||
icon = cultural_acceptance_advance
|
||||
|
||||
requires = new_world_crops
|
||||
|
||||
global_pop_promotion_speed_modifier = 0.1
|
||||
}
|
||||
|
||||
blast_furnace = {
|
||||
age = age_3_discovery
|
||||
icon = serbian_mining
|
||||
|
||||
requires = plantation_buildings_advance
|
||||
|
||||
global_iron_output_modifier = 0.75
|
||||
}
|
||||
|
||||
saiger_process_discovery = {
|
||||
age = age_3_discovery
|
||||
icon = serbian_mining
|
||||
|
||||
global_silver_output_modifier = 0.2
|
||||
global_lead_output_modifier = 0.2
|
||||
|
||||
requires = blast_furnace
|
||||
}
|
||||
|
||||
new_currency_demands = {
|
||||
icon = debt_and_loans
|
||||
age = age_3_discovery
|
||||
|
||||
global_copper_output_modifier = 0.25
|
||||
global_tin_output_modifier = 0.1
|
||||
|
||||
requires = blast_furnace
|
||||
}
|
||||
|
||||
lumber_improvements_discovery = {
|
||||
icon = lumber_improvements_absolutism
|
||||
age = age_3_discovery
|
||||
requires = improved_book_binding
|
||||
global_lumber_output_modifier = 0.50
|
||||
}
|
||||
@@ -0,0 +1,590 @@
|
||||
#####################################
|
||||
# Renaissance
|
||||
#####################################
|
||||
renaissance_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = renaissance_advance
|
||||
|
||||
cultural_influence_modifier = 0.05
|
||||
|
||||
depth = 0
|
||||
|
||||
allow = { has_embraced_institution = institution:renaissance }
|
||||
|
||||
}
|
||||
|
||||
patron_of_art = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = renaissance_advance
|
||||
|
||||
has_cultural_maintenance = yes
|
||||
num_possible_artists = 1
|
||||
work_of_art_sell_value_modifier = 0.1
|
||||
|
||||
unlock_interaction = commission_art
|
||||
}
|
||||
|
||||
renaissance_sculptures = {
|
||||
icon = renaissance_advance
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = patron_of_art
|
||||
|
||||
global_stone_output_modifier = 0.1
|
||||
}
|
||||
|
||||
renaissance_thought = {
|
||||
age = age_2_renaissance
|
||||
|
||||
government_reform_slots = 1
|
||||
requires = renaissance_advance
|
||||
}
|
||||
|
||||
government_size_renaissance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
government_size = 1
|
||||
|
||||
requires = renaissance_thought
|
||||
ai_weight = { add = 2 }
|
||||
}
|
||||
|
||||
chancery_records = {
|
||||
age = age_2_renaissance
|
||||
icon = smooth_administration
|
||||
chancery_cap_level = 1
|
||||
requires = government_size_renaissance
|
||||
allow_children = no
|
||||
}
|
||||
|
||||
crown_power_advance_renaissance = {
|
||||
age = age_2_renaissance
|
||||
icon = crown_power_advance_renaissance
|
||||
|
||||
global_crown_estate_power = 0.10
|
||||
ai_weight = { add = 2 }
|
||||
requires = government_size_renaissance
|
||||
}
|
||||
|
||||
renaissance_court = {
|
||||
age = age_2_renaissance
|
||||
icon = scholasticism
|
||||
|
||||
cultural_influence_modifier = 0.10
|
||||
cultural_tradition_modifier = 0.10
|
||||
|
||||
requires = crown_power_advance_renaissance
|
||||
}
|
||||
|
||||
power_projection_advance_2 = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = renaissance_court
|
||||
|
||||
power_projection = 5
|
||||
}
|
||||
|
||||
|
||||
anatomy_advance = {
|
||||
age = age_2_renaissance
|
||||
global_life_expectancy = 2
|
||||
global_disease_resistance = 0.03
|
||||
|
||||
requires = power_projection_advance_2
|
||||
}
|
||||
|
||||
vibrant_court_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = cultural_acceptance_advance
|
||||
cultures_capacity = 1
|
||||
requires = renaissance_court
|
||||
ai_weight = { add = 2 }
|
||||
}
|
||||
|
||||
|
||||
|
||||
#####################################
|
||||
# Banking
|
||||
#####################################
|
||||
|
||||
|
||||
banking_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = banking_advance
|
||||
|
||||
bank_interest = -0.02
|
||||
|
||||
total_loan_capacity_modifier = 0.5
|
||||
can_sell_bonds = yes
|
||||
|
||||
depth = 0
|
||||
|
||||
allow = { has_embraced_institution = institution:banking }
|
||||
}
|
||||
|
||||
merchants_and_trade = {
|
||||
age = age_2_renaissance
|
||||
icon = global_trade_routes_advance
|
||||
|
||||
requires = banking_advance
|
||||
|
||||
naval_range = 250
|
||||
trade_range = 250
|
||||
colonial_range = 250
|
||||
|
||||
ai_preference_tags = {
|
||||
exploration
|
||||
}
|
||||
}
|
||||
|
||||
standardized_coins = {
|
||||
age = age_2_renaissance
|
||||
icon = standardized_coins
|
||||
|
||||
minting_inflation_threshold = 0.01
|
||||
|
||||
ai_weight = { add = 1 }
|
||||
|
||||
requires = banking_advance
|
||||
}
|
||||
|
||||
pop_promotion_speed_age_2 = {
|
||||
age = age_2_renaissance
|
||||
icon = improved_foraging
|
||||
|
||||
requires = standardized_coins
|
||||
|
||||
global_pop_promotion_speed_modifier = 0.1
|
||||
}
|
||||
|
||||
trade_range_advance_age_2 = {
|
||||
age = age_2_renaissance
|
||||
icon = zmw_merchant_taxes
|
||||
|
||||
requires = standardized_coins
|
||||
|
||||
trade_range = 250
|
||||
}
|
||||
|
||||
rudimentary_coastal_ship_repair = {
|
||||
age = age_2_renaissance
|
||||
icon = rudimentary_coastal_ship_repair
|
||||
|
||||
requires = merchants_and_trade
|
||||
|
||||
ship_repair_at_sea = 0.025
|
||||
ship_repair_at_sea_to_max_strength = 0.3
|
||||
}
|
||||
|
||||
maritime_advance_age_2 = {
|
||||
age = age_2_renaissance
|
||||
icon = maritime_advance_age_2
|
||||
|
||||
requires = trade_range_advance_age_2
|
||||
|
||||
global_maritime_presence_modifier = 0.1
|
||||
}
|
||||
|
||||
diplomatic_range_age_1 = {
|
||||
age = age_2_renaissance
|
||||
icon = diplomatic_range_age_1
|
||||
|
||||
requires = merchants_and_trade
|
||||
|
||||
diplomatic_range_modifier = 0.25
|
||||
}
|
||||
|
||||
spy_construction_renaissance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = pop_promotion_speed_age_2
|
||||
|
||||
spy_network_construction = 0.1
|
||||
}
|
||||
|
||||
rebellion_support = {
|
||||
icon = zakah
|
||||
age = age_2_renaissance
|
||||
requires = spy_construction_renaissance
|
||||
|
||||
unlock_diplomacy = { supportrebels }
|
||||
}
|
||||
|
||||
route_to_the_indies_advance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = merchants_and_trade
|
||||
|
||||
exploration_preparation_time_modifier = -0.1
|
||||
|
||||
potential = {
|
||||
original_capital ?= { sub_continent = sub_continent:western_europe }
|
||||
}
|
||||
}
|
||||
|
||||
pound_lock_canals_advance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = maritime_advance_age_2
|
||||
|
||||
starting_technology_level = 3
|
||||
unlock_building = pound_lock_canal_infrastructure
|
||||
}
|
||||
|
||||
expanded_aqueduct_system = {
|
||||
age = age_2_renaissance
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_or_had_tag = BYZ
|
||||
has_or_had_tag = ROM
|
||||
}
|
||||
}
|
||||
|
||||
aqueduct_system_max_level = 1
|
||||
requires = pound_lock_canals_advance
|
||||
}
|
||||
|
||||
###############################
|
||||
# Professional Armies
|
||||
###############################
|
||||
professional_armies_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = professional_armies_advance
|
||||
|
||||
army_maintenance_efficiency = 0.20
|
||||
|
||||
depth = 0
|
||||
ai_weight = { add = 100 }
|
||||
|
||||
allow = { has_embraced_institution = institution:professional_armies }
|
||||
}
|
||||
|
||||
gunpowder_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = gunpowder_advance
|
||||
|
||||
military_tactics = 0.25
|
||||
ai_weight = { add = 20 }
|
||||
|
||||
requires = professional_armies_advance
|
||||
}
|
||||
|
||||
recruitment_improvements_renaissance = {
|
||||
age = age_2_renaissance
|
||||
icon = recruitment_improvements_renaissance
|
||||
|
||||
requires = professional_armies_advance
|
||||
|
||||
regiment_recruit_speed = 0.2
|
||||
}
|
||||
|
||||
drill_army_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = drill_army_advance
|
||||
|
||||
unlock_ability = drill_army
|
||||
|
||||
requires = recruitment_improvements_renaissance
|
||||
}
|
||||
|
||||
regiment_reinforcement_speed_renaissance = {
|
||||
age = age_2_renaissance
|
||||
icon = regiment_reinforcement_speed_renaissance
|
||||
|
||||
requires = recruitment_improvements_renaissance
|
||||
|
||||
regiment_reinforcement_speed = 0.1
|
||||
}
|
||||
|
||||
|
||||
supply_depot_advance_age_2_renaissance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
supply_depot_capacity = 500
|
||||
|
||||
requires = regiment_reinforcement_speed_renaissance
|
||||
}
|
||||
|
||||
correct_box_advance_renaissance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
correct_box_chance = 0.1
|
||||
|
||||
requires = gunpowder_advance
|
||||
}
|
||||
|
||||
###########################
|
||||
# The always allow tree
|
||||
##############################
|
||||
renaissance_development = {
|
||||
age = age_2_renaissance
|
||||
icon = offensive_army
|
||||
|
||||
embrace_institution_cost_modifier = -0.10
|
||||
revoke_privilege_cost_modifier = -0.05
|
||||
|
||||
depth = 0
|
||||
}
|
||||
|
||||
|
||||
improve_relation_impact_renaissance = {
|
||||
age = age_2_renaissance
|
||||
icon = court_accounting
|
||||
|
||||
requires = renaissance_development
|
||||
|
||||
improve_relation_impact = 0.10
|
||||
|
||||
ai_weight = {
|
||||
if = {
|
||||
limit = {
|
||||
root = {
|
||||
subjects_relative_power > 0.25
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
late_feudal_relations = {
|
||||
age = age_2_renaissance
|
||||
icon = late_feudal_relations
|
||||
|
||||
requires = improve_relation_impact_renaissance
|
||||
|
||||
subject_loyalty = 5
|
||||
|
||||
ai_weight = {
|
||||
if = {
|
||||
limit = {
|
||||
root = {
|
||||
subjects_relative_power > 0.25
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
medieval_military = {
|
||||
age = age_2_renaissance
|
||||
land_morale = 0.25
|
||||
ai_weight = { add = 20 }
|
||||
|
||||
requires = late_feudal_relations
|
||||
}
|
||||
|
||||
naval_morale_advance_1 = {
|
||||
age = age_2_renaissance
|
||||
|
||||
naval_morale = 0.25
|
||||
|
||||
requires = late_feudal_relations
|
||||
}
|
||||
|
||||
|
||||
|
||||
renaissance_subject_opinions_advance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = late_feudal_relations
|
||||
|
||||
subject_opinions = 10
|
||||
|
||||
ai_weight = {
|
||||
if = {
|
||||
limit = {
|
||||
root = {
|
||||
subjects_relative_power > 0.25
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
grant_privilege_cost_modifier_renaissance_advance = {
|
||||
age = age_2_renaissance
|
||||
requires = renaissance_development
|
||||
|
||||
grant_privilege_cost_modifier = -0.1
|
||||
}
|
||||
|
||||
rgo_size_advance_renaissance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = grant_privilege_cost_modifier_renaissance_advance
|
||||
|
||||
global_max_rgo_size_modifier = 0.10
|
||||
}
|
||||
|
||||
food_advance_renaissance = {
|
||||
age = age_2_renaissance
|
||||
icon = expanded_supply_trains
|
||||
|
||||
requires = rgo_size_advance_renaissance
|
||||
|
||||
global_monthly_food_modifier = 0.10
|
||||
}
|
||||
|
||||
war_no_cb_cost_modifier_renaissance_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = expansionism
|
||||
requires = grant_privilege_cost_modifier_renaissance_advance
|
||||
|
||||
war_no_cb_cost_modifier = -0.1
|
||||
}
|
||||
|
||||
|
||||
|
||||
global_nobles_max_literacy_advance = {
|
||||
age = age_2_renaissance
|
||||
requires = renaissance_subject_opinions_advance
|
||||
|
||||
global_nobles_max_literacy = 7.5
|
||||
}
|
||||
|
||||
global_burghers_max_literacy_advance = {
|
||||
age = age_2_renaissance
|
||||
requires = food_advance_renaissance
|
||||
|
||||
global_burghers_max_literacy = 7.5
|
||||
}
|
||||
|
||||
|
||||
global_clergy_max_literacy_advance = {
|
||||
age = age_2_renaissance
|
||||
requires = food_advance_renaissance
|
||||
|
||||
global_clergy_max_literacy = 7.5
|
||||
}
|
||||
|
||||
|
||||
land_morale_recovery_renaissance_advance = {
|
||||
icon = offensive_army
|
||||
age = age_2_renaissance
|
||||
|
||||
land_morale_recovery = 0.01
|
||||
|
||||
requires = medieval_military
|
||||
}
|
||||
|
||||
|
||||
merchant_power_from_maritime_renaissance_advance = {
|
||||
age = age_2_renaissance
|
||||
icon = global_trade_routes_advance
|
||||
|
||||
merchant_power_from_maritime = 0.025
|
||||
|
||||
requires = global_burghers_max_literacy_advance
|
||||
}
|
||||
|
||||
|
||||
|
||||
renaissance_urbanisation = {
|
||||
age = age_2_renaissance
|
||||
requires = food_advance_renaissance
|
||||
|
||||
|
||||
global_max_rgo_size_modifier_in_non_rural = 0.1
|
||||
}
|
||||
|
||||
|
||||
renaissance_city_rights = {
|
||||
icon = religious_toleration
|
||||
age = age_2_renaissance
|
||||
requires = renaissance_urbanisation
|
||||
|
||||
megalopolis_upgrade_cost_modifier = -0.1
|
||||
city_upgrade_cost_modifier = -0.1
|
||||
town_upgrade_cost_modifier = -0.1
|
||||
}
|
||||
|
||||
|
||||
blockade_tactics = {
|
||||
age = age_2_renaissance
|
||||
requires = naval_morale_advance_1
|
||||
|
||||
blockade_efficiency = 0.1
|
||||
}
|
||||
|
||||
recovery_efforts = {
|
||||
icon = offensive_army
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = blockade_tactics
|
||||
|
||||
|
||||
global_devastation_recovery = 0.005
|
||||
}
|
||||
|
||||
|
||||
|
||||
naval_initiative_ren = {
|
||||
age = age_2_renaissance
|
||||
icon = ship_building_advance
|
||||
|
||||
requires = blockade_tactics
|
||||
|
||||
navy_initiative = 0.2
|
||||
}
|
||||
|
||||
|
||||
army_initiative_ren = {
|
||||
icon = professional_armies_advance
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = land_morale_recovery_renaissance_advance
|
||||
|
||||
army_initiative = 0.2
|
||||
}
|
||||
|
||||
|
||||
law_making_renaissance = {
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = recovery_efforts
|
||||
|
||||
change_policy_cost_modifier = -0.05
|
||||
}
|
||||
|
||||
subject_integration = {
|
||||
icon = glorious_arms
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = renaissance_subject_opinions_advance
|
||||
|
||||
diplomatic_annexation_efficiency = 0.2
|
||||
}
|
||||
|
||||
rgo_construction_ren = {
|
||||
age = age_2_renaissance
|
||||
icon = efficient_mining
|
||||
|
||||
requires = law_making_renaissance
|
||||
|
||||
global_rgo_build_time = -0.1
|
||||
}
|
||||
|
||||
naval_repair_ren = {
|
||||
icon = rudimentary_coastal_ship_repair
|
||||
age = age_2_renaissance
|
||||
|
||||
requires = naval_initiative_ren
|
||||
|
||||
navy_repair_efficiency = 0.10
|
||||
}
|
||||
|
||||
construction_speed_renaissance = {
|
||||
icon = efficient_mining
|
||||
age = age_2_renaissance
|
||||
global_construction_speed = 0.1
|
||||
requires = rgo_construction_ren
|
||||
}
|
||||
|
||||
@@ -0,0 +1,653 @@
|
||||
# starting_technology_level is only relevant in age of traditions, where advances with higher value than the countries value starts as unresearched
|
||||
|
||||
#Written Alphabet
|
||||
written_alphabet = {
|
||||
age = age_1_traditions
|
||||
icon = abacus_advance
|
||||
depth = 0
|
||||
research_cost = 2.0
|
||||
|
||||
|
||||
global_max_literacy = 2.5
|
||||
global_monthly_literacy = 0.01
|
||||
|
||||
starting_technology_level = 2
|
||||
|
||||
}
|
||||
|
||||
cultural_traditions_law_advance = {
|
||||
age = age_1_traditions
|
||||
requires = written_alphabet
|
||||
unlock_law = cultural_traditions_law
|
||||
starting_technology_level = 2
|
||||
}
|
||||
|
||||
cultural_acceptance_advance = {
|
||||
age = age_1_traditions
|
||||
icon = cultural_acceptance_advance
|
||||
cultures_capacity = 1
|
||||
starting_technology_level = 3
|
||||
requires = cultural_traditions_law_advance
|
||||
}
|
||||
|
||||
mapmaking = {
|
||||
age = age_1_traditions
|
||||
icon = maritime_advance_age_4
|
||||
requires = written_alphabet
|
||||
|
||||
research_cost = 1.0
|
||||
may_explore = yes
|
||||
unlock_law = immigration_law
|
||||
}
|
||||
|
||||
colonies = {
|
||||
age = age_1_traditions
|
||||
icon = colonies
|
||||
requires = mapmaking
|
||||
|
||||
research_cost = 1.0
|
||||
can_colonize = yes
|
||||
}
|
||||
|
||||
codified_laws = {
|
||||
age = age_1_traditions
|
||||
icon = scholasticism
|
||||
|
||||
requires = written_alphabet
|
||||
|
||||
research_cost = 2.0
|
||||
has_codified_laws = yes
|
||||
allow_council_parliament = yes
|
||||
|
||||
starting_technology_level = 2
|
||||
}
|
||||
|
||||
distribution_of_power_advance = {
|
||||
age = age_1_traditions
|
||||
unlock_law = distribution_of_power_law
|
||||
|
||||
requires = codified_laws
|
||||
}
|
||||
|
||||
subjects_advance = {
|
||||
age = age_1_traditions
|
||||
icon = diplomatic_influence
|
||||
research_cost = 2.5
|
||||
|
||||
allow_subjects = yes
|
||||
unlock_subject_type = vassal
|
||||
|
||||
requires = codified_laws
|
||||
}
|
||||
|
||||
taxation_advance = {
|
||||
age = age_1_traditions
|
||||
icon = genoese_banking_traditions
|
||||
research_cost = 2.5
|
||||
enable_taxation = yes
|
||||
has_stability_investment = yes
|
||||
|
||||
unlock_law = coin_laws
|
||||
|
||||
requires = codified_laws
|
||||
}
|
||||
|
||||
state_administration_advance = {
|
||||
age = age_1_traditions
|
||||
research_cost = 2.5
|
||||
unlock_law = administrative_system
|
||||
|
||||
requires = taxation_advance
|
||||
|
||||
potential = {
|
||||
has_tribal_government = no
|
||||
}
|
||||
}
|
||||
|
||||
#####################################
|
||||
# Legalism
|
||||
#####################################
|
||||
legalism_advance = {
|
||||
age = age_1_traditions
|
||||
icon = legalism_advance
|
||||
|
||||
stability_cost_efficiency = 0.2
|
||||
|
||||
requires = codified_laws
|
||||
|
||||
allow = { has_embraced_institution = institution:legalism }
|
||||
}
|
||||
|
||||
|
||||
medieval_administration = {
|
||||
age = age_1_traditions
|
||||
icon = scholasticism
|
||||
|
||||
requires = legalism_advance
|
||||
|
||||
government_reform_slots = 1
|
||||
}
|
||||
|
||||
pest_house_advance = {
|
||||
age = age_1_traditions
|
||||
requires = medieval_administration
|
||||
unlock_building = pest_house
|
||||
}
|
||||
|
||||
banking_country_traditions = {
|
||||
potential = {
|
||||
has_reform =government_reform:banking_country
|
||||
}
|
||||
|
||||
age = age_1_traditions
|
||||
icon = banking_advance
|
||||
|
||||
|
||||
unlock_country_interaction = take_over_loan
|
||||
minting_income_factor = 0.10
|
||||
total_loan_capacity_modifier = 0.5
|
||||
|
||||
requires = medieval_administration
|
||||
|
||||
}
|
||||
|
||||
hospital_advance = {
|
||||
age = age_1_traditions
|
||||
requires = pest_house_advance
|
||||
unlock_building = hospital
|
||||
}
|
||||
|
||||
#Agriculture
|
||||
agriculture_advance = {
|
||||
age = age_1_traditions
|
||||
research_cost = 2.0
|
||||
can_extract_wheat = yes
|
||||
can_extract_maize = yes
|
||||
can_extract_potato = yes
|
||||
can_extract_rice = yes
|
||||
can_extract_millet = yes
|
||||
can_extract_legumes = yes
|
||||
|
||||
depth = 0
|
||||
|
||||
starting_technology_level = 1
|
||||
}
|
||||
|
||||
windmills_advance = {
|
||||
age = age_1_traditions
|
||||
unlock_building = windmill
|
||||
requires = agriculture_advance
|
||||
}
|
||||
|
||||
aqueduct_system = {
|
||||
age = age_1_traditions
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_or_had_tag = BYZ
|
||||
has_or_had_tag = ROM
|
||||
}
|
||||
}
|
||||
|
||||
unlock_building = aqueduct_system
|
||||
requires = agriculture_advance
|
||||
}
|
||||
|
||||
alchemy_advance = {
|
||||
age = age_1_traditions
|
||||
icon = alchemy_advance
|
||||
requires = windmills_advance
|
||||
|
||||
global_life_expectancy = 2
|
||||
global_disease_resistance = 0.03
|
||||
|
||||
starting_technology_level = 3
|
||||
}
|
||||
|
||||
apothecary_advance = {
|
||||
age = age_1_traditions
|
||||
requires = alchemy_advance
|
||||
|
||||
unlock_building = apothecary
|
||||
}
|
||||
|
||||
city_building_advance = {
|
||||
age = age_1_traditions
|
||||
icon = city_building_advance
|
||||
research_cost = 2.0
|
||||
can_build_cities = yes
|
||||
can_grant_town_rights = yes
|
||||
|
||||
requires = agriculture_advance
|
||||
}
|
||||
|
||||
|
||||
|
||||
ranching = {
|
||||
age = age_1_traditions
|
||||
icon = finest_of_horses
|
||||
starting_technology_level = 1
|
||||
requires = windmills_advance
|
||||
|
||||
allow = {
|
||||
OR = {
|
||||
has_embraced_institution = institution:feudalism
|
||||
original_capital ?= { continent = continent:europe }
|
||||
original_capital ?= { continent = continent:asia }
|
||||
original_capital ?= { sub_continent = sub_continent:north_africa }
|
||||
original_capital ?= { sub_continent = sub_continent:west_africa }
|
||||
|
||||
original_capital ?= {
|
||||
market ?= {
|
||||
OR = {
|
||||
is_produced_in_market = goods:horses
|
||||
is_traded_in_market = goods:horses
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
can_extract_horses = yes
|
||||
}
|
||||
|
||||
horse_riding_advance = {
|
||||
age = age_1_traditions
|
||||
research_cost = 2.0
|
||||
requires = ranching
|
||||
|
||||
unlock_levy = levy_noble_cavalry
|
||||
unlock_levy = levy_tribal_cavalry
|
||||
|
||||
|
||||
starting_technology_level = 1
|
||||
}
|
||||
|
||||
#####################################
|
||||
# Feudalism
|
||||
#####################################
|
||||
|
||||
feudalism_advance = {
|
||||
age = age_1_traditions
|
||||
icon = feudalism_advance
|
||||
|
||||
unlock_subject_type = fiefdom
|
||||
unlock_government_reform = feudal_nobility
|
||||
unlock_government_reform = margraviate
|
||||
requires = horse_riding_advance
|
||||
|
||||
global_nobles_max_literacy = 20
|
||||
allow_estate_parliament = yes
|
||||
military_tactics = 1.0 # WAD, decision by johan
|
||||
ai_weight = { add = 20 }
|
||||
|
||||
allow = { has_embraced_institution = institution:feudalism }
|
||||
}
|
||||
|
||||
trade_caravans = {
|
||||
age = age_1_traditions
|
||||
icon = trade_caravans
|
||||
research_cost = 2.0
|
||||
|
||||
requires = horse_riding_advance
|
||||
|
||||
trade_land_efficiency = medium_trade_land_efficiency_bonus
|
||||
|
||||
potential = {
|
||||
original_capital ?= { sub_continent = sub_continent:central_asia }
|
||||
}
|
||||
|
||||
starting_technology_level = 1
|
||||
}
|
||||
|
||||
#Mining
|
||||
mining_advance = {
|
||||
age = age_1_traditions
|
||||
icon = efficient_mining
|
||||
|
||||
starting_technology_level = 1
|
||||
depth = 0
|
||||
research_cost = 2.0
|
||||
can_extract_stone = yes
|
||||
can_extract_marble = yes
|
||||
}
|
||||
|
||||
metallurgy = {
|
||||
age = age_1_traditions
|
||||
|
||||
requires = mining_advance
|
||||
research_cost = 2.0
|
||||
|
||||
unlock_building = tools_guild
|
||||
|
||||
}
|
||||
|
||||
mining_law_advance = {
|
||||
age = age_1_traditions
|
||||
icon = laws
|
||||
requires = mining_advance
|
||||
starting_technology_level = 1
|
||||
|
||||
unlock_law = mining_law
|
||||
}
|
||||
|
||||
bronze_working = {
|
||||
age = age_1_traditions
|
||||
icon = serbian_mining
|
||||
requires = metallurgy
|
||||
research_cost = 2.0
|
||||
|
||||
can_extract_copper = yes
|
||||
can_extract_tin = yes
|
||||
can_extract_lead = yes
|
||||
|
||||
}
|
||||
|
||||
iron_working = {
|
||||
icon = efficient_mining
|
||||
age = age_1_traditions
|
||||
requires = metallurgy
|
||||
research_cost = 2.0
|
||||
starting_technology_level = 1
|
||||
|
||||
allow = {
|
||||
has_embraced_institution = institution:feudalism
|
||||
}
|
||||
|
||||
can_extract_coal = yes
|
||||
can_extract_iron = yes
|
||||
unlock_building = bog_iron_smelter
|
||||
}
|
||||
|
||||
local_smelters_advance = {
|
||||
age = age_1_traditions
|
||||
requires = iron_working
|
||||
unlock_building = local_smelters
|
||||
}
|
||||
|
||||
advanced_mining = {
|
||||
age = age_1_traditions
|
||||
icon = serbian_mining
|
||||
requires = iron_working
|
||||
research_cost = 2.0
|
||||
|
||||
can_extract_saltpeter = yes
|
||||
can_extract_alum = yes
|
||||
|
||||
}
|
||||
|
||||
fine_metals_mining = {
|
||||
age = age_1_traditions
|
||||
requires = bronze_working
|
||||
research_cost = 2.0
|
||||
|
||||
can_extract_goods_gold = yes
|
||||
can_extract_silver = yes
|
||||
can_extract_mercury = yes
|
||||
}
|
||||
|
||||
faster_levy_recruitment = {
|
||||
age = age_1_traditions
|
||||
icon = offensive_army
|
||||
requires = iron_working
|
||||
|
||||
global_levy_recruitment_speed_modifier = 0.2
|
||||
}
|
||||
|
||||
#Shipbuilding
|
||||
ship_building_advance = {
|
||||
age = age_1_traditions
|
||||
icon = ship_building_advance
|
||||
research_cost = 2.0
|
||||
|
||||
ship_build_speed = 0.1
|
||||
depth = 0
|
||||
|
||||
starting_technology_level = 2
|
||||
}
|
||||
|
||||
trade_advance_age_of_trad = {
|
||||
age = age_1_traditions
|
||||
icon = merchant_power_from_maritime_reformation_advance
|
||||
|
||||
requires = ship_building_advance
|
||||
|
||||
selling_efficiency = small_trade_efficiency_bonus
|
||||
|
||||
starting_technology_level = 3
|
||||
}
|
||||
|
||||
|
||||
|
||||
more_merchants_age_of_trad = {
|
||||
age = age_1_traditions
|
||||
icon = merchants_and_trade
|
||||
|
||||
requires = trade_advance_age_of_trad
|
||||
|
||||
global_merchant_capacity_modifier = 0.05
|
||||
|
||||
starting_technology_level = 3
|
||||
}
|
||||
slave_raid_advance = {
|
||||
age = age_1_traditions
|
||||
icon = slavery_before_death
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_or_had_tag = MOR
|
||||
has_or_had_tag = TUN
|
||||
has_or_had_tag = TLE
|
||||
has_or_had_tag = TRP
|
||||
|
||||
AND = {
|
||||
num_locations > 0
|
||||
capital = { region = region:maghreb_region }
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
allow_privateers_slave_raid = yes
|
||||
can_hire_privateers = yes
|
||||
|
||||
requires = trade_advance_age_of_trad
|
||||
}
|
||||
|
||||
#Organized Religion
|
||||
organized_religion = {
|
||||
age = age_1_traditions
|
||||
|
||||
global_clergy_city_desired_pop = 0.05
|
||||
global_clergy_max_literacy = 5
|
||||
|
||||
depth = 0
|
||||
starting_technology_level = 4
|
||||
|
||||
}
|
||||
scholasticism = {
|
||||
age = age_1_traditions
|
||||
icon = scholasticism
|
||||
requires = organized_religion
|
||||
|
||||
global_institution_growth_modifier = 0.20
|
||||
|
||||
ai_weight = { add = 2 }
|
||||
}
|
||||
|
||||
guilds = {
|
||||
age = age_1_traditions
|
||||
icon = guilds
|
||||
requires = organized_religion
|
||||
|
||||
global_burghers_city_desired_pop = 0.1
|
||||
global_burghers_max_literacy = 5
|
||||
}
|
||||
|
||||
peasant_connections_advance = {
|
||||
age = age_1_traditions
|
||||
icon = road_building
|
||||
|
||||
requires = guilds
|
||||
|
||||
food_purchase_efficiency = 0.2
|
||||
}
|
||||
|
||||
construction_speed_traditions = {
|
||||
age = age_1_traditions
|
||||
icon = legalism_advance
|
||||
|
||||
requires = peasant_connections_advance
|
||||
global_construction_speed = 0.05
|
||||
}
|
||||
|
||||
diplomatic_capacity_traditions = {
|
||||
age = age_1_traditions
|
||||
icon = diplomatic_influence
|
||||
|
||||
requires = guilds
|
||||
diplomatic_capacity_modifier = 0.2
|
||||
}
|
||||
|
||||
rural_rgo_traditions = {
|
||||
age = age_1_traditions
|
||||
icon = laws
|
||||
|
||||
requires = peasant_connections_advance
|
||||
global_max_rgo_size_modifier_in_rural = 0.1
|
||||
}
|
||||
|
||||
|
||||
|
||||
#####################################
|
||||
# Meritocracy
|
||||
#####################################
|
||||
|
||||
meritocracy_advance = {
|
||||
age = age_1_traditions
|
||||
icon = meritocracy
|
||||
|
||||
country_cabinet_efficiency = 0.05
|
||||
|
||||
depth = 0
|
||||
|
||||
|
||||
allow = { has_embraced_institution = institution:meritocracy }
|
||||
}
|
||||
|
||||
educated_bureaucrats = {
|
||||
age = age_1_traditions
|
||||
icon = scholasticism
|
||||
requires = meritocracy_advance
|
||||
|
||||
global_monthly_literacy = 0.01
|
||||
}
|
||||
|
||||
efficient_bureaucracy = {
|
||||
age = age_1_traditions
|
||||
icon = scholasticism
|
||||
requires = educated_bureaucrats
|
||||
|
||||
legislative_efficiency = 0.05
|
||||
global_bureaucracy_maintenance_efficiency = 0.04
|
||||
}
|
||||
|
||||
right_to_rule = {
|
||||
age = age_1_traditions
|
||||
icon = renaissance_advance
|
||||
requires = efficient_bureaucracy
|
||||
|
||||
num_possible_artists = 1
|
||||
}
|
||||
|
||||
smooth_administration = {
|
||||
age = age_1_traditions
|
||||
icon = smooth_administration
|
||||
requires = right_to_rule
|
||||
|
||||
stability_cost_efficiency = 0.1
|
||||
}
|
||||
|
||||
efficient_logistics = {
|
||||
age = age_1_traditions
|
||||
icon = road_building
|
||||
requires = efficient_bureaucracy
|
||||
|
||||
build_gravel_road_cost_modifier = -0.05
|
||||
}
|
||||
|
||||
province_governors = {
|
||||
age = age_1_traditions
|
||||
icon = glorious_arms
|
||||
requires = efficient_logistics
|
||||
|
||||
global_integration_speed_modifier = 0.10
|
||||
subject_loyalty = 5
|
||||
}
|
||||
|
||||
appointed_chain_of_command = {
|
||||
age = age_1_traditions
|
||||
icon = glorious_arms
|
||||
requires = efficient_logistics
|
||||
potential = {
|
||||
original_capital ?= { sub_continent = sub_continent:east_asia }
|
||||
}
|
||||
|
||||
levy_combat_efficiency_modifier = 0.1
|
||||
}
|
||||
|
||||
temporary_appointments = {
|
||||
age = age_1_traditions
|
||||
icon = genoese_banking_traditions
|
||||
requires = efficient_bureaucracy
|
||||
|
||||
set_cabinet_member_cost_modifier = -0.1
|
||||
replace_cabinet_member_cost_modifier = -0.1
|
||||
}
|
||||
|
||||
non_inheritable_offices = {
|
||||
age = age_1_traditions
|
||||
icon = improve_relation_impact_renaissance
|
||||
requires = temporary_appointments
|
||||
|
||||
estate_power_from_cabinet = -0.1
|
||||
}
|
||||
|
||||
abacus_advance = {
|
||||
age = age_1_traditions
|
||||
icon = abacus_advance
|
||||
requires = meritocracy_advance
|
||||
|
||||
tax_income_efficiency = small_tax_income_efficiency_bonus
|
||||
}
|
||||
|
||||
power_projection_advance_1 = {
|
||||
age = age_1_traditions
|
||||
icon = crown_power_advance_renaissance
|
||||
requires = abacus_advance
|
||||
power_projection = 10
|
||||
}
|
||||
|
||||
|
||||
ledgers_double_checking = {
|
||||
age = age_1_traditions
|
||||
icon = court_accounting
|
||||
requires = abacus_advance
|
||||
|
||||
estate_enrichment = -0.05
|
||||
}
|
||||
|
||||
talented_traders = {
|
||||
age = age_1_traditions
|
||||
icon = merchants_and_trade
|
||||
requires = abacus_advance
|
||||
|
||||
selling_efficiency = small_trade_efficiency_bonus
|
||||
}
|
||||
|
||||
government_sanctioned_celebrations = {
|
||||
age = age_1_traditions
|
||||
icon = grand_banquets
|
||||
requires = educated_bureaucrats
|
||||
|
||||
cultural_tradition_modifier = 0.1
|
||||
}
|
||||
@@ -0,0 +1,446 @@
|
||||
############################
|
||||
# age_2_renaissance
|
||||
############################
|
||||
|
||||
innovativeness = {
|
||||
age = age_2_renaissance
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
requires = pound_lock_canals_advance
|
||||
|
||||
|
||||
global_max_literacy = 2.5
|
||||
}
|
||||
|
||||
empiricism = {
|
||||
age = age_2_renaissance
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
requires = construction_speed_renaissance
|
||||
|
||||
legislative_efficiency = 0.10
|
||||
}
|
||||
|
||||
|
||||
court_accounting = {
|
||||
age = age_2_renaissance
|
||||
icon = court_accounting
|
||||
for = adm
|
||||
|
||||
requires = renaissance_thought
|
||||
|
||||
court_spending_efficiency = 0.1
|
||||
}
|
||||
|
||||
|
||||
debt_and_loans = {
|
||||
age = age_2_renaissance
|
||||
icon = debt_and_loans
|
||||
for = adm
|
||||
requires = counting_house_advance
|
||||
|
||||
bank_interest = -0.01
|
||||
max_bonds = 1
|
||||
}
|
||||
|
||||
benefits_for_mercenaries = {
|
||||
age = age_2_renaissance
|
||||
icon = regimental_system
|
||||
for = adm
|
||||
|
||||
requires = debt_and_loans
|
||||
mercenary_maintenance_efficiency = 0.1
|
||||
}
|
||||
organised_mercenary_recruitment = {
|
||||
age = age_2_renaissance
|
||||
icon = regimental_system
|
||||
for = adm
|
||||
|
||||
requires = benefits_for_mercenaries
|
||||
hire_mercenary_premium_cost_modifier = -0.2
|
||||
}
|
||||
|
||||
state_efficiency = {
|
||||
age = age_2_renaissance
|
||||
icon = road_building
|
||||
for = adm
|
||||
|
||||
|
||||
requires = subject_integration
|
||||
global_distance_from_capital_speed_propagation = 0.1
|
||||
}
|
||||
|
||||
|
||||
church_attendance_duty = {
|
||||
age = age_2_renaissance
|
||||
icon = smooth_administration
|
||||
for = adm
|
||||
|
||||
requires = global_clergy_max_literacy_advance
|
||||
|
||||
stability_investment = small_stability_investment
|
||||
}
|
||||
|
||||
deus_vult = {
|
||||
age = age_2_renaissance
|
||||
icon = teu_crusader_discipline
|
||||
for = adm
|
||||
|
||||
requires = church_attendance_duty
|
||||
ai_weight = { add = 160 }
|
||||
|
||||
unlock_casus_belli = cb_deus_vult
|
||||
}
|
||||
|
||||
early_anti_piracy_warfare = {
|
||||
age = age_2_renaissance
|
||||
icon = expansionism
|
||||
for = adm
|
||||
|
||||
requires = recruitment_improvements_renaissance
|
||||
|
||||
anti_piracy_warfare_modifier = 0.25
|
||||
}
|
||||
|
||||
|
||||
############################
|
||||
# age_3_discovery 11/10
|
||||
############################
|
||||
dynamic_court = {
|
||||
age = age_3_discovery
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
country_cabinet_efficiency = 0.05
|
||||
}
|
||||
missionary_schools = {
|
||||
age = age_3_discovery
|
||||
|
||||
for = adm
|
||||
|
||||
global_pop_conversion_speed = 0.01
|
||||
}
|
||||
|
||||
preaching_missions = {
|
||||
age = age_3_discovery
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
global_pop_assimilation_speed_modifier = 0.1
|
||||
global_pop_conversion_speed_modifier = 0.1
|
||||
|
||||
}
|
||||
organised_construction = {
|
||||
age = age_3_discovery
|
||||
icon = renaissance_development
|
||||
for = adm
|
||||
|
||||
global_build_buildings_efficiency = 0.2
|
||||
}
|
||||
organised_mercenary_payment = {
|
||||
age = age_3_discovery
|
||||
icon = regimental_system
|
||||
for = adm
|
||||
|
||||
hire_mercenary_premium_cost_modifier = -0.2
|
||||
}
|
||||
|
||||
expansionism = {
|
||||
age = age_3_discovery
|
||||
icon = expansionism
|
||||
for = adm
|
||||
|
||||
global_integration_speed_modifier = 0.1
|
||||
}
|
||||
faster_colonists = {
|
||||
age = age_3_discovery
|
||||
icon = colonies
|
||||
for = adm
|
||||
|
||||
colonial_migration_size_modifier = 0.25
|
||||
ai_preference_tags = {
|
||||
exploration
|
||||
}
|
||||
}
|
||||
|
||||
additional_merchants = {
|
||||
age = age_3_discovery
|
||||
icon = merchant_power_from_maritime_reformation_advance
|
||||
for = adm
|
||||
|
||||
global_merchant_capacity_modifier = 0.25
|
||||
}
|
||||
|
||||
|
||||
|
||||
efficient_mining = {
|
||||
age = age_3_discovery
|
||||
icon = efficient_mining
|
||||
for = adm
|
||||
|
||||
expand_rgo_mining_cost_modifier = -0.1
|
||||
global_iron_output_modifier = 0.1
|
||||
global_copper_output_modifier = 0.1
|
||||
}
|
||||
|
||||
efficient_construction_plans = {
|
||||
age = age_3_discovery
|
||||
for = adm
|
||||
|
||||
global_urban_build_buildings_efficiency = 0.2
|
||||
|
||||
}
|
||||
|
||||
############################
|
||||
# age_4_reformation 10/10
|
||||
############################
|
||||
|
||||
expanded_infrastructure_network = {
|
||||
age = age_4_reformation
|
||||
icon = road_building
|
||||
for = adm
|
||||
|
||||
global_road_building_time = -0.1
|
||||
build_gravel_road_cost_modifier = -0.1
|
||||
build_paved_road_cost_modifier = -0.1
|
||||
build_modern_road_cost_modifier = -0.1
|
||||
}
|
||||
|
||||
|
||||
|
||||
divine_supremacy = {
|
||||
age = age_4_reformation
|
||||
for = adm
|
||||
|
||||
global_pop_conversion_speed_modifier = 0.10
|
||||
}
|
||||
|
||||
devoutness = {
|
||||
age = age_4_reformation
|
||||
icon = cultural_acceptance_advance
|
||||
for = adm
|
||||
|
||||
tolerance_own = 1
|
||||
}
|
||||
|
||||
religious_tradition = {
|
||||
age = age_4_reformation
|
||||
icon = glorious_arms
|
||||
for = adm
|
||||
|
||||
monthly_prestige = 0.1
|
||||
}
|
||||
advanced_bureaucracy = {
|
||||
age = age_4_reformation
|
||||
icon = genoese_banking_traditions
|
||||
for = adm
|
||||
|
||||
tax_income_efficiency = small_tax_income_efficiency_bonus
|
||||
global_bureaucracy_maintenance_efficiency = 0.04
|
||||
}
|
||||
|
||||
national_bank = {
|
||||
age = age_4_reformation
|
||||
icon = debt_and_loans
|
||||
for = adm
|
||||
|
||||
minting_income_factor = 0.10
|
||||
max_bonds = 1
|
||||
}
|
||||
competetive_merchants = {
|
||||
age = age_4_reformation
|
||||
for = adm
|
||||
|
||||
global_merchant_power = 0.2
|
||||
}
|
||||
|
||||
|
||||
humanist_tolerance = {
|
||||
age = age_4_reformation
|
||||
icon = cultural_acceptance_advance
|
||||
for = adm
|
||||
|
||||
tolerance_heathen = 1
|
||||
}
|
||||
|
||||
|
||||
cultural_ties = {
|
||||
age = age_4_reformation
|
||||
for = adm
|
||||
|
||||
cultures_capacity = 2
|
||||
}
|
||||
|
||||
ecumenism = {
|
||||
age = age_4_reformation
|
||||
icon = cultural_acceptance_advance
|
||||
for = adm
|
||||
|
||||
tolerance_heretic = 1
|
||||
}
|
||||
|
||||
|
||||
|
||||
############################
|
||||
# age_5_absolutism 10/10
|
||||
############################
|
||||
formalized_officer_corps = {
|
||||
age = age_5_absolutism
|
||||
icon = expansionism
|
||||
for = adm
|
||||
|
||||
army_initiative = 0.25
|
||||
}
|
||||
|
||||
|
||||
religious_unification = {
|
||||
age = age_5_absolutism
|
||||
for = adm
|
||||
|
||||
global_pop_conversion_speed_modifier = 0.1
|
||||
}
|
||||
centralized_government = {
|
||||
age = age_5_absolutism
|
||||
icon = road_building
|
||||
for = adm
|
||||
|
||||
global_distance_from_capital_speed_propagation = 0.1
|
||||
}
|
||||
|
||||
economic_ideas = {
|
||||
age = age_5_absolutism
|
||||
icon = expanded_supply_trains
|
||||
for = adm
|
||||
|
||||
global_monthly_development = 0.001
|
||||
}
|
||||
additional_colonists = {
|
||||
age = age_5_absolutism
|
||||
icon = colonies
|
||||
for = adm
|
||||
|
||||
colonial_migration_size_modifier = 0.25
|
||||
}
|
||||
additional_diplomats = {
|
||||
age = age_5_absolutism
|
||||
icon = diplomatic_range_age_1
|
||||
for = adm
|
||||
|
||||
diplomatic_capacity = 1
|
||||
}
|
||||
bookkeeping = {
|
||||
age = age_5_absolutism
|
||||
icon = debt_and_loans
|
||||
for = adm
|
||||
|
||||
bank_interest = -0.01
|
||||
max_bonds = 1
|
||||
}
|
||||
civil_servants = {
|
||||
age = age_5_absolutism
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
global_monthly_control = 0.001
|
||||
}
|
||||
|
||||
local_traditions = {
|
||||
age = age_5_absolutism
|
||||
icon = grand_banquets
|
||||
for = adm
|
||||
|
||||
global_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
}
|
||||
|
||||
humanism = {
|
||||
age = age_5_absolutism
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
global_max_literacy = 10
|
||||
}
|
||||
|
||||
|
||||
############################
|
||||
# age_6_revolutions 9/10
|
||||
############################
|
||||
formal_administration = {
|
||||
age = age_6_revolutions
|
||||
icon = crown_power_advance_renaissance
|
||||
for = adm
|
||||
|
||||
government_size = 1
|
||||
}
|
||||
optimism = {
|
||||
age = age_6_revolutions
|
||||
icon = printing_press_advance
|
||||
for = adm
|
||||
|
||||
monthly_war_exhaustion = -0.05
|
||||
}
|
||||
|
||||
|
||||
indirect_rule = {
|
||||
age = age_6_revolutions
|
||||
icon = genoese_banking_traditions
|
||||
for = adm
|
||||
|
||||
global_separatism = -0.1
|
||||
}
|
||||
|
||||
smithian_economics = {
|
||||
age = age_6_revolutions
|
||||
icon = efficient_mining
|
||||
for = adm
|
||||
|
||||
global_production_efficiency = medium_production_efficiency_bonus
|
||||
}
|
||||
nationalistic_enthusiasm = {
|
||||
age = age_6_revolutions
|
||||
icon = regimental_system
|
||||
for = adm
|
||||
|
||||
army_maintenance_efficiency = 0.1
|
||||
}
|
||||
improved_shipyards = {
|
||||
age = age_6_revolutions
|
||||
icon = rudimentary_coastal_ship_repair
|
||||
for = adm
|
||||
|
||||
ship_build_speed = 0.25
|
||||
|
||||
}
|
||||
|
||||
legislative_efficiency_idea = {
|
||||
age = age_6_revolutions
|
||||
icon = scholasticism
|
||||
for = adm
|
||||
|
||||
legislative_efficiency = 0.10
|
||||
}
|
||||
benevolence = {
|
||||
age = age_6_revolutions
|
||||
icon = cultural_acceptance_advance
|
||||
for = adm
|
||||
|
||||
improve_relation_impact = 0.33
|
||||
}
|
||||
|
||||
fort_logistics = {
|
||||
age = age_6_revolutions
|
||||
icon = renaissance_development
|
||||
for = adm
|
||||
fort_maintenance_efficiency = 0.20
|
||||
}
|
||||
|
||||
regulation_bureau = {
|
||||
age = age_6_revolutions
|
||||
icon = debt_and_loans
|
||||
for = adm
|
||||
minting_inflation_threshold = 0.01
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
REPLACE:byz_bureaucracy_advance = {
|
||||
content_priority = 600
|
||||
potential = {
|
||||
has_or_had_tag = BYZ
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
age = age_1_traditions
|
||||
icon = library_advance
|
||||
global_max_bureaucracy_slots = 1
|
||||
allow_bureaucracy = yes
|
||||
requires = medieval_administration
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
starting_ideas_1 = {
|
||||
age = age_1_traditions
|
||||
unlock_building = Town_holl
|
||||
unlock_building = Trade_centr
|
||||
unlock_building = Infrastructure
|
||||
unlock_building = Construction_ministry
|
||||
unlock_building = Proximity_house
|
||||
unlock_building = Capitol
|
||||
unlock_building = integration_office
|
||||
requires = written_alphabet
|
||||
}
|
||||
starting_ideas_2 = {
|
||||
age = age_2_renaissance
|
||||
unlock_building = Town_holl_2
|
||||
unlock_building = Trade_centr_2
|
||||
unlock_building = Construction_ministry_2
|
||||
unlock_building = integration_chancery
|
||||
requires = renaissance_development
|
||||
ai_weight = { add = 100 }
|
||||
}
|
||||
starting_ideas_3 = {
|
||||
age = age_3_discovery
|
||||
unlock_building = Town_holl_3
|
||||
unlock_building = Trade_centr_3
|
||||
unlock_building = Construction_ministry_3
|
||||
unlock_building = integration_ministry
|
||||
unlock_building = Capitol_2
|
||||
requires = new_world_advance
|
||||
ai_weight = { add = 100 }
|
||||
}
|
||||
starting_ideas_4 = {
|
||||
age = age_4_reformation
|
||||
unlock_building = Town_holl_4
|
||||
unlock_building = Trade_centr_4
|
||||
unlock_building = Construction_ministry_4
|
||||
unlock_building = Counting_house_2
|
||||
requires = confessionalism_advance
|
||||
}
|
||||
starting_ideas_5 = {
|
||||
age = age_5_absolutism
|
||||
unlock_building = Town_holl_5
|
||||
unlock_building = Trade_centr_5
|
||||
unlock_building = Construction_ministry_5
|
||||
unlock_building = Capitol_3
|
||||
requires = manufactories_advance
|
||||
}
|
||||
starting_ideas_6 = {
|
||||
age = age_6_revolutions
|
||||
unlock_building = Town_holl_6
|
||||
unlock_building = Trade_centr_6
|
||||
unlock_building = Construction_ministry_6
|
||||
requires = enlightenment_advance
|
||||
}
|
||||
|
||||
@@ -0,0 +1,316 @@
|
||||
age_1_traditions = {
|
||||
year = 1
|
||||
price_stability = 0.25
|
||||
max_price = 2
|
||||
|
||||
modifier = {
|
||||
lack_of_control_impact_on_warscore = -0.1
|
||||
}
|
||||
|
||||
efficiency = 5
|
||||
|
||||
victory_card = 0
|
||||
|
||||
months_for_exploration_spread = 1800
|
||||
|
||||
# optimization - AI will regularly evaluate swapping privilege if not filled (expensive)
|
||||
max_ai_privilege_per_estate = {
|
||||
nobles_estate = 8
|
||||
clergy_estate = 8
|
||||
burghers_estate = 9
|
||||
peasants_estate = 5
|
||||
dhimmi_estate = 5
|
||||
tribes_estate = 5
|
||||
cossacks_estate = 5
|
||||
bureaucrats_estate = 7
|
||||
}
|
||||
|
||||
min_ai_privilege_per_estate = {
|
||||
nobles_estate = 5
|
||||
clergy_estate = 5
|
||||
burghers_estate = 7
|
||||
peasants_estate = 4
|
||||
dhimmi_estate = 4
|
||||
tribes_estate = 1
|
||||
cossacks_estate = 1
|
||||
bureaucrats_estate = 7
|
||||
}
|
||||
|
||||
privilege = {
|
||||
|
||||
Early_tax_collection
|
||||
kormlenie
|
||||
record_keeping_chaotic
|
||||
church_schools
|
||||
feudal_obligations
|
||||
customary_levies
|
||||
}
|
||||
}
|
||||
age_2_renaissance = {
|
||||
year = 1342 #5 years shorter
|
||||
price_stability = 0.1
|
||||
max_price = 2
|
||||
|
||||
months_for_exploration_spread = 1800
|
||||
|
||||
unique = {
|
||||
diplomatic_capacity_modifier = 0.25
|
||||
cultural_tradition_modifier = 0.25
|
||||
}
|
||||
modifier = {
|
||||
expected_army_size_modifier = 1.0
|
||||
levy_maintenance_modifier = 0.1
|
||||
|
||||
|
||||
lack_of_control_impact_on_warscore = -0.2
|
||||
|
||||
global_navy_levy_size_modifier = -0.2
|
||||
|
||||
antagonism_religion_influence = 0.1
|
||||
}
|
||||
mercenaries = 0.25
|
||||
efficiency = 5
|
||||
|
||||
victory_card = 1
|
||||
|
||||
max_ai_privilege_per_estate = {
|
||||
nobles_estate = 8
|
||||
clergy_estate = 8
|
||||
burghers_estate = 9
|
||||
peasants_estate = 5
|
||||
dhimmi_estate = 6
|
||||
tribes_estate = 5
|
||||
cossacks_estate = 5
|
||||
}
|
||||
|
||||
min_ai_privilege_per_estate = {
|
||||
nobles_estate = 5
|
||||
clergy_estate = 5
|
||||
burghers_estate = 7
|
||||
peasants_estate = 4
|
||||
dhimmi_estate = 4
|
||||
tribes_estate = 1
|
||||
cossacks_estate = 1
|
||||
}
|
||||
}
|
||||
age_3_discovery = {
|
||||
year = 1437
|
||||
price_stability = 0.08
|
||||
max_price = 3
|
||||
hegemons_allowed = yes
|
||||
|
||||
months_for_exploration_spread = 1800
|
||||
unique = {
|
||||
exploration_mission_speed = 0.25
|
||||
colonial_maintenance_cost = -0.25
|
||||
}
|
||||
|
||||
modifier = {
|
||||
expected_army_size_modifier = 2.0
|
||||
levy_maintenance_modifier = 0.25
|
||||
|
||||
|
||||
lack_of_control_impact_on_warscore = -0.4
|
||||
|
||||
global_navy_levy_size_modifier = -0.75
|
||||
|
||||
antagonism_religion_influence = 0.15
|
||||
}
|
||||
|
||||
war_score_from_battles = -0.2
|
||||
efficiency = 5
|
||||
|
||||
victory_card = 2
|
||||
|
||||
max_ai_privilege_per_estate = {
|
||||
nobles_estate = 8
|
||||
clergy_estate = 8
|
||||
burghers_estate = 9
|
||||
peasants_estate = 5
|
||||
dhimmi_estate = 6
|
||||
tribes_estate = 5
|
||||
cossacks_estate = 5
|
||||
}
|
||||
|
||||
min_ai_privilege_per_estate = {
|
||||
nobles_estate = 5
|
||||
clergy_estate = 5
|
||||
burghers_estate = 7
|
||||
peasants_estate = 4
|
||||
dhimmi_estate = 4
|
||||
tribes_estate = 1
|
||||
cossacks_estate = 1
|
||||
}
|
||||
}
|
||||
age_4_reformation = {
|
||||
year = 1537
|
||||
price_stability = 0.06
|
||||
max_price = 3
|
||||
hegemons_allowed = yes
|
||||
months_for_exploration_spread = 1200
|
||||
|
||||
unique = {
|
||||
global_pop_conversion_speed_modifier = 0.33
|
||||
merchant_maintenance_cost = -0.25
|
||||
}
|
||||
|
||||
modifier = {
|
||||
expected_army_size_modifier = 4.0
|
||||
levy_maintenance_modifier = 0.5
|
||||
|
||||
lack_of_control_impact_on_warscore = -0.6
|
||||
|
||||
global_navy_levy_size_modifier = -1.0
|
||||
|
||||
|
||||
antagonism_religion_influence = 0.2
|
||||
antagonism_culture_influence = 0.1
|
||||
antagonism_government_type_influence = 0.1
|
||||
}
|
||||
war_score_from_battles = -0.4
|
||||
efficiency = 5
|
||||
victory_card = 3
|
||||
|
||||
|
||||
max_ai_privilege_per_estate = {
|
||||
nobles_estate = 7
|
||||
clergy_estate = 7
|
||||
burghers_estate = 8
|
||||
peasants_estate = 4
|
||||
dhimmi_estate = 5
|
||||
tribes_estate = 4
|
||||
cossacks_estate = 4
|
||||
}
|
||||
|
||||
min_ai_privilege_per_estate = {
|
||||
nobles_estate = 4
|
||||
clergy_estate = 4
|
||||
burghers_estate = 6
|
||||
peasants_estate = 3
|
||||
dhimmi_estate = 3
|
||||
tribes_estate = 1
|
||||
cossacks_estate = 1
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
age_5_absolutism = {
|
||||
year = 1637
|
||||
price_stability = 0.04
|
||||
max_price = 3
|
||||
hegemons_allowed = yes
|
||||
months_for_exploration_spread = 600
|
||||
|
||||
unique = {
|
||||
revoke_privilege_cost_modifier = -0.33
|
||||
global_integration_speed_modifier = 0.25
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
expected_army_size_modifier = 8.0
|
||||
levy_maintenance_modifier = 0.75
|
||||
|
||||
lack_of_control_impact_on_warscore = -0.8
|
||||
|
||||
global_war_score_cost = -0.1
|
||||
|
||||
construction_center_max_level = 2
|
||||
|
||||
subject_pays_colonial_cost_modifier = 1.0
|
||||
|
||||
subject_loyalty = -10
|
||||
|
||||
global_navy_levy_size_modifier = -2.0
|
||||
|
||||
antagonism_religion_influence = 0.1
|
||||
antagonism_culture_influence = 0.2
|
||||
antagonism_government_type_influence = 0.2
|
||||
antagonism_societal_value_influence = 0.1
|
||||
}
|
||||
|
||||
war_score_from_battles = -0.6
|
||||
mercenaries = -0.40
|
||||
efficiency = 5
|
||||
victory_card = 4
|
||||
|
||||
|
||||
max_ai_privilege_per_estate = {
|
||||
nobles_estate = 4
|
||||
clergy_estate = 4
|
||||
burghers_estate = 4
|
||||
peasants_estate = 2
|
||||
dhimmi_estate = 2
|
||||
tribes_estate = 1
|
||||
cossacks_estate = 1
|
||||
}
|
||||
|
||||
min_ai_privilege_per_estate = {
|
||||
nobles_estate = 3
|
||||
clergy_estate = 2
|
||||
burghers_estate = 3
|
||||
peasants_estate = 1
|
||||
dhimmi_estate = 1
|
||||
tribes_estate = 0
|
||||
cossacks_estate = 0
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
age_6_revolutions = {
|
||||
year = 1737
|
||||
price_stability = 0.02
|
||||
max_price = 4
|
||||
hegemons_allowed = yes
|
||||
|
||||
months_for_exploration_spread = 300
|
||||
unique = {
|
||||
global_war_score_cost = -0.2
|
||||
subject_loyalty = -30
|
||||
}
|
||||
|
||||
modifier = {
|
||||
expected_army_size_modifier = 16.0
|
||||
levy_maintenance_modifier = 1.0
|
||||
|
||||
lack_of_control_impact_on_warscore = -1.0
|
||||
|
||||
construction_center_max_level = 5
|
||||
|
||||
global_navy_levy_size_modifier = -2.0
|
||||
|
||||
|
||||
subject_pays_colonial_cost_modifier = 2.0
|
||||
|
||||
antagonism_culture_influence = 0.1
|
||||
antagonism_societal_value_influence = 0.2
|
||||
antagonism_government_type_influence = 0.25
|
||||
}
|
||||
|
||||
mercenaries = -0.9
|
||||
war_score_from_battles = -0.8
|
||||
|
||||
|
||||
efficiency = 5
|
||||
victory_card = 5
|
||||
|
||||
max_ai_privilege_per_estate = {
|
||||
nobles_estate = 0
|
||||
clergy_estate = 0
|
||||
burghers_estate = 0
|
||||
peasants_estate = 0
|
||||
dhimmi_estate = 0
|
||||
tribes_estate = 0
|
||||
cossacks_estate = 0
|
||||
}
|
||||
|
||||
min_ai_privilege_per_estate = {
|
||||
nobles_estate = 0
|
||||
clergy_estate = 0
|
||||
burghers_estate = 0
|
||||
peasants_estate = 0
|
||||
dhimmi_estate = 0
|
||||
tribes_estate = 0
|
||||
cossacks_estate = 0
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,178 @@
|
||||
# ================= CAPITOL CHAIN =================
|
||||
Capitol = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 0.5
|
||||
city = yes
|
||||
town = yes
|
||||
megalopolis = yes
|
||||
desc = "Capitol_desc"
|
||||
price = Capitol
|
||||
forbidden_for_estates = yes
|
||||
location_potential = { is_capital = yes }
|
||||
allow = {
|
||||
is_capital = yes
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
modifier = {
|
||||
# Локальные модификаторы (только для провинции столицы)
|
||||
local_proximity_source = 10
|
||||
local_monthly_development = 0.0025
|
||||
building_upkeep_multiplier = 0.0075
|
||||
}
|
||||
capital_country_modifier = {
|
||||
# Глобальные модификаторы (для всей страны)
|
||||
global_distance_from_capital_speed_propagation = 0.05
|
||||
global_monthly_development = 0.00025
|
||||
tax_income_efficiency = 0.025
|
||||
global_crown_estate_power = 0.15
|
||||
army_tradition_decay = -0.0005
|
||||
army_maintenance_modifier = -0.025
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
}
|
||||
unique_production_methods = {
|
||||
Capitol_requirements = {
|
||||
tools = 1.5
|
||||
masonry = 1.5
|
||||
weaponry = 1.0
|
||||
paper = 1.0
|
||||
books = 1.0
|
||||
furniture = 1.5
|
||||
fine_cloth = 1.0
|
||||
|
||||
category = building_maintenance
|
||||
|
||||
}
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
|
||||
expensive = yes
|
||||
ai_forbid_shutdown = yes
|
||||
automation_build_allowed = no
|
||||
important_for_AI = yes
|
||||
ai_ignore_maintenance = yes
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = 240
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
Capitol_2 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 1.0
|
||||
city = yes
|
||||
town = yes
|
||||
megalopolis = yes
|
||||
desc = "Capitol_2_desc"
|
||||
price = Capitol_2
|
||||
forbidden_for_estates = yes
|
||||
increase_per_level_cost = 1.0
|
||||
location_potential = { is_capital = yes }
|
||||
allow = {
|
||||
is_capital = yes
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
obsolete = Capitol
|
||||
modifier = {
|
||||
local_proximity_source = 25
|
||||
local_monthly_development = 0.005
|
||||
building_upkeep_multiplier = 0.0125
|
||||
}
|
||||
capital_country_modifier = {
|
||||
global_distance_from_capital_speed_propagation = 0.075
|
||||
global_monthly_development = 0.0005
|
||||
global_crown_estate_power = 0.30
|
||||
army_tradition_decay = -0.0005
|
||||
army_maintenance_modifier = -0.05
|
||||
nobles_estate_target_satisfaction = -0.15
|
||||
}
|
||||
unique_production_methods = {
|
||||
Capitol_2_requirements = {
|
||||
tools = 2.0
|
||||
masonry = 2.5
|
||||
weaponry = 1.5
|
||||
paper = 1.75
|
||||
books = 1.75
|
||||
furniture = 2.25
|
||||
fine_cloth = 1.5
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
|
||||
expensive = yes
|
||||
ai_forbid_shutdown = yes
|
||||
automation_build_allowed = no
|
||||
important_for_AI = yes
|
||||
ai_ignore_maintenance = yes
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = 480
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
Capitol_3 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 3
|
||||
category = government_category
|
||||
employment_size = 1.5
|
||||
city = yes
|
||||
town = yes
|
||||
megalopolis = yes
|
||||
desc = "Capitol_3_desc"
|
||||
price = Capitol_3
|
||||
forbidden_for_estates = yes
|
||||
increase_per_level_cost = 1.0
|
||||
location_potential = { is_capital = yes }
|
||||
allow = {
|
||||
is_capital = yes
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
obsolete = Capitol_2
|
||||
modifier = {
|
||||
local_proximity_source = 35.0
|
||||
local_monthly_development = 0.01
|
||||
building_upkeep_multiplier = 0.02
|
||||
}
|
||||
capital_country_modifier = {
|
||||
global_distance_from_capital_speed_propagation = 0.1
|
||||
global_monthly_development = 0.001
|
||||
tax_income_efficiency = 0.075
|
||||
global_crown_estate_power = 0.5
|
||||
army_tradition_decay = -0.0005
|
||||
army_maintenance_modifier = -0.075
|
||||
nobles_estate_target_satisfaction = -0.25
|
||||
}
|
||||
unique_production_methods = {
|
||||
Capitol_3_requirements = {
|
||||
tools = 2.0
|
||||
masonry = 2.5
|
||||
weaponry = 1.5
|
||||
paper = 1.75
|
||||
books = 1.75
|
||||
furniture = 2.25
|
||||
fine_cloth = 1.5
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
|
||||
expensive = yes
|
||||
ai_forbid_shutdown = yes
|
||||
automation_build_allowed = no
|
||||
important_for_AI = yes
|
||||
ai_ignore_maintenance = yes
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = 960
|
||||
construction_demand = university_construction
|
||||
}
|
||||
@@ -0,0 +1,679 @@
|
||||
Town_holl = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = town_holl_1_max_level
|
||||
category = government_category
|
||||
employment_size = 0.15
|
||||
city = yes
|
||||
forbidden_for_estates = yes
|
||||
price = Town_holl
|
||||
expensive = yes
|
||||
ai_forbid_shutdown = yes
|
||||
automation_build_allowed = no
|
||||
important_for_AI = yes
|
||||
ai_ignore_maintenance = yes
|
||||
location_potential = { is_capital = no
|
||||
city = yes }
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
population >= 30 }
|
||||
modifier = {
|
||||
local_proximity_source = 60
|
||||
local_monthly_development = 0.0050
|
||||
local_bureaucrats_desired_pop_scaled = 0.005
|
||||
}
|
||||
unique_production_methods = {
|
||||
Town_holl_requirements = {
|
||||
tools = 1.25
|
||||
masonry = 2
|
||||
weaponry = 0.50
|
||||
paper = 0.5
|
||||
books = 0.50
|
||||
furniture = 1.0
|
||||
fine_cloth = 0.75
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = 180
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
Town_holl_3 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = town_holl_3_max_level
|
||||
category = government_category
|
||||
employment_size = 0.450
|
||||
city = yes
|
||||
forbidden_for_estates = yes
|
||||
obsolete = Town_holl
|
||||
price = Town_holl_3
|
||||
location_potential = { is_capital = no }
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
population >= 50 }
|
||||
modifier = {
|
||||
local_proximity_source = 70
|
||||
local_monthly_development = 0.001
|
||||
local_bureaucrats_desired_pop_scaled = 0.0175
|
||||
}
|
||||
unique_production_methods = {
|
||||
Town_holl_3_requirements = {
|
||||
tools = 1.5
|
||||
masonry = 3
|
||||
weaponry = 1.0
|
||||
paper = 1.0
|
||||
books = 0.75
|
||||
furniture = 1.5
|
||||
fine_cloth = 1.0
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 360
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Town_holl_5 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = town_holl_5_max_level
|
||||
category = government_category
|
||||
employment_size = 1.0
|
||||
city = yes
|
||||
forbidden_for_estates = yes
|
||||
obsolete = Town_holl_4
|
||||
desc = "Town_holl_5_desc"
|
||||
price = Town_holl_3
|
||||
location_potential = { is_capital = no }
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
population >= 75 }
|
||||
modifier = {
|
||||
local_proximity_source = 80
|
||||
local_monthly_development = 0.0015
|
||||
local_bureaucrats_desired_pop_scaled = 0.025
|
||||
}
|
||||
unique_production_methods = {
|
||||
Town_holl_5_requirements = {
|
||||
tools = 2.25
|
||||
masonry = 3
|
||||
weaponry = 1.5
|
||||
paper = 1.5
|
||||
books = 1.5
|
||||
furniture = 2
|
||||
fine_cloth = 1.50
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 720
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
|
||||
# ================= TRADE_CENTR CHAIN =================
|
||||
Trade_centr = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = trade_centr_1_max_level
|
||||
category = government_category
|
||||
employment_size = 0.100
|
||||
town = yes city = yes
|
||||
desc = "Trade_centr_desc"
|
||||
price = Trade_centr
|
||||
forbidden_for_estates = yes
|
||||
expensive = yes
|
||||
ai_forbid_shutdown = yes
|
||||
automation_build_allowed = no
|
||||
important_for_AI = yes
|
||||
ai_ignore_maintenance = yes
|
||||
location_potential = { is_market_center = yes }
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
modifier = {
|
||||
free_building_levels = 10
|
||||
local_trade_center_power = 0.05
|
||||
local_monthly_development_modifier = 0.05
|
||||
local_bureaucrats_desired_pop_scaled = 0.005
|
||||
}
|
||||
capital_country_modifier = { merchant_maintenance_cost = -0.05 }
|
||||
unique_production_methods = {
|
||||
Trade_centr_requirements = {
|
||||
tools = 1.25
|
||||
masonry = 3
|
||||
weaponry = 1.0
|
||||
paper = 0.75
|
||||
books = 0.75
|
||||
furniture = 1.0
|
||||
fine_cloth = 0.75
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 180
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
Trade_centr_3 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = trade_centr_3_max_level
|
||||
category = government_category
|
||||
employment_size = 0.10
|
||||
town = yes city = yes
|
||||
forbidden_for_estates = yes
|
||||
obsolete = Trade_centr
|
||||
desc = "Trade_centr_3_desc"
|
||||
price = Trade_centr
|
||||
location_potential = { is_market_center = yes }
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
modifier = {
|
||||
local_trade_center_power = 0.1
|
||||
free_building_levels = 20
|
||||
local_monthly_development_modifier = 0.1
|
||||
local_bureaucrats_desired_pop_scaled = 0.0175
|
||||
}
|
||||
capital_country_modifier = { merchant_maintenance_cost = -0.09 }
|
||||
unique_production_methods = {
|
||||
Trade_centr_3_requirements = {
|
||||
tools = 0.75
|
||||
masonry = 1.50
|
||||
weaponry = 0.75
|
||||
paper = 1.00
|
||||
books = 1.00
|
||||
furniture = 1.50
|
||||
fine_cloth = 0.50
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 360
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
Trade_centr_5 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = trade_centr_5_max_level
|
||||
category = government_category
|
||||
employment_size = 0.15
|
||||
town = yes city = yes
|
||||
forbidden_for_estates = yes
|
||||
obsolete = Trade_centr_3
|
||||
desc = "Trade_centr_5_desc"
|
||||
price = Trade_centr_3
|
||||
location_potential = { is_market_center = yes }
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
modifier = {
|
||||
local_trade_center_power = 0.2
|
||||
free_building_levels = 30
|
||||
local_monthly_development_modifier = 0.20
|
||||
local_bureaucrats_desired_pop_scaled = 0.025
|
||||
}
|
||||
capital_country_modifier = { merchant_maintenance_cost = -0.13 }
|
||||
unique_production_methods = {
|
||||
Trade_centr_5_requirements = {
|
||||
tools = 2.5
|
||||
masonry = 3
|
||||
weaponry = 1.5
|
||||
paper = 1.5
|
||||
books = 1.5
|
||||
furniture = 2
|
||||
fine_cloth = 1.75
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 720
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# ================= INFRASTRUCTURE (Оригинальная схема) =================
|
||||
Infrastructure = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = infrastructure_max_level
|
||||
category = government_category
|
||||
employment_size = 0.025
|
||||
town = yes city = yes
|
||||
desc = "Infrastructure_desc"
|
||||
increase_per_level_cost = 1.0
|
||||
construction_cost = { gold = 200 }
|
||||
price = Infrastructure
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
modifier = {
|
||||
local_monthly_development_modifier = 0.05
|
||||
free_building_levels = 15
|
||||
local_population_capacity_modifier = 0.10
|
||||
local_monthly_prosperity = 0.0005
|
||||
local_bureaucrats_desired_pop_scaled = 0.0025
|
||||
}
|
||||
unique_production_methods = {
|
||||
Infrastructure_requirements = {
|
||||
tools = 0.25
|
||||
masonry = 0.35
|
||||
lumber = 0.35
|
||||
paper = 0.15
|
||||
books = 0.15
|
||||
furniture = 0.25
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 180
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
temple = {
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = clergy
|
||||
desc = "temple_desc"
|
||||
employment_size = religious_building_employment
|
||||
category = religious_category
|
||||
town = yes
|
||||
city = yes
|
||||
forbidden_for_estates = yes
|
||||
price = temple
|
||||
build_time = religious_building_time
|
||||
possible_production_methods = {
|
||||
temple_maintenance
|
||||
}
|
||||
graphical_tags = { small_religious }
|
||||
construction_demand = town_building_construction
|
||||
modifier = {
|
||||
local_max_literacy = 2.5
|
||||
local_unrest = -0.025
|
||||
local_monthly_literacy = 0.01
|
||||
local_monthly_development_modifier = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
counting_house = {
|
||||
price = Counting_house
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = bureaucrats
|
||||
desc = "counting_house_desc"
|
||||
employment_size = 0.25
|
||||
category = government_category
|
||||
forbidden_for_estates = yes
|
||||
town = yes
|
||||
city = yes
|
||||
expensive = yes
|
||||
build_time = government_build_time
|
||||
unique_production_methods = {
|
||||
counting_house_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.5
|
||||
books = 0.25
|
||||
goods_gold = 0.15
|
||||
tools = 0.5
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
modifier = {
|
||||
local_crown_estate_power = 0.20
|
||||
local_monthly_development_modifier = 0.005
|
||||
local_bureaucrats_desired_pop_scaled = 0.005
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Counting_house_2 = {
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = bureaucrats
|
||||
employment_size = 0.5
|
||||
category = government_category
|
||||
forbidden_for_estates = yes
|
||||
desc = "Counting_house_2_desc"
|
||||
town = yes
|
||||
city = yes
|
||||
expensive = yes
|
||||
obsolete = counting_house
|
||||
price = Counting_house_2
|
||||
build_time = government_build_time
|
||||
unique_production_methods = {
|
||||
counting_house_2_requirements = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 1.0
|
||||
books = 0.75
|
||||
goods_gold = 0.5
|
||||
tools = 1.25
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
modifier = {
|
||||
local_crown_estate_power = 0.40
|
||||
local_monthly_development_modifier = 0.01
|
||||
local_bureaucrats_desired_pop_scaled = 0.01
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Construction_ministry = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 0.1
|
||||
city = yes
|
||||
forbidden_for_estates = yes
|
||||
desc = "Construction_ministry_desc"
|
||||
price = Construction_ministry
|
||||
location_potential = {
|
||||
location_rank = location_rank:city }
|
||||
modifier = {
|
||||
local_monthly_development_modifier = 0.05
|
||||
local_build_buildings_efficiency = 0.50
|
||||
}
|
||||
unique_production_methods = {
|
||||
construction_ministry_requirements = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
tools = 0.5
|
||||
paper = 0.5
|
||||
masonry = 1.0
|
||||
furniture = 0.75
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 180
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
# Исправлена кириллическая "С" на латинскую "C"
|
||||
Construction_ministry_3 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
forbidden_for_estates = yes
|
||||
desc = "Construction_ministry_3_desc"
|
||||
category = government_category
|
||||
employment_size = 0.5
|
||||
city = yes
|
||||
location_potential = {
|
||||
location_rank = location_rank:city }
|
||||
obsolete = Construction_ministry
|
||||
price = Construction_ministry_3
|
||||
modifier = {
|
||||
local_monthly_development_modifier = 0.15
|
||||
local_build_buildings_efficiency = 1.0
|
||||
}
|
||||
unique_production_methods = {
|
||||
construction_ministry_3_requirements = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
tools = 1.0
|
||||
paper = 1.0
|
||||
masonry = 2.0
|
||||
furniture = 1.5
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 180
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
|
||||
# Исправлена кириллическая "С" на латинскую "C"
|
||||
Construction_ministry_5 = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 1.0
|
||||
city = yes
|
||||
forbidden_for_estates = yes
|
||||
location_potential = {
|
||||
location_rank = location_rank:city }
|
||||
desc = "Construction_ministry_5_desc"
|
||||
obsolete = Construction_ministry_3
|
||||
price = Construction_ministry_5
|
||||
modifier = {
|
||||
local_monthly_development_modifier = 0.15
|
||||
local_build_buildings_efficiency = 1.75
|
||||
}
|
||||
unique_production_methods = {
|
||||
construction_ministry_5_requirements = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
tools = 2.0
|
||||
paper = 2.0
|
||||
masonry = 4.0
|
||||
furniture = 3.0
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
graphical_tags = { palace }
|
||||
build_time = 360
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
Proximity_house = {
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 0.25
|
||||
town = yes
|
||||
price = Proximity_house
|
||||
forbidden_for_estates = yes
|
||||
location_potential = {
|
||||
is_capital = no
|
||||
location_rank = location_rank:town
|
||||
}
|
||||
|
||||
allow = { owner = { has_primary_or_accepted_culture = prev.dominant_culture } }
|
||||
|
||||
modifier = {
|
||||
local_proximity_source = 45
|
||||
local_bureaucrats_desired_pop_scaled = 0.025
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
proximity_house_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.75
|
||||
masonry = 1.5
|
||||
weaponry = 0.50
|
||||
paper = 0.50
|
||||
books = 0.50
|
||||
furniture = 1.0
|
||||
fine_cloth = 0.75
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = 180
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
bridge_infrastructure = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = 1
|
||||
|
||||
employment_size = generic_peasant_building_employment
|
||||
price = low_base_price
|
||||
category = infrastructure_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = infrastructure_build_time
|
||||
|
||||
location_potential = {
|
||||
has_river = yes
|
||||
num_roads > 0
|
||||
}
|
||||
allow = { }
|
||||
|
||||
modifier = {
|
||||
local_monthly_development_modifier = 0.1
|
||||
local_distance_from_capital_speed_propagation = 0.2
|
||||
movement_cost = -0.1
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
bridge_maintenance
|
||||
}
|
||||
|
||||
construction_demand = bridge_construction
|
||||
}
|
||||
trade_office = {
|
||||
audio_tier = 2
|
||||
is_foreign = yes
|
||||
stronger_power_projection = no
|
||||
max_levels = trade_office_max_level
|
||||
need_good_relation = yes
|
||||
pop_type = burghers
|
||||
increase_per_level_cost = 1.0
|
||||
forbidden_for_estates = yes
|
||||
category = trade_category
|
||||
|
||||
employment_size = foreign_trade_employment
|
||||
pop_size_created = foreign_trade_employment
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
country_potential = {
|
||||
NOR = {
|
||||
AND = {
|
||||
has_reform = government_reform:japanese_imperial_family
|
||||
country_type = building
|
||||
}
|
||||
has_reform = government_reform:japanese_clan
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
market = { in_trade_range_of = scope:actor }
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = trade_post_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
trade_office_requirements = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.1
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
merchant_capacity_from_building = 0.3
|
||||
building_owner_maritime_presence = 0.05
|
||||
merchant_power_from_building = 0.2
|
||||
}
|
||||
}
|
||||
sergeantry = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = 1
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = medium_soldier_building
|
||||
|
||||
location_potential = {
|
||||
is_capital = yes
|
||||
}
|
||||
country_potential = {
|
||||
government_type ?= government_type:monarchy
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
|
||||
capital_modifier = {
|
||||
local_manpower = 0.050
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
local_crown_estate_power = 0.25
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
early_soldier_building_maintenance
|
||||
}
|
||||
construction_demand = early_soldier_building_construction
|
||||
}
|
||||
|
||||
city_guard = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = 1
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = medium_soldier_building
|
||||
|
||||
location_potential = {
|
||||
is_capital = yes
|
||||
}
|
||||
country_potential = {
|
||||
government_type ?= government_type:republic
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
|
||||
capital_modifier = {
|
||||
local_manpower = 0.04
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
early_soldier_building_maintenance
|
||||
}
|
||||
construction_demand = early_soldier_building_construction
|
||||
}
|
||||
itinerant_court_seat = {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,633 @@
|
||||
irrigation_systems = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = irrigant_cap
|
||||
pop_type = peasants
|
||||
|
||||
category = infrastructure_category
|
||||
employment_size = generic_peasant_building_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
has_river = yes
|
||||
is_adjacent_to_lake = yes
|
||||
}
|
||||
}
|
||||
|
||||
build_time = infrastructure_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
irrigation_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.1
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
modifier = {
|
||||
local_population_capacity = 1.0
|
||||
local_monthly_food_modifier = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
pound_lock_canal_infrastructure = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = 1
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = generic_peasant_building_employment
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = infrastructure_build_time
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
is_coastal = yes
|
||||
has_river = yes
|
||||
is_adjacent_to_lake = yes
|
||||
}
|
||||
development >= 20
|
||||
}
|
||||
allow = { }
|
||||
|
||||
modifier = {
|
||||
local_distance_from_capital_speed_propagation = 0.1
|
||||
local_monthly_food_modifier = 0.05
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
pound_lock_canal_infrastructure_maintenance
|
||||
}
|
||||
|
||||
construction_demand = pound_lock_canal_infrastructure_construction
|
||||
}
|
||||
|
||||
mason = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
|
||||
category = basic_industry_category
|
||||
employment_size = advanced_peasant_building_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
stone_bricks = {
|
||||
icon_type = goods
|
||||
icon = stone
|
||||
stone = 0.83
|
||||
produced = masonry
|
||||
output = 0.75
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
clay_bricks = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
clay = 0.75
|
||||
produced = masonry
|
||||
output = 0.75
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
marble_bricks = {
|
||||
marble = 0.75
|
||||
produced = masonry
|
||||
output = 1.25
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = basic_construction_needs
|
||||
}
|
||||
|
||||
mercury_patio = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
max_levels = mercury_patio_max_level
|
||||
pop_type = laborers
|
||||
|
||||
category = rgo_building_category
|
||||
employment_size = advanced_peasant_building_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
raw_material = goods:silver
|
||||
raw_material = goods:goods_gold
|
||||
}
|
||||
}
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
mercury_patio_maintenance = {
|
||||
icon_type = goods
|
||||
icon = mercury
|
||||
mercury = 1.0
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = mercury_patio_construction
|
||||
|
||||
modifier = {
|
||||
local_goods_gold_output_modifier = 1.0
|
||||
local_silver_output_modifier = 1.0
|
||||
}
|
||||
}
|
||||
|
||||
tar_kiln = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = tiny_rural_peasant_produce_employment
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = woods
|
||||
vegetation = forest
|
||||
vegetation = jungle
|
||||
raw_material = goods:lumber
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
tar_kiln_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
produced = tar
|
||||
output = 0.75
|
||||
lumber = 1.1111
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
horse_breeders = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
market = {
|
||||
is_produced_in_market = goods:horses
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
OR = {
|
||||
climate = mediterranean
|
||||
climate = continental
|
||||
climate = oceanic
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
horse_breeders_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
produced = horses
|
||||
output = 0.75
|
||||
wheat = 1.563
|
||||
horses = 0.313
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
construction_demand = horse_breeders_construction
|
||||
}
|
||||
|
||||
stone_quarry = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
topography = mountains
|
||||
topography = plateau
|
||||
topography = hills
|
||||
}
|
||||
NOT = {
|
||||
raw_material = goods:stone
|
||||
}
|
||||
}
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
stone_quarry_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.107
|
||||
lumber = 0.127
|
||||
leather = 0.107
|
||||
|
||||
produced = stone
|
||||
output = 0.75
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
crude_quarry_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.278
|
||||
|
||||
produced = stone
|
||||
output = 0.25
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
construction_demand = basic_construction_needs
|
||||
}
|
||||
|
||||
lumber_mill = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = woods
|
||||
vegetation = forest
|
||||
vegetation = farmland
|
||||
vegetation = jungle
|
||||
}
|
||||
NOT = {
|
||||
raw_material = goods:lumber
|
||||
}
|
||||
}
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
lumber_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
produced = lumber
|
||||
output = 0.75
|
||||
|
||||
tools = 0.417
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = basic_construction_needs
|
||||
}
|
||||
|
||||
fiber_crops_farm = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
NOT = {
|
||||
raw_material = goods:fiber_crops
|
||||
}
|
||||
NOT = { climate = arctic }
|
||||
}
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
fiber_crops_farm_maintenance = {
|
||||
icon_type = goods
|
||||
icon = livestock
|
||||
livestock = 0.494
|
||||
lumber = 0.198
|
||||
tools = 0.099
|
||||
category = building_maintenance
|
||||
|
||||
produced = fiber_crops
|
||||
output = 0.6
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
|
||||
sand_pit = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
NOT = {
|
||||
raw_material = goods:sand
|
||||
}
|
||||
}
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
sand_pit_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.058
|
||||
lumber = 0.161
|
||||
category = building_maintenance
|
||||
|
||||
produced = sand
|
||||
output = 0.75
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = basic_construction_needs
|
||||
}
|
||||
|
||||
bog_iron_smelter = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
is_adjacent_to_lake = yes
|
||||
topography = wetlands
|
||||
}
|
||||
NOT = {
|
||||
raw_material = goods:iron
|
||||
}
|
||||
}
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
unique_production_methods = {
|
||||
bog_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = coal
|
||||
produced = iron
|
||||
output = 0.45
|
||||
coal = 0.375
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
construction_demand = basic_construction_needs
|
||||
}
|
||||
|
||||
clay_pit = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
is_coastal = yes
|
||||
has_river = yes
|
||||
is_adjacent_to_lake = yes
|
||||
}
|
||||
NOT = {
|
||||
raw_material = goods:clay
|
||||
}
|
||||
}
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
unique_production_methods = {
|
||||
clay_pit_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
produced = clay
|
||||
output = 0.75
|
||||
lumber = 0.2778
|
||||
category = building_maintenance
|
||||
debug_max_profit = rural_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
construction_demand = basic_construction_needs
|
||||
|
||||
}
|
||||
|
||||
salt_collector = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = desert
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
salt_collector_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
produced = salt
|
||||
output = 0.45
|
||||
|
||||
clay = 2.0
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
|
||||
fruit_orchard = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = grasslands
|
||||
vegetation = farmland
|
||||
vegetation = woods
|
||||
vegetation = jungle
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
fruit_orchard_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
produced = fruit
|
||||
output = 0.3
|
||||
|
||||
lumber = 0.167
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
@@ -0,0 +1,421 @@
|
||||
university = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
|
||||
|
||||
category = cultural_category
|
||||
employment_size = religious_building_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
AI_ignore_available_worker_flag = yes #since we may build this to increase pop promotion we don't want lack of workers to block it
|
||||
|
||||
expensive = yes
|
||||
|
||||
build_time = large_cultural_building_time
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
allow = {
|
||||
is_core_of = owner
|
||||
owner = { modifier:university_construction_blocked = no }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_cultural_influence = 0.5
|
||||
local_burghers_max_literacy = 10
|
||||
local_monthly_literacy = 0.05
|
||||
local_migration_attraction = 0.05
|
||||
local_pop_promotion_speed = 0.001
|
||||
local_institution_growth_modifier = 0.33
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
university_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.5
|
||||
books = 0.25
|
||||
glass = 0.25
|
||||
beeswax = 0.05
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
library = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
|
||||
category = cultural_category
|
||||
employment_size = cultural_employment
|
||||
|
||||
AI_ignore_available_worker_flag = yes #since we may build this to increase pop promotion we don't want lack of workers to block it
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
|
||||
graphical_tags = { medium_religious }
|
||||
|
||||
build_time = cultural_building_time
|
||||
|
||||
modifier = {
|
||||
local_cultural_influence = 0.1
|
||||
local_monthly_literacy = 0.5
|
||||
local_pop_promotion_speed = 0.001
|
||||
local_institution_growth_modifier = 0.25
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
library_maintenance
|
||||
}
|
||||
|
||||
|
||||
construction_demand = library_construction
|
||||
}
|
||||
|
||||
#Similar to a Library for Confucianism
|
||||
#Hyanggyo https://en.wikipedia.org/wiki/Hyanggyo
|
||||
#Shuyuan https://en.wikipedia.org/wiki/Academies_of_Classical_Learning
|
||||
confucian_school = {
|
||||
audio_tier = 1
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = nobles
|
||||
|
||||
employment_size = noble_cultural_employment
|
||||
category = cultural_category
|
||||
|
||||
AI_ignore_available_worker_flag = yes #since we may build this to increase pop promotion we don't want lack of workers to block it
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = cultural_building_time
|
||||
|
||||
|
||||
|
||||
country_potential = {
|
||||
OR = {
|
||||
culture = { has_culture_group = culture_group:confucian_group }
|
||||
religion ?= religion:sanjiao
|
||||
any_international_organizations_member_of = {
|
||||
international_organization_type = international_organization_type:sect
|
||||
international_organization_has_policy = policy:confucianism_policy
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = has_neo_confucianism_tt
|
||||
has_variable = has_neo_confucianism
|
||||
}
|
||||
is_member_of_international_organization = international_organization:middle_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
confucian_school_maintenance
|
||||
}
|
||||
|
||||
construction_demand = school_construction
|
||||
|
||||
modifier = {
|
||||
local_max_literacy = 5
|
||||
local_pop_promotion_speed = 0.001
|
||||
local_institution_growth_modifier = 0.25
|
||||
}
|
||||
capital_country_modifier = {
|
||||
monthly_towards_sinicized = societal_value_tiny_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
#Intermediate building between confucian_school and university
|
||||
#Seowon https://en.wikipedia.org/wiki/Seowon
|
||||
#Shuyuan https://en.wikipedia.org/wiki/Academies_of_Classical_Learning
|
||||
confucian_academy = {
|
||||
audio_tier = 2
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
pop_type = nobles
|
||||
max_levels = 1
|
||||
|
||||
category = cultural_category
|
||||
employment_size = noble_cultural_employment
|
||||
|
||||
AI_ignore_available_worker_flag = yes #since we may build this to increase pop promotion we don't want lack of workers to block it
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
|
||||
build_time = cultural_building_time
|
||||
|
||||
allow = {
|
||||
is_core_of = owner
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_pop_promotion_speed = 0.001
|
||||
local_institution_growth_modifier = 0.5
|
||||
}
|
||||
capital_country_modifier = {
|
||||
monthly_towards_sinicized = societal_value_tiny_monthly_move
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
confucian_academy_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.4
|
||||
beeswax = 0.1
|
||||
books = 0.2
|
||||
cloth = 0.3
|
||||
fine_cloth = 0.1
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = academy_construction
|
||||
}
|
||||
|
||||
opera_house = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = cultural_category
|
||||
|
||||
employment_size = large_cultural_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
|
||||
build_time = large_cultural_building_time
|
||||
|
||||
modifier = {
|
||||
local_cultural_tradition = 0.5
|
||||
local_cultural_influence = 0.25
|
||||
local_unrest = -0.05
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
opera_house_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
cloth = 0.6
|
||||
wine = 0.6
|
||||
paper = 0.6
|
||||
lacquerware = 0.2
|
||||
fine_cloth = 0.1
|
||||
beeswax = 0.2
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = opera_house_construction
|
||||
}
|
||||
|
||||
theater = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = cultural_category
|
||||
|
||||
employment_size = cultural_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = cultural_building_time
|
||||
|
||||
modifier = {
|
||||
local_cultural_tradition = 0.2
|
||||
local_unrest = -0.02
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
theater_maintenance
|
||||
}
|
||||
|
||||
|
||||
construction_demand = theater_construction
|
||||
}
|
||||
|
||||
jesuit_college = {
|
||||
audio_tier = 2
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
pop_type = clergy
|
||||
max_levels = 1
|
||||
|
||||
category = cultural_category
|
||||
employment_size = religious_building_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
|
||||
build_time = large_religious_building_time
|
||||
|
||||
country_potential = {
|
||||
has_unlocked_building_trigger = { type = jesuit_college }
|
||||
}
|
||||
allow = {
|
||||
owner = {
|
||||
has_policy = jesuits_allowed
|
||||
}
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
NOT = {
|
||||
owner = {
|
||||
has_policy = jesuits_allowed
|
||||
}
|
||||
}
|
||||
}
|
||||
graphical_tags = { medium_religious }
|
||||
|
||||
modifier = {
|
||||
local_cultural_influence = 0.2
|
||||
local_monthly_literacy = 0.05
|
||||
local_lutheranism_movement_growth_modifier = -0.4
|
||||
local_calvinism_movement_growth_modifier = -0.4
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
jesuit_college_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.5
|
||||
books = 1.0
|
||||
fine_cloth = 0.2
|
||||
beeswax = 0.1
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = university_construction
|
||||
}
|
||||
|
||||
art_school = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = cultural_category
|
||||
|
||||
employment_size = cultural_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = large_cultural_building_time
|
||||
|
||||
location_potential = {
|
||||
is_capital = yes
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
|
||||
capital_modifier = {
|
||||
local_cultural_influence = 0.1
|
||||
local_cultural_tradition = 0.1
|
||||
}
|
||||
|
||||
capital_country_modifier = {
|
||||
skill_of_new_artists = 0.1
|
||||
work_of_art_sell_value_modifier = 0.1
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
art_school_maintenance
|
||||
}
|
||||
construction_demand = art_school_construction
|
||||
}
|
||||
|
||||
arts_academy = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
obsolete = art_school
|
||||
|
||||
category = cultural_category
|
||||
|
||||
employment_size = generic_burgher_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = large_cultural_building_time
|
||||
|
||||
location_potential = {
|
||||
is_capital = yes
|
||||
}
|
||||
remove_if = {
|
||||
is_no_longer_capital = yes
|
||||
}
|
||||
country_potential = {
|
||||
|
||||
}
|
||||
|
||||
capital_modifier = {
|
||||
local_cultural_influence = 0.25
|
||||
local_cultural_tradition = 0.25
|
||||
}
|
||||
|
||||
capital_country_modifier = {
|
||||
skill_of_new_artists = 0.25
|
||||
work_of_art_sell_value_modifier = 0.2
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
arts_academy_maintenance
|
||||
}
|
||||
|
||||
|
||||
construction_demand = art_school_construction
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
# Nobles
|
||||
|
||||
INJECT:toll_castle = {
|
||||
possible_production_methods = { epbm_toll_castle_maintenance }
|
||||
}
|
||||
|
||||
INJECT:nobility_fortifications = {
|
||||
possible_production_methods = { epbm_nobility_fortifications_maintenance }
|
||||
}
|
||||
|
||||
INJECT:rotten_borough = {
|
||||
possible_production_methods = { epbm_rotten_borough_maintenance }
|
||||
}
|
||||
|
||||
INJECT:noble_villa = {
|
||||
possible_production_methods = { epbm_noble_villa_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_noble_delegation = {
|
||||
possible_production_methods = { epbm_local_noble_delegation_maintenance }
|
||||
}
|
||||
|
||||
INJECT:nobles_recruitment_center = {
|
||||
possible_production_methods = { epbm_nobles_recruitment_center_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_estates = {
|
||||
possible_production_methods = { epbm_local_estates_maintenance }
|
||||
}
|
||||
|
||||
INJECT:noble_courts = {
|
||||
possible_production_methods = { epbm_noble_courts_maintenance }
|
||||
}
|
||||
|
||||
INJECT:nobles_mansion = {
|
||||
possible_production_methods = { epbm_nobles_mansion_maintenance }
|
||||
}
|
||||
|
||||
INJECT:nobled_sponsored_temple = {
|
||||
possible_production_methods = { epbm_nobled_sponsored_temple_maintenance }
|
||||
}
|
||||
|
||||
# Clergy
|
||||
|
||||
INJECT:cathedral = {
|
||||
possible_production_methods = { epbm_cathedral_maintenance }
|
||||
}
|
||||
|
||||
INJECT:parish_church = {
|
||||
possible_production_methods = { epbm_parish_church_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_shrine = {
|
||||
possible_production_methods = { epbm_local_shrine_maintenance }
|
||||
}
|
||||
|
||||
INJECT:clerical_archives = {
|
||||
possible_production_methods = { epbm_clerical_archives_maintenance }
|
||||
}
|
||||
|
||||
INJECT:spiritual_retreat = {
|
||||
possible_production_methods = { epbm_spiritual_retreat_maintenance }
|
||||
}
|
||||
|
||||
INJECT:warrior_monks_training_grounds = {
|
||||
possible_production_methods = { epbm_warrior_monks_training_grounds_maintenance }
|
||||
}
|
||||
|
||||
# Burghers
|
||||
|
||||
INJECT:guild_hall = {
|
||||
possible_production_methods = { epbm_guild_hall_maintenance }
|
||||
}
|
||||
|
||||
INJECT:merchants_guild = {
|
||||
possible_production_methods = { epbm_merchants_guild_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_markets = {
|
||||
possible_production_methods = { epbm_local_markets_maintenance }
|
||||
}
|
||||
|
||||
INJECT:burgher_mansion = {
|
||||
possible_production_methods = { epbm_burgher_mansion_maintenance }
|
||||
}
|
||||
|
||||
INJECT:artisan_guilds = {
|
||||
possible_production_methods = { epbm_artisan_guilds_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_assembly = {
|
||||
possible_production_methods = { epbm_local_assembly_maintenance }
|
||||
}
|
||||
|
||||
# Peasants
|
||||
|
||||
INJECT:pirate_haven = {
|
||||
possible_production_methods = { epbm_pirate_haven_maintenance }
|
||||
}
|
||||
|
||||
INJECT:peasants_training_grounds = {
|
||||
possible_production_methods = { epbm_peasants_training_grounds_maintenance }
|
||||
}
|
||||
|
||||
INJECT:festival_grounds = {
|
||||
possible_production_methods = { epbm_festival_grounds_maintenance }
|
||||
}
|
||||
|
||||
INJECT:peasants_hunting_grounds = {
|
||||
possible_production_methods = { epbm_peasants_hunting_grounds_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_schools = {
|
||||
possible_production_methods = { epbm_local_schools_maintenance }
|
||||
}
|
||||
|
||||
INJECT:local_newspaper = {
|
||||
possible_production_methods = { local_newspaper_maintenance }
|
||||
}
|
||||
|
||||
INJECT:free_village = {
|
||||
possible_production_methods = { epbm_free_village_maintenance }
|
||||
}
|
||||
|
||||
# Unique / event buildings
|
||||
|
||||
INJECT:cinque_port = {
|
||||
possible_production_methods = { epbm_cinque_port_maintenance }
|
||||
}
|
||||
|
||||
INJECT:gallowglass_sept = {
|
||||
possible_production_methods = { epbm_gallowglass_sept_maintenance }
|
||||
}
|
||||
|
||||
INJECT:pirate_stronghold = {
|
||||
possible_production_methods = { epbm_pirate_stronghold_maintenance }
|
||||
}
|
||||
|
||||
INJECT:corporation_of_london = {
|
||||
possible_production_methods = { epbm_corporation_of_london_maintenance }
|
||||
}
|
||||
|
||||
INJECT:bulgarian_administration_center = {
|
||||
possible_production_methods = { epbm_bulgarian_administration_center_maintenance }
|
||||
}
|
||||
|
||||
INJECT:maniot_toll_guards = {
|
||||
possible_production_methods = { epbm_maniot_toll_guards_maintenance }
|
||||
}
|
||||
@@ -0,0 +1,292 @@
|
||||
stockade = {
|
||||
audio_tier = 1
|
||||
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
category = defense_category
|
||||
|
||||
employment_size = stockade_employment
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
estate = nobles_estate
|
||||
build_time = small_fort_building
|
||||
|
||||
expensive = yes
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
stockade_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.05
|
||||
weaponry = 0.01
|
||||
tar = 0.01
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = stockade_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 0.1
|
||||
local_unrest = -0.025
|
||||
local_nobles_estate_power = 0.5
|
||||
}
|
||||
|
||||
raw_modifier = {
|
||||
fort_level = 1
|
||||
local_nobles_desired_pop = 0.005
|
||||
pure_tooltip_entry = pte_no_propagating_zone_of_control # propagating_zone_of_control = no
|
||||
}
|
||||
}
|
||||
|
||||
castle = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = defense_category
|
||||
obsolete = stockade
|
||||
|
||||
employment_size = castle_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = medium_fort_building
|
||||
|
||||
expensive = yes
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
castle_maintenance = {
|
||||
icon_type = goods
|
||||
icon = stone
|
||||
stone = 0.1
|
||||
tools = 0.05
|
||||
weaponry = 0.1
|
||||
tar = 0.025
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = castle_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 0.5
|
||||
local_unrest = -0.05
|
||||
local_nobles_estate_power = 1.0
|
||||
}
|
||||
|
||||
raw_modifier = {
|
||||
fort_level = 2
|
||||
local_nobles_desired_pop = 0.02
|
||||
propagating_zone_of_control = yes
|
||||
}
|
||||
}
|
||||
|
||||
bastion = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = defense_category
|
||||
obsolete = castle
|
||||
|
||||
employment_size = bastion_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = medium_fort_building
|
||||
|
||||
expensive = yes
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
bastion_maintenance = {
|
||||
icon_type = goods
|
||||
icon = stone
|
||||
stone = 0.5
|
||||
firearms = 0.5
|
||||
cannons = 0.5
|
||||
tools = 0.2
|
||||
weaponry = 0.5
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
construction_demand = fort_construction
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 1.0
|
||||
local_unrest = -0.05
|
||||
}
|
||||
|
||||
|
||||
raw_modifier = {
|
||||
fort_level = 4
|
||||
propagating_zone_of_control = yes
|
||||
}
|
||||
}
|
||||
|
||||
star_fort = {
|
||||
audio_tier = 4
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = defense_category
|
||||
obsolete = bastion
|
||||
employment_size = star_fort_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = large_fort_building
|
||||
|
||||
expensive = yes
|
||||
|
||||
unique_production_methods = {
|
||||
star_fort_maintenance = {
|
||||
stone = 1
|
||||
firearms = 1
|
||||
cannons = 1.0
|
||||
tools = 0.5
|
||||
weaponry = 1
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = fort_construction
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 2.0
|
||||
local_unrest = -0.05
|
||||
}
|
||||
|
||||
|
||||
raw_modifier = {
|
||||
fort_level = 6
|
||||
propagating_zone_of_control = yes
|
||||
}
|
||||
}
|
||||
|
||||
fortress = {
|
||||
audio_tier = 6
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = defense_category
|
||||
obsolete = star_fort
|
||||
|
||||
employment_size = fortress_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = large_fort_building
|
||||
|
||||
expensive = yes
|
||||
|
||||
unique_production_methods = {
|
||||
fortress_maintenance = {
|
||||
stone = 2
|
||||
firearms = 4
|
||||
cannons = 4
|
||||
tools = 2
|
||||
weaponry = 2
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = fort_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 4.0
|
||||
local_unrest = -0.05
|
||||
}
|
||||
|
||||
raw_modifier = {
|
||||
fort_level = 8
|
||||
propagating_zone_of_control = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
city_walls = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
|
||||
category = defense_category
|
||||
|
||||
employment_size = castle_employment
|
||||
|
||||
rural_settlement = no
|
||||
town = setup_only
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = huge_unique_build_time
|
||||
|
||||
expensive = yes
|
||||
|
||||
possible_production_methods = {
|
||||
city_walls_maintenance
|
||||
}
|
||||
|
||||
construction_demand = city_walls_construction
|
||||
|
||||
allow = {
|
||||
NOT = { has_building = building_type:theodosian_walls }
|
||||
NOT = { has_building = building_type:walls_of_lucca }
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 1.0
|
||||
local_defensive = 0.25
|
||||
blocks_vision_from_land = yes
|
||||
blocks_vision_from_sea = yes
|
||||
movement_cost = 0.2
|
||||
local_unrest = -0.05
|
||||
local_burghers_estate_power = 0.1
|
||||
local_crown_estate_power = -0.1
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
local_trade_center_power = 0.05
|
||||
}
|
||||
|
||||
raw_modifier = {
|
||||
minimum_fort_level = 1
|
||||
propagating_zone_of_control = no
|
||||
}
|
||||
|
||||
graphical_tags = { small_city_walls city_walls }
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
# ================= INTEGRATION CHAIN =================
|
||||
# Crown-built administrative offices that fold newly conquered (non-core)
|
||||
# locations into the state. Staffed by bureaucrats. Three tiers, each one
|
||||
# replacing the previous, and removed once the location becomes a core,
|
||||
# since there is nothing left to integrate.
|
||||
#
|
||||
# Buildings apply *location*-scope modifiers, so the province-scope
|
||||
# "province_integration_speed" cannot live on the building itself. The
|
||||
# location-scope equivalent is local_integration_speed_modifier (the same
|
||||
# "Speed of Integration" stat, applied per location).
|
||||
|
||||
integration_office = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 0.25
|
||||
forbidden_for_estates = yes
|
||||
expensive = yes
|
||||
desc = "integration_office_desc"
|
||||
price = integration_office
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
NOT = { is_core_of = owner }
|
||||
province = {
|
||||
NOT = {
|
||||
any_location_in_province = { has_building = building_type:integration_office }
|
||||
any_location_in_province = { has_building = building_type:integration_chancery }
|
||||
any_location_in_province = { has_building = building_type:integration_ministry }
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_if = {
|
||||
location = { is_core_of = owner }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_integration_speed_modifier = 0.50
|
||||
local_separatism = -0.02
|
||||
local_unrest = -0.01
|
||||
local_bureaucrats_desired_pop_scaled = 0.001
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
integration_office_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.3
|
||||
books = 0.15
|
||||
tools = 0.2
|
||||
furniture = 0.2
|
||||
fine_cloth = 0.1
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = government_build_time
|
||||
construction_demand = town_building_construction
|
||||
}
|
||||
|
||||
integration_chancery = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 0.5
|
||||
forbidden_for_estates = yes
|
||||
expensive = yes
|
||||
desc = "integration_chancery_desc"
|
||||
price = integration_chancery
|
||||
obsolete = integration_office
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
NOT = { is_core_of = owner }
|
||||
has_building = building_type:integration_office
|
||||
province = {
|
||||
NOT = {
|
||||
any_location_in_province = { has_building = building_type:integration_chancery }
|
||||
any_location_in_province = { has_building = building_type:integration_ministry }
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_if = {
|
||||
location = { is_core_of = owner }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_integration_speed_modifier = 1.0
|
||||
local_monthly_development = 0.005
|
||||
local_separatism = -0.04
|
||||
local_unrest = -0.02
|
||||
local_bureaucrats_desired_pop_scaled = 0.0025
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
integration_chancery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.6
|
||||
books = 0.3
|
||||
tools = 0.4
|
||||
furniture = 0.4
|
||||
fine_cloth = 0.2
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = government_build_time
|
||||
construction_demand = town_building_construction
|
||||
}
|
||||
|
||||
integration_ministry = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
category = government_category
|
||||
employment_size = 0.75
|
||||
forbidden_for_estates = yes
|
||||
expensive = yes
|
||||
desc = "integration_ministry_desc"
|
||||
price = integration_ministry
|
||||
obsolete = integration_chancery
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
NOT = { is_core_of = owner }
|
||||
has_building = building_type:integration_chancery
|
||||
province = {
|
||||
NOT = {
|
||||
any_location_in_province = { has_building = building_type:integration_ministry }
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_if = {
|
||||
location = { is_core_of = owner }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_integration_speed_modifier = 2.0
|
||||
local_monthly_development = 0.01
|
||||
local_separatism = -0.06
|
||||
local_unrest = -0.03
|
||||
local_bureaucrats_desired_pop_scaled = 0.005
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
integration_ministry_maintenance = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 1.0
|
||||
books = 0.5
|
||||
tools = 0.6
|
||||
furniture = 0.6
|
||||
fine_cloth = 0.35
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
graphical_tags = { palace }
|
||||
build_time = government_build_time
|
||||
construction_demand = town_building_construction
|
||||
}
|
||||
@@ -0,0 +1,379 @@
|
||||
warrior_temple = {
|
||||
audio_tier = 1
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = 1
|
||||
|
||||
category = military_category
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = medium_soldier_building
|
||||
|
||||
country_potential = {
|
||||
religion ?= religion:nahuatl
|
||||
}
|
||||
graphical_tags = { medium_religious }
|
||||
|
||||
modifier = {
|
||||
local_clergy_estate_power = 0.1
|
||||
local_manpower = 0.01
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
}
|
||||
|
||||
raw_modifier = {
|
||||
local_may_build_nahuatl_units = yes
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
nahuatl_warrior_building_maintenance
|
||||
}
|
||||
construction_demand = nahuatl_warrior_building_construction
|
||||
}
|
||||
|
||||
armory = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = manpower_max_level
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
important_for_AI = yes
|
||||
|
||||
build_time = soldier_building
|
||||
|
||||
obsolete = provincial_garrison
|
||||
obsolete = korean_barracks
|
||||
|
||||
allow = {
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
}
|
||||
remove_if = {
|
||||
NOT = { owner = { has_primary_or_accepted_culture = prev.location.dominant_culture } }
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.01
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
}
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
armory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = firearms
|
||||
firearms = 0.25
|
||||
leather = 0.25
|
||||
cloth = 0.10
|
||||
paper = 0.20
|
||||
weaponry = 0.3
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = early_soldier_building_construction
|
||||
}
|
||||
|
||||
training_fields = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = manpower_max_level
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
build_time = soldier_building
|
||||
important_for_AI = yes
|
||||
AI_ignore_available_worker_flag = yes #more important than some random RGO
|
||||
|
||||
allow = {
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
}
|
||||
remove_if = {
|
||||
NOT = { owner = { has_primary_or_accepted_culture = prev.location.dominant_culture } }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.01
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
training_fields_maintenance = {
|
||||
icon_type = goods
|
||||
icon = firearms
|
||||
firearms = 0.5
|
||||
leather = 0.5
|
||||
cloth = 0.10
|
||||
paper = 0.20
|
||||
weaponry = 0.5
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = soldier_building_construction
|
||||
}
|
||||
|
||||
barracks = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = manpower_max_level
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = manpower_employment
|
||||
important_for_AI = yes
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
obsolete = armory
|
||||
|
||||
build_time = soldier_building
|
||||
|
||||
allow = {
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
}
|
||||
remove_if = {
|
||||
NOT = { owner = { has_primary_or_accepted_culture = prev.location.dominant_culture } }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.015
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
max_regiments_trained_at_same_time = 1
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
barracks_maintenance = {
|
||||
icon_type = goods
|
||||
icon = firearms
|
||||
firearms = 1.0
|
||||
leather = 1.0
|
||||
cloth = 0.20
|
||||
paper = 0.40
|
||||
weaponry = 1.0
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = soldier_building_construction
|
||||
}
|
||||
|
||||
regimental_camp = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = manpower_max_level
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
important_for_AI = yes
|
||||
AI_ignore_available_worker_flag = yes #more important than some random RGO
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
obsolete = training_fields
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
build_time = soldier_building
|
||||
|
||||
allow = {
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
}
|
||||
remove_if = {
|
||||
NOT = { owner = { has_primary_or_accepted_culture = prev.location.dominant_culture } }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.02
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
regimental_camp_maintenance = {
|
||||
icon_type = goods
|
||||
icon = firearms
|
||||
firearms = 1.0
|
||||
leather = 1.0
|
||||
cloth = 0.20
|
||||
paper = 0.40
|
||||
weaponry = 1.0
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = soldier_building_construction
|
||||
}
|
||||
|
||||
conscription_center = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = manpower_max_level
|
||||
important_for_AI = yes
|
||||
employment_size = manpower_employment
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
obsolete = regimental_camp
|
||||
obsolete = barracks
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = soldier_building
|
||||
|
||||
allow = {
|
||||
owner = { has_primary_or_accepted_culture = prev.dominant_culture }
|
||||
}
|
||||
remove_if = {
|
||||
NOT = { owner = { has_primary_or_accepted_culture = prev.location.dominant_culture } }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.025
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
max_regiments_trained_at_same_time = 5
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
conscription_center_maintenance = {
|
||||
icon_type = goods
|
||||
icon = firearms
|
||||
firearms = 1.0
|
||||
leather = 1.0
|
||||
cloth = 0.20
|
||||
paper = 0.50
|
||||
weaponry = 1.0
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = soldier_building_construction
|
||||
}
|
||||
|
||||
jurchen_barracks = {
|
||||
audio_tier = 1
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = 1
|
||||
|
||||
category = military_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
rural_settlement = yes
|
||||
|
||||
build_time = soldier_building
|
||||
|
||||
allow = {
|
||||
dominant_culture = { has_culture_group = culture_group:jurchen_group }
|
||||
}
|
||||
remove_if = {
|
||||
location = {
|
||||
NOT = {
|
||||
dominant_culture = { has_culture_group = culture_group:jurchen_group }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.0025
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
jurchen_barracks_maintenance
|
||||
}
|
||||
construction_demand = early_soldier_building_construction
|
||||
}
|
||||
|
||||
thema_headquarters = {
|
||||
audio_tier = 1
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
pop_type = soldiers
|
||||
max_levels = 1
|
||||
|
||||
category = military_category
|
||||
|
||||
employment_size = manpower_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = medium_soldier_building
|
||||
|
||||
country_potential = {
|
||||
modifier:allow_thema_headquarters = yes
|
||||
}
|
||||
|
||||
allow = {
|
||||
is_province_capital = yes
|
||||
owner = { modifier:allow_thema_headquarters = yes }
|
||||
}
|
||||
|
||||
location_potential = { not = { is_capital = yes } }
|
||||
|
||||
remove_if = {
|
||||
root.owner = { modifier:allow_thema_headquarters = no }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_manpower = 0.01
|
||||
can_recruit_regiment_in_this_location = yes
|
||||
local_crown_estate_power = -0.1
|
||||
local_levy_size_modifier = 0.1
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
early_soldier_building_maintenance
|
||||
}
|
||||
construction_demand = early_soldier_building_construction
|
||||
}
|
||||
|
||||
@@ -0,0 +1,310 @@
|
||||
entrepot = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
price = low_base_price
|
||||
increase_per_level_cost = -0.25
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = market_build_time
|
||||
|
||||
location_potential = {
|
||||
is_market_center = yes
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location = { is_market_center = no }
|
||||
}
|
||||
modifier = {
|
||||
local_merchant_capacity = 5
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
local_trade_center_power = 0.1
|
||||
maximum_stockpile_capacity = 20
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
market_center_building_maintenance
|
||||
}
|
||||
construction_demand = market_center_building_construction
|
||||
}
|
||||
|
||||
trading_hub = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = market_build_time
|
||||
|
||||
location_potential = {
|
||||
is_market_center = yes
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location = { is_market_center = no }
|
||||
}
|
||||
modifier = {
|
||||
local_merchant_capacity = 5
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
local_trade_center_power = 0.1
|
||||
maximum_stockpile_capacity = 30
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
market_center_building_maintenance
|
||||
}
|
||||
construction_demand = market_center_building_construction
|
||||
}
|
||||
|
||||
customs_house = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = trade_category
|
||||
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = market_build_time
|
||||
|
||||
location_potential = {
|
||||
is_market_center = yes
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location = { is_market_center = no }
|
||||
}
|
||||
modifier = {
|
||||
local_merchant_capacity = 5
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
local_trade_center_power = 0.1
|
||||
maximum_stockpile_capacity = 50
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
market_center_building_maintenance
|
||||
}
|
||||
construction_demand = market_center_building_construction
|
||||
}
|
||||
|
||||
stock_exchange = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = trade_category
|
||||
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = market_build_time
|
||||
|
||||
location_potential = {
|
||||
is_market_center = yes
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location = { is_market_center = no }
|
||||
}
|
||||
modifier = {
|
||||
local_merchant_capacity = 5
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
local_trade_center_power = 0.1
|
||||
maximum_stockpile_capacity = 75
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
market_center_building_maintenance
|
||||
}
|
||||
construction_demand = market_center_building_construction
|
||||
}
|
||||
|
||||
clearing_house = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
|
||||
category = trade_category
|
||||
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = market_build_time
|
||||
|
||||
location_potential = {
|
||||
is_market_center = yes
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location = { is_market_center = no }
|
||||
}
|
||||
modifier = {
|
||||
local_merchant_capacity = 5
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
local_trade_center_power = 0.1
|
||||
maximum_stockpile_capacity = 100
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
market_center_building_maintenance
|
||||
}
|
||||
construction_demand = market_center_building_construction
|
||||
}
|
||||
|
||||
market_warehouse = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = market_warehouse_max_level
|
||||
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = market_build_time
|
||||
|
||||
location_potential = {
|
||||
is_market_center = yes
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location = { is_market_center = no }
|
||||
}
|
||||
|
||||
|
||||
modifier = {
|
||||
local_merchant_capacity = 0.1
|
||||
local_merchant_power = 0.1
|
||||
local_trades_per_burgher = 0.1
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
maximum_stockpile_capacity = 25
|
||||
}
|
||||
|
||||
|
||||
construction_demand = warehouse_construction
|
||||
possible_production_methods = {
|
||||
warehouse_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
funduq = { #https://es.wikipedia.org/wiki/Funduq
|
||||
audio_tier = 2
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
|
||||
max_levels = 1
|
||||
employment_size = trade_employment
|
||||
|
||||
category = trade_category
|
||||
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
country_potential = {
|
||||
religion ?= {
|
||||
group = religion_group:muslim
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
OR = {
|
||||
region = region:maghreb_region
|
||||
region = region:iberia_region
|
||||
region = region:egypt_region
|
||||
region = region:italy_region
|
||||
region = region:balkan_region
|
||||
region = region:crescent_region
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy = {
|
||||
}
|
||||
|
||||
build_time = market_build_time
|
||||
|
||||
modifier = {
|
||||
local_merchant_power = 0.5
|
||||
local_merchant_capacity = 1
|
||||
local_trades_per_burgher = 0.1
|
||||
}
|
||||
|
||||
market_center_modifier = {
|
||||
maximum_stockpile_capacity = 50
|
||||
}
|
||||
|
||||
construction_demand = funduq_building_construction
|
||||
|
||||
unique_production_methods = {
|
||||
funduq_maintenance = {
|
||||
icon_type = goods
|
||||
icon = books
|
||||
books = 0.05
|
||||
paper = 0.2
|
||||
jewelry = 0.01
|
||||
fine_cloth = 0.01
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,357 @@
|
||||
dock = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = naval_category
|
||||
|
||||
employment_size = dock_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
build_time = medium_port_building_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
dock_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 0.1
|
||||
naval_supplies = 0.1
|
||||
tools = 0.2
|
||||
lumber = 0.2
|
||||
cloth = 0.1
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
max_ships_built_at_same_time = 1
|
||||
local_sailors = 0.016
|
||||
can_build_ships_in_this_location = yes
|
||||
harbor_suitability = 0.2
|
||||
local_repair_speed = 0.02
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
dry_dock = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = naval_category
|
||||
obsolete = dock
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
|
||||
employment_size = dry_dock_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = medium_port_building_time
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
dry_dock_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 0.2
|
||||
naval_supplies = 0.2
|
||||
tools = 0.2
|
||||
lumber = 0.2
|
||||
cloth = 0.2
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
max_ships_built_at_same_time = 2
|
||||
local_sailors = 0.032
|
||||
can_build_ships_in_this_location = yes
|
||||
harbor_suitability = 0.3
|
||||
local_repair_speed = 0.04
|
||||
}
|
||||
}
|
||||
|
||||
shipyard = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = naval_category
|
||||
obsolete = dry_dock
|
||||
|
||||
employment_size = shipyard_employment
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = large_port_building_time
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
shipyard_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 0.8
|
||||
naval_supplies = 0.4
|
||||
tools = 0.8
|
||||
lumber = 0.8
|
||||
cloth = 0.4
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
max_ships_built_at_same_time = 4
|
||||
local_sailors = 0.064
|
||||
can_build_ships_in_this_location = yes
|
||||
harbor_suitability = 0.4
|
||||
local_repair_speed = 0.06
|
||||
}
|
||||
}
|
||||
|
||||
grand_shipyard = {
|
||||
audio_tier = 4
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = naval_category
|
||||
|
||||
obsolete = shipyard
|
||||
|
||||
employment_size = grand_shipyard_employment
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = large_port_building_time
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
grand_shipyard_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 1.6
|
||||
naval_supplies = 0.8
|
||||
tools = 1.6
|
||||
lumber = 1.6
|
||||
cloth = 0.8
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
max_ships_built_at_same_time = 8
|
||||
local_sailors = 0.125
|
||||
can_build_ships_in_this_location = yes
|
||||
harbor_suitability = 0.5
|
||||
local_repair_speed = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
naval_base = {
|
||||
audio_tier = 6
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = naval_category
|
||||
|
||||
obsolete = grand_shipyard
|
||||
|
||||
employment_size = naval_base_employment
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = large_port_building_time
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
naval_base_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 3.0
|
||||
naval_supplies = 1.5
|
||||
tools = 3.0
|
||||
lumber = 3.0
|
||||
cloth = 1.5
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
max_ships_built_at_same_time = 12
|
||||
local_sailors = 0.2
|
||||
can_build_ships_in_this_location = yes
|
||||
harbor_suitability = 0.3
|
||||
local_navy_attrition = -1
|
||||
local_repair_speed = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
protected_harbor = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = laborers
|
||||
category = naval_category
|
||||
forbidden_for_estates = yes
|
||||
|
||||
|
||||
employment_size = dock_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
build_time = medium_port_building_time
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
protected_harbor_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 0.1
|
||||
tools = 0.1
|
||||
lumber = 0.1
|
||||
stone = 0.2
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
modifier = {
|
||||
local_navy_attrition = -5
|
||||
harbor_suitability = 0.2
|
||||
local_repair_speed = 0.025
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
wharf = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = burghers
|
||||
|
||||
employment_size = generic_burgher_employment
|
||||
|
||||
category = naval_category
|
||||
price = base_price
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
forbidden_for_estates = yes
|
||||
location_potential = {
|
||||
is_coastal = yes
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = medium_port_building_time
|
||||
|
||||
unique_production_methods = {
|
||||
wharf_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tar
|
||||
tar = 0.2
|
||||
naval_supplies = 0.2
|
||||
tools = 0.2
|
||||
lumber = 0.5
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
construction_demand = town_building_construction
|
||||
|
||||
modifier = {
|
||||
local_sailors = 0.025
|
||||
local_merchant_capacity = 0.1
|
||||
can_build_ships_in_this_location = yes
|
||||
harbor_suitability = 0.25
|
||||
local_repair_speed = 0.01
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,356 @@
|
||||
brewery = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.0
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
wheat_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 0.9944
|
||||
lumber = 0.2484
|
||||
tools = 0.0999
|
||||
|
||||
produced = beer
|
||||
output = 0.1
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
millet_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = millet
|
||||
millet = 0.9944
|
||||
lumber = 0.2484
|
||||
tools = 0.0999
|
||||
|
||||
produced = beer
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
fruit_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fruit
|
||||
fruit = 1.0412
|
||||
lumber = 0.208
|
||||
tools = 0.1045
|
||||
|
||||
produced = beer
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
maize_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = maize
|
||||
maize = 1.3724
|
||||
pottery = 0.2943
|
||||
|
||||
produced = beer
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
bavarian_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 1.3345
|
||||
lumber = 0.2218
|
||||
tools = 0.1109
|
||||
|
||||
produced = beer
|
||||
output = 1.25
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
|
||||
honey_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = beeswax
|
||||
beeswax = 0.2603
|
||||
millet = 0.5206
|
||||
lumber = 0.208
|
||||
tools = 0.1045
|
||||
|
||||
produced = beer
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
rice_brewery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 0.9944
|
||||
lumber = 0.2484
|
||||
tools = 0.0999
|
||||
|
||||
produced = beer
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
beer_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.0
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
wheat_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 1.0513
|
||||
lumber = 0.2625
|
||||
tools = 0.105
|
||||
|
||||
produced = beer
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
millet_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = millet
|
||||
millet = 1.0513
|
||||
lumber = 0.2625
|
||||
tools = 0.105
|
||||
|
||||
produced = beer
|
||||
output = 1.1
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
fruit_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fruit
|
||||
fruit = 1.0995
|
||||
lumber = 0.2202
|
||||
tools = 0.1101
|
||||
|
||||
produced = beer
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
maize_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = maize
|
||||
maize = 1.4298
|
||||
pottery = 0.3302
|
||||
|
||||
produced = beer
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
|
||||
}
|
||||
|
||||
bavarian_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 1.3449
|
||||
lumber = 0.2444
|
||||
tools = 0.1228
|
||||
|
||||
produced = beer
|
||||
output = 1.3
|
||||
|
||||
|
||||
|
||||
category = workshop_input
|
||||
debug_max_profit = workshop_profit_margin
|
||||
}
|
||||
|
||||
honey_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = beeswax
|
||||
beeswax = 0.275
|
||||
millet = 0.55
|
||||
lumber = 0.22
|
||||
tools = 0.11
|
||||
|
||||
produced = beer
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
rice_beer_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 1.0513
|
||||
lumber = 0.2625
|
||||
tools = 0.105
|
||||
|
||||
produced = beer
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = brewery
|
||||
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
brewery_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.0
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = beer_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
brewery_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
|
||||
lumber = 0.3179
|
||||
wheat = 2.1231
|
||||
tools = 0.159
|
||||
|
||||
produced = beer
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
brewery_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.0
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
obsolete = brewery_manufactory
|
||||
|
||||
unique_production_methods = {
|
||||
brewery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
|
||||
lumber = 0.5038
|
||||
wheat = 4.4144
|
||||
tools = 0.2519
|
||||
|
||||
produced = beer
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
|
||||
scriptorium = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = clergy
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.0
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = religious_building_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
scriptorium_maintenance = {
|
||||
icon_type = goods
|
||||
icon = dyes
|
||||
dyes = 0.0503
|
||||
paper = 0.1995
|
||||
lumber = 0.0998
|
||||
produced = books
|
||||
output = 0.75
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = guild_construction
|
||||
|
||||
}
|
||||
|
||||
printing_press_shop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
price = base_price
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = scriptorium
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
printing_press_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
lead = 0.2138 #Types
|
||||
paper = 0.7462
|
||||
tools = 0.0269
|
||||
lumber = 0.2662
|
||||
|
||||
produced = books
|
||||
output = 1.5
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
printing_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
price = base_price
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = printing_press_shop
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
printing_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
|
||||
lead = 0.3205 #Types
|
||||
paper = 1.6024
|
||||
tools = 0.0431
|
||||
lumber = 0.4269
|
||||
|
||||
produced = books
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
printing_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
price = base_price
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = printing_manufactory
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
printing_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
|
||||
lead = 0.5661 #Types
|
||||
paper = 3.1149
|
||||
tools = 0.0563
|
||||
lumber = 0.9054
|
||||
|
||||
|
||||
produced = books
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,308 @@
|
||||
cannon_maker = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.0
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
cannon_maker_lumber_maintenance = {
|
||||
# Wood
|
||||
lumber = 0.1065
|
||||
iron = 0.0404
|
||||
tools = 0.0174
|
||||
|
||||
produced = cannons
|
||||
output = 0.25
|
||||
|
||||
category = guild_input
|
||||
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
|
||||
cannon_maker_bronze_maintenance = {
|
||||
icon_type = goods
|
||||
icon = copper
|
||||
# Bronze
|
||||
copper = 0.5207
|
||||
tin = 0.1045
|
||||
tools = 0.5207
|
||||
|
||||
produced = cannons
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
cannon_maker_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
# Wrought Iron
|
||||
iron = 0.606
|
||||
tools = 0.5051
|
||||
|
||||
produced = cannons
|
||||
output = 1.25
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
cannon_maker_ammunition_stone_maintenance = {
|
||||
icon_type = goods
|
||||
icon = stone
|
||||
stone = 0.0967
|
||||
saltpeter = 0.0967
|
||||
produced = cannons
|
||||
output = 0.087
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
cannon_maker_ammunition_lead_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
lead = 0.1
|
||||
saltpeter = 0.1
|
||||
produced = cannons
|
||||
output = 0.2
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
cannon_maker_ammunition_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 0.1067
|
||||
saltpeter = 0.1067
|
||||
produced = cannons
|
||||
output = 0.25
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
construction_demand = guild_construction
|
||||
|
||||
}
|
||||
|
||||
cannon_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
obsolete = cannon_maker
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
cannon_workshop_bronze_maintenance = {
|
||||
# Bronze
|
||||
copper = 0.9082
|
||||
tin = 0.2267
|
||||
tools = 0.114
|
||||
|
||||
produced = cannons
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
cannon_workshop_iron_maintenance = {
|
||||
# Wrought Iron
|
||||
iron = 1.0558
|
||||
tools = 0.1176
|
||||
|
||||
|
||||
|
||||
|
||||
produced = cannons
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
cannon_workshop_ammunition_stone_maintenance = {
|
||||
icon_type = goods
|
||||
icon = stone
|
||||
stone = 0.1067
|
||||
saltpeter = 0.1067
|
||||
produced = cannons
|
||||
output = 0.1
|
||||
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
cannon_workshop_ammunition_lead_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
lead = 0.12
|
||||
saltpeter = 0.12
|
||||
produced = cannons
|
||||
output = 0.15
|
||||
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
cannon_workshop_ammunition_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 0.1371
|
||||
saltpeter = 0.1143
|
||||
produced = cannons
|
||||
output = 0.2
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
|
||||
}
|
||||
|
||||
cannon_foundry = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level #Mass Production
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = cannon_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
cannon_foundry_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.5129
|
||||
lead = 0.385
|
||||
|
||||
#Gunpowder
|
||||
saltpeter = 0.6408
|
||||
|
||||
#Bronze
|
||||
copper = 0.6408
|
||||
tin = 0.3204
|
||||
|
||||
produced = cannons
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
category = manufactory_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
}
|
||||
|
||||
cannons_factory = {
|
||||
audio_tier = 6
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
obsolete = cannon_foundry
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
gun_factory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = steel
|
||||
steel = 1.9533
|
||||
|
||||
lead = 0.391 #Ammunition
|
||||
|
||||
#Gunpowder
|
||||
saltpeter = 0.6516
|
||||
|
||||
|
||||
produced = cannons
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,269 @@
|
||||
cloth_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = cloth_guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
cotton_cloth_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cotton
|
||||
cotton = 0.9
|
||||
|
||||
produced = cloth
|
||||
output = 1.4
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
wool_cloth_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 1.125
|
||||
|
||||
produced = cloth
|
||||
output = 1.50
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
fiber_crops_cloth_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 1.50
|
||||
|
||||
produced = cloth
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = guild_construction
|
||||
|
||||
custom_tags = { guild }
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
|
||||
cloth_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
obsolete = cloth_guild
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
cotton_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cotton
|
||||
cotton = 1.32
|
||||
|
||||
produced = cloth
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
wool_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 1.584
|
||||
|
||||
produced = cloth
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
fiber_crops_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 1.62
|
||||
|
||||
produced = cloth
|
||||
output = 0.9
|
||||
|
||||
category = workshop_input
|
||||
debug_max_profit = workshop_profit_margin
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = workshop_construction
|
||||
|
||||
custom_tags = { workshop }
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
|
||||
cloth_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = cloth_workshop
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
wool_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 2.414
|
||||
dyes = 0.222
|
||||
produced = cloth
|
||||
output = 2
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
cotton_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cotton
|
||||
produced = cloth
|
||||
output = 2
|
||||
cotton = 2.0118
|
||||
dyes = 0.222
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
fiber_crops_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
produced = cloth
|
||||
fiber_crops = 3.2798
|
||||
dyes = 0.0909
|
||||
output = 2
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
textile_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = cloth_manufactory
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
cotton_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cotton
|
||||
cotton = 2.8299
|
||||
dyes = 0.3776
|
||||
produced = cloth
|
||||
output = 3
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
wool_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 2.7467
|
||||
dyes = 0.3666
|
||||
produced = cloth
|
||||
output = 2.5
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
fiber_crops_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 3.473
|
||||
dyes = 0.3468
|
||||
produced = cloth
|
||||
output = 2.5
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,180 @@
|
||||
dyes_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.0
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
dyes_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.4444
|
||||
|
||||
produced = dyes
|
||||
output = 0.8
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
alum_dyes_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
alum = 0.021
|
||||
lumber = 0.6247
|
||||
|
||||
|
||||
produced = dyes
|
||||
output = 0.8
|
||||
|
||||
debug_max_profit = guild_profit_margin #better one
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = guild_construction
|
||||
|
||||
}
|
||||
|
||||
#####################
|
||||
dyes_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
obsolete = dyes_guild
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
dyes_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
alum = 0.0614
|
||||
lumber = 0.7305
|
||||
|
||||
produced = dyes
|
||||
output = 0.4
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = workshop_construction
|
||||
|
||||
}
|
||||
|
||||
###########################################
|
||||
dyesworks = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
dyesworks_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
alum = 0.3311
|
||||
lumber = 3.4403
|
||||
|
||||
produced = dyes
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = dyes_workshop
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
dyes_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
dyesmill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
alum = 0.3586
|
||||
lumber = 7.184
|
||||
|
||||
produced = dyes
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = dyesworks
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,380 @@
|
||||
fine_cloth_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = fine_cloth_guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
fine_cloth_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
cloth = 0.9
|
||||
produced = fine_cloth
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
wool_weavers_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 1.125
|
||||
|
||||
produced = fine_cloth
|
||||
output = 0.8
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
silk_weavers_maintenance = {
|
||||
icon_type = goods
|
||||
icon = silk
|
||||
silk = 0.5625
|
||||
|
||||
produced = fine_cloth
|
||||
output = 1.0
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = guild_profit_margin # its ok to be a bit better..
|
||||
}
|
||||
|
||||
spanish_cloth_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
text = has_unlocked_spanish_cloth_industry
|
||||
has_variable = spanish_cloth_industry
|
||||
}
|
||||
}
|
||||
wool = 0.75
|
||||
|
||||
produced = fine_cloth
|
||||
output = 0.75
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
base_fine_cloth_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = dyes
|
||||
produced = fine_cloth
|
||||
dyes = 0.1875
|
||||
output = 0.20
|
||||
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = guild_profit_margin #improvement
|
||||
}
|
||||
|
||||
alum_fine_cloth_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
alum = 0.0392
|
||||
dyes = 0.1581
|
||||
produced = fine_cloth
|
||||
output = 0.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
fur_trim_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fur
|
||||
fur = 0.375
|
||||
produced = fine_cloth
|
||||
output = 0.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
|
||||
}
|
||||
|
||||
fine_cloth_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
fine_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
cloth = 0.72
|
||||
produced = fine_cloth
|
||||
output = 0.6
|
||||
|
||||
category = workshop_input
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
}
|
||||
|
||||
wool_weavers_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 0.864
|
||||
|
||||
produced = fine_cloth
|
||||
output = 0.6
|
||||
|
||||
category = workshop_input
|
||||
debug_max_profit = workshop_profit_margin
|
||||
}
|
||||
|
||||
silk_weavers_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = silk
|
||||
silk = 0.72
|
||||
|
||||
produced = fine_cloth
|
||||
output = 0.8
|
||||
|
||||
category = workshop_input
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
}
|
||||
|
||||
spanish_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
text = has_unlocked_spanish_cloth_industry
|
||||
has_variable = spanish_cloth_industry
|
||||
}
|
||||
}
|
||||
wool = 0.864
|
||||
|
||||
produced = fine_cloth
|
||||
output = 0.6
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
base_fine_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = dyes
|
||||
produced = fine_cloth
|
||||
dyes = 0.108
|
||||
output = 0.12
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
alum_fine_cloth_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
alum = 0.0435
|
||||
dyes = 0.1925
|
||||
produced = fine_cloth
|
||||
output = 0.25
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
fur_trim_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fur
|
||||
fur = 0.45
|
||||
produced = fine_cloth
|
||||
output = 0.25
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = fine_cloth_guild
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
|
||||
}
|
||||
|
||||
fine_cloth_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = fine_cloth_workshop
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
silk_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = silk
|
||||
silk = 1.7308
|
||||
|
||||
produced = fine_cloth
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
fine_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
produced = fine_cloth
|
||||
cloth = 2.3077
|
||||
|
||||
|
||||
output = 2.0
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
base_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = dyes
|
||||
dyes = 0.1731
|
||||
|
||||
produced = fine_cloth
|
||||
output = 0.2
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
alum_fine_cloth_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = alum
|
||||
produced = fine_cloth
|
||||
output = 0.4
|
||||
dyes = 0.2918
|
||||
alum = 0.0728
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
fine_cloth_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = fine_cloth_manufactory
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
fine_cloth_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
cloth = 4.077
|
||||
dyes = 0.2756
|
||||
|
||||
produced = fine_cloth
|
||||
output = 4
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
silk_cloth_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = silk
|
||||
silk = 3.06
|
||||
dyes = 0.2733
|
||||
|
||||
produced = fine_cloth
|
||||
output = 4
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,318 @@
|
||||
hand_cannon_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = 1
|
||||
category = weapons_industry_category
|
||||
employment_size = manufactory_employment #yes.. its early and require more
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.0
|
||||
build_time = guild_build_time
|
||||
unique_production_methods = {
|
||||
hand_cannon_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.0513
|
||||
lead = 0.0101
|
||||
|
||||
#Gunpowder
|
||||
saltpeter = 0.1035
|
||||
alum = 0.0055
|
||||
|
||||
#Bronze
|
||||
copper = 0.1035
|
||||
tin = 0.0211
|
||||
|
||||
produced = firearms
|
||||
output = 0.4
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
construction_demand = guild_construction
|
||||
modifier = {}
|
||||
}
|
||||
|
||||
gun_smith = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
obsolete = hand_cannon_guild
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
guns_guild_lumber_maintenance = {
|
||||
# Wood
|
||||
lumber = 0.1342
|
||||
iron = 0.0404
|
||||
tools = 0.0175
|
||||
|
||||
produced = firearms
|
||||
output = 0.15
|
||||
|
||||
category = guild_input
|
||||
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
|
||||
guns_guild_bronze_maintenance = {
|
||||
icon_type = goods
|
||||
icon = copper
|
||||
# Bronze
|
||||
copper = 0.4804
|
||||
tin = 0.0963
|
||||
tools = 0.2888
|
||||
|
||||
produced = firearms
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
guns_guild_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
# Wrought Iron
|
||||
iron = 0.5207
|
||||
tools = 0.3126
|
||||
|
||||
produced = firearms
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
guns_guild_ammunition_lead_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
lead = 0.1
|
||||
saltpeter = 0.1
|
||||
produced = firearms
|
||||
output = 0.16
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
guns_guild_ammunition_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 0.1
|
||||
saltpeter = 0.1
|
||||
produced = firearms
|
||||
output = 0.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
construction_demand = guild_construction
|
||||
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
|
||||
guns_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
guns_workshop_bronze_maintenance = {
|
||||
# Bronze
|
||||
copper = 0.5008
|
||||
tin = 0.0999
|
||||
tools = 0.3125
|
||||
|
||||
produced = firearms
|
||||
output = 1.1
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
guns_workshop_iron_maintenance = {
|
||||
# Wrought Iron
|
||||
iron = 0.4928
|
||||
tools = 0.3072
|
||||
|
||||
produced = firearms
|
||||
output = 1.0
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
guns_workshop_ammunition_lead_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lead
|
||||
lead = 0.12
|
||||
saltpeter = 0.12
|
||||
produced = firearms
|
||||
output = 0.2
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
guns_workshop_ammunition_iron_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 0.12
|
||||
saltpeter = 0.12
|
||||
produced = firearms
|
||||
output = 0.25
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = gun_smith
|
||||
|
||||
construction_demand = workshop_construction
|
||||
|
||||
modifier = {
|
||||
}
|
||||
custom_tags = { workshop }
|
||||
}
|
||||
|
||||
firearms_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level #Mass Production
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = guns_workshop
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
firearms_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.342
|
||||
coal = 0.342
|
||||
iron = 0.9115
|
||||
|
||||
lead = 0.1144
|
||||
saltpeter = 0.2275
|
||||
|
||||
category = manufactory_input
|
||||
produced = firearms
|
||||
output = 2.0
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
firearms_factory = {
|
||||
audio_tier = 6
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
obsolete = firearms_manufactory
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
firearms_factory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = steel
|
||||
steel = 1.3464
|
||||
|
||||
lead = 0.4044 #Ammunition
|
||||
|
||||
#Gunpowder
|
||||
saltpeter = 0.674
|
||||
|
||||
|
||||
produced = firearms
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
# Age of Traditions
|
||||
|
||||
furniture_guild = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
furniture_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.75
|
||||
dyes = 0.1468
|
||||
tools = 0.1468
|
||||
|
||||
produced = furniture
|
||||
output = 1.25
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
furniture_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
furniture_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 1.1271
|
||||
dyes = 0.1356
|
||||
tools = 0.1356
|
||||
|
||||
produced = furniture
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = furniture_guild
|
||||
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
###########################################
|
||||
# Age of Absolutism
|
||||
###########################################
|
||||
furniture_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = furniture_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
furniture_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 2.0272
|
||||
dyes = 0.2249
|
||||
tools = 0.2249
|
||||
|
||||
produced = furniture
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
|
||||
}
|
||||
|
||||
###########################################
|
||||
# Age of Revolutions
|
||||
###########################################
|
||||
furniture_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = furniture_manufactory
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
furniture_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 3.8377
|
||||
dyes = 0.4475
|
||||
tools = 0.4475
|
||||
|
||||
produced = furniture
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,209 @@
|
||||
# Age of Traditions
|
||||
|
||||
glass_guild = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
location_potential = {
|
||||
is_produced_in_location_market = goods:sand
|
||||
}
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
glass_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.1933
|
||||
sand = 0.9657
|
||||
tools = 0.3674
|
||||
produced = glass
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
metal_glass_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.3126
|
||||
sand = 1.0103
|
||||
tools = 0.4141
|
||||
alum = 0.0408
|
||||
lead = 0.0805
|
||||
produced = glass
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin #ok, with better, as it requires more.
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
construction_demand = guild_construction
|
||||
|
||||
modifier = {
|
||||
}
|
||||
custom_tags = { guild }
|
||||
}
|
||||
|
||||
###########################################
|
||||
glass_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
metal_glass_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.3365
|
||||
sand = 1.0517
|
||||
tools = 0.4312
|
||||
alum = 0.0422
|
||||
lead = 0.0947
|
||||
produced = glass
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
construction_demand = workshop_construction
|
||||
|
||||
custom_tags = { workshop }
|
||||
obsolete = glass_guild
|
||||
|
||||
}
|
||||
|
||||
###########################################
|
||||
glassworks = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
glassworks_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.4039
|
||||
sand = 2.1273
|
||||
stone = 0.1912
|
||||
tools = 0.6059
|
||||
coal = 0.4039
|
||||
alum = 0.0431
|
||||
|
||||
produced = glass
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = glass_workshop
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
|
||||
glass_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
glassmill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.5556
|
||||
sand = 3.3378
|
||||
stone = 0.2785
|
||||
tools = 1.3348
|
||||
coal = 0.8341
|
||||
alum = 0.1452
|
||||
|
||||
produced = glass
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = glassworks
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
lacquerware_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
lacquerware_shop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.6
|
||||
dyes = 0.3756
|
||||
tools = 0.0903
|
||||
|
||||
produced = lacquerware
|
||||
output = 1.2
|
||||
|
||||
category = guild_input
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
lacquerware_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
obsolete = lacquerware_guild
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
lacquerware_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
|
||||
lumber = 1.6969
|
||||
dyes = 0.6786
|
||||
tools = 0.1699
|
||||
|
||||
produced = lacquerware
|
||||
output = 2
|
||||
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
category = manufactory_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
tannery = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 0.25
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
leather_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = livestock
|
||||
livestock = 0.75
|
||||
sand = 0.4345
|
||||
tar = 0.0819
|
||||
tools = 0.1627
|
||||
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
produced = leather
|
||||
output = 1.2
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
tannery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wild_game
|
||||
wild_game = 0.8
|
||||
sand = 0.4345
|
||||
tar = 0.0819
|
||||
tools = 0.1627
|
||||
|
||||
produced = leather
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
tanning_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
leather_livestock_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = livestock
|
||||
livestock = 1.145
|
||||
sand = 0.4452
|
||||
tar = 0.064
|
||||
tools = 0.1906
|
||||
|
||||
produced = leather
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
leather_wildgame_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wild_game
|
||||
wild_game = 1.7374
|
||||
sand = 0.4347
|
||||
tar = 0.0626
|
||||
tools = 0.1867
|
||||
|
||||
produced = leather
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = tannery
|
||||
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
tannery_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
leather_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = livestock
|
||||
livestock = 2.065
|
||||
sand = 0.9679
|
||||
tar = 0.1292
|
||||
tools = 0.2585
|
||||
|
||||
|
||||
|
||||
produced = leather
|
||||
output = 2.0
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
tannery_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wild_game
|
||||
wild_game = 3.0549
|
||||
sand = 0.9963
|
||||
tar = 0.1333
|
||||
tools = 0.2652
|
||||
|
||||
produced = leather
|
||||
output = 2.0
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = tanning_workshop
|
||||
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
tannery_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
leather_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = livestock
|
||||
livestock = 4.2156
|
||||
sand = 1.7567
|
||||
tar = 0.2103
|
||||
tools = 0.4222
|
||||
|
||||
|
||||
|
||||
produced = leather
|
||||
output = 4.0
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
tannery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wild_game
|
||||
wild_game = 6.511
|
||||
sand = 1.6277
|
||||
tar = 0.1955
|
||||
tools = 0.391
|
||||
|
||||
produced = leather
|
||||
output = 4.0
|
||||
debug_max_profit = mills_profit_margin
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = tannery_manufactory
|
||||
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,421 @@
|
||||
distillers_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 0.25
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
construction_demand = guild_construction
|
||||
|
||||
unique_production_methods = {
|
||||
sugar_liquor_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = sugar
|
||||
sugar = 0.6
|
||||
pottery = 0.0972
|
||||
glass = 0.0779
|
||||
|
||||
produced = liquor
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
rice_liquor_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 1.0
|
||||
pottery = 0.0971
|
||||
glass = 0.0971
|
||||
|
||||
produced = liquor
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
potato_liquor_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = potato
|
||||
potato = 1.0
|
||||
pottery = 0.0971
|
||||
glass = 0.0971
|
||||
|
||||
produced = liquor
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
wheat_liquor_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 1.0
|
||||
pottery = 0.0971
|
||||
glass = 0.0971
|
||||
|
||||
produced = liquor
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
beer_liquor_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = beer
|
||||
beer = 0.8
|
||||
pottery = 0.099
|
||||
glass = 0.099
|
||||
|
||||
produced = liquor
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
wine_liquor_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wine
|
||||
wine = 0.8
|
||||
pottery = 0.099
|
||||
glass = 0.099
|
||||
|
||||
produced = liquor
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
custom_tags = { guild }
|
||||
}
|
||||
|
||||
distillers_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
construction_demand = workshop_construction
|
||||
|
||||
unique_production_methods = {
|
||||
sugar_liquor_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = sugar
|
||||
sugar = 0.6258
|
||||
pottery = 0.1037
|
||||
glass = 0.0729
|
||||
|
||||
produced = liquor
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
rice_liquor_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 1.8417
|
||||
pottery = 0.1049
|
||||
glass = 0.0845
|
||||
|
||||
produced = liquor
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
potato_liquor_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = potato
|
||||
potato = 1.8417
|
||||
pottery = 0.1049
|
||||
glass = 0.0845
|
||||
|
||||
produced = liquor
|
||||
output = 1.1
|
||||
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
wheat_liquor_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 1.8417
|
||||
pottery = 0.1049
|
||||
glass = 0.0845
|
||||
|
||||
produced = liquor
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
beer_liquor_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = beer
|
||||
beer = 0.8902
|
||||
pottery = 0.1049
|
||||
glass = 0.1049
|
||||
|
||||
produced = liquor
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
wine_liquor_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wine
|
||||
wine = 0.8902
|
||||
pottery = 0.1049
|
||||
glass = 0.1049
|
||||
|
||||
produced = liquor
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { workshop }
|
||||
obsolete = distillers_guild
|
||||
}
|
||||
|
||||
distiller_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = distillers_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
sugar_distillery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = sugar
|
||||
|
||||
sugar = 1.0649
|
||||
pottery = 0.1064
|
||||
glass = 0.1817
|
||||
|
||||
produced = liquor
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
rice_distillery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 3.1948
|
||||
pottery = 0.1063
|
||||
glass = 0.1817
|
||||
|
||||
|
||||
produced = liquor
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
potato_distillery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = potato
|
||||
potato = 3.1948
|
||||
pottery = 0.1063
|
||||
glass = 0.1817
|
||||
|
||||
produced = liquor
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
wheat_distillery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
pottery = 0.1063
|
||||
wheat = 3.1948
|
||||
glass = 0.1817
|
||||
produced = liquor
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
scottish_whisky_distillery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = millet
|
||||
millet = 3.1948
|
||||
pottery = 0.1063
|
||||
glass = 0.1817
|
||||
|
||||
|
||||
produced = liquor
|
||||
output = 2.0
|
||||
|
||||
category = manufactory_input
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
distiller_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
obsolete = distiller_manufactory
|
||||
|
||||
unique_production_methods = {
|
||||
sugar_distillery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = sugar
|
||||
|
||||
sugar = 2.0082
|
||||
pottery = 0.1112
|
||||
glass = 0.4239
|
||||
|
||||
produced = liquor
|
||||
output = 4.0
|
||||
|
||||
category = mills_input
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
|
||||
rice_distillery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 5.6248
|
||||
pottery = 0.1378
|
||||
glass = 0.5483
|
||||
|
||||
|
||||
produced = liquor
|
||||
output = 4.0
|
||||
|
||||
category = mills_input
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
|
||||
potato_distillery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = potato
|
||||
potato = 5.6737
|
||||
pottery = 0.1334
|
||||
glass = 0.5334
|
||||
|
||||
produced = liquor
|
||||
output = 4.0
|
||||
|
||||
category = mills_input
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
wheat_distillery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
pottery = 0.1334
|
||||
wheat = 5.6737
|
||||
glass = 0.5334
|
||||
produced = liquor
|
||||
output = 4.0
|
||||
|
||||
|
||||
|
||||
category = mills_input
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
|
||||
scottish_whisky_distillery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = millet
|
||||
millet = 5.5917
|
||||
pottery = 0.14
|
||||
glass = 0.5586
|
||||
|
||||
|
||||
produced = liquor
|
||||
output = 4.0
|
||||
|
||||
category = mills_input
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
naval_supplies_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 0.25
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
naval_supplies_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.1963
|
||||
fiber_crops = 0.35
|
||||
tar = 0.35
|
||||
cloth = 0.0486
|
||||
|
||||
produced = naval_supplies
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
naval_supplies_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
naval_supplies_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.1638
|
||||
fiber_crops = 0.4351
|
||||
tar = 0.5989
|
||||
cloth = 0.1088
|
||||
|
||||
produced = naval_supplies
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = naval_supplies_guild
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
naval_supplies_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = naval_supplies_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
naval_supplies_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.8791
|
||||
fiber_crops = 0.6596
|
||||
tar = 0.6596
|
||||
cloth = 0.2194
|
||||
|
||||
produced = naval_supplies
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
naval_supplies_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
obsolete = naval_supplies_manufactory
|
||||
|
||||
unique_production_methods = {
|
||||
naval_supplies_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 1.8236
|
||||
fiber_crops = 1.3673
|
||||
tar = 1.3673
|
||||
cloth = 0.2281
|
||||
|
||||
produced = naval_supplies
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,222 @@
|
||||
paper_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
paper_guild_leather_maintenance = {
|
||||
icon_type = goods
|
||||
icon = leather
|
||||
leather = 0.1852
|
||||
lumber = 0.1852
|
||||
produced = paper
|
||||
output = 0.8
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
paper_guild_fiber_pulp_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
# unlocked by paper_guild_fiber_pulp_maintenance_advance
|
||||
fiber_crops = 0.7
|
||||
lumber = 0.2222
|
||||
produced = paper
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
paper_guild_cloth_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
# unlocked by paper_guild_cloth_maintenance_advance
|
||||
cloth = 0.6
|
||||
lumber = 0.1008
|
||||
produced = paper
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
paper_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
paper_workshop_fiber_pulp_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 0.8
|
||||
produced = paper
|
||||
output = 1.0
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
paper_workshop_cloth_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
cloth = 0.5279
|
||||
lumber = 0.1176
|
||||
produced = paper
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = paper_guild
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
paper_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
paper_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
|
||||
cloth = 0.3696 #Lump
|
||||
fiber_crops = 0.9841
|
||||
lumber = 0.2464
|
||||
|
||||
|
||||
produced = paper
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = paper_workshop
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
paper_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
paper_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = cloth
|
||||
cloth = 0.1288
|
||||
fiber_crops = 1.2882
|
||||
|
||||
produced = paper
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
paper_wood_pulp_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
# unlocked by paper_guild_wood_pulp_maintenance_advance
|
||||
lumber = 4.4444
|
||||
produced = paper
|
||||
output = 4.5
|
||||
|
||||
debug_max_profit = mills_profit_margin #better one
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = paper_manufactory
|
||||
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
porcelain_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
porcelain_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
clay = 2.4
|
||||
coal = 0.3905
|
||||
tools = 0.0392
|
||||
produced = porcelain
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
porcelain_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
porcelain_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
|
||||
|
||||
clay = 3.6924
|
||||
coal = 0.4616
|
||||
tools = 0.2308
|
||||
|
||||
produced = porcelain
|
||||
output = 2
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = porcelain_guild
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
pottery_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 0.25
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
pottery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
clay = 1.0
|
||||
lumber = 0.1201
|
||||
tools = 0.0504
|
||||
|
||||
produced = pottery
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
pottery_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
|
||||
obsolete = pottery_guild
|
||||
|
||||
unique_production_methods = {
|
||||
pottery_w_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
clay = 1.0987
|
||||
lumber = 0.1102
|
||||
tools = 0.0551
|
||||
|
||||
produced = pottery
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
pottery_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = pottery_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
pottery_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
clay = 1.1249
|
||||
lumber = 0.1682
|
||||
tools = 0.113
|
||||
|
||||
produced = pottery
|
||||
output = 1.5
|
||||
|
||||
category = manufactory_input
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
|
||||
}
|
||||
|
||||
###########################################
|
||||
# Age of Revolutions
|
||||
###########################################
|
||||
pottery_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = pottery_manufactory
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
pottery_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = clay
|
||||
clay = 3.1427
|
||||
lumber = 0.2787
|
||||
tools = 0.1393
|
||||
|
||||
|
||||
produced = pottery
|
||||
output = 3.25
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
saltpeter_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
location_potential = {
|
||||
market ?= {
|
||||
is_produced_in_market = goods:livestock
|
||||
is_produced_in_market = goods:clay
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
saltpeter_guild_demands = {
|
||||
icon_type = goods
|
||||
icon = pottery
|
||||
pottery = 0.1961
|
||||
livestock = 1.0
|
||||
produced = saltpeter
|
||||
output = 1.2
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
saltpeter_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
saltpeter_workshop_demands = {
|
||||
icon_type = goods
|
||||
icon = pottery
|
||||
pottery = 0.1766
|
||||
livestock = 1.0556
|
||||
produced = saltpeter
|
||||
output = 1.1
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = saltpeter_guild
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
putrefaction_works = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = saltpeter_workshop
|
||||
|
||||
unique_production_methods = {
|
||||
putrefaction_demands = {
|
||||
icon_type = goods
|
||||
icon = pottery
|
||||
pottery = 0.7687
|
||||
livestock = 1.5388
|
||||
produced = saltpeter
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
|
||||
category = manufactory_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
putrefaction_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
obsolete = putrefaction_works
|
||||
|
||||
unique_production_methods = {
|
||||
putrefaction_mill_demands = {
|
||||
icon_type = goods
|
||||
icon = pottery
|
||||
pottery = 1.5898
|
||||
livestock = 2.8907
|
||||
produced = saltpeter
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
|
||||
category = mills_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,208 @@
|
||||
# Age of Traditions
|
||||
|
||||
tools_guild = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
metalwork_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 0.8
|
||||
produced = tools
|
||||
output = 1.25
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
stone_tools_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = stone
|
||||
stone = 0.625
|
||||
produced = tools
|
||||
output = 0.75
|
||||
debug_max_profit = guild_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
bronze_tools_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = copper
|
||||
copper = 0.475
|
||||
tin = 0.038
|
||||
produced = tools
|
||||
output = 0.8
|
||||
debug_max_profit = guild_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
copper_tools_guild_maintenance = {
|
||||
icon_type = goods
|
||||
icon = copper
|
||||
# unlocked by copperworking advance
|
||||
copper = 0.35
|
||||
produced = tools
|
||||
output = 0.6
|
||||
debug_max_profit = guild_profit_margin
|
||||
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = guild_construction
|
||||
|
||||
}
|
||||
|
||||
tools_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
metalwork_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 0.88
|
||||
produced = tools
|
||||
output = 1.4
|
||||
debug_max_profit = workshop_profit_margin
|
||||
category = workshop_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = workshop_construction
|
||||
|
||||
obsolete = tools_guild
|
||||
|
||||
}
|
||||
|
||||
iron_foundry = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = laborers #unique
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
category = basic_industry_category
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
iron_foundry_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 1.3187
|
||||
coal = 0.3297
|
||||
|
||||
category = manufactory_input
|
||||
produced = tools
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = tools_workshop
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
iron_mill = {
|
||||
audio_tier = 5
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes #unique
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
category = basic_industry_category
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
iron_mill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = iron
|
||||
iron = 2.5393
|
||||
coal = 0.6356
|
||||
|
||||
category = mills_input
|
||||
produced = tools
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
|
||||
steel_tools = {
|
||||
icon_type = goods
|
||||
icon = steel
|
||||
steel = 1.7778
|
||||
|
||||
category = mills_input
|
||||
produced = tools
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
obsolete = iron_foundry
|
||||
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
weapon_guild = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
pre_columbian_weapon_smith_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.0633
|
||||
stone = 0.6
|
||||
produced = weaponry
|
||||
output = 0.6
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
weapon_smith_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.2521
|
||||
coal = 0.3
|
||||
tools = 0.4
|
||||
category = guild_input
|
||||
produced = weaponry
|
||||
output = 1.2
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
weapon_guild_obsidian_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.111
|
||||
stone = 0.5
|
||||
gems = 0.093
|
||||
produced = weaponry
|
||||
output = 0.6
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { guild }
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
weapon_workshop = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = workshop_max_level
|
||||
startup_ramp_target = workshop_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = workshop_employment
|
||||
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = workshop_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
weapon_workshop_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.3302
|
||||
coal = 0.3302
|
||||
iron = 0.275
|
||||
tools = 0.2197
|
||||
category = workshop_input
|
||||
produced = weaponry
|
||||
output = 1.1
|
||||
|
||||
debug_max_profit = workshop_profit_margin
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
obsolete = weapon_guild
|
||||
|
||||
custom_tags = { workshop }
|
||||
construction_demand = workshop_construction
|
||||
}
|
||||
|
||||
weapon_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = weapon_workshop
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
weapon_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
lumber = 0.5565
|
||||
coal = 0.5565
|
||||
iron = 0.4446
|
||||
tools = 0.4446
|
||||
category = manufactory_input
|
||||
produced = weaponry
|
||||
output = 2.0
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { midgame_manufactory }
|
||||
construction_demand = manufactory_construction
|
||||
}
|
||||
|
||||
weapon_factory = {
|
||||
audio_tier = 6
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
is_mill = yes
|
||||
max_levels = mills_max_level
|
||||
startup_ramp_target = mills_startup_ramp_target
|
||||
|
||||
category = weapons_industry_category
|
||||
employment_size = mills_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
obsolete = weapon_manufactory
|
||||
|
||||
build_time = mills_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
weapon_factory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = steel
|
||||
steel = 1.4689
|
||||
coal = 0.4413
|
||||
lumber = 0.4413
|
||||
category = mills_input
|
||||
produced = weaponry
|
||||
output = 4.0
|
||||
|
||||
debug_max_profit = mills_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
custom_tags = { lategame_manufactory }
|
||||
construction_demand = mill_construction
|
||||
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
winery = {
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = guild_startup_ramp_target
|
||||
price = low_base_price
|
||||
increase_per_level_cost = 1.00
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = guild_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = guild_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
fruit_winery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fruit
|
||||
fruit = 0.6
|
||||
lumber = 0.1178
|
||||
tools = 0.069
|
||||
|
||||
produced = wine
|
||||
output = 1.2
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
|
||||
rice_winery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 0.6
|
||||
lumber = 0.1118
|
||||
tools = 0.0698
|
||||
|
||||
produced = wine
|
||||
output = 1.2
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
|
||||
honey_winery_maintenance = {
|
||||
icon_type = goods
|
||||
icon = beeswax
|
||||
beeswax = 0.417
|
||||
lumber = 0.1388
|
||||
tools = 0.0698
|
||||
|
||||
produced = wine
|
||||
output = 1.2
|
||||
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = guild_profit_margin
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
winery_manufactory = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = manufactory_max_level
|
||||
startup_ramp_target = manufactory_startup_ramp_target
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = manufactory_employment
|
||||
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = manufactory_build_time
|
||||
|
||||
obsolete = winery
|
||||
|
||||
unique_production_methods = {
|
||||
fruit_winery_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fruit
|
||||
fruit = 1.4146
|
||||
lumber = 0.2982
|
||||
tools = 0.1487
|
||||
|
||||
produced = wine
|
||||
output = 2
|
||||
category = guild_input
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
rice_winery_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 1.4146
|
||||
lumber = 0.2982
|
||||
tools = 0.1487
|
||||
|
||||
produced = wine
|
||||
output = 2
|
||||
category = manufactory_input
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
|
||||
honey_winery_manufactory_maintenance = {
|
||||
icon_type = goods
|
||||
icon = beeswax
|
||||
beeswax = 0.7209
|
||||
lumber = 0.2883
|
||||
tools = 0.1446
|
||||
|
||||
produced = wine
|
||||
output = 2
|
||||
|
||||
category = manufactory_input
|
||||
|
||||
debug_max_profit = manufactory_profit_margin
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = manufactory_construction
|
||||
|
||||
}
|
||||
@@ -0,0 +1,807 @@
|
||||
bailiff = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = bureaucrats
|
||||
|
||||
employment_size = 0.250
|
||||
category = government_category
|
||||
|
||||
rural_settlement = yes
|
||||
expensive = yes
|
||||
build_time = rural_build_time
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
location_potential = {
|
||||
is_overseas_for_owner = no
|
||||
}
|
||||
|
||||
allow = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
modifier:num_bailiffs <= 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = no_local_bailiff_tt
|
||||
always = no
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
custom_tooltip = {
|
||||
text = local_bailiff_tt
|
||||
scope:actor = {
|
||||
total_building_levels_including_construction:bailiff < modifier:num_bailiffs
|
||||
}
|
||||
}
|
||||
}
|
||||
owner = scope:actor #not in subjects
|
||||
}
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
bailiff_input = {
|
||||
icon_type = goods
|
||||
icon = paper
|
||||
paper = 0.1
|
||||
tools = 0.15
|
||||
weaponry = 0.25
|
||||
stone = 0.1
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_peasant_enfranchisment = -0.25
|
||||
local_bureaucrats_desired_pop_scaled = 0.0025
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
fishing_village = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = peasants
|
||||
|
||||
is_village = yes
|
||||
|
||||
category = village_category
|
||||
employment_size = village_employment_size
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
AI_optimization_flag_coastal = yes
|
||||
location_potential = {
|
||||
is_coastal = yes
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = village_build_time
|
||||
|
||||
possible_production_methods = {
|
||||
fishing_village_maintenance
|
||||
arctic_fishing_village_maintenance
|
||||
coastal_boatyard
|
||||
rural_pottery_maker
|
||||
}
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
modifier = {
|
||||
local_merchant_capacity = 0.25
|
||||
local_peasants_estate_power = 0.25 #25% higher here.
|
||||
local_food_capacity = 50
|
||||
local_peasant_enfranchisment = 0.01
|
||||
|
||||
local_maritime_presence = 0.01
|
||||
|
||||
harbor_suitability = 0.02
|
||||
|
||||
local_sailors = 0.001
|
||||
|
||||
|
||||
|
||||
}
|
||||
raw_modifier = {
|
||||
local_laborers_desired_pop = 0.1
|
||||
local_soldiers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
farming_village = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = peasants
|
||||
|
||||
is_village = yes
|
||||
|
||||
category = village_category
|
||||
employment_size = village_employment_size
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
raw_material = goods:wheat
|
||||
raw_material = goods:maize
|
||||
raw_material = goods:rice
|
||||
raw_material = goods:millet
|
||||
raw_material = goods:legumes
|
||||
raw_material = goods:potato
|
||||
raw_material = goods:livestock
|
||||
raw_material = goods:olives
|
||||
raw_material = goods:fruit
|
||||
raw_material = goods:wool
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = village_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
farming_village_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.0267
|
||||
clay = 1.0896
|
||||
|
||||
output = 0.5
|
||||
|
||||
produced = livestock
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
modifier = {
|
||||
local_food_capacity = 100
|
||||
local_raw_material_output = 0.025
|
||||
local_peasants_estate_power = 0.25 #25% higher here.
|
||||
local_peasant_enfranchisment = 0.01
|
||||
|
||||
}
|
||||
raw_modifier = {
|
||||
local_laborers_desired_pop = 0.1
|
||||
local_soldiers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
forest_village = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
is_village = yes
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = peasants
|
||||
|
||||
category = village_category
|
||||
employment_size = village_employment_size
|
||||
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
raw_material = goods:wild_game
|
||||
vegetation = forest
|
||||
vegetation = woods
|
||||
vegetation = jungle
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = village_build_time
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
forest_tannery
|
||||
hunting_lodges
|
||||
rural_weaponmaker
|
||||
rural_blacksmith
|
||||
}
|
||||
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
modifier = {
|
||||
local_monthly_food = 1.0
|
||||
local_peasants_estate_power = 0.25 #25% higher here.
|
||||
local_peasant_enfranchisment = 0.01
|
||||
|
||||
}
|
||||
raw_modifier = {
|
||||
local_laborers_desired_pop = 0.1
|
||||
local_soldiers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
market_village = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = peasants
|
||||
|
||||
is_village = yes
|
||||
|
||||
employment_size = village_employment_size
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
category = village_category
|
||||
|
||||
|
||||
|
||||
build_time = village_build_time
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
rural_blacksmith
|
||||
rural_millet_brewery
|
||||
rural_weaponmaker
|
||||
rural_jewelry_carver
|
||||
rural_pottery_maker
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_merchant_capacity = 0.10
|
||||
local_merchant_power = 0.10
|
||||
local_market_access = 0.005
|
||||
|
||||
local_food_capacity = 50
|
||||
local_peasants_estate_power = 0.25
|
||||
local_peasant_enfranchisment = 0.01
|
||||
|
||||
}
|
||||
raw_modifier = {
|
||||
local_burghers_desired_pop = 0.01
|
||||
local_laborers_desired_pop = 0.1
|
||||
local_soldiers_desired_pop = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
rural_glassmaker = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = basic_industry_category
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
town = no
|
||||
city = no
|
||||
|
||||
location_potential = {
|
||||
is_produced_in_location_market = goods:sand
|
||||
}
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
rural_glassmaker_maintenance = {
|
||||
icon_type = goods
|
||||
icon = sand
|
||||
sand = 1.0
|
||||
|
||||
produced = glass
|
||||
output = 0.2
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
|
||||
rural_clothmaker = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = guild_max_level
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = consumer_goods_category
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
|
||||
town = no
|
||||
city = no
|
||||
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
|
||||
|
||||
rural_wool_clothmaker = {
|
||||
icon_type = goods
|
||||
icon = wool
|
||||
wool = 0.5
|
||||
|
||||
produced = cloth
|
||||
output = 0.5
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
rural_cotton_clothmaker = {
|
||||
icon_type = goods
|
||||
icon = cotton
|
||||
cotton = 0.417
|
||||
|
||||
produced = cloth
|
||||
output = 0.5
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
rural_fiber_clothmaker = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 0.5
|
||||
|
||||
produced = cloth
|
||||
output = 0.4
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
|
||||
charcoal_maker = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
char_coal_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
produced = coal
|
||||
output = 0.8
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
|
||||
lumber = 0.8889
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
improved_charcoal_maker = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
obsolete = charcoal_maker
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
improved_char_coal_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
produced = coal
|
||||
output = 1.2
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
|
||||
lumber = 1.3333
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
construction_demand = guild_construction
|
||||
}
|
||||
|
||||
elephant_hunting_grounds = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = {
|
||||
value = rural_building_cap
|
||||
if = {
|
||||
limit = {
|
||||
owner ?= {
|
||||
has_variable = ori_double_elephant_hunting_ground_level_flag
|
||||
}
|
||||
}
|
||||
add = {
|
||||
desc = "INCREASED_MAX_LEVEL_ELEPHANT_HUNTING_GROUND"
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = peasants
|
||||
|
||||
category = rgo_building_category
|
||||
employment_size = elephant_hunting_grounds_employment
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
country_potential = {
|
||||
produced_in_country:elephants > 0
|
||||
}
|
||||
|
||||
location_potential = {
|
||||
raw_material = goods:elephants
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
elephant_hunting_grounds_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
produced = ivory
|
||||
output = 1
|
||||
|
||||
tools = 0.208
|
||||
weaponry = 0.208
|
||||
elephants = 0.417
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = guild_input
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_monthly_food_modifier = -0.05
|
||||
}
|
||||
raw_modifier = {
|
||||
local_nobles_desired_pop = 0.010
|
||||
}
|
||||
|
||||
|
||||
construction_demand = village_construction
|
||||
|
||||
}
|
||||
|
||||
windmill = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = 1
|
||||
|
||||
employment_size = rural_peasant_enhance_employment
|
||||
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
raw_material = goods:wheat
|
||||
raw_material = goods:rice
|
||||
raw_material = goods:millet
|
||||
raw_material = goods:maize
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
grain_windmill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.05
|
||||
lumber = 0.1
|
||||
cloth = 0.05
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_wheat_output_modifier = 0.50
|
||||
local_rice_output_modifier = 0.50
|
||||
local_millet_output_modifier = 0.50
|
||||
local_maize_output_modifier = 0.50
|
||||
local_food_capacity = 100
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
|
||||
local_smelters = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = 1
|
||||
|
||||
employment_size = rural_peasant_enhance_employment
|
||||
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
raw_material = goods:iron
|
||||
raw_material = goods:copper
|
||||
raw_material = goods:tin
|
||||
raw_material = goods:lead
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
local_smelters_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.025
|
||||
lumber = 0.05
|
||||
coal = 0.05
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_iron_output_modifier = 0.1
|
||||
local_copper_output_modifier = 0.1
|
||||
local_tin_output_modifier = 0.1
|
||||
local_lead_output_modifier = 0.1
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
|
||||
sawmill = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = 1
|
||||
|
||||
employment_size = rural_peasant_enhance_employment
|
||||
|
||||
forbidden_for_estates = yes
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = woods
|
||||
vegetation = forest
|
||||
vegetation = farmland
|
||||
vegetation = jungle
|
||||
raw_material = goods:lumber
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
sawmill_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.05
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_lumber_output_modifier = 0.2
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
|
||||
sheep_farms = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = laborers
|
||||
max_levels = rural_building_cap
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
|
||||
employment_size = rural_peasant_produce_employment
|
||||
|
||||
|
||||
category = rgo_building_category
|
||||
|
||||
rural_settlement = yes
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = sparse
|
||||
vegetation = farmland
|
||||
vegetation = grasslands
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
sheep_farm_maintenance = {
|
||||
icon_type = goods
|
||||
icon = lumber
|
||||
produced = wool
|
||||
output = 0.5
|
||||
|
||||
lumber = 0.496
|
||||
tools = 0.099
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = rural_build_time
|
||||
|
||||
|
||||
construction_demand = farm_constructions
|
||||
}
|
||||
|
||||
settlement_building = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = peasants
|
||||
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
employment_size = tiny_rural_peasant_produce_employment
|
||||
|
||||
|
||||
rural_settlement = yes
|
||||
town = no
|
||||
city = no
|
||||
|
||||
|
||||
location_potential = {
|
||||
location_population_percentage < 0.05
|
||||
}
|
||||
remove_if = {
|
||||
location = {
|
||||
location_population_percentage > 0.1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
colony_maintenance
|
||||
}
|
||||
construction_demand = colony_construction
|
||||
|
||||
|
||||
build_time = village_build_time
|
||||
|
||||
modifier = {
|
||||
local_migration_attraction = 1.0
|
||||
local_population_growth = 0.01
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
kilwan_shipwrights = {
|
||||
audio_tier = 1
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = soldiers
|
||||
|
||||
category = naval_category
|
||||
employment_size = dock_employment
|
||||
|
||||
rural_settlement = yes
|
||||
town = no
|
||||
city = no
|
||||
|
||||
location_potential = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
build_time = medium_port_building_time
|
||||
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
kilwan_shipwrights_maintenance
|
||||
}
|
||||
|
||||
construction_demand = port_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
local_sailors = 0.01
|
||||
harbor_suitability = 0.05
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
# Clear forest for construction - adds debuff compensation without changing vegetation
|
||||
cveg_clear_forest_for_construction = {
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = laborers
|
||||
employment_size = 0.001
|
||||
category = infrastructure_category
|
||||
city = yes
|
||||
town = yes
|
||||
rural_settlement = yes
|
||||
price = cveg_clear_forest_for_construction_price
|
||||
build_time = cveg_clear_forest_for_construction_build_time
|
||||
forbidden_for_estates = yes
|
||||
location_potential = {
|
||||
OR = {
|
||||
vegetation = forest
|
||||
vegetation = woods
|
||||
}
|
||||
NOT = { has_location_modifier = cveg_compensate_forest_debuff }
|
||||
cveg_is_changing_vegetation = no
|
||||
trigger_if = {
|
||||
limit = { has_variable = cveg_temporary_remove_clear_building }
|
||||
custom_tooltip = {
|
||||
text = cveg_temporary_clear_building_tooltip
|
||||
NOT = { has_variable = cveg_temporary_remove_clear_building }
|
||||
}
|
||||
}
|
||||
}
|
||||
unique_production_methods = {
|
||||
cveg_clear_forest_for_construction_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.01
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
on_construction_started = {
|
||||
location = {
|
||||
add_location_modifier = {
|
||||
modifier = cveg_extra_construction_slot
|
||||
}
|
||||
}
|
||||
}
|
||||
on_construction_ended = {
|
||||
location = {
|
||||
remove_location_modifier = cveg_extra_construction_slot
|
||||
}
|
||||
}
|
||||
on_built = {
|
||||
location = {
|
||||
add_location_modifier = {
|
||||
modifier = cveg_compensate_forest_debuff
|
||||
}
|
||||
set_variable = {
|
||||
name = cveg_temporary_remove_clear_building
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
construction_demand = cveg_clear_forest_for_construction_construction
|
||||
modifier = {
|
||||
movement_cost = -0.25
|
||||
local_rgo_build_time = -0.33
|
||||
local_road_building_time = -0.50
|
||||
local_distance_from_capital_speed_propagation = 0.125
|
||||
local_monthly_development_modifier = 0.05
|
||||
}
|
||||
remove_if = {
|
||||
location = {
|
||||
has_variable = cveg_temporary_remove_clear_building
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Drain wetlands for construction - adds debuff compensation without changing topography
|
||||
cveg_drain_wetlands_for_construction = {
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = laborers
|
||||
employment_size = 0.001
|
||||
category = infrastructure_category
|
||||
city = yes
|
||||
town = yes
|
||||
rural_settlement = yes
|
||||
price = cveg_drain_wetlands_for_construction_price
|
||||
build_time = cveg_drain_wetlands_for_construction_build_time
|
||||
forbidden_for_estates = yes
|
||||
location_potential = {
|
||||
topography = wetlands
|
||||
NOT = { has_location_modifier = wsf_wetlands_to_flatland }
|
||||
NOT = { has_location_modifier = cveg_compensate_wetlands_debuff }
|
||||
cveg_is_changing_vegetation = no
|
||||
NOT = {
|
||||
any_buildings_in_location = {
|
||||
building_levels_under_construction > 0
|
||||
building_type = building_type:cveg_drain_wetlands_for_construction
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { has_variable = cveg_temporary_remove_clear_building }
|
||||
custom_tooltip = {
|
||||
text = cveg_temporary_clear_building_tooltip
|
||||
NOT = { has_variable = cveg_temporary_remove_clear_building }
|
||||
}
|
||||
}
|
||||
}
|
||||
unique_production_methods = {
|
||||
cveg_drain_wetlands_for_construction_maintenance = {
|
||||
icon_type = goods
|
||||
icon = tools
|
||||
tools = 0.01
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
on_construction_started = {
|
||||
location = {
|
||||
add_location_modifier = {
|
||||
modifier = cveg_extra_construction_slot
|
||||
}
|
||||
}
|
||||
}
|
||||
on_construction_ended = {
|
||||
location = {
|
||||
remove_location_modifier = cveg_extra_construction_slot
|
||||
}
|
||||
}
|
||||
on_built = {
|
||||
location = {
|
||||
add_location_modifier = {
|
||||
modifier = cveg_compensate_wetlands_debuff
|
||||
}
|
||||
set_variable = {
|
||||
name = cveg_temporary_remove_clear_building
|
||||
months = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
construction_demand = cveg_drain_wetlands_for_construction_construction
|
||||
modifier = {
|
||||
movement_cost = -0.5
|
||||
local_rgo_build_time = -0.25
|
||||
local_road_building_time = -1.0
|
||||
local_distance_from_capital_speed_propagation = 0.25
|
||||
local_monthly_development_modifier = 0.30
|
||||
}
|
||||
remove_if = {
|
||||
location = {
|
||||
has_variable = cveg_temporary_remove_clear_building
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,629 @@
|
||||
construction_center = {
|
||||
audio_tier = 2
|
||||
|
||||
is_foreign = no
|
||||
max_levels = construction_center_max_level
|
||||
pop_type = bureaucrats
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = construction_employment
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
increase_per_level_cost = 1.0
|
||||
|
||||
build_time = government_build_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
construction_center_maintenance = {
|
||||
icon_type = goods
|
||||
icon = masonry
|
||||
masonry = 0.2
|
||||
tools = 0.25
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
construction_demand = town_building_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
max_constructions_at_same_time = 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
minting_office = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = bureaucrats
|
||||
forbidden_for_estates = yes
|
||||
|
||||
|
||||
category = government_category
|
||||
employment_size = generic_burgher_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
|
||||
build_time = government_build_time
|
||||
|
||||
possible_production_methods = {
|
||||
mint_maintenance
|
||||
}
|
||||
|
||||
construction_demand = minting_office_construction
|
||||
|
||||
|
||||
modifier = {
|
||||
local_crown_estate_power = 0.25
|
||||
local_bureaucrats_desired_pop_scaled = 0.001
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
granary = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = guild_max_level
|
||||
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = granary_employment
|
||||
AI_ignore_available_worker_flag = yes # we want this for pop growth so build it anyway
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = government_build_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
granary_maintenance = {
|
||||
icon_type = goods
|
||||
icon = masonry
|
||||
masonry = 0.2
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
construction_demand = granary_construction
|
||||
|
||||
|
||||
|
||||
modifier = {
|
||||
local_food_capacity = 500
|
||||
local_food_decay_modifier = -0.05
|
||||
}
|
||||
|
||||
ai_forbid_shutdown = yes
|
||||
}
|
||||
|
||||
fortress_granary = { #https://en.wikipedia.org/wiki/Agadir_(granary)
|
||||
audio_tier = 2
|
||||
is_special = yes
|
||||
is_foreign = no
|
||||
max_levels = 1
|
||||
pop_type = peasants
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
employment_size = granary_employment
|
||||
category = defense_category
|
||||
|
||||
build_time = medium_fort_building
|
||||
|
||||
country_potential = {
|
||||
culture ?= { has_culture_group = culture_group:maghrebi_group }
|
||||
}
|
||||
|
||||
location_potential = {
|
||||
}
|
||||
|
||||
expensive = yes
|
||||
|
||||
construction_demand = fortress_granary_construction
|
||||
|
||||
modifier = {
|
||||
local_garrison_size = 0.1
|
||||
local_food_capacity = 500
|
||||
local_defensive = 0.25
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
fortress_granary_maintenance = {
|
||||
icon_type = goods
|
||||
icon = wheat
|
||||
wheat = 0.1
|
||||
masonry = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.05
|
||||
copper = 0.025
|
||||
tin = 0.01
|
||||
potential = {
|
||||
any_market_present_in_country = {
|
||||
is_produced_in_market = goods:wheat
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
scope:target ?= { market ?= { is_produced_in_market = goods:wheat } }
|
||||
}
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
fortress_millet_granary_maintenance = {
|
||||
icon_type = goods
|
||||
icon = millet
|
||||
millet = 0.1
|
||||
masonry = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.05
|
||||
copper = 0.025
|
||||
tin = 0.01
|
||||
potential = {
|
||||
any_market_present_in_country = {
|
||||
is_produced_in_market = goods:millet
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
scope:target ?= { market ?= { is_produced_in_market = goods:millet } }
|
||||
}
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
fortress_rice_granary_maintenance = {
|
||||
icon_type = goods
|
||||
icon = rice
|
||||
rice = 0.1
|
||||
masonry = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.05
|
||||
copper = 0.025
|
||||
tin = 0.01
|
||||
potential = {
|
||||
any_market_present_in_country = {
|
||||
is_produced_in_market = goods:rice
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
scope:target ?= { market ?= { is_produced_in_market = goods:rice } }
|
||||
}
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
fortress_maize_granary_maintenance = {
|
||||
icon_type = goods
|
||||
icon = maize
|
||||
maize = 0.1
|
||||
masonry = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.05
|
||||
copper = 0.025
|
||||
tin = 0.01
|
||||
potential = {
|
||||
any_market_present_in_country = {
|
||||
is_produced_in_market = goods:maize
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
scope:target ?= {market ?= { is_produced_in_market = goods:maize } }
|
||||
}
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
fortress_qullqa_maintenance = {
|
||||
icon_type = goods
|
||||
icon = potato
|
||||
potato = 0.08
|
||||
maize = 0.02
|
||||
masonry = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.05
|
||||
copper = 0.025
|
||||
tin = 0.01
|
||||
potential = {
|
||||
any_market_present_in_country = {
|
||||
is_produced_in_market = goods:potato
|
||||
is_produced_in_market = goods:maize
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
scope:target ?= { market ?= {
|
||||
is_produced_in_market = goods:potato
|
||||
is_produced_in_market = goods:maize
|
||||
}
|
||||
}
|
||||
}
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
grain_house = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = guild_max_level
|
||||
|
||||
pop_type = laborers
|
||||
|
||||
employment_size = granary_employment
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = government_build_time
|
||||
|
||||
country_potential = {
|
||||
has_reform = government_reform:everyone_serves_reform
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
granary_maintenance
|
||||
}
|
||||
|
||||
construction_demand = granary_construction
|
||||
|
||||
modifier = {
|
||||
local_food_capacity = 100
|
||||
local_supply_limit_modifier = 0.01
|
||||
}
|
||||
}
|
||||
|
||||
medical_school = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
|
||||
max_levels = 1
|
||||
employment_size = burghers_medical_employment
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = huge_unique_build_time
|
||||
graphical_tags = { medium_religious }
|
||||
|
||||
expensive = yes
|
||||
|
||||
modifier = {
|
||||
local_life_expectancy = 3
|
||||
local_disease_resistance = 0.33
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
temple_maintenance
|
||||
}
|
||||
|
||||
|
||||
construction_demand = town_building_construction
|
||||
}
|
||||
|
||||
lazaretto = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
employment_size = clergy_medical_employment
|
||||
category = infrastructure_category
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
location_potential = {
|
||||
is_coastal = yes
|
||||
}
|
||||
expensive = yes
|
||||
build_time = generic_town_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
lazaretto_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 0.15
|
||||
books = 0.05
|
||||
medicaments = 0.03
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
modifier = {
|
||||
local_disease_resistance = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
pest_house = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = clergy
|
||||
max_levels = 1
|
||||
employment_size = clergy_medical_employment
|
||||
category = infrastructure_category
|
||||
|
||||
rural_settlement = yes
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = super_fast_temporary_house
|
||||
|
||||
country_potential = {
|
||||
is_situation_active = situation:black_death
|
||||
custom_tooltip = {
|
||||
text = pest_house_tt
|
||||
modifier:enable_pest_house = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
OR = {
|
||||
NOT = { is_situation_active = situation:black_death }
|
||||
owner = {
|
||||
AND = {
|
||||
modifier:enable_pest_house = no
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_subject = yes
|
||||
}
|
||||
overlord = { modifier:enable_pest_house = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unique_production_methods = {
|
||||
pest_house_maintenance = {
|
||||
icon_type = goods
|
||||
icon = fiber_crops
|
||||
fiber_crops = 0.10
|
||||
incense = 0.10
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
modifier = {
|
||||
local_disease_resistance = 0.3
|
||||
local_unrest = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
hospital = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
pop_type = bureaucrats
|
||||
max_levels = 1
|
||||
employment_size = clergy_medical_employment
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
location_potential = {
|
||||
development >= 20
|
||||
}
|
||||
|
||||
expensive = yes
|
||||
|
||||
build_time = generic_town_build_time
|
||||
|
||||
|
||||
possible_production_methods = {
|
||||
hospital_maintenance
|
||||
}
|
||||
graphical_tags = { medium_religious }
|
||||
|
||||
|
||||
construction_demand = town_building_construction
|
||||
|
||||
modifier = {
|
||||
local_disease_resistance = 0.1
|
||||
local_life_expectancy = 5
|
||||
}
|
||||
}
|
||||
|
||||
slave_market = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
max_levels = slave_market_max_level
|
||||
startup_ramp_target = rural_startup_ramp_target
|
||||
pop_type = burghers
|
||||
|
||||
category = government_category
|
||||
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
country_potential = {
|
||||
religion ?= {
|
||||
group != religion_group:christian
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
allow = {
|
||||
scope:actor = {
|
||||
has_slavery = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
scope:actor = {
|
||||
has_slavery = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
build_time = generic_town_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
|
||||
slave_market_maintenance = {
|
||||
icon_type = goods
|
||||
icon = leather
|
||||
leather = 0.526
|
||||
tools = 0.478
|
||||
weaponry = 0.421
|
||||
paper = 0.363
|
||||
|
||||
produced = slaves_goods
|
||||
output = 2.0
|
||||
|
||||
debug_max_profit = rural_profit_margin
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
modifier = {
|
||||
building_enslavement_power = 0.10
|
||||
local_slave_pop_satisfaction = -0.025
|
||||
}
|
||||
|
||||
|
||||
|
||||
construction_demand = town_building_construction
|
||||
|
||||
}
|
||||
|
||||
|
||||
#Aqueducts
|
||||
|
||||
aqueduct_system = {
|
||||
audio_tier = 5
|
||||
content_priority = 100
|
||||
is_foreign = no
|
||||
max_levels = aqueduct_system_max_level
|
||||
pop_type = laborers
|
||||
forbidden_for_estates = yes
|
||||
|
||||
employment_size = aqueduct_system_employment
|
||||
price = expand_aqueduct_system
|
||||
|
||||
category = infrastructure_category
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = infrastructure_build_time
|
||||
|
||||
country_potential = {
|
||||
OR = {
|
||||
tag = BYZ
|
||||
tag = ROM
|
||||
|
||||
owns = location:constantinople
|
||||
owns = location:rome
|
||||
owns = location:avignon
|
||||
owns = location:segovia
|
||||
}
|
||||
}
|
||||
|
||||
location_potential = {
|
||||
OR = {
|
||||
this = location:constantinople
|
||||
this = location:rome
|
||||
this = location:avignon
|
||||
this = location:segovia
|
||||
}
|
||||
}
|
||||
|
||||
possible_production_methods = { aqueduct_system_maintenance }
|
||||
|
||||
construction_demand = aqueduct_system_construction
|
||||
|
||||
modifier = {
|
||||
local_disease_resistance = 0.1
|
||||
local_monthly_food_modifier = 0.15
|
||||
local_monthly_prosperity = 0.001
|
||||
local_monthly_development_modifier = 0.1
|
||||
}
|
||||
|
||||
capital_country_modifier = {
|
||||
monthly_legitimacy = 0.1
|
||||
monthly_republican_tradition = 0.1
|
||||
monthly_devotion = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
provincial_chancery = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
pop_type = burghers
|
||||
max_levels = chancery_max_level
|
||||
|
||||
category = government_category
|
||||
|
||||
employment_size = generic_burgher_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
expensive = yes
|
||||
build_time = generic_town_build_time
|
||||
|
||||
|
||||
country_potential = {
|
||||
has_reform = government_reform:provincial_consulates_reform
|
||||
}
|
||||
|
||||
remove_if = {
|
||||
location.owner = {
|
||||
NOT = {
|
||||
has_reform = government_reform:provincial_consulates_reform
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
local_burghers_max_literacy = 2.5
|
||||
local_nobles_max_literacy = 2.5
|
||||
local_pop_join_rebel_threshold = -0.05
|
||||
}
|
||||
|
||||
|
||||
possible_production_methods = { chancery_maintenance }
|
||||
|
||||
|
||||
construction_demand = town_building_construction
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
marketplace = {
|
||||
audio_tier = 1
|
||||
is_foreign = no
|
||||
max_levels = marketplace_max_level
|
||||
pop_type = burghers
|
||||
forbidden_for_estates = yes
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = merchant_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
marketplace_maintenance = {
|
||||
icon_type = building_type
|
||||
icon = marketplace
|
||||
cloth = 0.05
|
||||
jewelry = 0.05
|
||||
paper = 0.05
|
||||
salt = 0.1
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
construction_demand = town_building_construction
|
||||
|
||||
modifier = {
|
||||
local_pop_assimilation_speed_modifier = 0.01
|
||||
local_burghers_estate_power = 0.1
|
||||
|
||||
local_market_access = 0.05
|
||||
|
||||
|
||||
local_merchant_power = 1.5
|
||||
local_trades_per_burgher = 2.5
|
||||
local_merchant_capacity = 2.5
|
||||
}
|
||||
}
|
||||
|
||||
merchants_quarters = {
|
||||
audio_tier = 2
|
||||
|
||||
is_foreign = no
|
||||
max_levels = market_max_level
|
||||
pop_type = burghers
|
||||
forbidden_for_estates = yes
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = merchant_build_time
|
||||
unique_production_methods = {
|
||||
merchants_quarters_maintenance = {
|
||||
icon_type = building_type
|
||||
icon = merchants_quarters
|
||||
cloth = 0.1
|
||||
jewelry = 0.1
|
||||
paper = 0.1
|
||||
salt = 0.2
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
|
||||
modifier = {
|
||||
local_pop_assimilation_speed_modifier = 0.01
|
||||
local_burghers_estate_power = 0.1
|
||||
|
||||
local_market_access = 0.01
|
||||
|
||||
local_merchant_power = 1.5
|
||||
local_trades_per_burgher = 1.5
|
||||
local_merchant_capacity = 1.5
|
||||
}
|
||||
|
||||
obsolete = marketplace
|
||||
}
|
||||
|
||||
grand_marketplace = {
|
||||
audio_tier = 3
|
||||
is_foreign = no
|
||||
max_levels = market_max_level
|
||||
pop_type = burghers
|
||||
forbidden_for_estates = yes
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
build_time = merchant_build_time
|
||||
|
||||
unique_production_methods = {
|
||||
grand_marketplace_maintenance = {
|
||||
icon_type = building_type
|
||||
icon = grand_marketplace
|
||||
cloth = 0.2
|
||||
jewelry = 0.2
|
||||
paper = 0.2
|
||||
salt = 0.4
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
|
||||
modifier = {
|
||||
local_pop_assimilation_speed_modifier = 0.01
|
||||
local_burghers_estate_power = 0.1
|
||||
|
||||
local_market_access = 0.015
|
||||
|
||||
local_merchant_power = 2.0
|
||||
local_trades_per_burgher = 2.0
|
||||
local_merchant_capacity = 2.0
|
||||
}
|
||||
|
||||
obsolete = merchants_quarters
|
||||
}
|
||||
|
||||
commerce_center = {
|
||||
audio_tier = 5
|
||||
forbidden_for_estates = yes
|
||||
is_foreign = no
|
||||
max_levels = market_max_level
|
||||
pop_type = burghers
|
||||
|
||||
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
|
||||
build_time = merchant_build_time
|
||||
|
||||
|
||||
unique_production_methods = {
|
||||
commerce_center_maintenance = {
|
||||
icon_type = building_type
|
||||
icon = commerce_center
|
||||
cloth = 0.2
|
||||
jewelry = 0.2
|
||||
paper = 0.2
|
||||
salt = 0.4
|
||||
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
}
|
||||
construction_demand = town_building_construction
|
||||
|
||||
modifier = {
|
||||
local_pop_assimilation_speed_modifier = 0.01
|
||||
local_burghers_estate_power = 0.1
|
||||
|
||||
local_market_access = 0.02
|
||||
|
||||
local_merchant_power = 4.0
|
||||
local_trades_per_burgher = 4.0
|
||||
local_merchant_capacity = 4.0
|
||||
}
|
||||
|
||||
obsolete = grand_marketplace
|
||||
}
|
||||
|
||||
port_authority = {
|
||||
audio_tier = 2
|
||||
is_foreign = no
|
||||
stronger_power_projection = no
|
||||
max_levels = market_max_level
|
||||
pop_type = burghers
|
||||
forbidden_for_estates = yes
|
||||
category = trade_category
|
||||
|
||||
employment_size = trade_employment
|
||||
|
||||
rural_settlement = no
|
||||
town = yes
|
||||
city = yes
|
||||
megalopolis = yes
|
||||
|
||||
allow = {
|
||||
is_port = yes
|
||||
}
|
||||
|
||||
location_potential = {
|
||||
is_coastal = yes
|
||||
}
|
||||
|
||||
possible_production_methods = {
|
||||
port_authority_maintenance
|
||||
}
|
||||
|
||||
construction_demand = town_building_construction
|
||||
|
||||
build_time = merchant_build_time
|
||||
|
||||
modifier = {
|
||||
local_merchant_capacity = 0.5
|
||||
local_trade_protection_factor = 0.10
|
||||
local_trades_per_burgher = 0.25
|
||||
|
||||
local_market_access = 0.005
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,327 @@
|
||||
REPLACE:honorary_titles_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
nobles_estate
|
||||
crown_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
burghers_estate
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
country_cabinet_efficiency = 0.1
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
global_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
global_estate_satisfaction_from_legitimacy = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:court_eunuchs_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
crown_estate
|
||||
clergy_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
nobles_estate
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
may_hire_eunuch_advisors = yes
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
country_child_education = 0.1
|
||||
global_monthly_literacy = 0.01
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
stability_decay = 0.0025
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:ritualistic_court_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
crown_estate
|
||||
clergy_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
burghers_estate
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
monthly_legitimacy = 0.1
|
||||
monthly_republican_tradition = 0.1
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
diplomatic_reputation = 1
|
||||
annexation_speed_modifier = 0.15
|
||||
cultural_influence_modifier = 0.2
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:imperial_senate_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
nobles_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
crown_estate
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
parliament_duration_modifier = 0.5
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
parliament_base_support = 0.1
|
||||
num_local_governors = 1
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
monthly_legitimacy = -0.2
|
||||
monthly_republican_tradition = -0.2
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:kephalai_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
allow = {
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
crown_estate
|
||||
burghers_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
nobles_estate
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
government_size = 1
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
global_crown_estate_power = 0.25
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
estate_enrichment = 0.2
|
||||
global_non_rural_monthly_prosperity = -0.002
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:magister_militum_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
allow = {
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
crown_estate
|
||||
burghers_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
nobles_estate
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
monthly_army_tradition = 0.2
|
||||
monthly_navy_tradition = 0.2
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
|
||||
train_general_ability = 25
|
||||
train_admiral_ability = 25
|
||||
military_tactics = 0.2
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
monthly_legitimacy = -0.2
|
||||
global_nobles_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:allelengyon_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.003
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
}
|
||||
|
||||
allow = {
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = won_fate_of_the_phoenix_disaster_tt
|
||||
has_variable = won_fate_of_the_phoenix_disaster_variable
|
||||
}
|
||||
|
||||
AND = {
|
||||
has_or_had_tag = TRE
|
||||
owns = location:constantinople
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
estates_that_like = {
|
||||
peasants_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
nobles_estate
|
||||
burghers_estate
|
||||
}
|
||||
|
||||
#neutral
|
||||
neutral_modifier = {
|
||||
estate_enrichment = -0.3
|
||||
global_peasant_enfranchisment = 0.05
|
||||
}
|
||||
|
||||
#positive
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
global_monthly_prosperity = 0.0025
|
||||
}
|
||||
|
||||
#negative
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
add = scope:entrenchment
|
||||
multiply = { value = 1 subtract = scope:maintenance }
|
||||
}
|
||||
global_monthly_development = -0.001
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
imperial_bureaucracy = {
|
||||
implementation_price = price:implement_bureaucracy_price
|
||||
maintenance_price = price:maintain_bureaucracy_price
|
||||
removal_price = price:remove_bureaucracy_price
|
||||
|
||||
maintenance_price_modifier = {
|
||||
value = country_economical_base
|
||||
multiply = 0.01
|
||||
}
|
||||
|
||||
potential = {
|
||||
country_rank = country_rank:rank_empire
|
||||
}
|
||||
allow = { }
|
||||
|
||||
estates_that_like = {
|
||||
crown_estate
|
||||
}
|
||||
estates_that_dislike = {
|
||||
nobles_estate
|
||||
}
|
||||
|
||||
neutral_modifier = {
|
||||
country_cabinet_efficiency = 0.25
|
||||
}
|
||||
|
||||
positive_modifier = {
|
||||
scale = { value = scope:maintenance }
|
||||
global_crown_estate_power = 0.50
|
||||
}
|
||||
|
||||
negative_modifier = {
|
||||
scale = {
|
||||
value = 1
|
||||
subtract = scope:maintenance
|
||||
}
|
||||
nobles_estate_income_modifier = -0.15
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
# Government bureaucracy! Stuff you implement with good intentions but ends up costing you an arm and a leg.
|
||||
#
|
||||
#
|
||||
# - potential: trigger for whether the action is possible (root = country)
|
||||
# - allow: trigger for whether the action can start (root = country)
|
||||
# - years:
|
||||
# - months:
|
||||
# - weeks:
|
||||
# - days: <ints> all used to define how long it takes to become fully implemented. Modifiers will be scaled by how much of this time is completed.
|
||||
# - on_activate: <effect> fired when the action is chosen (root = country)
|
||||
# - on_fully_activated: <effect> fired when the action's implementation reaches 100% (instant if there's no time delay): root = country
|
||||
# - on_deactivate: <effect> fired when the action is removed (root = country)
|
||||
# - neutral_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to whole countries: root = country; scope:maintenance = maintenance; scope:entrenchment = entrenchment.
|
||||
# - positive_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to whole countries: root = country; scope:maintenance = maintenance; scope:entrenchment = entrenchment.
|
||||
# - negative_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to whole countries: root = country; scope:maintenance = maintenance; scope:entrenchment = entrenchment.
|
||||
# - implementation_price = a scripted standard price, listed in \common\prices\ and referenced by name (like price:<price_id>) or as a result of a script (like scope:target.price)
|
||||
# - implementation_price_modifier = calculated value, multiplies the price; root is the country
|
||||
# - removal_price = a scripted standard price, listed in \common\prices\ and referenced by name (like price:<price_id>) or as a result of a script (like scope:target.price)
|
||||
# - removal_price_modifier = calculated value, multiplies the price; root is the country
|
||||
# - maintenance_price = a scripted standard price, listed in \common\prices\ and referenced by name (like price:<price_id>) or as a result of a script (like scope:target.price)
|
||||
# - maintenance_price_modifier = calculated value, multiplies the price; root is the country
|
||||
# - on_maintenance_changed: <effect> called on the next day after a maintenance setting is changed: root = country; scope:old_maintenance = previous value; scope:new_maintenance = new value
|
||||
@@ -0,0 +1,87 @@
|
||||
increase_control_province = {
|
||||
ability = adm
|
||||
helps_with = "location"
|
||||
|
||||
potential = {
|
||||
num_locations > 0
|
||||
modifier:can_send_royal_inspectors = no
|
||||
|
||||
exists = low_control_best_tax_base
|
||||
}
|
||||
|
||||
allow = {
|
||||
or = {
|
||||
scope:is_active ?= yes
|
||||
any_province = {
|
||||
province_average_control < define:NCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAX
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
select_trigger = {
|
||||
looking_for_a = province
|
||||
source = actor
|
||||
target_flag = selected_province
|
||||
|
||||
ai_interaction_source_list = {
|
||||
scope:actor = {
|
||||
low_control_best_tax_base = {
|
||||
add_to_list = source
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
name = "increase_control_province_select_province"
|
||||
none_available_msg_key = "increase_control_no_provinces"
|
||||
pre_evaluation_sort_value = {
|
||||
value = province_tax_base
|
||||
}
|
||||
pre_evaluation_number_to_evaluate_fully = 5
|
||||
default_sort = province_uncontrolled_wealth
|
||||
column = {
|
||||
data = name
|
||||
}
|
||||
column = {
|
||||
data = control
|
||||
}
|
||||
column = {
|
||||
data = game_concept_max_control
|
||||
}
|
||||
column = {
|
||||
data = population
|
||||
}
|
||||
column = {
|
||||
data = province_uncontrolled_wealth
|
||||
}
|
||||
visible = {
|
||||
province_average_control < 0.95
|
||||
NOT = { cabinet_already_performing_same_task_on_target = { cabinet_action = increase_control_province interaction_target = selected_province } }
|
||||
NOT = { cabinet_already_performing_same_task_on_target = { cabinet_action = noblesse_oblige_cabinet_action interaction_target = selected_province } }
|
||||
NOT = { cabinet_control_area_action_covers_province = yes }
|
||||
}
|
||||
map_color = {
|
||||
lerp = {
|
||||
min_color = define:NMapColors|MAP_COLOR_LOW
|
||||
max_color = define:NMapColors|MAP_COLOR_HIGH
|
||||
factor = local_control
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
location_modifier = {
|
||||
local_max_control = 0.10
|
||||
local_monthly_control = 0.01
|
||||
}
|
||||
|
||||
progress = {
|
||||
scope:selected_province = {
|
||||
value = province_average_control
|
||||
}
|
||||
}
|
||||
|
||||
map_marker = {
|
||||
show_for_owner = yes
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
increase_control_area = {
|
||||
ability = adm
|
||||
|
||||
potential = {
|
||||
num_locations > 0
|
||||
modifier:can_send_royal_inspectors = no
|
||||
exists = low_control_best_tax_base
|
||||
}
|
||||
|
||||
allow = {
|
||||
or = {
|
||||
scope:is_active ?= yes
|
||||
any_province = {
|
||||
province_average_control < define:NCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAX
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
select_trigger = {
|
||||
looking_for_a = area
|
||||
source = actor
|
||||
source_flags = areas_with_owned_presence
|
||||
target_flag = selected_area
|
||||
|
||||
ai_interaction_source_list = {
|
||||
scope:actor = {
|
||||
low_control_best_tax_base.area = {
|
||||
add_to_list = source
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
name = "increase_control_area_select_area"
|
||||
none_available_msg_key = "increase_control_no_provinces"
|
||||
column = {
|
||||
data = name
|
||||
}
|
||||
column = {
|
||||
data = population
|
||||
}
|
||||
visible = {
|
||||
"area_average_control(scope:actor)" < 0.95
|
||||
NOT = { cabinet_already_performing_same_task_on_target = { cabinet_action = increase_control_area interaction_target = selected_area } }
|
||||
NOT = { cabinet_control_province_action_in_area = { cabinet_action = increase_control_province } }
|
||||
NOT = { cabinet_control_province_action_in_area = { cabinet_action = noblesse_oblige_cabinet_action } }
|
||||
}
|
||||
map_color = {
|
||||
lerp = {
|
||||
min_color = define:NMapColors|MAP_COLOR_LOW
|
||||
max_color = define:NMapColors|MAP_COLOR_HIGH
|
||||
factor = local_control
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
location_modifier = {
|
||||
local_max_control = 0.15
|
||||
local_monthly_control = 0.005
|
||||
}
|
||||
|
||||
progress = {
|
||||
scope:selected_area = {
|
||||
value = "area_average_control(scope:actor)"
|
||||
}
|
||||
}
|
||||
|
||||
map_marker = {
|
||||
show_for_owner = yes
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#root is country
|
||||
#scope:target is the target
|
||||
|
||||
|
||||
cb_conquer_province = {
|
||||
allow_creation = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
#scopes are actor/recipient for countries, while root = province checked.
|
||||
province = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
war_goal_type = conquer_province
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
promote_to_head_of_cabinet = {
|
||||
|
||||
sound = PROMOTE_TO_HEAD_OF_CABINET
|
||||
|
||||
message = yes
|
||||
on_own_nation = yes
|
||||
|
||||
price = price:head_of_cabinet_promotion
|
||||
|
||||
potential = {
|
||||
scope:actor = {
|
||||
#country
|
||||
}
|
||||
}
|
||||
|
||||
ai_tick = daily
|
||||
ai_tick_frequency = 360
|
||||
|
||||
allow = {
|
||||
scope:actor = {
|
||||
country_can_promote_head_of_cabinet = yes
|
||||
NOT = {
|
||||
any_cabinet_character = {
|
||||
modifier:is_head_of_cabinet = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
select_trigger = {
|
||||
looking_for_a = character
|
||||
source = actor
|
||||
target_flag = recipient
|
||||
name = "choose_character"
|
||||
column = {
|
||||
data = name
|
||||
}
|
||||
visible = {
|
||||
is_alive = yes
|
||||
is_adult = yes
|
||||
in_cabinet = yes
|
||||
NOT = { has_character_modifier = head_of_the_cabinet_modifier }
|
||||
}
|
||||
enabled = {
|
||||
custom_tooltip = {
|
||||
text = promote_to_head_of_cabinet_timer
|
||||
in_cabinet = yes
|
||||
}
|
||||
NOT = { has_character_modifier = head_of_the_cabinet_modifier }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
scope:actor = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = { has_variable = no_cost_for_promotion }
|
||||
}
|
||||
add_political_influence = 25
|
||||
}
|
||||
promote_to_head_of_cabinet_effect = {
|
||||
target = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor.political_influence <= 90
|
||||
}
|
||||
|
||||
add = {
|
||||
value = -250
|
||||
desc = "low PI"
|
||||
}
|
||||
}
|
||||
|
||||
add = {
|
||||
desc = "reluctance"
|
||||
value = -250
|
||||
}
|
||||
|
||||
add = {
|
||||
desc = "total abilities"
|
||||
value = scope:recipient.total_abilities
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = { has_trait = corrupt }
|
||||
}
|
||||
|
||||
add = {
|
||||
desc = "corrupt"
|
||||
subtract = 250
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = { has_reform = government_reform:powerful_vizierships_reform }
|
||||
}
|
||||
add = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
#scope for allow is the character.
|
||||
|
||||
balanced_education =
|
||||
{
|
||||
allow = {
|
||||
}
|
||||
modifier = {
|
||||
character_child_education = 0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
administrative_education =
|
||||
{
|
||||
allow = {
|
||||
}
|
||||
modifier = {
|
||||
character_child_education = 0.50
|
||||
character_adm_child_education = 0.5
|
||||
}
|
||||
country_modifier = {
|
||||
court_spending_efficiency = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic_education =
|
||||
{
|
||||
allow = {
|
||||
}
|
||||
modifier = {
|
||||
character_child_education = 0.50
|
||||
character_dip_child_education = 0.5
|
||||
}
|
||||
country_modifier = {
|
||||
court_spending_efficiency = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
military_education =
|
||||
{
|
||||
allow = {
|
||||
}
|
||||
modifier = {
|
||||
character_child_education = 0.50
|
||||
character_mil_child_education = 0.5
|
||||
}
|
||||
country_modifier = {
|
||||
court_spending_efficiency = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
expensive_in_depth_education =
|
||||
{
|
||||
allow = {
|
||||
}
|
||||
|
||||
price_to_select = select_expensive_child_education
|
||||
price_to_deselect = deselect_expensive_child_education
|
||||
|
||||
modifier = {
|
||||
character_child_education = 1.25
|
||||
}
|
||||
country_modifier = {
|
||||
court_spending_efficiency = -0.1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#scope for allow is the character.
|
||||
|
||||
orthodox_education =
|
||||
{
|
||||
potential = {
|
||||
has_dlc = "d008_fate_of_the_phoenix"
|
||||
owner = { religion = religion:orthodox }
|
||||
}
|
||||
allow = {
|
||||
owner = {
|
||||
is_leader_of_international_organization_of_type = {
|
||||
type = autocephalous_patriarchate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
price_to_select = select_orthodox_education
|
||||
price_to_deselect = deselect_orthodox_education
|
||||
|
||||
modifier = {
|
||||
character_child_education = 0.8
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_religious_influence = -0.1
|
||||
}
|
||||
|
||||
on_education_start_effect = {
|
||||
if = {
|
||||
limit = { religion != owner.religion }
|
||||
change_character_religion = owner.religion
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#<child education id> = {
|
||||
# modifier = { <character modifiers> }
|
||||
# country_modifier = { <country modifiers> }
|
||||
# price_to_select = <price>
|
||||
# price_to_deselect = <price>
|
||||
# potential = { <character triggers> }
|
||||
# allow = { <character triggers> }
|
||||
# on_education_start_effect = { <character effects> } # when chosen
|
||||
#}
|
||||
@@ -0,0 +1,91 @@
|
||||
REPLACE:rank_empire = {
|
||||
color = color_rank_empire
|
||||
|
||||
rank_modifier = {
|
||||
max_diplomats = 2
|
||||
diplomatic_range = 1000
|
||||
great_power_score_exempt_from_forfeit = 50
|
||||
|
||||
monthly_prestige = 0.2
|
||||
|
||||
num_possible_rivals = 4
|
||||
num_possible_artists = 2
|
||||
|
||||
fort_limit = 2
|
||||
|
||||
cultures_capacity = 2
|
||||
government_size = 1
|
||||
possible_industry_promotions = 3
|
||||
diplomatic_capacity = 3
|
||||
|
||||
allowed_alliance = yes
|
||||
allowed_guarantee = yes
|
||||
allowed_support_rebels = yes
|
||||
|
||||
mercenary_range_modifier = 1
|
||||
|
||||
|
||||
allow_bureaucracy = yes
|
||||
global_max_bureaucracy_slots = 3
|
||||
|
||||
}
|
||||
|
||||
level = 4
|
||||
|
||||
victory_card = yes
|
||||
|
||||
ai_level = 4
|
||||
|
||||
language_power_scale = 2
|
||||
|
||||
allow = {
|
||||
can_upgrade_country_rank = { rank = rank_empire }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = international_organization:hre
|
||||
}
|
||||
modifier:block_from_change_to_empire_rank_catholic = no
|
||||
}
|
||||
modifier:block_from_change_to_empire_rank = no
|
||||
}
|
||||
}
|
||||
|
||||
REPLACE:rank_kingdom = {
|
||||
color = color_rank_kingdom
|
||||
rank_modifier = {
|
||||
max_diplomats = 1
|
||||
diplomatic_range = 500
|
||||
great_power_score_exempt_from_forfeit = 25
|
||||
|
||||
num_possible_rivals = 3
|
||||
|
||||
monthly_prestige = 0.1
|
||||
|
||||
fort_limit = 1
|
||||
|
||||
num_possible_artists = 1
|
||||
cultures_capacity = 1
|
||||
possible_industry_promotions = 2
|
||||
diplomatic_capacity = 2
|
||||
|
||||
allowed_alliance = yes
|
||||
allowed_guarantee = yes
|
||||
allowed_support_rebels = yes
|
||||
|
||||
allow_bureaucracy = yes
|
||||
global_max_bureaucracy_slots = 2
|
||||
mercenary_range_modifier = 0.5
|
||||
}
|
||||
|
||||
level = 3
|
||||
|
||||
victory_card = yes
|
||||
ai_level = 3
|
||||
|
||||
language_power_scale = 1
|
||||
|
||||
allow = {
|
||||
can_upgrade_country_rank = { rank = rank_kingdom }
|
||||
modifier:block_from_change_to_kingdom_rank = no
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
# - color: color on map
|
||||
# - rank_modifier: <modifier>, modifier given to the country
|
||||
# - level: <int>
|
||||
# - ai_level: <int>, default = 1, values from 1 to 4, higher values are treated as 4, used to limit scope of interactable countries for diplomacy AI. When adding new ranks between vanilla ranks set this value to the rough equivalent of your new rank in vanilla.
|
||||
# - allow: <trigger>, is country allowed to change to this rank
|
||||
# - language_power_scale: <float>, multiplies amount of power a language gets from being the court language in a country with this rank
|
||||
# - character_ai_cooldown: <float>, default = 1, modifies how often character interactions are checked
|
||||
# - diplomacy_ai_cooldown: <float>, default = 1, modifies how often country interactions are checked
|
||||
@@ -0,0 +1,947 @@
|
||||
# ================= НАЛОГООБЛОЖЕНИЕ, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
Early_tax_collection = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:regular_salaries
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Ядро: бюрократы платят короне ---
|
||||
bureaucrats_estate_min_tax = 0.75
|
||||
bureaucrats_estate_target_satisfaction = 0.05
|
||||
crown_power_from_population = 0.05
|
||||
building_upkeep_multiplier = -0.1
|
||||
# --- Ранний аппарат — кормушка сословия ---
|
||||
estate_power_from_cabinet = 1.0
|
||||
# --- Дебаффы раннего аппарата ---
|
||||
country_cabinet_efficiency = -0.25
|
||||
court_spending_efficiency = 0.10
|
||||
max_trade_subventions = -0.10
|
||||
nobles_estate_target_satisfaction = -0.10
|
||||
burghers_estate_target_satisfaction = -0.05
|
||||
peasants_estate_target_satisfaction = -0.05
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_bureaucrats_desired_pop_scaled = 0.0025
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАЛОГООБЛОЖЕНИЕ, УРОВЕНЬ 2 =================
|
||||
regular_salaries = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:Early_tax_collection
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.33
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.01
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:office_sale_banned
|
||||
}
|
||||
country_modifier = {
|
||||
bureaucrats_estate_min_tax = 0.825
|
||||
bureaucrats_estate_target_satisfaction = 0.15
|
||||
crown_power_from_population = 0.10
|
||||
estate_power_from_cabinet = 0.5
|
||||
tax_income_efficiency = small_tax_income_efficiency_bonus
|
||||
nobles_estate_target_satisfaction = -0.15
|
||||
max_trade_subventions = 0.05
|
||||
burghers_estate_target_satisfaction = -0.10
|
||||
peasants_estate_target_satisfaction = -0.10
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_bureaucrats_desired_pop_scaled = 0.0075
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАЛОГООБЛОЖЕНИЕ, УРОВЕНЬ 3 =================
|
||||
office_sale_banned = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:regular_salaries
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.025
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:limited_tenure
|
||||
}
|
||||
country_modifier = {
|
||||
bureaucrats_estate_min_tax = 0.90
|
||||
bureaucrats_estate_target_satisfaction = 0.25
|
||||
crown_power_from_population = 0.15
|
||||
tax_income_efficiency = medium_tax_income_efficiency_bonus
|
||||
country_cabinet_efficiency = 0.25
|
||||
court_spending_efficiency = -0.10
|
||||
max_trade_subventions = 0.15
|
||||
# --- Торговые модификаторы (профессиональный налоговый аппарат) ---
|
||||
max_trade_subventions = 0.10
|
||||
# --- Сословия ---
|
||||
nobles_estate_target_satisfaction = -0.20
|
||||
burghers_estate_target_satisfaction = -0.15
|
||||
peasants_estate_target_satisfaction = -0.15
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_bureaucrats_desired_pop_scaled = 0.015
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАЛОГООБЛОЖЕНИЕ, УРОВЕНЬ 4 =================
|
||||
limited_tenure = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:office_sale_banned
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.60
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.05
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
bureaucrats_estate_min_tax = 0.975
|
||||
bureaucrats_estate_target_satisfaction = 0.35
|
||||
crown_power_from_population = 0.20
|
||||
estate_power_from_cabinet = -0.5
|
||||
tax_income_efficiency = large_tax_income_efficiency_bonus
|
||||
country_cabinet_efficiency = 0.50
|
||||
court_spending_efficiency = -0.20
|
||||
max_trade_subventions = 0.25
|
||||
# --- Торговые модификаторы (максимальная эффективность сбора) ---
|
||||
max_trade_subventions = 0.25
|
||||
# --- Сословия ---
|
||||
nobles_estate_target_satisfaction = -0.25
|
||||
burghers_estate_target_satisfaction = -0.20
|
||||
peasants_estate_target_satisfaction = -0.20
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_bureaucrats_desired_pop_scaled = 0.025
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАДЗОР, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
kormlenie = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:occasional_audits
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Аппарат без надзора: застой и произвол ---
|
||||
monthly_complacency = 0.025
|
||||
rebel_progress = 0.10
|
||||
global_estate_power = 0.25
|
||||
court_spending_efficiency = 0.1
|
||||
global_peasant_enfranchisment = -0.50
|
||||
# --- Бюрократам рай, остальные страдают ---
|
||||
bureaucrats_estate_target_satisfaction = 0.25
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
burghers_estate_target_satisfaction = -0.025
|
||||
peasants_estate_target_satisfaction = -0.025
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАДЗОР, УРОВЕНЬ 2 =================
|
||||
occasional_audits = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:kormlenie
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.3
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.01
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:permanent_inspectors
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_complacency = 0.005
|
||||
global_peasant_enfranchisment = -0.25
|
||||
rebel_progress = 0.05
|
||||
global_estate_power = 0.10
|
||||
stability_cost_efficiency = 0.1
|
||||
court_spending_efficiency = -0.1
|
||||
bureaucrats_estate_target_satisfaction = 0.1
|
||||
nobles_estate_target_satisfaction = -0.075
|
||||
burghers_estate_target_satisfaction = -0.05
|
||||
peasants_estate_target_satisfaction = -0.05
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАДЗОР, УРОВЕНЬ 3 =================
|
||||
permanent_inspectors = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:occasional_audits
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.025
|
||||
}
|
||||
has_estate_privilege = estate_privilege:regular_salaries
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:institutional_oversight
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_complacency = -0.1
|
||||
stability_cost_efficiency = 0.25
|
||||
global_peasant_enfranchisment = 0.25
|
||||
global_estate_power = -0.25
|
||||
court_spending_efficiency = -0.15
|
||||
nobles_estate_target_satisfaction = -0.10
|
||||
burghers_estate_target_satisfaction = -0.075
|
||||
peasants_estate_target_satisfaction = -0.075
|
||||
bureaucrats_estate_target_satisfaction = -0.25
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
# ================= НАДЗОР, УРОВЕНЬ 4 =================
|
||||
institutional_oversight = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:permanent_inspectors
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.6
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.05
|
||||
}
|
||||
has_estate_privilege = estate_privilege:office_sale_banned
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_complacency = -0.2
|
||||
rebel_progress = -0.10
|
||||
global_peasant_enfranchisment = 0.50
|
||||
stability_cost_efficiency = 0.5
|
||||
global_estate_power = -0.5
|
||||
court_spending_efficiency = -0.25
|
||||
bureaucrats_estate_target_satisfaction = -0.50
|
||||
nobles_estate_target_satisfaction = -0.125
|
||||
burghers_estate_target_satisfaction = -0.10
|
||||
peasants_estate_target_satisfaction = -0.10
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ДЕЛОПРОИЗВОДСТВО, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
record_keeping_chaotic = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:record_keeping_basic
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Государство без записей: медленное и дикое ---
|
||||
legislative_efficiency = -0.25
|
||||
casus_belli_creation_speed = -0.25
|
||||
monthly_prestige = -0.1
|
||||
province_integration_speed = -0.25
|
||||
annexation_speed_base = -0.25
|
||||
monthly_reform_progress_modifier = -0.05
|
||||
court_spending_efficiency = 0.10
|
||||
max_tariff = -0.10
|
||||
# --- Бюрократам рай, остальные страдают ---
|
||||
bureaucrats_estate_target_satisfaction = 0.05
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
burghers_estate_target_satisfaction = -0.025
|
||||
peasants_estate_target_satisfaction = -0.025
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ДЕЛОПРОИЗВОДСТВО, УРОВЕНЬ 2 =================
|
||||
record_keeping_basic = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:record_keeping_chaotic
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.30
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.01
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:record_keeping_systematic
|
||||
}
|
||||
country_modifier = {
|
||||
legislative_efficiency = -0.1
|
||||
casus_belli_creation_speed = -0.1
|
||||
monthly_prestige = -0.05
|
||||
province_integration_speed = -0.10
|
||||
annexation_speed_base = -0.10
|
||||
max_tariff = 0.075
|
||||
monthly_reform_progress_modifier = -0.025
|
||||
bureaucrats_estate_target_satisfaction = 0.10
|
||||
nobles_estate_target_satisfaction = -0.075
|
||||
burghers_estate_target_satisfaction = -0.05
|
||||
peasants_estate_target_satisfaction = -0.05
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ДЕЛОПРОИЗВОДСТВО, УРОВЕНЬ 3 =================
|
||||
record_keeping_systematic = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:record_keeping_basic
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.025
|
||||
}
|
||||
has_estate_privilege = estate_privilege:regular_salaries
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:record_keeping_comprehensive
|
||||
}
|
||||
country_modifier = {
|
||||
legislative_efficiency = 0.25
|
||||
casus_belli_creation_speed = 0.25
|
||||
monthly_prestige = 0.2
|
||||
province_integration_speed = 0.10
|
||||
annexation_speed_base = 0.10
|
||||
max_tariff = 0.15
|
||||
change_policy_cost_modifier = -0.10
|
||||
monthly_reform_progress_modifier = 0.10
|
||||
court_spending_efficiency = -0.10
|
||||
# --- Законодательная база для высоких тарифов ---
|
||||
max_tariff = 0.15
|
||||
# --- Сословия ---
|
||||
nobles_estate_target_satisfaction = -0.10
|
||||
burghers_estate_target_satisfaction = -0.075
|
||||
peasants_estate_target_satisfaction = -0.075
|
||||
bureaucrats_estate_target_satisfaction = 0.2
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ДЕЛОПРОИЗВОДСТВО, УРОВЕНЬ 4 =================
|
||||
record_keeping_comprehensive = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:record_keeping_systematic
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.60
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.05
|
||||
}
|
||||
has_estate_privilege = estate_privilege:office_sale_banned
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
legislative_efficiency = 0.5
|
||||
casus_belli_creation_speed = 0.5
|
||||
monthly_prestige = 0.5
|
||||
province_integration_speed = 0.25
|
||||
annexation_speed_base = 0.25
|
||||
change_policy_cost_modifier = -0.20
|
||||
government_reform_slots = 1
|
||||
max_tariff = 0.30
|
||||
monthly_reform_progress_modifier = 0.25
|
||||
court_spending_efficiency = -0.15
|
||||
# --- Максимальный законодательный контроль над тарифами ---
|
||||
max_tariff = 0.25
|
||||
# --- Сословия ---
|
||||
bureaucrats_estate_target_satisfaction = 0.3
|
||||
nobles_estate_target_satisfaction = -0.125
|
||||
burghers_estate_target_satisfaction = -0.10
|
||||
peasants_estate_target_satisfaction = -0.10
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ОБРАЗОВАНИЕ, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
church_schools = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:basic_literacy
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Образование в руках церкви: дёшево, но страна не учится ---
|
||||
research_speed_modifier = -0.1
|
||||
monthly_institution_spread = -0.1
|
||||
embrace_institution_cost_modifier = 0.25
|
||||
country_child_education = -0.25
|
||||
monthly_towards_spiritualist = societal_value_minor_monthly_move
|
||||
court_spending_efficiency = 0.05
|
||||
# --- Церковь довольна монополией ---
|
||||
bureaucrats_estate_target_satisfaction = 0.1
|
||||
clergy_estate_target_satisfaction = 0.1
|
||||
nobles_estate_target_satisfaction = -0.025
|
||||
burghers_estate_target_satisfaction = 0.025
|
||||
peasants_estate_target_satisfaction = 0.025
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_monthly_literacy = -0.01
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ОБРАЗОВАНИЕ, УРОВЕНЬ 2 =================
|
||||
basic_literacy = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:church_schools
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.30
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.01
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:state_schools
|
||||
}
|
||||
country_modifier = {
|
||||
embrace_institution_cost_modifier = 0.1
|
||||
bureaucrats_estate_target_satisfaction = -0.1
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
burghers_estate_target_satisfaction = 0.05
|
||||
peasants_estate_target_satisfaction = 0.05
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_max_literacy = 25
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ОБРАЗОВАНИЕ, УРОВЕНЬ 3 =================
|
||||
state_schools = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:basic_literacy
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.025
|
||||
}
|
||||
has_estate_privilege = estate_privilege:record_keeping_basic
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:education_system
|
||||
}
|
||||
country_modifier = {
|
||||
research_speed_modifier = 0.1
|
||||
monthly_institution_spread = 0.1
|
||||
country_child_education = 0.25
|
||||
monthly_towards_humanist = societal_value_minor_monthly_move
|
||||
court_spending_efficiency = -0.1
|
||||
bureaucrats_estate_target_satisfaction = -0.15
|
||||
clergy_estate_target_satisfaction = -0.1
|
||||
nobles_estate_target_satisfaction = -0.075
|
||||
burghers_estate_target_satisfaction = 0.075
|
||||
peasants_estate_target_satisfaction = 0.075
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_monthly_literacy = 0.01
|
||||
local_max_literacy = 50
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ОБРАЗОВАНИЕ, УРОВЕНЬ 4 =================
|
||||
education_system = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:state_schools
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.60
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.05
|
||||
}
|
||||
has_estate_privilege = estate_privilege:record_keeping_systematic
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
research_speed_modifier = 0.25
|
||||
monthly_institution_spread = 0.25
|
||||
embrace_institution_cost_modifier = -0.25
|
||||
country_child_education = 0.5
|
||||
monthly_towards_humanist = societal_value_monthly_move
|
||||
court_spending_efficiency = -0.15
|
||||
bureaucrats_estate_target_satisfaction = -0.20
|
||||
clergy_estate_target_satisfaction = -0.15
|
||||
nobles_estate_target_satisfaction = -0.1
|
||||
burghers_estate_target_satisfaction = 0.1
|
||||
peasants_estate_target_satisfaction = 0.1
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
total_population > 0
|
||||
}
|
||||
local_monthly_literacy = 0.02
|
||||
local_max_literacy = 75
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ВОЕННАЯ АДМИНИСТРАЦИЯ, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
feudal_obligations = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:basic_logistics
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Феодальный хаос: армия голодает, крепости рушатся ---
|
||||
global_defensive = -0.5
|
||||
global_levy_size_modifier = 0.25
|
||||
supply_lines = -0.5
|
||||
manpower_recovery_speed = -0.1
|
||||
war_exhaustion = 0.05
|
||||
levy_recovery_modifier = -0.1
|
||||
fort_maintenance_efficiency = -0.2
|
||||
supply_limit_modifier = -0.1
|
||||
court_spending_efficiency = 0.2
|
||||
# --- Дворяне владеют армией, крестьян выжимают на рекрутов ---
|
||||
bureaucrats_estate_target_satisfaction = 0.05
|
||||
nobles_estate_target_satisfaction = 0.1
|
||||
peasants_estate_target_satisfaction = -0.025
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ВОЕННАЯ АДМИНИСТРАЦИЯ, УРОВЕНЬ 2 =================
|
||||
basic_logistics = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:feudal_obligations
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.30
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.01
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:war_department
|
||||
}
|
||||
country_modifier = {
|
||||
global_manpower_modifier = 0.1
|
||||
global_defensive = -0.25
|
||||
supply_lines = -0.25
|
||||
fort_maintenance_efficiency = -0.1
|
||||
court_spending_efficiency = 0.1
|
||||
bureaucrats_estate_target_satisfaction = 0.15
|
||||
nobles_estate_target_satisfaction = 0.05
|
||||
peasants_estate_target_satisfaction = -0.05
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ВОЕННАЯ АДМИНИСТРАЦИЯ, УРОВЕНЬ 3 =================
|
||||
war_department = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:basic_logistics
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.025
|
||||
}
|
||||
has_estate_privilege = estate_privilege:record_keeping_basic
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:general_staff
|
||||
}
|
||||
country_modifier = {
|
||||
global_manpower_modifier = 0.15
|
||||
global_defensive = 0.5
|
||||
global_levy_size_modifier = -0.25
|
||||
supply_lines = 0.25
|
||||
manpower_recovery_speed = 0.1
|
||||
war_exhaustion = -0.05
|
||||
levy_recovery_modifier = 0.1
|
||||
fort_maintenance_efficiency = 0.1
|
||||
supply_limit_modifier = 0.1
|
||||
court_spending_efficiency = -0.1
|
||||
bureaucrats_estate_target_satisfaction = 0.15
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
peasants_estate_target_satisfaction = -0.075
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ВОЕННАЯ АДМИНИСТРАЦИЯ, УРОВЕНЬ 4 =================
|
||||
general_staff = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:war_department
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.60
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.05
|
||||
}
|
||||
has_estate_privilege = estate_privilege:institutional_oversight
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
global_manpower_modifier = 0.2
|
||||
global_defensive = 1.0
|
||||
global_levy_size_modifier = -0.5
|
||||
supply_lines = 0.5
|
||||
manpower_recovery_speed = 0.25
|
||||
war_exhaustion = -0.1
|
||||
levy_recovery_modifier = 0.25
|
||||
fort_maintenance_efficiency = 0.25
|
||||
supply_limit_modifier = 0.25
|
||||
court_spending_efficiency = -0.15
|
||||
bureaucrats_estate_target_satisfaction = 0.25
|
||||
nobles_estate_target_satisfaction = -0.1
|
||||
peasants_estate_target_satisfaction = -0.1
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ЦЕНТРАЛИЗАЦИЯ, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
customary_levies = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:early_centralization
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Корона слаба: привилегии неприкосновенны, элиты вольны ---
|
||||
revoke_privilege_cost_modifier = 0.25
|
||||
estate_building_destruction_satisfaction_impact = 0.25
|
||||
building_upkeep_multiplier = 0.10
|
||||
monthly_legitimacy = -0.1
|
||||
court_spending_efficiency = 0.10
|
||||
# --- Сословия довольны феодальной вольницей ---
|
||||
bureaucrats_estate_target_satisfaction = 0.1
|
||||
nobles_estate_target_satisfaction = 0.1
|
||||
clergy_estate_target_satisfaction = 0.05
|
||||
burghers_estate_target_satisfaction = 0.05
|
||||
peasants_estate_target_satisfaction = 0.025
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ЦЕНТРАЛИЗАЦИЯ, УРОВЕНЬ 2 =================
|
||||
early_centralization = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:customary_levies
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.30
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.01
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:systematic_centralization
|
||||
}
|
||||
country_modifier = {
|
||||
revoke_privilege_cost_modifier = -0.10
|
||||
estate_building_destruction_satisfaction_impact = -0.25
|
||||
building_upkeep_multiplier = -0.05
|
||||
monthly_legitimacy = -0.05
|
||||
court_spending_efficiency = 0.05
|
||||
bureaucrats_estate_target_satisfaction = 0.15
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
clergy_estate_target_satisfaction = -0.05
|
||||
burghers_estate_target_satisfaction = -0.025
|
||||
peasants_estate_target_satisfaction = -0.025
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ЦЕНТРАЛИЗАЦИЯ, УРОВЕНЬ 3 =================
|
||||
systematic_centralization = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:early_centralization
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.025
|
||||
}
|
||||
has_estate_privilege = estate_privilege:record_keeping_systematic
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:absolute_centralization
|
||||
}
|
||||
country_modifier = {
|
||||
revoke_privilege_cost_modifier = -0.25
|
||||
estate_building_destruction_satisfaction_impact = -0.50
|
||||
building_upkeep_multiplier = -0.10
|
||||
court_spending_efficiency = -0.10
|
||||
bureaucrats_estate_target_satisfaction = 0.2
|
||||
nobles_estate_target_satisfaction = -0.1
|
||||
clergy_estate_target_satisfaction = -0.075
|
||||
burghers_estate_target_satisfaction = -0.05
|
||||
peasants_estate_target_satisfaction = -0.05
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ЦЕНТРАЛИЗАЦИЯ, УРОВЕНЬ 4 =================
|
||||
absolute_centralization = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:systematic_centralization
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.60
|
||||
pop_type_percentage_in_country = {
|
||||
pop_type = pop_type:bureaucrats
|
||||
value >= 0.05
|
||||
}
|
||||
has_estate_privilege = estate_privilege:office_sale_banned
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
revoke_privilege_cost_modifier = -0.5
|
||||
estate_building_destruction_satisfaction_impact = -0.75
|
||||
building_upkeep_multiplier = -0.25
|
||||
monthly_legitimacy = 0.1
|
||||
court_spending_efficiency = -0.15
|
||||
bureaucrats_estate_target_satisfaction = 0.25
|
||||
nobles_estate_target_satisfaction = -0.15
|
||||
clergy_estate_target_satisfaction = -0.1
|
||||
burghers_estate_target_satisfaction = -0.075
|
||||
peasants_estate_target_satisfaction = -0.075
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ТОРГОВАЯ РЕФОРМА, УРОВЕНЬ 1 (даётся всем на старте) =================
|
||||
guild_trade = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:trade_charters
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Гильдии монополизируют торговлю: высокий тариф, низкая эффективность ---
|
||||
global_trades_per_burgher = 1.0
|
||||
global_merchant_capacity_modifier = -0.25
|
||||
# --- Баланс: высокий тариф, низкая эффективность продаж ---
|
||||
tariff_income = 1.0
|
||||
selling_efficiency = -0.25
|
||||
# --- Влияние на сословия ---
|
||||
bureaucrats_estate_target_satisfaction = 0.10
|
||||
burghers_estate_target_satisfaction = 0.15
|
||||
nobles_estate_target_satisfaction = 0.10
|
||||
clergy_estate_target_satisfaction = 0.05
|
||||
peasants_estate_target_satisfaction = -0.15
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ТОРГОВАЯ РЕФОРМА, УРОВЕНЬ 2 =================
|
||||
trade_charters = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:guild_trade
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.30
|
||||
has_estate_privilege = estate_privilege:record_keeping_basic
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:ministry_of_trade
|
||||
}
|
||||
country_modifier = {
|
||||
global_trades_per_burgher = 0.50
|
||||
merchant_maintenance_efficiency = 0.10
|
||||
global_merchant_capacity_modifier = -0.10
|
||||
trade_income = 0.05
|
||||
trade_protection = 0.1
|
||||
# --- Баланс: тариф снижается, эффективность растёт ---
|
||||
tariff_income = 0.85
|
||||
selling_efficiency = 0.10
|
||||
# --- Сословия ---
|
||||
bureaucrats_estate_target_satisfaction = 0.15
|
||||
burghers_estate_target_satisfaction = 0.05
|
||||
nobles_estate_target_satisfaction = 0.05
|
||||
clergy_estate_target_satisfaction = 0.02
|
||||
peasants_estate_target_satisfaction = -0.05
|
||||
monthly_political_influence = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ТОРГОВАЯ РЕФОРМА, УРОВЕНЬ 3 =================
|
||||
ministry_of_trade = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:trade_charters
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.45
|
||||
has_estate_privilege = estate_privilege:record_keeping_systematic
|
||||
}
|
||||
can_revoke = {
|
||||
has_estate_privilege = estate_privilege:state_mercantilism
|
||||
}
|
||||
country_modifier = {
|
||||
global_trades_per_burgher = 0.25
|
||||
merchant_maintenance_efficiency = 0.25
|
||||
global_merchant_capacity_modifier = 0.10
|
||||
trade_income = 0.10
|
||||
trade_protection = 0.25
|
||||
# --- Баланс: тариф ещё ниже, эффективность высокая ---
|
||||
tariff_income = 0.65
|
||||
selling_efficiency = 0.25
|
||||
# --- Сословия ---
|
||||
bureaucrats_estate_target_satisfaction = 0.20
|
||||
burghers_estate_target_satisfaction = -0.10
|
||||
nobles_estate_target_satisfaction = -0.05
|
||||
clergy_estate_target_satisfaction = -0.05
|
||||
peasants_estate_target_satisfaction = 0.10
|
||||
monthly_political_influence = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
# ================= ТОРГОВАЯ РЕФОРМА, УРОВЕНЬ 4 =================
|
||||
state_mercantilism = {
|
||||
estate = bureaucrats_estate
|
||||
content_priority = 400
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:ministry_of_trade
|
||||
}
|
||||
allow = {
|
||||
"estate_power(estate_type:crown_estate)" >= 0.60
|
||||
has_estate_privilege = estate_privilege:record_keeping_comprehensive
|
||||
}
|
||||
can_revoke = {
|
||||
always = no
|
||||
}
|
||||
country_modifier = {
|
||||
global_trades_per_burgher = -0.25
|
||||
merchant_maintenance_efficiency = 0.50
|
||||
global_merchant_capacity_modifier = -0.25
|
||||
trade_income = 0.25
|
||||
trade_protection = 0.50
|
||||
# --- Баланс: низкий тариф, максимальная эффективность продаж ---
|
||||
tariff_income = 0.50
|
||||
selling_efficiency = 0.50
|
||||
# --- Сословия ---
|
||||
bureaucrats_estate_target_satisfaction = 0.25
|
||||
burghers_estate_target_satisfaction = -0.25
|
||||
nobles_estate_target_satisfaction = -0.15
|
||||
clergy_estate_target_satisfaction = -0.10
|
||||
peasants_estate_target_satisfaction = 0.20
|
||||
monthly_political_influence = -0.5
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,146 @@
|
||||
#generic privileges
|
||||
cossacks_land_rights = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_cossacks_estate_power = 0.25
|
||||
monthly_towards_decentralization = societal_value_minor_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_sanctioned_atamans = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_cossacks_estate_power = 0.25
|
||||
country_cabinet_efficiency = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_allowed_free_roaming = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_tribesmen_migration_allowed = yes
|
||||
global_cossacks_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_government_positions = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_allowed_in_cabinet = yes
|
||||
global_cossacks_estate_power = 0.3
|
||||
cossacks_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_military_service = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
cossacks_estate_levy_size = 0.1
|
||||
global_cossacks_estate_power = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_protected_faith = {
|
||||
estate = cossacks_estate
|
||||
|
||||
allow = {
|
||||
religious_unity < 0.66
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
tolerance_heretic = 1
|
||||
global_cossacks_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_respected_traditions = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
cultural_influence_modifier = -0.15
|
||||
global_cossacks_estate_power = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_rada_autonomy = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
legislative_efficiency = 0.05
|
||||
global_cossacks_estate_power = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_register = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
military_tactics = 0.1
|
||||
global_cossacks_estate_power = 0.5
|
||||
cossacks_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_explorers = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
exploration_maintenance_efficiency = 0.10
|
||||
exploration_preparation_time_modifier = -0.05
|
||||
global_cossacks_estate_power = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
cossacks_colonization = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
colonial_maintenance_efficiency = 0.10
|
||||
colonial_migration_size_modifier = 0.1
|
||||
global_cossacks_estate_power = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
plc_cossack_treaty_of_hadiach = {
|
||||
estate = cossacks_estate
|
||||
|
||||
potential = {
|
||||
has_unlocked_estate_privilege_trigger = {
|
||||
type = plc_cossack_treaty_of_hadiach
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
global_cossacks_estate_power = 0.1
|
||||
cossacks_estate_allowed_in_cabinet = yes
|
||||
cossacks_estate_allowed_leading_military = yes
|
||||
cossacks_estate_blocked_from_leading_military = no
|
||||
army_light_cavalry_power = 0.1
|
||||
amount_looted_modifier = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
cossack_identity = {
|
||||
estate = cossacks_estate
|
||||
|
||||
country_modifier = {
|
||||
cossacks_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
global_cossacks_estate_power = 0.1
|
||||
block_tribal_promotion = yes
|
||||
global_tribesmen_assimilation_blocked = yes
|
||||
monthly_cossacks_estate_rebel_growth = -0.1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
#generic privileges
|
||||
dhimmi_land_rights = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
monthly_towards_jurisprudence = societal_value_minor_monthly_move
|
||||
|
||||
global_dhimmi_estate_power = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_lighter_taxes = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
dhimmi_estate_max_tax = -0.25
|
||||
global_dhimmi_estate_power = 0.5
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
if = {
|
||||
limit = {
|
||||
has_or_had_tag = TUR
|
||||
}
|
||||
add = 999999
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_military_service = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
dhimmi_estate_levy_size = 0.1
|
||||
global_dhimmi_estate_power = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_promote_tolerance = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
clergy_estate_target_satisfaction = small_privilege_target_satisfaction_penalty
|
||||
tolerance_heathen = 1
|
||||
global_dhimmi_estate_power = 0.5
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
add = 25
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_administrative_posts = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
global_dhimmi_estate_power = 0.25
|
||||
}
|
||||
country_modifier = {
|
||||
country_cabinet_efficiency = 0.05
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
add = 25
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_traditions = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
cultural_influence_modifier = -0.15
|
||||
tolerance_heathen = 1
|
||||
global_dhimmi_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_legal_autonomy = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
clergy_estate_target_satisfaction = small_privilege_target_satisfaction_penalty
|
||||
legislative_efficiency = 0.05
|
||||
global_dhimmi_estate_power = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_promote_dhimmi_hierarchy = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
nobles_estate_max_tax = 0.1
|
||||
dhimmi_estate_max_tax = -0.1
|
||||
global_dhimmi_estate_power = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_pact_of_umar = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
monthly_towards_humanist = societal_value_minor_monthly_move
|
||||
cultures_capacity = 0.5
|
||||
global_dhimmi_estate_power = 1.0
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_mazalim_court = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_dhimmi_estate_power = 0.33
|
||||
monthly_towards_jurisprudence = societal_value_minor_monthly_move
|
||||
clergy_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_abrahamic_communities = {
|
||||
estate = dhimmi_estate
|
||||
potential = {
|
||||
religion ?= {
|
||||
group ?= religion_group:muslim
|
||||
}
|
||||
any_non_state_religion_location = {
|
||||
dominant_religion ?= {
|
||||
OR = {
|
||||
group = religion_group:christian
|
||||
group = religion_group:israelite_group
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
allow = {}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
dominant_religion ?= {
|
||||
OR = {
|
||||
group = religion_group:christian
|
||||
group = religion_group:israelite_group
|
||||
}
|
||||
}
|
||||
}
|
||||
local_pop_conversion_speed_modifier = -1
|
||||
local_unrest = -0.1
|
||||
}
|
||||
country_modifier = {
|
||||
tolerance_heathen = 1
|
||||
clergy_estate_target_satisfaction = small_privilege_target_satisfaction_penalty
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_dhimmi_estate_power = 1
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
add = 25
|
||||
}
|
||||
}
|
||||
|
||||
dhimmi_in_administration = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_dhimmi_estate_power = 0.5
|
||||
dhimmi_estate_allowed_in_cabinet = yes
|
||||
monthly_towards_humanist = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
habshi_advisors_privilege = {
|
||||
estate = dhimmi_estate
|
||||
|
||||
potential = {
|
||||
has_unlocked_estate_privilege_trigger = { type = habshi_advisors_privilege }
|
||||
capital ?= {
|
||||
sub_continent = sub_continent:south_asia
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
has_slavery = yes
|
||||
has_estate_privilege = estate_privilege:dhimmi_in_administration
|
||||
NOT = { has_estate_privilege = estate_privilege:noble_leaders_only }
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
dhimmi_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_dhimmi_estate_power = 1
|
||||
dhimmi_estate_allowed_leading_military = yes
|
||||
dhimmi_estate_blocked_from_leading_military = no
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,692 @@
|
||||
#generic privileges
|
||||
peasants_free_peasantry = {
|
||||
estate = peasants_estate
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
trigger_if = {
|
||||
limit = { has_estate_privilege = estate_privilege:statutes_of_piotrkow }
|
||||
NOT = { has_estate_privilege = estate_privilege:statutes_of_piotrkow }
|
||||
}
|
||||
NOT = { has_estate_privilege = estate_privilege:ordinance_of_laborers }
|
||||
}
|
||||
can_revoke = {
|
||||
# 10% довольствия (large) = 30% коронной мощи для отмены (сделано дороже для отката)
|
||||
"estate_power(estate_type:crown_estate)" >= 0.30
|
||||
NOT = { has_estate_privilege = estate_privilege:land_owning_farmers }
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Политический вес и лояльность крестьянства (ФЛАГМАНСКАЯ ПРИВИЛЕГИЯ) ---
|
||||
global_peasants_estate_power = 1.0 # +100% к влиянию крестьян (абсолютный политический сдвиг)
|
||||
peasants_estate_target_satisfaction = large_privilege_target_satisfaction # +10% к довольствию крестьян
|
||||
peasants_estate_max_tax = 0.1 # +10% к максимальному налогу (компенсация по формуле для влияния 1.0: свободные крестьяне платят короне)
|
||||
|
||||
# --- Социальные и Экономические эффекты (Свобода и мобильность) ---
|
||||
global_peasants_migration_allowed = yes # Разрешает миграцию крестьян
|
||||
global_laborers_migration_allowed = yes # Разрешает миграцию рабочих
|
||||
global_peasant_enfranchisment = 0.1 # +10% к правам крестьян
|
||||
peasants_estate_allowed_to_build_rgo = yes # Разрешает крестьянам строить RGO
|
||||
|
||||
# --- Штрафы Государству и Элите (Цена отмены крепостного права) ---
|
||||
global_max_rural_control = -0.05 # -5% к максимальному контролю в сельской местности (мобильное свободное население сложнее контролировать напрямую)
|
||||
nobles_estate_target_satisfaction = large_privilege_target_satisfaction_penalty # -10% к довольствию дворян (УВЕЛИЧЕНО: элита теряет бесплатную рабочую силу и феодальную власть)
|
||||
|
||||
# --- Влияние на общественные ценности ---
|
||||
monthly_towards_free_subjects = societal_value_large_monthly_move # Сильный сдвиг к свободе подданных
|
||||
}
|
||||
}
|
||||
|
||||
peasants_represented_in_parliament = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
modifier:has_a_parliamentary_system = yes
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
parliament_type = parliament_type:estate_parliament
|
||||
parliament_type = parliament_type:autocratic_parliament
|
||||
parliament_type = parliament_type:constitutional_parliament
|
||||
}
|
||||
}
|
||||
|
||||
can_revoke = {
|
||||
NOT = { has_estate_privilege = estate_privilege:land_owning_farmers }
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_can_participate_in_parliament = yes
|
||||
peasants_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.5
|
||||
global_peasant_enfranchisment = 0.05
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
peasant_owns_their_food = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_production_efficiency = medium_production_efficiency_penalty
|
||||
global_peasants_estate_power = 0.2
|
||||
global_peasant_enfranchisment = 0.10
|
||||
monthly_towards_traditional_economy = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
peasants_fewer_levies = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
peasants_estate_levy_size = -0.2
|
||||
global_peasants_estate_power = 0.33
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
peasants_yeomanry = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
# blocked by yeomanry_advance
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
peasants_estate_levy_size = 0.20
|
||||
global_peasants_estate_power = 0.2
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
}
|
||||
}
|
||||
|
||||
peasants_allowed_weapons_privilege = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
}
|
||||
allow = {
|
||||
NOT = { has_estate_privilege = estate_privilege:tur_banned_weaponry_for_peasants }
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
allow_peasants_training_grounds = yes
|
||||
peasants_estate_levy_size = 0.25
|
||||
levy_combat_efficiency_modifier = 0.10
|
||||
levy_recovery_modifier = 0.1
|
||||
global_peasants_estate_power = 0.5
|
||||
global_peasant_enfranchisment = 0.10
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
}
|
||||
}
|
||||
|
||||
peasants_protected_faith = {
|
||||
estate = peasants_estate
|
||||
allow = {
|
||||
religious_unity < 0.66
|
||||
}
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.2
|
||||
global_peasants_conversion_blocked = yes
|
||||
global_laborers_conversion_blocked = yes
|
||||
global_soldiers_conversion_blocked = yes
|
||||
|
||||
}
|
||||
can_revoke = {}
|
||||
}
|
||||
|
||||
allow_hunting = {
|
||||
estate = peasants_estate
|
||||
|
||||
country_modifier = {
|
||||
allow_peasants_hunting_grounds = yes
|
||||
nobles_estate_target_satisfaction = small_privilege_target_satisfaction_penalty
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.25
|
||||
global_wild_game_output_modifier = 0.2
|
||||
monthly_towards_free_subjects = societal_value_minor_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
no_labor_sunday = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
religion ?= { group = religion_group:christian }
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_raw_material_output = -0.05
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
communal_lands = {
|
||||
estate = peasants_estate
|
||||
|
||||
country_modifier = {
|
||||
monthly_towards_decentralization = societal_value_large_monthly_move
|
||||
global_nobles_estate_power = -0.05
|
||||
global_peasant_enfranchisment = 0.10
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
partial_yield = {
|
||||
estate = peasants_estate
|
||||
|
||||
country_modifier = {
|
||||
global_peasants_food_consumption = -0.1
|
||||
global_laborers_food_consumption = -0.1
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
global_max_rgo_size_modifier_in_rural = -0.1
|
||||
global_peasants_estate_power = 0.33
|
||||
peasants_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
access_to_royal_and_ecclesiastical_courts = {
|
||||
estate = peasants_estate
|
||||
|
||||
country_modifier = {
|
||||
clergy_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
monthly_towards_communalism = societal_value_monthly_move
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
peasants_in_administration = {
|
||||
estate = peasants_estate
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.5
|
||||
peasants_estate_allowed_in_cabinet = yes
|
||||
global_peasant_enfranchisment = 0.05
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
peasants_autonomous_villages = {
|
||||
estate = peasants_estate
|
||||
|
||||
country_modifier = {
|
||||
monthly_towards_decentralization = societal_value_large_monthly_move
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
global_peasants_estate_power = 0.75
|
||||
rural_migration_attraction = 0.1
|
||||
local_max_rural_control = 0.1
|
||||
global_peasant_enfranchisment = 0.1
|
||||
peasants_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
}
|
||||
}
|
||||
|
||||
#Unique privileges
|
||||
|
||||
consolidated_corruption_of_the_peasants = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_estate_privilege = estate_privilege:consolidated_corruption_of_the_peasants
|
||||
}
|
||||
can_revoke = {
|
||||
government_power > 95
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_production_efficiency = medium_production_efficiency_penalty
|
||||
global_peasants_estate_power = 0.5
|
||||
global_manpower_modifier = -0.15
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
display_trigger = {
|
||||
custom_description = {
|
||||
text = has_sixty_books_of_the_basilika_trigger_text
|
||||
has_bureaucracy_of_type = bureaucracy_type:sixty_books_of_the_basilika_bureaucracy
|
||||
}
|
||||
}
|
||||
scale = {
|
||||
value = {
|
||||
value = 1
|
||||
if = {
|
||||
limit = { has_variable = sixty_books_basilika_maintenance }
|
||||
value = var:sixty_books_basilika_maintenance
|
||||
}
|
||||
}
|
||||
multiply = -1.5
|
||||
add = 2
|
||||
}
|
||||
peasants_estate_target_satisfaction = -0.1
|
||||
pure_tooltip_entry = sixty_books_basilika_satisfaction_scale_tt
|
||||
}
|
||||
}
|
||||
|
||||
peasants_no_poll_tax_privilege = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_or_had_tag = ENG
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
societal_value:serfdom_vs_free_subjects <= -20
|
||||
estate_satisfaction:peasants_estate >= 0.5
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_max_tax = -0.25
|
||||
global_peasants_estate_power = 0.2
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
ara_sindicat_ara_remenca = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_variable = ara_sindicat_ara_remenca_flag
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.2
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
global_monthly_food_modifier = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
creaghts_privilege = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
culture ?= { has_culture_group = culture_group:hibernian_group }
|
||||
has_reform = government_reform:celtic_traditions_reform
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_peasants_estate_power = -0.5
|
||||
global_peasants_migration_allowed = yes
|
||||
global_migration_speed_modifier = 1.0
|
||||
global_livestock_output_modifier = 1.0
|
||||
monthly_towards_free_subjects = societal_value_large_monthly_move
|
||||
monthly_towards_traditional_economy = societal_value_large_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
masaniellos_fight = {
|
||||
estate = peasants_estate
|
||||
potential = {
|
||||
has_variable = masaniellos_fight_flag
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
"estate_power(estate_type:peasants_estate)" <= 0.08
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_max_tax = -0.2
|
||||
global_peasants_estate_power = 0.1
|
||||
nobles_estate_target_satisfaction = large_privilege_target_satisfaction_penalty
|
||||
peasants_estate_target_satisfaction = large_privilege_target_satisfaction
|
||||
monthly_towards_free_subjects = societal_value_large_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
double_sabbath = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
#This privilege can only be accessed through events (flavor_eth.200, flavor_eth.201)
|
||||
has_variable = can_have_double_sabbath_flag
|
||||
religion = religion:miaphysite
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
custom_tooltip = {
|
||||
text = can_revoke_double_sabbath_tt
|
||||
OR = {
|
||||
#The clergy is twice as powerfull as the peasants
|
||||
"estate_power(estate_type:clergy_estate)" >= {
|
||||
value = "estate_power(estate_type:peasants_estate)"
|
||||
multiply = 2
|
||||
}
|
||||
"estate_power(estate_type:peasants_estate)" <= 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_raw_material_output = -0.05
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
ius_teutonicum = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
culture ?= { has_culture_group = culture_group:bohemian_group }
|
||||
}
|
||||
|
||||
allow = {
|
||||
}
|
||||
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.2
|
||||
peasants_estate_max_tax = -0.1
|
||||
wrong_culture_levy_size = 0.2
|
||||
nobles_estate_target_satisfaction = medium_privilege_target_satisfaction_penalty
|
||||
}
|
||||
}
|
||||
|
||||
invite_german_settlers = { #Encourage German Migration
|
||||
estate = peasants_estate
|
||||
|
||||
potential = { #The culture of the country is German, but the main culture is not
|
||||
|
||||
religion = religion:catholic
|
||||
capital ?= {
|
||||
OR = {
|
||||
region = region:baltic_region
|
||||
region = region:carpathia_region
|
||||
area = area:baltic_area
|
||||
area = area:bohemia_area
|
||||
area = area:moravia_area
|
||||
}
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
NOT = {has_policy = closed_borders_law} #Incompatible
|
||||
}
|
||||
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.2
|
||||
peasants_estate_max_tax = -0.1
|
||||
enables_german_migration = yes
|
||||
}
|
||||
on_activate = {
|
||||
custom_tooltip = invite_german_settlers.tt
|
||||
}
|
||||
}
|
||||
|
||||
haudenosaunee_labor_division = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
culture ?= { has_culture_group = culture_group:haudenosaunee_group }
|
||||
}
|
||||
|
||||
allow = {
|
||||
}
|
||||
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.33
|
||||
global_production_efficiency = medium_production_efficiency_bonus
|
||||
monthly_towards_traditional_economy = societal_value_monthly_move
|
||||
monthly_towards_communalism = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
mita_system = {
|
||||
estate = peasants_estate
|
||||
potential = {
|
||||
culture ?= { has_culture_group = culture_group:andean_group }
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
country_modifier = {
|
||||
global_peasants_migration_allowed = yes
|
||||
global_peasants_estate_power = 0.2
|
||||
global_build_buildings_efficiency = 0.2
|
||||
global_pop_assimilation_speed_modifier = 0.25
|
||||
monthly_towards_serfdom = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
gradozadanje_and_gradobljudenlje_rights = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_or_had_tag = SER
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
fort_maintenance_efficiency = 0.2
|
||||
global_garrison_size_modifier = 0.1
|
||||
global_peasants_estate_power = 0.2
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
}
|
||||
}
|
||||
|
||||
salt_tax_exemption = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_variable = mos_salt_tax_exemption_flag
|
||||
}
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
text = gained_access_to_this_privilege_tt
|
||||
has_variable = mos_salt_tax_exemption_flag
|
||||
}
|
||||
}
|
||||
can_revoke = {
|
||||
exists = root.capital.market
|
||||
goods:salt = {
|
||||
price_in_market = {
|
||||
market = root.capital.market
|
||||
value <= 1.50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_max_tax = -0.1
|
||||
global_peasants_estate_power = 0.2
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
monthly_towards_mercantilism = societal_value_monthly_move
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
hab_tractatus_incorporalibus = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_variable = hab_tractatus_incorporalibus_granted
|
||||
}
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
text = gained_access_to_this_privilege_tt
|
||||
has_variable = hab_tractatus_incorporalibus_granted
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
expand_rgo_farming_cost_modifier = 0.2
|
||||
global_peasants_estate_power = 0.1
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
}
|
||||
}
|
||||
|
||||
ayuntamientos = {
|
||||
estate = peasants_estate
|
||||
content_priority = 200
|
||||
potential = {
|
||||
OR = {
|
||||
has_or_had_tag = SPA
|
||||
has_or_had_tag = CAS
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
pop_join_rebel_threshold = 0.05
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
cas_caballeros_villanos = {
|
||||
estate = peasants_estate
|
||||
content_priority = 100
|
||||
potential = {
|
||||
has_or_had_tag = CAS
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.2
|
||||
global_pop_promotion_speed_modifier = 0.1
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
ukr_kholop_protection = {
|
||||
estate = peasants_estate
|
||||
|
||||
potential = {
|
||||
has_unlocked_estate_privilege_trigger = {
|
||||
type = ukr_kholop_protection
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_peasants_estate_power = 0.25
|
||||
peasants_estate_max_tax = -0.05
|
||||
global_pop_promotion_speed_modifier = 0.1
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
land_owning_farmers = {
|
||||
estate = peasants_estate
|
||||
content_priority = 200
|
||||
potential = {
|
||||
has_or_had_tag = SWE
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
|
||||
can_revoke = {
|
||||
"estate_power(estate_type:crown_estate)" > 0.66
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
levy_combat_efficiency_modifier = 0.05
|
||||
global_monthly_food_modifier = 0.1
|
||||
global_peasants_estate_power = 0.5
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
lat_compromise_with_greek_populace = {
|
||||
estate = peasants_estate
|
||||
potential = {
|
||||
has_unlocked_estate_privilege_trigger = { type = lat_compromise_with_greek_populace }
|
||||
NOT = { culture = culture:greek_culture }
|
||||
}
|
||||
allow = {
|
||||
NOT = { culture = culture:greek_culture }
|
||||
is_frankokratia_state = yes
|
||||
religion = religion:catholic
|
||||
}
|
||||
|
||||
can_revoke = {
|
||||
religious_unity > 0.50
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
dominant_religion ?= religion:orthodox
|
||||
}
|
||||
local_pop_conversion_speed_modifier = -1
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
dominant_culture ?= culture:greek_culture
|
||||
}
|
||||
local_pop_assimilation_speed_modifier = -0.25
|
||||
local_integration_speed = 0.10
|
||||
}
|
||||
country_modifier = {
|
||||
peasants_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
cultures_capacity = 2
|
||||
cultural_tradition_modifier = -0.15
|
||||
cultural_influence_modifier = -0.15
|
||||
global_nobles_city_desired_pop = -0.010
|
||||
tolerance_heretic = 3
|
||||
global_peasants_estate_power = 0.75
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
# Estate Privileges
|
||||
#
|
||||
# A set of privileges that can be implemented for any of your estates.
|
||||
#
|
||||
# ATTRIBUTES
|
||||
#
|
||||
# - estate: <estate type tag> the estate the privilege applies to
|
||||
# - potential: trigger for whether the action is possible (root = country)
|
||||
# - allow: trigger for whether the action can start (root = country)
|
||||
# - years:
|
||||
# - months:
|
||||
# - weeks:
|
||||
# - days: <ints> all used to define how long it takes to become fully implemented. Modifiers will be scaled by how much of this time is completed.
|
||||
# - on_activate: <effect> fired when the action is chosen (root = country)
|
||||
# - on_fully_activated: <effect> fired when the action's implementation reaches 100% (instant if there's no time delay)
|
||||
# - on_deactivate: <effect> fired when the action is removed (root = country)
|
||||
# - country_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to whole countries
|
||||
# - province_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to provinces
|
||||
# - location_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to locations
|
||||
# - can_revoke: trigger when you should be capable of removing an enacted privilege
|
||||
@@ -0,0 +1,25 @@
|
||||
clergy_literacy_rights = {
|
||||
estate = clergy_estate
|
||||
potential = {
|
||||
has_advance = written_alphabet
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
can_revoke = {
|
||||
# 5% довольствия (medium) = 20% коронной мощи для отмены
|
||||
"estate_power(estate_type:crown_estate)" >= 0.20
|
||||
}
|
||||
country_modifier = {
|
||||
# --- Инфраструктура и образование ---
|
||||
allow_clerical_archives = yes # Разрешает строить церковные архивы
|
||||
global_max_literacy = 2.5 # +2.5 к максимальной грамотности населения
|
||||
|
||||
# --- Политический вес и лояльность духовенства ---
|
||||
global_clergy_estate_power = 0.5 # +50% к влиянию духовенства (УВЕЛИЧЕНО)
|
||||
clergy_estate_target_satisfaction = medium_privilege_target_satisfaction # +5% к довольствию духовенства
|
||||
clergy_estate_max_tax = 0.05 # +5% к максимальному налогу (минимум для тира 0.5)
|
||||
|
||||
# --- Влияние на общественные ценности ---
|
||||
monthly_towards_traditionalist = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,207 @@
|
||||
#generic privileges
|
||||
tribes_land_rights = { #oighreachd for the Scots
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_tribes_estate_power = 0.25
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
tribes_allow_gatherings = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_tribes_estate_power = 0.25
|
||||
monthly_towards_communalism = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
tribes_pasture_access = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
expand_rgo_farming_cost_modifier = -0.025
|
||||
global_tribes_estate_power = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
tribes_tribal_levies = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
tribes_estate_levy_size = 0.3
|
||||
global_tribes_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
tribes_tribal_registry = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
global_tribesmen_pop_growth = 0.1
|
||||
global_tribes_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
tribes_protected_faith = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_tribal_promotion = -0.1
|
||||
global_tribes_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
tribes_respect_tribal_traditions = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
cultural_influence_modifier = -0.1
|
||||
global_tribes_estate_power = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
tribes_creach = { #Scotland https://en.wikipedia.org/wiki/Scottish_clan
|
||||
estate = tribes_estate
|
||||
|
||||
potential = { culture ?= { has_culture_group = culture_group:scottish_group } }
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
global_livestock_output_modifier = 0.05
|
||||
global_tribes_estate_power = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
tribes_fosterage = {
|
||||
estate = tribes_estate
|
||||
|
||||
potential = { culture ?= { has_culture_group = culture_group:scottish_group } }
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = small_privilege_target_satisfaction
|
||||
research_speed_modifier = 0.02
|
||||
global_tribes_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
tribes_manrent = {
|
||||
estate = tribes_estate
|
||||
|
||||
potential = { culture ?= { has_culture_group = culture_group:scottish_group } }
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_defensive = 0.1
|
||||
global_tribes_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
tribes_scotland_gaelic_heritage = {
|
||||
estate = tribes_estate
|
||||
|
||||
potential = {
|
||||
culture ?= { has_culture_group = culture_group:scottish_group }
|
||||
NOT = { has_estate_privilege = estate_privilege:sco_statutes_of_iona }
|
||||
NOT = { has_variable = preserved_clan_autonomy }
|
||||
}
|
||||
allow = {
|
||||
NOT = { has_estate_privilege = estate_privilege:sco_statutes_of_iona }
|
||||
}
|
||||
can_revoke = {
|
||||
"estate_power(estate_type:crown_estate)" > 0.33
|
||||
}
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_tribes_estate_power = 0.25
|
||||
global_monthly_control = -0.0010
|
||||
global_monthly_development = 0.002
|
||||
pure_tooltip_entry = gaelic_clans_pop_assignment_tt
|
||||
}
|
||||
}
|
||||
|
||||
autonomous_tribes_scotland_gaelic_heritage = {
|
||||
estate = tribes_estate
|
||||
|
||||
potential = {
|
||||
culture ?= { has_culture_group = culture_group:scottish_group }
|
||||
NOT = { has_estate_privilege = estate_privilege:sco_statutes_of_iona }
|
||||
has_variable = preserved_clan_autonomy
|
||||
}
|
||||
allow = {
|
||||
NOT = { has_estate_privilege = estate_privilege:sco_statutes_of_iona }
|
||||
}
|
||||
can_revoke = {
|
||||
"estate_power(estate_type:crown_estate)" > 0.33
|
||||
}
|
||||
country_modifier = {
|
||||
global_tribes_estate_power = -0.10
|
||||
global_monthly_control = 0.0005
|
||||
monthly_army_tradition = 0.2
|
||||
pure_tooltip_entry = gaelic_clans_pop_assignment_tt
|
||||
}
|
||||
}
|
||||
|
||||
jaysh_armies = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
regiment_reinforcement_speed = 0.05
|
||||
monthly_towards_quantity = societal_value_monthly_move
|
||||
global_tribes_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
tribes_in_administration = {
|
||||
estate = tribes_estate
|
||||
|
||||
country_modifier = {
|
||||
tribes_estate_target_satisfaction = medium_privilege_target_satisfaction
|
||||
global_tribes_estate_power = 0.5
|
||||
tribes_estate_allowed_in_cabinet = yes
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
local_tribal_strongholds = {
|
||||
estate = tribes_estate
|
||||
|
||||
potential = {
|
||||
capital ?= { region = region:maghreb_region }
|
||||
"estate_power(estate_type:tribes_estate)" > 0
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_max_rural_control = 0.05
|
||||
global_tribes_estate_power = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
mch_tribal_favor = {
|
||||
estate = tribes_estate
|
||||
|
||||
potential = {
|
||||
has_unlocked_estate_privilege_trigger = {
|
||||
type = mch_tribal_favor
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_tribes_estate_power = 0.25
|
||||
}
|
||||
country_modifier = {
|
||||
potential_trigger = {
|
||||
NOT = { has_reform = government_reform:three_departments_system }
|
||||
}
|
||||
tribes_estate_target_satisfaction = medium_permanent_target_satisfaction
|
||||
monthly_army_tradition = 0.1
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,664 @@
|
||||
|
||||
horses = { #War Horses
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_horses
|
||||
default_market_price = 2
|
||||
transport_cost = 1
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.01
|
||||
soldiers = 0.005
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
|
||||
}
|
||||
|
||||
clay = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_clay
|
||||
default_market_price = 0.25
|
||||
|
||||
transport_cost = 1
|
||||
|
||||
base_production = 0.02
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
|
||||
}
|
||||
|
||||
sand = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_sand
|
||||
default_market_price = 0.25
|
||||
|
||||
transport_cost = 1
|
||||
|
||||
base_production = 0.01
|
||||
}
|
||||
|
||||
coal = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_coal
|
||||
default_market_price = 2
|
||||
transport_cost = 2
|
||||
|
||||
|
||||
demand_add = {
|
||||
all = 0.0003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 25
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0
|
||||
mild = 0.5
|
||||
normal = 1
|
||||
severe = 2
|
||||
}
|
||||
topography_demand_modifier = {
|
||||
mountains = 1.2
|
||||
}
|
||||
}
|
||||
|
||||
iron = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_iron
|
||||
default_market_price = 2.5
|
||||
transport_cost = 1
|
||||
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
|
||||
}
|
||||
|
||||
copper = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_copper
|
||||
default_market_price = 2.5
|
||||
transport_cost = 1
|
||||
|
||||
|
||||
}
|
||||
|
||||
goods_gold = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_gold
|
||||
default_market_price = 6
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
|
||||
|
||||
ai_rgo_expansion_priority = 0.2
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.0375
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.8
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
silver = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_silver
|
||||
default_market_price = 5
|
||||
ai_rgo_size_importance = 10 # ai preference to avoid building a city on this rgo
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
|
||||
ai_rgo_expansion_priority = 0.2
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.0375
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.65
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
stone = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_stone
|
||||
default_market_price = 0.5
|
||||
base_production = 0.012
|
||||
transport_cost = 2
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
|
||||
}
|
||||
|
||||
tin = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_tin
|
||||
default_market_price = 2
|
||||
transport_cost = 1
|
||||
|
||||
|
||||
}
|
||||
|
||||
lead = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_lead
|
||||
default_market_price = 2
|
||||
transport_cost = 1
|
||||
|
||||
|
||||
}
|
||||
|
||||
silk = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_silk
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 2
|
||||
}
|
||||
|
||||
dyes = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_dyes
|
||||
default_market_price = 3
|
||||
transport_cost = 0.25
|
||||
ai_rgo_size_importance = 2
|
||||
max_rgo_size = 0.5
|
||||
}
|
||||
|
||||
incense = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_incense
|
||||
default_market_price = 2
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
clergy = 0.015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
tea = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_tea
|
||||
default_market_price = 2.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.3
|
||||
burghers = 0.015
|
||||
clergy = 0.015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cocoa = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_cocoa
|
||||
default_market_price = 4
|
||||
ai_rgo_size_importance = 5
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.015
|
||||
clergy = 0.015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
|
||||
}
|
||||
|
||||
coffee = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_coffee
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.015
|
||||
burghers = 0.0015
|
||||
clergy = 0.00075
|
||||
soldiers = 0.0015
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
}
|
||||
|
||||
fiber_crops = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_fiber_crops
|
||||
default_market_price = 2
|
||||
|
||||
|
||||
}
|
||||
|
||||
ivory = {
|
||||
method = hunting
|
||||
category = raw_material
|
||||
color = goods_ivory
|
||||
default_market_price = 4
|
||||
ai_rgo_size_importance = 4
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 1.2
|
||||
}
|
||||
}
|
||||
|
||||
lumber = {
|
||||
method = forestry
|
||||
category = raw_material
|
||||
color = goods_lumber
|
||||
default_market_price = 1
|
||||
base_production = 0.01
|
||||
|
||||
transport_cost = 1
|
||||
|
||||
ai_rgo_size_importance = 3 # ai preference to avoid building a city on this rgo
|
||||
|
||||
ai_rgo_expansion_priority = 0.025
|
||||
|
||||
demand_add = {
|
||||
all = 0.00075
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 5
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0
|
||||
mild = 0.5
|
||||
normal = 1
|
||||
severe = 2
|
||||
}
|
||||
topography_demand_modifier = {
|
||||
mountains = 1.2
|
||||
}
|
||||
|
||||
location_potential = {
|
||||
location_wants_lumber_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
salt = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_salt
|
||||
default_market_price = 3
|
||||
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.06
|
||||
clergy = 0.06
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0.75
|
||||
mild = 1
|
||||
normal = 1.2
|
||||
severe = 2
|
||||
}
|
||||
}
|
||||
|
||||
medicaments = { #Medicinal plants, Pills, Opium, Mummy Powder, etc
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_medicaments
|
||||
default_market_price = 1
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.0008
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
nobles = 5
|
||||
clergy = 2.5
|
||||
burghers = 1.5
|
||||
slaves = 0.1
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.65
|
||||
}
|
||||
|
||||
disease_demand_modifier = 2
|
||||
|
||||
}
|
||||
|
||||
gems = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_gems
|
||||
default_market_price = 3
|
||||
transport_cost = 0.5
|
||||
|
||||
ai_rgo_size_importance = 5 # ai preference to avoid building a city on this rgo
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
pearls = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_pearls
|
||||
default_market_price = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
nobles = 0.75
|
||||
burghers = 1
|
||||
}
|
||||
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 2
|
||||
}
|
||||
}
|
||||
|
||||
amber = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_amber
|
||||
default_market_price = 2.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
nobles = 1.0
|
||||
burghers = 1.5
|
||||
}
|
||||
|
||||
market_unavailability_demand_modifier = 0.5
|
||||
|
||||
region_demand_modifier = {
|
||||
scandinavian_region = 1.5
|
||||
north_german_region = 1.5
|
||||
baltic_region = 1.5
|
||||
}
|
||||
}
|
||||
|
||||
saltpeter = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_saltpeter
|
||||
default_market_price = 1
|
||||
|
||||
}
|
||||
|
||||
alum = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_alum
|
||||
default_market_price = 2
|
||||
}
|
||||
|
||||
wine = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_wine
|
||||
default_market_price = 2.5
|
||||
|
||||
|
||||
demand_add = {
|
||||
all = 0.0006
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 10
|
||||
nobles = 1.5
|
||||
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
region_demand_modifier = {
|
||||
iberia_region = 2
|
||||
italy_region = 2
|
||||
balkan_region = 2
|
||||
}
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 0.6
|
||||
}
|
||||
}
|
||||
|
||||
elephants = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_elephants
|
||||
default_market_price = 4
|
||||
transport_cost = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
nobles = 1
|
||||
}
|
||||
|
||||
demand_only_in_sub_continent = south_asia
|
||||
demand_only_in_region = indochina_region
|
||||
}
|
||||
|
||||
marble = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_marble
|
||||
default_market_price = 3
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
}
|
||||
|
||||
development_threshold = 40
|
||||
wealth_impact_threshold = {
|
||||
nobles = 0.75
|
||||
}
|
||||
}
|
||||
|
||||
mercury = {
|
||||
method = mining
|
||||
category = raw_material
|
||||
color = goods_mercury
|
||||
default_market_price = 2.5
|
||||
|
||||
|
||||
demand_add = {
|
||||
all = 0.0001
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
tribesmen = 0
|
||||
}
|
||||
}
|
||||
|
||||
saffron = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_saffron
|
||||
default_market_price = 3.5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.003
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
pepper = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_pepper
|
||||
default_market_price = 4
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 1.5
|
||||
}
|
||||
}
|
||||
|
||||
cloves = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_cloves
|
||||
default_market_price = 5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1.1
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
chili = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_chili
|
||||
default_market_price = 5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.00375
|
||||
clergy = 0.0075
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1.1
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
}
|
||||
|
||||
|
||||
wool = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_wool
|
||||
default_market_price = 2
|
||||
|
||||
base_production = 0.0005
|
||||
|
||||
ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
cotton = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_cotton
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 5
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
sugar = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_sugar
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.1
|
||||
burghers = 0.01
|
||||
clergy = 0.01
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
}
|
||||
|
||||
tobacco = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_tobacco
|
||||
default_market_price = 3
|
||||
ai_rgo_size_importance = 5
|
||||
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.1
|
||||
burghers = 0.01
|
||||
clergy = 0.01
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,390 @@
|
||||
tar = {
|
||||
category = produced
|
||||
color = goods_tar
|
||||
default_market_price = 1
|
||||
}
|
||||
|
||||
porcelain = {
|
||||
category = produced
|
||||
color = goods_porcelain
|
||||
default_market_price = 1.5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
upper = 0.0135
|
||||
burghers = 0.0045
|
||||
}
|
||||
demand_multiply = {
|
||||
nobles = 2
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
naval_supplies = { #All things required for ships to run
|
||||
category = produced
|
||||
color = goods_naval_supplies
|
||||
default_market_price = 2.5
|
||||
|
||||
|
||||
}
|
||||
|
||||
firearms = { #Guns, Gunpowder, Grenades
|
||||
category = produced
|
||||
color = goods_firearms
|
||||
default_market_price = 3
|
||||
transport_cost = 1.0
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.4
|
||||
soldiers = 0.002
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
}
|
||||
|
||||
cannons = { #Cannons, Cannon Ammunition
|
||||
category = produced
|
||||
color = goods_cannons
|
||||
default_market_price = 4
|
||||
transport_cost = 1.0
|
||||
|
||||
}
|
||||
|
||||
weaponry = { #Swords, clubs, spears, halberds, bows, crossbows, etc
|
||||
category = produced
|
||||
color = goods_weaponry
|
||||
default_market_price = 3
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.2
|
||||
soldiers = 0.05
|
||||
laborers = 0.001
|
||||
peasants = 0.001
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
}
|
||||
glass = { #Everything from beads and bottles to fine Lenses
|
||||
category = produced
|
||||
color = goods_glass
|
||||
default_market_price = 3
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.2
|
||||
burghers = 0.05
|
||||
clergy = 0.02
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
}
|
||||
|
||||
steel = { #Late Game Steel - Needs a purpose. How about railroads? Eh?
|
||||
category = produced
|
||||
color = goods_steel
|
||||
default_market_price = 4
|
||||
transport_cost = 1
|
||||
|
||||
}
|
||||
|
||||
cloth = { #Daily clothing, Canvas, Uniforms, Course table cloth, etc
|
||||
category = produced
|
||||
color = goods_cloth
|
||||
default_market_price = 3
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
peasants = 0.00375
|
||||
soldiers = 0.0135
|
||||
laborers = 0.01014
|
||||
slaves = 0.00339
|
||||
burghers = 0.135
|
||||
clergy = 0.27
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0.5
|
||||
mild = 1
|
||||
normal = 1.5
|
||||
severe = 2
|
||||
}
|
||||
}
|
||||
|
||||
fine_cloth = { #Embroidery, Silks, Luxury Clothing, etc
|
||||
category = produced
|
||||
color = goods_fine_cloth
|
||||
default_market_price = 5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.375
|
||||
burghers = 0.045
|
||||
clergy = 0.06
|
||||
}
|
||||
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
liquor = { #What it says
|
||||
category = produced
|
||||
color = goods_liquor
|
||||
default_market_price = 2.5
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.00144
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 5
|
||||
nobles = 2
|
||||
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.25
|
||||
}
|
||||
|
||||
region_demand_modifier = {
|
||||
iberia_region = 0.5
|
||||
italy_region = 0.5
|
||||
balkan_region = 0.5
|
||||
scandinavian_region = 2
|
||||
ural_region = 2
|
||||
russian_region = 2
|
||||
}
|
||||
}
|
||||
|
||||
beer = { #the nectar of the gods
|
||||
category = produced
|
||||
color = goods_beer
|
||||
default_market_price = 2
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.0048
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 5
|
||||
nobles = 2
|
||||
clergy = 2
|
||||
burghers = 2
|
||||
laborers = 2
|
||||
soldiers = 3
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.50
|
||||
}
|
||||
|
||||
region_demand_modifier = {
|
||||
iberia_region = 0.5
|
||||
italy_region = 0.5
|
||||
balkan_region = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
paper = { #Paper
|
||||
category = produced
|
||||
color = goods_paper
|
||||
default_market_price = 2
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.034
|
||||
burghers = 0.068
|
||||
clergy = 0.134
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
|
||||
literacy_demand_factor = 1
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
books = { #books, newspapers, booklets, pamphlets, etc
|
||||
category = produced
|
||||
color = goods_books
|
||||
default_market_price = 3
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.03
|
||||
burghers = 0.06
|
||||
clergy = 0.12
|
||||
}
|
||||
|
||||
development_threshold = 30
|
||||
|
||||
literacy_demand_factor = 1
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
jewelry = {
|
||||
category = produced
|
||||
color = goods_jewelry
|
||||
default_market_price = 4
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.15
|
||||
burghers = 0.0075
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
leather = {
|
||||
category = produced
|
||||
color = goods_leather
|
||||
default_market_price = 2
|
||||
|
||||
demand_add = {
|
||||
nobles = 0.05
|
||||
soldiers = 0.01
|
||||
laborers = 0.005
|
||||
peasants = 0.0005
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tools = {
|
||||
category = produced
|
||||
color = goods_tools
|
||||
default_market_price = 2.5
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
laborers = 0.005
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
masonry = { # basically bricks etc..
|
||||
category = produced
|
||||
color = goods_masonry
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.00002
|
||||
laborers = 0.0006
|
||||
peasants = 0.0004
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 1.5
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
|
||||
ai_rgo_expansion_priority = 0.25
|
||||
}
|
||||
|
||||
lacquerware = {
|
||||
category = produced
|
||||
color = goods_lacquerware
|
||||
default_market_price = 4
|
||||
|
||||
transport_cost = 0.5
|
||||
demand_add = {
|
||||
nobles = 0.075
|
||||
burghers = 0.03
|
||||
}
|
||||
|
||||
development_threshold = 20
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pottery = {
|
||||
category = produced
|
||||
color = goods_pottery
|
||||
default_market_price = 1
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.004
|
||||
}
|
||||
demand_multiply = {
|
||||
laborers = 1.5
|
||||
burghers = 2.0
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
}
|
||||
|
||||
furniture = {
|
||||
category = produced
|
||||
color = goods_furniture
|
||||
default_market_price = 2
|
||||
|
||||
transport_cost = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.0018
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 10
|
||||
nobles = 2
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 0.5
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,327 @@
|
||||
wild_game = {
|
||||
method = hunting
|
||||
category = raw_material
|
||||
color = goods_wild_game
|
||||
|
||||
food = 3.5
|
||||
|
||||
default_market_price = 0.75
|
||||
demand_add = {
|
||||
all = 0.0012
|
||||
}
|
||||
demand_multiply = {
|
||||
nobles = 20
|
||||
clergy = 5
|
||||
burghers = 5
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
fur = {
|
||||
method = hunting
|
||||
category = raw_material
|
||||
color = goods_fur
|
||||
default_market_price = 1.5
|
||||
|
||||
food = 2.0
|
||||
|
||||
demand_add = {
|
||||
upper = 0.1
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
nobles = 10
|
||||
}
|
||||
|
||||
|
||||
wealth_impact_threshold = {
|
||||
all = 1.0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0
|
||||
mild = 0.5
|
||||
normal = 1
|
||||
severe = 2
|
||||
}
|
||||
topography_demand_modifier = {
|
||||
mountains = 1.1
|
||||
}
|
||||
}
|
||||
|
||||
fish = {
|
||||
method = gathering
|
||||
category = raw_material
|
||||
color = goods_fish
|
||||
|
||||
food = 4.0
|
||||
|
||||
default_market_price = 0.50
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
peasants = 0.006
|
||||
laborers = 0.006
|
||||
soldiers = 0.006
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
tribesmen = 0
|
||||
}
|
||||
}
|
||||
|
||||
wheat = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_wheat
|
||||
|
||||
food = 8.0
|
||||
|
||||
default_market_price = 0.50
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
peasants = 0.006
|
||||
laborers = 0.0045
|
||||
soldiers = 0.0045
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 2.5
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
continent_demand_modifier = {
|
||||
europe = 2
|
||||
}
|
||||
climate_demand_modifier = {
|
||||
subtropical = 0.5
|
||||
tropical = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
maize = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_maize
|
||||
|
||||
food = 8.0
|
||||
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.024
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
|
||||
demand_only_in_continent = america
|
||||
}
|
||||
|
||||
rice = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_rice
|
||||
|
||||
food = 8.0
|
||||
|
||||
default_market_price = 0.25
|
||||
demand_add = {
|
||||
all = 0.0015
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
climate_demand_modifier = {
|
||||
subtropical = 2
|
||||
tropical = 2
|
||||
}
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
millet = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_millet
|
||||
|
||||
food = 6
|
||||
|
||||
default_market_price = 0.5
|
||||
demand_add = {
|
||||
all = 0.006
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
sub_continent_demand_modifier = {
|
||||
south_asia = 1.2
|
||||
}
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
legumes = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_legumes
|
||||
|
||||
food = 6
|
||||
default_market_price = 0.5
|
||||
transport_cost = 2
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
potato = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_potato
|
||||
|
||||
food = 8
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
}
|
||||
|
||||
origin_in_new_world = yes
|
||||
custom_tags = { new_world_goods }
|
||||
}
|
||||
|
||||
livestock = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_livestock
|
||||
|
||||
food = 8
|
||||
default_market_price = 0.75
|
||||
ai_rgo_size_importance = 1.5 # ai preference to avoid building a city on this rgo
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
soldiers = 0.009
|
||||
laborers = 0.003
|
||||
}
|
||||
demand_multiply = {
|
||||
nobles = 30
|
||||
clergy = 10
|
||||
burghers = 10
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
}
|
||||
|
||||
olives = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_olives
|
||||
|
||||
food = 4
|
||||
default_market_price = 0.5
|
||||
|
||||
demand_add = {
|
||||
all = 0.003
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
|
||||
fruit = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_fruit
|
||||
|
||||
food = 3
|
||||
default_market_price = 1
|
||||
|
||||
transport_cost = 2
|
||||
|
||||
demand_add = {
|
||||
all = 0.006
|
||||
}
|
||||
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
climate_demand_modifier = {
|
||||
arctic = 0
|
||||
cold_arid = 0.5
|
||||
tropical = 1.2
|
||||
mediterranean = 1.4
|
||||
}
|
||||
}
|
||||
|
||||
beeswax = {
|
||||
method = farming
|
||||
category = raw_material
|
||||
color = goods_beeswax
|
||||
|
||||
food = 2.5
|
||||
|
||||
default_market_price = 1
|
||||
|
||||
demand_add = {
|
||||
all = 0.0024
|
||||
}
|
||||
demand_multiply = {
|
||||
upper = 2
|
||||
slaves = 0
|
||||
tribesmen = 0
|
||||
}
|
||||
|
||||
winter_demand_modifier = {
|
||||
none = 0.5
|
||||
mild = 0.5
|
||||
normal = 1.2
|
||||
severe = 2
|
||||
}
|
||||
origin_in_old_world = yes
|
||||
custom_tags = { old_world_goods }
|
||||
no_demand_if_no_market_availability = yes
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
slaves_goods = {
|
||||
category = produced
|
||||
color = goods_slaves
|
||||
|
||||
is_slaves = yes
|
||||
|
||||
default_market_price = 3
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#<goods id> = {
|
||||
# is_slaves = yes/no #Defaults to no, mark that good as a slave good
|
||||
# block_rgo_upgrade = yes/no #Defaults to no, blocks the expansion of the rgo for this good
|
||||
# inflation = yes/no #Defaults to no, will cause inflation when produced
|
||||
# base_production = <float> #Defaults to 0
|
||||
# color = <color> #What color the goods should have in the map mode
|
||||
# food = <float> #Defaults to 0, how much food this good provides with
|
||||
# transport_cost = <float> #Defaults to 1, how expensive it is to transport the good
|
||||
# default_market_price = <float> #Defaults to 1, the default price of the good on a market
|
||||
# category = raw_material/produced #Defaults to raw_material, defines if the goods is a raw_material or not
|
||||
# method = mining/farming/hunting/gathering/forestry #Defaults to farming, defines the category of the good
|
||||
# ai_rgo_size_importance = <float> # ai preference to avoid building a city on this rgo
|
||||
# demand_add = {
|
||||
# all = <float>
|
||||
# <pop types> = <float>
|
||||
# }
|
||||
# demand_multiply = {
|
||||
# upper = <float>
|
||||
# <pop types> = <float>
|
||||
# }
|
||||
# location_potential = { location trigger } # gives error log if this is false on setup
|
||||
# custom_tags = { <strings> } #A list of custom strings to use to identify that good
|
||||
#}
|
||||
@@ -0,0 +1,326 @@
|
||||
#Land Units
|
||||
|
||||
#Recruitment:
|
||||
|
||||
infantry_construction = {
|
||||
firearms = 0.2
|
||||
weaponry = 0.2
|
||||
leather = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
heavy_infantry_construction = {
|
||||
firearms = 0.2
|
||||
weaponry = 0.2
|
||||
leather = 0.1
|
||||
tools = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
early_infantry_construction = {
|
||||
weaponry = 0.2
|
||||
leather = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
early_heavy_infantry_construction = {
|
||||
weaponry = 0.4
|
||||
leather = 0.1
|
||||
tools = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
archer_infantry_construction = {
|
||||
weaponry = 0.1
|
||||
leather = 0.1
|
||||
lumber = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
pikemen_construction = {
|
||||
weaponry = 0.2
|
||||
lumber = 0.2
|
||||
leather = 0.2
|
||||
tools = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
rifle_infantry_construction = {
|
||||
firearms = 1.2 # 6x more expensive than muskets
|
||||
weaponry = 0.2
|
||||
leather = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
cavalry_construction = {
|
||||
leather = 0.2
|
||||
cloth = 0.2
|
||||
horses = 1.0
|
||||
weaponry = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
heavy_cavalry_construction = {
|
||||
leather = 0.4
|
||||
cloth = 0.2
|
||||
horses = 2.0
|
||||
weaponry = 0.4
|
||||
tools = 0.4
|
||||
category = regiment_construction
|
||||
}
|
||||
expensive_heavy_cavalry_construction = {
|
||||
leather = 0.6
|
||||
cloth = 0.4
|
||||
horses = 2.4
|
||||
weaponry = 1.0
|
||||
tools = 0.8
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
steppe_horse_archers_construction = {
|
||||
leather = 0.2
|
||||
horses = 2.0
|
||||
weaponry = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
steppe_auxiliary_construction = {
|
||||
horses = 2.0
|
||||
leather = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
|
||||
artillery_construction = {
|
||||
cannons = 2.0
|
||||
copper = 2.0
|
||||
tin = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
auxuliary_construction = {
|
||||
tools = 0.2
|
||||
leather = 0.1
|
||||
copper = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
elephant_auxiliary_construction = {
|
||||
tools = 0.3
|
||||
leather = 0.3
|
||||
copper = 0.5
|
||||
tin = 0.3
|
||||
elephants = 2.0
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
elephant_cavalry_construction = {
|
||||
leather = 0.2
|
||||
cloth = 0.2
|
||||
elephants = 2.0
|
||||
weaponry = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
elephant_infantry_construction = {
|
||||
leather = 0.2
|
||||
cloth = 0.4
|
||||
elephants = 2.0
|
||||
weaponry = 0.4
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
a_tribesmen_construction = {
|
||||
weaponry = 0.1
|
||||
category = regiment_construction
|
||||
}
|
||||
a_warriors_construction = {
|
||||
weaponry = 0.2
|
||||
leather = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
a_champions_construction = {
|
||||
weaponry = 0.4
|
||||
leather = 0.4
|
||||
category = regiment_construction
|
||||
}
|
||||
a_chieftains_construction = {
|
||||
weaponry = 0.4
|
||||
leather = 0.4
|
||||
jewelry = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
clan_retainers_construction = {
|
||||
leather = 0.04
|
||||
weaponry = 0.02
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
clan_retainer_cavalry_construction = {
|
||||
leather = 0.04
|
||||
weaponry = 0.02
|
||||
horses = 0.2
|
||||
category = regiment_construction
|
||||
}
|
||||
|
||||
#Maintenance:
|
||||
|
||||
infantry_maintenance = {
|
||||
firearms = 0.1
|
||||
weaponry = 0.1
|
||||
leather = 0.06
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
|
||||
heavy_infantry_maintenance = {
|
||||
firearms = 0.1
|
||||
weaponry = 0.1
|
||||
leather = 0.06
|
||||
tools = 0.04
|
||||
category = regiment_maintenance
|
||||
}
|
||||
early_infantry_maintenance = {
|
||||
weaponry = 0.1
|
||||
leather = 0.06
|
||||
category = regiment_maintenance
|
||||
}
|
||||
early_heavy_infantry_maintenance = {
|
||||
weaponry = 0.1
|
||||
leather = 0.06
|
||||
category = regiment_maintenance
|
||||
}
|
||||
archer_infantry_maintenance = {
|
||||
weaponry = 0.06
|
||||
leather = 0.06
|
||||
lumber = 0.06
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
pikemen_maintenance = {
|
||||
weaponry = 0.08
|
||||
leather = 0.08
|
||||
lumber = 0.08
|
||||
tools = 0.08
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
steppe_horse_archers_maintenance = {
|
||||
leather = 0.02
|
||||
horses = 0.4
|
||||
weaponry = 0.02
|
||||
category = regiment_maintenance
|
||||
}
|
||||
rifle_infantry_maintenance = {
|
||||
firearms = 0.60 # 6x more expensive than muskets
|
||||
weaponry = 0.1
|
||||
leather = 0.06
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
|
||||
steppe_horse_auxiliary_maintenance = {
|
||||
leather = 0.02
|
||||
horses = 1.0
|
||||
salt = 0.02
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
cavalry_maintenance = {
|
||||
leather = 0.08
|
||||
cloth = 0.08
|
||||
horses = 0.5
|
||||
weaponry = 0.1
|
||||
category = regiment_maintenance
|
||||
}
|
||||
heavy_cavalry_maintenance = {
|
||||
leather = 0.1
|
||||
weaponry = 0.2
|
||||
cloth = 0.1
|
||||
horses = 1.0
|
||||
tools = 0.2
|
||||
category = regiment_maintenance
|
||||
}
|
||||
expensive_heavy_cavalry_maintenance = {
|
||||
leather = 0.2
|
||||
weaponry = 0.4
|
||||
cloth = 0.2
|
||||
horses = 2.0
|
||||
tools = 0.4
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
artillery_maintenance = {
|
||||
cannons = 1.0 #Ammunition
|
||||
copper = 0.2
|
||||
tin = 0.1
|
||||
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
auxuliary_maintenance = {
|
||||
paper = 0.04
|
||||
medicaments = 0.04
|
||||
tools = 0.04
|
||||
leather = 0.04
|
||||
salt = 0.05
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
elephant_auxiliary_maintenance = {
|
||||
paper = 0.1
|
||||
medicaments = 0.1
|
||||
tools = 0.1
|
||||
leather = 0.1
|
||||
cloth = 0.1
|
||||
salt = 0.05
|
||||
elephants = 0.4
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
elephant_cavalry_maintenance = {
|
||||
leather = 0.1
|
||||
cloth = 0.1
|
||||
elephants = 2.0
|
||||
weaponry = 0.1
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
elephant_infantry_maintenance = {
|
||||
leather = 0.1
|
||||
elephants = 1.0
|
||||
weaponry = 0.2
|
||||
lumber = 1.0
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
|
||||
a_tribesmen_maintenance = {
|
||||
weaponry = 0.1
|
||||
category = regiment_maintenance
|
||||
}
|
||||
a_warriors_maintenance = {
|
||||
weaponry = 0.1
|
||||
leather = 0.1
|
||||
category = regiment_maintenance
|
||||
}
|
||||
a_champions_maintenance = {
|
||||
weaponry = 0.2
|
||||
leather = 0.2
|
||||
category = regiment_maintenance
|
||||
}
|
||||
a_chieftains_maintenance = {
|
||||
weaponry = 0.2
|
||||
leather = 0.2
|
||||
jewelry = 0.1
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
clan_retainers_maintenance = {
|
||||
weaponry = 0.04
|
||||
leather = 0.02
|
||||
category = regiment_maintenance
|
||||
}
|
||||
|
||||
clan_retainer_cavalry_maintenance = {
|
||||
weaponry = 0.04
|
||||
leather = 0.02
|
||||
horses = 0.04
|
||||
category = regiment_maintenance
|
||||
}
|
||||
@@ -0,0 +1,777 @@
|
||||
horse_breeders_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.2
|
||||
wheat = 0.25
|
||||
horses = 0.15
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
farm_constructions = {
|
||||
lumber = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
soldier_building_construction = {
|
||||
leather = 1
|
||||
masonry = 1
|
||||
lumber = 1
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
early_soldier_building_construction = {
|
||||
leather = 1
|
||||
masonry = 0.4
|
||||
lumber = 1
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
nahuatl_warrior_building_construction = {
|
||||
lumber = 1
|
||||
masonry = 0.8
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
village_construction = {
|
||||
masonry = 0.25
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
mercury_patio_construction = {
|
||||
lumber = 0.5
|
||||
tools = 0.5
|
||||
masonry = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
incamisana_construction = {
|
||||
stone = 0.5
|
||||
tools = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
tambo_construction = {
|
||||
stone = 0.3
|
||||
wool = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
terraces_construction = {
|
||||
stone = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
school_construction = {
|
||||
paper = 2
|
||||
books = 1
|
||||
masonry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
academy_construction = {
|
||||
paper = 2
|
||||
masonry = 2
|
||||
books = 1
|
||||
tools = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
university_construction = {
|
||||
masonry = 2
|
||||
paper = 2
|
||||
lumber = 1
|
||||
books = 2
|
||||
tools = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
opera_house_construction = {
|
||||
cloth = 2
|
||||
masonry = 2
|
||||
lumber = 2
|
||||
tools = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
library_construction = {
|
||||
masonry = 2
|
||||
paper = 1
|
||||
books = 2
|
||||
tools = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
theater_construction = {
|
||||
cloth = 2
|
||||
masonry = 2
|
||||
lumber = 2
|
||||
tools = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
venetian_palaces_construction = {
|
||||
masonry = 2
|
||||
stone = 1
|
||||
paper = 1
|
||||
books = 2
|
||||
tools = 1
|
||||
jewelry = 0.15
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
art_school_construction = {
|
||||
cloth = 1
|
||||
masonry = 1
|
||||
lumber = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
guild_construction = {
|
||||
masonry = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
workshop_construction = {
|
||||
masonry = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
manufactory_construction = {
|
||||
tools = 0.25
|
||||
masonry = 2
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
hippodrome_construction = {
|
||||
masonry = 2.5
|
||||
stone = 2
|
||||
glass = 1
|
||||
lumber = 1
|
||||
marble = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
mill_construction = {
|
||||
tools = 0.5
|
||||
masonry = 4
|
||||
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
cathedral_construction = {
|
||||
masonry = 0.1
|
||||
stone = 0.1
|
||||
glass = 0.1
|
||||
lumber = 0.2
|
||||
marble = 0.25
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
minting_office_construction = {
|
||||
masonry = 0.1
|
||||
glass = 0.1
|
||||
lumber = 0.2
|
||||
marble = 0.25
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
town_building_construction = {
|
||||
masonry = 0.75
|
||||
glass = 0.2
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
aqueduct_system_construction = {
|
||||
masonry = 0.3
|
||||
lumber = 0.25
|
||||
tools = 0.15
|
||||
stone = 0.3
|
||||
category = building_construction
|
||||
|
||||
}
|
||||
|
||||
granary_construction = {
|
||||
lumber = 0.5
|
||||
masonry = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
qullqa_construction = {
|
||||
masonry = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
sofa_stockade_construction = {
|
||||
clay = 2.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
stockade_construction = {
|
||||
lumber = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
peel_towers_construction = {
|
||||
masonry = 1.0
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
dun_fort_construction = {
|
||||
masonry = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
ostrog_construction = {
|
||||
lumber = 2.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fortress_church_construction = {
|
||||
masonry = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
merchant_guild_chapel_construction = {
|
||||
masonry = 1
|
||||
lumber = 1
|
||||
glass = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fortress_granary_construction = {
|
||||
masonry = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
pukara_construction = {
|
||||
stone = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fort_construction = {
|
||||
stone = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
castle_construction = {
|
||||
stone = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
city_walls_construction = {
|
||||
stone = 5.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
ruined_great_wall_of_china_construction = {
|
||||
lumber = 2.5
|
||||
clay = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
repaired_great_wall_of_china_construction = {
|
||||
lumber = 2
|
||||
clay = 0.5
|
||||
stone = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
korean_gunnery_construction = {
|
||||
firearms = 0.5
|
||||
masonry = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
port_building_construction = {
|
||||
masonry = 0.1
|
||||
naval_supplies = 0.2
|
||||
tools = 0.2
|
||||
lumber = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
plantation_construction = {
|
||||
masonry = 0.1
|
||||
naval_supplies = 0.2
|
||||
tools = 0.2
|
||||
lumber = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
kontor_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
fondaco_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
market_center_building_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
caravanserai_building_construction = {
|
||||
lumber = 0.3
|
||||
masonry = 0.1
|
||||
livestock = 0.3
|
||||
horses = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
funduq_building_construction = {
|
||||
lumber = 0.3
|
||||
masonry = 0.1
|
||||
goods_gold = 0.05
|
||||
tools = 0.2
|
||||
paper = 0.1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
caravan_stop_building_construction = {
|
||||
salt = 0.1
|
||||
goods_gold = 0.05
|
||||
livestock = 0.3
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
warehouse_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
early_capital_building_construction = {
|
||||
lumber = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
early_capital_building_silver_construction = {
|
||||
lumber = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
silver = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
admiralty_construction = {
|
||||
masonry = 5
|
||||
tools = 4
|
||||
naval_supplies = 1
|
||||
glass = 1
|
||||
fine_cloth = 1
|
||||
marble = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
important_building_construction = {
|
||||
masonry = 5
|
||||
tools = 4
|
||||
glass = 1
|
||||
fine_cloth = 1
|
||||
marble = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
capital_building_construction = {
|
||||
lumber = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
marble = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
local_governor_construction = {
|
||||
masonry = 5
|
||||
tools = 5
|
||||
glass = 5
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
prestige_building_construction = {
|
||||
masonry = 3
|
||||
tools = 2
|
||||
glass = 2
|
||||
copper = 2
|
||||
tin = 2
|
||||
goods_gold = 2
|
||||
marble = 5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
grand_apartment_construction = {
|
||||
lumber = 1
|
||||
tools = 1
|
||||
glass = 1
|
||||
marble = 1
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
cardinal_construction = {
|
||||
masonry = 0.25
|
||||
books = 0.1
|
||||
fine_cloth = 0.1
|
||||
lumber = 0.5
|
||||
glass = 0.4
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
simple_colony_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
colony_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
missionary_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
paper = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
order_stronghold_construction = {
|
||||
masonry = 0.1
|
||||
weaponry = 0.25
|
||||
paper = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
order_commandery_construction = {
|
||||
masonry = 0.1
|
||||
weaponry = 0.1
|
||||
lumber = 0.2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
bank_construction = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
tools = 0.2
|
||||
glass = 0.2
|
||||
paper = 0.2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
basic_construction_needs = {
|
||||
#No Demands so the economy can not hardlock itself
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
estate_construct_building = {
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
bridge_construction = {
|
||||
masonry = 2.0
|
||||
lumber = 2.0
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
pound_lock_canal_infrastructure_construction = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
tools = 0.25
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
pomor_outpost_construction = {
|
||||
lumber = 1.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
woodhenge_of_cahokia_construction = {
|
||||
lumber = 2
|
||||
clay = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
polders_construction = {
|
||||
masonry = 3.0
|
||||
lumber = 1.0
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
globe_construction = {
|
||||
lumber = 5
|
||||
masonry = 1
|
||||
glass = 0.25
|
||||
tools = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
kremlin_building_construction = {
|
||||
clay = 0.10
|
||||
masonry = 0.10
|
||||
weaponry = 0.25
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
novodevichy_building_construction = {
|
||||
lumber = 1
|
||||
masonry = 3
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
ibadat_khana_construction = {
|
||||
paper = 2
|
||||
lumber = 1
|
||||
books = 1
|
||||
masonry = 1
|
||||
glass = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
bolshoi_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
marble = 1
|
||||
glass = 1
|
||||
goods_gold = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
sukharev_tower_construction = {
|
||||
masonry = 2
|
||||
lumber = 0.5
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
hanseatic_town_hall_construction = {
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
tools = 2
|
||||
glass = 2
|
||||
fine_cloth = 2
|
||||
goods_gold = 2
|
||||
marble = 2
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
college_of_poets_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
marble = 1
|
||||
glass = 2
|
||||
books = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
swi_collegium_helveticum_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
glass = 1
|
||||
books = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
hexamilion_wall_construction = {
|
||||
masonry = 6
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
khmer_baray_construction = {
|
||||
masonry = 3
|
||||
lumber = 2
|
||||
tools = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
eghabho_nore_mansion_construction = {
|
||||
masonry = 2
|
||||
lumber = 4
|
||||
paper = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
por_feitoria_building_construction = {
|
||||
masonry = 3
|
||||
lumber = 3
|
||||
naval_supplies = 3
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
rahdar_construction = {
|
||||
lumber = 1
|
||||
masonry = 1
|
||||
weaponry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
herrenchiemsee_abbey_construction = {
|
||||
lumber = 2
|
||||
masonry = 3
|
||||
marble = 1
|
||||
glass = 2
|
||||
books = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
zhixian_construction = {
|
||||
paper = 2
|
||||
tools = 1
|
||||
masonry = 1
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
tur_kodjabashi_office_construction = {
|
||||
paper = 4
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
phanariot_district_construction = {
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
sand = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
jewish_district_construction = {
|
||||
lumber = 2
|
||||
masonry = 2
|
||||
sand = 2
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
japanese_clan_building_construction = {
|
||||
masonry = 0.1
|
||||
lumber = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
###########################################################################
|
||||
# code will use the following as default if no scripted in the building
|
||||
##########################################################################
|
||||
|
||||
|
||||
default_construct_building = {
|
||||
masonry = 0.5
|
||||
lumber = 0.5
|
||||
|
||||
category = building_construction
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
cveg_clear_forest_for_construction_construction = {
|
||||
tools = 1
|
||||
category = building_construction
|
||||
}
|
||||
cveg_drain_wetlands_for_construction_construction = {
|
||||
tools = 2
|
||||
stone = 0.8
|
||||
lumber = 0.6
|
||||
category = building_construction
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
road_maintenance = {
|
||||
lumber = 0.2
|
||||
masonry = 0.2
|
||||
sand = 0.2
|
||||
category = building_maintenance
|
||||
}
|
||||
|
||||
colonial_charter_maintenance = {
|
||||
medicaments = 0.1
|
||||
salt = 0.2
|
||||
weaponry = 0.05
|
||||
cloth = 0.2
|
||||
tools = 0.05
|
||||
category = special_demands
|
||||
}
|
||||
|
||||
|
||||
slave_rgo_demands = {
|
||||
category = special_demands
|
||||
slaves_goods = 0.2
|
||||
}
|
||||
|
||||
bureaucracy_maintenance = {
|
||||
category = special_demands
|
||||
paper = 1.0
|
||||
furniture = 0.5
|
||||
books = 0.5
|
||||
}
|
||||
@@ -0,0 +1,506 @@
|
||||
|
||||
# GALLEY
|
||||
canoe_construction = {
|
||||
lumber = 1.0
|
||||
category = ship_construction
|
||||
}
|
||||
canoe_maintenance = {
|
||||
lumber = 0.1
|
||||
category = ship_maintenance
|
||||
}
|
||||
galley_0_construction = {
|
||||
naval_supplies = 0.5
|
||||
tools = 0.5
|
||||
weaponry = 0.5
|
||||
lumber = 3.0
|
||||
category = ship_construction
|
||||
}
|
||||
galley_0_maintenance = {
|
||||
naval_supplies = 0.05
|
||||
weaponry = 0.05
|
||||
liquor = 0.01
|
||||
salt = 0.01
|
||||
category = ship_maintenance
|
||||
}
|
||||
galley_1_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
weaponry = 1.0
|
||||
lumber = 6.0
|
||||
cloth = 0.3
|
||||
category = ship_construction
|
||||
}
|
||||
galley_1_maintenance = {
|
||||
naval_supplies = 0.1
|
||||
weaponry = 0.1
|
||||
liquor = 0.02
|
||||
salt = 0.02
|
||||
cloth = 0.03
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_2_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
weaponry = 1.1
|
||||
lumber = 7.0
|
||||
cloth = 0.4
|
||||
category = ship_construction
|
||||
}
|
||||
galley_2_maintenance = {
|
||||
naval_supplies = 0.18
|
||||
weaponry = 0.2
|
||||
liquor = 0.036
|
||||
salt = 0.036
|
||||
cloth = 0.04
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_3_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 1.5
|
||||
lumber = 8.0
|
||||
cloth = 0.4
|
||||
category = ship_construction
|
||||
}
|
||||
galley_3_maintenance = {
|
||||
naval_supplies = 0.26
|
||||
cannons = 0.2
|
||||
liquor = 0.052
|
||||
salt = 0.052
|
||||
cloth = 0.04
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_4_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 2.0
|
||||
lumber = 10.0
|
||||
cloth = 0.5
|
||||
category = ship_construction
|
||||
}
|
||||
galley_4_maintenance = {
|
||||
naval_supplies = 0.34
|
||||
cannons = 0.2
|
||||
liquor = 0.068
|
||||
salt = 0.068
|
||||
cloth = 0.05
|
||||
category = ship_maintenance
|
||||
}
|
||||
cakradonya_construction = {
|
||||
naval_supplies = 3.0
|
||||
tools = 2.0
|
||||
cannons = 4.0
|
||||
lumber = 12.0
|
||||
cloth = 0.6
|
||||
category = ship_construction
|
||||
}
|
||||
cakradonya_maintenance = {
|
||||
naval_supplies = 0.3
|
||||
cannons = 0.4
|
||||
liquor = 0.04
|
||||
salt = 0.04
|
||||
cloth = 0.06
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_5_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 3.0
|
||||
lumber = 16.0
|
||||
cloth = 0.8
|
||||
category = ship_construction
|
||||
}
|
||||
galley_5_maintenance = {
|
||||
naval_supplies = 0.42
|
||||
cannons = 0.3
|
||||
liquor = 0.084
|
||||
salt = 0.084
|
||||
cloth = 0.08
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
galley_6_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
cannons = 3.7
|
||||
lumber = 20.0
|
||||
cloth = 1.0
|
||||
category = ship_construction
|
||||
}
|
||||
galley_6_maintenance = {
|
||||
naval_supplies = 0.5
|
||||
cannons = 0.4
|
||||
liquor = 0.1
|
||||
salt = 0.1
|
||||
cloth = 0.1
|
||||
category = ship_maintenance
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
# LIGHT SHIP
|
||||
light_ship_1_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 4.0
|
||||
weaponry = 0.5
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 0.4
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_1_maintenance = {
|
||||
naval_supplies = 0.1
|
||||
liquor = 0.02
|
||||
weaponry = 0.05
|
||||
salt = 0.02
|
||||
cloth = 0.04
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_2_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 6.0
|
||||
weaponry = 1.0
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 0.6
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_2_maintenance = {
|
||||
naval_supplies = 0.18
|
||||
liquor = 0.036
|
||||
weaponry = 0.1
|
||||
salt = 0.036
|
||||
cloth = 0.06
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_3_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 8.0
|
||||
cannons = 1.3
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 0.8
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_3_maintenance = {
|
||||
naval_supplies = 0.26
|
||||
liquor = 0.052
|
||||
cannons = 0.2
|
||||
salt = 0.052
|
||||
cloth = 0.08
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_4_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 10.0
|
||||
cannons = 1.5
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 1.0
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_4_maintenance = {
|
||||
naval_supplies = 0.34
|
||||
liquor = 0.068
|
||||
cannons = 0.2
|
||||
salt = 0.068
|
||||
cloth = 0.1
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_5_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 16.0
|
||||
cannons = 2.5
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 1.6
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_5_maintenance = {
|
||||
naval_supplies = 0.42
|
||||
liquor = 0.084
|
||||
cannons = 0.3
|
||||
salt = 0.084
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
light_ship_6_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 20.0
|
||||
cannons = 3.0
|
||||
copper = 0.5
|
||||
tin = 0.05
|
||||
cloth = 2.0
|
||||
category = ship_construction
|
||||
}
|
||||
light_ship_6_maintenance = {
|
||||
naval_supplies = 0.5
|
||||
liquor = 0.1
|
||||
cannons = 0.3
|
||||
salt = 0.1
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
|
||||
# TRANSPORT
|
||||
fishing_boat_construction = {
|
||||
naval_supplies = 0.2
|
||||
lumber = 4.0
|
||||
category = ship_construction
|
||||
}
|
||||
fishing_boat_maintenance = {
|
||||
naval_supplies = 0.02
|
||||
lumber = 0.4
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_1_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 9.0
|
||||
weaponry = 0.4
|
||||
cloth = 0.9
|
||||
category = ship_construction
|
||||
}
|
||||
transport_1_maintenance = {
|
||||
naval_supplies = 0.1
|
||||
weaponry = 0.04
|
||||
liquor = 0.02
|
||||
salt = 0.02
|
||||
cloth = 0.09
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_2_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 12.0
|
||||
weaponry = 0.5
|
||||
cloth = 1.2
|
||||
category = ship_construction
|
||||
}
|
||||
transport_2_maintenance = {
|
||||
naval_supplies = 0.18
|
||||
weaponry = 0.05
|
||||
liquor = 0.036
|
||||
salt = 0.036
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_3_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 15.0
|
||||
cannons = 0.6
|
||||
cloth = 1.5
|
||||
category = ship_construction
|
||||
}
|
||||
transport_3_maintenance = {
|
||||
naval_supplies = 0.26
|
||||
cannons = 0.06
|
||||
liquor = 0.052
|
||||
salt = 0.052
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_4_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 18.0
|
||||
cannons = 0.8
|
||||
cloth = 1.8
|
||||
category = ship_construction
|
||||
}
|
||||
transport_4_maintenance = {
|
||||
naval_supplies = 0.34
|
||||
cannons = 0.08
|
||||
liquor = 0.068
|
||||
salt = 0.068
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_5_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 30.0
|
||||
cannons = 1.3
|
||||
cloth = 3.0
|
||||
category = ship_construction
|
||||
}
|
||||
transport_5_maintenance = {
|
||||
naval_supplies = 0.42
|
||||
cannons = 0.2
|
||||
liquor = 0.084
|
||||
salt = 0.084
|
||||
cloth = 0.3
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
transport_6_construction = {
|
||||
naval_supplies = 1.0
|
||||
tools = 1.0
|
||||
lumber = 36.0
|
||||
cannons = 1.5
|
||||
cloth = 3.6
|
||||
category = ship_construction
|
||||
}
|
||||
transport_6_maintenance = {
|
||||
naval_supplies = 0.5
|
||||
cannons = 0.2
|
||||
liquor = 0.1
|
||||
salt = 0.1
|
||||
cloth = 0.4
|
||||
category = ship_maintenance
|
||||
}
|
||||
|
||||
# HEAVY SHIP
|
||||
heavy_ship_1_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 15.0
|
||||
weaponry = 3.8
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 1.5
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_1_maintenance = {
|
||||
naval_supplies = 0.2
|
||||
weaponry = 0.4
|
||||
liquor = 0.02
|
||||
salt = 0.02
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_2_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 20.0
|
||||
weaponry = 5.0
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 2.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_2_maintenance = {
|
||||
naval_supplies = 0.36
|
||||
weaponry = 0.5
|
||||
liquor = 0.036
|
||||
salt = 0.036
|
||||
cloth = 0.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_3_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 25.0
|
||||
cannons = 6.3
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 2.5
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_3_maintenance = {
|
||||
naval_supplies = 0.52
|
||||
cannons = 0.7
|
||||
liquor = 0.052
|
||||
salt = 0.052
|
||||
cloth = 0.3
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_4_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 30.0
|
||||
cannons = 7.5
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 3.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_4_maintenance = {
|
||||
naval_supplies = 0.68
|
||||
cannons = 0.8
|
||||
liquor = 0.068
|
||||
salt = 0.068
|
||||
cloth = 0.3
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_5_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 50.0
|
||||
cannons = 12.5
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 5.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_5_maintenance = {
|
||||
naval_supplies = 0.84
|
||||
cannons = 1.3
|
||||
liquor = 0.084
|
||||
salt = 0.084
|
||||
cloth = 0.5
|
||||
category = ship_maintenance
|
||||
}
|
||||
#
|
||||
heavy_ship_6_construction = {
|
||||
naval_supplies = 2.0
|
||||
tools = 1.0
|
||||
lumber = 60.0
|
||||
cannons = 15.0
|
||||
copper = 2.5
|
||||
tin = 0.2
|
||||
cloth = 6.0
|
||||
category = ship_construction
|
||||
}
|
||||
heavy_ship_6_maintenance = {
|
||||
naval_supplies = 1.0
|
||||
cannons = 1.5
|
||||
liquor = 0.1
|
||||
salt = 0.1
|
||||
cloth = 0.6
|
||||
category = ship_maintenance
|
||||
}
|
||||
ship_of_the_line_construction = {
|
||||
naval_supplies = 4.0
|
||||
tools = 2.0
|
||||
lumber = 120.0
|
||||
cannons = 30.0
|
||||
copper = 5.0
|
||||
tin = 0.4
|
||||
cloth = 12.0
|
||||
category = ship_construction
|
||||
}
|
||||
ship_of_the_line_maintenance = {
|
||||
naval_supplies = 1.2
|
||||
cannons = 3.0
|
||||
liquor = 0.2
|
||||
salt = 0.2
|
||||
cloth = 1.2
|
||||
category = ship_maintenance
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
# GOVERNMENT REFORMS
|
||||
#
|
||||
# - age: <age key> optional age the reform can be used from
|
||||
# - government: <government type key> optional government type that supports the reform
|
||||
# - major: <yes/no> These are exclusive reforms, you can only implement one major one per country
|
||||
# - unique: <yes/no> Has additional UI fluff
|
||||
# - block_for_rebel: <yes/no> Cannot be used by rebels
|
||||
# - locked: <trigger> to determine if the law is currently locked and cannot be interacted with
|
||||
# - male_regnal_names: optional list of male names assumed by rulers of the country
|
||||
# - female_regnal_names: optional list of female names assumed by rulers of the country
|
||||
# - potential: trigger for whether the action is possible (root = country)
|
||||
# - allow: trigger for whether the action can start (root = country)
|
||||
# - years:
|
||||
# - months:
|
||||
# - weeks:
|
||||
# - days: <ints> all used to define how long it takes to become fully implemented. Modifiers will be scaled by how much of this time is completed.
|
||||
# - on_activate: <effect> fired when the action is chosen (root = country)
|
||||
# - on_fully_activated: <effect> fired when the action's implementation reaches 100% (instant if there's no time delay)
|
||||
# - on_deactivate: <effect> fired when the action is removed (root = country)
|
||||
# - country_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to whole countries
|
||||
# - province_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to provinces
|
||||
# - location_modifier: <scaled and triggered modifier (scale = script for the scale, potential_trigger = trigger for if the modifier applies)> which is applied to locations
|
||||
@@ -0,0 +1,266 @@
|
||||
sortition = {
|
||||
government = republic
|
||||
|
||||
country_modifier = {
|
||||
global_burghers_estate_power = 0.1
|
||||
tax_income_efficiency = medium_tax_income_efficiency_bonus
|
||||
monthly_towards_plutocracy = societal_value_monthly_move
|
||||
}
|
||||
|
||||
years = 2
|
||||
}
|
||||
|
||||
merchant_republic = {
|
||||
major = yes
|
||||
government = republic
|
||||
|
||||
country_modifier = {
|
||||
global_merchant_capacity_modifier = 0.50
|
||||
trade_income = 0.10
|
||||
global_foreign_build_buildings_efficiency = 1.0
|
||||
|
||||
merchant_maintenance_efficiency = 0.15
|
||||
global_integration_speed_modifier = -0.15
|
||||
court_language_is_market_language_importance_modifier = 15
|
||||
|
||||
}
|
||||
|
||||
years = 2
|
||||
}
|
||||
|
||||
peasant_republic_reform = {
|
||||
major = yes
|
||||
government = republic
|
||||
|
||||
potential = { country_has_estate = estate_type:peasants_estate }
|
||||
|
||||
allow = {
|
||||
OR = {
|
||||
has_or_had_tag = DIT
|
||||
AND = {
|
||||
"estate_power(estate_type:peasants_estate)" > 0.1
|
||||
societal_value:serfdom_vs_free_subjects > 80
|
||||
}
|
||||
|
||||
#This is added for countries that should be given access to this through an event etc
|
||||
has_reform = government_reform:peasant_republic_reform
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_peasants_estate_power = 1
|
||||
global_nobles_estate_power = -0.25
|
||||
base_peasants_estate_power_modifier = 9.0
|
||||
base_nobles_estate_power_modifier = -0.9
|
||||
global_raw_material_output = 0.33
|
||||
peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
|
||||
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
peasants_estate_can_participate_in_parliament = yes
|
||||
government_reform_slots = 1
|
||||
court_language_is_common_language_importance_modifier = 15
|
||||
}
|
||||
|
||||
years = 3
|
||||
}
|
||||
|
||||
pirate_brethren_reform = {
|
||||
major = yes
|
||||
government = republic
|
||||
|
||||
potential = {
|
||||
has_unlocked_government_reform_trigger = { type = pirate_brethren_reform }
|
||||
}
|
||||
|
||||
locked = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
can_hire_privateers = yes
|
||||
monthly_towards_naval = societal_value_large_monthly_move
|
||||
navy_maintenance_efficiency = 0.5
|
||||
court_language_is_common_language_importance_modifier = 15
|
||||
government_reform_slots = 1
|
||||
}
|
||||
|
||||
on_activate = {
|
||||
change_heir_selection = heir_selection:pirate_elective
|
||||
}
|
||||
|
||||
on_deactivate = {
|
||||
if = {
|
||||
limit = {
|
||||
is_wokou_nation = yes
|
||||
}
|
||||
remove_list_global_variable = {
|
||||
name = wokou_nation_list
|
||||
target = this
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
months = 3
|
||||
}
|
||||
|
||||
formalized_measures = {
|
||||
government = republic
|
||||
age = age_3_discovery
|
||||
|
||||
country_modifier = {
|
||||
estate_enrichment = -0.1
|
||||
tax_income_efficiency = large_tax_income_efficiency_bonus
|
||||
monthly_towards_individualism = societal_value_monthly_move
|
||||
}
|
||||
|
||||
years = 2
|
||||
}
|
||||
|
||||
dynastic_signoria_reform = {
|
||||
content_priority = 1000
|
||||
major = yes
|
||||
government = republic
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
court_language = language:north_italian_language
|
||||
court_language = language:south_italian_language
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
OR = {
|
||||
"estate_power(estate_type:crown_estate)" > 0.3
|
||||
|
||||
#Starting tags that are already hereditary
|
||||
has_or_had_tag = MLO
|
||||
has_or_had_tag = FER
|
||||
has_or_had_tag = PAD
|
||||
has_or_had_tag = RAV
|
||||
has_or_had_tag = VER
|
||||
has_or_had_tag = RIM
|
||||
}
|
||||
}
|
||||
|
||||
locked = {
|
||||
OR = {
|
||||
has_estate_privilege = estate_privilege:visconti_city_states
|
||||
"estate_power(estate_type:crown_estate)" <= 0.5
|
||||
"estate_power(estate_type:nobles_estate)" >= 0.5
|
||||
}
|
||||
}
|
||||
|
||||
on_activate = {
|
||||
change_heir_selection = heir_selection:signoria_selection
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
government_reform_slots = 1
|
||||
nobles_estate_levy_size = 0.1
|
||||
replace_cabinet_member_cost_modifier = -0.1
|
||||
monthly_prestige = 0.1
|
||||
estate_enrichment = -0.1
|
||||
}
|
||||
|
||||
years = 2
|
||||
}
|
||||
|
||||
signoria_reform = {
|
||||
major = yes
|
||||
government = republic
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
court_language = language:north_italian_language
|
||||
court_language = language:south_italian_language
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
}
|
||||
|
||||
locked = {
|
||||
}
|
||||
|
||||
on_activate = {
|
||||
change_heir_selection = heir_selection:podesta_elective
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_crown_estate_power = -0.1
|
||||
improve_relation_impact = 0.1
|
||||
replace_cabinet_member_cost_modifier = -0.1
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
|
||||
years = 2
|
||||
}
|
||||
|
||||
revolutionary_republic = {
|
||||
major = yes
|
||||
unique = yes
|
||||
government = republic
|
||||
months = 6
|
||||
potential = { is_revolutionary = yes }
|
||||
locked = {
|
||||
is_locked_mechanic = {
|
||||
mechanic = government_reform
|
||||
type = revolutionary_republic
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_towards_free_subjects = societal_value_large_monthly_move
|
||||
global_nobles_estate_power = -1
|
||||
nobles_estate_target_satisfaction = huge_permanent_target_satisfaction_penalty
|
||||
government_reform_slots = 1
|
||||
government_size = 1
|
||||
}
|
||||
}
|
||||
|
||||
revolutionary_autocracy = {
|
||||
major = yes
|
||||
unique = yes
|
||||
government = republic
|
||||
months = 6
|
||||
potential = { is_revolutionary = yes }
|
||||
locked = {
|
||||
is_locked_mechanic = {
|
||||
mechanic = government_reform
|
||||
type = revolutionary_autocracy
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_republican_tradition = -0.03
|
||||
global_crown_estate_power = 0.5
|
||||
government_reform_slots = 1
|
||||
government_size = 1
|
||||
monthly_towards_absolutism = societal_value_monthly_move
|
||||
}
|
||||
}
|
||||
|
||||
hanseatic_merchant_federation = {
|
||||
content_priority = 1100
|
||||
unique = yes
|
||||
government = republic
|
||||
|
||||
potential = {
|
||||
has_or_had_tag = HSA
|
||||
country_type = building
|
||||
}
|
||||
|
||||
locked = {
|
||||
country_type = building
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
cannot_be_subjugated = yes
|
||||
global_burghers_estate_power = -0.5
|
||||
merchant_maintenance_efficiency = 0.50
|
||||
allows_hanseatic_federation_buildings = yes
|
||||
legislative_efficiency = -0.5
|
||||
court_language_is_market_language_importance_modifier = 15
|
||||
}
|
||||
|
||||
years = 2
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
# International Organization Payments
|
||||
#
|
||||
# A regular monthly payment that [optionally] goes from some members of the organization [optionally] to others.
|
||||
#
|
||||
# ATTRIBUTES
|
||||
#
|
||||
# - get_payer_list: effect to populate a list with the payers. Payers can be anything that has an account - that means countries or estates. Use add_to_local_variable_list = payers in the scope of the objects you want to add. (root = international organization)
|
||||
# - get_payee_list: effect to populate a list with the payees. Payees can be anything that has an account - that means countries or estates. Use add_to_local_variable_list = payees in the scope of the objects you want to add. (root = international organization)
|
||||
# - price: base price of the total payment
|
||||
# - price_multiplier: <script value> how much to multiply the price by to arrive at the total amount to be transferred (root = international organization)
|
||||
# - uses_maintenance: (yes/no) does this payment add a maintenance slider?
|
||||
# - maintenance_modifier: modifier that affects the country according to the amount of payment maintenance they're doing - use this to penalise countries that don't pay their full share
|
||||
# - proportion_for_payer: <script value> how much of the price will the country pay (root = potential country, scope:recipient = international organization)
|
||||
# - proportion_for_payee: <script value> how much of the price will the country receive (root = potential country, scope:recipient = international organization)
|
||||
# - min_slider_value: <float> 0..1 how much a payment slider will affect the total payment. Between this value and 100%. Default is 0.5 (50%).
|
||||
# - ai_maintenance_value: <script value> should be between 0 and 1. Sets the slider value for Ai, root - country, recipient - IO, if left empty will use the AI_DEFAULT_IO_MAINETANCE_VALUE define.
|
||||
# - ai_maintenance_ignore_saving: <yes/no> should the ai_maintenance_value even when in saving mode. AI in saving mode tries to limit all expenses and stabilize their country. Default is no.
|
||||
@@ -0,0 +1,156 @@
|
||||
tithe = {
|
||||
get_payer_list = {
|
||||
every_international_organization_member = {
|
||||
limit = {
|
||||
country_can_pay_tithe = yes
|
||||
}
|
||||
|
||||
#it's the estates that pay
|
||||
every_estate = {
|
||||
add_to_local_variable_list = {
|
||||
name = payers
|
||||
target = this
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
get_payee_list = {
|
||||
#paying either the leader (c:PAP) or whichever of the two popes you prefer during the western schism
|
||||
if = {
|
||||
limit = {
|
||||
has_global_variable_list = western_schism_possible_votes
|
||||
}
|
||||
every_in_global_list = {
|
||||
variable = western_schism_possible_votes
|
||||
add_to_local_variable_list = {
|
||||
name = payees
|
||||
target = this
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = leader_country
|
||||
leader_country = { is_subject = no }
|
||||
}
|
||||
leader_country = {
|
||||
add_to_local_variable_list = {
|
||||
name = payees
|
||||
target = this
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_enabled_currency = gold }
|
||||
add_to_local_variable_list = {
|
||||
name = payees
|
||||
target = this
|
||||
}
|
||||
}
|
||||
}
|
||||
price = tithe_price
|
||||
uses_maintenance = no
|
||||
price_multiplier = {
|
||||
every_international_organization_member = {
|
||||
limit = {
|
||||
country_can_pay_tithe = yes
|
||||
}
|
||||
add = {
|
||||
desc = "TITHE_PAYMENT_MULTIPLIER"
|
||||
every_estate = {
|
||||
add = estate_taxable_income
|
||||
}
|
||||
multiply = {
|
||||
value = 0.1
|
||||
add = modifier:tithe_cost_modifier
|
||||
min = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = religion
|
||||
}
|
||||
var:religion = {
|
||||
multiply = {
|
||||
desc = "TITHE_RELIGION_MULTIPLIER"
|
||||
value = tithe
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
proportion_for_payer = {
|
||||
#estate scope here as we're adding estates to the payer list
|
||||
add = {
|
||||
desc = "tithe"
|
||||
value = estate_taxable_income
|
||||
}
|
||||
multiply = {
|
||||
desc = "MODIFIER_TYPE_NAME_tithe_cost_modifier"
|
||||
value = 0.1
|
||||
add = "owner.modifier:tithe_cost_modifier"
|
||||
min = 0.1
|
||||
}
|
||||
}
|
||||
proportion_for_payee = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_variable_list = western_schism_possible_votes
|
||||
}
|
||||
#complicated western schism stuff
|
||||
#find who the "other" pope is
|
||||
situation:western_schism = {
|
||||
if = {
|
||||
limit = {
|
||||
prev = var:schism_opponent_country
|
||||
}
|
||||
c:PAP = {
|
||||
save_temporary_scope_as = opponent
|
||||
}
|
||||
}
|
||||
else = {
|
||||
var:schism_opponent_country = {
|
||||
save_temporary_scope_as = opponent
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#find every country that likes us more than they like the opponent
|
||||
scope:recipient = {
|
||||
every_international_organization_member = {
|
||||
limit = {
|
||||
country_can_pay_tithe = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
root = c:PAP
|
||||
}
|
||||
#pope gets the tiebreaker
|
||||
"opinion(root)" >= "opinion(scope:opponent)"
|
||||
}
|
||||
trigger_else = {
|
||||
"opinion(root)" > "opinion(scope:opponent)"
|
||||
}
|
||||
}
|
||||
|
||||
add = {
|
||||
every_estate = {
|
||||
add = estate_taxable_income
|
||||
}
|
||||
multiply = {
|
||||
value = 0.1
|
||||
add = modifier:tithe_cost_modifier
|
||||
min = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#simple, just pay the pope
|
||||
add = {
|
||||
desc = "tithe"
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,522 @@
|
||||
feudal_de_jure_law = {
|
||||
law_category = administrative
|
||||
|
||||
law_gov_group = monarchy
|
||||
|
||||
potential = {
|
||||
government_type = government_type:monarchy
|
||||
}
|
||||
|
||||
by_tradition = {
|
||||
country_modifier = {
|
||||
cultural_tradition_modifier = 0.05
|
||||
monthly_towards_inward = societal_value_monthly_move
|
||||
}
|
||||
years = 2
|
||||
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
clergy_estate
|
||||
peasants_estate
|
||||
}
|
||||
}
|
||||
by_blood = {
|
||||
country_modifier = {
|
||||
global_integration_speed_modifier = 0.10
|
||||
monthly_towards_outward = societal_value_monthly_move
|
||||
}
|
||||
years = 2
|
||||
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
medieval_levy_law = {
|
||||
law_category = military
|
||||
|
||||
law_gov_group = monarchy
|
||||
|
||||
potential = {
|
||||
government_type = government_type:monarchy
|
||||
}
|
||||
|
||||
|
||||
all_cultures = {
|
||||
country_modifier = {
|
||||
wrong_culture_levy_size = 0.2
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
years = 2
|
||||
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
}
|
||||
noble_levies = {
|
||||
country_modifier = {
|
||||
nobles_estate_levy_size = 0.50
|
||||
monthly_towards_quality = societal_value_monthly_move
|
||||
}
|
||||
potential = {
|
||||
NOT = { tag = MAL }
|
||||
}
|
||||
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
ton_ta_jon_ta_ni_woro = {
|
||||
unique = yes
|
||||
country_modifier = {
|
||||
nobles_estate_levy_size = 0.33
|
||||
global_nobles_estate_power = 0.15
|
||||
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
monthly_towards_quality = societal_value_monthly_move
|
||||
}
|
||||
potential = {
|
||||
has_or_had_tag = MAL
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
peasant_levies = {
|
||||
country_modifier = {
|
||||
peasants_estate_levy_size = 0.10
|
||||
monthly_towards_quantity = societal_value_monthly_move
|
||||
levy_combat_efficiency_modifier = -0.10
|
||||
levy_recovery_modifier = 0.1
|
||||
}
|
||||
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
longbow_competitions = {
|
||||
unique = yes
|
||||
country_modifier = {
|
||||
monthly_towards_belligerent = societal_value_monthly_move
|
||||
global_peasants_estate_power = 0.1
|
||||
levy_combat_efficiency_modifier = 0.10
|
||||
}
|
||||
potential = {
|
||||
OR = {
|
||||
has_advance = unlock_early_longbowmen_advance
|
||||
has_advance = unlock_longbowmen_advance
|
||||
has_advance = unlock_late_longbowmen_advance
|
||||
}
|
||||
}
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
zamanitchka_voyska = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_or_had_tag = SER
|
||||
}
|
||||
country_modifier = {
|
||||
global_levy_size_modifier = 0.1
|
||||
monthly_towards_quality = societal_value_minor_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
clergy_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
paik_system = {
|
||||
unique = yes
|
||||
potential = {
|
||||
OR = {
|
||||
has_or_had_tag = AHO
|
||||
has_or_had_tag = MLB
|
||||
culture = { has_culture_group = culture_group:indian_group }
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
has_advance = paik_system_advance
|
||||
has_advance = paik_regiments_advance
|
||||
has_advance = advanced_paik_system_advance
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
peasants_estate_levy_size = 0.04
|
||||
peasants_estate_max_tax = -0.1
|
||||
allow_paik_levies = yes
|
||||
}
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
alarde = {
|
||||
unique = yes
|
||||
potential = {
|
||||
culture = culture:castilian
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
has_or_had_tag = CAS
|
||||
has_or_had_tag = SPA
|
||||
culture = culture:castilian
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_towards_quality = societal_value_monthly_move
|
||||
global_burghers_estate_power = 0.1
|
||||
global_levy_recruitment_speed_modifier = 0.15
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
|
||||
royal_court_customs_law = {
|
||||
law_category = administrative
|
||||
|
||||
law_gov_group = monarchy
|
||||
|
||||
potential = {
|
||||
government_type = government_type:monarchy
|
||||
}
|
||||
aristocratic_court_policy = {
|
||||
country_modifier = {
|
||||
monthly_towards_aristocracy = societal_value_monthly_move
|
||||
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
|
||||
court_spending_efficiency = -0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
balanced_court_policy = {
|
||||
country_modifier = {
|
||||
legislative_efficiency = 0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
clergy_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
court_of_culture_policy = {
|
||||
country_modifier = {
|
||||
cultural_influence_modifier = 0.1
|
||||
skill_of_new_artists = 0.1
|
||||
monthly_towards_innovative = societal_value_monthly_move
|
||||
court_spending_efficiency = -0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
itinerant_court_policy = {
|
||||
allow = {
|
||||
societal_value:centralization_vs_decentralization >= 10
|
||||
}
|
||||
country_modifier = {
|
||||
capital_movement_cost_modifier = -0.33
|
||||
land_cost_on_distance_from_capital_speed_propagation = 0.10
|
||||
monthly_towards_decentralization = societal_value_large_monthly_move
|
||||
can_call_rural_parliaments = yes
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
harem_policy = {
|
||||
unique = yes
|
||||
potential = {
|
||||
AND = {
|
||||
has_slavery = yes
|
||||
religion.group = religion_group:muslim
|
||||
}
|
||||
}
|
||||
country_modifier = { #also unlocks the harem_law
|
||||
monthly_prestige = 0.1
|
||||
allow_female_cabinet = no
|
||||
forbid_marrying_lowborn = no
|
||||
pure_tooltip_entry = unlocks_harem_law_tt
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
military_court_policy = { #prussian court
|
||||
unique = yes
|
||||
potential = {
|
||||
has_or_had_tag = PRU
|
||||
has_unlocked_policy_trigger = { type = military_court_policy }
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
current_age = age_5_absolutism
|
||||
current_age = age_6_revolutions
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
court_spending_efficiency = 0.2
|
||||
monthly_towards_land = societal_value_monthly_move
|
||||
army_tradition_decay = -0.002
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
humanist_court_policy = { #palatine court
|
||||
unique = yes
|
||||
potential = {
|
||||
has_or_had_tag = PAL
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
monthly_towards_innovative = societal_value_monthly_move
|
||||
monthly_towards_humanist = societal_value_monthly_move
|
||||
artist_salary_modifier = -0.2
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
timurid_court_policy = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_unlocked_policy_trigger = { type = timurid_court_policy }
|
||||
}
|
||||
country_modifier = {
|
||||
cultures_capacity = 3
|
||||
cultural_influence_modifier = 0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
|
||||
valide_sultan_court_policy = { #Ottoman court
|
||||
unique = yes
|
||||
potential = {
|
||||
has_unlocked_policy_trigger = { type = valide_sultan_court_policy }
|
||||
}
|
||||
country_modifier = { #also unlocks the harem_law
|
||||
country_cabinet_efficiency = 0.05
|
||||
monthly_legitimacy = 0.05
|
||||
forbid_marrying_lowborn = no
|
||||
pure_tooltip_entry = unlocks_harem_law_tt
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
foreign_court_customs_policy = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_unlocked_policy_trigger = { type = foreign_court_customs_policy }
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_towards_innovative = societal_value_monthly_move
|
||||
skill_of_new_artists = 0.15
|
||||
court_spending_efficiency = -0.1
|
||||
monthly_towards_outward = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
byz_porphyrogennetos_court_policy = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_or_had_tag = BYZ
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_legitimacy = 0.05
|
||||
monthly_prestige = 0.05
|
||||
court_spending_efficiency = -0.1
|
||||
monthly_towards_aristocracy = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
|
||||
legitimization_of_power_law = {
|
||||
law_category = administrative
|
||||
machiavellian_rule_policy = {
|
||||
country_modifier = {
|
||||
declaring_war_cost_modifier = -0.1
|
||||
diplomatic_reputation = diplomatic_reputation_weak_penalty
|
||||
monthly_towards_belligerent = societal_value_minor_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
six_livres_policy = {
|
||||
country_modifier = {
|
||||
monthly_legitimacy = 0.05
|
||||
stability_investment = small_stability_investment
|
||||
}
|
||||
estate_preferences = {
|
||||
clergy_estate
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
two_treatises_of_government_policy = {
|
||||
allow = {
|
||||
OR = {
|
||||
current_age = age_5_absolutism
|
||||
current_age = age_6_revolutions
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
global_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
monthly_towards_liberalism = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
the_leviathan_policy = {
|
||||
allow = {
|
||||
OR = {
|
||||
current_age = age_5_absolutism
|
||||
current_age = age_6_revolutions
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
global_crown_estate_power = 0.1
|
||||
global_separatism = -0.05
|
||||
monthly_towards_absolutism = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
the_social_contract_policy = {
|
||||
allow = {
|
||||
current_age = age_6_revolutions
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_towards_communalism = societal_value_monthly_move
|
||||
tolerance_heretic = 1
|
||||
tolerance_heathen = 1
|
||||
}
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
the_liberty_of_ancients_vs_moderns_policy = {
|
||||
allow = {
|
||||
current_age = age_6_revolutions
|
||||
}
|
||||
country_modifier = {
|
||||
monthly_towards_individualism = societal_value_monthly_move
|
||||
monthly_rebel_growth = -0.0003
|
||||
global_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
|
||||
harem_law = {
|
||||
law_category = administrative
|
||||
potential = {
|
||||
OR = {
|
||||
has_policy = harem_policy
|
||||
has_policy = valide_sultan_court_policy
|
||||
}
|
||||
}
|
||||
dispersed_harem_policy = {
|
||||
country_modifier = {
|
||||
court_spending_efficiency = 0.2
|
||||
monthly_towards_decentralization = societal_value_minor_monthly_move
|
||||
country_child_education = 0.05
|
||||
}
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
secluded_harem_policy = {
|
||||
country_modifier = {
|
||||
court_spending_efficiency = 0.1
|
||||
counter_espionage = 0.2
|
||||
monthly_towards_traditionalist = societal_value_minor_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
clergy_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
public_harem_policy = {
|
||||
country_modifier = {
|
||||
counter_espionage = -0.2
|
||||
monthly_towards_aristocracy = societal_value_minor_monthly_move
|
||||
monthly_legitimacy = 0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
powerful_harem_policy = {
|
||||
country_modifier = {
|
||||
nobles_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
|
||||
monthly_towards_conciliatory = societal_value_minor_monthly_move
|
||||
global_crown_estate_power = 0.1
|
||||
allow_female_cabinet = yes
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
luxurious_harem_policy = {
|
||||
country_modifier = {
|
||||
court_spending_efficiency = -0.1
|
||||
skill_of_new_artists = 0.1
|
||||
monthly_prestige = 0.1
|
||||
monthly_towards_inward = societal_value_minor_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,421 @@
|
||||
distribution_of_power_law = {
|
||||
law_category = estates
|
||||
potential = {
|
||||
}
|
||||
|
||||
dop_traditional_distribution_of_power = {
|
||||
country_modifier = {
|
||||
global_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
global_crown_estate_power = -0.1
|
||||
monthly_legitimacy = 0.1
|
||||
monthly_republican_tradition = 0.02
|
||||
monthly_devotion = 0.05
|
||||
monthly_horde_unity = 0.05
|
||||
monthly_tribal_cohesion = 0.03
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
monthly_towards_liberalism = societal_value_tiny_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
clergy_estate
|
||||
burghers_estate
|
||||
}
|
||||
years = 1
|
||||
}
|
||||
|
||||
dop_favor_the_ruler = {
|
||||
country_modifier = {
|
||||
global_crown_estate_power = 0.25
|
||||
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
|
||||
monthly_towards_absolutism = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 1
|
||||
}
|
||||
|
||||
dop_favor_the_nobles = {
|
||||
country_modifier = {
|
||||
nobles_estate_max_tax = 0.05
|
||||
nobles_estate_agenda_impact = 0.1
|
||||
global_nobles_food_consumption = 0.1
|
||||
monthly_towards_aristocracy = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 1
|
||||
}
|
||||
|
||||
dop_favor_the_burghers = {
|
||||
country_modifier = {
|
||||
burghers_estate_max_tax = 0.05
|
||||
burghers_estate_agenda_impact = 0.1
|
||||
global_burghers_food_consumption = 0.1
|
||||
court_language_is_market_language_importance_modifier = 1.5
|
||||
monthly_towards_plutocracy = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 1
|
||||
}
|
||||
|
||||
dop_favor_the_clergy = {
|
||||
country_modifier = {
|
||||
clergy_estate_max_tax = 0.1
|
||||
clergy_estate_agenda_impact = 0.1
|
||||
global_clergy_food_consumption = 0.1
|
||||
court_language_is_liturgical_language_importance_modifier = 1.5
|
||||
monthly_towards_spiritualist = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
clergy_estate
|
||||
}
|
||||
years = 1
|
||||
}
|
||||
|
||||
# Catholic variant: replaces the useless clergy_estate_max_tax (Catholics cannot tax clergy) with tax_income_efficiency (b) and a Curia benefit via monthly_religious_influence (c)
|
||||
dop_favor_the_clergy_catholic = {
|
||||
unique = yes
|
||||
potential = {
|
||||
religion = religion:catholic
|
||||
}
|
||||
country_modifier = {
|
||||
tax_income_efficiency = small_tax_income_efficiency_bonus
|
||||
clergy_estate_agenda_impact = 0.1
|
||||
global_clergy_food_consumption = 0.1
|
||||
court_language_is_liturgical_language_importance_modifier = 1.5
|
||||
monthly_religious_influence = 0.1
|
||||
monthly_towards_spiritualist = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
clergy_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
dop_favor_the_commoners = {
|
||||
country_modifier = {
|
||||
peasants_estate_max_tax = 0.05
|
||||
peasants_estate_agenda_impact = 0.1
|
||||
global_peasants_food_consumption = 0.1
|
||||
global_laborers_food_consumption = 0.1
|
||||
court_language_is_common_language_importance_modifier = 1.5
|
||||
monthly_towards_free_subjects = societal_value_monthly_move
|
||||
monthly_towards_liberalism = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
peasants_estate
|
||||
}
|
||||
years = 1
|
||||
}
|
||||
|
||||
#Mali
|
||||
dop_law_gbara = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_advance = kouroukan_fouga_advance
|
||||
}
|
||||
country_modifier = {
|
||||
nobles_estate_agenda_impact = 0.2
|
||||
nobles_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
cultures_capacity = 1
|
||||
accepted_culture_maintenance_cost_modifier = -0.2
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
#England
|
||||
dop_law_english_parliament = {
|
||||
unique = yes
|
||||
potential = {
|
||||
OR = {
|
||||
has_advance = magna_carta_advance
|
||||
overlord ?= { OR = { has_or_had_tag = ENG has_or_had_tag = GBR } }
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
NOT = { has_reform = government_reform:royal_decree }
|
||||
}
|
||||
country_modifier = {
|
||||
global_crown_estate_power = -0.25
|
||||
monthly_legitimacy = 0.1
|
||||
global_estate_max_tax = 0.05
|
||||
nobles_estate_agenda_impact = 0.1
|
||||
burghers_estate_agenda_impact = 0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
burghers_estate
|
||||
}
|
||||
|
||||
on_activate = {
|
||||
if = {
|
||||
limit = { is_subject = yes }
|
||||
add_liberty_desire = liberty_desire_mild_plus
|
||||
}
|
||||
}
|
||||
on_deactivate = {
|
||||
if = {
|
||||
limit = { is_subject = yes }
|
||||
add_liberty_desire = liberty_desire_mild_minus
|
||||
}
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
#Navarra
|
||||
dop_law_navarrese_courts = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_reform = government_reform:pyrenean_fueros_reform
|
||||
OR = {
|
||||
has_or_had_tag = NAV
|
||||
culture = culture:basque
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
has_reform = government_reform:pyrenean_fueros_reform
|
||||
}
|
||||
country_modifier = {
|
||||
nobles_estate_agenda_impact = 0.05
|
||||
clergy_estate_agenda_impact = 0.05
|
||||
burghers_estate_agenda_impact = 0.05
|
||||
government_size = 1
|
||||
monthly_towards_decentralization = societal_value_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
clergy_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
#Russia
|
||||
dop_law_governing_senate = {
|
||||
unique = yes
|
||||
potential = {
|
||||
culture = { has_culture_group = culture_group:russian_group}
|
||||
country_rank_level >= 4
|
||||
}
|
||||
country_modifier = {
|
||||
global_crown_estate_power = 0.25
|
||||
government_size = 1
|
||||
monthly_towards_centralization = societal_value_minor_monthly_move
|
||||
monthly_towards_absolutism = societal_value_tiny_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
|
||||
dop_law_state_council = {
|
||||
unique = yes
|
||||
potential = {
|
||||
culture = { has_culture_group = culture_group:russian_group }
|
||||
has_reform = government_reform:speransky_liberalization_reform
|
||||
}
|
||||
country_modifier = {
|
||||
global_crown_estate_power = 0.25
|
||||
tax_income_efficiency = large_tax_income_efficiency_bonus
|
||||
legislative_efficiency = 0.1
|
||||
monthly_towards_absolutism = societal_value_tiny_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
#France, non-Revolutionary
|
||||
dop_law_estates_general = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_advance = estates_general
|
||||
#linked to french_group in the advance
|
||||
}
|
||||
country_modifier = {
|
||||
government_size = 1
|
||||
nobles_estate_agenda_impact = 0.2
|
||||
clergy_estate_agenda_impact = 0.2
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
clergy_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
#France, Revolutionary
|
||||
dop_law_assemblee_nationale = {
|
||||
unique = yes
|
||||
potential = {
|
||||
current_age = age_6_revolutions
|
||||
culture = { has_culture_group = culture_group:french_group}
|
||||
}
|
||||
country_modifier = {
|
||||
government_size = 1
|
||||
change_policy_cost_modifier = -0.25
|
||||
global_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
|
||||
burghers_estate_agenda_impact = 0.2
|
||||
peasants_estate_agenda_impact = 0.2
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
#Castile
|
||||
|
||||
dop_law_castilian_courts = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_reform = government_reform:crown_castile_reform
|
||||
OR = {
|
||||
has_or_had_tag = CAS
|
||||
has_or_had_tag = SPA
|
||||
culture = culture:castilian
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
has_reform = government_reform:crown_castile_reform
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_crown_estate_power = 0.10
|
||||
nobles_estate_agenda_impact = 0.2
|
||||
global_estate_max_tax = 0.05
|
||||
monthly_towards_absolutism = societal_value_tiny_monthly_move
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
dop_law_comuneros_parliament = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_unlocked_policy_trigger = { type = dop_law_comuneros_parliament }
|
||||
OR = {
|
||||
has_or_had_tag = CAS
|
||||
culture = culture:castilian
|
||||
AND = {
|
||||
has_or_had_tag = SPA
|
||||
culture = culture:castilian
|
||||
}
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
global_crown_estate_power = -0.25
|
||||
monthly_legitimacy = 0.1
|
||||
parliament_base_support = 0.2
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
peasants_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
dop_law_castilian_courts_reinforced = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_unlocked_policy_trigger = { type = dop_law_castilian_courts_reinforced }
|
||||
OR = {
|
||||
has_or_had_tag = CAS
|
||||
culture = culture:castilian
|
||||
AND = {
|
||||
has_or_had_tag = SPA
|
||||
culture = culture:castilian
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
has_reform = government_reform:crown_castile_reform
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_crown_estate_power = 0.20
|
||||
nobles_estate_agenda_impact = 0.1
|
||||
global_estate_max_tax = 0.025
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
dop_favor_the_kontors = {
|
||||
unique = yes
|
||||
potential = {
|
||||
modifier:allows_hanseatic_federation_buildings = yes
|
||||
}
|
||||
|
||||
allow = {
|
||||
modifier:allows_hanseatic_federation_buildings = yes
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_foreign_build_buildings_efficiency = 0.1
|
||||
burghers_estate_agenda_impact = 0.2
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
dop_office_of_the_eristavi = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_or_had_tag = GEO
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
head_of_cabinet_promotion_cost_modifier = -0.33
|
||||
global_crown_estate_power = 0.10
|
||||
monthly_towards_aristocracy = societal_value_tiny_monthly_move
|
||||
nobles_estate_agenda_impact = 0.2
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
dop_rudolfine_house_rules = {
|
||||
unique = yes
|
||||
potential = {
|
||||
has_unlocked_policy_trigger = { type = dop_rudolfine_house_rules }
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
global_crown_estate_power = -0.1
|
||||
monthly_towards_decentralization = societal_value_minor_monthly_move
|
||||
monthly_legitimacy = 0.1
|
||||
tax_income_efficiency = large_tax_income_efficiency_bonus
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
resource_monopoly_law = {
|
||||
law_category = socioeconomic
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
produced_in_country:goods_gold > 0
|
||||
produced_in_country:silver > 0
|
||||
produced_in_country:salt > 0
|
||||
produced_in_country:copper > 0
|
||||
produced_in_country:iron > 0
|
||||
produced_in_country:lead > 0
|
||||
produced_in_country:tin > 0
|
||||
}
|
||||
}
|
||||
|
||||
free_trade_in_resources = {
|
||||
country_modifier = {
|
||||
trade_income = 0.05
|
||||
monthly_towards_free_trade = societal_value_minor_monthly_move
|
||||
burghers_estate_target_satisfaction = small_permanent_target_satisfaction
|
||||
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
crown_monopoly_on_precious_metals = {
|
||||
potential = {
|
||||
OR = {
|
||||
produced_in_country:goods_gold > 0
|
||||
produced_in_country:silver > 0
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
minting_income_factor = 0.25
|
||||
tax_income_efficiency = small_tax_income_efficiency_bonus
|
||||
monthly_towards_absolutism = societal_value_minor_monthly_move
|
||||
nobles_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
OR = {
|
||||
raw_material = goods:goods_gold
|
||||
raw_material = goods:silver
|
||||
}
|
||||
}
|
||||
local_bureaucrats_desired_pop_scaled = 0.05
|
||||
local_goods_gold_output_modifier = 0.25
|
||||
local_silver_output_modifier = 0.25
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
crown_monopoly_on_salt = {
|
||||
potential = {
|
||||
produced_in_country:salt > 0
|
||||
}
|
||||
country_modifier = {
|
||||
trade_income = 0.05
|
||||
tax_income_efficiency = small_tax_income_efficiency_bonus
|
||||
monthly_towards_absolutism = societal_value_tiny_monthly_move
|
||||
peasants_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
raw_material = goods:salt
|
||||
}
|
||||
local_crown_estate_power = 2
|
||||
local_salt_output_modifier = 0.25
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
crown_monopoly_on_base_metals = {
|
||||
potential = {
|
||||
OR = {
|
||||
produced_in_country:copper > 0
|
||||
produced_in_country:iron > 0
|
||||
produced_in_country:lead > 0
|
||||
produced_in_country:tin > 0
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
trade_income = 0.05
|
||||
global_production_efficiency = 0.05
|
||||
monthly_towards_mercantilism = societal_value_minor_monthly_move
|
||||
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
OR = {
|
||||
raw_material = goods:copper
|
||||
raw_material = goods:iron
|
||||
raw_material = goods:lead
|
||||
raw_material = goods:tin
|
||||
}
|
||||
}
|
||||
local_crown_estate_power = 1
|
||||
local_copper_output_modifier = 0.15
|
||||
local_iron_output_modifier = 0.15
|
||||
local_lead_output_modifier = 0.15
|
||||
local_tin_output_modifier = 0.15
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
burgher_licensed_monopolies = {
|
||||
potential = {
|
||||
OR = {
|
||||
produced_in_country:goods_gold > 0
|
||||
produced_in_country:silver > 0
|
||||
produced_in_country:salt > 0
|
||||
produced_in_country:copper > 0
|
||||
produced_in_country:iron > 0
|
||||
produced_in_country:lead > 0
|
||||
produced_in_country:tin > 0
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
trade_income = 0.10
|
||||
global_burghers_estate_power = 0.1
|
||||
monthly_towards_free_trade = societal_value_minor_monthly_move
|
||||
global_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
OR = {
|
||||
raw_material = goods:goods_gold
|
||||
raw_material = goods:silver
|
||||
raw_material = goods:salt
|
||||
raw_material = goods:copper
|
||||
raw_material = goods:iron
|
||||
raw_material = goods:lead
|
||||
raw_material = goods:tin
|
||||
}
|
||||
}
|
||||
local_burghers_estate_power = 2
|
||||
local_raw_material_output = 0.1
|
||||
}
|
||||
estate_preferences = {
|
||||
burghers_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
noble_controlled_mining_rights = {
|
||||
potential = {
|
||||
OR = {
|
||||
produced_in_country:goods_gold > 0
|
||||
produced_in_country:silver > 0
|
||||
produced_in_country:copper > 0
|
||||
produced_in_country:iron > 0
|
||||
produced_in_country:lead > 0
|
||||
produced_in_country:tin > 0
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
tax_income_efficiency = medium_tax_income_efficiency_bonus
|
||||
monthly_towards_aristocracy = societal_value_minor_monthly_move
|
||||
burghers_estate_target_satisfaction = small_permanent_target_satisfaction_penalty
|
||||
}
|
||||
location_modifier = {
|
||||
potential_trigger = {
|
||||
OR = {
|
||||
raw_material = goods:goods_gold
|
||||
raw_material = goods:silver
|
||||
raw_material = goods:copper
|
||||
raw_material = goods:iron
|
||||
raw_material = goods:lead
|
||||
raw_material = goods:tin
|
||||
}
|
||||
}
|
||||
local_nobles_estate_power = 2
|
||||
local_raw_material_output = 0.15
|
||||
}
|
||||
estate_preferences = {
|
||||
nobles_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
trade_orientation_law = {
|
||||
law_category = socioeconomic
|
||||
|
||||
# ================= В СТОРОНУ ИМПОРТА =================
|
||||
|
||||
light_import_focus = {
|
||||
name = "light_import_focus"
|
||||
desc = "light_import_focus_desc"
|
||||
allow = {
|
||||
has_policy = balanced_trade # Требует центральную позицию
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
import_efficiency = 0.075
|
||||
export_efficiency = -0.075
|
||||
tariff_income = 0.10 # Бонус к сбору пошлин с импорта
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
moderate_import_focus = {
|
||||
name = "moderate_import_focus"
|
||||
desc = "moderate_import_focus_desc"
|
||||
allow = {
|
||||
has_policy = light_import_focus # Требует предыдущий шаг
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
import_efficiency = 0.15
|
||||
export_efficiency = -0.15
|
||||
tariff_income = 0.25
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
strong_import_focus = {
|
||||
name = "strong_import_focus"
|
||||
desc = "strong_import_focus_desc"
|
||||
allow = {
|
||||
has_policy = moderate_import_focus # Требует предыдущий шаг
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
import_efficiency = 0.25
|
||||
export_efficiency = -0.25
|
||||
tariff_income = 0.50
|
||||
local_goods_demand_modifier = 0.05 # Стимулирование внутреннего спроса
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
# ================= ЦЕНТРАЛЬНАЯ ПОЗИЦИЯ =================
|
||||
|
||||
balanced_trade = {
|
||||
|
||||
country_modifier = {
|
||||
# Нейтральные значения
|
||||
import_efficiency = 0.025
|
||||
export_efficiency = 0.025
|
||||
}
|
||||
estate_preferences = {
|
||||
crown_estate
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
# ================= В СТОРОНУ ЭКСПОРТА =================
|
||||
|
||||
light_export_focus = {
|
||||
name = "light_export_focus"
|
||||
desc = "light_export_focus_desc"
|
||||
allow = {
|
||||
has_policy = balanced_trade # Требует центральную позицию
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
import_efficiency = -0.075
|
||||
export_efficiency = 0.075
|
||||
selling_efficiency = 0.05 # Бонус к эффективности продажи
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
moderate_export_focus = {
|
||||
name = "moderate_export_focus"
|
||||
desc = "moderate_export_focus_desc"
|
||||
allow = {
|
||||
has_policy = light_export_focus # Требует предыдущий шаг
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
import_efficiency = -0.15
|
||||
export_efficiency = 0.15
|
||||
selling_efficiency = 0.10
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
|
||||
strong_export_focus = {
|
||||
name = "strong_export_focus"
|
||||
desc = "strong_export_focus_desc"
|
||||
allow = {
|
||||
has_policy = moderate_export_focus # Требует предыдущий шаг
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
import_efficiency = -0.25
|
||||
export_efficiency = 0.25
|
||||
selling_efficiency = 0.20
|
||||
merchant_maintenance_efficiency = 0.10 # Снижение издержек на торговые пути
|
||||
}
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,200 @@
|
||||
#Note: logic assumes that anything below a rank in the list is worse
|
||||
megalopolis = {
|
||||
|
||||
rank_modifier = {
|
||||
local_burghers_desired_pop = 4.0
|
||||
local_laborers_desired_pop = 4.0
|
||||
local_soldiers_desired_pop = 1.00
|
||||
local_nobles_desired_pop = 0.200
|
||||
local_clergy_desired_pop = 0.400
|
||||
local_bureaucrats_desired_pop_scaled = 0.005
|
||||
|
||||
local_population_capacity = 400
|
||||
local_population_capacity_modifier = 0.5
|
||||
local_population_growth = -0.005
|
||||
local_food_capacity = 1000
|
||||
local_food_production_mult = -0.50
|
||||
local_construction_speed = 0.5
|
||||
|
||||
local_possible_town_rights = 4
|
||||
local_production_efficiency = 0.2
|
||||
|
||||
local_integration_speed_modifier = -0.50
|
||||
|
||||
local_food_production_mult = -0.75
|
||||
|
||||
local_pop_promotion_speed_modifier = 0.50
|
||||
|
||||
free_building_levels = 100
|
||||
|
||||
max_constructions_at_same_time = 3
|
||||
local_max_rgo_size_modifier = -0.1
|
||||
|
||||
local_peasant_enfranchisment = 0.5
|
||||
|
||||
movement_cost = 0.4
|
||||
local_frontage_allowed = -3
|
||||
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
monthly_doom = 0.06
|
||||
fort_limit = 2
|
||||
}
|
||||
|
||||
capital_country_modifier = {
|
||||
global_max_bureaucracy_slots = 1
|
||||
capital_movement_cost_modifier = 1.0
|
||||
}
|
||||
|
||||
allow = {
|
||||
location_rank = location_rank:city
|
||||
population >= 100.000
|
||||
modifier:cannot_upgrade_location = no
|
||||
is_market_center = yes
|
||||
is_capital = yes
|
||||
owner ?= { is_subject = no }
|
||||
}
|
||||
|
||||
build_time = 1825 # 5 years
|
||||
|
||||
color = color_rank_empire
|
||||
is_established_city = yes
|
||||
|
||||
construction_demand = build_megalopolis_demand
|
||||
|
||||
frame_tier = 4
|
||||
show_in_label = yes
|
||||
|
||||
}
|
||||
city = {
|
||||
|
||||
rank_modifier = {
|
||||
local_burghers_desired_pop = 1.0
|
||||
local_laborers_desired_pop = 1.0
|
||||
local_soldiers_desired_pop = 0.25
|
||||
local_nobles_desired_pop = 0.05
|
||||
local_clergy_desired_pop = 0.2
|
||||
local_bureaucrats_desired_pop_scaled = 0.0050
|
||||
|
||||
local_population_capacity = 100
|
||||
local_population_capacity_modifier = 0.25
|
||||
max_constructions_at_same_time = 2
|
||||
local_food_production_mult = -0.50
|
||||
local_food_capacity = 500
|
||||
local_production_efficiency = 0.1
|
||||
local_population_growth = -0.0025
|
||||
local_construction_speed = 0.25
|
||||
|
||||
local_possible_town_rights = 3
|
||||
|
||||
local_integration_speed_modifier = -0.25
|
||||
|
||||
|
||||
local_pop_promotion_speed_modifier = 0.25
|
||||
|
||||
free_building_levels = 50
|
||||
|
||||
local_peasant_enfranchisment = 0.25
|
||||
|
||||
max_constructions_at_same_time = 1
|
||||
|
||||
|
||||
movement_cost = 0.2
|
||||
local_frontage_allowed = -2
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
monthly_doom = 0.03
|
||||
fort_limit = 1
|
||||
}
|
||||
|
||||
allow = {
|
||||
location_rank = location_rank:town
|
||||
population >= 50
|
||||
modifier:cannot_upgrade_location = no
|
||||
}
|
||||
|
||||
build_time = 730
|
||||
|
||||
color = color_rank_kingdom
|
||||
is_established_city = yes
|
||||
|
||||
construction_demand = build_city_demand
|
||||
|
||||
frame_tier = 3
|
||||
show_in_label = yes
|
||||
|
||||
}
|
||||
|
||||
town = {
|
||||
|
||||
rank_modifier = {
|
||||
local_burghers_desired_pop = 0.2
|
||||
local_laborers_desired_pop = 0.2
|
||||
local_soldiers_desired_pop = 0.1
|
||||
local_bureaucrats_desired_pop_scaled = 0.0025
|
||||
|
||||
local_nobles_desired_pop = 0.025
|
||||
local_clergy_desired_pop = 0.05
|
||||
local_population_growth = -0.001
|
||||
local_population_capacity = 20
|
||||
local_population_capacity_modifier = 0.10
|
||||
local_food_capacity = 250
|
||||
local_food_production_mult = -0.15
|
||||
local_production_efficiency = 0.05
|
||||
|
||||
|
||||
local_possible_town_rights = 2
|
||||
|
||||
free_building_levels = 25
|
||||
|
||||
local_peasant_enfranchisment = 0.1
|
||||
|
||||
movement_cost = 0.1
|
||||
local_frontage_allowed = -1
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
monthly_doom = 0.01
|
||||
}
|
||||
|
||||
allow = {
|
||||
population >= 10
|
||||
modifier:cannot_upgrade_location = no
|
||||
}
|
||||
|
||||
color = color_rank_duchy
|
||||
is_established_city = yes
|
||||
|
||||
build_time = 365
|
||||
construction_demand = build_town_demand
|
||||
|
||||
frame_tier = 2
|
||||
show_in_label = yes
|
||||
|
||||
}
|
||||
|
||||
rural_settlement = {
|
||||
rank_modifier = {
|
||||
local_max_rgo_size_modifier = 0.80
|
||||
local_monthly_food_modifier = 0.25
|
||||
|
||||
local_population_growth = 0.003
|
||||
|
||||
local_peasant_enfranchisment = -0.2
|
||||
local_max_control = 0.05
|
||||
local_integration_speed_modifier = 0.25
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
monthly_doom = 0.005
|
||||
}
|
||||
|
||||
color = color_rank_county
|
||||
|
||||
frame_tier = 1
|
||||
show_in_label = no
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
cveg_monthly_integration_check = {
|
||||
effect = {
|
||||
# 1. Вешаем модификатор на все провинции НЕинтегрированных штатов
|
||||
every_state_in_the_world = {
|
||||
limit = {
|
||||
is_integrated = no
|
||||
}
|
||||
every_location_in_state = {
|
||||
limit = {
|
||||
NOT = { has_location_modifier = province_base }
|
||||
}
|
||||
add_location_modifier = {
|
||||
modifier = province_base
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 2. Снимаем модификатор со всех провинций интегрированных штатов
|
||||
every_state_in_the_world = {
|
||||
limit = {
|
||||
is_integrated = yes
|
||||
}
|
||||
every_location_in_state = {
|
||||
limit = {
|
||||
has_location_modifier = province_base
|
||||
}
|
||||
remove_location_modifier = province_base
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
town_hall_startup = {
|
||||
effect = {
|
||||
# Historical capitals start with a level-1 Capitol administrative centre.
|
||||
location:khanbaliq = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:paris = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:constantinople = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:cairo = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:krakow = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:prague = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:valladolid = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:naples = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:buda = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:london = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:milan = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:bursa = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
location:moscow = {
|
||||
construct_building = { building_type = building_type:Capitol instant = yes cost_multiplier = 0 cost_multiplier_reason = "game_start" }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
monthly_country_pulse = {
|
||||
on_actions = {
|
||||
on_papal_opinion_added
|
||||
on_papal_opinion_removed
|
||||
on_papacy_reform_removed
|
||||
on_papal_authority_updated
|
||||
france_naples_administration_broken
|
||||
on_new_appanage
|
||||
on_vassalized_appanage
|
||||
on_former_independent_appanage
|
||||
on_disloyal_independent_appanage
|
||||
on_annexing_subject_monthly_pulse
|
||||
on_settle_the_frontier_monthly_pulse
|
||||
wor_on_wallenstein_prison_occupation
|
||||
wor_on_wallenstein_prison_timeout
|
||||
on_fraticide_underage_succession_waiting
|
||||
rov_monthly_country_effects
|
||||
cveg_monthly_integration_check
|
||||
rov_integration_buildings_monthly
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
on_game_start = {
|
||||
on_actions = {
|
||||
town_hall_startup
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
# ============================================================
|
||||
# Integration chain: province-scope bridge
|
||||
# ============================================================
|
||||
# province_integration_speed belongs to the *province* modifier category,
|
||||
# while a building's own modifier block is location-scope only. So the
|
||||
# province-wide bonus is maintained here, the same way
|
||||
# cveg_monthly_integration_check maintains province_base: reconciled on the
|
||||
# monthly country pulse, which keeps it correct when the building is
|
||||
# destroyed, upgraded, or when the location stops being conquered and
|
||||
# becomes a core.
|
||||
|
||||
rov_integration_buildings_monthly = {
|
||||
effect = {
|
||||
every_province = {
|
||||
if = {
|
||||
limit = {
|
||||
any_location_in_province = {
|
||||
has_building = building_type:integration_ministry
|
||||
}
|
||||
}
|
||||
rov_integration_clear_province_tier_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_province_modifier = rov_integration_ministry_province }
|
||||
}
|
||||
add_province_modifier = {
|
||||
modifier = rov_integration_ministry_province
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_location_in_province = {
|
||||
has_building = building_type:integration_chancery
|
||||
}
|
||||
}
|
||||
rov_integration_clear_province_tier_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_province_modifier = rov_integration_chancery_province }
|
||||
}
|
||||
add_province_modifier = {
|
||||
modifier = rov_integration_chancery_province
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_location_in_province = {
|
||||
has_building = building_type:integration_office
|
||||
}
|
||||
}
|
||||
rov_integration_clear_province_tier_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_province_modifier = rov_integration_office_province }
|
||||
}
|
||||
add_province_modifier = {
|
||||
modifier = rov_integration_office_province
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rov_integration_clear_province_tier_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
rov_monthly_country_effects = {
|
||||
effect = {
|
||||
ai_monthly_house_construction_effect = yes
|
||||
ai_monthly_proximity_house_construction_effect = yes
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,267 @@
|
||||
bureaucrats = {
|
||||
color = pop_burghers
|
||||
power_per_pop = 1
|
||||
editor = 0.1
|
||||
|
||||
grow = yes
|
||||
|
||||
assimilation_conversion_factor = 0.1
|
||||
|
||||
pop_food_consumption = 4.0
|
||||
|
||||
city_graphics = 1.0
|
||||
|
||||
upper = yes
|
||||
has_cap = yes
|
||||
|
||||
promotion_factor = 1.5
|
||||
|
||||
migration_factor = 0.25
|
||||
|
||||
counts_towards_market_language = yes
|
||||
|
||||
bureaucrats_estate = {}
|
||||
|
||||
pop_percentage_impact = {
|
||||
local_max_control = 10.0
|
||||
}
|
||||
|
||||
literacy_impact = {
|
||||
|
||||
local_monthly_development = 0.05
|
||||
|
||||
}
|
||||
}
|
||||
nobles = {
|
||||
color = pop_nobles
|
||||
power_per_pop = 25
|
||||
editor = 0.05
|
||||
|
||||
assimilation_conversion_factor = 0.05
|
||||
|
||||
pop_food_consumption = 5.0
|
||||
|
||||
city_graphics = 1.0
|
||||
grow = yes
|
||||
|
||||
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
tribes_estate = { is_gaelic_clans = yes }
|
||||
nobles_estate = {}
|
||||
|
||||
|
||||
promotion_factor = 0.1
|
||||
|
||||
upper = yes
|
||||
has_cap = yes
|
||||
|
||||
literacy_impact = {
|
||||
local_cultural_tradition = 0.2
|
||||
local_monthly_control = 0.01
|
||||
}
|
||||
|
||||
#ai_local_pop_cap_desire = { value = 0 } #root = location
|
||||
|
||||
}
|
||||
|
||||
clergy = {
|
||||
color = pop_clergy
|
||||
power_per_pop = 8
|
||||
editor = 0.05
|
||||
|
||||
grow = yes
|
||||
|
||||
assimilation_conversion_factor = 0.05
|
||||
|
||||
city_graphics = 1.0
|
||||
|
||||
promotion_factor = 0.1
|
||||
|
||||
pop_food_consumption = 5.0
|
||||
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
tribes_estate = { is_gaelic_clans = yes }
|
||||
clergy_estate = {}
|
||||
|
||||
upper = yes
|
||||
has_cap = yes
|
||||
|
||||
literacy_impact = {
|
||||
local_pop_conversion_speed_modifier = 0.25
|
||||
local_pop_assimilation_speed_modifier = 0.25
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
burghers = {
|
||||
color = pop_burghers
|
||||
power_per_pop = 6
|
||||
editor = 0.1
|
||||
|
||||
grow = yes
|
||||
|
||||
assimilation_conversion_factor = 0.1
|
||||
|
||||
pop_food_consumption = 4.0
|
||||
|
||||
city_graphics = 1.0
|
||||
promote_to = bureaucrats
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
tribes_estate = { is_gaelic_clans = yes }
|
||||
burghers_estate = {}
|
||||
|
||||
promotion_factor = 0.5
|
||||
|
||||
migration_factor = 0.5
|
||||
|
||||
upper = yes
|
||||
has_cap = yes
|
||||
counts_towards_market_language = yes
|
||||
|
||||
literacy_impact = {
|
||||
local_monthly_development_modifier = 0.25
|
||||
local_trades_per_burgher = 0.5
|
||||
local_building_establishment_speed = 0.25
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
laborers = {
|
||||
color = pop_laborers
|
||||
power_per_pop = 0.0375
|
||||
editor = 1.0
|
||||
|
||||
grow = yes
|
||||
|
||||
assimilation_conversion_factor = 0.5
|
||||
|
||||
pop_food_consumption = 2.0
|
||||
|
||||
city_graphics = 0.05
|
||||
|
||||
promote_to = soldiers
|
||||
promote_to = burghers
|
||||
promote_to = bureaucrats
|
||||
|
||||
has_cap = yes
|
||||
|
||||
promotion_factor = 1.5
|
||||
|
||||
migration_factor = 0.1
|
||||
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
tribes_estate = { is_gaelic_clans = yes }
|
||||
peasants_estate = {}
|
||||
|
||||
|
||||
literacy_impact = {
|
||||
local_production_efficiency = ultra_production_efficiency_bonus
|
||||
local_max_rgo_size_modifier = 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
soldiers = {
|
||||
color = pop_soldiers
|
||||
power_per_pop = 0.0625
|
||||
editor = 1.0
|
||||
|
||||
grow = yes
|
||||
assimilation_conversion_factor = 0.5
|
||||
|
||||
pop_food_consumption = 5.0
|
||||
|
||||
city_graphics = 0.05
|
||||
|
||||
promotion_factor = 1.0
|
||||
|
||||
migration_factor = 0.05
|
||||
|
||||
has_cap = yes
|
||||
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
tribes_estate = { is_gaelic_clans = yes }
|
||||
peasants_estate = {}
|
||||
|
||||
|
||||
literacy_impact = {
|
||||
local_defensive = 0.1
|
||||
local_manpower_modifier = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
peasants = {
|
||||
color = pop_peasants
|
||||
power_per_pop = 0.025
|
||||
|
||||
promote_to = burghers
|
||||
promote_to = clergy
|
||||
promote_to = nobles
|
||||
promote_to = laborers
|
||||
promote_to = soldiers
|
||||
promote_to = bureaucrats
|
||||
|
||||
pop_food_consumption = 0.75
|
||||
|
||||
promotion_factor = 0.5
|
||||
|
||||
grow = yes
|
||||
|
||||
assimilation_conversion_factor = 1.0
|
||||
|
||||
migration_factor = 0.1
|
||||
|
||||
city_graphics = 0.01
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
tribes_estate = { is_gaelic_clans = yes }
|
||||
peasants_estate = {}
|
||||
|
||||
literacy_impact = {
|
||||
local_pop_promotion_speed_modifier = 1.0
|
||||
local_levy_recruitment_speed_modifier = 0.4
|
||||
}
|
||||
}
|
||||
tribesmen = {
|
||||
color = pop_tribes
|
||||
power_per_pop = 0.015
|
||||
promote_to = peasants
|
||||
|
||||
pop_food_consumption = 0.0
|
||||
|
||||
grow = yes
|
||||
|
||||
tribal_rules = yes #can have special promotion factors
|
||||
|
||||
assimilation_conversion_factor = 0.0
|
||||
|
||||
pop_percentage_impact = {
|
||||
local_distance_from_capital_speed_propagation = -0.5
|
||||
local_monthly_control = -0.0005
|
||||
}
|
||||
literacy_impact = {
|
||||
local_tribal_promotion = 0.5
|
||||
}
|
||||
|
||||
city_graphics = 0.01
|
||||
cossacks_estate = { is_cossacks = yes }
|
||||
tribes_estate = {}
|
||||
}
|
||||
|
||||
slaves = {
|
||||
color = pop_slaves
|
||||
pop_food_consumption = 1.0
|
||||
assimilation_conversion_factor = 1.0
|
||||
|
||||
migration_factor = 0.01
|
||||
|
||||
grow = yes
|
||||
|
||||
dhimmi_estate = { is_dhimmi = yes }
|
||||
peasants_estate = {}
|
||||
city_graphics = 0.01
|
||||
|
||||
literacy_impact = {
|
||||
local_slave_pop_satisfaction = -0.5
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,31 @@
|
||||
ask_for_extra_levies = {
|
||||
political_influence = 10
|
||||
scaled_gold = 4
|
||||
}
|
||||
|
||||
extraordinary_taxes = {
|
||||
political_influence = 10
|
||||
}
|
||||
|
||||
ask_clergy_for_legitimacy = {
|
||||
political_influence = 10
|
||||
scaled_gold = 6
|
||||
}
|
||||
|
||||
ask_nobility_for_diplomats = {
|
||||
political_influence = 10
|
||||
scaled_gold = 2
|
||||
}
|
||||
|
||||
ask_burghers_for_loan = {
|
||||
political_influence = 10
|
||||
}
|
||||
|
||||
ask_commoners_for_stability = {
|
||||
political_influence = 15
|
||||
}
|
||||
|
||||
ask_tribes_for_manpower = {
|
||||
political_influence = 10
|
||||
scaled_gold = 6
|
||||
}
|
||||
@@ -0,0 +1,225 @@
|
||||
megalopolis_upgrade = {
|
||||
gold = 5000
|
||||
}
|
||||
city_upgrade = {
|
||||
gold = 2500
|
||||
}
|
||||
|
||||
town_upgrade = {
|
||||
gold = 1000
|
||||
}
|
||||
|
||||
rural_settlement_upgrade = {
|
||||
#not ever used..
|
||||
}
|
||||
|
||||
rural_settlement_downgrade = {
|
||||
gold = 100
|
||||
}
|
||||
|
||||
# Specials!
|
||||
|
||||
cardinal_price = {
|
||||
religious_influence = 33
|
||||
}
|
||||
# ================= CAPITOL CHAIN =================
|
||||
|
||||
Capitol = {
|
||||
gold = 800
|
||||
|
||||
}
|
||||
|
||||
Capitol_2 = {
|
||||
gold = 1500
|
||||
|
||||
}
|
||||
|
||||
Capitol_3 = {
|
||||
gold = 3000
|
||||
|
||||
}
|
||||
|
||||
Town_holl = {
|
||||
gold = 600
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
Town_holl_3 = {
|
||||
gold = 1600
|
||||
|
||||
}
|
||||
|
||||
Town_holl_5 = {
|
||||
gold = 3200
|
||||
|
||||
}
|
||||
|
||||
|
||||
Trade_centr = {
|
||||
gold = 600
|
||||
scaled_gold = 0.2 }
|
||||
|
||||
Trade_centr_3 = {
|
||||
gold = 1200
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
Trade_centr_5 = {
|
||||
gold = 2500
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
Infrastructure = {
|
||||
gold = 200
|
||||
}
|
||||
|
||||
Counting_house = {
|
||||
gold = 400
|
||||
|
||||
}
|
||||
Counting_house_2 = {
|
||||
gold = 800
|
||||
|
||||
}
|
||||
|
||||
temple = {
|
||||
gold = 250
|
||||
|
||||
}
|
||||
Construction_ministry = { gold = 300 }
|
||||
Construction_ministry_3 = { gold = 600 }
|
||||
Construction_ministry_5 = { gold = 1500 }
|
||||
|
||||
|
||||
Proximity_house = {
|
||||
gold = 500
|
||||
}
|
||||
|
||||
low_base_price = {
|
||||
gold = 150
|
||||
|
||||
}
|
||||
|
||||
base_price = {
|
||||
gold = 300
|
||||
|
||||
}
|
||||
|
||||
high_base_price = {
|
||||
gold = 600
|
||||
|
||||
}
|
||||
|
||||
small_estate_building = {
|
||||
gold = 300
|
||||
|
||||
}
|
||||
|
||||
expensive_estate_building = {
|
||||
gold = 500
|
||||
}
|
||||
|
||||
orthodox_monastery_building = {
|
||||
religious_influence = 20
|
||||
}
|
||||
|
||||
miaphysite_monastery_building = {
|
||||
religious_influence = 20
|
||||
}
|
||||
|
||||
remove_lutheran_preacher = {
|
||||
stability = 5
|
||||
}
|
||||
|
||||
remove_panaqa_early= {
|
||||
legitimacy = 10
|
||||
}
|
||||
|
||||
|
||||
###################################
|
||||
# generic costs per age
|
||||
###################################
|
||||
building_age_1_traditions = {
|
||||
gold = build_price_age_of_tradition
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_2_renaissance = {
|
||||
gold = build_price_age_of_renaissance
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_3_discovery = {
|
||||
gold = build_price_age_of_discovery
|
||||
}
|
||||
building_age_4_reformation = {
|
||||
gold = build_price_age_of_reformation
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_5_absolutism = {
|
||||
gold = build_price_age_of_absolutism
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
building_age_6_revolutions = {
|
||||
gold = build_price_age_of_revolution
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
|
||||
###################################
|
||||
# expensive costs per age
|
||||
###################################
|
||||
expensive_building_age_1_traditions = {
|
||||
gold = expensive_build_price_age_of_tradition
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_2_renaissance = {
|
||||
gold = expensive_build_price_age_of_renaissance
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_3_discovery = {
|
||||
gold = expensive_build_price_age_of_discovery
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_4_reformation = {
|
||||
gold = expensive_build_price_age_of_reformation
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_5_absolutism = {
|
||||
gold = expensive_build_price_age_of_absolutism
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
expensive_building_age_6_revolutions = {
|
||||
gold = expensive_build_price_age_of_revolution
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
expand_aqueduct_system = {
|
||||
gold = 400
|
||||
scaled_gold = 0.2
|
||||
}
|
||||
|
||||
# ================= INTEGRATION CHAIN =================
|
||||
# scaled_gold is measured in months of the payer's income, so folding a
|
||||
# conquered location into the state scales with the realm instead of
|
||||
# staying a flat sum that a large empire would barely notice.
|
||||
# min_scale protects small realms; max_scale keeps the price bounded for
|
||||
# sprawling ones so the chain never becomes unpayable.
|
||||
integration_office = {
|
||||
gold = 200
|
||||
scaled_gold = 0.25
|
||||
min_scale = 30
|
||||
max_scale = 300
|
||||
}
|
||||
|
||||
integration_chancery = {
|
||||
gold = 500
|
||||
scaled_gold = 0.5
|
||||
min_scale = 60
|
||||
max_scale = 600
|
||||
}
|
||||
|
||||
integration_ministry = {
|
||||
gold = 1200
|
||||
scaled_gold = 1
|
||||
min_scale = 120
|
||||
max_scale = 1200
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user